Complete walkthrough L. Noire. Passage of the game L.A. Noire Passage la noir department of manners

Let's watch the video. Here's our first case, as a patrol officer. We go to the crime scene with a partner. Arriving, we communicate with the detective and go to the alley. We follow the instructions. Hear the music - the evidence is nearby. I'm going for a partner. He will always stop at suspicious places. We examine the doorknob.

All our actions are recorded in a notebook, so do not hesitate to use it often. The notebook has three categories: people, clues, and locations. If you can't find something, use the hints, but for this you need to spend intuition points.

See the window to the left of the door, showing the shadow of the thing on the opposite roof? There is a revolver. But this is more serious evidence. Climb up the drainpipe to the roof. The pipe is around the corner. We take and inspect the revolver. See under the left side of the drum, opening it, the serial number of the weapon? OK, let's get in the car.

Now open a notepad, go to the location point and mark the gun store there - Gun Store. Arriving at the weapons store, we communicate with the seller. We show him the revolver. We examine the list where the weapon is registered for the owner. Our owner is the right page, the right line is on top. Now we know where he lives. Let's go to him.

We enter the house and inspect the mailboxes we need at number two. We go upstairs and knock on the right door. Let's watch the video. Fight between us and the suspect. We can block blows and attack. So learn the combat system, as there will be many such "fighting games". Having neutralized it, we go to the chest of drawers and leaf through the green notebook. All business number 1 is done, we leave the apartment.

Case #2 --- Armed and Dangerous --- Patrol Department

We listen to the radio. There's been an attack and we need to get to the scene of the crime. We kill criminals on the street. Cars will be good shelters, but do not stay at one for a long time, otherwise they will blow up. As the enemies were killed on the street, we go into the building. Another shootout. We hide behind the columns and shoot at the enemies. Having finished, you can realize that case number 2 is over.

Case #3 --- Warrants Outstanding --- Patrol Department

Now you have to run well. We see the criminal and run after him. While running, you will have to overcome obstacles. We run after the "runner" further until he knocks us down in one of the corners on the roof. Now there will be a fight. I told you to learn the hand-to-hand combat system. We deal with the runner and arrest him. Case number 3 is done.

Case #4 --- Buyer Beware --- Patrol Department

New business. A corpse is lying on the street and "waiting for us." We begin the inspection when the partner approaches. We look into the lower right pocket. Let's look at the check. We find cartridge cases on the edge of the sidewalk, we find a pistol in the garbage container. We write down the serial number of the gun and ask the man in the orange shirt. I'm going to the store. We are talking to a woman. The victim is her boss. Now we have to interrogate her.



The interrogation is over. We go to Eagleson's Gun Store, interrogate the owner. We are going to the Hartfield's Jewelry Store. The seller is trying to escape. We run after him. In the park, it will be possible to point a gun at the suspect so that he would stop - the main thing is to run up close to him and wait until the sight is full, or rather the nearby scale. We arrive at the police station. We are offered a promotion if we interrogate a captured suspect well. Let's start the interrogation:

Case number 4 is done. All interrogation is over and we are promoted. Now we'll be investigating cases in the traffic accident department.

Case #5 --- The Driver's Seat --- Traffic Accident Department

After the meeting and acquaintance with the detectives, we go outside. We're going to the crime scene. Arriving, talk to the policeman, then to the medical expert. Open the trunk of the bloodied car. We take and study the note. We go from the pillar and study the glasses from the wallet. In the wallet we find a photo and a credit card. Glasses engraved. Between the railway tracks on the left we find a bloody piece of pipe. Now you need to interrogate Nate Wilkey. The interrogation will be like this:

The interrogation is over. We are going to the black residence (Black Residence). We knock and enter. Look around the house first. In the bedroom we find a yellow piece of paper, in the closet - a photo and a case for glasses with an engraving. We go to the kitchen, read the recipe and go to the courtyard. We look at the flowers. We stomp along the wall and restore the shield. We go back to the kitchen and read the booklet on the table. We use the telephone in the corridor. We begin the interrogation of Mrs. Black (Mrs. Black):

The interrogation is over. There is nothing more to do here. We go to the Kawang bar (Cavanagh's Bar). We communicate with a man in a green jacket. We enter the bar and talk to the bartender. We learn that Frank Morgan is sitting at the table here. We begin his interrogation:

The interrogation is over. We're going to Morgan's apartments ( Morgan's Apartment ). We enter and look at the mailboxes. We find the right apartment. We start the pursuit of Adrian, which can be completed very quickly. Case #1 in the traffic accident department is done.

Case #6 --- A Marriage Made In Heaven --- Traffic Accident Department

We leave and go to the crime scene. Arriving, we examine the corpse. In the lower right pocket we find a document, in the lower left - a wallet with a credit card. We study them and follow the bloody trail to its beginning. We see a track from the wheels and a bloody stain. We go into the alley and inspect the bucket. We find a bloody knife on which there is an engraving. We interrogate a woman in a lilac cloak:

We finish the interrogation and go to the bar. We ask the bartender:

The interrogation is over. We go to the phone and use it. We are going to the Shelton Residence. Let's watch the video. We start chasing him. Tarante and deal as much damage as possible. When he stops, we arrest him. Now we're going to Pattinson's residence. We go into the house and begin the interrogation:

The interrogation is over. We use the phone and go to the central morgue (Central Morgue). We go in and in the room on the right we speak with a medical expert. We drive back to the Pattinoson residence. Sabo kills Mrs. Pattinson. We start chasing him. We kill Leroy. Case number 2 is done. You can also catch him. To do this, it is enough to keep it on sight for a while during the chase. The road is the best for this. You can also go to a bar after the mortuary. The bartender will tell you more about Leroy.

Case #7 --- The Fallen Idol --- Traffic Accident Department

We're going to the scene of the accident. We listen to what the policeman says, then we go down to the crashed car. Having examined everything inside, we go to the trunk. New evidence - torn underwear and bag. From it we take out the letter beforehand, having searched the bag, and we study it. We speak with an expert and get the item. We examine it and go back to interrogate Mrs. McAfee (Mrs. McAfee):

The interrogation is over. Now we need to come to the Central Receiving Hospital. We go through the doors to the nurse. We talk to her. She replied that the doctor was behind us. Turn around and talk to the doctor. We go to the ward to interrogate Jessica Hamilton:

The interrogation is over. Let's watch the video. We are chasing the car. Look at the mini-map where the car is located. If the car is flashing, then you are eating right. The car stopped at a cafe. Watching Mrs. McAfee. When they saw that she went to the phone, we ran like a bullet to a cafe and sat down at a table to eavesdrop on the conversation. McAfee ends the call and leaves, but we don't need her right now. We mark a point in the notebook and go to Bishop's Apartment. We go into the building and take the elevator. Eliminate the unknown in close combat. Let's watch the video. We must now examine the red statue between the doors. We enter the room with the open door and study the check. We go to another room to study the photo, and examine the object to the right. Next to Mrs. Bishop we examine the photo. We go out onto the balcony, look around and interrogate Mrs. Bishop:

We leave here just as we came. On the street we go into a telephone booth and use it. We take a car and drive to the Silver Screen Props. We leave the hotel the same way we came. We go into the building and inspect the closet. We examine the glass. We turned around and examined the mirror. Let's get out of here. Once outside, we go left to a dead end, or rather to a table with skulls. We examine the black skull and go to break the wall on the left. We break further the door and study the camera. Consider film cases. We open the one on the chest of drawers - it is empty. We leave here as we came. We go to the partner and begin the interrogation:


The interrogation is over and we watch the video. We need to break away from the pursuers. Ram if you get close. Sharp turns and fast speed - that's what will help here. After breaking away, we go to the ‘Jungle Drums’ Set. (I can't move the title). We see Bishop and start chasing him. You need to run carefully, because you can fall. Having driven the runner into a corner, we begin to defend him and move forward ... over the corpses. Going down, we shoot at the barrels, so that most of the attackers go to the next world. We shoot the rest until the police arrive. Let's watch the video. Case #3 is done and we get a promotion.

Case #8 --- The Red Lipstick Murder --- Homicide


New department, new partner and new cases. We're going to the crime scene. We speak with the police, then with the medical expert. We examine the corpse of the girl, namely: the head, hands, inscriptions on the stomach. We speak with the expert again. We study the bag on the right. The inscription on the lipstick is interesting. We see a white footprint from the boot. We go to the bench and take the mini-globe. We are solving a difficult puzzle. This puzzle turned out to be engraved with a lighter. All now we need to go to the Bamba Club (The Bamba Club). Let's go and watch the video. We go to the left and to the end. We begin the interrogation of McCol:

We finish the interrogation and use the phone in the club. Now we have to get to the Henry Residence. We knock on the door. No answer, but our partner found broken glass. We examine the broken window. We read the note on the refrigerator. In another room we find a shoe. We examine the sole. We go to another room. We study the box with the initials, photo. We go outside and jump over the fence. The car arrived, and in it was a woman. We speak with her and go to the apartments of Jacob Henry Jacob Henry's Apartment. Let's go and watch the video. We examine the suitcase with shoes on the bed. We take a pencil and an empty sheet. We paint over it and read the inscription. Let's start the interrogation:

Now we fight and arrest the suspect. We use the phone in the kitchen. We go to the central police station. Henry's interrogation continues:


Now we need to go to Mendez's apartment ( Mendez's Apartment ). We go in and inspect the mailboxes - the one we need at number sixteen. We go to the fourth floor. We go to the right apartment. We examine the mirror and the gun on the chest of drawers. On the bed we find traces from the boot. There is a box in the closet containing engraved lipstick and a wand. Let's watch the video. We run after the criminal, then we catch up with him with a partner in a car. Just get as close as you can to the left side of the car. The partner will shoot the wheels of the car. Case #1 has been investigated.

Case #9 --- The Golden Butterfly --- Homicide

We're going to the crime scene. We are popular as hell. We go to Gonzalez. We examine the head of the dead, neck, arms and chest. We examine the bag near the tree, in it is an object with an inscription. We look at traces. We are going to Moller Residence. The door will be opened by the daughter of the murdered woman. We go into the bedroom and examine the shoes by the window, the boxes by the chest of drawers. We inform Michelle that her mother is dead. Let's start the interrogation:

All interrogation is over. Here comes Michelle's father - Hugo (Hugo). We begin to interrogate him:

We leave the house. We go to the woman opposite, we speak with her. We see that Hugo is trying to escape. We run after them and grab him. We examine the red barrel and the sole of the shoe. We use the phone. We're going to the morgue. We speak honey to an expert and examine the evidence. We take the last piece and sum it up in the photo just below the neck. We examine the corpse. Examining the footprints. We point to the heel of the left footprint. We use the phone in the office. Now we have to go to Belmont High School. Let's watch the video. We run after the suspect and grab him as soon as we get close. We look at the evidence. Let's watch the video. Inspect the trunk of the car, things are covered in blood inside. We find and use the phone. We're going to the police station. We go again to interrogate Hugo:

We leave and communicate with the captain. We go to the next room, where we will interrogate Eli Rooney:


Everything, now at the end we select the choice of the suspect ( Charge suspect ). Case No. 2 is being investigated.

Case #10 --- The Silk Stocking Murder --- Homicide

New business. We're going to the crime scene. We examine the corpse from all sides. Let's watch the video. We study the footprints on the ground and the stocking near the tree. We follow the tracks and come across a hat with an inscription, we go further to the trash can. We search it and find a shoe. We look at the pipe and see the key, take it. We find more evidence - a sheet with a code. We climb for spots on the roof. We take the envelope from the cage and study it. We exit and jump. We find makeup. We go further and climb up the pipe. Evidence - a ring on a rope. A little higher will be a brush. We find more evidence - a bag with half a check. The first half of the check was found the check was found here, and the second half of the girl. We study the check. We take a car and drive to Antonia's Residence. We enter the house and report the murder. We go upstairs to find evidence. We enter a room with a broken window. We examine the suitcase, envelope and photo in the chest of drawers. Now we have to interrogate Mrs. Lapenti:

We finish here and go to the Maldonado Residence. Arriving, we study the boxes we need at number three hundred and four. We go to the third floor and tie up the attackers. We are looking at the apartment. We study the shirt by the refrigerator, a box with bottles in the corner and a note. So now we begin to interrogate neighbors from numbers three hundred one, three hundred two and three hundred five. We take a car and go to the El Dorado Bar, but we are called to come to the station. We enter and go to the basement. We speak with the captain. We watch the video and study the evidence. Let's go interrogate Angel Maldonado:

We're going to the El Dorado bar. We speak with the bartender. He gives an envelope - we study it. Now we interrogate the bartender himself:

We leave the bar and go to the Just Picked building. We go in and start interviewing the seller Clem Feeney:

See the green door? We break it. We examine the box with wine. Open the table with the lamp and take the box. We open it. If it is difficult to use notepad, the hint section. Now we solve a simple puzzle. Let's look at the figures. Next, examine the bloody knife on the table. Clem realized that he was in trouble and therefore he was trying to escape. Let's chase after him. We do the same as in the Murder with Red Lipstick case - the partner must shoot through the wheels of the car. Case #3 has been investigated.

Case #11 --- The White Shoe Slaying --- Homicide

We're going to the crime scene. We speak with the police and medical expert. We examine the corpse. We see next to the corpse traces and traces from the wheels of cars. We go to the phone. We begin the interrogation of Mrs. Barton:

Now we go to the laundry (Superior Laundry Services). We go in, talk to a man and get a book. In the book on the first page, mark the ninth line from the top. We leave forty-three Emerald Street (43 Emerald Street). We enter the house. On the table with chess we examine the boxes. Now we use the phone, then we examine the photo in the bedroom and the matchbox on the chest of drawers. In the back room we examine boots and a wet jacket. We leave through the back room and to the right. We reach the boat and study the rope. We begin the interrogation of Lars Taraldsen:

Question: Possible suspects (You are a possible suspect, you know?) Answer: Lie, evidence rope (Bow rope)
Question: Alibi for Lars Taraldsen (Vashealibi) Answer: Doubt
Question: Victim's state of mind (What do you know about the victim's state of mind?) Answer: Doubt
Question: Last contact with victim (When was the last contact with the victim?) Answer: Lie, evidence wet jacket ( Wet jacket)

Now we take a car and go to the Baron's Bar. We enter, we speak, and then we interrogate the bartender:

We follow the man in the red T-shirt and give chase. The partner must shoot through the tires. How Bates was caught (Bates), we begin to interrogate him:

We use the phone and take the car. We drive a little and drive to the Yellow Cab Trace (Taxi Park). We catch the taxi driver and interrogate him. We're going to the police station. We go to the interrogation room and interrogate James Jessop ( James Jessop):

We take a car and go to the bus depot (Bus Depot). Arriving, we ask the dispatcher the name of the bus driver. Studying the route map. We are going to the Hobo Camp. We force the bus to stop with the flasher. Now in the camp we are fighting with vagrants. We enter the room. We study the bloodied rope, the purse with the contents. We're going to the station. We begin the interrogation of Stuart Ackerman:


After interrogation, we complete case No. 4 in the homicide department.

