The best political simulators. The best political simulators Where is the country located on the world map

While studying the topic “Society” according to the “World Environment” program for 3rd grade, my son became very interested in the idea of ​​​​organizing a state. He immediately came up with the idea of ​​​​creating and inventing his own country, with its own flag, with its own map, its own laws, and so on.

I myself wanted to invite my son to create such a project and was thinking about how best to inspire him to do this. It turned out that this was not required at all. Everything worked out naturally.

Where to begin?

As was to be expected, my young student immediately wished to begin the creation of a country with a flag, coat of arms and anthem. But I had a different opinion on this matter. And with the help of leading questions and short reflections, we agreed that we need to approach it from the other side.

Flag, coat of arms and anthem- these are symbols of the state. And the symbols, accordingly, must symbolize something. Each flag and coat of arms carries some kind of history or legend, colors and symbols mean something.

Since we do not yet know anything about our new country, we do not know its features, characteristics, unique features - it is very difficult for us to come up with a worthy flag and coat of arms that would characterize our new state.

After thinking and reflecting, the child came to the conclusion that first he needed to create the country itself.

Let's create our own country

We immediately agreed that we would not strive too much for complete realism in our project. The climate may not correspond to the climate zone in which our country will be located. The same applies to the flora and fauna of the new state.

So, we can get started...

1. Where is the country located on the world map?

First, let’s determine where our country will be located on the world map?

  • Will it be an island in the ocean?
  • Or will it miraculously appear among real countries on some continent?
  • Does it have access to the sea or ocean?
  • What countries does it border with?

Our country turned out to be an island in the Indian Ocean. The coordinates are 32 degrees south latitude and 50 degrees east longitude. The name for the country was immediately thought of - Kavya.

2. Country shape

3. Landforms, natural areas and ecological systems in the country

Decide with your child whether your country will:

  • mountains or mountain ranges,
  • desert,
  • jungle,
  • volcanoes,
  • big lakes,
  • rivers (big and small),
  • permafrost zones,
  • forests,
  • seas,
  • swamps, etc.

Put it all on your map.

4. Civilization vs nature

Decide which part of the country is wild and uninhabited by people, and which is developed and civilized.

5. Climate and agriculture

  • What climate will there be in our country?
  • Is summer long?
  • Is there winter and how cold is it?
  • What can people grow?
  • How many crops can you harvest per year?
  • What can people do in winter and what in summer? (beach holiday, skiing, sledding, etc.)

6. Settlements and main attractions.

Come up with and put it on the map:

  • the capital of the state,
  • 5-10 large cities,
  • airport or airports (if any)
  • sea ​​or river ports,
  • main railway or highway routes,
  • the main attractions of the country and interesting places for tourists and local residents (come up with 5-10 places)

7. Resources and characteristics of the country

Come up with:

  • 3 main minerals (which are mined in the country);
  • 3 main agricultural resources (what is grown on an industrial scale);
  • 3 of the most famous products produced in the country;
  • 3 favorite holidays;
  • 3 national dishes;
  • culture and crafts (perhaps some special folk craft, famous artist or composer, national dance, etc.)
  • legends or special myths about the country.

We got the following in a nutshell:

Kawiah produces gold, oil, iron and stone. There is very little wood, so the houses and buildings are mostly made of stone. A lot of things grow in the country, but grapes, wheat, pineapples, coconuts and bananas are grown on an industrial scale. Therefore, Kavya is famous for its wine, bread and exports pineapples, coconuts and bananas all over the world.

3 national dishes - banana porridge, pizza with pineapples and Kavka bread. Visiting tourists enjoy these delicious dishes, and the residents themselves eat them almost every day.

The 3 most popular, widespread and famous products are glass (since Kavia has a lot of sand), wine and the most magnificent gold jewelry.

Favorite holidays of Kavchan residents are Linogor's Day and New Year.

Once upon a time there was a great drought in Kavia and the hero Linogor cleared the river and water flowed into the valley. All the residents were saved, the hero died heroically, and another landmark was formed - the Linogorsk waterfall. Nowadays it is a harvest festival, a celebration of water and nature and all that is good.

Symbols of the state

Now we have sufficient information to approach such a serious task - developing the symbols of our new state. Using all available information, we will try to create a flag and coat of arms so that they characterize our country. Well, if you haven’t yet got a name for the country, it’s time to come up with one)))

What can such a project provide?

