Bah! All familiar faces! Skyrim mods familiar faces

The Elder Scrolls V: Skyrim - Familiar Faces


Game platform: TES V: Skyrim Legendary Edition
English name: Familiar Faces
Russian name: Familiar faces
Current version: 1.1.5
Mod language: Russian
Size: 23.5 MB
Verteiron

Description


The modification provides the player with the opportunity to create a monument to himself, his loved one, and recruit a team of associates, entirely consisting of himself. You can make yourself your enemy and kill yourself. You can take yourself as your companion and spouse.
To do this, you need to visit the “Sanctuary of Heroes”, where you will find your incarnations from other playthroughs of the game, from other saves.
The mod is highly recommended for people with mental disabilities.​


Possibilities

Registration manager:

  • Replaces the former "Location" item with a system for managing the registration of your heroes when importing them.
  • The character will be registered where he used the Portal Stone (remembered in his save file), and will appear in the same place (by default) when importing him into another game.
  • All imported registrations are available for viewing through the MCM menu. Any character can be assigned any registration and, in most cases, one registration can be assigned to several characters at the same time. In other words, the modification gives you the opportunity to create your own - in the full sense of the word - army.
  • Additional custom registrations can be created by simply traveling to the desired location and reusing the Portal Stone at the location where you arrive. This will add the current location as a registration.
  • Characters may also be assigned to travel from city to city rather than living in one location.
  • Registrations are stored in their own file and are common to all your saved games.

NPC behavior:

  • Characters will use IdleMarkers, which will provide them with more appropriate behavior depending on where they live.
  • Villages or cities. The character will walk from store to store, visit neighbors when their doors are open, visit a tavern or temple, if there is one in the place of registration, and sleep if he can find a free bed.
  • Guild Houses. Characters residing in or near guild houses will behave like members of that guild, eating and sleeping there if there are free places. It is typical that the characters will try to do this even in cases where the guild in the current playthrough is not open to you or is hostile to you.
  • Dungeons. Characters friendly to you will be waiting at the entrance to the dungeon. They will also be able to attempt to progress deeper into the dungeon (if they were originally saved there), but will not be able to pass locked doors that they cannot open or unlock (such as those closed by puzzles or dragon claws).
  • Travelers. Characters can wander from city to city. By default, this will be done by those characters who were not assigned a registration during import.
  • Presets. Some pre-installed registrations have specially configured AI packages that expand the behavior of imported characters in accordance with the place of registration. For example, a character registered in the College of Winterhold will spend some time practicing magic in the Hall of Elements or reading books in the Arcaneum. These advanced presets will only apply to the first character in a given registration, the rest will use the general AI package described above. Due to the large amount of time spent creating these presets, the number of registration places with advanced presets is limited.

Armor repaint:

  • Full support for repainting armor from the latest versions of RaceMenu/NIOverride. Requires RaceMenu 2.9.1 or higher.

Character abilities:

  • Auto-leveling of a companion character can be disabled, which allows your character to retain the stats that he had at the time of import.
  • You can take yourself as a companion. To do this, check the "Summon" checkbox next to your character's name on the "Shrine" page in the MCM menu.
  • It is possible to assign to characters the equipment that they had when imported: they will not wear anything else.

Spells:

  • All spells are saved in the character data. Spells are filtered at the time of loading.
  • A separate global option has been introduced for characters to use self-healing spells and magical armor if they know them, regardless of the use of spells from other schools and types of magic.
  • An option to load spells from third-party mods has been added to the MCM menu. The "Select Mods" option will load spells from specific compatible mods, or use spells explicitly listed as compatible by the mod's author ( see spell compatibility section below). The "All Mods" option will attempt to load all of the character's spells at the time of save. This option is not recommended for general use, as many mods introduce "conditional" magical abilities that are only needed to implement their own functionality or complete quests, and as a result are intended only for use by the main character.

Shouts:

  • Added a global option to automatically turn off shouting when your characters are in a city. This really helps to save the life of your Dovahkiin.
  • You can limit your characters' use of shouts to only the list that your Dovahkiin knows.
  • The "Summon Storm" and "Dragon Incarnate" shouts can be completely disabled for all imported characters.

