Skyrim: Better Vampires. Skyrim - Friendly Vampires (GuruSR's Friendly Vampires) Skyrim mod improved vampire abilities

Sacrosanct is a global game changer for vampires and vampire lords. Reverse progression (stronger when fed), new abilities, powers, perks, blood adept spells and gameplay changes for these undead monsters.

Peculiarities:
+ Improved vampire talents, spells and abilities.
+ Get stronger by draining victims to death, feeding on unique NPCs, earning ranks.
+ Improved Vampire Lord talents, abilities and perks.
+ Blood adept magic for mortal form.
+ More interesting gameplay for the vampire and vampire lord.
+ Lightweight mod that does not lead to bloated saves.

Curse of Molag Bal:
+ Vampirism is not a blessing. Ancient vampires have great powers and are feared and hated, but they begin their unlife weak and must work to become stronger.
+ The invisible presence of Molag Bal gnaws at every vampire from the inside and is known as "The Beast". This is a primal force that takes over weak vampires and destroys them. You need to stay well fed to avoid critical penalties to health regeneration, etc.

Thirst and nutrition:
Every day you spend as a vampire without feeding increases your bloodlust and weakness. There are 4 stages in total, which you can see in the active magic effects menu.
+ Saturation.
+ Thirst.
+ Withering.
+ Obsession.
At the last stage of thirst, you will be attacked by every NPC that sees you. Any food returns you to the “Saturation” stage, regardless of what stage it was. You can feed on sleeping or charmed victims, drinking them partially or to death. Perks allow you to eat in stealth mode, in combat, and under other conditions.

Capabilities:
+ Dominance - Illusion spells are stronger by<25>% and longer by<25>%.
+ Lunar waters - allows you to breathe underwater and walk on it, but not run.
+ Resistance - 100% resistance to poisons and diseases.
+ Frozen Heart - Vampire is 25% harder to detect.

Fines:
+ Curse of Burglary - When you break into someone's house, you lose 10 units. magic and power reserve per second.
+ Weakness - fire resistance is reduced by 20-50 units. depending on the stage.
+ Photophobia - health, magic and stamina are not restored during the day and are reduced by 25-100 units. depending on the stage.

Abilities depending on the stage of hunger:

Fortitude - When you take lethal damage, you return to your unlife and your bloodlust increases.
At the "Thirst" stage it turns into...
+ Madness - the beast awakens when health is less than 25% in battle, sucking health, magic and stamina and reducing them until you receive blood.

Kiss of Death - Draining a victim (killing with food) permanently increases health, magic and stamina.
At the "Withering" stage it turns into...
+ Beast - it is impossible to eat. You can only drain a mortal victim by killing him. You can't dry up immortals.

Presence - Vampire charisma doubles the chance of intimidation, and purchasing goods costs 5% less.
At the "Obsession" stage it turns into...
+ Taunt of Life - Healing spells and effects no longer restore health. Blood potion has no effect. You do not restore health.

Racial abilities.
+ Altmer - Wine and feasting - Eating temporarily increases magic.
+ Argonian - Shiny scales - Swimming temporarily removes photophobia.
+ Bosmer - Bitter Nectar - The ingredients are more powerful, but their effects are perverted (positive<->negative).
+ Breton - Dolmen Lair - You can feed yourself using the Standing Stone.
+ Dunmer - Alien blood - Nutrition gives the racial vampire talent of the victim. You can have one talent at a time.
+ Imperial - Cult of Shadows - Sanctuaries increase magic and strength, but their effect is perverted.
+ Khajiit - Failure - Enemies nearby will stumble and fall at times.
+ Nord - From ancient soil - Once in battle, touching a corpse revives it.
+ Orc - Refreshing Cruelty - Eating temporarily increases your stamina.
+ Redguard - Lord of the Locust - Once in battle, touching an enemy sends poisonous insects to him.

Blood Adept:
+Draining sleeping victims can reveal the secrets of blood adept magic.
+ The first ability requires one drain. Each secret requires one more victim to be drained.
+ The blood adept's spells belong to the school of Destruction and cause damage to living targets.

Bloody seed - the target is overgrown with thorns that cause constant damage.
Blood Brand - The target takes constant damage, causing it to explode.
Bloody Ankh - lifts a corpse into the air, then explodes it, causing damage in the area.
The Corrupted Sun is a bloody star that follows its target and burns it.

