Tiger 2 is here. Tiger II - German King of Beasts. Penetration zones and weak points of Tiger II

5 years and 10 months ago Comments: 0

A little history.

“Armor and mobility are not everything combat properties tank. Its most important property is its fire.” G. Guderian. Based on 88mm design anti-aircraft guns, German designers created a tank gun that was used to arm the Tigr tank, and an even more powerful 88mm gun developed on its basis was used to arm the Ferdinand and Tiger II tank destroyers.

Introduction.

Our performance characteristics.
1 - Chassis rotation speed 26 degrees per second.
2 - Turning speed 25 degrees per second.
3 - Maximum speed 28 km/h (most low rate at the level).
4 - Mixing time 2.3 seconds.
The visibility with 100% crew is 400 meters. A very accurate weapon that can confidently hit targets when fired, has a dispersion of 0.34 meters for every 100 meters. The armor penetration of an AP projectile is on average 225mm, which allows us to hit armored targets such as the E-75. One-time damage is equal to 320 units.

Reservation.

The upper frontal part has an armor thickness of 150mm. Located at an angle of 50 degrees, it can withstand hits from most guns up to level 9.


The hull armor is 80mm, which makes it possible to side and partially protects against penetration.


The frontal armor of the turret is 185mm and the angles of the side plates are rational.
The sides of the tower are protected much worse than its forehead.

Here it is detailed diagram reservations:

Advantages and disadvantages.

Pros:
1 – Armor penetration.
2 – Mixing time.
3 – Accuracy.
4 – Booking.
5 – Number of HIT POINTS.
6 – Review.

Minuses:
1 – Tall silhouette.
2 – Insufficient vertical aiming angles.
3 – Front transmission location.
4 - Lightly armored NLD.
5 – High fire hazard.
6- Low mobility.

Tactics for introducing combat.

Urban area:
Like all TTs, the Royal Tiger feels most confident in urban conditions; it is enough to take a position that will hide your vulnerable lower part; this can be an embankment, vehicles, a tank embrasure, etc. The Royal Tiger is also quite good in shootouts from around the corner if you approach the enemy from the right angle.

Additional modules:

Gun rammer- reduces reload time by 10%
Vertical stabilizer– reduces gun spread when rotating the turret by 20%
Coated optics– increases viewing range by 10%
Also, instead of Coated optics, you can put Improved ventilation- increases the skills of all crew members by 5%

Upgrading the crew (Perks).

Commander:
1 - Sixth sense or Jack of all trades - allows the commander to determine whether his tank has been detected by the enemy or not \ replaces incapacitated crew members.


Gunner:
1 – Sniper - increases the chance of causing critical damage to enemy tank modules and crew.
2 – Repair - reduces the time required to repair modules.
3 - The Brotherhood of War- increases all crew skills by 5%.
4 - Smooth turret rotation - reduces the spread of the turret when turning it.

Driver mechanic:
1 - King of off-road \ Virtuoso - reduces the resistance of medium and soft soils, increases maneuverability and reduces the tank's acceleration time to maximum speed.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Radio operator:
1 – Radio interception – Increases viewing range.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Loader #1:
1 – Desperate - speeds up gun reloading if the tank has less than 10% HP remaining.

3 - Combat Brotherhood - increases all crew skills by 5%.
4 – Intuition – Creates the likelihood that the loader will instantly change the type of projectile in a loaded weapon or during reloading.

Loader #2:
1 - Non-contact ammunition rack - increases the strength of the ammunition rack.
2 - Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Equipment.

First aid kit (small or large)- the driver is criticized very often.
Repair kit (small or large)- the engine crashes very often.
Fire extinguisher (manual or automatic)- the engine often catches fire, I advise you to take an automatic one with you.

Ammunition.

30 armor-piercing x - the main type of shells for attacking enemy tanks.
10 cumulative- an excellent projectile in the fight against heavily armored tanks or tank destroyers.
2 - ideal for destroying lightly armored enemy vehicles.