MCM menu:

  • A report on what mods are needed to properly recreate the character can be seen on his page in the MCM menu.
  • The "Sanctuary of Heroes" page allows you to summon your character from the "Sanctuary" without visiting it. This can also be used to get a doppelgänger of your Dragonborn.
  • Resetting individual Alcoves can be done on the "Sanctuary of Heroes" page by scrolling to the end of the list of characters. This can be used to clear a blocked Alcove.
  • Tracking can now be turned on or off for all characters at once.
  • Added "Registrations", global options and debugging pages.

Peculiarities:

  • All mod configuration files are now stored in the My Games/Skyrim folder rather than Data/vMYC.
  • Loading of characters' spells, perks, shouts, and unequipped ammo has been delayed until they are actually loaded into the world. This significantly reduces the initial load time and reduces the occurrence of problems in the Sanctuary.
  • Character files now contain lists of mods and equipment required for correct operation. Any missing mods will be shown in the character's MCM panel. If the required mods are installed later, the information will be updated.
  • The mod checks write access for the Data/vMYC folder before attempting to run.
  • The player will be notified if the character's .slot, .dds or .nif files are missing; the corresponding character will be automatically deleted.
  • When you select a character as a companion, their tracking will be automatically disabled.
  • Reduced the glow duration of characters in the Sanctuary of Heroes to be more consistent with trophies.

Beginning of work:

  • After starting the game or loading it, you should receive the "Portal Stone" in your inventory ( Important! The Portal Stone, as well as saving the character in the Sanctuary of Heroes, are possible only for characters with a name written in Latin). You can use this stone from your inventory (in the "Other" section, in the same place where the dragon bones and other various materials are located) to be transported to the "Sanctuary of Heroes". Activate the Tome of the Dragonborn in front of the empty Alcove to save your character. The saving process will take some time, the duration of the process depends on how many skills, perks and values ​​your character has. The saving time should never exceed a minute of real time and most often takes no more than 30 seconds.
  • After saving your character, a statue of your character will appear in the Alcove, possibly surrounded by various awards and banners. They reflect your achievements and the paths you have chosen in your adventures in Skyrim.

Meeting your character:

  • Load a saved game with a different character. As before, use the Portal Stone (there may be a slight delay in its appearance in your inventory, just wait). The first time you visit the Temple, all of your previously saved characters will be loaded. This process may also take some time, depending on the number of characters and their "volume". Opening Dragonborn Tomes of previously saved characters will send them into the world as NPCs. They will all have their own registration by default, which can be changed in the MCM menu.
  • After discovering and talking to the imported character, you will have the option to take him on as a companion. You can also marry him or make him your opponent using the MCM menu.

Configuration / MCM menu:

  • All configuration and setup is done through the MCM menu. Not all options are applied instantly, some require updating your character, which causes it to flicker, sometimes several times. This is normal.

Character Options:

  • In the MCM menu, you can change some aspects of your characters' behavior, as well as adjust their level growth. First, select the character you want to edit. This will load their saved information and display the following options:
    • Track this character. This creates a quest marker in the Miscellaneous section that you can switch to to find your characters as soon as they are imported into the world
    • Voice type. Changes your character's voice type. This is more important than you might think: voice type affects whether you can take on as a companion, marry, or adopt children for an imported character. If you want to take your character as a companion, you must give him a voice type" Companion". If you are using an EFF mod or another companion control mod, you can switch the voice type in FF back to their original value after joining. Otherwise, you should leave the voice type at " Companion" to access various commands to the companion character through dialogue. AFT mod users: there are reports of some problems with AFT and voice type settings. Some say that you must change the voice type, then go to another room before the changes take effect There is no firm certainty about this. At the moment, if your mod for managing companions allows you to switch the voice type, then it is better to use its capabilities instead of the FF settings
    • Class. Changing a character's class determines how the character's skill points are distributed as he levels up. By default, imported characters will attempt to match their original skill set as best as possible within the limitations of their current level. This can lead to strange or unacceptable attitudes (for example, preferential growth in blacksmithing and enchanting at the expense of combat skills, etc.). The classes are the same as those used in the original game with the same influence on fighting style and weapon preferences. In general, if your GG is not very close to the imported level, you can use one of these presets. Experiment to find the class that best suits your character
    • Registrations. Controls where your character will appear in the world, as well as where he will go if released from the companions. At the bottom of the list are custom locations ( see below section on their use)
    • Magic. By default, the mod only imports spells for which the saved character had the perks taken. This may not be exactly what you want, for example many warriors hate magic but use flash healing in a pinch! Here you can disable the default behavior and manually select which schools of magic the character will have access to. Notably, this will actually add and remove spells from the character's list, and will likely overwrite spells added from other mods. This issue will be corrected as soon as possible. If you want to completely disable magic for your character, simply disable all options in this category.