Case #12 --- The Studio Secretary Murder. (Murder of the studio secretary) --- Homicide

We take cars and go to a pawnshop (Pawnbroker). We speak to the seller and take the rings that we study. Now we are going to the railway station (Railyard). We follow the crime scene and study the victim. We examine the bag lying nearby - inside is a business card with a letter and boxes with an inscription and a list. We speak with the workers and get lipstick. Let's start the interrogation:

We use the phone. We take a car and go to the Mensch's Bar. We speak with the bartender and begin to interrogate the person at the table:

We finish here and go to Levine's Liquor Store. We speak with the bartender and follow him. Now we examine the photo with the book on the mattress and the figurine, and begin the interrogation of the bartender:

We're going back to the Mensha bar. Interrogating McCaffrey:

Now let's go to the station. Meet the captain. Let's watch the video. We use the phone and take the car to the bowling center (Rawling's Bowling Alley). We communicate with the cashier, go to the right and start running after the suspect. We stop it. We must now arrive at McCaffrey's Apartment. We go to the sixth apartment. We knock - nothing, then we break the door. We study half of the letter, a tool with inscriptions and a bloody shirt. The maid came - we speak with her and go to the roof. Let's start chasing McCaffrey. We catch and watch the video. Time to interrogate McCaffrey and James Tiernan. We start from the second. We go to the interrogation room of Tiernan and begin to interrogate:

So far, everything is with Tiernan, now we go to interrogate McCaffrey:

We go to Tiernan again to begin interrogation:

We use the phone and go to McCaffrey:


At the end, a suspect is to be chosen. Charge suspect ). Case #5 has been investigated.

Case #13 --- The Quarter Moon Murders. (Murder in the Lunar Quarter) --- Homicide

Last case in homicide. In fact, the case is a cat and mouse game, where we act as a cat video, and at the end how it turns out. Well, okay about that. We watch the video and at the crime scene we study a book with a piece of paper. We study them and go to Pershing Square. See the fountain? Climb onto it and study the evidence. We take a car and drive to the northeast - to the Hall of Record. We enter the building and climb up. Now we go to the second passage and through the first room we climb the stairs to the chandelier. We carefully reach and study the chandelier. We examine the watch with the message. We jump to a safe place.

Now we are going to the library (LA Public Library), which is in the southwest. We climb onto the roof through pipes and scaffolding. We find a medallion and evidence. We study and go to Westlake Tar Pits. We go to the beach and change clothes. We begin to study the sunken platform. We find a shoe with a message near the bushes.

The next place is the LA Country Art Museum in the north. We go to the center of the park, into the labyrinth. We go like this: left, right, left. We find a ring with a message. We study the evidence. We are going to the scenery of the movie "Intolerance Set". We go in and go straight to the end. We climb up the stairs. We carefully walk along the wooden structure. We jump to the next roof. We get down and study the ring and the message on the chair. We run without stopping, because everything is collapsing. Having run out into the street, we go to the church (Christ Crown of Thorns). Let's watch the video. We run after the target into the tunnels. Now we must finish off the maniac, the main thing is not to stand still. After killing the killer, we complete case number 6 and begin to solve cases in the vice department.

Case No. 14 --- The Black Caesar (Black Caesar) --- Department of morals

We're going to the crime scene. We rise upward, then to the right to the apartment. We speak with an expert, examine a wallet, a glass. We find on the table a combination and a sheet of notes. We begin to examine the corpse, we find a wallet with a piece of paper and a credit card, we examine the second corpse. In the corner we find morphine. In the kitchen in a glass we again find morphine. We go outside and go to the popcorn shop. We run after the seller, we catch him and inspect the shop. We break open the box and find morphine. In the suitcase we find another combination and a ticket. We begin the interrogation of Fleetwood Morgan:

We find a phone on the street and use it. We go to the Jones' Booking Agency. We go in and go to apartment two hundred and thirty-eight. We enter and begin to examine the apartment, namely its radio. You need to open the cache, and for this the radio has the left indicator at the maximum, the second at FM and the third at 1100. We fight off the attackers and explore the cache. We find morphine in a tube, money, a piece of paper and the contents in a bag, we study the sticker. We begin the interrogation of Jermaine Jones:

We use the phone and go to number operations (Numbers Operation). We enter through the back door and rise. Let's start playing the slot machine. We need to get the combination cherry-bell-win. When something falls out of this, fix it. When everything is done correctly, explore the cache. We find a piece of paper, morphine and a sticker. They are trying to hide from us - we run after the fleeing one. We catch and examine the cane. Let's start asking:

We are going to the transportation of Ramez (Ramez Removals). We start to catch up with the truck. It is necessary that the partner spread on the left side of the wheel. We catch and enter the warehouse. We examine the magazine on the table. The lines of interest to us are the second and fifth from the top, the fourth and first from the bottom. We go to the ladder and climb it. We approach the control panel and remove the box that prevents you from going into the freezer. I'm going to the freezer. See the object in the center? We shoot at him. It's morphine. Let's watch the video. We run after the fleeing and kill him. We are going to the Polar Bear Ice Company. We enter and run for Lenny (Lenny). Along the way there will be obstacles in the form of guards. So we go, slowly hiding behind shelters. We find and kill Lenny at the same time we study the box. Case #1 solved.

Case #15 --- The Set Up --- Vice Department

Let's watch the video. We break out the door and study the cabinet on the left. Find a note and move on. We talk to people, use the phone and go to the El Mar Hotel. We go in and talk to the man behind the counter. In the resulting magazine on the second page we find the fourth line from the top. Winston Churchill (Winston Church) - that's what's on this line. Okay, let's go to room two hundred and seven, which is on the second floor. We study the telegram in the trash can, sweets on the chest of drawers and a ticket. In the newspaper we find a circled frame. Calculations lie next to the bed. We have finished everything here, we are going to where Edwards is located (Candy Edwards Address). We speak with the woman behind the counter. We go upstairs to the first room on the left. We neutralize and study the man. We find a knife and a book with names. We examine a ticket with a postcard on the chest of drawers. We begin the interrogation of Mrs. Edwards (Mrs. Edwards):


Watch the video, sit down on the bench and start spying on Mrs. Edwards. Keep her in sight, otherwise the task will fail. We enter the bookmaker's office and go to the red lamp. Nearby lies a sheet, we hatch it and read it. We go to the pharmacy auditor (Examiner Drugstore). We enter and take a business card on the radio, use the phone. We're going to Ray's Bookmakers. We follow Mrs. Edward, who is in a yellow taxi. They kill her at the depot. We examine the gun and the bag with the ticket. We are going to the Egyptian theater (Egyptian Theatre). We walk through the theater, guided by the sound. You need to kill three intruders: two on the stage and one on the balcony. We complete case number 2.

Case #16 --- Manifest Destiny --- Morality Department


We're going to the crime scene. We enter the building, at the same time we communicate with the last partner. We study both corpses. We find morphine, examine a musical instrument. Lots of items. To open the cache, we examine them from left to right. We find a token and a syringe, examine them and move on. We examine the box with cigars and weapons with inscriptions. We go back to interrogate the administrator:

We are going to the blue hotel (The Blue Room). We watch the video and start interrogating Elsa Lichtmann:

Our task is to wait until night. As it comes, we begin spying on Elsa. When you're done, watch the video. In the restaurant, we follow the waiter and begin the interrogation:

We watch the video and arrive at the site. We speak with the detective. In the list on the second page, we indicate the highlighted lines, after which we go to the shooting site to (Bus Shooting). There is a saying: normal heroes always go around. We will do exactly the same. We run to the left, climb the stairs and kill the enemy, then examine him. We find a book and inspect the machine gun. Let's watch the video. We begin to interrogate the bus driver:

We use the phone and go to Kelso's Apartment. We begin the interrogation of Jack Kelso (Jack Kelso):

So now we're going to Robert's Diner. We need to catch up with armed criminals. We do a standard operation - the partner must shoot the wheels on the left. As the car stop, finish off the rest. We examine the corpse and find a notebook with a list. We are going to the Grauman's Chinese Theatre. We repeat the previous operation. As you kill, we go to the post office of Hollywood (Hollywood Post Office). We move carefully, killing all the bad ones. We find another living person. We listen to him and select a card. Now we run to the filing cabinet. We examine the corpse of a man and find a note. Let's go places for dating (Meeting Place). Slowly advance, shooting all enemies. As soon as you finish here, we go to the station. We begin to interrogate Courtney Sheldon:

We play as Jack Kelso. We study the document and take out the folder from the file cabinet. See the blue paper? We indicate the left projection on it. We begin the interrogation of Elsa Lichtman:


We follow the girl and watch the video. We're going to the Champs Elysees. We enter the booth and study the documents, after which we beat the master to find out some details. We go to the demolished house (Demolished House). We go through the flags and find broken boards. We connect them correctly to get a hint. That man whom we beat seems to have recovered - we run from him through the trenches.

We use the phone and drive to Keystone Film Studios. We speak with the guard, we pass into the territory and jump through the gate. Near the fences there are inscriptions - we study them. We return and jump over the central gate, after which we enter the building on the left. We find the case and open the phone. The levers need to be adjusted. The upper one is to the north, the middle one is to the northwest, the southern one is a simple switch. We watch a movie and use the phone. We are going to the Champs Elysees, in particular to the second part (Elysian Fields Site Two). We penetrate the building. We go to the second floor. Ambush ... we fight off all enemies and try to hide from all enemies. We go to the marked place and watch the video. Case #3 submitted.

Case #20 --- A Polite Invitation --- Arson Squad

Let's watch the video. We are at the clinic. We leave it and go to the apartment to Curtis Benson (Curtis Benson). We rise along the stairs and to the left, to the apartment at number two. We speak with the owner, read the document and examine the folder. We enter the bedroom and find a girl about twelve years old. We begin the interrogation of Curtis Benson (Curtis Benson):

We're going California Fire Life (didn't understand how to translate). We enter, rise to the desired floor and enter our office. We examine the folder, poke at the coordinates on the sheet and the fifth line in the other. We watch the video and enter the building. We speak with the guard. We go to the second floor and go to the first open door. We follow the man. We examine the reference book from the shelf, open the second page and indicate the eighth line. We approach the map and indicate the coordinates:

Latitude: 034"04"29, Longitude: 118"17"58

Now we take a calculator and enter 1876988: 90000 = 20

We approach the shelves by the window and take out the reference book. On the second page, the third line from the top is what we need. We kill the arrived enemies. We watch the video and use the phone. We are going to the Leland Monroe's Mansion. Now we have to fight to break through to the owner of the mansion. Try to kill everyone so that there are no "gifts from behind". Get to Leland and shoot in the leg. We begin to examine all the evidence. In the list, point to Sawyer (I don’t know how to translate) and examine the safe. Case #4 has been investigated.

Case #21 --- A Different Kind of War --- Arson Division

This is the last case, so complete all the side tasks that are left. In this case, we will play both Cole Phelps and Jack Keslo.

We play as Jack Kelso. We go to three locations and interrogate targets.

Now we're playing Cole Phelps. We need to inspect the crime scene. I'm going for a partner. On the way, inspect the cabinet in the corner, to the left of the door. We enter the room and study the folder on the table. Click on the text and turn the page. We look at the specified text. We examine the corpse and the ball. We find a lighter. Draw a sheet of paper with a hidden card on the table. We combine the sheet with the map and the newspaper.

We play Jack Kelso. Watch the video and knock on the door. They do not answer - we break the door and examine the weapon. We go further and find a lot of origami figures at the same time and a map. We use the phone and watch the video.

We play Cole Phelps. You need to follow Jack's car and "beat off" police cars from it.

We play Jack. We begin to move through the tunnels. We go slowly, killing everyone, otherwise they will shoot us. During the flooding of the pool, you need to move to the upper right exit, to the stairs. To do this, at the beginning you need to go to the first iron fortification, located in the middle of the path (at the same time shooting one shooter), get over it, and only then move as close to the coast as possible, reaching the rescue ladder. We hardly reach our friends and look ...

We are watching the final, but tragic video.

Be sure to watch the credits of the game until the very end, because after them you will find another video.


Congratulations. You completed the game.

Lieutenant Colmer sends Earl and Phelps to Club 111. There was a shootout and some of the dead bodies were found Army stockpile morphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> tubes of morphine from army stocks. In addition, he reports that a judge from Pasadena was found dead due to an overdose, he was found to have a whole supply of morphine. And that means that, despite the massive raid on Lenny Fink, drugs are still on the streets of Los Angeles.

Club 111

From the police station, our path leads to the 111 club. Our arrival automatically triggers the scene: the homicide department is already here, including Phelps' old partner, Stefan Bekowski. Phelps is surprised to learn that the owner of the club is his old colleague, Eddie McGoldrick. However, he is still dead. Bekowski reveals that the other two killed are musicians named Bowie and Beetlestone, and they once played in the same band as Lamont and Tyree, the overdose victims of the Black Caesar case. Like in a Mexican TV series, everyone is connected to each other.

Examine Bowie's body, he is sitting on the floor across from the bar with the "A" marker. Phelps notices that the hit man put several bullets into him.

On the floor near the orchestra platform, find the instrument case, it is marked with a marker "B". Open it, inside is a trumpet and three spare mouthpieces for it. Pull each of them out and put back in in any order: you will hear clicks, and then a secret compartment will open.

In the secret box you will find Blue Room Club Pass Blue Room Club Pass.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> pass to the club "Blue room" and a syringe. Syringe Inspection Updates Army stockpile morphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> first clue: morphine from army stocks. You get a new task: to inspect the Blue Room.

Now let's examine the body of the Beatlestone. There is a "C" next to it. In his right breast pocket is another syringe tube and another update. Army Stock MorphineArmy morphine was found on the victims of the shootout.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">first clue.

Enter the door behind Beatlestone and approach the open crate filled with blocks Valor cigarettes Valor cigarettes in large quantities.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor cigarettes. Where did you manage to get so many of them?

