Borderlands: The Pre-Sequel. Walkthrough. Walkthrough of Borderlands the Pre Sequel

Even before the game's release, Borderlands fans had three questions on their minds. The first is the life of Handsome Jack, who is the head of the Hyperion weapons concern.

Everyone is very interested in the question of who Jack was before his face was disfigured and he became a real tyrant. The second question was about a robot named Claptrap, or “Clapper.” Now he is one of the four classes and a full-fledged hero of the game. And thirdly, localization. The game takes place on Elpis, a moon of Pandora, where there is virtually no gravity. P.s.: Looking for Borderlands the Pre Sequel at the best price? Look through all http://ufo.spr.ru/discount/, perhaps here you will find what you have been looking for for so long!

The game world of Borderlands the Pre Sequel is different from its predecessors. It is difficult to maneuver vehicles here; there are craters, crevices and armed enemies around. There is no air on the surface of Elpis, so we have to carry air cylinders with us, which need to be constantly replenished (at the base or mini stations). Also, cylinders with the necessary oxygen fall out of opponents, but you shouldn’t rely on this again, it’s better to be safe.

Low gravity also affects combat mechanics. For example, Harsh Wilhelm summons drones, Athena throws a shield, Nisha is excellent with weapons, Claptrap generally uses the VaultHunter.exe program, which works “depending on the situation.” There is no need to think through tactics here, the game allows you to have fun from the heart, starting a mess and dealing with all the opponents with honor... Well, dead comrades are immediately reborn at the nearest base, so there is nothing to worry about. Things are completely different with bosses, who are not so easy to defeat even with four people.

The storyline of Borderlands the Pre Sequel does not resemble a new game, but rather an addition to Borderlands for which they are asking not much, not less than 1200 rubles. The toy turned out to be not bad, fans of the series will appreciate and enjoy the continuation of the story. But problems may arise with attracting new gamers.


Review of Tales from the Borderlands. Walkthrough.
Borderlands 2 walkthrough. Borderlands 2 game on PC. Video review. Lichdom battlemage walkthrough
Walkthrough Escape from Paradise 2

,
7. Sweet Home,
8. Science and violence,
,
10. An eye for an eye,
11. The beginning of the end.

  • Achievements. Questions - answers.
  • general information

    The game was released on platforms: PC, PS3, Xbox 360.

    Plot
    Borderlands The Pre-Sequel. Walkthrough

    The game takes place in the time period between the stories of Borderlands and Borderlands 2. The plot tells the story of Handsome Jack before he came to power. The main events take place on the moon of the planet Pandora called Elpis.

    System requirements
    Borderlands The Pre-Sequel

    Characteristic Minimum Requirements Recommended Requirements
    CPU 2.4 GHz Dual Core Processor 2.3 GHz Quad Core processor
    RAM 2 GB RAM 2 GB RAM
    Video card 1 GB Video RAM, DirectX 9
    (NVIDIA GeForce 8500)
    (ATI Radeon HD 2600)
    1 GB Video RAM, DirectX 10
    (NVIDIA GeForce GTX 560)
    (ATI Radeon HD 5850)
    13 GB 20 GB
    operating system Windows 32-bit: Win XP Windows 64-bit: Win XP, Win 7, Win 8

    Welcome to Helios

    At the very beginning we see a splash screen of local punks storming space rocket right during its takeoff from the cosmodrome. They fly on a rocket to a space station, where they are neutralized by four heroes. After that, we need to choose which of these heroes we will play.

    Character selection
    Borderlands: The Pre-Sequel

    As The Enforcer
    Robot "Enforcer" from "Hyperion".
    Can release aerial drones, improves physical characteristics.
    Over time, he gains the ability to transform into a cybernetic form.
    As The Gladiator
    Assassin from the Atlas Corporation.
    Athena can use a temporary shield that absorbs damage. After updates, the shield may become throwing weapon, an elemental damage absorber and an elemental damage reflector towards enemies.
    Nisha As The Lawbringer
    Sheriff
    As A Mistake
    Robot drone

    Hyperion Space Station
    Borderlands The Pre-Sequel. Chapter 1. Lost Legion Invasion

    Target: Follow CL4P-TP unit

    A robot drone guides us through space station Helios, at the same time teaching the basics of game control. Along the way we meet several enemies and destroy them. We examine the cabinets with green lights, you can find cartridges, first aid kits, and money in them.

    Target: Protect Jack

    We go out into the large hall. Here the punks surrounded Jack, the station captain. We destroy all enemies, after that we approach Jack and treat him with a first aid kit.

    Chapter 1. Invasion of the Forgotten Legion


    Goal: Activate security

    Jack turns on something on the control panel. After this, we shoot at the two turrets that appear from above. Now, in addition to health, we have a protective field. First aid kits are needed to restore health, and energy armor can be restored automatically. This greatly increases our survival rate.

    Goal: Get to escape ships

    The station is already being shelled from all sides. Together with Jack we run to the lifeboats. But our path is blocked by Colonel T. Zarpeoon, the commander of the Forgotten Legion, inside a huge robot. She is helped by a magical alien creature that can stop bullets. We are not ready for such a battle yet, we need to run away.

    Goal: Find alternate escape route

    We pass through the corridors and emerge into an open area. They fly from above warships, but they are not dangerous for us. We follow Jack along the left wall.



    Boss: Firefist

    We are attacked by a man in a robot with a flamethrower. You can shoot at him from any side, but to inflict maximum damage, we go around him from behind and shoot at gas cylinders on the back.

    The person will crawl out of the destroyed robot and continue to resist. But in this form it is much weaker. We finish it off and move on.


    Goal: Enter bullet

    We approach the elevator. Jack can't turn it on, something is stopping him. He sends us on a detour. We go to the right of the elevator along a narrow suspended path. We enter the empty capsule for a huge projectile. Jack reloads the station cannon, and we find ourselves upstairs in the capsule.

    On the top floor we enter the elevator and see a stuck robot. We hit the lying robot with a melee attack ("V" key). After this, the elevator will start working.

    Objective: Get to Moonshat Cannon

    We go down after Jack, then we move on with him. Jack shows us two vending machines: "Healz!" and "Bullets". Such machines will be encountered throughout the game. You can sell your weapons there, buy new weapons, ammunition, and first aid kits.

    Goal: Load into container

    We enter the cargo container. In it, Jack takes us to the moon Elpis.

