Underground bunkers, mobile command posts and weapons transport. Bunkers, mobile command centers and paramilitary vehicles in GTA Online: Gunrunning Which vehicles can be modified in the command post

In the GTA Online update " Arms trade“Simple street smarts will clearly not be enough to build a thriving business. For new dangerous missions, you will certainly need new, more powerful vehicles and weapons to deal with the feds and competitors. Deliver weapons to customers in Los Santos and Blaine County, and then the money will flow to you like a river, and in addition you will receive powerful new upgrades, modifications and heavy weapons. In this article we will talk about the new products that you will find in “ Arms trade».

It all starts with the bunker - a huge underground complex for your new business. Here any boss, boss or president of a motorcycle club can start successful career arms dealer.

To carry out dangerous mobile operations, the arms dealer will need to invest in a mobile command post (MCP). Previously, such powerful technology was only available to gangs of professional killers and intelligence services of nuclear rogue countries. The control panel can be stored in a bunker; It has a modular design, so inside you can easily equip a workshop for working with vehicles and weapons, a luxurious living quarter, or even a command center. A workshop for improving weapons and modifying vehicles with weapons (you can even install turrets on your control panel, which your fighters can stand behind) is also at your complete disposal. All this is transported by a reliable tractor, which in turn can be modified.


Transport with weapons is absolutely the new kind equipment that you can buy and modify. Collect a whole collection of such vehicles, and take on missions the one that best suits your needs. specific situation- from an amphibious armored personnel carrier with a cannon to a mobile trailer with an anti-aircraft gun to terrify all pilots. Using a vehicle with weapons, you can even carry out missions to sell weapons to clients.


Why limit yourself to production and sales? Put your white-coated men to work on developing new weapons and gain access to a range of additional upgrades - unique weapon modifications, sophisticated modifications for weaponized vehicles and formidable upgrades for your mobile command post.

In GTA Online's Gunrunning update, street smarts won't be enough to build a thriving business. For new dangerous missions, you will certainly need new, more powerful vehicles and weapons to deal with the feds and competitors. Deliver shipments of weapons to customers in Los Santos and Blaine County, and then the money will flow to you like a river, and in addition you will receive powerful new upgrades, modifications and heavy weapons. In this article we will talk about the new items that you will find in the “Arms Trade”.

It all starts with the bunker - a huge underground complex for your new business. Here, any boss, boss or president of a motorcycle club can start a successful career as an arms dealer.

To carry out dangerous mobile operations, the arms dealer will need to invest in a mobile command post (MCP). Previously, such powerful technology was only available to gangs of professional killers and intelligence services of nuclear rogue countries. The control panel can be stored in a bunker; It has a modular design, so inside you can easily equip a workshop for working with vehicles and weapons, a luxurious living quarter, or even a command center. A workshop for improving weapons and modifying vehicles with weapons (you can even install turrets on your control panel, which your fighters can stand behind) is also at your complete disposal. All this is transported by a reliable tractor, which in turn can be modified.

Transport with weapons is a completely new type of equipment that you can buy and modify. Collect a whole collection of such vehicles, and take on missions the one that best suits a specific situation - from an amphibious armored personnel carrier with a cannon to a mobile trailer with an anti-aircraft gun, to terrify all pilots. Using a vehicle with weapons, you can even carry out missions to sell weapons to clients.

Why limit yourself to production and sales? Put your white-coated men to work on developing new weapons and gain access to a range of additional upgrades - unique weapon modifications, sophisticated modifications for weaponized vehicles and formidable upgrades for your mobile command post.

So, the release of the “Arms Trade” update for GTA Online finally took place and millions of players rushed to push their far from safe goods to the citizens of a free nation. Enough time has passed for players to discover heaps of secrets and features that you may not even be aware of. In this article, we decided to tell you about 16 secrets and features in the “Arms Trade” update for GTA Online that you might not know about.

1. Quick loss of wanted status using PKP

The police can really get on your nerves sometimes, can't they? However, with the arrival of such a multi-functional gizmo as a mobile command post in GTA Online, you have the opportunity to throw the police chase off your tail.

How can this be accomplished? Quite simple - go inside the control panel during the chase and... that's it. It’s not entirely clear whether this is a glitch or a feature, but the fact remains that you can reset your wanted level to zero simply by going inside your mobile “castle.”