Potions:
+ Potion of hugs - (vampire ashes + flawless ruby) - infects with vampirism. Restores 100 vampire health points.
+ Blood Adept Potion - (vampire ashes + heather heart + fire salt (2) + moon sugar (2)) - speeds up learning the secrets of the blood adept. Restores 100 vampire health points. Requires knowledge of at least one blood adept spell.
+ Thirst potion - (vampire ashes + void salt) - increases thirst, restores 100 vampire health points.
+ Blood potion - (human meat) - nutrition effect. Restores 100 vampire health points. Requires the Court Cook ability.
+ Blood potion (2) - (human heart) - nutrition effect. Restores 100 vampire health points. Requires the Court Cook ability.

Vampire Lord:
Playing as a Vampire Lord has been greatly improved. It no longer restores magic in magical form or stamina in combat form. The new abilities are more thoughtful and don't become useless at high levels. The Vampire Lord can also search, interact with objects, and gain Destruction experience. However, all non-Volkihar creatures will attack you.

Perks:
The number of Vampire Lord abilities has been increased, and new ways to obtain them are also available. Some abilities also affect the vampire's mortal form.

Strength is Strength - Health, Magicka and Stamina are increased by 50 points in Vampire Lord form. The selected attribute will increase by another 100 points.

Wings of Legend - In magical form, wings allow you to glide, greatly reducing the speed of your fall.

Astral Poison - Claw strikes poison enemies, dealing 25 damage. poison damage and absorbing 50 units. magic for 5 seconds.

Nightcloak - In battle, you are surrounded by a flock of bats that feed on living enemies within striking distance, absorbing 5 health points per second from everyone.

Midnight Dragon - You receive 4 normal perk points and a crown in the form of a vampire lord. However, if you have a strong bloodlust, sunlight will kill you instantly.

Echolocation - Power of the Night: Sends a pulse that illuminates all living beings (magic: 15).

Mist Form - Power of the Night: Transform into mist for 15 seconds. You become invisible and invulnerable, but are unable to fight. Restores 25 health, magic and stamina points per second (magic: 50, cooldown: 30 seconds).

Supernatural Reflexes - Power of the Night: Unleash the beast within. Time slows down, movement speed increases by 40%, attack speed by 60%, and hits knock back victims. Lasts 10 seconds (magic: 75, cooldown: 40 seconds).

Shake - Power of the Night: A shockwave that knocks everyone within 25 feet into the air followed by a stun (magic: 75, cooldown: 30 seconds, 2 charges).

Court Cook - Allows you to create a blood potion in a cauldron. From human flesh you will get one potion, from the heart - two. A blood potion brings the Vampire Lord's skills closer to unlocking.

White Wolf - Vampire's Seduction works on targets 30 levels higher, and you can drain people under its effect depending on your thirst. Additionally, draining sleeping or charmed people grants Vampire Lord abilities.

Vampire Telepath - Feeding drains the victim's magicka and stamina, and increases the Domination and Frozen Heart abilities by 200% for 30 seconds.

Grasp of the Beast - You become stronger when hungry: attack damage is increased by 25%, Rending Wind lasts twice as long, and Vampiric Drain deals 50% more damage and has a 15% chance of casting Rending Wind on a humanoid. dealing 5 units magic damage per second for 10 sec.

Blood Bond - Feeding on sleeping targets makes them your allies and even available for marriage.

Amaranth - Vampire's Seduction works on vampires, allowing them to absorb their power. For such a vicious act, you receive a 30% increase in combat and social skills for 5 minutes, and weak vampires will run away in horror for the same period of time.

Fountain of Youth - Killing an enemy with a bite while in combat form fully restores health and 150 magic points.

A Lion Among Lambs - Attacks with a destruction spell reduce the damage dealt to enemies by 10% for 10 seconds. Claw strike damage increases by 10% for each target hit.

Cleaver - Power attacks deal 50% more damage and hit everyone in front of you.

Agility - Allows you to move at unnatural speeds. Movement speed is increased by 10% in mortal and magical forms and by 20% in combat form.

Unearthly Will - Blood Magic, Night Powers, Destruction Spells, and Blood Adept spells cost 25% less in mortal form, and Vampiric Drain is 50% cheaper.

Blood from the Stone - Blood Magic: The destruction spell in the right hand and the spells of the blood adept in mortal form are capable of destroying Daedra and mechanisms.

