Where to get shadow weapons of grade D. Shadow Weapons. Mamon in La2 comes to the rescue

→ How are shadow weapons different in lineage 2?

In La2 there are two types of weapons: those that can be sharpened and improved, and those that cannot. The first can be crafted, knocked out from monsters or traded with mammon la2, while the second can be either shadow or common.

Shadow Weapon

As soon as we create a character, all the NPCs try to make our quality as fast and easy as possible. Hence the free weapons and nipples, buff and teleport. But as soon as we get the first profession in lineage 2, where to buy weapons and armor becomes a pressing question. Upon receiving the first profession, we purchase coupons for which we can exchange shadow weapons. Most often, it doesn’t make sense to buy a D-grade weapon, since you can’t insert SA into it anyway, and leveling up to level 40 doesn’t take that long to waste your money again.

In lineage 2, shadow weapons can not only be obtained for coupons, but also purchased for adena in a weapons store. Its cost is not high, but there are few benefits. The duration of shadow weapons in Lineage 2 ranges from 120 to 300 minutes. That is, there is only so much time you can spend swinging before the weapon burns out. Lineage 2 stores where you buy weapons can only offer you grade D and C. Depending on the chronicles, it may still turn out that there is no trace of grade C in the store, which means you will have to buy low C for crystals and look for mamon la2 to exchange it for top C.

Mamon in La2 comes to the rescue

Mamon la2 can help you not only exchange the junk you brought him for free for something decent, but also upgrade weapons of rank D to rank C. However, in lineage2 you will not be able to exchange shadow weapons from the blacksmith, as well as common . The question arises: why is it needed at all if there is no benefit from it? It disappears at the most inopportune moment, SA, LS, attribute stones cannot be inserted, and it cannot be sharpened either. In fact, in Lineage 2, shadow weapons save all those who do not have the money to purchase normal ones. After all, it’s better to have a B-rank shadow weapon than none at all. Mamon in la2 can help you buy good weapons only of rank D and C, for the rest you will have to collect money.

In the chronicles of Grace and above, the lineage 2 market, where high-rank weapons are bought, can offer not only normal guns, but also common ones, which differ from shadow ones only in that they can be broken into crystals and they do not disappear. In all other respects, common weapons also have no benefit. Buying it for constant use is simply crazy: of course, buying a top A bow or a top A sword at such a low cost is better than running around with a shadow B weapon. Here the common undoubtedly wins.

To increase access to various weapons, temporary weapons with a short lifespan were introduced. Mist Weapon has the same properties as a regular one, with the exception of a limited lifetime.

When a fog weapon's lifespan or mana reaches 0, it is removed from inventory and disappears.

The lifetime or mana is counted only while the weapon is carried; when removed, the countdown stops.

Warning: If you take it off and put it on fog weapon many times, the lifetime will count down faster than usual. Logging in and out of the game while wearing fog weapon also reduces its lifetime.

As a short-term weapon, it cannot be moved through trade, sale, drop, or VH, but can be stored in a personal VH. Short-term items also cannot be sharpened, augmented, SA inserted, or crystallized.

Weapons received in exchange for have a shorter lifespan than weapons purchased in a store.

Fog weapons can be B, C or D Grade.

Players who complete quests to change professions have the opportunity to purchase fog weapon. When completing the quest on 1 prof, the player receives D Grade Shadow Weapon Exchange Coupon. After completing the quests on 2 prof - C Grade Shadow Weapon Exchange Coupon.

Shadow Weapon exchange coupon cannot be traded, dropped or sold through a private store. Upon presentation Shadow Weapon exchange coupon appropriate grand master NPC, as a reward you can get fog weapon.

Archiles's Workshop is a repair shop with advanced capabilities.
Here, as in other workshops, you can repair things, make engravings, pull out styles and fit things to a set.

But only in this workshop can you remove binding with things or to do shadow item.
A shadow item is a copy of your main item obtained by another class.

To create a shadow item, you must have a multiclass open and connected by experience!
This article describes in detail how to create a shadow object, as well as all the subtleties of working with shadows.

Items from which shadow copies can be created:
Equipment from Berezka
Equipment from the Angel Temple
Equipment from Molly's Trophy Store
Equipment from the Beak Store
Equipment from the Tail Shop
Equipment from the Tournament Store
Equipment from the Dungeon of the Lost (items obtained on the 7th floor or from Valloire the Great)
Equipment from the Misty Lowlands (from the Yaruvagr assortment)
Unique weapon U

You cannot create a shadow from the following items:
Crown of Underground Radiance R
Crown of Underground Radiance U(you need to get a new class again)
Seekers' helmet U(you need to get a new class again)
Green Glasses R(they are common to all classes)
Green Glasses R(they are common to all classes)
Chaos Mushroom ER(you need to get a new class again)
Crown of the Queen of Flowers L
Crown of the King of Flowers L
Magic staves from the expedition site
Universal rings from the expedition site
Equipment requiring Alchemist's Grace
Items from caves and the Angel Temple are not suitable for creating shadow copies on magician!