Nearby is a gun rack, on it are three Browning Automatic RifleThe rifles are brand new.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">. Phelps remarks that they look brand new. Looks like they haven't fired yet. He suggests checking the serial numbers. He also makes the first summary of the collected evidence: morphine, cigarettes, rifles. Everything is from army stocks. Earl suggests going back to the police station and getting a list of the stolen goods during Heist of the USS Coolridge"Items found at the crime scene appear in the list of stolen items.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> looting of the USS Coolridge.

Having finished with the collection of evidence, we pass into the back room, where the body lies, marked with a marker "D". This is Phelps' colleague, Marine, club owner Eddie McGoldrick. The safe next to the corpse is still full of money. The killers obviously didn't plan the robbery. This shootout is a warning.

Interrogation of the head waitress

Approach Bekowski, he is standing next to the bar along with the head waitress. She is ready to answer our questions.

Question: Shooting in the club "111"

Phelps asks if she knows who might have shot at the club. The hostess claims that she has no idea, she had a day off. But she answers too quickly, and clearly feels uncomfortable.

Correct score: Doubt

After Phelps puts a little pressure on her, the hostess admits that since Eddie McGoldrick bought the club, "tough guys" - gangsters - regularly paid visits here.

Question: Knowledge of McGoldrick

Phelps asks about Eddie. The girl says that he knew nothing about running the club, but somehow got the money and bought the place.

Correct score: Truth

When Phelps asks how he managed to get so much money, she suggests that he most likely sold something...something illegal, I suppose.

Now we have two places to choose from where we can continue our investigation: the police station and the Blue Room. Let's start with the jazz club.

blue room

The club is nearby, down the street. As soon as the partners enter the door, a cutscene will start: Elsa and her band are rehearsing on the stage. The singer is unhappy that she was interrupted, Roy Earl is unhappy that she is unhappy, and only Phelps can save the situation by starting an interrogation.

Interrogation of Elsa Lichtman

Question: A batch of morphine from army stocks

Phelps reports an increase in drug overdoses and asks Elsa if she knows anything about these tons of army morphine that have flooded the streets. She claims that she knows nothing about it. However, bearing in mind her acquaintance with musicians, her ignorance looks at least strange.

Correct score: Doubt

Phelps tries to put pressure on Elsa, threatening that he will invite Earl to participate in the interrogation. Musicians respond to this threat, angered by the suspicion that their community is being embroiled in the supply of drugs. As one of them says: "Whites supply, blacks buy."

Question: Victims who died from morphine overdose

Elsa continues to claim she knows nothing about the recent victims. She looks unperturbed, but she clearly knows more than she says.

Correct score: Doubt

In response to Phelps' expressed doubt, Elsa admits that she knew Cornell, a trumpeter, and that he was not such a good musician. One of her accompanists called him "a sad lonely cat".

This ends the interrogation, and Elsa sends the musicians for a smoke break. And now, left alone with Phelps, she finally begins to speak from the heart. She finds it strange that Phelps is so diligent in a war on drugs that he can't win anyway. Why waste time asking her stupid questions when everyone knows. Who is behind the deliveries in Los Angeles?

It was time for Phelps to agree: yes, you should visit Mickey Cohen in his lair, at the Mocambo club. But not now: Phelps asks Ray to give him until the morning as he wants to check something else.

This "something" turns out to be Elsa Lichtman herself. Phelps waits in the car parked across from the Blue Room while Elsa exits and gets into a taxi. Now we have to follow the car according to all the rules of surveillance: do not get too close, but also do not let the taxi go too far, it is very easy to lose it in the evening traffic. Watch the red beacon of the car on the radar.

When Elsa finally gets to her house, we watch a cutscene: Phelps enters her apartment and the door closes. Earl is watching from the outside.

Mocambo Club

Time jumps sharply into the morning in the game, and around noon, Phelps finally arrives at the Mocambo club, at the entrance to which Earl is already waiting for him. Follow the maître d' who will take you to meet crime boss Mickey Cohen and his top bodyguard and mobster Johnny Stompanato.

Interrogation of Meyer Harris Cohen

Question: Selling drugs by Finkelstein

Phelps asks Cohen about his brother-in-law, Lenny Finkelstein, from whom the police found a third of the stolen drug shipment. Mickey says that he knows nothing about this, confidently looking into the eyes of Phelps. Come on, if Cohen could be split by such a simple question, he would never have risen so high in the criminal hierarchy.

Correct score: Doubt

Indeed, it's hard to believe that Mickey doesn't know how Lenny got his merchandise or where the rest of it is stored. But the gangster is adamant: "Boy, ask questions that you can get answers to."

Question: Shooting in the club "111"

Phelps draws parallels: a group of Marines are suspected of stealing morphine from the Coolridge military base, while one of the marines, Eddie McGoldrick, is killed in the 111 club. Mickey smirks: no, he does not know anything and has nothing to say about it.

Correct score: Doubt

In the end, Cohen admits that he is shocked by the fact of the possible involvement of veterans in crimes. No, drugs are not his speciality. But he will make inquiries.

After the detectives leave and the gangsters left alone exchange threatening remarks, the action moves to the Hollywood police station. The area in front of the entrance is occupied by correspondents. After listening to Earl's comments, we enter the station.

The partners turn to Lieutenant Kolmer with the question: who is involved in the theft from the Coolridge military base. He sends them to the robbery and burglary department to Detective Caldwell. Roy knows where the right room is, so follow him.

Arriving at the department triggers a cutscene. Caldwell reports that during the robbery of Coolridge, there was a gunner and lists what was stolen. Everything sounds extremely familiar: cigarettes, morphine, Browning automatic rifles. After that, Caldwell shows the detectives Ship registryThe registry lists all cargo and passengers.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> ship's declaration, which lists all passengers and cargo. Look for familiar names and click on them to hear Phelps' comments and update clues: stolen Browning Automatic RifleUpdating evidence.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Browning automatic rifles and stolen Valor cigarettesUpdating evidence.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor cigarettes. Phelps also notices familiar names on the passenger list, including Eddie McGoldrick.

But the detectives do not have time to exchange views about what was discovered: a policeman bursts in with a message that someone is firing at the bus with an automatic rifle. All police officers are called to the scene. So let's hurry to the car.

Shot bus

Go to the bus. Your arrival triggers a scene: a gunner on the roof fires a burst of automatic rifle fire at a bus full of passengers. Its firepower forces the cops assembled on the spot to retreat to cover.

When you regain control, take the weapon in the trunk of the police car, go left to the end of the house and turn right into the alley. After passing the parked truck, turn the corner. You will go straight to the fire escape. Climb up to the rooftop.

The exit from the fire escape is covered by a superstructure with a door from the stairwell. Directly behind it is the shooter, behind another superstructure. If you use the left corner as cover, you will be able to see it, and of course. put in place.

As soon as the sniper is comfortable on the roof, approach his corpse and take the rifle. Examine it to make sure it's one of the stolen Browning rifles.

This material accurately describes all the main plot tasks.

Upon Reflection.

After the introductory video, we get together with our partner to the crime scene marked on the mini-map. After talking with the detective, we move along the alley, following the instructions on the screen. Hearing the music and feeling the vibration, we understand that there is important evidence next to us. We follow the partner, in the first task he will stop in every possible way near suspicious places. Having reached the bloody door, we examine it carefully from all sides. All our progress is recorded in a notebook. We open it and study three items: "People", "Clues", "Locations". A little to the left of the door, at the top, we examine the window, which reflects a revolver from the roof of the opposite building. We climb onto the roof of the neighboring building along the drainpipe, located around the corner. We select a revolver and inspect it. On the left side, under the drum, we see the serial number. Pressing the "A" button opens the drum. We return back to the car, get into it, mark the item “Gun Store” in the notebook in the “Locations” section and go to the weapons store. We speak with the seller and provide him with a revolver. Examining the list, we find the desired item - on the right side, the fifth line from the top. It is enough to point with your finger, slowly moving the left stick, and press "A". Now we know the address of the suspect, select the next location in the notebook. We get to the apartment and enter the house. On the right we examine the mailboxes. The desired box is at number 2. We go up to the second floor and knock on the first right door. After a short cutscene, a fight begins. We strike by pressing "A", we block - "X". Use the "Y" button to capture, followed by a headbutt. Having neutralized the suspect, we approach the chest of drawers. Scroll through the green notebook and leave the apartment.

Armed and Dangerous.

We receive a message on the radio about the attack and go to the crime scene. We kill several criminals on the street, hiding behind cars and getting as close as possible. Then we enter the building, where we also hide behind the columns and kill the villains with well-aimed shots.

Warrants Outstanding.

We notice a criminal on the street and rush after him in pursuit. We overcome small obstacles by pressing the "A" button. In one of the corners on the roof, he knocks us off our feet and a fight breaks out. With a couple of blows and a powerful grip, we deal with him and arrest him.

Buyer Beware.

There is a body on the street. We are waiting for the appearance of a partner and begin to examine it. Let's take a look at the lower right pocket. We scroll from the beginning to the end of the found check. Near the road, on the edge of the sidewalk, we find bullets. And in the dumpster is a gun. During the inspection, we record the serial number of the weapon. On the street we ask a man in an orange shirt. We enter the store and communicate with the woman: the victim was her boss. This is our first interrogation. We ask questions about the evidence found. The first and so far the only one is Eyewitness account. After listening to the testimony of a witness, we are presented with his emotion, according to which we must determine whether the person in front of us is telling the truth or lying. Press "Y", i.e. "Lie" (false). To confirm our distrust, we point to the Layaway voucher evidence. The next question is “Possible murder suspect”, after listening to the testimony, press “X”, i.e. “Doubt” (doubt). And on the last question "Details of shooting" - press "A", i.e. "Truth" (true). We leave the building, get into the car and go to Eagleson's Gun Store. After interrogating the owner of the store, we get to the next place - "Hartfield's Jewelry Store". The man behind the counter is trying to escape, so we rush after him. In the park, we have opportunities to draw weapons. At the moment when we will be at the minimum distance from the evader, we aim a weapon at him and wait until the circle on the sight is filled. We arrive at the police station. We are met by a detective who offers us a promotion if we successfully interrogate a newly arrested suspect. We ask the question “Argument with Gage”, press “Y” (Lie) and select “Suspect positively identified” from the list. The next question is "Possible religious motive" - ​​press "X" (Doubt).

The Driver's Seat.

After getting acquainted with the detectives and a small meeting, we go out into the street, guided by the signs "Exit". We get into the car and get to the crime scene. After talking with the policeman, we approach the car and talk to the medical expert. We examine the bloodied car. Also look into the trunk, which contains a note. Next, we approach the pillar in front of the car. Nearby are glasses and a wallet. The wallet contains a credit card and a photograph. There is an engraving on one of the sides of the glasses. To the left, between the railway tracks, we examine the bloody piece of pipe. Now let's interrogate the black witness Nate Wilkey. The first question is "Purpose at scene" - press "A" (Truth). The second question of "Knowledge of Adrian Black" is also "Truth". The third question is "Contents of wallet" - press "X", (Doubt). And the last question "Bloodstained pipe found" - "Truth". We go to the next location - "Black Residence". We knock on the door and enter the house. Let's look around before asking questions. In the bedroom, on the bedside table with a lamp, we select a yellow piece of paper. Press "A" to open it. Here in the closet we find a ticket. On the dresser are a case for glasses and a photograph. Rotate the photo by pressing "A" and find a note. Inside the case we see an engraving. We go to another bedroom, in which there is also a photograph on the chest of drawers. In the kitchen, on the table, we read the recipe. We leave into the courtyard through the door in the kitchen. On the right we examine the basket with flowers. We go along the walls of the house until we find a shield. We collect the dropped pieces according to the picture below.

We return to the kitchen and read the booklet on the table, next to the recipe, on both sides. We use the telephone in the corridor. We begin the interrogation of Mrs. black. The first question "Slaughterhouse receipt" - "Truth". The second question in Cavanagh's Bar matchbook is "Truth". The third question "Location of Adrian Black" is "Truth". The fourth question "Stenzel glasses case" - "Truth". The fifth question is "Photograph signed 'Nikole'" - "Lie" and select "Concealed message" from the list. The sixth question "Alibi for Mrs. Black" - "Truth". We go to the location of Cavanagh's Bar. Near the door we speak with a man in a green jacket. We go inside and talk to the bartender. He reports that Frank Morgan is sitting at one of the tables in the next room. We ask Frank'u questions. The first of which is "Link to abandoned vehicle" - "Lie", select "Receipt for live hog" in the list. The next question "Location of Adrian Black" is "Doubt". We get to Morgan's Apartment. We enter the building and look at the mailbox on the left. We find the right apartment and start the pursuit of Adrian, which will end very quickly.

A Marriage Made In Heaven.

We go outside and go to the crime scene. Arriving there, first of all, we examine the corpse. In the lower right pocket we find a document. Scroll from beginning to end. In the lower left pocket we find a wallet in which lies a credit card. We go to the beginning of the bloody trail on the road, next to the sidewalk. We move along the road, inspecting another bloody stain, as well as a track from the wheels. We head to the alley: there is a bucket next to the dumpster, looking into it, we find a bloody knife. If you twist it well, you can see the engraving. On the street we speak with a woman in a lilac raincoat. The first question of "Eye witness report" is "Truth". The second question "Suspect vehicle description" - "Truth". The third question "Argument overheard" is "Doubt". We enter the cafe and begin to interrogate the bartender. The first question "Hit and run incident" is "Doubt". The second question "Association with victim" is "Truth". The third question "Argument overheard in bar" is "Doubt". The fourth question of "Joint business venture" is "Doubt". We go further and use the phone. We get to the next location Shelton Residence. After the video, we start chasing Shelton by car. We try in every possible way to cut him, and inflict as much damage as possible to his car. When he stops, we go out and arrest him. We leave for Pattison Residence. Entering the house, we observe a small scene and begin to ask questions. The first of which is "Hit and run incident" - "Doubt". The second question "Nature of argument" is "Doubt". The third question "Partnership with Leroy Sabo" - "Lie", select "Insurance letter" in the list. We use the phone in the next room and leave the house. We go to the Central Morgue location. We enter the building and in the room on the right we communicate with the medical expert. We get to Pattison Residence again. Leroy Sabo kills Mrs. Pattison and we give chase. We deal with him with a well-aimed shot, getting as close as possible.

The Fallen Idol.