Lord of Destruction - The destruction spell in the right hand deals 0.5% more damage per level of the school of Destruction.

Blood Storm - Turns a destruction spell into a blood storm. Channel for a barrage of exploding blood orbs that deal 25% more damage.

Bleed - In mortal form, Vampiric Drain deals 50% more damage against a single enemy. Can be read with both hands to have some chance of stunning the enemy.

Hungry Artist - In mortal form, Blood Adept spells cast against humans absorb health equal to 25% of their base damage (deal additional damage and heal the caster for the same amount). Killing a blood adept with spells brings you closer to unlocking the skills of a vampire lord.

A Beautiful Sight - In mortal form, Blood Adept spells cast on humanoids have a 25% chance of tearing apart a victim below 25% health.

Auspex - In sweeping form, your supernatural senses alert you to the presence of enemies within 20 feet, briefly illuminating them through walls. Enemies can only be highlighted once, and those that are too close will not be detected.

Enter to Bow - Blood Adept: Briefly calms people affected by Blood Adept's spells to kill them by instantly decapitating them (magic: 1500).

Lami's Bonfire - Blood Adept: A 50-foot radius firestorm that surrounds the caster for 10 seconds. Enemies receive 75 damage. fire damage per second. Can be used once. To re-use, you need to drink the blood of a sleeping person (magic: 600).

Vampiric Grasp - Blood Magic: Allows you to pull a creature towards you. Absorbs 20 health and stamina points per second if the enemy is nearby (magic: 50 per second).

Summon Gargoyle - Blood Magic: Summons a gargoyle to fight for you for 60 seconds (magic: 50).

Nausea - Blood Magic: Focus allows you to absorb 5 health points per second from nearby living enemies. Continuous exposure increases enemy Agony by 25 points per second. If the agony exceeds the enemy's health, he will be torn apart (magic: 25 per second).

Whirlpool - Blood Magic: A constricting vortex that pulls everyone within 50 feet towards it, stunning them and reducing their magic resistance by 50% for 3 seconds (magic: 150).

“The Best Vampires” is one of the largest modifications on the theme of vampirism in . The main merit of the developers is that they managed to maintain balance and at the same time ensure the highest comfort in playing as vampires. The mod is equipped with flexible settings, thanks to which the player can choose the capabilities and skills of the vampire for himself. The variety of options will make you look at vampires in a new way and will attract the attention of those players who previously did not like to play as vampires.

Features of the mod

So, after installing this modification, the abilities of both the vampire and the lord will develop simultaneously with the player’s level. You can independently configure both the strengths of the vampire and his weak characteristics.

It should be noted that the creators of the mod considered maintaining game balance as a priority goal, while the player remains free and independent. So, for example, only he decides when and whom to attack and drink blood. You can assign hotkeys to all available spells and skills of the undead. By the way, new abilities and talents themselves have been added. Moreover, the creators of the mod also worked on the effects, graphics and sounds of such spells. It is possible to turn other characters into vampires, thus making them your companions.

Life as a vampire

The life of a vampire is greatly influenced by the type of food and the number of unfortunate victims of the player. So, for example, you can reach the apogee of your strength by being sated or, on the contrary, only by being hungry.

For the convenience of the player, a counter is provided for a detailed description of the stage of vampirism. It can be seen and reviewed in the “active effects” category. If the player constantly feeds as a vampire, then over time he will gain the ability to carry out more powerful attacks, his resistance will increase, and other abilities will appear.

The attitude of other inhabitants can be adjusted independently. To do this, the player just needs to choose the state of the vampire - satiety or hunger, in which he will be recognized as a vampire. If desired, recognition by a vampire can be set permanently.

The modification provides for achieving the highest vampire level - “Leader”. The resulting “Velvet Blood” skill gives the player the opportunity to drink blood from other vampires, thereby significantly increasing their skills.

The combat ability “Advantage in Battle” is no less interesting. It lies in the fact that during a combat encounter with an enemy, if the player has a higher level of health, the player can bite the enemy at a certain distance.

Miscellaneous

The mod allows you to store blood for a vampire for later use. It has the ability to transform its victim into the likeness of a vampire. Playing as a vampire in this mod, the player is 100% resistant to poisons and diseases, it is much more difficult to detect (by 10%), being a vampire the player can swim underwater without air for an infinite amount of time. In addition, a vampire, depending on the level reached, can carry an additional 20-100 units of cargo with him.