2. AFK during development and production in the Bunker

Developing and producing products in the Bunker is a fairly long process that can literally last for hours. The situation gets even worse when you find out that in order for this whole thing to progress, you need to be in the game. Naturally, no one wants to just sit in the game and wait for the running processes to finish.

Here you go help will come one trick with which you can safely leave the game alone and do something else in the real world. So, you need to start the desired development or production of a product in the Bunker, and then sit down at your laptop and leave your character in that position.

The whole point is that your character, sitting at the computer, will supposedly do some kind of action, and if you are busy with something, the game will not throw you out for a long AFK, as it likes to do.

3. More players - less time for development and production

This item can also be included in the ranks of those that can save you time on the development and production of inventories. It turns out that if you invite as many players as possible from the lobby of your bunker, then, for whatever reason, all the processes you are running will speed up significantly (depending on the number of players).

Why is this happening? Nobody knows, but most likely this is just a bug that will be fixed by Rockstar in the near (or not so) time. In the meantime, if you have comrades, then why not gather them in your bunker for profit.

4. Ability to carry more throwing weapons

On this moment, players are able to carry as many as 25 units of throwing weapons, i.e. pomegranates, Velcro, Molotov cocktails, etc. However, you have the opportunity to increase your already huge supply by as much as five units.

For this upgrade, you need to complete the second level of challenges in your bunker shooting gallery. Once you pass these tests, your projectile weapon limit will be increased by five, thereby making the maximum supply 30.


5. You can now be arrested in GTA Online...under certain circumstances

As we all know, the police do not arrest players in GTA Online. You may well get arrested in single player, but not in multiplayer. However, with the arrival of the Gun Trafficking update for GTA Online, players still have the opportunity to be arrested... to some extent.

Go to your mobile command post, sit at the turret and get your wanted level to all five stars. As soon as you fight with the police on the fifth level using the turret in the control panel, you will have a chance of a “Busted” message appearing on your screen. This can happen at any time and may not even always happen. Obviously it's a glitch, but it's still funny. After the arrest is reported, your character will be transported to the nearest police station.

6. Half-Track is hard to sink

Did you know that a vehicle like the Half-Track is quite difficult to sink? You can submerge this truck all the way to the roof and still be able to drive it.

Try driving it into roof-deep water and you’ll see for yourself. This uniqueness of this transport gives you many advantages. For example, you can ambush your opponents by submerging the Half-Track in water up to the roof, and then attack them unexpectedly because... he will practically not be visible under such “camouflage”.

7. Ballistic equipment is deadly.

Returning to the topic of water, the Juggernaut suit is an incredibly dangerous thing for the player if he is near water. If you put on this armored outfit and try to go into the water at least waist-deep, and sometimes shallower, you will immediately be killed by an unknown force.

It's clear that Rockstar wanted to simulate what would happen to you if you went into the water in full gear - you would simply go to the bottom. However, in reality, you probably wouldn’t drown if you went into waist-deep water, but in GTA Online the virtual world works differently. If you want to buy the Juggernaut suit, which, for the record, some players consider a waste of money, then beware of the water. Seriously.

8. The Mk II submachine gun can be used on a motorcycle.

That's right, you heard right. Now you can safely use the Submachine Gun, but you will need to upgrade it to the Mk II, which is done through the armory in your bunker or mobile command post.

As soon as you improve the gun, you will be able to ride around on a motorcycle and fire from it. It is worth mentioning that the Mk II Submachine Gun is quite powerful weapons, if we also take into account new types of cartridges.

9. Glitch with the entrance to the Bunker

The next point is not exactly a feature or a secret, but a bug that you can try purely for fun. You can get inside the entrance to the Bunker, i.e. go through the model itself and find yourself inside it.

This can be done with the help of two components: a heavy vehicle and one friend. Climb to the top of the entrance to the Bunker, then let your friend in a vehicle run over you and begin to press you into the concrete covering of the entrance. One way or another, under the weight of the truck, you will fall under the entrance to the Bunker itself.

You will not find anything special under the entrance to your underground base, you will only understand that it does not lead anywhere, but is simple transition to another location.

10. You can carry other vehicles in the PKP

If you install a car repair shop in your control panel, you will have the opportunity to modify vehicles from the update directly through this mobile base. In addition to modifications, you can also simply transport vehicles inside the control panel.

