However, imagine that you have a high speed Internet connection, you are unlikely to say “I have 57.344 bits”. It's much easier to say "I have 56 kB", isn't it? Or, you can say "I have 8 kb", which is actually exactly 56 kb, or 57.344 bits.
The smallest measure of speed or size is Bit, followed by Byte, etc. Where, there are 8 bits in 1 byte, that is, when you say 2 bytes, you are actually saying 16 bits. When you say 32 bits, you are actually saying 4 bytes. That is, such measures of measurement as bytes, kbits, kbytes, mbits, mbs, GBs, GBs, etc. were invented so that you would not have to pronounce or write long numbers.
Just imagine that these units of measurement would not exist, how would the same gigabyte be measured in this case? Since 1 gigabyte is equal to 8.589.934.592 bits, wouldn't it be more convenient to say 1 gigabyte than to write such long numbers.
We already know what 1 bit is and what 1 byte is. Let's go further.
There is also a unit of measurement "kbit" and "kbyte", as they are also called "kilobit" and "kilobyte".
In addition, there are also “mbits” and “mbytes”, or as they are also called “megabits” and “megabytes”.
From this comes that:
If you think about it, everything becomes simple.
It will be hard the first time, but you will get used to it. Try to go the easy way:
Isn't it easy?
So, for example, you can find out the time for which you download one or another file. Let's say your Internet connection speed is 128 kilobytes per second, and the file you download on the Internet weighs 500 megabytes. How long do you think it will take to download the file?
Let's count.
To find out, you just need to understand how many kilobytes are in 500 megabytes. This is easy to do, just multiply the number of megabytes (500) by 1024, since there are 1024 kilobytes in 1 megabyte. We get the number 512000, this is the number of seconds for which the file will be downloaded, given the connection speed of 1 kilobyte per second. But, we have a speed of 128 kilobytes per second, so we divide the resulting number by 128. It remains 4000, this is the time in seconds for which the file will be downloaded.
That is, our 500 megabyte file will be downloaded in 1 hour 10 minutes, given that the connection speed throughout the entire time will be exactly 128 kilobytes
per second, which equals 131.072 bytes, or to be more precise, 1.048.576 bits.
Today, the Internet is needed in every home no less than water or electricity. And in every city there are a lot of companies or small firms that can provide people with access to the Internet.
The user can choose any package for using the Internet from a maximum of 100 Mbps to a low speed, for example, 512 kbps. How to choose the right speed and the right Internet provider for yourself?
Of course, the Internet speed should be chosen based on what you do online and how much you are willing to pay per month for Internet access. From my own experience, I want to say that the speed of 15 Mbps suits me quite well as a person who works on the network. Working on the Internet, I have 2 browsers turned on, and each has 20-30 tabs open, while problems arise more from the computer side (to work with a large number of tabs, you need a lot of RAM and a powerful processor) than from the Internet speed. The only moment when you have to wait a little is the moment when the browser is first launched, when all the tabs are loaded at the same time, but usually it takes no more than a minute.
Many users confuse Internet speed values thinking that 15Mb / s is 15 megabytes per second. In fact, 15Mb / s is 15 megabits per second, which is 8 times less than megabytes, and at the output we will get about 2 megabytes of download speed for files and pages. If you usually download movies for viewing with a size of 1500 Mb, then at a speed of 15 Mbps the movie will be downloaded in 12-13 minutes.
Many connecting the Internet are worried about the possibility of watching online video, let's see what kind of traffic movies with different quality need.
And here you will find out a lot or a little of your speed for watching online videos with different quality formats.
Broadcast type | Video bitrate | Audio bitrate (stereo) | Traffic Mb/s (megabytes per second) |
Ultra HD 4K | 25-40 Mbps | 384 kbps | from 2.6 |
1440p (2K) | 10 Mbps | 384 kbps | 1,2935 |
1080p | 8000 kbps | 384 kbps | 1,0435 |
720p | 5000 kbps | 384 kbps | 0,6685 |
480p | 2500 kbps | 128 kbps | 0,3285 |
360p | 1000 kbps | 128 kbps | 0,141 |
We see that all the most popular formats are reproduced without problems with an Internet speed of 15 Mbps. But to watch video in 2160p (4K) format, you need at least 50-60 Mbps. but there is one BUT. I don’t think that many servers will be able to distribute video of this quality while maintaining such a speed, so if you connect the Internet at 100 Mbps, you can never watch online video in 4K.