At the same time as the level increases, the jump height also increases. However, under direct sunlight, this ability does not work. The same principle applies to reducing damage when falling from high places; the ability to evade enemy attacks also increases with each rank.

A little about the vampire's abilities. There is an “Embrace of Terror” ability; to activate it, you need to quietly approach the intended victim and paralyze him with horror for a while. This is quite enough to drink blood from her. The “Mortal Appearance” skill will allow a vampire to transform into an ordinary citizen of Skyrim. And “Vampire Drain” takes away the victim’s health and increases it from the vampire himself.

Installing the mod

Requirements: Skyrim. If the player is going to customize the mod, Dawnguard, SkSE and SkyUI (MCM) are required.

This mod allows the player to feel like a full-fledged vampire, and not an “infected person,” if something like this happened to you. The author provides the player with additional options that help you immerse yourself in the game even more.

When you wake up, you discover that you have become infected and become a vampire? It doesn’t matter, now you won’t feel inferior, a non-existent vampire about whom no one cares. Now the fun begins in the game! With this mod you will get the same faction as the rest of the vampires in the game (modified or unmodified, including the Dawnguard). Now you are one of them and you can do everything they do. Also, you can ask other vampires to go hunting with you! While they are hunting, you can give them the best equipment that they may or may not be able to use (some vampires can be very picky). What can you do with your new colleagues - vampires? Of course, plunder the city! When you get into the city, the guards will see your group (including the player) as a group of vampires attacking the city.

But what will you do with your new found group of vampires? Bag city, of course! Walk into the city and the guards will see your entire group (player included) as a group of vampires attacking the city. This brings a whole new meaning to Skyrim's When Vampires Attack.

Screenshots:

Installation:

  1. Download the plugin from the site.
  2. Unpack the mod using the Winrar program.
  3. ESP file plugin and folder Textures, Meshes(which are in the archive) copy to the folder Skyrim/Data. If the “File Replacement Confirmation” dialog box appears, then click “Yes - for all”.
  4. Connect this esp in Skyrim Launcher.

In this collection I have collected the most, in my opinion, current vampire-themed mods, there are also animations and quests, I’ll tell you about all of this now. I took mods from different sites, some of them were partially modified.

Present:

1 Retexture of vampire armor, royal armor Harkon, Seran and Valerika's armor. The armor is made in amazing quality and, in my opinion, the best retexture of vampire armor. The armor has been renamed, now Black armor is black, red armor is red, white armor is white. All armor can be forged at the forge in the leather section. Now the vampire simple armor does not have the Volkihar clan brooch. A decision was made to remove it, in my opinion, so that the cave vampires knew their place, just as without the mod they also had a clan brooch. The annoying shoulder pads have been removed from the male royal armor, but the brooch remains - the symbol of the real vampire lord of the Volkihar clan.

2 Master Vampire Armor Set. Now in Lord Harkon's room you can find a Solitude chest containing: Armor, gloves, boots, hood and sword.

Armor criterion increases health by 50 units, destruction spells consume 60% less magic. Gloves - magic increased by the same amount of 50 units and damage from one-handed weapons increased by 60%, boots - endurance / strength increased by 50 units, fire resistance 50% EXACTLY WHAT YOU NEED, FOR THE VAMPIRE IS VULNERABLE BY THE SAME UNITS, sword absorbs health, strength and magic in the amount of 30 units, and with a critical hit the soul stone is filled, with the Harkon sword there is simply instant death if the swords are used in pairs. And here, ATTENTION, the hood - placed on the head of a vampire blocks the influence of the sun! Hurray...

3 Fix for vampire and dawnguard quests.

4Enemies perform death animation instantly, and do not perform it in a circle after death, this also applies to dragons.

5 Normal vampire faces. After turning into a vampire of the blood of Molag Bal, the dovahkiin’s face acquires some changes; the face becomes ugly, with this mod the vampire’s face will remain beautiful, as in life, only the eyes will remain vampire.

6 Vampire fangs and eyes. The mod will help you become a real vampire with blood-brown bright eyes, and also change the vampire jaw.

7 Wings of the Vampire Lord. They will become 1.5 times larger.

8Flight of the Vampire Lord. Now you can soar as a vampire lord over Skyrim. All you need to do is press the fast run button and move the mouse in the desired direction. It flies only in a huge room, or in open space.