    Moon landing
    Borderlands The Pre-Sequel. Serenity's Waste Walkthrough


    The container lands on the surface of the moon. The first to discover us is local girl Janey Springs. We knock out the container doors. There is no oxygen outside, so our health begins to decrease every second.

    Goal: Follow Springs

    The girl has an oxygen mask. She calls us to follow her. Let's run faster before we choke. Along the way you can stop near an oxygen generator. After turning on the tower, a dome with oxygen will appear around it. From here we run to the girl’s shelter.

    Goal: Pick up Oz kit

    Springs Girl tells us where to get another oxygen mask. But for now you can live without a mask. There are light dots on the minimap, in real life they look like blue cracks on the ground with steam coming out of them. At these points the oxygen supply can be restored.

    Target: Smash locks: 0/4

    We go to the neighboring building, turn on the oxygen tower in front of it, and shoot all the fire monsters around. To open the doors of the building you need to pull the lever and then hit (the “V” key) on four locks: two from below, two from above, you will have to hit them while jumping.

    Target: Kill kraggons: 0/2

    Inside the building we kill a couple of fire monsters. On one of the boxes we take the oxygen mask.

    Chapter 2. In the middle of nowhere


    Let's return to the girl. She tells us that you can take on additional tasks on the notice boards. You can take a couple of tasks from the girl herself:

    Land Among the Stars,
    - Tales from Elipis.

    Quest: Land Among the Stars

    Springs is asking for our participation in creating motivational posters. To do this you need to take part in a special photo shoot.

    Target: Head to jump pad

    We leave the building. We climb onto the roof along the side platforms. We find a springboard area and several video cameras around.

    Target: Shoot left object, Shoot right object

    We bounce on the spring. During the jump, we need to hit two toys flying out in front of us. We take the fastest-firing weapon to complete this task.

    Target: Gravity slam object

    Now you need to land effectively. We fly up on a spring, shift in the air so as to fall onto the adjacent platform, and then sharply fall down (key “C”). There should be a bang from our fall.

    Goal: Turn on printer

    We return to the building, turn on the printer, look at the photos with our participation.

    We receive a reward from Springs: 160 XP, $28, oxygen mask of your choice.


    Quest: Follow Your Heart

    After completing a photo shoot, a new one opens additional task. Now we need to put up our posters at the Deadlift base. We take the posters next to the printer, and we take the clips from Spring. Let's go on a mission.

    Goal: Find someone to sing for posters

    At the Deadlift base we climb to the top of the central building. Here the robot in the hat takes all the posters from us. But he is not going to put them up. We kill him and take the scattered posters back.

    Goal: Place posters: 0/5

    We put up posters ourselves. We glue a couple of posters at a normal height, the rest will have to be glued on tall objects. You need to look for platforms on which you can jump up.

    We return to the Springs, receive a reward: 160 XP, $28, weapon of choice.


    Quest: Tales from Elipis

    Goal: Pick up ECHO story

    We go to the designated target on the minimap. We see the wreckage of the ship. We need to jump down and catch the object hanging on the rope. On the lower platform we shoot at the stones, under one of them there will be a geyser. We jump back up along the geyser.

    Goal: Pick up next ECHO story

    We find the next ship wreck. We open the room and take the recording.

    Goal: Hunt down San of Flamey

    We find a large fire monster of level 5. We destroy it. Each time the monster will drop smaller and smaller monsters. After victory, the quest will be completed.


    Objective: Kill Deadlift

    We go to the Regolith Range cave. There is a whole base of local lunatic punks in the cave. We clear the area from enemies. Here it is better to use a sniper rifle, shooting from afar at the heads of enemies.

    Objective: Use jump pad

    We jump over to a small island in front of a huge mechanical statue. The jump pad does not work, you need to turn it on. We go further to the northern hill, there we press the power lever and stand on the force field.

    We return to the island in the center, stand on the luminous platform, it will work like a springboard, and we will be thrown into the mouth of a mechanical statue.



    Boss: Deadlift(Deadlift)

    We go to the site of the Deadlift’s Bastion of Bounce location. There are many floors, with springs and springboards placed on the platforms. The boss actively takes advantage of the environment, jumping from platform to platform.

    It is best to use a sniper rifle in battle. We climb onto the upper platform, from there we shoot small enemies, and then the boss. When we destroy the boss's energy shield, he will try to restore it. Deadlift will jump onto one of the upper platforms and begin recharging his shield from the installation. At this moment, the boss is most vulnerable, as he stands in one place. We quickly fire a few shots at his head to remove all his health.


    Objective: Pick up digistruct key

    We go through the opened door. In a small room we examine the toilet and find the necessary key.

    Goal: Go to Moon Zoomy station

    We come out into the open area of ​​Kraggon Pass. We destroy fire monsters and watch our step so as not to fall into lava lakes and rivers.




    Objective: Activate Moon Zoomy

    We attack a small settlement and destroy the enemies. We enter the building and use the key to activate the transport call panel. The panel will not work right away, we hit it, then turn it on again.

    Goal: Pick up Orbatron

    Call any car on the panel and get into it. There is an abyss ahead, to fly over it, turn on

    nitro acceleration (key "F"). We go back to the girl, take the Orbatron from her.


    Quest: Nova? No Problem!

    Goal: Take shield

    In the Springs building, open the container and take a shield with the possibility of electric shock.

    Goal: Get to security room

    We get to the desired location. The target points to a large building in the center. To get inside, we go down to ground level and approach the building from the east side. We press the lever on the right on the wall, we go into the building.

    Target: ---

    You need to shock four video cameras, and then the safe behind the laser wall. ---

    Quest: Torgue-o! Torgue-o!

    Goal: Head to warehouse

    We leave the base, jump over the broken bridge to northern part locations. We approach the desired building. The passage inside is blocked with rubble.

    Objective: Antagonize peaceful kraggons

    Two calm monsters wander nearby. We need to force them to ram the rubble at the entrance to the building. We pick up the pistol that was given to us before the mission. Only a shot from this gun can anger the animals. We stand in front of the rubble, shoot at the monsters, wait for them to roll towards us, then run away or jump in time.

    Goal: Pick up light reactor

    After two hits from the animals, an opening will appear in the wall, jump in there. Inside we take the light reactor.

    Goal: Deliver reactor or Roll reactor into lava

    We can take the reactor to the Springs base or throw it into the lava at Torgue's request. Reward from Springs: 252 XP, $63, blue machine gun.


