What cards are in the mafia. Card game Mafia, how to play, main (doctor, sheriff, etc.) and additional roles (prostitute, fanatic, etc.)

5. A notepad and pen for the presenter to write down card roles. This will make it easier for the host to conduct the game, especially if there are a lot of people gathered. But if the presenter has a notepad, you don’t need it.

Preparation in the game

Before the game begins, the host must have a list of cards playing in this game. The leader sits in a circle or stands, the main thing is that he can see the faces of all the players. Everyone closes their eyes and extends their palm forward, on which the presenter places the card, face down. Then the presenter announces: “Look at your roles!” Opening their eyes, everyone looks at the cards they got. You cannot show your card to anyone.

First "night"

The task of the host on the first night is to find out which player has which card. The task of the mafia is to get to know each other. The presenter announces: “Night is coming. The city falls asleep (everyone closes their eyes). The mafia wakes up and gets acquainted (those who got the mafia cards open their eyes and look at each other).” At this time, the presenter writes down the names of the mafias. Next the presenter calls next card, for example, “the sheriff is waking up,” the sheriff needs to wake up. He doesn’t do anything on the first night, like everyone else (except for the mafia, who are getting acquainted), and wakes up only so that the host writes him down. This is done with all statuses. If there are several civilians, then they must be recorded at the end, when the statuses of the remaining players are known to the leader. By the method of exclusion, their statuses are already clear, so they don’t need to be woken up.

First day"

The presenter announces “The city has woken up.” Everyone wakes up and the discussion begins. The main topics of discussion on the first day: night rustles during the mafia's introduction to each other, and during everyone's acquaintance with the presenter. The city's task is to imprison the mafiosi on the first day. The task of the mafia is to do everything possible so that none of them are imprisoned. It often happens that the discussion on the first day is sluggish, or non-existent. In any case, each player needs to make a choice. The host asks the players: “Has everyone made their choice?” If no one answered no, then a vote is taken. The presenter calls the names of the players one by one (you can start with the player by left hand, the next day on the right), the rest raise their hands when they name the player they want to imprison. The player for whom the majority votes is eliminated from the game and shows his card. The city is falling asleep.

Second "night"

On the second night, the mafia wakes up and chooses a victim. Of course, this must be done silently. The presenter writes down who the mafia killed that night in his notebook. Then, in turn, all the acting roles (sheriff, doctor, etc.) wake up. Each role must fulfill its function (the sheriff needs to check the mafia, the doctor needs to save the player, etc.). The presenter can write down who is being saved by the doctor or prostitute, so that it is easier for him not to get confused. Only civilians do not wake up at night, because this role has no functions. After all the roles have fulfilled their functions, the city wakes up.

Second day"

Before the start of the second day, the presenter announces who the mafia group killed. If the player was saved by a doctor or prostitute, or an immortal player, then the presenter announces “The murder did not happen.” The discussion begins as on the first day. Then voting, landing the player, falling asleep in the city. Everything is like the first day
Then the third and subsequent “nights” pass as the second night described above, and the days as the second “day” described above, until the mafia shoots everyone or until civilians put all the mafiosi behind bars.

A controversial situation may arise when an equal number of civilians and mafia remains. In this case, you can: 1) Give the victory to the mafia 2) Declare a draw 3) Throw a coin or other lot.

Main roles in the card game Mafia

Sheriff. Waking up at night, he checks any player by pointing his finger at him. If the player turns out to be the mafia, then the presenter nods affirmatively to the sheriff. If the sheriff pointed to any other role, then the presenter nods negatively. The sheriff plays for civilians. His main task, after he recognized the mafia, is to make sure that civilians vote for it. If the sheriff guessed the mafia at night, then during the day you shouldn’t scream like a knife “Vasya mafia!!! I know for sure!!!" or “I’m the sheriff!!! I know for sure that Petya is not a mafia,” since other mafiosi can understand that you are the sheriff and next night will finish you off. In some versions of the game, after the death of the sheriff, the game ends, and the victory is credited to the mafia

At night, the doctor, pointing at any player, saves him. If this player was killed by the mafia, then in the morning, the presenter will say that the murder did not happen. Important rule! If the doctor saved Vasya on the second night, then on the third night he cannot save Vasya a second time; he will have to save another. But on the fourth night you can save Vasya again, and so on through the night. This rule also applies to the doctor’s saving himself.

Mafia. At night, she points at one of the players and kills him. During the day he tries not to give himself away.

Civilian. Functionless role. Doesn't do anything at night. Only during the day does a resident discuss with the city who should be imprisoned.