9 Seductive Serana, Magnificent Valerika and powerful Harkon. Retexture of the Serana family, NOT TO BE CONFUSED WITH THE MOD OF SERANA AND HER FAMILY! In my opinion, the most successful and beautiful retexture of the Serana family, I personally especially like Valerika very much. That’s why I take it with me using the following modification.

10 Valerika Mother of Shadow. Now you can take Valerika, Serana’s mother, as your companion after completing the Family Court mission. The character in the game is voiced and translated into English, but very beautiful. VALERIKA IS AN INDEPENDENT CHARACTER, SO THAT SHE CAN BE TAKEN TOGETHER WITH SERANA, or with another friend. Valerika can turn you into the Vampire Molag Bal like Harkon, alas, the deceased and Serana, if you fooled around with Falion and were cured of vampirism. And also, after exchanging things, Valerika has a volume of the spell Summon Valerika from the school of witchcraft, he eats a drop of magic, and Valerika instantly flies in the form of a bat to the place of the call, no matter where you are.

11 Marriage to Serana. Quite simple and clear. A full description of the mod can be found on the Internet. I'll tell you briefly. Complete the main vampire quest, go to Riften, find out about weddings, buy Mara's amulet, talk to Valerika, she will give you another amulet, talk to Serana and, hmm, get married... Well, that's all, thank you all for reading and downloading. May Auriel's light protect you. And the wrath of the Ancestors against your enemies.

Requirements: Skyrim, Dawnguard respectively, game version 1.9.

- Description -


The mod adds to the game the ability to play as a vampire and a huge number of vampire capabilities, their abilities and new spells. There is its own system of development and improvement of the vampire’s skills and abilities.
New features are being added:
  • Turning NPCs into vampires and curing them of vampirism. Any converted NPC gets the opportunity to become your partner
  • Summoning creatures (from 1 to 3) to help you for a while
  • You can temporarily bring a dead man back to life and force him to fight on your side.
  • 100% resistance to poison and disease
  • Illusion spells are 25% more powerful,
  • Vampire Strength increases his carrying capacity (from 20 to 100 pounds depending on level)
  • As you develop, your evasion of blows, jump height, immunity to falling, etc. increase.
  • A vampire's vision expands your senses. You will become more aware of the world around you. You will be able to feel the pulse and aura of life forms and objects around you (living beings, undead, machines, creatures).
  • And a lot more. About these and other abilities