Let's summarize:

Rush– it is well suited for this, its reloading, its penetration, accuracy and most importantly its armor, allow you to do this successfully.
Def– for this he is ideal for this, he has everything, reloading, armor, hid his NLD behind a dune, a corpse, an embankment, etc. or you tank, rolling back from houses and shooting the enemy, I think they can hold the direction until the allied forces approach.

As a result we have a good lvl 8 TT with an accurate gun, good armor penetration and excellent armor.

Thanks to all! Good luck on the battlefields!

I talk about my actions, a little reasoning.

The idea for this article was born unexpectedly, as often happens on my www.site. In this case I simply add new topic to the feed of articles that I write. So in this case, I decided to describe a small game event related to Tiger 2.

I recently completed E 50, but decided to leave this one medium tank in my hangar. I really liked it. The original idea was to hire a new crew there, but I didn’t want to lose the thrill of the game. So I decided to leave my original crew on this tier 9 tank.

Accordingly, for the tenth level tank E 50 M you need to save up not only in-game silver, but also need to resolve the issue with the crew. I somehow didn’t even consider the option of riding a ten with 75% tankers, it’s very harsh. I had to think a little, and suddenly I noticed interesting thing in my hangar.

It turned out that on Tiger 2 I had developed the second perk by 98%, and then the promotion for accelerated crew leveling was just coming up. A simple solution has matured, ride the second tiger, fully unlock the second perk and part of the third. At the same time, he decided not to distribute the third perk, and then retrain the tankers for silver at E 50 M.

In this case, the undistributed experience would be used to make up for the penalty to the main specialty. In short, I decided to save gold. Yes, I partially succeeded, but I had to retrain four tankers for gold, albeit at a discounted price.

A check with the radio operator showed that even 35% of the third perk does not compensate for the losses in 20% of the main specialty, since the tank class was changed. The crew switched from TT to ST. In total, the radio operator’s plus sign disappeared and 92% of his main specialty appeared, instead of 80%. I didn’t lose experience on the other tankers.

So, in the end, I realized for myself that such a trick works well only when tankers are retrained for a tank of the same class. If the class of equipment changes, then it makes sense to fork out gold. But the speech in this article on www..

In fact, I had no desire to ride this tank for fun for a long time, so I decided to remove the crew from this particular vehicle. And then Murazor just released a video on the royal tiger, where I disagree with him in many ways.

In my opinion, nothing has changed since my review of this tank. Yes, the vehicle’s weapon is comfortable, it can cause damage. But there is no declared mobility here. Most likely, this is due to the fact that Murazor rode on a press account, and all the perks of the crew were developed there. This added great mobility to Tiger 2, in the usual form he doesn't skate as quickly.

But the tank has armor only in the frontal top plate and the commander’s turret. The sides are weak, the NLD is weak, and even with an engine in the forehead. The tower is also very sad; already many tanks of the eighth level, even without silver gold, are able to break through the tower of the royal tiger head-on. Those who are smarter understand that the sides of the tower are easily broken through, even if the CT is looking directly at you.

Well, the statement about a tolerable confrontation with dozens simply made me laugh. With PT 10 and other imbecies, the other tens feel uncomfortable, Tiger 2 simply suffers there. And here the problems lie precisely in not very good mobility and large sizes. So I’ll describe a little my feelings from the recent game.

Fighting with dozens did not bring anything new. There are one-shots from big art, and bullying from FV on gold. Although tanks like IS-7 also burst nearby, so Tiger 2 had absolutely nothing to do with it. I simply took it for granted; it was sad that the royal tiger was not able to leave and change the direction of the attack.

I liked the battles with eights and nines more, it’s quite possible to play there. Due to good weapon the king tiger is able to cause damage. By the way, thanks to this series of games on CT, which was aimed solely at training the crew, I received a tank master.

But again, it does not have the versatility of a heavy tank, frequent hits in dozens, where it is difficult to do anything in a head-on collision. And there are few alternatives to an insufficiently fast TT. The tank itself is not so bad, but in the reality of world of tanks there is no particular point in leaving it for free play.