Sanctuary of Heroes:

  • Here you can change the order in which characters appear in the Sanctuary of Heroes. You can also use it to clear individual Shrines if you have more than 12 saved characters. Remember that characters are not deleted when their Sanctum is cleared, so it is possible to have more than 12 characters saved. But only 12 of them can be present in the world at the same time. New: As of version 1.1.2, you can summon your characters (equivalent to opening their Tome) without visiting the Sanctuary! You can also reset an Alcove that has stopped functioning normally by scrolling down the list of characters and selecting "Reset".

Registrations:

  • Registrations are used to determine where your character is registered. Registrations are created when characters are saved, based on the location where they used the Portal Stone. You can also create a new registration at any time by moving to the desired location and using the Portal Stone again.
  • Some registrations have presets that can provide advanced character behavior. Otherwise, the general AI package will try to give the character realistic behavior based on the destination. Up to 12 characters can have the same registration, but the special behavior provided by advanced presets will only apply to the first one. The rest will do everything possible in the default AI package. Please note that assigning the same registration to a large number of characters may lead to some “crowding” and slight delays when loading this area.
  • If a character is not assigned a registration, he becomes a wanderer. Drifters travel to a random town, spend the night in a tavern, and then head to another random location the next day.

Global parameters:

  • This page in the MCM menu allows you to select default values ​​for various options and general settings for all characters. From here you can disable certain shouts and spells, and change settings regarding the display of warnings and other messages. If the function of a particular item is not clear, hover over it to get an explanation displayed at the bottom of the MSM menu page.

Debugging:

  • Here you can reset various parts of the mod if you're having serious problems with it, change some performance settings, or even prepare the mod to remove it completely. Resetting is a last resort; it only makes sense to use it when you have really serious problems. Most often this is not necessary (and Talos is here to help so you don't have to use anything posted on this page).

What the mod does:

  • Familiar Faces allows you to create permanent copies of your character that exist independently of their saves. You can visit these copies from any of your saved games, send them into the world to interact with them, take them as companions, marry them, or kill them.

What the mod doesn't do:

  • Familiar Faces is not a companion management manager. It is intended for use in conjunction with other mods for managing companions, for example - EFF, AFT, UFO.
  • Familiar Faces is not a companion generator, although it can be used for that purpose. The development of the mod will be aimed at increasing playability and accuracy of character duplication, and not at creating companions faster, easier or more diverse.
  • Familiar Faces is not a way to transfer items between saves. Again, he can be used for this (through pickpocketing or trading with imported characters), but it will never be a priority. The author plans to add some kind of common container that will allow you to transfer additional items between saves.

What will be saved:

  • Character appearance. The imported character will look exactly like the original. All morphs, skins and replacers supported by RaceMenu are supported by this mod because they use the same system. This includes custom colors, body tattoos, glow marks and other overlay features.
  • All uniforms, including its names and settings, if any, and all custom weapons, both dressed and in inventory. Weapons and armor provided by other mods are also retained. Quest items cannot be copied. Important. Saving a character in a cell is only possible if your character's name is written in Latin..
  • All ammunition in inventory, including crossbow bolts and ammo provided by other mods.
  • most of your spell list provided that these are spells from the original game or official DLC. The list of spells can be limited via the MCM menu.
  • Imported characters will be saved and used all the cries they know, although the list has been slightly adjusted for compatibility purposes. New: Storm Summon and Dragon Incarnation can be disabled on the general MCM menu page.
  • Imported characters will remain all the perks they took. Some perks may have their effects disabled for compatibility purposes, but most will function as expected.