Version 7.8

  • Fixed an issue where it was impossible to feed on corpses while in Vampire Lord form. In other cases, you will need to be in stealth mode to feed on corpses or extract blood from them.
  • The limit of victims you can convert into vampires has been increased to 30. For subsequent conversions, you must heal one of them, or the game will automatically heal the oldest convert.
  • Converted victims use IDs from Dawnguard, which fixes the greyface bug.
  • A system has been introduced to clear variables before deleting or updating a mod.
  • Expanded mod settings in the MSM menu.
  • Many small improvements and bug fixes.
Version 7.2
  • Support for the version that does not require the Dawnguard DLC has been discontinued.
  • Added choice of a new progression option. Now, to obtain the next rank, a certain number of days as a vampire is enough, regardless of the number of victims bitten. The number of days is configured in the MSM menu.
  • Changed visual and sound effects when reaching a new rank.
  • Feeding ability adjusted: You can no longer drink blood from Dremora.
  • Vampire Lord's drain has been adjusted to be more powerful at early levels.
  • The horror effect when turning you into a vampire lord has been adjusted: now it does not affect other vampires you have converted.
  • The script responsible for damage caused by sunlight has been adjusted. Now it puts less load on the system.
  • Added a reduction in movement speed and damage dealt when you are under the sun's rays. (you can disable it if you wish).
  • A page has been added to the MSM menu "Weaknesses and Strengths" for more flexible character customization.
  • Added an option to the MSM menu allowing enslaved victims to keep their attire instead of dressing them in slave rags.
Version 7.1
  • Fixed a bug where Sunlight Resistance did not function for vampires of the Patrician and Preceptor ranks.
  • The animation for turning a regular vampire into ashes has been changed (it has become similar to the death of Harkon)
  • Duration of Light and Shadow Reflection increased to 20-40 seconds
  • You can now feed on Falmer and collect blood from them (if the blood potions option is enabled)
  • Removed the ringing metallic sound that occurs when changing areas
  • Made some changes to Raise Dead and Drain spells to match the changes in the unofficial Dawnguard patch.
  • The penalties received by the Vampire Lord under the sun's rays have been adjusted. Now they won't re-record Requiem. (Better Vampires.esp should be below Requiem.esp in the download list, and then the Requiem compatibility patch - Better Vampires Patch.esp)
  • Mortal Mask will now continue to function when you are in stage 4 hunger at 0 blood points. After blood points run out, health will be used to maintain it.
  • The sound of drinking blood has been replaced with a more atmospheric one.
Version 7.0
  • Both versions of the mod now support the unofficial Skyrim patch and the unofficial Dawnguard patch.
  • Added compatibility patch for Requiem! ATTENTION: The game will crash if you do not have both mods installed! Better Vampires.esp should be loaded after Requiem.esp, and the patch should be below Better Vampires.esp in the download list. It is recommended not to include feeding on the dead and extracting blood - this is already established in Requiem. Hunger messages are also disabled because... they are duplicated in Requiem.
  • Updated the Royal Bloodline compatibility patch so you can now use Light Reflection and Blood Ward in Vampire Lord form.
  • Updated AoE VL Drain patch, (minor changes)
  • VL Drain now affects Daedra.
  • You can now create servants! If the victim is bleeding, sleeping, or under the influence of the vampire's seduction, you can enslave him and turn him into your personal vampire minion. If possible, he can become your companion and you can leave him wherever you want. Not available in mod version WITHOUT Dawnguard.
  • The Vampire Lord will no longer make the sound of footsteps while walking or running when taking the form of mist.
  • Added option to MCM to mute heartbeat sound while Vampire Vision is activated. Sometimes this interferes with dialogue with NPCs.
Version 6.9
  • New MCM option (on troubleshooting page) to improve compatibility with other mods that adjust attack speed. This helps eliminate insanely fast weapon swings. The Perma patch is no longer needed. Thanks raulfin!
  • Added a new spell: Bloody Ward. It acts like a regular protection spell, but in addition to using mana, the caster’s blood is also used to maintain it; If you have blood points enabled, your blood supply will decrease while the spell is active. It will increase your defense to 40-70 units and absorb 40-70 units of magic damage depending on your vampire rank.
Version 6.8
  • Power hotkey (customizable) defaults to V, stats key defaults to X.
  • The status message is condensed into one line and displays rank, stage, time since last feeding and blood points. To view full statistics, open MSM.
  • New ability - Night Cloak, available in Vampire Lord and regular vampire form. Deals 8-18 damage per second and drains 4-8 units. health per second. If you do not like this innovation, you can disable it in MSM.
  • New visualization of being under the sun. Enabled by default, but can be disabled. At stages 1 and 2 the skin will smolder, at stages 3 and 4 it will burn. At the same time, eloquence decreases by an amount depending on the stage. The mortal mask will only be able to hide the first two stages.
  • Mortal Mask, Aura Reveal, Vampiric Vision, Mist Hide, and Dominate now slowly consume Blood Points (if enabled).
  • Improved display of night and vampire vision. Now when you activate vampire vision, you will hear the heartbeat of your victims, the closer you are, the louder.
  • Added an option to MSM that allows you to adjust the brightness of night vision.
  • Added the ability to set the light level at which the vampire will begin to take damage.
  • A script has been created that updates the FaceGen of NPCs hourly, which helps reduce errors with gray faces.
  • The visual and sound effects of turning NPCs into vampires, increasing the vampire stage, as well as for the teleport, summon creature, call fog, dominate, Priestare Sanguinare, Tollere Sanguinare and Sanguine Reddere spells have been adjusted.
  • A new method of saturation has been added - using blood points (configurable in MSM).
  • Removed ML version that adds double damage. Now this is configured in MSM.
  • Added the ability to adjust the scale and transparency of the blood scale. The scale now changes color depending on your saturation.
  • Successful stealth feeding improves stealth skill.
  • Various small fixes and fixes to improve gameplay.
Version 6.6
  • The installation package contains 4 versions of the mod: Dawnguard, Dawnguard ML, No Dawnguard, and No Dawnguard ML. The ML (Master level) versions differ from the usual ones by doubling the damage.
  • Updated the notification system for feeding your converted victims. Alerts can be turned off through the MSM menu or using the console command "set VampireVictimsWillFeed to 10000".
  • BV is now compatible with the "Blood Thirst" mod - victims you convert will use their own scripts.
  • “Misty Form” has been adjusted so that when it is activated, you will not hear the sound of your own steps.
  • The "Combat Bite" option has been changed: Your health must be greater than that of the enemy and your stamina must be at least 50. After you have staggered the enemy, press "E" (default) to use the Combat Bite. A combat bite does not count as feeding, but there is a chance to increase your health at the expense of the victim's health.
  • You can disable combat bite in the MCM settings or through the console with the command "set VampireCombatBite to 10000" (to disable the feature).
  • The function of disabling the timer when using blood points has been fixed.
  • Reduced sound signal level when going outside during the day
  • You can now turn off audio and text messages when going outside during the day using the MCM menu or using the console command "set VampireGoingOutside to 10000"
  • Adjusted the behavior of blood splashes when feeding: blood will not splash when biting sleeping, fearful, enchanted, or enslaved victims; blood WILL splatter from the above victims if you kill them with a bite (i.e. bite more than once a day); Blood will splatter with a sneak bite and a strong bite, as well as with all Vampire Lord bites.
Version 6.5
  • HUGE SELECTION OF Abilities! Spells and abilities have a cooldown time, which can be disabled in the settings if desired.
  • Reflect Light and Shadow, Dominate, Summon Servant, Summon Creature, Mind Blast, and Summon Mist can now be used more than once per day.
  • The cooldown time of abilities and their status can be found in their description in the MSM.
  • Adjusted Dominate and Summon Creatures to make companions follow you more naturally.
  • The script for summoning the Creature has been adjusted to stop the cooldown of the ability after killing the creature.
  • Stealth bite has been adjusted. Now it doesn't kill instantly.
  • You can now collect blood from recently deceased.
  • Vampire Hunter textures have been fixed.
  • The power of the Nightcloak and Vampiric Grasp spells changes with your level; The ML version will be doubly scaled.
  • Returned illusion spell buff from 10% to vanilla 25%.
  • Added setting via MSM the ability to be attacked by four hunters at once.
  • The power of Stendarr's Fire Cloak and Aura spells for Vampire Hunters has been adjusted. They now increase with your level.
  • Increased the spawn distance of Vampire Hunters so they don't spawn right next to you.
  • Vampire Hunters fix. It's now harder for them to spot you when you're in stealth mode.
  • Corrected handling of Jump Height.
  • The Mortal Mask spell has been adjusted. Added a second reminder 20 seconds before the effect ends.
  • Night vision on/off has been adjusted.
  • The red color of the screen when feeding has been corrected.
  • - Requirements -