When connecting home Internet, every gamer wants to be 100% sure that his Internet speed will be enough to play his favorite game. But as it turns out, online games are not at all demanding on the speed of the Internet. Consider what speed popular online games require:
Important! The quality of your game online is more dependent not on the speed of the Internet, but on the quality of the channel itself. For example, if you (or your provider) receive Internet via satellite, then no matter what package you use, the ping in the game will be much higher than that of a wired channel with a lower speed.
In exceptional cases, I might recommend using a faster connection of 50 Mbps or more. Not many providers in Kyiv will be able to provide such a speed in full, Kyivstar is not the first year on this market and it inspires confidence, the more important is the stability of the connection, and I want to believe that they are on top here. A high Internet connection speed may be necessary when working with large amounts of data (downloading and uploading them from the network). Perhaps you are a fan of watching movies in excellent quality, or you download large games every day, or upload videos or work files of large volumes to the Internet. To check the connection speed, you can use various online services, and to optimize the work you need to run.
By the way, speeds of 3 Mbps and below usually make surfing the net a little unpleasant, not all online video sites work well, and downloading files is generally not happy.
Be that as it may, there are plenty to choose from in the Internet services market today. Sometimes, in addition to global providers, the Internet is offered by local firms, and often the level of their service is also on top. I am served by such a small company. The cost of services in such firms is of course much lower than that of large companies, but as a rule, the coverage of such firms is quite insignificant, usually within a district or two.
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1 kibibit/second = 0.0009765625 mebibit/second
From:
To:
bit/second byte/second kilobit/second (SI def.) kilobyte/second (SI def.) kibibit/second kibibyte/second megabit/second (SI def.) megabyte/second (SI def.) mebibit/second mebibyte/second gigabit/second (SI def.) gigabyte/second (SI def.) gibibit/second gibibyte/second terabit/second (SI def.) terabyte/second (SI def.) tebibit/second tebibyte/second ethernet ethernet (fast) ethernet ISDN (single channel) ISDN (dual channel) modem (110) modem (300) modem (1200) modem (2400) modem (9600) modem (14.4k) modem (28.8k) modem (33.6k) modem (56k) SCSI (Async) SCSI (Sync) SCSI (Fast) SCSI (Fast Ultra) SCSI (Fast Wide) SCSI (Fast Ultra Wide) SCSI (Ultra-2) SCSI (Ultra-3) SCSI (LVD Ultra80) SCSI (LVD Ultra160) IDE (PIO mode 0) IDE (PIO mode 1) IDE (PIO mode 2) IDE (PIO mode 3) IDE (PIO mode 4) IDE (DMA mode 0) IDE (DMA mode 1) ) IDE (DMA mode 2) IDE (UDMA mode 0) IDE (UDMA mode 1) IDE (UDMA mode 2) IDE (UDMA mode 3) IDE (UDMA mode 4) IDE (UDMA-33) IDE (UD MA-66) USB 1.X FireWire 400 (IEEE 1394-1995) T0 (payload) T0 (B8ZS payload) T1 (signal) T1 (payload) T1Z (payload) T1C (signal) T1C (payload) T2 (signal) T3 (signal) T3 (payload) T3Z (payload) T4 (signal) Virtual Tributary 1 (signal) Virtual Tributary 1 (payload) Virtual Tributary 2 (signal) Virtual Tributary 2 (payload) Virtual Tributary 6 (signal) Virtual Tributary 6 (payload ) STS1 (signal) STS1 (payload) STS3 (signal) STS3 (payload) STS3c (signal) STS3c (payload) STS12 (signal) STS24 (signal) STS48 (signal) STS192 (signal) STM-1 (signal) STM-4 (signal) STM-16 (signal) STM-64 (signal) USB 2.X USB 3.0 USB 3.1 FireWire 800 (IEEE 1394b-2002) FireWire S1600 and S3200 (IEEE 1394-2008)
Data exists in digital and analog format and transmission can happen for both types through digital and analog channels. If both the data and the transmission method are analog, then this is analog data transmission, but if at least one or both are digital, then the data transmission is digital. This article focuses on the digital data transmission. Today more and more digital data is created and transmitted because it allows for fast and secure exchange of information. Digital data has no weight, thus the only weight associated with using digital data is often that of the transmitting device and the receiving or reading device. Using digital data simplifies the information backup process, does not contribute to weight when moving or traveling, compared to non-digital forms of data, such as books versus text files. Digital data transmission, storage, and processing makes it easier to work with data virtually anywhere in the world because it can be stored in a location that can be accessible by multiple people as long as they have an Internet connection. People can also modify this data and work collaboratively on the same document by using remote computing described below, or by working with data shared online, for example with the files shared on Google Docs, or on articles in Wikipedia. This is why data transmission is so important. The recent trend to go paperless to decrease one’s carbon footprint is also making digital data transfer popular. In fact, some believe that at the moment this is a marketing ploy, because the digital footprint may, in fact, be very similar for working with printed media. This is because energy is required for running the services to support digital data, and often this energy is produced from unsustainable sources, such as fossil fuels. However, it is the hope of many that we will soon develop technology that is ecologically efficient for working with digital data, compared to the pre-digital era. In everyday life people are choosing e-readers and tablets in favor of printed media, while large organizations make environmental statements when they keep all of their documentation in digital format and transmit data electronically instead of physically moving paper. As discussed above, this may be simply a marketing strategy at the moment, but nonetheless in part because of this strategy more and more companies are working on digitizing much of their data flow.