When working with shadow things you need to remember:

If there is at least one shadow, the master item cannot be thrown away
a new rune or charm inserted into the shadow will not automatically be transferred to the master item
inserted regalia into the shadow will not automatically be transferred to the master item
the resulting shadow will have unallocated characteristics, if any exist for the new item in the store
When creating a shadow, the wear is restored to a store item
styles built into the master item are not carried over
all properties of runes are transferred without changes, except for profile damage
all properties of charms are transferred without changes, except for the profile stat
all regalia are transferred without changes
all barriers in the shirt are transferred without changes

Preparing to Create Shadow Items

To make a shadow item, you need:
1. Go to Character Settings
2. Turn off the checkbox
3. Switch to a class that will receive shadow items
4. In the workshop, go to the section "Shadow Objects"

How to make a shadow on things from the Angel Temple
1. In Settings, enable the checkbox "Put things away in class storage"
2. As a main class, put things in the chest in the Hotel
3. Switch to second class
4. Take things from the chest
5. Come to the forge and make a shadow:
5.1. Go to Character Settings
5.2. Disable checkbox "Put things away in class storage"
5.3. Switch to a class that will receive shadow items
5.4. In the workshop go to section "Shadow Objects" and select objects from which shadows will be made
6. Return the main things to the main class in reverse order

Crafting a Shadow Item

There are things from which you can immediately make a shadow copy, and there are those that require preliminary action from the player.
For example, to make the shadow of a shirt or cloak, you must first select a class, from which a shadow will be created.
This is necessary for the correct transfer of characteristics from runes and enchantments.

Some things, for example from the Temple of the Angel, must first be transferred to another class in order to be visible in the workshop.
It’s described just above how to do it correctly.

After selecting a class, you will see a confirmation window.

Only when selected source class– you can start creating the shadow.

At the next stage, you will see the original item and the shadow one, which will be received after paying for the workshop.


If everything is satisfactory and you see that there are no errors, confirm the operation for 1 screen and you will receive the specified shadow item.

You have crafted a Shadow Item: Shadow Superior Tournament Cape

Original item

Superior Tournament Cloak ER (Weight: 0.01)

Price: 450 kr.

Durability: 1/85

Item Level: 11

Warrior Item

Minimum required:

Level: 11

Effective on:

Fire Defense: 0

Water magic defense: 0

Air Defense: 0

Earth Magic Defense: 0

Intuition: +10

Damage Resistance: +55

Life level (HP): +200

Item cannot be transferred

The item cannot be sold

The item cannot be thrown away

This is the original item

Master Item

Superior Tournament Cloak ER (Weight: 0.01)

Price: 450 kr.

Durability: 1/85

Item Level: 11

Warrior Item

Minimum required:

Level: 11

Effective on:

Magnification number mag. defense: 200

Fire Defense: 0

Water magic defense: 0

Air Defense: 0

Earth Magic Defense: 0

Intuition: +10

Sword Mastery: +2

Damage Resistance: +55

Life level (HP): +200

Unique - ownership. Maximum 1 unit.

Item cannot be transferred

The item cannot be sold

The item cannot be thrown away

This item cannot be smelted into runes.

You cannot remove a charm/rune from this item.

This is the master item from which the shadow is made.
You can distribute characteristics, run, enchant, etc., but all this will not affect the created shadows from this item.

Shadow Item

Shadow Superior Tournament Cape ER (Weight: 0.01)

Price: 450 kr.

Durability: 0/85

Item Level: 11

Item for the shooter

This item can only be used by the class Crossbowman

Minimum required:

Level: 11

Effective on:

Magnification number mag. defense: 170

Fire Defense: 0

Water magic defense: 0

Air Defense: 0

Earth Magic Defense: 0

Number of magnifications: 10

Agility: 0

Number of magnifications: 2

Bow Mastery: 0

Crossbow Mastery: 0

Damage Resistance: +45

Life level (HP): +170

Mana level: +85

Unique - ownership. Maximum 1 unit.

Made in shadow

Item cannot be transferred

The item cannot be sold

This item cannot be smelted into runes.

This is a shadow item.
You can distribute characteristics, run, enchant, etc., but all this will not affect the original item in any way.