So there is a possibility that I will still sell this tank. It's not even a matter of needing silver; you can always earn it. The main idea is that now there is no crew for this tank, and I want to play on CT without repairs, and in general without 100%, even less. True, you don’t want to lose money on a sale either, but this is already a manifestation of greed.

Video review Tiger guide II World of Tanks

PzKpfw VIB Tiger II World of Tanks aka Royal Tiger - level 8 heavy.

Performance characteristics of PzKpfw VIB Tiger II

Durability: 1600 HP

Maximum tank weight: 72.97 t

Power: 870 hp

Maximum speed: 28 km/h

Turret rotation speed: 25 deg/sec

Body rotation speed: 26 deg/sec

Hull armor: 150/80/80

Tower armor: 185/80/80

Gun: 10.5cm KwK 46L/68

Penetration: 225/285/60

Damage: 320/320/420

Rate of fire: 5.26 rounds/min

Spread: 0.34m/100m

Mixing: 2.3 sec

Walkie-talkie: 710 m

Overview: 400 m

PzKpfw VIB Tiger II video guide

pros

  • Accurate gun with good penetration
  • Great review
  • A large amount of HP
  • Rotating in place

Minuses

  • "Weak" NLD
  • Low dynamics
  • Large tank sizes
  • Insufficient UVN

Crew and additional skills

The tank is an excellent vehicle for pushing through enemy defenses, and also performs excellently in the game from the second line, thanks to its accurate and penetrable weapon. As with any heavy ship, everyone should be the first to pump out the repairs, except the commander. I recommend leveling up the “Sixth Sense” for the commander. This will help you avoid “suitcases” from art when playing on the second line. Our KoTe loves to burn, so we upgrade the driver’s second skill to “Cleanliness and Order.” It is best for the commander to level up his second skill, “repair”. Although we have excellent aiming, upgrading the gunner’s “Smooth Turret Rotation” perk will give us an additional advantage over the enemy. To increase our already excellent visibility, we are pumping up radio interception. Like most, we will often be left with 10% strength, which means the “Desperate” skill of the loader will be useful to us.

Additional modules

Yes PzKpfw VIB Tiger II World of Tanks is a heavy tank, but in close combat we have weak spots, these are straight sides and an unprotected NLD, so many choose to play as a support tank, fortunately the gun allows us to do this. Rammer, Vertical Stabilizer and Fan set for the sniper style of play. If you like to push through the enemy’s defenses, support the Rush, and stay in front all the time, then the fan should be replaced with an Optics, this will give you a chance to detect the enemy earlier and make the first shot.

Tactics

Playing on tank PzKpfw VIB Tiger II, we can excel as a sniper. The top weapon has excellent penetration, aiming speed and alpha damage. When playing from the second line, try to use cover from the artillery. Constantly cover your NLD using terrain folds. If you want to support the attack and play on the front line, then do not forget to place the tank at an angle (“diamond”). We try to constantly expose our foreheads to the enemy’s shot. If a firefly or is trying to round you, we try to move to any wall or edge of the map so that the enemy cannot spin around you. Remember that retreat is as much an element of combat as advance. Sometimes it is more profitable to drive back and pull the enemy under the attack of your allies than to die without causing significant damage to the enemy.

Conclusion

Some say that the PzKpfw VIB Tiger II is a through tank on the way to . For me, Tiger II World of Tanks is an excellent car for its level. The weapon allows you to perfectly disassemble level 9-10 tanks. The top turret holds up well. When playing in a team, KoTe can cause significant damage to the enemy.

Information about the new German heavy tank Tiger II (H), which will be located at 7 world level of tanks. It is not yet known whether it will be a premium tank or an elite one, maybe it will be an alternative to the Tiger P for the new German branch research.

Interesting news for all fans of the German tank branch. The preliminary characteristics of the vehicle look promising, so the release of the vehicle in the game will be a truly significant event.