We go to the scene of the accident. After the policeman described the situation, we go down the slope to the crashed car. We examine it from the inside and then we approach the trunk, on which lie torn underwear and a bag. We take out the letter from the bag and leaf through it. We speak with a medical expert and get an object from him, which we carefully consider from all sides. We go back and interrogate Mrs. McAfee in an orange suit. The first question "Doping allegation" is "Doubt". The second question is "Injured female passenger" - "Lie", select "Underwear" in the list. The third question "Fake shrunken head" is "Doubt". The fourth question "Suspect 'Mark Bishop'" is "Doubt". We leave for the next location "Central Receiving Hospital". We go inside through the open doors. The nurse behind the window reports that the doctor is right behind us. After talking with him, we enter the room and begin the interrogation of Jessica Hamilton. The first question "Crash incident report" - "Lie", select "Underwear" in the list. The second question "Contact with parents" - "Lie", select "Letter from mother" in the list. The third question of "Association with Bishop" is "Doubt". The fourth question "Evidence of criminal abuse" is "Truth". After a short video, we follow the car marked on the mini-map. We don't move away and we don't get too close. If the car on the mini-map blinked, it means that we are not at the correct distance. Mrs. McAfee lands in a cafe. We quickly leave the car and, clinging to the wall, we observe it through the window. When she gets up at the phone, we go inside and sit down at one of the tables. Overhearing the conversation, we wait until Mrs. McAfee will leave the cafe and drive away. We return to the car and go to Bishop's Apartment. We break into the building, take the elevator and neutralize the unknown. After the cutscene, turn around and examine the red statue between the doors on the right. Ahead we enter a room with an open door and on the floor we find a green check. We go back and enter another room with an open door. We look at the photo on the counter. Here, to the right, we study the subject. Near Mrs. Bishop are looking at the photo. We go out onto the balcony and overturn the view of the area. Let's start asking Mrs. Bishop. The first question of "Domestic disturbance" is "Doubt". The second question of "Whereabouts of Bishop" is "Truth". The third question "Check for $20,000" is "Doubt". The fourth question of "Abuse of Jessica Hamilton" is "Doubt". We leave the hotel the same way we came. On the street we get to the telephone booth (marked on the mini-map) and use it. We get into the car and get to the Silver Screen Props. We enter the building. After the video, we follow the man. He brings us to the right place. In the next room in the corner we examine the cabinet with bottles, where we find a bottle. On the opposite side we study the mirror. We follow the path we came here. Once on the street, turn left and go to the end until we come across a table with heads. We consider the black one. We turn 90 degrees to the left and see an illusory wall - we break it out by pressing "A". We also break out the door, which is a little further away. Going inside, look at the camera. We carefully study the two cases for the film on the left: on the shelf and on the chest of drawers. We open the one on the chest of drawers, and it turns out to be empty. We return to the partner. We begin to question the man. The first question "Association with Bishop" - "Lie", select "Chloral hydrate" from the list. The second question of "Whereabouts of Bishop" is "Truth". The third question "Relationship with Ballard" - "Lie", select "Empty film canister" from the list. The fourth question "Evidence of blackmail" - "Lie", select "$20,000 check" from the list. After the video, we get into the car and try to hide from the pursuers. The main thing is not to let them get close, ramming them during these attempts. It is enough to accelerate well and use sharp turns to successfully get away from the chase. After hiding, we go to the ‘Jungle Drums’ Set. Having noticed Bishop'a, we rush after him. At the top, you need to act quickly and carefully so as not to fall down on the falling boards. Finally cornering him, we see how a gang has arrived below, hunting for Bishop. We go down the stairs and move forward, protecting him and destroying the criminals one by one. Do not forget to pick up more powerful weapons from the dead. Going down to the very bottom, a partner arrives. We have a whole crowd in front of us, which can be slammed at once by shooting at the barrels on the right. When the police arrive, we finish off the remaining opponents. We watch the video, after which the task will be completed.

The Red Lipstick Murder.

Together with a new partner we get to the crime scene. After talking with the policeman, we speak with a medical expert. We carefully examine the corpse of the girl: the head, hands and inscriptions on the stomach. Again we speak with a medical expert. On the right we study the bag: we take out lipstick from it - we see an inscription on it. On the ground we find a prominent white footprint from the boot. We head to the benches, ahead of the corpse. We select a miniature globe. Press "A" and collect the puzzle according to the picture:

As it turned out, this is a lighter with an engraving inside. We go to The Bamba Club. We enter the building. After the video, turn left and go all the way to the last table. We begin the interrogation of McCol. The first question "Suspect seen with victim" is "Truth". The second question of "Knowledge of husband" is "Doubt". The third question "Ring stolen from victim" is "Doubt". Before leaving the club, use the phone to the right of the exit. We get to Henry Residence. We knock on the door, but no one opens. Then the partner goes around the house and discovers a broken window. Penetrates into the house and opens the door from the inside. We go to the kitchen to the broken window and inspect it. Here we read a note attached to the refrigerator. In the next room, to the right of the refrigerator, we approach the right window and find a shoe. We look at the sole. Now we go diagonally to the room at the other end. Lying in front of a mirror on a chest of drawers, we study a small box, inside of which there are initials, and a photograph. We go outside through the door in the kitchen (broken window), turn left and jump over the fence. Then a car appears, from which a woman gets out. After talking with her, we return to the car and go to Jacob Henry's Apartment. We break into the apartment and watch the video. We turn around and enter the room. We examine the sole of the shoes in the suitcase lying on the bed. In the kitchen, on the counter, we select a pencil with a white sheet. With sharp movements, with the left stick, paint over the surface and press "A" to read the hidden text. We interrogate the suspect. The first question "Movements of victim" - "Lie", in the list we select "Bamba Club lighter". The second question "Last contact with victim" is "Truth". The third question "Motive for murder" - "Lie", select "Death threat note" in the list. What follows is a fight and an arrest. We use the phone in the kitchen. We get to the next location Central Police Station. Here we continue the interrogation of Henry. The first question "Access to murder weapon" is "Lie", select "Husband's alibi" from the list. The second question is "Lipstick markings" - "Truth". The third question "Deterioration of marriage" - "Lie", select "Marital problems" from the list. The fourth question "Missing jewelry" is "Truth". After interrogation, we go to Mendez's Apartment. To the left of the front door, we look at the mailboxes: the one you need is at number 16. This apartment is located on the fourth floor, at the end of the corridor, the last door. We penetrate it, turn right, then right again. We go along the corridor and open the second door on the left. In front of the mirror, on the chest of drawers, we find a gun. Here, near the bed, we examine the sole of the boot. Next to the cabinet, look into the box. In which are lipstick and wand - both with inscriptions. During the video, a criminal is announced. First we chase him on our own two feet, and then by car. All that is needed is to get close to him from the left side so that the partner can shoot the wheels of the criminal's car.

The Golden Butterfly.

We get to the crime scene. After "communication" with the press, we go to the crowd and meet Gonzalez. He takes us directly to the place where the woman was killed. Let's examine the head of the corpse, focusing on the neck, arms and chest. We study the bag lying near the tree and the object with the inscription in it. On the other side of the tree, we examine the traces. We return to the car and go to Moller Residence. The door is opened by a girl, the daughter of the murdered woman, and we can look around the house. We pass into the bedroom on the right. We study the shoes lying by the window. We also look at two boxes on the chest of drawers. Having informed Michelle that her mother is dead, we begin to interrogate. The first question of "Missing watch and rings" is "Truth". The second question "Last contact with victim" is "Doubt". The third question "State of parents' marriage" is "Doubt". Having just finished asking questions, Michelle's father arrives. Of course, we ask him too. The first question "Footprints at crime scene" is "Lie", in the list we select "Size eight work boots". The second question "Missing persons report" - "Doubt". The third question "Alibi for Hugo Moller" - "Lie", select "Husband's alibi" in the list. The fourth question "History of violence" is "Lie", select "Butterfly brooch" from the list. We leave the house and run to the woman on the other side. During the conversation, we see how Hugo is doing something in the backyard. We rush in pursuit of him and, approaching close enough, press "A" to grab him. We approach the red barrel and look at the sole of the shoe. We use the phone on the street. We get to Central Morgue. We communicate with the medical expert and study the evidence indicated by him. We take the last piece and sum it up in the photo just below the neck. We examine the corpse. To the right of the first piece of evidence, we examine the fixed footprints from the shoes. We point to the heel of the left footprint and press "A". We use the phone in the office. The next location is Belmont High School. After the video, we rush in pursuit of the unknown. We catch in the same way, by pressing "A", reducing the distance. We get another piece of evidence. After the video, open the trunk of the car. We examine the bloody things. We use the phone indicated on the mini map. We leave for Central Police Station. We enter the building and go along the right corridor. The interrogation room is located obliquely on the right side. We interrogate Hugo Moller again. The first question "Disposal of evidence" is "Truth". The second question "Access to braided rope" is "Doubt". The third question "Access to tire iron" - "Lie", select "Bloody tire iron" in the list. The fourth question "Victim's vehicle recovered" - "Lie", select "Overalls" in the list. At the end of the interrogation, select "Leave interrogation". We leave the room and communicate with the captain, who is located to the left of the stairs. Then we enter the next room. We interrogate Eli Rooney. The first question "Footprints at crime scene" is "Doubt". The second question "Place of employment" is "Doubt". The third question "Access to braided rope" is "Truth". The fourth question of "Motive for Moller murder" is "Doubt". At the end, select "Charge suspect".

The Silk Stocking Murder.

Having received a new task, we get to the crime scene. As usual, we examine the head, arms and stomach of the corpse. After the video, we begin to study nearby evidence: a stocking near a tree and bloody footprints on the ground. They lead us to a hat with an inscription inside. We continue to follow the tracks and the next piece of evidence is a shoe in a dumpster. Then we find a key on a rope tied to a pipe. The next piece of evidence is a piece of paper, probably with a secret code. The bloodstains lead us to the roof. We climb it and find an envelope in a large cage. We open it, but it turns out to be empty. We leave the cage and jump a little lower. Another find is a golden cosmetic bag. We move forward and climb the pipe. We find a ring on a rope. We climb even higher. We look at the brush. And finally, the last piece of evidence is the bag with the first half of the check. The second we found in the hands of a dead girl. We return to the car and go to Antonia's Residence. We knock on the door and then enter the house. We inform Barbary about the murder. We rise to the second floor and turn left. Entering the fifth room, we see that there is a mess here and, moreover, a window is broken. Let's look into the suitcase lying on the bed. We open the envelope and leaf through the letter. On the left, in the open compartment of the dresser, we look at the photo. Next, we ask Mrs. Lapenti. The first question "Possible suspects" is "Truth". The second question "Movements of victim" is "Doubt". The third question is "Evidence of break-in" - "Lie", select "Broken window" in the list. The fourth question "Breakdown of marriage" is "Lie", in the list we select "Charm bracelet photograph". We leave the house and go to Maldonado Residence. On the mailboxes on the right in front of the doors we find the desired apartment - 304, which is located on the third floor. In the unleashed fight, we deal with the guys and after their arrest, we look around in the apartment. In the kitchen, next to the refrigerator, we study the bloody shirt. Here, in the corner, open the box with bottles. We look at the paper on the racks. We interview neighbors from 305, 301 and 302. The next location is El Dorado Bar, but on the way we are asked to urgently drive to the Central Police Station. We go down to the basement to meet with the captain. After the video, we proceed to study the notes on the table. Next, we rise to the first floor and go to the interrogation room, where Angel Maldonado is located. The first question “Last contact with victim” is “Lie”, in the list we select “Husband’s alibi”. The second question "Divorce proceedings" - "Lie", select "Attorney's letter" in the list. The third question "Jewelry taken from body" is "Truth". The fourth question "Bloodstained shirt found" is "Doubt". Now we can safely get to El Dorado Bar. After talking with the bartender Diego, we get an envelope with some documents. Having studied them, we begin to interrogate Diego. The first question "Missing jewelry" is "Doubt". The second question of "Movements of victim" is "Truth". Leaving the bar, we head to the building with the sign “Just Picked”. We go to the end and start a survey of the seller Clem Feeney. The first question of "Distinctive necklace" is "Doubt". The second question "Contact with victim" is "Doubt". The third question of "Movements of victim" is "Truth". We break out the green door on the left and break into the warehouse. In the center we examine the box with wines. On the left, next to the table with a green lamp, we take out the box from the open section. You can open it with a code. To do this, in the Clues section, select "Dot pattern note". As you might guess, we lay out everything according to the picture. Inside we find religious figurines. We head to another table, on which lies a bloody knife. Clem is trying to escape and we are chasing him. We try to get close from the left side so that our partner can shoot the wheels.

The White Shoe Slaying.

Having reached the crime scene, we communicate with the police and the medical expert. Then we examine the corpse of a woman. Turning his head, we notice the inscription on the collar. Nearby we find traces, as well as a braking distance from the wheels of cars. We head to the phone, and soon Mrs arrives. Barton. Let's ask her one single question "Suspicious persons" - "Truth". We use the phone. We sit in the car and go to Superior Laundry Services. We speak with the man at the other end of the laundry. Having received the book, we indicate on the first page on the ninth line from the top. The next point is 43 Emerald Street. We knock on the door and enter the house. In the corridor on the table with chess we examine the matchbox. We use the phone located on the partition. In the left bedroom we look at a photograph lying on a chest of drawers and another matchbox. Through the kitchen we get into the utility room, where we study the shoes on the floor. We also pay attention to the wet jacket hanging on the door handle. Next to the sink we examine the women's handbag. Inside we find lipstick and a card. We go outside, through the door in the back room and turn right. We reach the boat and at the front we study the hanging rope. We begin to interrogate Lars Taraldsen. The first question "Possible suspects" - "Lie", select "Bow rope" from the list. The second question "Alibi for Lars Taraldsen" is "Doubt". The third question of "Victim's state of mind" is "Doubt". The fourth question “Last contact with victim” is “Lie”, select “Wet jacket” from the list. We get to Baron's Bar. After talking with the bartender, we will start the survey. The first question "Last contact with victim" is "Truth". The second question "Vagrant male suspect" is "Doubt". The third question of "Yellow Cab 3591" is "Truth". After finishing the conversation, the bartender points to a man in a red T-shirt, and we rush after him. We use the car left on the road and continue the chase. We try to ram as often as possible and drive up from the left side so that the partner can shoot the tires. Having caught Bates, we ask him the question “Contact with victim” - “Doubt”. The next "Account of movements" is "Doubt". We use the phone marked on the mini-map, and sitting in the car we drive a little along the road. Having received a message on the radio, we go to the Yellow Cab Trace. We catch this taxi driver and interrogate a little. We get to the Central Police Station. We enter the station, turn right and go obliquely to the interrogation room. We begin the interrogation of James Jessop. The first question "Contact with victim" is "Doubt". The second question of "Incident with Bales" is "Doubt". The third question "Movements prior to murder" is "Doubt". The fourth question "Cab ride with victim" is "Doubt". The next location is Bus Depot. Arriving at the place, we learn from the dispatcher the name of the driver of the desired bus, and also study the received route map. Next, head to Hobo Camp. By turning on the flasher, we force the bus driver to stop. In the camps we come across a bunch of vagabonds who are hostile to us. We deal with their leader and enter a small room. On the bedside table, next to the bed, we examine the bloodied piece of rope. On the opposite side on the table, next to the mattress, we study the wallet and its contents. We return to the Central Police Station. Inside, turn left, enter the door to the left of the stairs. We interrogate Stuart Ackerman. The first question "Motive for murder" is "Lie", in the list we select "Bloodstained rope piece". The second question "Contact with victim" is "Doubt". The third question "Alibi for Stuart Ackerman" - "Lie", select "Purse" in the list.