    Chapter 3. Systems suppressed


    Goal: Enter Concordia

    We leave the base and jump over the broken bridge to the northern part of the cliff. In the next location we find ourselves in a local city. We examine the containers, we find moonstones in them (a special currency for which you can buy improvements).

    Goal: Take violation ticket

    At the entrance we are greeted by a robot policeman. We take the fine he issued.

    Goal: Follow CUSTM-TP

    We follow the robot and give him Orbatron. We enter the hospital and undergo disinfection. We take a first aid kit from doctor Nurse Nina to recover.

    Inside the city of Concordia
    Walkthrough of Borderlands The Pre-Sequel

    Purpose: Use control lift

    We go out to the city square. We are trying to use the elevator to get to the local mayor-sheriff (Meriff), but he will not let us in.

    Goal: Meet Up Bar owner

    We exit the elevator, turn left, and go into the bar. Inside we talk to a man named Roland. Then at the bar we talk to the waitress Moxxi.

    Goal: Get Moonstones

    We go to the bank, talk to the policeman, take the moonstones from the safe.

    Goal: Trade Moonstones for transmitters

    We return to the bar. We go into the tunnel under the dance floor. On the other side of the street we go to the closed door and talk to the merchant. According to the plot, we buy a transmitter. Also, if desired, we can exchange moonstones for upgrades (improving the characteristics of a hero or weapon, valid forever).

    Rooftop Mission
    Borderlands: The Pre-Sequel. Walkthrough


    Purpose: Attach transmitter to first comm tower

    We go to the alley that the target points to. We jump onto the canopy and then onto the roof. We reach the radio tower along the roofs. We install the transmitter and hit it to remove interference.

    Purpose: Attach transmitter to second comm tower

    We don’t jump off the roofs, we move on. The entrance to the second radio tower is blocked by an electrical field. We look where the wires go from this building, find the source of the wires on the next building, turn it off, and the electric field will disappear. We install the sensor in another radio tower.

    Purpose: Attach transmitter to last comm tower

    The last tower is located on the mayor's building and is well guarded. We need to destroy three machine gun turrets to get closer. We go in and install the sensor. Then we go to the rest of one of the turrets, pick up the part, add it to the transmitter.

    Goal: Activate control panel

    On the next roof we activate the panel to control the transmitters.


    Objective: Return to Moxxi

    We return to the bar, look for Moxie, but don’t find it. One of the robots will tell you how to enter Moxie's room. We go into the staff room and pull the slot machine lever. Instead of a prize, a button will appear, press it, this will open a secret door.

    We discover the workshop where Moxie works. Let's talk to her. It gives us access to the next location. Reward: 733 XP, $79, Class mod.

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    ,
    2. In the middle of nowhere,
    3. Systems are suppressed,
    4. New direction,
    5. The art of reasonable persuasion,
    6. Let's build an army of robots,
    7. Sweet Home,
    8. Science and violence,
    ,
    10. An eye for an eye,
    11. The beginning of the end.

  • Achievements. Questions - answers.
  • Chapter 7. Sweet Home

    Hyperion. Hall of Heroism
    Borderlands. Walkthrough. Hyperion Hub of Heroism

    Goal: Travel to Helios. Assault Eye of Helios

    We teleport to the Hyperion ship. We walk through the halls and fight enemies. Here we are confronted by enemies who can temporarily become invisible.

    Purpose: Use scanner

    We approach the elevator, stand under the scanner, they don’t let us through.

    Target: Follow CL4P-TP unit

    We go to the robot repair center, open the door, a droid will come out. We follow him back to the elevator. We scan again, they don’t let us through again. While the droid is hacking the elevator, we protect it from enemy attacks. Then we stand under the scanner again, and finally the elevator opens.

    Hyperion. Jack's office

    Goal: Turn on fast travel

    We go into the office, turn on the teleportation point. Jack comes out of the teleporter. We examine the office, find audio recordings on the table, on the fountain.

    Hyperion. Research and development

    Goal: Go to Research and Development

    We go back down to the lower floor of Hyperion. We go north - to the research department. Everything in the laboratory is overgrown native plants, monsters are crawling around. At the end of the hall we find the scientist Gladstone.

    Reward: 5806 XP, $556, additional fourth weapon slot.

    Chapter 8. Science and Violence

    1 scientist


    Goal: Find first colleague

    Gladstone asks to find three of his colleagues in the laboratory. We pass the first hall - the monster reserve. Invisible monsters - stalkers - live here. In the central room through the window we see the desired scientist. But he doesn’t let us inside, but asks us to bring his family photo.

    Goal: Find family photo

    We go to the end of the hall, enter the room with another scientist. We find a photo on one of the tables. We return to the center and send the photo. The doctor leaves through the back door.

    2 scientist
    Borderlands: The Pre-Sequel. Walkthrough


    Goal: Find second colleague

    We find the second scientist. He also asks first to complete his task - to drain the neighboring aquarium.

    Target: Drain aquarium

    We go along the next hall and fight with the mercenaries. Here you must definitely kill everyone, otherwise the doors ahead will not open. Having walked around the hall, we find ourselves at the very top platform. Click on the control panel, then turn the valve. This will drain the water from the aquarium and open the door inside.

    Goal: Grab teddy bear

    We jump into the aquarium. We did all this to get teddy bear, which was once dropped to the bottom. Let's take the teddy bear. Monsters attack us from the ground, among them the queen of a pack of stalkers. We fight off enemies; it is best for the queen to shoot at the white defenseless belly. We go to the professor and give his toy.

    3 scientist
    Borderlands: The Pre-Sequel. Walkthrough


    Goal: Find last colleague

    We find the last scientist behind the glass, next to the robotic arm. He asks to find his key card, which was eaten by one of the monsters.

    Goal: Find keycard

    We go around the laboratory and destroy the monsters. At the designated search location we are attacked by big monster torque He can use invisibility and attacks unnoticed. We kill him and take the required key card.

    Objective: Return to Doctor Grayson

    We give the card to the doctor. Using it, he turns off the invisibility of the secret door and goes through it. He leaves us a device with which we can turn on invisibility.

    Objective: Return to Jack's office

    We go to Jack and give him the invisibility device. Jack discovers a secret room in the office. Let's go and watch how people are thrown out of this room into space. Reward: 7054 XP, $348, blue machine gun.

    There are now many additional quests you can complete on Hyperion.

    Quest: Boarding Party

    Goal: Collect first ECHO log

    We arrive at the landfill. There is a red protective screen ahead. To jump over it, we jump onto the trash can, and from it to the other side of the red fence. We shoot at the castle trash container, inside we find an audio recording.