It should be clarified that there is no specific information yet about whether the tank will be presented in the assortment of the game store or will be given to players as a result of the promotion. Specifications are also preliminary and may change.

Historical facts of Tiger II (H)

The heavy tank Tiger II (H) was the most protected vehicle of the Second World War, launched by Germany in mass production. The equipment was produced from 1944 to 1945, a total of 490 units of such machines were produced.

This modification was equipped with an Aders turret, which, unlike the Porsche, had a more simplified geometry. The armor of the frontal part of the hull was 180 mm, and had a plate angle of 10 degrees. The gun mantlet was straightened, which prevented the projectile from ricocheting into the unprotected part of the hull.

The weight of the equipment was amazing - 68 tons, but thanks to the installation of wide tracks, the maneuverability on difficult soils was maintained at the proper level. At the same time, it was not possible to avoid overloading the engine-transmission compartment.

The Tiger II (H) was equipped with the most powerful gun in the history of Nazi Germany: the 83 mm 8.8 cm KWK 43 L/71 gun. However, this did not correct the overall picture; although the vehicle turned out to be armored, it was poorly maneuverable and technically unreliable. Significant disadvantages include the extremely low power reserve.

Tiger II (H) performance characteristics

Traditionally, we’ll start the guide to Tiger II (H) with the parameters of vehicle survival on random fields. Everything looks pretty good here. The tank has a solid safety margin of 1,500 units.

This is a good parameter even by the standards of eighth levels. The base view of the Tiger II (H) is 380 meters. Quite decent for a heavy vehicle, in addition, the value can be improved by crew skills and additional equipment.

Tiger II (H) WoT is the proud owner of a decent top speed of 38 km/h. However, the “German” is let down by the ratio of engine weight and power. Therefore, it is very difficult for the heavy weight to accelerate, so maximum speed can only be achieved by accelerating down a hill with a tailwind.

Maneuverability also leaves much to be desired.

The armament of the Tiger II (H) looks good, but the gun is not a standard weapon at the seventh level. In particular, armor penetration with a basic projectile is 203 mm; the value can be increased to 237 mm by loading a gold projectile.

The tank's alpha is 240 units, which provides about 1,700 damage per minute.

Thanks to these features, Tiger II (H) promises to be a good source of income. Armor penetration indicators allow you to deal damage to high-level vehicles, which will ensure a stable flow of silver credits into the player’s piggy bank.

It should be noted that the gun has characteristic German accuracy and stabilization. I'm pleased with the mixing time and spread. When it comes to vertical declination angles, the Tiger II (H) gun drops 8 degrees, allowing for effective terrain play.

Information on the characteristics of the Tiger II (H) tank is listed below:

Tiger II (H) armor

When it comes to armor, the Tiger II (H) is very similar to its older brother, the Royal Tiger, which is at tier 8. Accordingly, classmates will have to work hard to punch the premium “German” in the forehead.

So, the frontal projection of the turret has 185 mm of armor located at the right angles. Classmates will definitely not be able to penetrate the Tiger II (H) into the front of the tower, but some eights are quite capable of such a task. In addition, the Tiger's turret is traditionally crowned with an impressive commander's cupola, which cannot boast of good armor.

Full booking values ​​are shown in the image below:


The frontal projection of the hull has a 150 mm upper frontal part. Considering that the armor plates have a rational slope, the thickness of the reduced armor will be about 238 mm. Accordingly, the heavy can confidently tank damage even from level 9 opponents.

As for the sides, the Tiger II (H) has only 80 mm of armor per circle, so shells even from level six vehicles will easily enter here at a right angle. Of course, the “German” can tank with its sides when positioned in a diamond formation, but the main thing is not to allow itself to be driven around.

Comparison of Tiger II (H) with VK 45.03

If you look closely full specifications Tiger 2 (N) with the characteristics of the premium tank level 7 VK 45.03, we can conclude that this is the same tank, only with more armor.

The gun of the Tiger II (H) fully corresponds to the VK 45.03 tank, but the values ​​of the characteristics: gun reload speed, gun aiming time and shooting accuracy are still different. And naturally the VK 45.03 will be slower, since the tank engines are the same, but the weight is different.