The Studio Secretary Murder.

We go to the car and get to Pawnbroker. We speak with the seller and get the rings. After studying, inside each we find an engraving. Next, we go to the Railyard, then follow the policeman to the crime scene. First of all, we examine the corpse: the head and hands. We study the nearby bag. Inside we find a letter and a business card. We also notice a matchbox, inside of which there is an inscription, and a certain list. We interview workers who could have seen something last night. From one of them we get lipstick and ask a few questions. The first one is "Interference with evidence" - "Truth". The second question "Discovery of victim's body" is "Doubt". We use the phone marked on the mini-map. We get to Mensch's Bar. After talking with the bartender, we interrogate the person at the table. The first question "Last contact with victim" is "Doubt". The second question of "Criminal history" is "Doubt". The next location is Levine's Liquor Store. We speak with the bartender and then follow him. In the room next to the mattress, we examine a photograph and a book. We study the figurine lying in the corner. We go back and ask the bartender. The first question "Contact with victim" is "Truth". The second question "Relationship with victim" is "Truth". The third question in Knowledge of McCaffrey is Doubt. We get into the car and receive an urgent message on the radio, but before heading to the Central Police Station, we’ll take another look at Mensch’s Bar. We ask the last question to Mr. McCaffrey. "Relationship with victim" - "Lie", select "Book" in the list. Having reached the site, we go down to the basement to meet with the captain. After the video, use the phone on the first floor. The next stop is Rawling's Bowling Alley. After talking with the cashier, we pass through the door to the right of the playground. We rush in pursuit of the suspect and try to stop him. Having done this, we get to McCaffrey's Apartment. The desired apartment is under the sixth number. It's on the second floor, near the left door. We knock and then we break. On the table we find half of the letter. We study the instrument with an engraving and a bloody shirt lying on the floor. When the maid appears, we speak with her and go to the roof of the building. Here we find McCaffrey and run after him. After a long run, we finally catch up with him and catch him. All the suspects are caught, it remains only to interrogate them and identify the true killer. After the cutscene, turn left and enter the interrogation room, to the left of the stairs. We interrogate James Tiernan. The first question "Relationship with victim" - "Lie", select "Victim last seen" in the list. The second question "Victim's book found" is "Doubt". The third question "Alibi for James Tiernan" - "Lie", select "Liquor purchase" in the list. The fourth question "Access to murder weapon" is "Doubt". At the end, select "Leave Interrogation". We go to another interrogation room and start the interrogation of Mr. McCaffrey. The first question "Alibi for McCaffrey" is "Lie", select "Tom letter" from the list. The second question "Access to tire iron" is "Lie", select "Tiernan's accusation" from the list. We return to James Tirnan and ask the last question: “Events prior to murder” - “Lie”, select “McCaffrey accusation” from the list. Next to the control room, use the phone and again go to the room to Mr. McCaffrey. The last question for him is "Military service" - "Lie", in the list we select "McCaffrey criminal record". At the end, select "Charge Suspect".

The Quarter Moon Murders.

After the video, we study the note left by the maniac, the red book and the white sheet with the message. We get to Pershing Square. We approach the fountain and climb it. We find the following message from the killer. Then we open the map and mark the Hall of Record in the northeast, the location of which is in the picture:

We enter the building through large doors. We speak with the guard and go up the stairs. We turn right, go to the second passage and through the first room on the left we climb another ladder. Using the left stick to both advance and balance, we get to the chandelier. We examine the clock and the message. When the chandelier starts to break, swing it and jump to the safe area. The following LA Public Library location is in the southwest:

Climb up the drainpipe to the roof. We continue to climb the scaffolding. Finally, at the very top we find a medallion and another tip. Heading to Westlake Tar Pits in the west:

We walk down the path towards the beach. Having changed clothes, we enter the water and continue moving along the sunken wooden platform. At the only fork, turn left. We study the shoe and the message lying near the bushes. Getting to the LA Country Art Museum in the north:

We head to the center of the park, to the labyrinth. At the first fork, turn left. On the second - to the right. On the third - to the left. We carefully examine the ring lying on the spherical model, as well as the message. Next, we get to the Intolerance Set in the southeast:

We go straight to the end. We go up the stairs. When the wooden structure collapses, we try to control it so that it falls forward, and we can jump to the next roof. We go down, study the ring and read the message on the throne chair. Again, everything will begin to crumble, so we run without stopping. We leave for Christ Crown of Thorns in the southwest:

We enter the church. After the video, we rush in pursuit of the maniac. Having found a secret passage, we go down into the tunnels and continue to pursue the criminal. Using the system of shelters, carefully inspect the corners. Ultimately, we must shoot him, guided by the sound of footsteps. We act quickly, do not sit too long in one place.

The Black Caesar.

With a new partner we get to the crime scene. We go upstairs, turn right and go to the last apartment. After talking with a medical expert, first of all we examine a glass of popcorn on the carpet and a wallet containing a credit card and a torn piece of paper with numbers. On the table we find a sheet with notes and a certain combination. In the pocket of the victim we find a wallet with a credit card and a piece of paper. We examine the second corpse on the chair. In the same room in the corner we find morphine. In the kitchen, on the bedside tables, we examine another glass of popcorn, but this time we see hidden morphine at the bottom. We get out of the room and go to the streets and head to the popcorn shop. The seller is trying to escape, and therefore we rush after him. Having caught him, we examine the shop. We open the box behind the counter and find bags of morphine. We open the suitcase lying in the corner, open the item and consider the combination. We study the nearby ticket. We interrogate the detained Fleetwood Morgan. The first question "Morphine overdose victims" - "Lie", in the list we select "Popcorn cups with morphine". The second question "Numbers slips recovered" is "Doubt". We use the phone on the street. We go to Jones' Booking Agency. We go up the stairs and look at the list of apartment owners. The one you need is at number 238. We break into the room and search it. In the corner we examine the brown radio. We unscrew the first one on the left to the maximum, the second one is set to FM, the third one is a little more than 1100. When the secret cache opens, we deal with a couple of guards, and then we begin to study it. We examine a bundle of money, a tube of morphine, a piece of paper with numbers and a package with unknown contents. On the top we study the green sticker. We speak with Jermaine Jones. The first question of "Army surplus morphine" is "Doubt". The second question "Involvement of 'Ottie'" - "Lie", select "Distributor identified" in the list. The third question "Link to Ramez Removals" is "Doubt". We use the phone and get to the Numbers Operation. We enter the building through the back door and climb the stairs. At the end of the room, use the red slot machine. We must build a combination: cherry, bell, "Win". Wait? until this particular combination falls out, it makes no sense, so if the desired character appears on the position, we fix it by pressing “Hold”. A secret stash will open. We study all the same morphine, a piece of paper with numbers and a green sticker. We rush in pursuit of the escaping. Having caught him, we examine the cane, inside of which we find a note. Let's start the interrogation. The first question "Army surplus morphine" is "Lie", in the list we select "Finkelstein identified". The second question "IOU note from Jose Ramez" is "Truth". The next location is Ramez Removals. Arriving at the place, we immediately begin to chase the truck. We are selected from the left side so that the partner can shoot the wheels. After the capture, we enter the warehouse. We study the magazine on the first table with a green lamp. We are interested in the second line from the top, the fifth from the top, the fourth from the bottom and the first from the bottom. We go all the way to the right of the entrance and climb the stairs. We get to the control panel and remove the box marked in the picture:

We go down and enter the freezer through the vacated door. We shoot at the frozen object in the center. Turns out it's morphine. After the video, we catch up with the runaway and shoot at him. We go to Polar Bear Ice Company. We break into the building and rush after Lenny, killing the bad guys along the way. We act carefully, adhering to shelters. Having overtaken Lenny, we kill him and at the end of the room we will look into the box.

The Set Up.

After the video, we approach the man persistently knocking on the door. We break it out and, having found no one, we look around. Open the second cabinet on the left. Inside we find a note. We pass into the next room. After talking with people, we use the phone and get to the Hotel El Mar. We go inside and talk to the man behind the counter. We get a magazine in which on the second page we select the fourth line from the top - Winston Church. Room 207 is on the second floor, directly opposite the stairs. We immediately pay attention to the overturned bag of garbage and extract the telegram from there. We study the box of chocolates and the torn ticket lying on the chest of drawers. We examine the newspaper on the table: we point the frame marked with a dotted line with a finger on the second page. On the bedside table, to the left of the bed, is a piece of paper with calculations. We leave for Candy Edwards Address. We speak with the lady behind the counter and, going out into the street, turn left. We head to the rooms. Climbing up the stairs, we enter the first door on the left. We neutralize the man, after which we examine his pockets. We find a folding knife and a notebook with some names. We study the bus ticket and postcard lying on the chest of drawers. We interrogate the awakened Mrs. Edwards. The first question "Whereabouts of Hammond" is "Lie", in the list we select "Magazine coupon". The second question “List of odds recovered” is “Lie”, select “Bookmakers’ odds” from the list. The third question of "Plans to leave town" is "Doubt". After the video, we quickly sit down on the bench and pretend to read the newspaper while watching Mrs. Edwards. When she moves away from us, we continue surveillance. If you allow the target to flash on the mini-map for a long time, then very soon the task will end in failure. Therefore, always keep the target in sight. Upon learning that Mrs. Edward visits the bookmaker's office, we enter after her. We approach the red lamp next to which lies a sheet of paper. We shade it with a pencil and read the resulting message. We get to the Examiner Drugstore. We enter the building and in the corner on the radio we select a business card. Then we use the phone and go to Ray's Bookmakers. We continue to follow Mrs. Edwards, heading for a yellow cab. Ultimately, she is killed in the bus depot and the perpetrator manages to escape. We examine the pistol and the red bag lying on the floor, in which the ticket is located. We leave the building and go to the Egyptian Theatre. We move along the theater building, guided by the voice. We kill three with accurate shots: one on the balcony and two on the stage.

Manifest Destiny.

We get to the crime scene. We enter the building and talk to our former partner Bekovsky. We examine the first corpse and a little further away the second. In the inner pocket we find morphine. We study the case with a musical instrument lying nearby. We study each item from left to right and thereby open the cache. We examine the token and the syringe. We pass into the next room, where we approach the box with cigarettes, and a little further we examine the weapon, in the upper part of which there is an engraving. We return to the hall with the first corpse and interrogate the administrator. The first question in "111 Club shooting incident" is "Doubt". The second question of Knowledge of McGoldrick is Truth. We go to The Blue Room. Going inside, we watch a video, after which we will ask a few questions of Elsa Lichtmann. The first question of "Army surplus morphine" is "Doubt". The second question "Morphine overdose victims" is "Doubt". After waiting for the night, we watch and follow her. Having finished with surveillance, we watch the video. Being in a restaurant, follow the waiter to the desired table. The first question "Finkelstein drug operation" is "Doubt". The second question of the "111 Club shooting incident" is "Doubt". We watch the video and arrive at the police station. We follow the partner to talk with the detective. In the list on the second page, point to the highlighted lines. We get to Bus Shooting. We will not go into the open, but rather go around to the left. We run to the building where the machine gunner sat down, and climb up the stairs. Hiding behind a wall, we kill the criminal. We examine the dead body. In the inner pocket we find a notebook. We also study the weapons lying nearby. After the video, we interview the bus driver. The first question of "Informed of Coolridge heist" is "Doubt". The second question "Motive for shooting" is "Lie", select "Sniper's pocketbook" from the list. We use the phone marked on the mini map and go to Kelso's Apartment. We interrogate Jack Kelso. The first question of "Army surplus morphine" is "Doubt". The second question of "Ex-Marine McGoldrick" is "Truth". The third question "Arms stolen from Coolridge" is "Truth". The fourth question of "SS Coolridge robbery" is "Doubt". The next location is Robert's Diner. Arriving at the place, we set off in pursuit of armed criminals. We drive up from the left side so that the partner can shoot. When their car breaks down, they will try to hide in an alley. Pressing against the wall, we kill criminals with accurate shots. We examine the corpse, in the inner pockets of which we find a list and a notebook. We get to Grauman's Chinese Theater and again we are chasing armed bandits. As in the previous case, we catch up and kill them. The next location is the Hollywood Post Office. Arriving at the place, we very carefully approach the building, killing the protruding criminals. We look at a living person. After listening to him, we select a card from the hand. We run along the corridor in the other direction, to the filing cabinet. We examine the corpse of a man in a blue suit. In the pocket we find a note. We get to the Meeting Place. We move along the alley, killing enemies. First of all, those on the roof and with machine guns. Do not forget to pick up more powerful weapons from the corpses of fallen criminals. The mini-map will help you navigate in pitch darkness, giving out the location of enemies. We leave for the Hollywood Police Station, where we interrogate Courtney Sheldon. The first question "6th Marines being targeted" is "Lie", select "Note" from the list. The second question "SS Coolridge robbery" - "Lie", in the list we select "Beckett's confession".

The Gas Man.