To do this, drive the vehicle you need inside the control panel, and then get out of its interior in order to leave it in the workshop. Next, go outside the control room, get behind the wheel of the truck and drive to where you need to be.

However, you should warn us right away - having a car repair shop, you will not be able to place any vehicle you want inside the PCP, but only the samples added with the “Weapons Trade” update for GTA Online. This also applies to personal transport. If you try to place an unsuitable vehicle in a mobile workshop, it will come to nothing.

In another case, there is a separate place for personal vehicles. On the Warstock website you can install the “Vehicle Storage” modification. After confirming the purchase, you will be able to store any personal vehicle in the control panel, but you will no longer be able to modify it.

11. A mobile command post is a tough thing.

If you thought that PKP could not be destroyed, then you are deeply mistaken. This castle on wheels is completely destructible, like other vehicles in GTA Online. Tell me that you already tried to do this, but it didn’t work out? There is nothing to blame you for, since it is damn difficult to undermine the PCP.

To destroy the PKP, you will need to attach and explode 25(!) sticky bombs on it. That's a lot of sticky stuff and that's a huge amount of damage, no matter how you look at it. Also, do not worry that something will happen to it when destroyed, since this is not the case - the PKP, after its destruction, will simply teleport back to your bunker.


12. The control panel and the tractor can be disconnected

Continuing the topic of PKP in GTA Online. You have the opportunity to easily disconnect the tractor from the command post, and continue to drive around in a fairly nimble and agile truck.

As we already mentioned in the previous paragraph, PKP is a very strong thing and therefore you can safely leave it somewhere (preferably disguised) and go about your business. You can unhook the truck from the mobile command by pressing down on the D-pad.

Also interesting fact: instead of a custom Hauler, which just pulls your mobile command post, you can attach the PKP to another truck - the JoBuilt Phantom Wedge.

13. Additional wardrobe functionality

As we all know, in order to wear, for example, clothes with a hood, we had to make certain combinations in the clothing store in order to achieve the desired result.

However, with the arrival of the Gun Trade update in GTA Online, everything has changed. You no longer need to go to a clothing store and select the necessary wardrobe for yourself, since Rockstar have finally been able to expand the functionality of clothing.

You can easily go to the Interaction Menu and put on/take off your hood or unbutton/button your jacket. Now there is no need to run to the stores to change into another type of the same clothes - go to the Interaction Menu and change them the way you want.

14. Long flight on an Oppressor motorcycle

Rockstar decided to add a bunch of military equipment in GTA Online also...the flying motorcycle Oppressor. Well, some players thought that you could just make long jumps on it, but no - this vehicle can literally fly, albeit in a limited form.

By jumping on the Oppressor, you can fly quite a distance before gravity takes over. However, even this already enormous flight distance can be increased. This is done quite simply.

As soon as you launch this iron horse into flight, begin to fly forward on it, but only by lowering and raising its front wheel in the air, or, more simply, move your motorcycle vertically along a winding line.

In this not-so-graceful way, you can cover even longer distances. Considering that the Oppressor is also equipped with its own weapons, it can become something of a small fighter.

15. Any player can become a VIP

Previously, to become a VIP, a player had to have bank account about a million dollars. However, Gunrunning for GTA Online changed things. Now, to become a VIP, there is no need to have such a decent amount in your account. All you need to do is have just $50,000 in your wallet and you can become a VIP. With such a small amount, almost any player could fill this position at this point.

16. It’s better to trade weapons from a motorcycle club

All players who occupy the places of Bosses, Presidents of motorcycle clubs or VIPs can start their own arms trading enterprise. However, the owners of the Motorcycle Club will receive much more advantages from this enterprise than others.

Let's start with the fact that if you sell the created products as the president of a motorcycle club, then your partners will be awarded not $5,000 each, but as much as $30,000, which is as much as six times more.

The second advantage is that you will not have 4 seats in the organization, but 8 if you start the arms trade from the position of president of a motorcycle club. In general, no matter how you look at it, the motorcycle club will receive much more benefits from this dangerous enterprise compared to other factions.

The “Gunrunning” DLC for GTA Online has raised a lot of questions among players about the game mechanics of the new update. In that FAQ everyone will gather helpful information about the “Arms Trade”, as well as answers to all your questions.