Equipment and crew skills for Tiger II (H)

Choosing additional modules, you need to focus on increasing the potential of the machine. Therefore, we suggest trying this option:
1. Rammer - we are dealing with a premium tank, so we need to definitely increase the DPM.
2. Stabilizer – we get an additional bonus to accuracy, which allows us to use ammunition more efficiently.
3. Ventilation – we slightly improve all the characteristics at once.

It should be noted that the last slot can be left for coated optics in order to compete equally with high-level technology. Perks Tiger crew II (H) play no less a role than right choice equipment. It is recommended to study the crew skills in the following order:
When choosing consumables, we do not reinvent the wheel, but use a standard set of combat equipment. Considering that with update 9.18 consumables became infinite, this will help significantly increase the survivability of equipment.

Tactics for playing Tiger II (H)

How to play Tiger II (H)? Judging by the preliminary characteristics of the tank, playing on this vehicle will bring maximum pleasure to experienced tankers and beginners. The main thing is to learn to implement strengths tank and hide flaws.

Let's start with the basics. Tiger II (H) has good frontal armor, which positions it as a breakthrough vehicle. Therefore, when we get to the top of the team, we choose a direction and begin to push it confidently, using the support of our teammates.

At the same time, do not forget when choosing a position to save from artillery and hide the NLD. This is standard tactics hard armored tanks. It should be noted that thanks to the armor provided, Tiger II (H) can stand statically, catching non-penetration and ricochets. However, it is better to “dance” by shifting the hull to the left/right, turning the turret. This will make it difficult to aim commander's cupola and other vulnerable parts of the body.

If Tiger II (H) falls into the middle and bottom of the list, there is no point in flaunting your invulnerability. In high-level battles, there will be many tanks that will confidently penetrate the formidable “German” even into the frontal projection of the turret.

Therefore, you will have to stay on the second or third line, hiding behind the backs of your more armored comrades, trying to maximize the accuracy of the gun. Relatively good spread ensures effective shooting at long distances. It is better not to enter into direct confrontation with level 8-9 tanks.

In general, Tiger II (H) feels confident on urban maps, where you can hide an NLD, taking hits on the front part of the tower. In addition, on confined spaces the tank is difficult to bypass, so the vulnerable sides will be reliably protected.

In open locations, Tiger II (H) turns into a clearly visible target: this is facilitated by its high silhouette and low mobility. Therefore, even on such maps we try to find shelter.

In addition, even if you are at the top, you don’t need to rush a direction in splendid isolation: 2-3 medium tanks or light tanks will tear apart the formidable “Tiger” in an instant.
Overall, the car is quite interesting and will not require much getting used to. Therefore, we are looking forward to the release of Tiger II (H) in the game.

Brief summary of Tiger II (H)

To fully realize the considerable potential of the Tiger II (H), you need to have a full understanding of its capabilities. To make things easier, we have summarized the strengths and weak sides cars.

So, according to the analysis of WoT-info. ru, Tiger II (H) has such advantages :
An impressive safety margin for level 7.
Good frontal armor performance.
Relatively good CSA.
Comfortable UVN.
Expected German accuracy and gun stabilization.

If speak about shortcomings , a good overall picture is spoiled by the following moments:
Bulky silhouette.
Frankly weak dynamics.
"Cardboard" sides.
Not the best alpha on the level.
Fortunately, the listed shortcomings can be leveled out by installing additional equipment and pumping up the crew.


It turns out interesting car located at level 7, with sufficient armor and good weapons. Tiger II - H is equipped with an 8.8 cm Kw.K gun. 43 L/71 and a Maybach HL 230 P30 engine, the combat vehicle has a crew of five people: commander, gunner, driver and loader.

Almost identical cars were obtained with VK 45.03. It’s just not clear how it will be possible to get Tiger II (H), and whether it will be a premium tank of the seventh level. As they say, let's wait and see.






What else to read