In general, I really like projects in my studies. It's exciting, educational, useful and fun. This develops imagination, systematizes knowledge, and helps to see connections between different academic disciplines. This is a wonderful family leisure time, an opportunity to communicate with a child and discuss important things with him. In a word, we love projects very much.

This project was also very interesting and useful.

  • The child saw very clearly (with the help of leading questions from adults, assumptions and reflections) the relationship between a person’s life and the place where he lives. That a person’s lifestyle, his activities may depend on the terrain, climate and nature that surrounds him.
  • We realized how much wisdom a ruler, and indeed every person, needs in order to wisely manage the resources given by nature.
  • We spent a lot of time together, co-creating and communicating.
  • After completing the project, we invited our dad to the presentation and our son tried himself as a lecturer.
  • Now we have a ready-made country for games and further creativity: at least make tabletop role-playing games based on it, even compose folklore, even write books))))

Rating "Top 100 countries by profitability of the gaming industry." The researchers compared the populations of the countries, the size of the Internet audience and the total income from games. According to analysts, the Russian market will grow to $1.14 billion in 2014 and take 12th place overall.

Russia, according to NewZoo, is among the top countries in terms of profitability among game developers:

The editors of the CPU contacted representatives of the gaming industry and asked to comment on the NewZoo rating.

Leonid SirotinGeneral Producer at Game Insight

The figures look unreasonably high for some countries, but generally reflect trends. I think that it is not very correct to lump consoles, mobiles and MMOs into one basket, because these are very different markets and the figure for one player’s spending, it turns out, does not say anything at all, it is synthetic. I recommend two things to developers who read these statistics - think globally, not only in Russia, which is quite obvious. But I wouldn’t recommend chasing the “Asian miracle”; you might not catch up.

Dmitry BurkovskyVice President of Global Business Development, Xsolla

Any such research is a good thing, but one must always look at it with a fair amount of skepticism. Nigeria, which is higher than Indonesia, Philippines and Malaysia? Or Italy and Spain, which are larger than Russia? And Egypt is in 38th place, above Malaysia?

India in the top 25 is absolutely awesome. Well, Brazil is high there - that’s nothing, there is an industrial legend that there is a gigantic market there (which is actually smaller than the Russian market, but oh well), but India?! The number of people in the country is not converted into money; it is not there in the gaming segment.

The reason for all these inconsistencies and oddities is that Newzoo does not have any secret tools other than surveying market participants and open source data. This method, in the end, can give a good result - after the first publication, the authors listened to criticism and corrected a number of the most obvious points, lowering the rating of Egypt and Venezuela (the latter bypassed most Asian countries in the first version) and increasing the ratings, for example, for Thailand . Just accept the usefulness of the report and use it for your own purposes (to determine which markets should be localized in the first place or for something else), do not perceive it as the only correct source of information, and everything will be fine.

Nikita Lyubimovrepresentative of the Japanese publisher BlueQuest

I would like to dwell in more detail on the Japanese market. In 2013, the total volume of “console + software” was $11 billion, of which $5.4 billion was accounted for by mobile games. The mobile market should grow to 6.4 billion, which will give a total volume of $12 billion.

However, this is with consoles, and in the original news NewZoo claims that hardware is not taken into account. Maybe there was, of course, still the growth of MMORPGs.

The rest seems to be true. The mobile market is really growing. In 2013, 42% of the country's residents used smartphones; in 2014, the figure is predicted to be 62%, not to mention the fact that about 80% use the mobile Internet.

At the same time, smartphone users actively play. Of the 80 million smartphone users, 28 million have downloaded Puzzle and Dragons, while its latest competitor, Quiz RPG, has 26 million. Given the high paying activity of users and their understanding that f2p games are also high-quality projects in which you can and should pay, the Japanese market can only grow.

Sergey MeshchaninovMarketing Director Nika Entertainment

We all know that the gaming market is developing and growing every year. Previously, this was more due to PCs and consoles, then MMOs and games on social networks came and spurred market growth, now this growth is intensifying thanks to mobile platforms, because more and more people are buying smartphones and tablets. In the future, perhaps this market will be boosted by other devices - from watches to Google Glass and other interesting gadgets on which you can play.