    Purpose: Collect second ECHO log

    We arrive at the waiting room. We look up and shoot at the TV screen under the ceiling. A corpse and another message will fall from it.

    Goal: Acquire third ECHO log

    We go to the robot repair service, open the cabinet, take an audio recording.

    Goal: Collect final ECHO log

    The last message lies high on the fountain, there is no way to jump there. We climb onto the side inclined platform, from it we jump onto the fountain, and while jumping we turn on the playback of the message. Reward: 1604 XP, 5m.


    Quest: Cleanliness Uprising

    On the lower floor of Hyperion, in the robot repair department, we take the task from the robot.

    Objective: Knock over trash can

    We approach the trash can and hit it. When the robot vacuum cleaner arrives, we take it for ourselves.

    Goal: Shoot water pipe

    We arrive at the point, shoot at the pipe under the ceiling. A washing vacuum cleaner will arrive, take it into inventory.

    Goal: Catch cleaning bot

    We shoot at the oil barrel. Let's take the latest robot vacuum cleaner. Reward: 4812 XP, $155, new appearance.


    Quest: An Urgent Message

    On Hyperion, on the notice board, take the task.

    Goal: Talk to Nakayama

    We find a scientist locked in a prison cell. Let's open it. We shoot at the guards that appear.

    Target: Defend Nakayama

    The scientist approaches the security control panel and begins to hack it. At this time we are protecting him from attacks by mercenaries from the first and second floors. Reward: 3208 XP, $155, green grenade or machine gun.


    Quest: Paint Job

    Scientist Nakayama immediately gives the second task.

    Goal: Pick up paint can

    In a separate room we take a can of spray paint.

    Goal: Find worker CL4P-TP unit

    We go to Jack's office, in the corridor we pass the can to the robot. He draws on the wall.

    Goal: Pick up flowers: 0/3

    We go to the flower shop in the center of Hyperion, in front of it we pick three flowers. We approach the elevator and plant flowers in front of it. Jack is not satisfied with such a gift from the scientist, and he demands to burn them. We take a weapon with a fire effect and shoot at the flowers. Reward: 1604 XP, 5m.


    Quest: Kill Meg

    The third task from scientist Nakayama.

    Goal: Enter trash compactor

    We arrive at the landfill and take the elevator down. Here we are attacked by a monster.

    Goal: Kill Meg

    The monster has many tentacles, and he himself only sometimes appears, crawling out of the water. We need to destroy the monster in 45 seconds to get the bonus. Reward: 3208 XP, $155, green rifle or mask.


    Quest: Hot Head

    On Hyperion, on the notice board, take the task.

    Goal: Open closet

    We arrive at the point, press the lever on the wall. In the opened compartment we see the man Dean. He is angry and constantly waves his arms.

    Goal: Cool Dean down

    We use a weapon with a cold effect to freeze Dan. Reward: 3208 XP, $311.


    Quest: Voice Over

    On Hyperion, on the notice board, take the task.

    Goal: Kill Lost Legion soldiers

    We go to the northern part of the first floor. We destroy all the soldiers around.

    Goal: Find books

    After that, we collect three books and take them to the scanner. Reward: 1604 XP, 5m.


    Quest: Infinite Loop

    On Hyperion, on the notice board, take the task.

    Goal: Investigate computer problem

    Let's move on to the research section. We find two robots who cannot agree with each other. You need to find a spare part for them.

    Goal: Find restraining bolt

    In the central hall, use the buttons on the panel, this will lower mechanical arm. We remove the part from the hand and take it to the robots. Next, we choose which robot to give the part to in order to overload it. The remaining robot will reward us: 7054 XP, $348, blue machine gun.


    Quest: In Ain't Rocket Surgery

    In the scientific compartment we go into the rocket workshop and take the task from the girl.

    Goal: Pick up tork brains: 0/3

    We kill small monsters and pick up their brains.

    Goal: Pick up stalker wings: 0/3. Find stalker blood: 0/3

    We kill stalkers, collect their wings. We go around the laboratories, turn the valves in them, collect containers with blood.

    Target: Apply wings: 0/3. Install stalker blood canisters: 0/3

    We return to the rocket workshop. We place the assembled wings on the tail empennage of the rockets. We insert containers with blood into the center of the rockets.

    Goal: Install tork brain. Test fire rocket

    We insert the torque's brain into the left rocket. The experiment fails.

    Goal: Pick up human brain

    Let's go in search of human brains. We kill mercenaries in the marked zones. We stand close to them in order to catch the brain in time; it disappears very quickly after the fall. Installing a human brain into a medium rocket. The experiment failed again.

    Goal: Combine brains

    We go to the apparatus, arrange the remaining brains. We shoot at the resulting combined brain with a weapon with a frost effect. We insert the brain into the last rocket. Finally the target is hit. Reward: 3527 XP, $69, green bazooka or shield.


    Quest: Fresh Air

    In the science section, we take a task from a scientist wearing dark glasses.

    Goal: Follow Doctor Minte

    We approach the window, press the button, the window opens, and the doctor flies into space. Reward: 7054 XP, $348, skin.


    Quest: Lab 19

    In the scientific compartment we find a message near a dead person.

    Goal: Find more clues about Lab 19

    In the room with the aquarium we find the second message.

    Goal: Find Lab 19. Open Lab 19 vault

    We enter a room with many panels. There is a code on the wall ahead on the right. We leave here, go to the previous room, look at the wall required code access. It is updated every minute. We wait until it is updated again, remember it. We run into the room with panels. With an accurate and rapid-fire weapon, we shoot at the code numbers to set the desired code, then click on the central panel to confirm the code.

    Goal: Kill Tiny Destroyer

    The safe door will open, there is a special dangerous monster. We destroy it. Reward: 7054 XP, $348, blue shotgun.


    Veins of Helios
    Borderlands: The Pre-Sequel. Walkthrough. 9. Veins of Helios


    Goal: Access tunnels to Veins of Helios

    On the first floor of Hyperion we go to the tunnels, go to the next location, Vienna of Helios.

    Goal: Exit airlock

    In narrow rooms we fight with infected people.

    Goal: Enter Central Maintenance

    We go out into outer space and walk along the Helios structures. Here you really need to watch your step so as not to fall. We use springboards to jump over large chasms.