FAQ will be updated periodically.

Bunker

Q: Where to start mastering the new update?

A: First of all, with the purchase of a bunker. The bunker is a command post, production and warehouse.

Q: How do bunkers differ from each other?

A: Nothing but location.

Q: What does the bunker produce?

A: Using purchased or stolen raw materials, the bunker can produce weapons (goods) and/or modifications (improvements to equipment and weapons). You can distribute the consumption of raw materials through a laptop.

Q: Is it possible to choose which modification to develop now?

A: No. The selection is made automatically. All 45 modifications are developed one by one, in random order.

Q: How long does it take to produce a full inventory of weapons?

A: About 12 hours real time. The product is filled according to $7,000 every 7 minutes.

Q: How much does the finished product cost in a bin?

A: A full warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. The price includes installed performance upgrades.


Q:
What is a shooting range for?

A: In addition to the opportunity to practice shooting from different types weapons, passing tests in the shooting range opens up new items and opportunities. When you complete the first level of tests for all weapons, you will receive several new skins for your MK II weapons. For completing level 2 challenges, your stock throwing weapons will increase by +5. After completing all tests with 3 stars, you will receive 3 caps, 6 T-shirts and 3 hoodies in your wardrobe.

As for the weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition. Fixed. Now you can always pick up weapons.

Q: How to pass tests in the shooting range?

A: In shooting range tests, it's all about coordination and accuracy; almost everything depends on the shooter. But some more or less universal advice can still be given:

  • shoot at targets using zoom (mouse wheel up). For better magnification, buy sights for your MK 2 weapon;
  • aim at the center of the target’s head, that’s where you can score the maximum number of points;
  • shoot in short bursts from automatic weapons;
  • try not to miss, as this resets the score multiplier. It's better to spend more time aiming than to lose your X3 multiplier;
  • Complete the test for each weapon to the end. For example, when you start testing a heavy machine gun, make it up to 3 stars. This way you will have the opportunity to “target” a certain type of weapon;
  • try to go through the shooting gallery with a first-person view;

Mobile command post

Q: Do I need to buy PKP? If yes, then for what?

A: In order to engage in the production and sale of weapons, a PKP is not needed. The control panel has three main functions:

  1. Missions with special vehicles are launched from it (analogous to an update);
  2. All modifications of your personal weapon are installed in the control panel;
  3. Inside the control panel there is (with a certain configuration) a workshop for customizing vehicles such as HVY APC, BF Dune FAV, Bravado Half-track, Pegassi Oppressor, Declasse Weaponized Tampa.

In addition, the control panel can store, like a garage, one of the above-mentioned cars.

Q: How to modify a vehicle in PKP?

A: To do this, you need to drive the control panel out of the bunker, drive the tuning vehicle to the entrance to the control panel and press E.

Q: Will the PKP and its upgrades remain if I decide to change the bunker?

A: Yes, the PKP with all the improvements remains with you.

Transport

Q: How to call a trailer with air defense?

A: Interaction Menu (M key) -> "Transport" -> “Request an air defense trailer.” The trailer appears on the nearest road along with the SUV tractor.

Q: How to call a vehicle stored in the control panel?

A: Interaction menu -> “Mobile command post” -> “Request transport”.

Q: Is it possible to use transport from the update? Gunrunning in PvE missions, such as heists?

A: Yes, all transport can be called through a mechanic. You can even call in an anti-aircraft trailer (see above).

Q: What kind of ammunition do the armored personnel carrier and air defense trailer carry?

A: In stock versions of weapons, ammunition is unlimited. Having unlocked new types of weapons for these types of transport, the ammunition of the armored personnel carrier is limited to 60 missiles, the air defense trailer is limited to 32 missiles.

Other

Q: What's happened "Bunker Mission Series"?

A: These are 7 confrontation modes already familiar to us, but transferred to the bunker location:

  • Every cartridge counts;
  • Juggernaut;
  • Kill quota;
  • Resurrection;
  • Maniac;
  • Until the death separates us;
  • Swap places;

June 15, 2017

80 comments to “FAQ on Arms Trade”

    Mark Winston yes, you can. On the website where you bought it.

    Tell me, is it possible to change the compartments in the control panel after purchase?