Additional roles

Detective. Waking up at night, the detective chooses whether to check on someone like the sheriff, or simply kill him. In order to silently make it clear to the presenter what the detective wants to do, it is necessary to agree in advance on gestures that will indicate a murder and which will indicate a check on the player. The simplest example: if the detective puts forward thumb, then he checks, if the index finger then kills. Or the host can simply ask the detective, “Do you want to kill?” (if the detective agrees, he nods “yes”), “Do you want to check?” (nods “no”)

Killer. Waking up, he decides who he will hunt for. The presenter lists the roles in order. When the presenter pronounces the role that the killer wants to hunt, the killer nods his head. For example, a killer decided to hunt for a doctor. Now his task is to find a doctor, checking one player a night. If the killer finds him, the doctor dies.

Werewolf. At the very beginning of the game, the werewolf has no function. But when one of the mafia is killed, then the next night, the werewolf turns into the mafia and begins to fully perform its functions.

Advocate. Mafia sheriff. All functions are the same as those of the sheriff, with only one difference - the lawyer plays for the mafia.

Judge. When a city votes, sometimes it turns out that there is an equal number of votes for the imprisonment of several players. In this case comes " nap" Everyone closes their eyes, and the judge wakes up and decides who to kill between the few who have equal votes. Then everyone wakes up and the presenter announces the verdict. If a judge is killed, and there is a problem with an equal number of votes, then it can be decided by lot.

Immortal. This player cannot be killed at night.

Kamikaze. If the kamikaze is killed, he has the right to take any other player with him.

Fanatic. When he wakes up, he chooses his favorite; it can be any player. When a pet dies or is sent to prison. The fanatic wakes up and begins killing one player at a time.

Bodyguard. Saves one player at night. If this particular player is killed, then the bodyguard dies in his place. If a doctor saves a bodyguard at night, he does not die.

Prostitute. At night, he takes one player with him to the brothel. If this particular player is killed that night, then he does not die. If a prostitute is killed, then both the prostitute and the player she chose die. If one of them is chosen by the doctor, he remains alive, the other dies.

Sergeant. Deputy sheriff. He wakes up with him and looks to see who he is checking. When the sheriff is killed, become the sheriff himself.

Mafia has become one of the most famous psychological games of our time. It develops logic, memory, intuition, attention, speech, artistry, etc. The rules of the game are quite simple and easy to remember the first time.

You will need special cards. The optimal number of players is from eight to sixteen. If it is less, it will be uninteresting to play, and if it is more, confusion will arise and the presenter will not be able to fully monitor the actions of the participants. The game begins with him taking a deck of cards, asking the participants to close their eyes and extend their hand, after which he deals the cards in such a way that no one sees the other participant's role. This is followed by an alert that they can open their eyes and watch their roles. The presenter announces the onset of night. He asks everyone to go to sleep (close their eyes) except the mafia. The participants who got the roles of the mafia get to know each other only by looking at each other. The presenter remembers them. Then he announces the morning. Everyone opens their eyes and the discussion begins. Each participant expresses a point of view about who the mafia is. For example, residents could hear some rustling noises while the mafiosi were meeting. The task of the townspeople is to identify the mafia. The mafia itself must achieve the opposite by any means. For the first time, voting is rather sluggish, since the game has just begun, and absolutely anyone can be a mafia. But then the game becomes more and more interesting. The person most civilians point to (who they think is the mafia) shows his card and is eliminated from the game anyway. Residents could have made a mistake, or they could have figured out the mafiosi. Then the city falls asleep again, and the mafia wakes up and silently chooses a victim. Participants agree on the choice of victim with gestures and signs, and with their gaze they confirm their agreement. The presenter writes down exactly who the mafia killed. When she closes her eyes, the presenter tells the doctor to wake up. He must guess who the criminals could have killed. If he guesses correctly, the participant will remain alive and continue the game, if not, he will be eliminated from it. Then all the residents of the city wake up, and the leader informs them that a specific participant has been murdered. If the doctor cured the participant (guessed him), the presenter says that no crime occurred. Then the discussion begins again, after which one participant is eliminated. It is followed by night, then day again, etc., until the mafia shoots everyone or civilians expose the mafia in time. In the end, the civilians or the mafia must win. Once you get good at playing, you can diversify the game and add even more interesting characters. IN classic game Only the mafia, the doctor, and the civilians are present, but you can have almost everyone involved get roles. You have the opportunity to add a detective, lawyer, killer, sheriff, werewolf, judge, immortal, kamikaze, fanatic, sergeant, prostitute, bodyguard, etc. Their tasks are described in the instructions that come with the cards. To avoid complete confusion, introduce additional characters gradually. The beauty of the game is that even if a player is eliminated, it is still a lot of fun to sit and watch the game. Now he knows who the mafia is and watches how it behaves during discussions (denies and points to others). But he must remain silent about it. In many situations he has to barely contain his laughter. The discussions are the most fun when everyone puts forward their own version. Other players may also join his opinion. Thus, small groups arise with different opinions. A charismatic and cheerful presenter will be able to spice up the game and come up with ideas funny stories about who was killed or saved. You can create a themed game, for example, for a Halloween game and replace the mafia with vampires and witches. And finally, one piece of advice - during the game, carefully monitor who supports and accuses whom. Most likely, the mafia will support each other, so if one mafioso is identified, then with a high probability, the second one will be identified as well. But they can use a multi-step strategy and deliberately distract the attention of residents by voting against each other.