    Target: Destroy regulators on plasma booster A: 0/3

    We go into the central room and exit on the other side. There are big gaps here again. We jump along the springboard to the left round room, inside on the central column we shoot three blocks. After this, the explosion will take us outside.

    Target: Destroy regulators on plasma booster B: 0/3

    We fall onto the lower platform. We go back along the springboard, and then jump to the right onto the second round building. There we also shoot three blocks inside.

    Goal: Get to safe distance

    We fall down again and use the springboard to return to the previous platform. Click on the panel at the top. There will be an explosion. Everything ahead has collapsed, pipes are visible. We need to jump onto the platform from where a pipe with blue gas comes out. Along this path we get to the next location.

    Lunar launch station
    Borderlands: The Pre-Sequel. Walkthrough. 9. Lunar Launching Station

    Goal: Enter command station

    We pass to the center of the location, go up to command center. Activate the fast travel point. After this, Jack will come out. Reward: 6307 XP, $2187.

    There are several additional tasks at the launch station.

    Quest: Red, Then Dead

    Goal: Kill Lost Legion courier

    We catch three couriers in red armor, kill them, collect their messages. Reward: 9127 XP, $980, blue shotgun.


    Quest: Things That Go Boom

    At the launch station on the notice board we take the task.

    Purpose: Send FIX Loader to maintenance station

    We activate the repair robot. We follow him, protect him from attacks by soldiers of the forgotten legion.

    Goal: Download new AI routine

    When the robot reaches its target, Jack will download new intelligence into it. After this, we can approach neutral robots and direct them towards enemies.

    Objective: Use FIX Loaders against Lost Legion troops: 0/3

    We find three repair robots, approach them, press “E”. After that, they will run up to enemies and explode. Reward: 22817 XP, 5m.


    Quest: To the Moon

    At the launch station on the notice board we take the task.

    Goal: Find Lost Legion defector

    We find an officer of the forgotten legion. We click on the panel nearby, thus deceiving the officer into the capsule.

    We send the container to the top and climb up ourselves. The container is moving along a conveyor belt, and we need to protect it from enemy attacks.

    Goal: Fire moonshot

    When the container reaches the planetary cannon clip, press the button to charge the container and shoot it at the moon.

    Goal: Investigate landing site

    After this, you can teleport to the moon and check where the officer in the container fell. Or you can complete the task immediately. Reward: 9127 XP, $490, blue shield.


    Quest: Lock and Load

    At the launch station on the notice board we take the task.

    Goal: Bring out loader rock

    A block with robots is moving along a conveyor belt, we need to protect it from enemy attacks. When the robots reach the clip, we fire the planetary cannon at the moon. Reward: 4563 XP, $490, blue machine gun.


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    Guide complete passage Borderlands: The Pre-Sequel games with useful tips.

    Welcome to Helios!

    Follow the robot, he will open the door for you. Now you need to destroy the first opponents. Next, you need to collect the dropped items from them; inspect the boxes for useful things. When you destroy several enemies, the Claptrap will continue to accompany you. Follow him and he will open the next door. Watch the cutscene and help Jack kill all the enemies. Approach him and help him get to his feet. To do this, hold down the E key. The task is completed. Let's start the first chapter.

    Chapter 1. Invasion of the Forgotten Legion

    Talk to Jack and collect the reward for the previous task. Destroy the enraged guns, then follow Jack. You will meet with the commander of the Forgotten Legion - Colonel Zarpedon, as well as some unknown creature. Let's go after Jack. You need to win the battle against your opponents. Together with Jack, get to the moon cannon. On the way you need to kill enemies, and Jack, meanwhile, will open all the doors. A boss will appear - Firefist. It is best to deal with the reinforcements, and only then attack the commander himself. Use your active skill, which will become available at this point. Jack will repair the lunar cannon - climb inside and you will find yourself at the top. Then follow the jammed elevator and cut down the robot that is stuck in it. Destroy one enemy in the room above, and then go into the container that Jack will open. Click on the window to go forward. Open the airlock and run after the Springs. Go inside the shelter. After talking with the girl, go to the checkpoint. Along the way, kill the monsters and try to open the door using the remote control on the right. But you won't succeed. Press V to break the locks on the gates - two at the top and two at the bottom. The upper locks must be broken by jumping onto the gap. Inside the building, destroy the monsters and take the rations. Talk to Springs and complete the episode.

    Chapter 2. In the middle of nowhere

    Exit the building and move towards the central point. Along the way you will have to fight a whole group of kraggons. Go to a new location - Regolith Ridge. Go deep into the location, fight the sleepwalkers and get to the jump pad. Deadlift will turn it off, follow the road further, kill a few more enemies and activate the breaker lever. Stand in the indicated place to start the mechanism. Go back and kill the sleepwalkers. Use the jump pad to get to the other side. Next, a message may appear on the screen stating that all players are required. If you are not playing with friends, then pause and click on one of the three inscriptions on the right side “waiting for player”. Go to the jump pad, then go back - the gate will open. Go a little further and meet Delift. When fighting a boss, pay more attention to him. Beware of electricity, which instantly destroys the shield. After defeating the boss, go upstairs and get the encryption key from the toilet barrel. Go to the indicated location on the map, where you insert the key into the terminal and launch the lunar glider. Hit the terminal with the V key. Click on "E" and create a transport. Teleport to the car. And ride in it to the specified place. Return to the location "Serenity Wasteland". Take the item called Orbatron from Springs. Talk to her again to receive the reward for the second chapter.

    Chapter 3. Systems suppressed

    Leave Waterless Harbor in your vehicle and drive to the checkpoint. From acceleration you will need to jump over the bridge. Enter the bunker and go to a new location - Concordia. Move along one single possible path, after talking with Zhelezyaka, take the receipt with the fine from his hands. Follow him. After Springs' command, give Claptrap the orbatron. Walk into the room and enter the disinfection chamber. Go to Concordia and try to take the elevator up. Go to the bar and talk to Roland on the dance floor to the right. Then talk to Moxie behind the bar. Leave the bar and go to the indicated place, where Zhelezyaka is waiting for you. Try to remove the moonstone from the safe and follow to specified location. But they are not there. Follow to the cache, but it will also be empty. Take the moonstones from Claptrap and take them to the Black Market. Knock on the door and talk to the hucksters. Open the store and buy one of the modifications. Find the first radio tower and attach the transmitter. The station is located at the top, you will need to jump up along the ledge. When the transmitter is in place, hit the V key. Now you need to find the second tower.
    The next stage of the passage will be the following. Go to the beginning of Concordia without getting off the roof. You need to move along the right wall. The location where the transmitter is to be installed is protected by an electrical barrier. Pay attention to the red wire. Go to where this wire leads, and jump up along the adjacent hills, where you turn off the fuses. Go back and jump to the radio tower, install the second transmitter. Now you need to install the transmitter on the last radio tower. Return to the place where you turned off the fuses. Jump from there onto the bridge above and go to the last radio tower. Destroy three cannons. Next, install the transmitter, but it will not work. Take a part from one of the destroyed cannons, the transmitter is working. Go to the indicated point and activate the radio towers. You will find the right address. Travel to Crisis Peak. Follow the exit, when suddenly the city will be closed. Go to the bar and talk to Moxie. Go to the slot machine and pull the lever and click on the device that appears. Talk to Moxie and she will show you the exit. Go downstairs with her, complete the task and collect the reward.