Together with a new partner, we go to Steffens House Fire. After talking with the policeman, we approach the fence and walk along it until we come across a shield. From the inside of the door we study the list. Next, we communicate with the victims. Having received the ticket, we examine it and ask questions to Mr. Steffens, the first of which is "Travel competition" - "Truth". Suburban Redevelopment's second question is "Doubt". We use the phone marked on the mini-map. We get to Sawyer House Fire. We come closer to the burnt house and we speak with the medical examiner. We examine the corpses and head to the fence, not far from which lies the blue water regulator. After the video, we rush in pursuit of the unknown. Having caught him, we seize a cigarette and arrest him. We go to Gulliver's Travel Agency. We enter the building, speak with the agent and select the third and eighth lines from the top in the list. The first question of "Suburban Redevelopment" is "Truth". The second question of the "Promotional travel contest" is "Doubt". The next location is Suburban Redevelopment. And from there we immediately go to Fire Station No.32. After the video, we arrange the regulators in the right order. We move blue higher, put yellow between blue and green, and the last brownish one in the only free area. We start by pulling the red lever. Next we get to InstaHeat Factory. Entering the building, turn left and, having reached the office, we communicate with a specialist. Then we will interrogate him a little. The first question "InstaHeat Model 70" is "Doubt". The second question is "Heater service history" - "Lie", select "Heater serviced by Ryan" in the list. We consider the received list and use the phone. We are talking to Mr. Rasic, after which we follow him. We get the leaflet from the third locker on the left. We also examine the seventh and second from the right, having carefully studied their contents. We go outside and after the video we get to Clemens' Worksite. We grab an electrician and start interrogating. The first question in Knowledge of Varley is Doubt. The second question "Employment with InstaHeat" is "Doubt". The third question "Knowledge of Ryan" - "Lie", in the list we select "Clemens' anarchist pamphlet". We go to Varley's Worksite. We rush in pursuit of the suspect. To catch it, it is enough to hold the sight until the circle is filled. The next location is Ryan's Worksite. We catch another suspect, chasing a car. Let's ram him as much as we can. We return to Wilshire Police Station. We follow the partner to Matthew Ryan. The first question "Anarchist literature" - "Lie", in the list we select "Ryan's anarchist pamphlet". The second question "InstaHeat Model 70" - "Lie", in the list we select "Ivan Rasic's statement". The third question of "Suburban Redevelopment" is "Doubt". The fourth question "Attempted murder charge" is "Doubt". When finished, select "Leave Interrogation". Next up is Reginald Varley. The first question "Work at Sawyer residence" - "Lie", select "Heater serviced by Varley" in the list. The second question "Suburban Redevelopment" - "Lie", in the list we select "Walter Clemens' statement". The third question "InstaHeat Model 70" - "Lie", select "Mosquito coils" in the list. At the end, select "Leave Interrogation". Again we go to Ryan'u and select "Charge Suspect".

The Walk in Elysian Fields.

We get to the crime scene. We go to the house and follow the medical examiner. We examine the burnt bodies in the room, a photograph. We go outside and after the video, we turn around and head to the backyard. On the way, we examine another piece of evidence - a shield. Next, we run to the neighboring house, marked with a white dot on the mini-map. There is a tree near this point. Nearby we study traces and a cigarette butt, on the filter of which there is an inscription. We ask the owner standing in front of the house. The first question in the Morelli fire withness report is Doubt. The second question "Suspicious activity" is "Doubt". The third question "Planned demolitions" is "Doubt". The fourth question of the "Promotional travel contest" is "Truth". The partner shows the found origami. After a detailed examination of it, as well as having studied the leaflet brought by a neighbor, we use the phone and go to Rancho Escondido. Arriving at the place, we deal with a couple of rebels. Then we approach the right corner of the burnt house and examine the wall a little to the left of the corner. The next location is Elysian Fields. Entering the building, we go straight to the second floor to Mr. Monroe. The first question "Elysian linked to arsons" is "Doubt". The second question of the "Promotional travel contest" is "Lie", select "Elysian Fields flyers" from the list. The third question "Local land acquisitions" - "Doubt". The fourth question "Rancho Escondido fire" - "Lie", in the list we select "Poor cement quality". We examine a sheet with a list of names on the table at the secretary. We are interested in the third line from the top. Before leaving, let's look into the room on the right and use the phone. After the video, we get to Chapman's Apartment. Let's take a look in the trunk of the car. We study the yellow box along with the contents, cartridges and a leaflet. Then the owner of the car, who is also a criminal, notices us, and we give chase. We ram the train from all sides and as hard as possible. When it stops, the criminal will try to kill us, so we must do it right after he leaves the transport.

House of Sticks.

In the role of a new hero, we study the received document. We get a folder from the file cabinet. On blue paper, indicate the left projection. The first question "Disputed claim payout" is "Doubt". The second question "Connection to Buchwalter" is "Doubt". The third question "Motive for dispute" is "Truth". After finishing the conversation, we follow the girl in the pink blouse. We get into the car and get to our destination. We enter the booth, where we study various documents on the tables. On the street we beat a man in a white shirt and go to the Demolished House. We pass through the flag and near the unfinished building we examine the broken boards. Restoring them, we get the inscription. We run away along the trenches from the angry man, whom we beat up recently. We use the telephone booth marked on the mini-map. The next location is Keystone Film Studios. After talking with the guard, we penetrate the territory and jump over the gate on the right. We study the check lying on the boards. Also on the boards near the fence is a piece of paper with an inscription. We go back and move forward, jumping over the central gate. We enter the building on the left and inspect the empty film case lying on the table. We open the suitcase. Adjusting levers. The top one should point north, the middle one should point northwest, and the last one should just switch. After watching the movie, we return to the car. We use the phone in the security booth. After the video, we get to Elysian Fields Site Two. We penetrate the building and climb to the second floor. We fall into an ambush and hold on to the last. At the last moment, we jump out of the car and run away from the pursuers. We capture the car from the road and go to the marked place. To get rid of the bandits, we use various maneuvers.

A Polite Invitation.

After the video, we get out into the street and get to the marked place. We go up the stairs; turn left, the desired apartment at number 2. After talking with the owner, we look around in the house. We study the folder lying on the table and the document to the left. Next, we break into the bedroom and find the girl on the bed. We speak with Curtis Benson. The first question "Motive for fraud" - "Lie", select "Share certificate" in the list. The second question "Suburban Redevelopment" - "Lie", select "Insurance agreement" in the list. The third question "Buchwalter case settlement" is "Doubt". Let's go to California Fire Life. Entering the building, go straight to the elevator. Having risen to the desired floor, turn right and head to the second office. We study the folder on the table. We poke at the coordinates on the blue sheet next to the image of the house. Then point to the fifth line in the next document. After the video, we enter the building and talk to the guard. We rise to the second floor and turn into the first open door. We follow the man in the green suit. We examine the reference book from the shelf. We turn over and on the second page indicate the eighth line. We head to the map, in which we indicate the coordinates: 034'04'29 and 118'17'58. Enter on the calculator - 1876988 divided by 90000. We get the answer 20. We approach the penultimate shelf next to the side of the window. In the reference book on the second page, we point to the third line from the top. We kill the arriving bad guys. After the video, we enter the room and pick up the receiver of the ringing phone. We get to Leland Monroe's Mansion. We try not to stick out, but at the same time we actively cover our teammates. They like to run ahead, so we do not lag behind and deal with enemies as they appear. After killing everyone on the street, we penetrate the house, where several more guards are waiting for us. We open each door with care and we will be ready to kill unexpectedly appearing enemies. Finally we get to Mr. Monroe and wound him in the leg. We search the office and on the table we find a list with crossed out names. We poke on "Sawyer". We approach the half-open safe, open it and examine all the items.

A Different Kind of War.

We follow all three locations in the notebook. Playing as Cole Phelps, we move for Rusty. On the way, do not forget to look into the locker standing on the corner, to the left of the door. Entering the room, turn right and examine the folder lying on the table. We point to the text, and on the next page we poke on the circled red text. There is a blood-stained ball on the floor nearby. We examine the corpse, on the hand of which we find a lighter. On the desktop, we shade a sheet of paper with a secret map. We try to substitute a blue card and a newspaper under it. After the video, we head to the house opposite and try to knock on the door. Then we break it out and examine the homemade weapon on the right. We go further and in the room we find a lot of origami suspended from the ceiling. We study the photographs on the wall, a couple of origami on the table, as well as a map. We approach the phone and watch the video. We follow the white car on the mini-map. It’s not worth accelerating too much, because it’s raining. We move along the sewers, cracking down on opponents. Problems with killing criminals will not arise if you do not rush, and even more so do not lean out of hiding so often. In one of the rooms we select a flamethrower. Meanwhile, the flow of water increases, and it becomes more and more difficult to move. Having met with friends, we watch the final video.

Let's watch the video. Here's our first case, as a patrol officer. We go to the crime scene with a partner. Arriving, we communicate with the detective and go to the alley. We follow the instructions. Hear the music - the evidence is nearby. I'm going for a partner. He will always stop at suspicious places. We examine the doorknob.

All our actions are recorded in a notebook, so do not hesitate to use it often. The notebook has three categories: people, clues, and locations. If you can't find something, use the hints, but for this you need to spend intuition points.

See the window to the left of the door, showing the shadow of the thing on the opposite roof? There is a revolver. But this is more serious evidence. Climb up the drainpipe to the roof. The pipe is around the corner. We take and inspect the revolver. See under the left side of the drum, opening it, the serial number of the weapon? OK, let's get in the car.

Now open a notepad, go to the location point and mark the gun store there - Gun Store. Arriving at the weapons store, we communicate with the seller. We show him the revolver. We examine the list where the weapon is registered for the owner. Our owner is the right page, the right line is on top. Now we know where he lives. Let's go to him.

We enter the house and inspect the mailboxes we need at number two. We go upstairs and knock on the right door. Let's watch the video. Fight between us and the suspect. We can block blows and attack. So learn the combat system, as there will be many such "fighting games". Having neutralized it, we go to the chest of drawers and leaf through the green notebook. All business number 1 is done, we leave the apartment.

Case #2 --- Armed and Dangerous --- Patrol Department

We listen to the radio. There's been an attack and we need to get to the scene of the crime. We kill criminals on the street. Cars will be good shelters, but do not stay at one for a long time, otherwise they will blow up. As the enemies were killed on the street, we go into the building. Another shootout. We hide behind the columns and shoot at the enemies. Having finished, you can realize that case number 2 is over.

Case #3 --- Warrants Outstanding --- Patrol Department

Now you have to run well. We see the criminal and run after him. While running, you will have to overcome obstacles. We run after the "runner" further until he knocks us down in one of the corners on the roof. Now there will be a fight. I told you to learn the hand-to-hand combat system. We deal with the runner and arrest him. Case number 3 is done.

Case #4 --- Buyer Beware --- Patrol Department

New business. A corpse is lying on the street and "waiting for us." We begin the inspection when the partner approaches. We look into the lower right pocket. Let's look at the check. We find cartridge cases on the edge of the sidewalk, we find a pistol in the garbage container. We write down the serial number of the gun and ask the man in the orange shirt. I'm going to the store. We are talking to a woman. The victim is her boss. Now we have to interrogate her.



The interrogation is over. We go to Eagleson's Gun Store, interrogate the owner. We are going to the Hartfield's Jewelry Store. The seller is trying to escape. We run after him. In the park, it will be possible to point a gun at the suspect so that he would stop - the main thing is to run up close to him and wait until the sight is full, or rather the nearby scale. We arrive at the police station. We are offered a promotion if we interrogate a captured suspect well. Let's start the interrogation:

Case number 4 is done. All interrogation is over and we are promoted. Now we'll be investigating cases in the traffic accident department.

Case #5 --- The Driver's Seat --- Traffic Accident Department

After the meeting and acquaintance with the detectives, we go outside. We're going to the crime scene. Arriving, talk to the policeman, then to the medical expert. Open the trunk of the bloodied car. We take and study the note. We go from the pillar and study the glasses from the wallet. In the wallet we find a photo and a credit card. Glasses engraved. Between the railway tracks on the left we find a bloody piece of pipe. Now you need to interrogate Nate Wilkey. The interrogation will be like this:

The interrogation is over. We are going to the black residence (Black Residence). We knock and enter. Look around the house first. In the bedroom we find a yellow piece of paper, in the closet - a photo and a case for glasses with an engraving. We go to the kitchen, read the recipe and go to the courtyard. We look at the flowers. We stomp along the wall and restore the shield. We go back to the kitchen and read the booklet on the table. We use the telephone in the corridor. We begin the interrogation of Mrs. Black (Mrs. Black):

The interrogation is over. There is nothing more to do here. We go to the Kawang bar (Cavanagh's Bar). We communicate with a man in a green jacket. We enter the bar and talk to the bartender. We learn that Frank Morgan is sitting at the table here. We begin his interrogation:

The interrogation is over. We're going to Morgan's apartments ( Morgan's Apartment ). We enter and look at the mailboxes. We find the right apartment. We start the pursuit of Adrian, which can be completed very quickly. Case #1 in the traffic accident department is done.

Case #6 --- A Marriage Made In Heaven --- Traffic Accident Department

We leave and go to the crime scene. Arriving, we examine the corpse. In the lower right pocket we find a document, in the lower left - a wallet with a credit card. We study them and follow the bloody trail to its beginning. We see a track from the wheels and a bloody stain. We go into the alley and inspect the bucket. We find a bloody knife on which there is an engraving. We interrogate a woman in a lilac cloak:

We finish the interrogation and go to the bar. We ask the bartender:

The interrogation is over. We go to the phone and use it. We are going to the Shelton Residence. Let's watch the video. We start chasing him. Tarante and deal as much damage as possible. When he stops, we arrest him. Now we're going to Pattinson's residence. We go into the house and begin the interrogation:

The interrogation is over. We use the phone and go to the central morgue (Central Morgue). We go in and in the room on the right we speak with a medical expert. We drive back to the Pattinoson residence. Sabo kills Mrs. Pattinson. We start chasing him. We kill Leroy. Case number 2 is done. You can also catch him. To do this, it is enough to keep it on sight for a while during the chase. The road is the best for this. You can also go to a bar after the mortuary. The bartender will tell you more about Leroy.

Case #7 --- The Fallen Idol --- Traffic Accident Department

We're going to the scene of the accident. We listen to what the policeman says, then we go down to the crashed car. Having examined everything inside, we go to the trunk. New evidence - torn underwear and bag. From it we take out the letter beforehand, having searched the bag, and we study it. We speak with an expert and get the item. We examine it and go back to interrogate Mrs. McAfee (Mrs. McAfee):

The interrogation is over. Now we need to come to the Central Receiving Hospital. We go through the doors to the nurse. We talk to her. She replied that the doctor was behind us. Turn around and talk to the doctor. We go to the ward to interrogate Jessica Hamilton:

The interrogation is over. Let's watch the video. We are chasing the car. Look at the mini-map where the car is located. If the car is flashing, then you are eating right. The car stopped at a cafe. Watching Mrs. McAfee. When they saw that she went to the phone, we ran like a bullet to a cafe and sat down at a table to eavesdrop on the conversation. McAfee ends the call and leaves, but we don't need her right now. We mark a point in the notebook and go to Bishop's Apartment. We go into the building and take the elevator. Eliminate the unknown in close combat. Let's watch the video. We must now examine the red statue between the doors. We enter the room with the open door and study the check. We go to another room to study the photo, and examine the object to the right. Next to Mrs. Bishop we examine the photo. We go out onto the balcony, look around and interrogate Mrs. Bishop:

We leave here just as we came. On the street we go into a telephone booth and use it. We take a car and drive to the Silver Screen Props. We leave the hotel the same way we came. We go into the building and inspect the closet. We examine the glass. We turned around and examined the mirror. Let's get out of here. Once outside, we go left to a dead end, or rather to a table with skulls. We examine the black skull and go to break the wall on the left. We break further the door and study the camera. Consider film cases. We open the one on the chest of drawers - it is empty. We leave here as we came. We go to the partner and begin the interrogation:


The interrogation is over and we watch the video. We need to break away from the pursuers. Ram if you get close. Sharp turns and fast speed - that's what will help here. After breaking away, we go to the ‘Jungle Drums’ Set. (I can't move the title). We see Bishop and start chasing him. You need to run carefully, because you can fall. Having driven the runner into a corner, we begin to defend him and move forward ... over the corpses. Going down, we shoot at the barrels, so that most of the attackers go to the next world. We shoot the rest until the police arrive. Let's watch the video. Case #3 is done and we get a promotion.