In many cases users need to take only minimal steps to ensure data transmission, and only in some situations direct involvement of the user is required, for example when sending emails. This is why it is convenient for the users, although much of the work happens “behind the scenes” in companies and organizations that manage data transmission. For example, to ensure fast Internet connectivity, and hence - fast data transmission between continents, a network of cables was and is still being laid along the ocean floor. It is also known as a submarine cable. It connects most coastal countries. These cables cross all of the oceans multiple times, connecting countries through the seas and the straits. Laying and maintaining the cable is just one of the examples of the work “behind the scenes” - it ranges from the work that Internet service and hosting providers do, to the maintenance of servers in data centers, to the local work of website administrators who provide data transfer services to their users, like posting information, exchanging email, downloading files, etc.
To transmit data, several conditions have to be met: data has to be encoded, there needs to be a transmission channel as well as a transmitter and receiver, and communication protocols must be in place.
Data has to be encoded in such a way that the receiving party can read it. Sampling is another term used for data conversion. Generally data is encoded using the binary system, which means that each unit of information is represented as either a 1 or a 0. It is then transmitted as electromagnetic signals.
Often the analog data is converted to digital to be transmitted. For example analog phone calls that originated from a land line or a cellular phone may be converted to digital signals and sent via the Internet to the recipient. During this conversion the Kotelnikov Theorem, also known as the Nyquist-Shannon Sampling Theorem in English , is used. It can be summarized to point out that when converting analog signal to digital, so that it can be transmitted via a digital channel without loss of quality, the signal must not contain any frequencies higher than the half of the selected sampling rate.
Encoding could be secure to ensure that third parties besides the intended receiver cannot decode it if this data is intercepted. Secure encryption protocols are used for this purpose.
A transmission channel creates a medium for transmitting the data. Transmitters and receivers are devices that send and receive the data respectively. The transmitter consists of a modem that codes information and any device that transmits electromagnetic waves, from an incandescent lamp that was used to transmit Morse code, to lasers, to LEDs. A receiver that can detect the electromagnetic signal that the transmitter sent is also necessary. Some examples of receivers include photodiodes, photoresistors, and photomultipliers that detect light, or radio receivers that can detect radio waves. Some of these devices can only work with analog data.
Communication protocols are similar to a language in that they facilitate communication during all steps of the transfer of data. They also allow to identify and solve errors. One of the commonly used protocols is the Transmission Control Protocol, or TCP.
Digital data transmission is paramount in computing because without it using computers would not be possible. Below are some interesting examples of what data transmission enables the users to do.
IP telephony or voice over IP (VoIP) technology is becoming a popular alternative to communication by phone via the telephone network. This form of data transmission uses the Internet. Some of the biggest providers are Skype and Google Talk. LINE is a newer product that is gaining popularity in Japan and globally. Many of the current providers allow free audio and video calls between computers or smartphones, and charge for other services such as conference calling or computer to landline or cellular phone calls through the telephone network.