    Chapter 4. New direction

    Go to the location - Triton Plain. After loading, open the door on the left. Go to the indicated point, take a car along the way to the bus station. Talk to the robot. To prove to the robot that you are worthy to go further, we go to the indicated place and kill twenty tenepubs. But first you will need to kill a squad of scavs. Do not get involved in an open battle with the shadowtubbies. To go higher using the jump pad, hit it on the indicated spot. Kill everyone at the top and collect the remaining prisms. Go back to the robot and give him the prisms. Follow the entrance to the Scav base, say the password through the intercom and go forward. Jump using the jump pad, kill the enemies and enter the bunker at the end of the area. Go to the Peak of Crisis location. Go to the checkpoint. You need to jump over the abyss with fiery lava, clinging to the right side. Kill the enemies, as well as the two turrets near the gate. When the gate opens, shoot the last ones. On the territory of the enemy camp you will encounter serious resistance, kill everyone and rise to the control point. Defeat the boss. Try to stay close to ordinary opponents, in case of emergency, so that you can kill ordinary opponents and restore health. After defeating the boss, approach the gate from below and open it using the remote control on the right. Go up to the second floor, but find that the panel has shorted out. Turn around, there will be a passage on the left. Go there and go up the stairs above. Activate the specified panel. Now you need to destroy three relays. Kill the enemies first, and then attack the first, second and third.

    Chapter 5. The Art of Reasonable Persuasion

    By the way, you can find out more information about it on the game page. Follow to the indicated point, kill opponents. Find Davis Pickles. A little further you will have to go through the Drakensburg Bridge - try to do this, but the Bosun will open the bridge. Go back, on the second floor of the building on the left, click on the panel. Jump here from the balcony to the very bottom and turn the valve to release the methane.
    This is not enough. Go to the control point, clear the location and activate another remote control at the very top. You need to jump on the diving board. Next you need to go back and release the methane again. Now boldly cross the frozen lake. Kill enemies and go to a new location.
    Break into the building and kill the enemies. On the second floor there is a switchboard where it is necessary to turn off the force field. To do this, go up the steps on the side, exit the building and walk along the street. Then jump higher, make your way through the hangar on top, and jump down. Eventually you will reach the control room. Turn off the power barrier, go down and go to the Bosun.

    Battle with Bosun

    First of all, you need to destroy the power plants that replenish the enemy’s energy shield. After this, attack the Bosun directly.

    Chapter 6. Let's build an army of robots

    Go to Triton Plain, go to the train station. Here you should take the elevator higher and call the train. When he arrives (you will need to kill the enemies before this), go back and go inside. You will find yourself at the Titan Factory location. The main door will be closed - examine it. Go to the right side and attach Felicity. At the end of the corridor, bend down and follow to the gate. After entering the city, turn on Felicity again and fight off enemy attacks. There are turrets near you that will fight for the main character. Fight off your opponents and jump along the springboards to the indicated point.
    Follow the direction of the red cable and turn off the electrical barrier. Go through the opened door and deal with the new shield. Wait until the enemies have had enough of each other, and then finish off the survivors. Once outside, look for Gladstone. Enter the industrial complex and deal with the guards. Find the booths in the robot center. You need to shoot them! You can use an RPG in battle - the best option. Go up the corridor, kill the enemies around, as indicated on the map. Go to the control room, turn on the power. To do this, you need to shoot at the glass where there are cryogenic barrels. Go back to the second tier and use the control panel to call the robots. After killing them, pick up the necessary spare parts.
    Having opened the platform gate on the right side, we activate the element and watch the process. We take the results and insert them into the robot of the main hall. We attach the cable to the indicated crane and go up in the elevator cabin. Turn right and go to the shooting range with turrets. Don't touch the enemies, we shoot at the legs. The turrets finish them off on their own. When 12 Scavs are killed, return to the robot and attach the turrets you made to it. Follow him, he will kill them himself.
    Switch the rails with the control panel, go to the diagnostic chamber and activate Felicity. We fight with the robot. Don't shoot at the reflector in the center of the robot, otherwise the projectiles will fly towards you. You need to shoot from a rocket launcher at the enemy's back. Small robots can be used to repair Felicity. Therefore, destroy them in advance. Hide behind the columns when laser beams fly at you. After breaking 3 turrets on the robot, kill him. Go to Moxxi and talk to Jack. The game continues Borderlands Pre-Sequel in the seventh chapter.

    Chapter 7. Sweet Home

    Search the chest and follow the technician. Follow to Hyperion, break through to the "Eye". The door will close. Go to Jack's office, position yourself in front of the laser and follow to the center where robots are repaired. After opening the container, release your friend Zhelezyaka. Follow him, the scanner will turn on. Kill the enemies and repeat the steps. Chat with Jack, who is in his office, and go to the research department. Kill opponents, hide in shelters actively. Don't let enemies get close, jump around the room, run, don't stand still. Shoot while in the air. Look for Gladstone and talk to him.

    Chapter 8. Science and Violence

    Deal with the enemies, look for the first scientist. Go left, follow object 11B. After opening the gate, pick up the family photo. Return to the dock, kill enemies along the way. Look for another scientist, you will receive a new quest from him. Go through the gate, deal with the enemies and climb the stairs to the other side. Follow up, pour out the water in the aquarium using the control panel.
    We jump down and pick up the teddy bear. We deal with the enemies and the boss. Shoot the Queen's white belly. We are waiting for the scientist, enter the gate and give him the toy. We are looking for the latter. We follow to the right, go to the lair and kill everyone. The Torque leader appears. We don’t let him get close; his silhouette can be distinguished in space. Take the pass when you kill it and give it to the scientist. We open the doors and return to Jack. We talk to him and press the button. Let's pass the quest.