What will not be saved:

  • Gold, potions, scrolls, etc. Support for potions (even custom ones) is possible, planned for future versions. Most other items in your inventory can be transferred (technically speaking), but there are good reasons not to. Full inventory transfer may become available as an option if there is demand.
  • Some perks and screams are either ignored or disabled for compatibility reasons. So far they include: Time Slow, Blessing of Kynareth, and Dragon Summoning Shouts. Perks that increase the chance of being decapitated are disabled when importing a character as an enemy, as decapitating the player causes the game to crash. Perks that are player specific, such as Time Slow, are imported but ignored by the game.
  • Most spells added by unofficial DLC or mods. This is necessary because a huge number of non-vanilla spells are intended only for player use or are added for "internal use" by the mods themselves. Adding them to NPCs would cause a huge amount of problems. New. There is now support for adding safe spells from third party mods to the global compatibility list (either by me or by other mod authors). See Spell Compatibility Lists for more information on this.

Technical part

Requirements:

  • Skyrim version 1.9.32.0.8.
  • Dawnguard and Dragonborn DLCs are supported but not required.
  • 1.07.02 and higher. If you do not have this plugin, the mod will detect its absence and will be closed.
  • JContainers or higher is required! (already available and built into the mod itself).
  • 4.1 or higher. Required for MCM menu and settings.
  • 3.0 and higher.
  • (see below) or

Full compatibility:

  • Dawnguard and Dragonborn are supported but not required.
  • Extensible Follower Framework.
  • Mods that add NIOverride overlays (body tattoos, scars, glowing face tattoos, etc.) to RaceMenu are fully supported, with the exception of the overlays not always appearing on statues in the Sanctuary of Heroes. But they will appear on your character as soon as he is sent into the world.
  • Some ENB settings may interact with ImageSpaceOverrides, resulting in incorrect animation effects. This can only cause cosmetic problems and only while saving animations in the "Shrine of Heroes".
  • Mods for reworking sound and visual effects.
  • Mods that add weapons and armor, including craftable ones. The mod must be installed for the items to appear on the imported character. If it is removed, the items it adds will be removed as normal and will be ignored by FF.
  • Body replacers such as CBBE, UNP, ADEC, 7B and so on are compatible as long as they are compatible with RaceMenu.
  • Follower Commentary Overhaul if you assign a “Voice Type” to a follower via the MCM menu.

Compatibility with reservations:

  • Compatibility with AFT has been greatly improved, but most FF character control features will be disabled if AFT is detected.
  • This mod now removes SkyRE perks that do not affect combat or cannot be used by NPCs. This should fix a lot of SkyRE compatibility issues. Improving SkyRE compatibility is an ongoing task.
  • Enhanced Character Edit now has experimental support. This requires RaceMenu 2.9.1 or higher to be installed along with ECE. It may be necessary to perform a Quicksave/QuickLoad to update the character's head appearance.
  • Dual Sheath Redux seems to work well, but sheathed swords are glitchy on saved characters. This looks fixable - the author's hope and plans for the future.
  • Custom races work fine, but mods for the race itself and its skeleton must also be installed. In other words, races built on XPMS require XPMS installed, etc. The Ningheim race was tested as a worker, as were the Drakian race and a number of others.
  • Face replacers should work if they are compatible with RaceMenu, but characters will likely not show up properly if the mod that changed the face is removed. Which can lead to the appearance of terrifying monsters.
  • HDT body mods should work, but have not been tested.

Incompatible:

  • HDT hair physics may or may not work, player reviews are contradictory, but generally negative. At least one tester reports that HDT hair physics works on the character, but not simultaneously with the GG.

Installation:
The mod cannot be installed using NMM/MO managers, you only need to do it manually.​

  1. Place the Data folder from the archive into the Data folder of your game (not Data in Data, but on top of it).
  2. Confirm merging folders and files if required.
  3. Connect the mod in the launcher.