The Newzoo report looks controversial in some places (I would swap a couple of countries), but globally it is quite truthful and shows how things are now in the global gaming market.

If the report also showed a forecast for the next year or two, it would be even more informative and interesting.

But most importantly, this forecast shows that the market is growing, making games is becoming more and more profitable (albeit more difficult due to competition) and that the gaming industry, in the very near future, will be perceived in all countries, including Russia, as one of the usual industries for working and spending personal time, along with cinema, going to the theater and so on. And not as something strange and incomprehensible to most.

The games and entertainments of modern man are very diverse, and many of them most likely came from antiquity. And here one cannot help but be interested in the question of how the very first game in the world appeared. If we go deeper into history, we can say that one of the first games is called Senet.

Archaeologists excavating ancient Egyptian burials witnessed such finds as peculiar boards on which lines and various designs were carved. Such objects were even placed in the tombs of great people - pharaohs and princesses.

Studies of ancient civilizations have confirmed the hypotheses of the scientific world that people from the distant past played board games. This allowed them to develop their thinking and create a special strategy, to find a way out of the situation not only in the game, but also in reality.

The Book of the Dead mentions a game called Senet. This word translated means passing. Not only noble people, but even the poor were fond of the board game Senet. On the walls of pharaonic tombs one could find an image of this board game, the working field of which was made of ebony and elephant bone, and the dice were made of colored glaze or faience.

The Senet playing field consisted of thirty squares, as well as a dice that helped determine the player's move. There is another version of the board game with twenty squares. Among the boards that are found during excavations, there are also those that have different versions of the game on both sides.

There is another ancient game that is still popular today: mancala, which originated in Africa. Also, some archaeological excavations have become proof that Mancala was also known in Jordan, where a limestone slab with a field with holes suitable for playing was found in one of the houses.

Some scientists are confident that mancala is much older than the ancient senet. To play a game of the game, you need to take a handful of pebbles or seeds, which are laid out in the recesses of the field. The winner is the one who captures as many of his opponent's chips as possible.

Tafl, which became the prototype of modern chess, was very popular among the Vikings. Pieces were placed on the playing field, among which was the king. The goal of the game was to bring the main piece to the opposite edge of the board, while other figurines were supposed to prevent this.

Among the games of antiquity, one can highlight the mill, the game boards of which were in Sri Lanka in one thousand four hundred and forty BC. They were made of stones, but in Ireland and Troy such boards were made of bronze. On the playing field, each participant had three chips, from which they had to build a line. If this was possible, then the opponent lost one chip, and the game was over when the participant could not build a mill due to the inability to make a move due to the lack of a game coin on the field.

One of the oldest games is also the royal cheers, in which the rules have been preserved in the original to this day. Very old play sets were found in Iraq in 1920, and were similar to Senet. The essence of the game was to throw dice and move the game pieces to the finish line. For a long time, this entertainment was considered the prototype of today's backgammon.

Among the ancient games, one can also highlight chaturanga, which was played by both Koreans, Indians and Thais. According to its rules, it is very similar to chess. The game Mansion of Happiness, which was invented in Great Britain as a way to teach Christians virtues, has also gained great popularity.

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10th place - The Political Machine 2016

  • Year of issue: 2016
  • Developer: Stardock

The Political Machine 2016 is an election race simulator from Stardock, the fourth game in The Political Machine series, in which the player leads an election campaign to be elected President of the United States. The goal is achieved by traveling from state to state in which the player receives money and ratings to achieve the final goal.

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9th place - Urban Empire

  • Year of issue: 2017
  • Developer: Kalypso Media

Urban Empire is a successful combination of urban planning and political simulator. The city in the game is ruled by a dynasty of measures, around whom their rivals are constantly weaving intrigues. The player will have to build infrastructure, create entire districts, use power to pass certain laws for the city, participate in political processes and even bribe his rivals. The city begins its development in the 1820s and experiences 5 different eras, each of which implies its own dangers and opportunities.

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8th place - PeaceMaker

  • Year of issue: 2007
  • Developer: ImpactGames

A political simulator in which the player has to choose a side in the Palestinian-Israeli conflict. It is necessary to react and make social, political and military decisions. Critics note that the game is very realistic and forces the player to understand the essence of the situation.