    Chapter 9. Watch your step

    We use the teleport and follow the tunnels that lead to the veins of Helios. We turn on the gate, follow to the new location. We kill the enemies, follow up the steps. Follow the pipes, you don't have to touch anyone. Once in space, move to the mark. Kill the enemies, jump down into the turbine. We use springboards to get to the main technical workshop. Having opened the gateway, we go inside and break through the legion’s defenses. You don’t even have to touch anyone, the enemies are busy with each other. Go towards the bridge - there is an explosion. Follow the springboards back, kill the regulators.
    We move away and use the panel to inform Jack about the task. We head along the springboards to lunar station launch. Having opened the door, we kill the robot and go to the command center. We repair the system for fast movement, go inside and try to figure out the laser.

    Chapter 10. An eye for an eye

    We turn around and follow down. We go to the entrance inside the laser, but the passage is closed. We click on the panel, we deal with the reactor by shooting into the liquid blue color. No need to shoot at the red box. Follow the three red lines that will lead to other reactors. Destroy them too. Follow the entrance where there is the main reactor. We start the shutdown, kill the enemies. Robots with exoskeletons need to be destroyed by shooting at the generators on their backs. You don’t have to touch anyone at all, but simply move around the location and wait for the reactor to turn off.
    Go to Jack, wait for the barrier to turn off. Move on and fight the boss. First you need to shoot the blue mark on the boss's armor ahead. Don't let him charge his shield. Don't stand still - move and jump. In the second part of the battle, the boss will again have a shield. Shoot the enemy in the head. When the boss uses a powerful attack, you need to jump in time and not get hit by the shock wave. The shield is knocked down by a couple of shots from a rocket launcher. Kill him and go to turn off the laser.
    After talking with Jack from above, press the keys on the three control panels. Follow up, Jack stops you. Use the teleporter and return to the board room. Reboot your system.

    Chapter 11. The beginning of the end

    Follow the Triton Plain, look for the entrance to the main excavation. Go to the gate, kill the two cannons on the side and enter. Having dealt with the opponents, follow up the steps. Walk through the area and take the elevator down. A new boss is waiting for you. We jump higher using a springboard and shoot at him. We hide in shelters and watch the enemy fly. Guests will appear on your platform periodically. Deal with them and RK5. Enter Tycho's Rib. Deal with the opponents, turn left and get to the indicated point. Proceed through the shield.
    Sit behind the installation, destroy the barrier and the infantry. Go to a new location, kill your opponents. Be careful with Ofa. It will make a wave, you need to hide in time. Having defeated everyone and everything, leave some health points for the turrets, and then destroy everything at the same time. Go further along the platforms to the right, deal with the enemies and follow into the new hall. Repeat the move with the turrets, go up and touch the shield. The boss will appear. There are 4 columns on the battlefield. Hide behind the pillars during his attacks. Do not get close to the boss, as one hit will be enough to kill you.
    The second stage of the battle will be marked by waves of fire flying towards you. You need to hide behind the columns from them. The boss will call his assistants. In the third stage, electric fields will be formed on the ground. Take cover from them on ledges in the air. You can just jump. When the enemy has no armor, we finish him off.
    Finally, a stone monster appears. Destroy his masks. Do not get close, do not expose yourself to deadly attacks. After killing three masks, complete the game. Borderlands Pre-Sequel.

    The boss is a particularly strong opponent, with a lot of health. You won't be able to get around him like an ordinary enemy - this is his key difference from other enemies.

    To defeat the boss, the player will have to use ingenuity, have good weapons. You can't always kill a boss by simply shooting at him for a long time. Sometimes you need to think through a strategy of action, because... the boss may be vulnerable at certain times or under certain conditions.

    Firefist

    The very first boss we will fight in the story is “Ognekulak”

    The battle consists of two phases. In the first phase we fight against an ergoskeleton with a Firefist. Try to go behind his back and shoot at the containers attached to his back.

    After the destruction of the ergoskeleton, the second phase of the battle will begin. Here we will fight with the Firefist himself. He will run to the edge of the platform and call for help. Use Jack's help while he distracts Firefist, deal with the soldiers or destroy the boss right away.

    There is a chance that the Firefist will drop the legendary RPGNukem.

    RPGs drop only from level 10. So Nukem can only be dropped at level 2 difficulty!

    Carrying out story mission We'll fight Deadlift in the middle of nowhere

    The boss is quite difficult. In addition to firing at you with a laser, he also has the ability to throw homing balls of energy at you. Balls can be knocked down by shooting at them. Try to damage his backpack, then he will not be able to throw balls. Mobs also appear.

    Beware if you decide to use the platforms (you cannot use the platforms to complete the achievement in this location). Approaching the generators, he directs electricity to the floor (there is also an achievement associated with an electrified floor).

    If you destroy the backpack, deal damage to the head, this is the weakest point.

    After death, a unique blue Vandergraffen laser drops from Deadlift

    Redbellied

    While completing the story quest New Direction, we will meet the boss Red Tummy.

    Or rather, these are two bosses - Puzik and Red. After receiving more than 40% damage, Red Tummy will split into baby Red and beefy Tummy.

    Don't rush to kill Red if you want to complete the achievement for this location.

    Tummy's weak points are his head, Red's weak points are his legs.

    Beware of help in the form of annoying small scavs.

    There is a chance to drop the legendary shotgun Otboynik from Puzik.

    Red has a chance to drop a blue unique Black Snake submachine gun

    We will meet the boatswain during the passage of The Art of Reasonable Persuasion.

    The boss moves on a flying control station. It is armed with machine guns, lasers, shock bombs, and missiles. Also uses turrets to restore shield.

    First of all, get rid of the turrets (or maybe not if you want to complete the achievement), and then take care of the Boatswain.

    Availability will make the task easier sniper rifle Lenin's claw. Her ability to penetrate the shield will make this passage very easy.

    During the battle, do not go out open spaces for a long time. And only when the Bosun fired a series of shots from his weapon. To determine the series, stand behind cover from Bosun's direct attacks. Usually this is a laser, bombs and missiles, and rarely a machine gun. Once his streak has passed, you can come out of cover for a few seconds and deal damage.

    From a killed Bosun, there is a chance to get the legendary RPG Cryophobe
    There is also a chance to knock out unique heads from Bosun: Athena - Strengthening, Wilhelm - Cyber ​​Scientist, Nisha - Hot Head, Claptrap - WR4P-TP, Double - Boring Boy.