    From version 7.2, installation of the Dawnguard DLC is required!

    The mod requires the SKSE and SkyUI add-ons, as some functions will become unavailable without them. Installing them is highly recommended. Setting up with MCM is simpler and more advanced, has a lot of background information and helps you understand the nuances of the mod.

    - Installation -

    If you still want to install the modification manually, follow these steps (always agreeing to replace the files):
    1) Copy all the contents from the "00 Required (loose files)" folder to your Skyrim\Data directory.
    2) Copy the Better Vampires.esp file from the "01 Dawnguard (.esp file)" folder to the Skyrim\Data directory.
    3) For compatibility between Better Vampires and Royal Bloodline, copy the file BVandRB_Formlist.esp from folder 02 BVandRB_Formlist to the Data folder with the game installed.
    4) For compatibility between Better Vampires and Requiem, copy the file Requiem - Better Vampires Patch.esp from the 04 Requiem - Better Vampires Patch folder to the Data folder with the game installed.
    5) To adjust the area of ​​effect of the Vampire Lord's draining attack, copy the file VL No AoE Drain.esp from the 03 VL No AoE Drain folder to the Data folder with the game installed. This will cause him to only suck blood from his intended victim and not from the crowd.
    6) Connect mods in the download list.
    7) Use , to distribute mods in the correct loading order.
    8) In the MSM menu, use the RESET VAMPIRISM option.
    9) Set up the mod using MSM.
    10) In step 8 you were infected with Sanguinare Vampiris. Heal from it if you want to remain mortal, or wait 3 days to become a vampire.



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