Case #8 --- The Red Lipstick Murder --- Homicide


New department, new partner and new cases. We're going to the crime scene. We speak with the police, then with the medical expert. We examine the corpse of the girl, namely: the head, hands, inscriptions on the stomach. We speak with the expert again. We study the bag on the right. The inscription on the lipstick is interesting. We see a white footprint from the boot. We go to the bench and take the mini-globe. We are solving a difficult puzzle. This puzzle turned out to be engraved with a lighter. All now we need to go to the Bamba Club (The Bamba Club). Let's go and watch the video. We go to the left and to the end. We begin the interrogation of McCol:

We finish the interrogation and use the phone in the club. Now we have to get to the Henry Residence. We knock on the door. No answer, but our partner found broken glass. We examine the broken window. We read the note on the refrigerator. In another room we find a shoe. We examine the sole. We go to another room. We study the box with the initials, photo. We go outside and jump over the fence. The car arrived, and in it was a woman. We speak with her and go to the apartments of Jacob Henry Jacob Henry's Apartment. Let's go and watch the video. We examine the suitcase with shoes on the bed. We take a pencil and an empty sheet. We paint over it and read the inscription. Let's start the interrogation:

Now we fight and arrest the suspect. We use the phone in the kitchen. We go to the central police station. Henry's interrogation continues:


Now we need to go to Mendez's apartment ( Mendez's Apartment ). We go in and inspect the mailboxes - the one we need at number sixteen. We go to the fourth floor. We go to the right apartment. We examine the mirror and the gun on the chest of drawers. On the bed we find traces from the boot. There is a box in the closet containing engraved lipstick and a wand. Let's watch the video. We run after the criminal, then we catch up with him with a partner in a car. Just get as close as you can to the left side of the car. The partner will shoot the wheels of the car. Case #1 has been investigated.

Case #9 --- The Golden Butterfly --- Homicide

We're going to the crime scene. We are popular as hell. We go to Gonzalez. We examine the head of the dead, neck, arms and chest. We examine the bag near the tree, in it is an object with an inscription. We look at traces. We are going to Moller Residence. The door will be opened by the daughter of the murdered woman. We go into the bedroom and examine the shoes by the window, the boxes by the chest of drawers. We inform Michelle that her mother is dead. Let's start the interrogation:

All interrogation is over. Here comes Michelle's father - Hugo (Hugo). We begin to interrogate him:

We leave the house. We go to the woman opposite, we speak with her. We see that Hugo is trying to escape. We run after them and grab him. We examine the red barrel and the sole of the shoe. We use the phone. We're going to the morgue. We speak honey to an expert and examine the evidence. We take the last piece and sum it up in the photo just below the neck. We examine the corpse. Examining the footprints. We point to the heel of the left footprint. We use the phone in the office. Now we have to go to Belmont High School. Let's watch the video. We run after the suspect and grab him as soon as we get close. We look at the evidence. Let's watch the video. Inspect the trunk of the car, things are covered in blood inside. We find and use the phone. We're going to the police station. We go again to interrogate Hugo:

We leave and communicate with the captain. We go to the next room, where we will interrogate Eli Rooney:


Everything, now at the end we select the choice of the suspect ( Charge suspect ). Case No. 2 is being investigated.

Case #10 --- The Silk Stocking Murder --- Homicide

New business. We're going to the crime scene. We examine the corpse from all sides. Let's watch the video. We study the footprints on the ground and the stocking near the tree. We follow the tracks and come across a hat with an inscription, we go further to the trash can. We search it and find a shoe. We look at the pipe and see the key, take it. We find more evidence - a sheet with a code. We climb for spots on the roof. We take the envelope from the cage and study it. We exit and jump. We find makeup. We go further and climb up the pipe. Evidence - a ring on a rope. A little higher will be a brush. We find more evidence - a bag with half a check. The first half of the check was found the check was found here, and the second half of the girl. We study the check. We take a car and drive to Antonia's Residence. We enter the house and report the murder. We go upstairs to find evidence. We enter a room with a broken window. We examine the suitcase, envelope and photo in the chest of drawers. Now we have to interrogate Mrs. Lapenti:

We finish here and go to the Maldonado Residence. Arriving, we study the boxes we need at number three hundred and four. We go to the third floor and tie up the attackers. We are looking at the apartment. We study the shirt by the refrigerator, a box with bottles in the corner and a note. So now we begin to interrogate neighbors from numbers three hundred one, three hundred two and three hundred five. We take a car and go to the El Dorado Bar, but we are called to come to the station. We enter and go to the basement. We speak with the captain. We watch the video and study the evidence. Let's go interrogate Angel Maldonado:

We're going to the El Dorado bar. We speak with the bartender. He gives an envelope - we study it. Now we interrogate the bartender himself:

We leave the bar and go to the Just Picked building. We go in and start interviewing the seller Clem Feeney:

See the green door? We break it. We examine the box with wine. Open the table with the lamp and take the box. We open it. If it is difficult to use notepad, the hint section. Now we solve a simple puzzle. Let's look at the figures. Next, examine the bloody knife on the table. Clem realized that he was in trouble and therefore he was trying to escape. Let's chase after him. We do the same as in the Murder with Red Lipstick case - the partner must shoot through the wheels of the car. Case #3 has been investigated.

Case #11 --- The White Shoe Slaying --- Homicide

We're going to the crime scene. We speak with the police and medical expert. We examine the corpse. We see next to the corpse traces and traces from the wheels of cars. We go to the phone. We begin the interrogation of Mrs. Barton:

Now we go to the laundry (Superior Laundry Services). We go in, talk to a man and get a book. In the book on the first page, mark the ninth line from the top. We leave forty-three Emerald Street (43 Emerald Street). We enter the house. On the table with chess we examine the boxes. Now we use the phone, then we examine the photo in the bedroom and the matchbox on the chest of drawers. In the back room we examine boots and a wet jacket. We leave through the back room and to the right. We reach the boat and study the rope. We begin the interrogation of Lars Taraldsen:

Question: Possible suspects (You are a possible suspect, you know?) Answer: Lie, evidence rope (Bow rope)
Question: Alibi for Lars Taraldsen (Vashealibi) Answer: Doubt
Question: Victim's state of mind (What do you know about the victim's state of mind?) Answer: Doubt
Question: Last contact with victim (When was the last contact with the victim?) Answer: Lie, evidence wet jacket ( Wet jacket)

Now we take a car and go to the Baron's Bar. We enter, we speak, and then we interrogate the bartender:

We follow the man in the red T-shirt and give chase. The partner must shoot through the tires. How Bates was caught (Bates), we begin to interrogate him:

We use the phone and take the car. We drive a little and drive to the Yellow Cab Trace (Taxi Park). We catch the taxi driver and interrogate him. We're going to the police station. We go to the interrogation room and interrogate James Jessop ( James Jessop):

We take a car and go to the bus depot (Bus Depot). Arriving, we ask the dispatcher the name of the bus driver. Studying the route map. We are going to the Hobo Camp. We force the bus to stop with the flasher. Now in the camp we are fighting with vagrants. We enter the room. We study the bloodied rope, the purse with the contents. We're going to the station. We begin the interrogation of Stuart Ackerman:


After interrogation, we complete case No. 4 in the homicide department.

Case #12 --- The Studio Secretary Murder. (Murder of the studio secretary) --- Homicide

We take cars and go to a pawnshop (Pawnbroker). We speak to the seller and take the rings that we study. Now we are going to the railway station (Railyard). We follow the crime scene and study the victim. We examine the bag lying nearby - inside is a business card with a letter and boxes with an inscription and a list. We speak with the workers and get lipstick. Let's start the interrogation:

We use the phone. We take a car and go to the Mensch's Bar. We speak with the bartender and begin to interrogate the person at the table:

We finish here and go to Levine's Liquor Store. We speak with the bartender and follow him. Now we examine the photo with the book on the mattress and the figurine, and begin the interrogation of the bartender:

We're going back to the Mensha bar. Interrogating McCaffrey:

Now let's go to the station. Meet the captain. Let's watch the video. We use the phone and take the car to the bowling center (Rawling's Bowling Alley). We communicate with the cashier, go to the right and start running after the suspect. We stop it. We must now arrive at McCaffrey's Apartment. We go to the sixth apartment. We knock - nothing, then we break the door. We study half of the letter, a tool with inscriptions and a bloody shirt. The maid came - we speak with her and go to the roof. Let's start chasing McCaffrey. We catch and watch the video. Time to interrogate McCaffrey and James Tiernan. We start from the second. We go to the interrogation room of Tiernan and begin to interrogate:

So far, everything is with Tiernan, now we go to interrogate McCaffrey:

We go to Tiernan again to begin interrogation:

We use the phone and go to McCaffrey:


At the end, a suspect is to be chosen. Charge suspect ). Case #5 has been investigated.

Case #13 --- The Quarter Moon Murders. (Murder in the Lunar Quarter) --- Homicide

Last case in homicide. In fact, the case is a cat and mouse game, where we act as a cat video, and at the end how it turns out. Well, okay about that. We watch the video and at the crime scene we study a book with a piece of paper. We study them and go to Pershing Square. See the fountain? Climb onto it and study the evidence. We take a car and drive to the northeast - to the Hall of Record. We enter the building and climb up. Now we go to the second passage and through the first room we climb the stairs to the chandelier. We carefully reach and study the chandelier. We examine the watch with the message. We jump to a safe place.

Now we are going to the library (LA Public Library), which is in the southwest. We climb onto the roof through pipes and scaffolding. We find a medallion and evidence. We study and go to Westlake Tar Pits. We go to the beach and change clothes. We begin to study the sunken platform. We find a shoe with a message near the bushes.

The next place is the LA Country Art Museum in the north. We go to the center of the park, into the labyrinth. We go like this: left, right, left. We find a ring with a message. We study the evidence. We are going to the scenery of the movie "Intolerance Set". We go in and go straight to the end. We climb up the stairs. We carefully walk along the wooden structure. We jump to the next roof. We get down and study the ring and the message on the chair. We run without stopping, because everything is collapsing. Having run out into the street, we go to the church (Christ Crown of Thorns). Let's watch the video. We run after the target into the tunnels. Now we must finish off the maniac, the main thing is not to stand still. After killing the killer, we complete case number 6 and begin to solve cases in the vice department.

Case No. 14 --- The Black Caesar (Black Caesar) --- Department of morals

We're going to the crime scene. We rise upward, then to the right to the apartment. We speak with an expert, examine a wallet, a glass. We find on the table a combination and a sheet of notes. We begin to examine the corpse, we find a wallet with a piece of paper and a credit card, we examine the second corpse. In the corner we find morphine. In the kitchen in a glass we again find morphine. We go outside and go to the popcorn shop. We run after the seller, we catch him and inspect the shop. We break open the box and find morphine. In the suitcase we find another combination and a ticket. We begin the interrogation of Fleetwood Morgan:

We find a phone on the street and use it. We go to the Jones' Booking Agency. We go in and go to apartment two hundred and thirty-eight. We enter and begin to examine the apartment, namely its radio. You need to open the cache, and for this the radio has the left indicator at the maximum, the second at FM and the third at 1100. We fight off the attackers and explore the cache. We find morphine in a tube, money, a piece of paper and the contents in a bag, we study the sticker. We begin the interrogation of Jermaine Jones:

We use the phone and go to number operations (Numbers Operation). We enter through the back door and rise. Let's start playing the slot machine. We need to get the combination cherry-bell-win. When something falls out of this, fix it. When everything is done correctly, explore the cache. We find a piece of paper, morphine and a sticker. They are trying to hide from us - we run after the fleeing one. We catch and examine the cane. Let's start asking:

We are going to the transportation of Ramez (Ramez Removals). We start to catch up with the truck. It is necessary that the partner spread on the left side of the wheel. We catch and enter the warehouse. We examine the magazine on the table. The lines of interest to us are the second and fifth from the top, the fourth and first from the bottom. We go to the ladder and climb it. We approach the control panel and remove the box that prevents you from going into the freezer. I'm going to the freezer. See the object in the center? We shoot at him. It's morphine. Let's watch the video. We run after the fleeing and kill him. We are going to the Polar Bear Ice Company. We enter and run for Lenny (Lenny). Along the way there will be obstacles in the form of guards. So we go, slowly hiding behind shelters. We find and kill Lenny at the same time we study the box. Case #1 solved.

Case #15 --- The Set Up --- Vice Department

Let's watch the video. We break out the door and study the cabinet on the left. Find a note and move on. We talk to people, use the phone and go to the El Mar Hotel. We go in and talk to the man behind the counter. In the resulting magazine on the second page we find the fourth line from the top. Winston Churchill (Winston Church) - that's what's on this line. Okay, let's go to room two hundred and seven, which is on the second floor. We study the telegram in the trash can, sweets on the chest of drawers and a ticket. In the newspaper we find a circled frame. Calculations lie next to the bed. We have finished everything here, we are going to where Edwards is located (Candy Edwards Address). We speak with the woman behind the counter. We go upstairs to the first room on the left. We neutralize and study the man. We find a knife and a book with names. We examine a ticket with a postcard on the chest of drawers. We begin the interrogation of Mrs. Edwards (Mrs. Edwards):


Watch the video, sit down on the bench and start spying on Mrs. Edwards. Keep her in sight, otherwise the task will fail. We enter the bookmaker's office and go to the red lamp. Nearby lies a sheet, we hatch it and read it. We go to the pharmacy auditor (Examiner Drugstore). We enter and take a business card on the radio, use the phone. We're going to Ray's Bookmakers. We follow Mrs. Edward, who is in a yellow taxi. They kill her at the depot. We examine the gun and the bag with the ticket. We are going to the Egyptian theater (Egyptian Theatre). We walk through the theater, guided by the sound. You need to kill three intruders: two on the stage and one on the balcony. We complete case number 2.