Data transmission allows organizations to simplify their computing solutions. Some organizations have multiple computers set up for internal use but for some of them only very simple features are required. These computers are connected to the server, which does some of the work for them - they are called client computers or clients in this case. In this setup thin client computing is often used. The client computers have very basic features, for example some workstations may provide only Internet access, some may allow the use of the library catalog, others yet may support simple applications such as data entry, for example to track sales. These clients with basic features are called thin clients, hence the term, thin client computing. The user of a thin client works with a screen and an input device such as a keyboard. The thin client sends user requests and data to the remote server, where all the necessary computing is done. In essence, the thin client is a device that allows the user at the client site to access the server remotely without having to process significant amounts of data or run software at the client site.
In some cases client sites use thin client hardware, while in other situations regular computers or sometimes tablets are employed. The user interface needs to be processed locally by the thin client, but the rest of the processing is done on the server. In contrast with thin clients, regular computers that process data locally are sometimes called fat clients.
Thin client computing is convenient because it is cheap to install additional clients - most of them do not require expensive memory, processing devices, and software. Thin clients also allow minimizing security vulnerabilities, because the only vulnerable unit in this setup is the server. Hard drives and CPUs work well only within a certain temperature range, and they cannot tolerate some hazards in the environment such as dust and humidity. When thin clients are used, the environment needs to be carefully controlled only in the server room. Clients can work outside of these temperature ranges and in more hazardous environments, as long as they do not have local processing and storage capabilities, and as long as the display and the input devices have higher tolerance to hazardous environments, which they usually do.
Thin clients may not work well when frequent updates of the graphic user interface are needed, such as when working with video and gaming. If the server stops working, all of the clients will be disabled until they are connected to a working server. Despite these drawbacks, thin clients are gaining popularity because of their benefits.
Remote computing is similar to thin client computing in that the client computes access the server and often can manipulate the data and run software on the server. The difference is that a client that accesses the server is usually a fat client, that is, a regular computer. Thin clients usually work on the same local network as the server, while remote computing happens between the server and the client outside of the local network, often over the Internet. Remote computing has many applications. For example, it allows people to work remotely while still having access to their company or home server. Companies can connect through remote computing to remote offices, where they outsource some of their activities, such as customer support. Remote computing allows for secure access, to prevent unauthorized people from using the servers, although security is sometimes a concern.
Do you have difficulty translating a measurement unit into another language? Help is available! Post your question in TCTerms and you will get an answer from experienced technical translators in minutes.
Question from user
Hello.
Please tell me, I have an Internet channel of 15/30 Mbps, files in uTorrent are downloaded at a speed of (approximately) 2-3 MB/s. How can I compare the speed, is my ISP cheating me? How many megabytes should be at a speed of 30 megabits / s? Confused by the numbers...
Good day!
A similar question is very popular, they ask it in different interpretations (sometimes, very menacingly, as if someone had deceived someone). The bottom line is that most users confuse different units : as grams and pounds (also Megabit and Megabyte).
In general, to solve this problem, you will have to resort to a small digression to the computer science course, but I will try not to be boring 👌. Also in the article along the way I will analyze all the questions regarding this topic (about speed in torrent clients, about MB / s and Mbps).
👉 Note
And so, with ANY Internet provider(at least, I personally have not seen others) Internet connection speed is indicated in Megabit/s (moreover, pay attention to the prefix "BEFORE"- no one guarantees that your speed will always be constant; it's impossible).
In any torrent program(in the same uTorrent), by default, the download speed is displayed in MB/s(Megabytes per second). That is, I am leading to the fact that Megabytes and Megabits are different values.
👉Usually, the declared speed in the tariff of your ISP in Mbps divided by 8 to get the speed that uTorrent (or its analogues) will show you in MB / s (but see more on this below, there are nuances).
For example, the rate of the Internet provider for which the question was asked is 15 Mbps. Let's try to translate it into a normal way ...
👉 Important! (from the computer science course)
The computer does not understand numbers, only two values are important for it: there is a signal or there is no signal (i.e. " 0 " or " 1 "). These are either yes or no - that is, "0" or "1" is called " Bit" (the smallest unit of information).
In order to be able to write some letter or number, one unit or zero will obviously not be enough (it definitely won’t be enough for the whole alphabet). It has been calculated to encode all the necessary letters, numbers, etc. - a sequence of 8 Bit.
For example, the English capital "A" code looks like this - 01000001 .
And so the code for the number "1" is 00110001.