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7th place - President for a Day: Corruption

  • Year of issue: 2015
  • Developer: Serious Games Interactive

President for a Day: Corruption is a strategic simulator of the president of an African country. The player's responsibilities will include solving various social, economic and military problems. How to resolve them depends only on your actions.

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6th place - Crisis in the Kremlin

  • Year of issue: 1991
  • Developer: Sphere, Inc.

In the story, we have to play as the General Secretary of the CPSU (incorrectly called the President during the game) in the period from 1985 to 2017. The player can choose reformer Mikhail Gorbachev, nationalist Boris Yeltsin or conservative Yegor Ligachev as the main character. The game features political jokes quoted by the KGB chairman, depicting the misfortunes of the Soviet people in a humorous light. There are many inscriptions in Russian to immerse yourself in the atmosphere of the game.

5 Victoria II


5th place - Victoria 2

  • Year of issue: 2010
  • Developer: Paradox Interactive

In Victoria II you can play as any of the 271 countries in the world from 1836 to 1936. The player has access to a number of tools that have both direct and indirect effects on the internal processes taking place in the state. Unlike the previous game in the series, Victoria II has virtually no strictly predetermined historical events tied to a specific date. Instead, a system has been introduced according to which certain events occur when certain conditions are met. The entire working population of the world in the game is presented in the form of separate groups, each of which has a specific profession, nationality, religion, literacy level and political views. Every resident of the country can migrate, get a job (or lose it), change profession, and also has certain needs for goods. The entire population is divided into 12 types.

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4th place - Tropico 5

  • Year of issue: 2014
  • Developer: Haemimont Games

There are four different eras available in Tropico 5, ranging from the Colonial Era, World Wars, Cold Wars, and Modern Times, allowing you to progress from the 19th to the 21st centuries. El Presidente now has a dynastic family that will be present on the island. In addition, functions in the areas of trade, research, upgrades and exploration have been redesigned. Thanks to multiplayer, diplomacy allows players to share resources, builders and electricity. In addition, they can help each other with money. Finally, players can compete and even declare war on each other.

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3rd place - SuperPower 2

  • Year of issue: 2004
  • Developer: GolemLabs

The game features planet Earth with almost all states at the beginning of 2001. In SuperPower 2 the map is spherical and extended. Many elements of the game are realistic. The population, GDP, geopolitical relations and military equipment are identical to the real ones, which are in service with the respective countries. As in real life, states are members of various international organizations, such as the UN, CIS, NATO and others, less known. In addition to the traditional focus on military units for global strategies, SuperPower 2 has macroeconomic regulation tools: the Central Bank refinancing rate, income tax and enterprise tax, which differs for sectors of the economy.

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2nd place - Democracy 3

  • Year of issue: 2013
  • Developer: Positech Games

There is no foreign policy, all diplomacy comes down to humanitarian assistance, laws on foreign investment and the like. There is no war at all (although there are armed forces, and occasionally it happens that the strength of the army affects the outcome). The main essence of the game is to satisfy all segments of the population, while keeping the budget in the black.

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1st place - Power and Revolution: Geopolitical Simulator 4

  • Year of issue: 2016
  • Developer: Eversim

Power and Revolution is the fourth part of the line of computer games in the Geopolitical Simulator strategy genre, in which the player acts as the head of state or the leader of an opposition party. The player’s responsibilities include solving economic, social, and military problems. Among the advantages, players note a detailed world where everything is interconnected; new scenarios and game mode for the opposition. The disadvantages are an outdated engine and a large number of bugs.

In today's article TOP 10 game developers, we will talk about the best companies and corporations that create and distribute games.

You may also be interested in TOP 10 games from Electronic Arts and TOP 10 games from Valve.

This top ten is familiar to all gamers, because it accounts for all the most famous video games in the world.

10. Naughty Dog

In tenth place we have a studio that was founded in 1984. At that time it was still called James Software, and the company's founders worked in their garage. The company was renamed in 1989 to Naughty Dog.

The first part of the game brought fame to the company Crash Bandicoot development of which began in 1994. In 2001, the studio was acquired by Sony to develop exclusive games for the company's consoles.

For now Naughty Dog famous for its series of popular games Uncharted and post-apocalyptic drama The Last of Us.

