Didactic game: “Whose house is this? Educational game for preschool children “Whose house is this?” The purpose of the didactic game whose house is

Abstract of educational activities on artistic and aesthetic development (modeling) in the early age group “Flower”. Goal: - Continue to develop children’s ability to break off lumps of plasticine from a large piece and apply plasticine to the surface in a thin layer. - Develop the ability to independently decorate a product. - Develop aesthetic...

Consultation for parents “Parenting with kindness.” Many children understand what kindness is, but their actions are not always kind. And our task, the task of adults, is to instill in them from early childhood the need to do good deeds. What is kindness?...

Didactic games and lexical exercises for the development of vocabulary in children of senior preschool age. 1. Didactic game Lotto “Seasons” Material for the game: 4 A4 cards with the image of the season, each card has 8 empty windows for filling...

Project “Book Week” Relevance: Recently, interest in books has decreased significantly all over the world. Many teachers and parents are concerned about this state of affairs. Currently, most children develop a psychological attachment to television, the Internet, social networks and phones. Books...


Here is a game for preschool children, with the help of which kids will be able to acquire knowledge about various plants and the fruits that grow on them.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards.
1 option
Distribute the plant cards equally among the children. Then show cards with fruits one by one. Children take cards that suit them. Then each child names his plants and their fruits.
Option 2
You can give children cards with fruits, and match them with cards with plants.
Option 3
Invite the children to sort the cards into groups: vegetables, fruits, flowers, trees, shrubs.
Option 4
Lay out several cards in front of your child and ask him to remember them. Then ask them to turn away and swap cards or remove 1-2. Invite your child to say what is missing and what has changed.


Educational game about animals and their homes. The game contains paired cards depicting animals and their houses.
Help every animal, insect, bird and fish find its home. Collect the necessary pictures in pairs.
A bear lives in a den, and a bee lives in a hive.
The dog lives in a kennel, and the cat lives in a basket.
The squirrel lives in a hollow tree, and the mole in a hole in the ground.
The fox lives in a hole, and the ant lives in an anthill.
The bird lives in a nest, and the fish lives in an aquarium.


The game "Opposites" develops speech, attention, figurative and semantic memory, and lays the foundations of logical thinking.
Funny, bright pictures will help with this.
Contents: 6 sheets of cut cards.
Before you begin, cut the sheets of paper into cards along the dotted lines.


Here is a game for children 3-6 years old, with the help of which kids will be able to develop visual perception, voluntary attention, logical thinking, memory and coherent speech.
Before starting the game, cut the cards along the dotted lines, you will get 72 cards.
The goal of the game is to find all the differences between the cards of the same group. First, you can ask your child to simply sort similar pictures, and only then look for how the images in each group differ.
Game options: see continuation...


Board game "What's what?" consists of 20 cardboard cards, cut into 2 elements using Puzzle technology. There are 40 elements in total. They depict various objects, plants and animals. All images form logical pairs based on shared use or purpose.


Board game “Whose baby?” is a didactic mosaic for kids. It consists of eight large cards, cut into 2 elements using Puzzie technology. Some halves of the cards depict animals familiar to kids, and the other half show their babies.
The game develops a child's observation, attention and analytical skills.

Purpose of the game: To acquaint the child with the names and characteristics of animals, their habitats.
How to play: Lay out the cards face up. Separately put 5 cards with plot drawings.
Ask your child to find a picture of some animal, ask where he lives,
Which of the 5 story cards can it be attached to? Invite your child to collect all the chains from the cards.
The file contains 5 A4 sheets, cut out the puzzles and preferably laminate them with wide tape.

Target. Development of observation skills. Consolidation of the ideas “higher - lower”, “more - less”, “longer - shorter”, “lighter - heavier”.

Game material. Figures.

Rules of the game. Look carefully at Figure 1. It shows a zoo, a sea and a forest. An elephant and a bear live in the zoo, fish swim in the sea, and a squirrel sits on a tree in the forest. Let's call the zoo, sea and forest “homes”.

Take from the set: green and yellow circles, a yellow triangle, a red square, green and red rectangles and place them near the animals where they are drawn (Figure 2).

Go back to Figure 1 and place each animal where it might live. For example, a fox can be placed in both a zoo and a forest.

When the animals are placed, count how many animals fit in each “house.”