Case #16 --- Manifest Destiny --- Morality Department


We're going to the crime scene. We enter the building, at the same time we communicate with the last partner. We study both corpses. We find morphine, examine a musical instrument. Lots of items. To open the cache, we examine them from left to right. We find a token and a syringe, examine them and move on. We examine the box with cigars and weapons with inscriptions. We go back to interrogate the administrator:

We are going to the blue hotel (The Blue Room). We watch the video and start interrogating Elsa Lichtmann:

Our task is to wait until night. As it comes, we begin spying on Elsa. When you're done, watch the video. In the restaurant, we follow the waiter and begin the interrogation:

We watch the video and arrive at the site. We speak with the detective. In the list on the second page, we indicate the highlighted lines, after which we go to the shooting site to (Bus Shooting). There is a saying: normal heroes always go around. We will do exactly the same. We run to the left, climb the stairs and kill the enemy, then examine him. We find a book and inspect the machine gun. Let's watch the video. We begin to interrogate the bus driver:

We use the phone and go to Kelso's Apartment. We begin the interrogation of Jack Kelso (Jack Kelso):

So now we're going to Robert's Diner. We need to catch up with armed criminals. We do a standard operation - the partner must shoot the wheels on the left. As the car stop, finish off the rest. We examine the corpse and find a notebook with a list. We are going to the Grauman's Chinese Theatre. We repeat the previous operation. As you kill, we go to the post office of Hollywood (Hollywood Post Office). We move carefully, killing all the bad ones. We find another living person. We listen to him and select a card. Now we run to the filing cabinet. We examine the corpse of a man and find a note. Let's go places for dating (Meeting Place). Slowly advance, shooting all enemies. As soon as you finish here, we go to the station. We begin to interrogate Courtney Sheldon:

We play as Jack Kelso. We study the document and take out the folder from the file cabinet. See the blue paper? We indicate the left projection on it. We begin the interrogation of Elsa Lichtman:


We follow the girl and watch the video. We're going to the Champs Elysees. We enter the booth and study the documents, after which we beat the master to find out some details. We go to the demolished house (Demolished House). We go through the flags and find broken boards. We connect them correctly to get a hint. That man whom we beat seems to have recovered - we run from him through the trenches.

We use the phone and drive to Keystone Film Studios. We speak with the guard, we pass into the territory and jump through the gate. Near the fences there are inscriptions - we study them. We return and jump over the central gate, after which we enter the building on the left. We find the case and open the phone. The levers need to be adjusted. The upper one is to the north, the middle one is to the northwest, the southern one is a simple switch. We watch a movie and use the phone. We are going to the Champs Elysees, in particular to the second part (Elysian Fields Site Two). We penetrate the building. We go to the second floor. Ambush ... we fight off all enemies and try to hide from all enemies. We go to the marked place and watch the video. Case #3 submitted.

Case #20 --- A Polite Invitation --- Arson Squad

Let's watch the video. We are at the clinic. We leave it and go to the apartment to Curtis Benson (Curtis Benson). We rise along the stairs and to the left, to the apartment at number two. We speak with the owner, read the document and examine the folder. We enter the bedroom and find a girl about twelve years old. We begin the interrogation of Curtis Benson (Curtis Benson):

We're going California Fire Life (didn't understand how to translate). We enter, rise to the desired floor and enter our office. We examine the folder, poke at the coordinates on the sheet and the fifth line in the other. We watch the video and enter the building. We speak with the guard. We go to the second floor and go to the first open door. We follow the man. We examine the reference book from the shelf, open the second page and indicate the eighth line. We approach the map and indicate the coordinates:

Latitude: 034"04"29, Longitude: 118"17"58

Now we take a calculator and enter 1876988: 90000 = 20

We approach the shelves by the window and take out the reference book. On the second page, the third line from the top is what we need. We kill the arrived enemies. We watch the video and use the phone. We are going to the Leland Monroe's Mansion. Now we have to fight to break through to the owner of the mansion. Try to kill everyone so that there are no "gifts from behind". Get to Leland and shoot in the leg. We begin to examine all the evidence. In the list, point to Sawyer (I don’t know how to translate) and examine the safe. Case #4 has been investigated.

Case #21 --- A Different Kind of War --- Arson Division

This is the last case, so complete all the side tasks that are left. In this case, we will play both Cole Phelps and Jack Keslo.

We play as Jack Kelso. We go to three locations and interrogate targets.

Now we're playing Cole Phelps. We need to inspect the crime scene. I'm going for a partner. On the way, inspect the cabinet in the corner, to the left of the door. We enter the room and study the folder on the table. Click on the text and turn the page. We look at the specified text. We examine the corpse and the ball. We find a lighter. Draw a sheet of paper with a hidden card on the table. We combine the sheet with the map and the newspaper.

We play Jack Kelso. Watch the video and knock on the door. They do not answer - we break the door and examine the weapon. We go further and find a lot of origami figures at the same time and a map. We use the phone and watch the video.

We play Cole Phelps. You need to follow Jack's car and "beat off" police cars from it.

We play Jack. We begin to move through the tunnels. We go slowly, killing everyone, otherwise they will shoot us. During the flooding of the pool, you need to move to the upper right exit, to the stairs. To do this, at the beginning you need to go to the first iron fortification, located in the middle of the path (at the same time shooting one shooter), get over it, and only then move as close to the coast as possible, reaching the rescue ladder. We hardly reach our friends and look ...

We are watching the final, but tragic video.

Be sure to watch the credits of the game until the very end, because after them you will find another video.


Congratulations. You completed the game.

Welcome to the vice department. This department deals with all cases related to drugs, prostitution, rape and other violations of morality. Your new partner will be Roy Earl, the pink-suited dandy you've worked with before. The head of the department is unlikely to seem like a pleasant type to you. Soon you will receive your first task: two dead blacks were found in the apartment, the cause of death is an overdose of morphine from army stocks. Together with a new partner, go to the apartment of the dead drug addicts.

Upon arrival, go up the stairs, go to the end of the corridor and go through the last door. There are two corpses on the floor, both died a couple of days ago. The first is Cornel Tyree, who plays the French horn (wind instrument).

The second is Tyrone Lamont, a petty drug dealer.

The morphine they overdosed on was stolen from army warehouses. Surprisingly, a new partner will tell you about all this.

If you want the passage of the game L.A. Noire was successful, it is necessary to find as many clues as possible:

- first of all, look under your feet, on the carpet, near the chair with the corpse, there is a wallet. In it you will find a driver's license in the name of Tyrone Anthony Lamont, as well as a spine with numbers from an illegal lottery.

- next to the wallet is a glass of popcorn, examine it carefully. On the reverse side there are traces of glue;

- Examine the corpse of the second Negro lying on the floor. In the breast pocket you will find a wallet containing a driver's license in the name of Cornel Eustace Tyree, as well as a very interesting note: "J. J always listens to 275 FM.” Surprisingly, this information will be very useful to you in the further passage of the game L.A. noire;
- on the bedside table you will find a sheet with strange scribbles. Cherries, a bell and the word "Win" will be depicted there. I don't think slot machine lovers need to be told what these symbols are;

- go to the kitchen, on the table you will find a special order from the Black Caesar cafe - a glass with a dose of morphine attached to the bottom. Now it is clear how the guys bought drugs.

Now that the collection of evidence is over, you can go to the next point in the passage of the game L.A. Noire - Cafe "Black Caesar", which is located on the opposite side of the road, slightly to the right. As soon as you approach the seller, get ready for a good chase: like all African Americans, the guy runs well. But the chase will not end, you will find yourself on a large roof, where not only your suspect will be, but also another black man. After a good fight, both blacks will be on the ground, and you and the suspect will return to the cafe.

While Fleetwood Morgan - that's the name of our black sprinter, will be under the supervision of your partner, it's worth a good search of his cafe. Here you can find the following items:

- there is a case with a pipe on the floor. In it, in addition to the instrument itself, you will find a mute - a pear-shaped blank, inside which there are coupons for an illegal lottery. The case also contains a Blue Room pass issued by one Jermaine Jones;

- in a large cardboard box you will find coffee cups and next to them - morphine for sale - a bonus for "special" customers.

Now is the time to interrogate the African American.

Interrogation of Fleetwood Mogran

Morphine overdose victimsLie
The Negro claims that he did not sell drugs. This is a lie, show proof of a morphine popcorn glass or morphine for sale. Now you will recognize the name of the supplier - Armstrong Edwards, who is only six of Jermaine Jones.

Lottery slips found (Number slips recovered)Doubt
According to the detainee, the lottery is a way for blacks to pay white people. But this is not the whole truth, so doubt the words of the Negro. Someone Merlon takes the money.

Now, when the detainee goes to the department, you can continue the passage of the game L.A. Noire, but this requires more information. Head to the phone booth to find out where Jereman Jones's place is. This is where we recommend you go.

When you arrive at the agency, go up the stairs and find out Jeremen's office number (238), finding a room inside the building is not difficult. While your partner will follow the owner of the establishment, search the room. You are only interested in 1 thing - a large radio at the end of the room. It has three controls: volume (set to maximum), Am-Fm switch (you must select FM) and frequency (must be set in accordance with the note found in the apartment of drug addicts - 275 Fm). Do this and gain access to Jereman Jones' stash. The chef's henchmen will not be too happy with this course of action and will pounce on you - be prepared for good boxing.

When the thugs finally take their rightful place: lying on the floor, you can carefully examine the contents of the cache:

- a sticker on the lid "Rames Movers", perhaps this is the company that supplies goods to drug dealers;

- a pack of 50 dollar bills;
- game ticket;
- syringe - a tube of morphine.

Now it's time to interrogate the owner of the cache.

Interrogation of Jereman Jones

Army stock morphine (Army Surplus morphine)Doubt
Jones says he doesn't know anything about morphine. Very doubtful, given the contents of the stash, it's best to express doubt. After that, you will find out that morphine is supplied by Lenny Finkelstein.

Involvement of ‘Ottie’Lie
Jones also knows nothing about the lottery. This is a lie, in order to refute it, select the “Distributor identified” evidence in the notebook: it contains the testimony of the detainee Morgan. Now you will learn that the lottery is organized by a certain Merlon Otto for Lenny Finkelstein.

Link to Ramez RemovalsDoubt
The whole connection between Jones and the Rames movers is that he bought a receiver from them. Sounds very doubtful. In fact, Rames is a very close friend of Lenny Finkelstein.

Now that Jones has gone to jail, it is necessary to find out the address of the Rames Movers. To do this, use a phone nearby. Passage of the game L.A. Noire gives you the opportunity to choose where to go: either to the gaming den or to the movers' office.

The gaming den will be in another nondescript building. The owner will not be too happy to see you, but will sit quietly while the main character searches the room. There is a slot machine in the illuminated part of the room. To use it, you need to remember the "Strange Doodles" found in the apartment of dead drug addicts. Let me remind you that they depicted cherries, bells and "Win". The puzzle order is:

- Go to the machine;
- Pull the handle until the symbol you need appears in one of the cells, most likely it will be cherries in the first cell. When it does, press "Hold" under that cell;
- Pull the handle again until you “catch” the desired character in another cell and again press “Hold” under the cell;
- When all three cells have the correct symbols, the machine will open and you will have access to the safe.

Inside the machine you can find the following items:

- tubes of morphine;
- lottery stubs;
- Sticker "Movers of Rames".

After inspecting the safe, be prepared to have a good run: Merlon Otti, the owner of the gaming den, will try to “make legs”. Then the main character will return him to his place, after which he will examine his antique cane.

Inside the cane is an IOU by José Rames.

Interrogation of Merlon Otti

Army stock morphine (Army surplus morphine)Lie
Mr. Otti claims he does not sell drugs. This is a lie, to prove it, use the "Exit to Finkenstein" evidence. After that, you can find out that the drugs are supplied by Jose Rames.

Jose Ramez IOU note from RamezTruth
José owes Otti a lot. This is true. Rames imagined himself a big shot and got money in debt.

Now the passage of the game L.A. Noire will lead you to the last remaining place - the Rames Movers office. After arriving at the warehouses, an unpleasant disappointment awaits you: Rames has just left in a truck, you need to catch up with him. This time, the chase will be more difficult, as the guy will throw furniture at you from the luggage compartment of the truck. You also need to get as close as possible, dodging chairs, tables, etc. Finally, the car will be installed, Jose will return to his warehouse under the supervision of patrolmen, and the main character will have to search the warehouse with furniture. Before you start wandering through the labyrinth of cabinets and mezzanines, you should take a break and read the newspaper lying on the table. After that, on the next table, open the order log and look for duplicate suppliers. Only one will be like this - the Polar Bear Company, which sold large quantities of ice to Rames.

To detect drugs, you need to get to the overhead crane control panel. To do this, you will have to get to the opposite side of the room along the furniture corridor, then climb the stairs to the upper level.

Direct the crane boom to remove the box in front of the cold store door (small building in the left corner of the warehouse). Lower the grip and simply lift the box, then move away from the console and move to the place where the box was removed. Now the passage to the refrigerator compartment is not blocking anything, and you can get inside. Passage of the game L.A. Noire will show you an amazing picture: boxes with thousands of morphine ampoules frozen in large blocks of ice. To get to the contents, you need to shoot at the ice several times.

At this time, a truck of the company "Polar Bear" will drive up to the doors of the warehouse. Do you already know what he brought? And José knows too, so he will take to his heels in the depths of his warehouse. In addition, it is not known from where, but a gun will appear in his hands, so you need to be extremely careful not to get hit by bullets. However, the marker on the mini-map will always tell you the location of the enemy. A couple of good shots from cover and the enemy will be on the ground, bleeding and writhing in pain.

Now it's time to start hunting for the "Polar Bear". Get in the car and go straight to their office. Don't expect a warm welcome: the "polar bear" has "teeth" too. A shootout will start in the lobby, you will need to arrest Lenny Finkelstein, but for this you will have to put a lot of enemies. Move along the corridors to the ice storage, and then to the second floor - here you will find Lenny. Unfortunately, between prison and death from your bullets, the bastard will choose the latter. Well, his right. Near the wall you will find 2 huge crates of morphine. This will lead to an excellent article in the newspaper and praise from the authorities.



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