9. Capcom

The company was founded in 1983 - at a time when the gaming industry was emerging and many truly legendary companies appeared, such as Nintendo.

Capcom made a name for itself when the video game console came out. Ness. The company has a lot of memorable old-school games to its credit, including Mega Man.

But the company's greatest success came from the Resident Evil series of post-apocalyptic games, which were adapted into many films.

8. Bethesda Softworks

Bethesda Studio is one of the world's leading developers of role-playing games and racing games.

This company is primarily known as the developer of the world-famous series of role-playing games. The Elder Scrolls, as well as post-apocalyptic shooters Fallout.
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7. Infinity World

The American company, founded in 2002, creates games for various game consoles and PCs. The most important brand of the company is a series of games Call of Duty, which only the deaf have not heard of.

In 2003, the company was acquired by a major game publisher, Activision. Each game from the famous series "Witches" consistently sells millions of copies.

6.Nintendo

This company was founded in 1983. The word “legendary” is not enough to describe this studio, which led several revolutions in the history of the gaming industry.

Nintendo created Super Mario, Legend of Zelda, Metroid and many other brands.

The company essentially created the video games industry in the early eighties. Plus, Nintendo has changed the way we interact with games, and it does so again every moment.

5. Blizzard

The company that gave the world strategies that the whole world is playing at, the creators StarCraft And WarCraft. The company resulting from the merger Vivendi Games With Activison in 1994. In the same year, their most legendary game, Warcraft, was released, which brought the company worldwide fame and brought it to the forefront.

Every game from this studio is a bestseller, starting with the very first Warcraft. In 1996, the company successfully bought out the Contra Games studio, which developed the no less legendary Diablo. And in 1998 Blizzard released StarCraft- a game that became the best-selling game that year, gaining wild popularity in South Korea and around the world.

There were surges in Blizzard's popularity in 2002 with the release of the third WarCraft and, of course, in 2004, when one of the most popular MMORPGs appeared World of Warcraft.

Blizzard is known for dropping Easter eggs and references to many of their other games in many of their games, and for April Fool's Day they write humorous news on the official website.

4.Valve Corporation

In 4th place is a development company founded by Gabe Newell.

Valve was founded by ex-Microsoft employees Gabe Newell and Mike Harington in 1996. Having purchased a license for the Quake engine, they began to develop Half-Life, and the famous science fiction writer Mark Laidlaw was invited to finalize the script.

The game was shown at E3 in 1997, where it created a real sensation, the same as a year later when it was finally released. After the success, Valve released several games and modifications, including the famous Counter-Strike.

In 2003, the second part of Half Life was announced, which was divided into several episodes. Well, nowadays the company feeds itself on crayfish and Dota 2.

3. Electronic Arts

The company, which develops games in different genres, from sports simulators to strategies, is a famous EA Games.

One of the oldest gaming companies, founded by Trip Copkins in 1982. Almost entirely the starting capital was collected from his personal savings.

Initially, EA was only a game publisher, but already in the late 80s it began supporting console projects. Currently, many sports simulators have been released under the EA brand, such as the series FIFA, NHL, as well as a series of games Harry Potter, Need for Speed And The Sims.

Many games and franchises were released under the logo of this company, but there is no one about which we can say that this is what brought EA fame.

2.RockStar Games

The same developers who delight us with one of the most popular action games. The company was created in 1998 as an association of many studios at once.

RockStar became famous for its main feature, which has been associated with the company since its release - GTA - an action game with an intricate plot, where you, playing as a bandit, go through the entire criminal career ladder from a car thief to a legendary mafioso.

This series of games has been published since 1997 and still collects huge revenues and new fans every time.

1. Ubisoft

Our creators come first Assasinov, Farkraev and sixth Heroes- European company Ubisoft, whose offices are located in more than 20 countries, and whose main headquarters are in France.

The company's history dates back to five brothers who founded Ubisoft in France in 1986. In 1994, they opened offices in Canada and developed Raymond, a game whose franchise remains with Ubisoft to this day.

In 2000, having acquired a company with the right to publish games based on Tom Clancy's books, Ubisoft began developing new games. And in 2011, the company created a subsidiary studio intending to make films based on games.

Visit the game developers website (create your own custom game from professionals).



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