    Felicity

    Felicity rebelling. We will have a combat encounter with her in the Let's Build an Army of Robots story.

    We created it ourselves, which is why this battle will be so sad.

    The eyes are armed with a laser, two turrets on the torso, and one turret on top that uses grenades and missiles. Summons repair robots to restore and repair robots to create a shield. Until this repairman is destroyed, damage to Felicity will be absorbed by this shield. He also digitally builds combat robots.

    After destroying Felicity's legs, she will fly to move.

    First of all, destroy the repair robots as soon as they appear. Otherwise, they will restore Felicity's health or absorb your damage.

    The weakest point is the eye. Shoot him as soon as possible. Use weapons with a corrosion effect.

    There is a chance that Felicity will drop the legendary Quasistar grenade

    Zarpedon

    Colonel Zarpedon, commander of the Forgotten Legion soldiers. We will fight with her in the Eye for an Eye plot.

    The battle consists of two phases.

    In the first phase, we are fighting with the Zarpedon exoskeleton.

    You should use weapons with electricity and corrosion effects. There are energy cores on the site where the battle takes place. While they are inactive, they can be used as shelter. If we activate it, we use it to cause damage.

    The exoskeleton has three types of attacks:

    Long range - uses laser cannon, grenades and homing missiles
    Medium range - applies a sword strike, striking from the head to the ground
    Melee - uses sword energy. which causes significant damage.
    During the battle, the shield will be restored three times. Therefore, after removing the shield, use weapons with high damage.

    Keep your distance, let the exoskeleton's attention be on Jack, then it will be easier for you to deal with the soldiers of the Forgotten Legion at the same time.

    With a small chance you can get the legendary laser ZX-1

    In the second phase, the battle will take place with Zarpedon herself.

    If you do not attack Zarpedon for a long time, the shield will be restored, so you need to attack often.

    As for attacks, Zarpedon will use beam strikes from his hands at long distances, use a staff strike at medium distances, and kick in close combat. It also throws a shock wave, which can be missed by jumping.

    After removing the shield, focus on head damage. Also keep your distance so that Zaperdon will attack Jack.

    In addition to the soldiers of the Forgotten Legion, Eternals will also appear. Beware of them. They don't have shields, but when they deal damage, they can concentrate their energy and act as a bomb. They can also restore their health. Protected with an energy shield, attack you with balls that cause heavy damage.

    With a small chance you can get the legendary Bastion shield

    This boss can only be fought in the storyline.

    RK5 is a large aircraft belonging to the Forgotten Legion and protecting the Vault. Confronts us in the chapter The Beginning of the End.

    The nice thing is, this boss doesn't have a shield, so any weapon will do. But, preferably, with a corrosion effect.

    Most weak spots- cockpit, turrets and missile compartments.

    The fight itself takes place in a large arena. On which, in addition to the boss, there will be soldiers of the Forgotten Legion, Eridian guards, both simple and flying.

    The simplest tactic is to use jumping pads. And constantly fly from one site to another. This will allow you to have fewer encounters with ground enemies. And also at these sites there is a dome with oxygen, which will allow you not to worry about its availability.

    During flights, the skill is also restored. Use to attack the boss or restore health. Transfusion grenades that steal health won't hurt. During the flight, throw down at opponents. They are self-guided, so there is no need to worry about accuracy.

    During flights, try not to collide with flying guards. Otherwise, the energy of the jump will be weakened upon collision and you will fall before you reach the desired place.

    Vault Guardian

    Judging by the name of the boss, we will meet him when we enter the vault.

    With each removal of the shield, the next phase begins. There are four of them in total.

    The first phase uses jumping towards you, strikes with the staff and energy shots from the hands and staff.

    The second phase begins with a shock wave, an attack similar to the first phase; added: jumps up and throws fiery meteorites in front of him, causing pillars of fire.

    The third phase begins with a shock wave, an attack similar to the first phase; added: jumps up and shoots rays of cold in front of him from his eyes, causing pillars with cold damage.

    The fourth phase begins with a shock wave, an attack like in the third phase, but there is no longer a shield.

    To avoid damage from the shock wave, you need to jump in time. You will also have to jump so that the boss does not approach you to hit you with his staff.

    There will be holes all around, and after a certain time, cartridges will appear from them.

    After we killed him, there will be a few seconds of respite and the next boss will appear.

    Divine Guard

    After defeating the Vault Guard, a Divine Guard will appear after a short period of time.

    The main difference is that the boss is in the center of the arena and does not run after you. This is like an enlarged form of the Vault Guardian.

    Only vulnerable spot, this is the part of the face under the mask from the front. Shooting at other masks will not give success.

    Each time you remove the shield and destroy health, a new phase will begin. There are only three phases.

    The first phase is hitting the floor with your hands, making it electrified for a short period of time. Creates a singularity (i.e. pulls you towards itself), after which a powerful push occurs that throws you back and lifts you up. He moves his left hand along the left side, emitting a stream of energy from his palm. Then he throws his right hand to the right, with the edge of the palm down. Moreover, after the impact, the floor is again under tension for several seconds. After a few seconds it makes a movement to the left, sweeping away everything it comes across. After this, he begins to hit the floor with his hands, making it temporarily electric with each hit, creating platforms and bringing both hands down to the floor. Within 30 sec. the floor causes electrical damage.

    The second phase differs from the first only in that now the right hand does not sweep away in its path, but, like the left, emits a stream of energy.

    The third phase differs from the first in that it now throws both arms out to the sides and hits them on the floor, creating temporary corrosion damage on the floor. And also after that it spews out acidic lava in front of itself.

    Eridian Guards and Serra Guards also appear periodically

    In order to cope with this boss you need to jump a lot, this is a guarantee that you will receive less damage from the floor. And also run so that mobs cannot damage you.

    There is a chance to get legendary class mods from a corpse

    The arrows show which side to approach and where the entrance is.

    There is no Iwajira below level 30, so there is no point in going to smaller levels.

    It attacks with acid breath and throws balls, from which craggons appear when they land. Afterwards, he turns away from you for a while, causing damage with his tail if you stood close to him.

    You can watch the video to find out how to get these letters and where to place them.

    I was too lazy to write the video myself

    That's it for our bosses.
    I hope you liked the guide,
    and you will like it.
    It’s not difficult, you just need to click 1 “Like” button



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