Removal:

  • Make sure all companions provided by the FF mod are released before uninstalling the mod.
  • If you plan to reinstall the mod, leave the My Games/Skyrim/JCUser/vMYC folder untouched, or at least make a backup copy of it. It contains all saved character data. Otherwise...
  • If you are going to remove the mod properly, use the "Shutdown" option on the Debug page in MCM, save your game, exit and follow the further instructions.
  • If you used a manager when installing NMM, deleting through it will work, but may leave files in Data/vYMC. If you used MO, the same files may remain in your Overwrite folder.
  • Find and delete all files and folders in Skyrim/Data using the patterns "vMYC*.*" and/or "ffutils.*" (without quotes).

Quirks of the mod are inevitable, not errors:

  • The game will slow down when entering the Sanctuary of Heroes. This is a side effect of loading CharGen data and cannot be prevented. This can only happen when character models are loaded or when changing a character's class through the MCM menu.
  • Characters will disappear for a second when changing their class through the MCM menu. This is normal.
  • Saved FF characters will quickly disappear and reappear once their save is loaded. Until they disappear, they may be headless or have distorted faces. This is not normal, but may occur when FF is enabled.
  • Some characters in shrines may have a mannequin pose, others may not. This is due to the way Skyrim handles model loading and is difficult to fix.
  • It may take almost a minute for the Portal Stone to appear in your inventory. This is normal and depends on how many characters you have saved in the Sanctuary of Heroes.


AFT - Follower Management / Amazing Follower Tweaks

AFT - Follower Management / Amazing Follower Tweaks
This AFT mod is an extension of the gameplay in relation to companions, everyone knows the well-known UFO mod, and this mod essentially performs the same actions, but much broader; in addition to the standard commands that were used in UFO, you can use companion control commands in a more expanded form and possibilities, read all the possibilities below. AFT can support a maximum of a satellite.

The Scarlett Ship

The Scarlett Ship

Positioner / Jaxonz Positioner

Positioner / Jaxonz Positioner

Have you always wanted to move objects in the game however you want and wherever you want? The positioner makes it easy to move things, furniture, gun racks, items, objects with absolute precision. You can even lock moving objects in place so they don't get in your way or fall, all through simple key controls.

Create your Guild / Guild Starter

Create your Guild / Guild Starter

You probably wanted to create your own guild in the game, but this is not available in the game, but now everything is in your hands. This mod introduces a new opportunity for your character to create your own guild!

Vile Art of Necromancy

Vile Art of Necromancy

"Calling upon the most vile forces
dark art of necromancy
I command this mod to rise from oblivion!"

An excellent mod for playing a dark necromancer. But be careful with potions and blood, there is a bug in which very strong regeneration appears forever, making you practically immortal.

Familiar Faces

Familiar Faces
Little known, but simply awesome mod (especially in conjunction with AFT)

Unite all your characters together! Visit the "Shrine of Heroes" where you can
meet your Dragonborn from other playthroughs, from other saved games of Skyrim, create a monument to their achievements, and even bring them into your world as loyal allies... or worthy opponents! Whether you're a roleplayer trying to tie together your Skyrim stories, or you just think it would be great to use your other characters as companions, this Familiar Faces (FF) mod is the only way to do it! You can take your hero as a faithful companion who will protect you with his valuable life, you can make your hero a spouse, and finally, make your hero the worst enemy in real life and teach a deadly lesson.

Alternate Start - Live Another Life

Alternate Start - Live Another Life
Well, this is already quite a popular and well-known mod. Mast hev.

Death Alternative - Your Money or Your Life

Death Alternative - Your Money or Your Life

Enchanted Arsenal

Enchanted Arsenal
Another little-known but very good mod.

Colorful Magic / Colorful magic

Colorful Magic / Colorful magic
Surely you have noticed that I still have not written about Midas magic or Apocalypse magic? Why? Yes, because I have in store for you this (again little-known XD) mod that stands out BRIGHTLY from other magic mods. And there is also a philosopher’s stone;3

The mod contains more than 345 new, completely unique spells, more than 50 equally unique enemies and several magical items, including weapons and robes for the magician. Most spell tomes, clothing and weapons can be purchased in Whiterun or Winterhold, it all depends on the version of the mod you choose, and unique items can also be obtained from the bodies of new enemies.


Lightning during Thunder Storms

Lightning during Thunder Storms
Another extremely interesting, but not very popular mod.