The rules for transferring runes are quite complex and it is impossible to provide all the options in the article.
I will just give some examples based on which you can understand the logic of transferring the properties of runes.
If you built a rune into the main item after creating a shadow from it, then there is only one way to transfer it to a shadow item - throw out the shadow and make it again.

Price: 585 kr.

Durability: 0/61

Warrior Item

Minimum required:

Intuition: 72

Level: 12

Stamina: 36

Effective on:

Matt. parries (%): +7

Matt. dodge (%): +10

Intuition: +8

Magic Defense: +40

Life level (HP): +170

Description:

Engraved rune:
Undeka Raglado EF
Intuition: +1
Magic defense +5
Matt. cutting damage power +6
Matt. dodge (%) +10
"

The shadow item will have the stats that match it, as well as the rune transferred to match the rules below this table!

Engraved rune:
Shadow Rune EF
Strength: +1
Magic defense +5
Matt. crushing damage power +6
Matt. critical hit (%) +4
Matt. dodge (%) +10
"

Since it is impossible to test all the options yourself, I admit that there may be errors in the table.
Write in the comments and I will correct it.

Initial characteristics (using the example of Kritovik) Received characteristics (using the example of the Crossbowman) Received characteristics (using the example of a Water Mage)
Intuition: +1 (Profile stat) Strength: +1 (Profile stat) [unknown]
Intuition: +3 (Profile stat)
Strength: +2
Strength: +5 (sum of stats, if the master item has stats for both the critical and crossbowman) [unknown]
Matt. cutting damage power: +6 (Profile damage) Matt. Crushing Damage Power: +6 (Profile Damage) Matt. Water magic power: +6 (Profile damage)
Matt. cutting damage power: +5 (Profile damage)
Matt. crushing damage power: +2
Matt. Crushing Damage Power: +5 (Profile Damage)
Life level (HP) +10
Matt. Water magic power: +5 (Profile damage)
Life level (HP) +10
Initial characteristics (using the example of a Water Mage) Received characteristics (using the example of an Airbender) The resulting characteristic (using the example of Kritovik)
Life level (HP) +15
Matt. Water magic power: +5
Matt. elemental magic power: +5
Matt. Air magic power: +5
Matt. elemental magic power: +5
Matt. cutting damage power: +5
Life level (HP) +15
Water magic defense suppression: +1 Air magic defense suppression: +1 Life level (HP) +15

The glasses are transferred practically unchanged!
When creating a shadow item, all the characteristics of the charm will be the same, with the exception of the profile stat, which will be replaced with the profile stat of your new class.
If you built a charm into the main item after creating a shadow from it, then there is only one way to transfer it to a shadow item - throw out the shadow and make it again.

Price: 585 kr.

Durability: 0/61

Item level: maximum

Warrior Item

Minimum required:

Intuition: 72

Level: 12

Stamina: 36

Effective on:

Matt. power crit. hit (%): +10

Matt. vs. critical hit (%): +30

Matt. vs. dodge (%): +100

Matt. critical hit (%): +94

Matt. parries (%): +7

Matt. dodge (%): +10

Matt. cutting damage power: +17

Intuition: +8

Sword Mastery: +3

Magic Defense: +40

Pierce Defense: +40

Slash Defense: +40

Crushing Defense: +20

Protection from cutting damage: +40

Life level (HP): +170

Description:

Some small king decided to make a special uniform for his guards. These gloves were the result of the research of his personal magicians. The king disappeared in the flow of history, but his gloves have remained for centuries to this day.

Gain: Undeka Raglado EF
Enchant Necklace
Pierce Defense +2
Protection from cutting damage +6
Slash Defense +1
Water magic defense +1
Intuition +1
Earth magic defense +3
Crushing Defense +1
Life Level (HP) +1
"

The shadow item will have the characteristics corresponding to it, as well as a glass with a changed profile stat!
shadow object, without any changes. (Weight: 5)

Price: 585 kr.

Durability: 0/61

Item level: maximum

Warrior Item

Minimum required:

Intuition: 72

Level: 12

Stamina: 36

Effective on:

Matt. power crit. hit (%): +10

Matt. vs. critical hit (%): +30

Matt. vs. dodge (%): +100

Matt. critical hit (%): +94

Matt. parries (%): +7

Matt. dodge (%): +10

Matt. cutting damage power: +17

Intuition: +8

Sword Mastery: +3

Magic Defense: +40

Pierce Defense: +40

Slash Defense: +40

Crushing Defense: +20

Protection from cutting damage: +40

Life level (HP): +170

Description:

Some small king decided to make a special uniform for his guards. These gloves were the result of the research of his personal magicians. The king disappeared in the flow of history, but his gloves have remained for centuries to this day.



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