These ones 8 Bits = 1 Byte(i.e. 1 Byte is the minimum data element).
About prefixes (and derivatives):
Maths:
In practice, usually, they do not resort to such calculations, everything is made simpler. The declared speed of 15 Mbps is simply divided by 8 (and ~ 5-7% is subtracted from this number for the transfer of service information, network load, etc.). The resulting number will be considered normal speed (an approximate calculation is shown below).
15 Mbps / 8 = 1.875 Mbps
1.875 MB/s * 0.95 = 1.78 MB/s
In addition, I would not discount the load on the ISP network during peak hours: in the evenings or on weekends (when a large number of people use the network). This can also seriously affect access speed.
Thus, if you are connected to the Internet at the rate 15 Mbps, and your download speed in the torrent program shows about 2 MB/s- everything is very good with your channel and ISP 👌. Usually, the speed is less than declared (this is my next question, a couple of lines below).
👉 Typical question.
Why is the connection speed 50-100 Mbps, but the download speed is very low: 1-2 MB/s? Blame the ISP? After all, even according to approximate estimates, it should be at least 5-6 MB / s ...
I'll try to break it down point by point:
However, I do not rule out that your Internet provider (with old equipment, clearly overpriced tariffs that are only theoretically available on paper) may be the culprit for the low access speed. Just to start with, I wanted to pay attention to the above points ...
👉 Another typical question
Why then indicate the speed when connecting in Mbps, when all users are guided by MB / s (and in programs it is indicated in MB / s)?
There are two points:
My personal opinion: for example, it would be nice if providers indicated next to Mbit / s the real data download speed that the user will see in the same uTorrent. Thus, both the wolves are fed and the sheep are safe 👌.
👉To help!
By the way, to anyone who is dissatisfied with their speed of access to the Internet - I recommend.
In order to take into account all the nuances when choosing an Internet tariff, you need to know a few facts about the principles of the network that will help you use the services more efficiently.
Megabits and megabytes are two different things. 1 Mbps is about 8 times larger than 1 Mbps. It turns out that having an Internet speed of 8 Mbps, we get a real speed of about 1 Mbps. A 5 MB music track will download (or fully download) in 5 seconds. Thus, knowing your needs in the network, you can calculate the time for which this or that task will be completed at the current tariff.
The final speed of the Internet is determined not only by your provider. Its performance is influenced by the most important factors, for example, network equipment, the speed of the remote server, the level of the wireless signal, the speed of the end device, and so on. If your provider proudly claims 50 megabits per second, then watching a movie online, you may simply not get such a speed, because that computer with the movie is somewhere far away. The server is busy distributing this film to several thousand or even tens of thousands of the same users.
This is comparable to a wide pipe through which a small stream flows: the source (server) is no longer able to give, and all the extra space is empty. A similar situation occurs if you are with a tablet through 2 walls and a layer of furniture from the router - the speed of the Wi-Fi channel will drop, and no matter how fast Internet comes to your house, it will reach the device at other, lower speeds.
An important indicator of the quality of communication is ping. In essence, ping is the speed of access to data on the Internet, i.e. How fast is the request. If the ping is high at high speed, then there will be practically no sense from it: requests will go slowly. Large ping has a particularly negative effect on ordinary web surfing, where each mouse click is sending a request, as well as on online games, where real-time synchronism depends on ping.
One of the most frequent and demanding user tasks - online video. If everything is not so important with music, because the size of the compositions is small, then with the video you should always pay attention to the quality in which you watch it. The higher the quality, the slower the buffering (loading) of the movie or clip. For example, 480p requires almost half the speed of 1080, although many reputable sites automatically set video quality, so the problem is not so significant.
Torrents are the surest test of speed. Here, users' computers act as a server, and the speed of sending information to your computer is summed up over all servers. As a result, the overall upload speed can be very high, capable of loading any Internet channel.
Considering all these factors, the following recommendations can be made.
Given the average requirements of Internet users, in modern conditions, Internet speeds of 15-20 Mbps are sufficient for almost all tasks. Most often, large numbers mislead users, as if promising that "everything will be fast." But providers are well aware that only a quarter of the same 60 Mbps will be used, so in fact you are supplied with 15-20 Mbps at the price of 60. Most often, the difference is felt only when working with torrent clients, but for most users this is hardly worth the overpayment.
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