Now you know that playing mafia is very simple and exciting. At the end of the game it is always interesting to ask the mafia and the cunning townspeople what their strategy was. Surely you and your friends will get a lot positive emotions and you will get together to play mafia very often.

On our website.

The deck contains the most popular characters and will bring a lot of fun to the game. For gourmets and professionals, there are a variety of additional characters that can be ordered separately.

ADDITIONAL CARDS (these can be ordered in addition to the starting deck). For example, if you are used to playing without a lot of roles, you can purchase several additional Peaceful ones separately. We also recommend purchasing the Lawyer and Supercharger, which can bring something new to your game!

Civilian #4

Immortal A character playing for the city. Its uniqueness lies in the fact that it is not affected by any shots at night; it can only be killed during the daytime voting.

Supercharger Plays for the mafia. Every night he wakes up and chooses a victim whom he will “drown” in a vote. If you can convince the residents to execute this particular player, then that night the Supercharger becomes immune to all influences.
The first night he wakes up twice. The first time together with the mafia, to get to know all its members, the second time after it, to act.

Advocate Plays on the side of the mafia. Blocks one player every night. When the player with whom the Lawyer interacted wakes up, the host will show him crossed arms - this means that the player should fall asleep without performing his actions.
On the first night he wakes up twice: with the mafia to get acquainted with all its members, the second time - after the mafia, in order to act.

18 CHARACTERS IN THE MAFIA STARTER PACK

The "Mafia" starting deck consists of 18 cards: four Mafia, Don, Commissioner, Journalist, Doctor, Prostitute, Maniac, Werewolf, Lunatic, Cop, Immortal and four Civilians.

Mafia #1 A group of people who know each other by sight and have common goal- exterminate all civilians. At night, on their turn, they agree on who to kill. Mafiosi can choose a victim among themselves if they deem it necessary (sometimes it makes sense to confuse the investigation).

Mafia #2

Mafia #3

Mafia #4

Don This is the head of the mafia, endowed with special power in the selection of victims and the order of their murders. The card is entered when playing according to the “Moscow” rules. In the rules, see the “blind mafia” modification. When meeting the mafia on the first night, they come up with a certain gesture for Don (scratch his ear, cough, tap his pen on the table), with which he can change the order of victims during the day's discussion or wedge in a new victim. For example, if Don decides to deviate from the previously planned order of killings, then he makes a gesture and speaks or indicates the victim with his eyes. The rest of the mafiosi must follow the new order during night voting.

Commissioner At night he checks one of the players and receives an answer to the silent question “are you mafia?” The presenter nods approvingly if the player being tested is the mafia, and negatively if he is someone else. When playing with the “No Leader” modification, the player being tested honestly nods “yes” or “no.”

Journalist Wakes up at night and checks two players for involvement in the same/different groups. He points to two people, and the leader tells him whether these people are from the same “clan” or from different ones. For example, a peaceful person (or a doctor, or a commissar, etc.) with a mafia will be shown as “different”, a mafia with a mafia (a peaceful person with a peaceful person) will be “the same”. A maniac with a representative of each clan will always be “different”.

Doctor At night, the doctor saves the player from an attempt on his life. During the entire game, he can only heal himself once.

Prostitute The player with whom the prostitute interacted receives an alibi for the next vote (he cannot be sent to prison). The presence of an alibi is announced after the final vote. If a player with an alibi should be imprisoned, he is not imprisoned, and the vote is considered lost. A putana cannot interact with herself.

Lunatic He wakes up during the mafia's progress and pretends to be one of the mafiosi. Lunatic plays for civilians. When voting, he must carefully use the advantage that he knows all the mafiosi by sight, otherwise he will quickly become another victim. The lunatic has no right to play openly and name the list of mafiosi. If at night the mafia decides to kill one of their own, and this choice falls on the sleepwalker, he must show them that he is a sleepwalker and the mafia can choose another victim. In the morning, the sleepwalker is out of the game (no matter whether he was treated or not).