Become a Bard

Become a Bard

Your Own Trade Counter/You Market Stall

Your Own Trade Counter/You Market Stall

Loot and Degradation

Loot and Degradation

Moving NPCs across Floors / Multiple Floors Sandboxing

Moving NPCs across Floors / Multiple Floors Sandboxing

People are Strangers

People are Strangers

Paper 3D map of Skyrim / Warburgs 3D Paper World Map

Paper 3D map of Skyrim / Warburgs 3D Paper World Map

AddItemMenu - Ultimate Mod Explorer

AddItemMenu - Ultimate Mod Explorer

Sober lifestyle - Healthy drinks of Skyrim / Be a Milk Drinker

Sober lifestyle - Healthy drinks of Skyrim / Be a Milk Drinker

Dynamic decay of the undead/Necromancy - Undead FX

Dynamic decay of the undead/Necromancy - Undead FX

Animation of objects / Animated clutter

Animation of objects / Animated clutter

Smash locks and lock doors

Smash locks and lock doors

Drink me / Drinking Contest

Drink me / Drinking Contest

Skyrim Cartographer / Mapseller

Skyrim Cartographer / Mapseller

Dwemer Exploding Traps Bombs and Arrows

Dwemer Exploding Traps Bombs and Arrows

Morrowind Era 4 loot system

Morrowind Era 4 loot system

And finally, the highlight of today's mods. A unique mod that really changes some aspects of the game. Now it won’t be so easy to find good equipment. And also some artifacts from everyone’s favorite Morrowind have been added.

Designer of your home / Home Construction and Decoration

Designer of your home / Home Construction and Decoration

Reworking combat in Skyrim / Deadly Combat

Reworking combat in Skyrim / Deadly Combat

And today the selection of mods opens with a unique mod for changing the combat of Skyrim.
This mod changes the entire combat system of Skyrim, making it faster, more flexible and more realistic and also more suitable for experienced players. Now there is no mess in an RPG game, only tactics, thoughtfulness and competent selection of attacks.

Kills and Bounty/Bounty Gold

Kills and Bounty/Bounty Gold

Another not very well-known, but still useful mod that adds a bit of realism to the world of Skyrim.

Barter in Skyrim / The Art of the Deal - Bartering in Skyrim

Barter in Skyrim / The Art of the Deal - Bartering in Skyrim

Economics of Skyrim/Economy of Skyrim

Economics of Skyrim/Economy of Skyrim

Simply Knock

Simply Knock

Real Snowfall / Real Skyrim Snowflakes - Vivid Snow

Real Snowfall / Real Skyrim Snowflakes - Vivid Snow


This mod is from the author of Mangaclub, who made the Vivid Clouds and Fogs mod. "Real Snowfall" is different from almost any other mod for changing snowflakes and falling snow. The mod removes the "fake" regular game snow particle system for snowy weather and adds a new snow particle system to the game world. There are versions with and without physics.

It's called "Project Beauty" and it does just the opposite - it swaps familiar faces for unfamiliar ones. Or rather, not even that... It improves and details familiar ones so much that you won’t recognize them. The mod replaces almost all NPC faces with new, more sane and interesting ones. The author took this matter very seriously and not only detailed the textures, but supplemented them with characteristic features for each character individually.

For example, Paulie Cantelli, who so much lacked drug-induced bruises and unhealthy skin:

Bah! All familiar faces!

Bah! All familiar faces!

I made a couple of changes to Poli Cantelli. When I first played through the game, I thought he looked too healthy and decent for a drug addict. After all the conversations with him, you really feel like he's really a junkie. And I made a few changes to make him look like one.

Or, for example, Daniel Littlehorn.

Bah! All familiar faces!


Bah! All familiar faces!

As you can guess, I played as a negative character and took the "Contract Killer" perk. This perk gives you the ability to work for Mr. Daniel Littlehorn. He attacks you for cutting off the ears of good people. I immediately didn’t like Daniel’s “design” in the game. I think he seemed too friendly for shady dealings. Even in GEK he is marked as a “positive character” (normal, right?). In short, I made a few changes to reflect his line of work.