Answer the questions: who is taller: a giraffe or a bear; elephant or fox; bear or hedgehog? Who is longer: a lion or a fox; bear or hedgehog; elephant or bear? Who is heavier: an elephant or a penguin; giraffe or fox; bear or squirrel? Who is lighter: an elephant or a giraffe; giraffe or penguin; hedgehog or bear?

Didactic game "Cosmonauts"

Target. Coding practical actions with numbers.

Game material. Polygon, triangles, astronaut figures.

Rules of the game. The game is played in several stages.

1. Glue the cut out polygon onto thick cardboard. Pierce a hole in the center and insert a pointed stick or match. By rotating the resulting top, we make sure that it lands on the edge where 1 or 2 is written, or on the black or red edge where nothing is written.

2. The game involves two astronauts. They take turns spinning the top. Rolling a 1 means going up one step; roll 2 – rise

two steps; the red edge falls out - an ascent of three steps, the black edge falls out - a descent of two steps (the astronaut forgot

take something and must return).

3. Instead of an astronaut, you can take small red and black triangles and move them along the steps in accordance with the number of points rolled.

4. First, the astronauts are located on the main platform and take turns spinning the top. If an astronaut was standing on the launch pad and gets a black edge, then he remains in place.

5. There are six steps from the main platform to the first rest area, and more steps from the first rest area to the second rest area.

six steps; from the second rest area to the launch pad there are four more steps. To get from the main site to the starting site, you need to score 16 points.

6. When the astronaut reaches the launch pad, he needs to score four points before the rocket launches. The one who flies away on the rocket wins.

Exhibition participant:

Solodenko Natalya Yurievna,

senior teacher

MADOU d/s No. 183, Tyumen

From the portal administration: a demo version is presented for review. The full version will be in the multimedia album of the virtual exhibition, which each participant will receive.

This game (presentation) is intended for young and middle-aged children

Goals and objectives:

Cognitive development:

Reinforce the concept of “one” - “many”, “big - small”.

Expand your understanding of animals, birds and their young.

Expand children's understanding of the conditions necessary for the life of animals.

Develop skills to establish simple connections between objects.

Enrich sensory experience and the ability to record received impressions in speech.

Develop the ability to see the common features of objects.

Speech development:

Help to use singular nouns in speech. and many more h., denoting animals and their young.

Develop the skill to imitate the movements of animals.

Exercise children in pronouncing onomatopoeia for animals

Exercise children in the formation and use of nouns with diminutive suffixes (kitten - kitten)

Practice constructing coherent statements (describing an animal, inventing a story about an animal).

Artistic and aesthetic development:

Reinforce knowledge of flower names.

Social and communicative development:

Encourage children to watch the presentation.

Develop a positive attitude towards the world around you.

The presentation contains slides with images of animals, birds; their young, home, and the sound that the corresponding animal or bird makes.

The teacher begins to show the children slides and asks questions:

1 question: Whose house? Who lives in this house?

After the child guesses, the teacher presses a button and an animal appears on the screen.

Question 2: What is the name of the baby of this animal?

The child names the cub. The teacher shows the next slide with a picture of a cub.

Question 3: How do we tell when there are a lot of cubs?

Children pronounce together with the teacher the names of the cubs in the plural. The teacher shows a new slide.

Question 4: What sound does this animal or bird make?

Children make a sound. And the teacher presses a button and a sound is made corresponding to the given animal or bird.

This presentation can be complicated with tasks and questions:

Start the presentation with riddles about animals and birds.

Name the animal affectionately.

What size is the baby and what size are the parents?

Make up a story about an animal. Describe the animal.

Draw this animal or bird.

Tell me what color the animal is.

Attached is a document with pictures already processed and adjusted to the size of matchboxes. All you have to do is print, cut and make the game.

An alternative to a store-bought printed board game with cards.

The game is made from matchboxes, which are covered with self-adhesive colored paper, and on top of the boxes and inside there are pictures depicting animals and their homes. For strength, the top of the boxes is also covered with transparent tape. Children really like this game. It seems especially exciting to correct the mistakes of your comrades and find inconsistencies.

D/I “Where is whose house?”

Target: Deepen and expand knowledge about various types of animals (insects, birds, animals) and their homes. The ability to correlate the image of a living creature with its habitat, naming it correctly. Develop imagination, cognitive interest, memory, logical thinking, fine motor skills of the hands.

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