Maniac Lonely off-team shooter. At night he kills one of the players. Wins when he is alone in the city. To win, it is beneficial for a maniac to maintain a balance of power in the city.

Werewolf A civilian who dreams of becoming a mafia. While the mafia is in the game, the “werewolf” is on the side of the city and is identified by the commissioner, journalist, etc., as a civilian. After the entire mafia has dropped out, it becomes the new mafia with all its functionality. Wins when there is only one left in the city.

Let's get straight to the point. There are a huge number of decks for. There is no point in laying out all the options. I offer the most popular pictures: a classic (retro) deck, a modern American-style deck, and the cat cards that are popular today. So, Mafia maps to print without registration.

Mafia maps to print for free in word

Let's start with modern deck. There is no need to edit anything. The quality is excellent (for color printing only). Maps can be edited: just select the card, click on “cut”, and then in Photoshop click on “paste”.

Mafia cards print in rar

Retro style - classic cards Mafia. So to speak - the American version. In principle, there is no need to edit maps. But if you really want, you can add special effects in Photoshop!

Print maps for playing Mafia in JPG

And here are the popular cats today! An unusual deck in a super modern style.

Want to see more card options? Visit us at MirMafii.com.

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Residents of the city, weakened by the rampant mafia, decide to put every single mafioso in prison. In response, the mafia declares war until all the townspeople are completely destroyed.

The game Mafia is a team turn-based role-playing game with a detective plot. The optimal number of players is 8-15 people.

Download and print the board card game Mafia:

Preparing for the game:

Print 20 cards for the game Mafia:

Presenter - 1
Civilian - 12
Mafia - 3
Commissioner - 1
Doctor - 1
Mistress - 1
Maniac - 1

Rules and course of the game Mafia:

Cards are dealt face down to the participants in the game.

When receiving a card, you need to look at it unnoticed by your neighbors and put it in your pocket.

Those who received the “Civilians” cards form a team of “honest city residents” who are unfamiliar with each other.

Players with “Mafia” cards are the “mafia” team and a special player “commissar” (you can play without him).

“Leader” card – determines the leader (you don’t have to distribute it if someone initially volunteered to lead the game).
The gameplay is divided into two phases - "day and night".

When the presenter announces in the city night phase, all players close their eyes and “sleep”. On the first night, the host allows the mafia to open their eyes and remember their associates - to “get to know each other.” It is necessary to get acquainted as carefully and silently as possible. After which the mafia “falls asleep”, and the presenter demands the commissioner to wake up. Thus, the presenter becomes aware of who is who.
By advertisement phases of the day All residents wake up. During the day, the players discuss which of them might be involved in the mafia. At the end of the discussion, the host announces an open vote for going to prison. The most suspicious resident who dialed larger number votes - goes to jail (leaves the game), and the presenter reveals his card and announces the game status.

Then comes the “night” phase. At night, the mafia wakes up, silently (with gestures) confers and “kills” one of the surviving townspeople, showing the leader who exactly. The player is considered killed during the night if all mafia members agree. At night, the mafia must agree who they actually take out of the game with their shot.

Morning. The presenter announces: “The mafia chose its victim and fell asleep. The commissioner woke up.” The commissioner wakes up and chooses who to check. Only one player can be checked. The presenter silently nods: “Yes, mafia,” or waves naked: “No, honest.” If the commissioner is killed that night, even before checking him, the presenter shows crossed arms - this means that the commissioner has been killed. The commissioner checks the players who cause him the most suspicion.

During the day the host announces who was killed during the night. This player leaves the game, his card (“status”) is shown to all residents.
Information about the events that took place is used by the surviving players to discuss the next “conviction”! The game continues until the complete victory of one of the teams, when the opponents are completely either imprisoned or killed...
To add more intrigue, new characters have been added to the extended version of the game: Maniac, Doctor and Lover.

Maniac - speaks for himself, killing one of the city's residents every night. Wakes up at night after the mafia. He can only win if there is only one left.

A doctor can save one of the city’s residents from death. The last one to wake up. The presenter shows who is killed, and he, at his choice, either revives the killed person or not. Wakes up at night after a maniac. He can also “heal” himself, but no more than twice.

Mistress - spends the night with one of the residents of the town, while preventing him from performing his special function. For example, maybe pointing at a member of the mafia and preventing them from shooting. Treat civilians.

Have a pleasant experience!



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