It should be noted that all female individuals have become especially fapable, for example Mei Wong:

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

To date, more faces have been changed 340 NPC(!) and updates to the mod come out almost daily. Of the key characters, the faces of the following have been updated:

Bittercup

Alejandra Torres

Milicent in Tenpenny

Daniel Littlehorn

Scribe Rothchild

Michael Hawthorne

Here are some more screenshots for comparison. Some do not indicate where the new version is and where the original is, I think you can tell the difference yourself:

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!

Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!

Bah! All familiar faces!

Bah! All familiar faces!


Bah! All familiar faces!

Bah! All familiar faces!

Bah! All familiar faces!

Familiar faces. By Verteiron
v. 1.3

This mod allows you to create new companions and copies of your character that exist independently of saved games. You can meet these characters in any of your saved games; send them out into the world to interact with it, recruit them as companions, marry them, or kill them.

Attention, all this is done right in the game, you can easily create a unique companion for yourself from your own character from the save.

Requirements:
Latest version of the game- Dawnguard and Dragonborn add-ons are supported, but not required.
SKSE 1.7.0- Older versions will not work! The mod will notify you about this in the game and will not be enabled.
SkyUI 4.1 or higher - Required for MSM
JContainers 0.67.3 or higher.
RaceMenu 2.8.2.

Beginning of the game:
ATTENTION! Do not use the portal stone inside the temple! You will be stuck there and will not be able to return there again! This bug will be fixed in the near future.

Shortly after starting or loading the game, you should receive a Portal Stone. You can use this stone from your inventory to teleport to the Sanctuary of Heroes. Activate the Tome of the Dragonborn in front of the empty alcove to save your character there. The saving process will take some time; Exactly how long depends on how many skills, perks, and material items your character has.

Once your character is saved in that niche, a statue of them will appear there, possibly surrounded by various trophies that reflect your progress and the paths you took in your adventures in Skyrim.

Removal:
Before deleting, make sure that all companions from this mod are not with you.
If you want to reinstall the mod, leave the Data/vMYC folder intact or make a copy of it. All saved characters are stored there.
If you used NMM to delete, there may be files left in the Data/vYMC folder.
Find and delete all files in the Skyrim/Data folder that start with "vMYC". The only other file that may remain is ffutils.*, which should also be deleted.

Screenshots:

Description:
Thanks to this mod you will have the opportunity to combine all your characters together. Visit the Temple of Heroes, where you can meet your characters from previous playthroughs of the game, create a monument to your achievements and take one of the characters with you as a loyal ally... or a worthy opponent!
The Familiar Faces mod allows you to create copies of your character that will exist regardless of the save game. You can then visit copies of characters from any save; send them to the open world to interact, take them as companions, marry or kill them.
Copies of the character. Copies will look the same as the original hero, all models, skins and replacers supported by RaceMenu are supported by this mod. This includes: custom colors, tattoos, etc.
A copy of the hero will retain all the equipment that he is wearing, as well as names and settings, if any, as well as all the armor and weapons that are in the inventory. Including items from other mods.
The copy will have almost all the spells of the original: only if they are from the original game or official DLC.
The copy will also have all your shouts, some of them do not work very correctly, but this is due to the fact that the satellite uses them.
The copy will keep all the perks that you had.
What will not be saved:
Gold, potions and scrolls. The author will add potions in the next update, but the rest is too cheaty and can only appear as an extra. option.
Some perks and screams, due to compatibility reasons: for example, time dilation, etc.
What the Familiar Faces Mod Doesn't Do:
It will not add new dialogues or improve interaction with companions
The modification is not a generator of custom satellites, although it can be used in this way
The mod was not created to transfer items between saves, although it allows you to do this. In the future, perhaps the author will add something like a general save chest.
How to use the mod?
After installation, you will have a teleportation stone - use it to teleport to the temple of heroes. there you will be able to record your history in books, which will lead to the creation of a copy of your character. You can then access the copy from any save.
Attention! if you wrote down your story in a book, and then played some more, changed your inventory, completed quests - then sign up again, adding to the story, so that the information about you is updated!
Requirements.
SKSE
Jcontainers
Preferably.mod
More flexible interaction with satellites
Installation: Unpack the archive into the Data folder.



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