    HENDLAIN, No.

    Is it possible to sell the bunker?

    VOSTOK_7777777, This is just Game Blog. Rockstar games never heard of us :)

    » Renton, April 10th, 2018 at 23:30 left a comment: »
    Yes, I tried it, in variants when there was not enough money for purchases - they sent you to buy a “Shark” card to buy game money. I didn’t risk buying the equipment again for fear of losing money forever. “For a long time before, there was a ban. "!!!
    Can you tell me if this forum is visited by the GTA administration, or is it just players communicating?
    Thanks for the answer.

    VOSTOK_7777777, have you tried pressing the button? In theory, the purchase should not take place if you already have this vehicle in stock. Of course, we are talking about Pegasus transport, not personal ones. Personal items can be purchased in any quantity.

    Now the word “PURCHASED” is not displayed on the purchased equipment; YOU ARE ALLOWED TO RANDOMLY BUY THE SAME TWICE. Previously, a long time ago, there was a ban. It’s difficult to explain to technical support; only one and a half lines are allotted for explanation. What should I do with this “glitch”?

    Vladimir, goods are produced in a bunker whenever you are online, except for time periods when you extract raw materials or sell goods. It’s difficult to say in motorcycle club enterprises, due to the severe bugs.

    If you complete various tasks, for example, the Air Quota case, is the product being produced at this time? (I played for an hour and a half, went into the bunker, there were no raw materials, no goods either) Some strange things were happening to me, either with the bunker or with the meta lab( motorcycle club) Either the raw materials disappeared, there was no goods, then once you bring the raw materials - it seems like the lab is completely filled with raw materials.

    And with all the improvements, how long will it take to develop modifications?

    Kimoto, only in PKP (as well as their purchase).

    how to change the type of ammunition for a weapon in battle or is it of no use if you change the magazine in the trailer to regular cartridges?

    Rikko, Unlike special cargo for office mechanics, the destruction of a weapon cargo entails a complete loss of goods (except for the one you managed to deliver).

    what will happen to the weapon if I transport it, and at that moment other players kill me and destroy the cargo?

    Damn, it didn’t all turn out to be fun, and in the heist missions and preparatory missions everything works, but as soon as you engage in open missions, the missile homing disappears, well, the vigilante just turns into zilch, and not only for him, but also for buzard, Yes, and probably everyone has self-obsessions. The question is, what is it and why was it done, but most importantly, you want to know exactly, so as not to get into an awkward position when homing works and when it doesn’t?

    Vladimir, no, you can't increase it.

    Is it possible to increase the number of missiles on a vigilante to 60, now it costs 30. If so, how?

    Vladimir, no, armor does not affect performance.

    If you reinforce a car with armor, will this affect its weight and maneuverability? Otherwise I’m afraid to put up armor.

    Vladimir, yes, all developments remain. The tractor for PKP is better Hauler, it is more powerful and durable. By compartment - here, who likes what best. The living compartment is of no use, and the storage for vehicles in certain situations causes bugs, due to which you can lose the vehicle that is stored in the control panel forever. Personally, I use a combination of command center and weapons workshop + auto repair shop.

    I want to buy a control panel, what is the best way to fill the compartments and which cabin is better?

    Will the developments remain unlocked?

    Vladimir, when purchasing a new bunker, only the goods/raw materials located in it and installed are lost bunker upgrades(staff, security, etc.). PKP, its upgrades, upgrades to vehicles made in PKP, all this remains.
    When choosing a bunker location, consider the following factors:
    1. Locations of your other businesses;
    2. Convenient access to the bunker (try approaching your bunker at the control panel from different sides to understand this);
    3. Consider the transportation you use most often. If this aircrafts, then it makes sense to buy a bunker east of the Sandy Shores airstrip.

    I want to change the location of the bunker, which means I need to buy a new one. But the improved control panel will remain, or it will need to be pumped again in the bunker’s auto repair shop, weapons installed on it, and an armory installed in it. And also, if you open the development, mods and install rockets on the vigilante, will this mod be removed when changing the bunker? In general, what can I buy, make, so that later when changing the bunker it won’t get lost and I won’t have to make or buy it again. And missiles for vigilante will probably be limited and you will have to buy them every time, but where is this done, in a bunker or in a control panel? And also, what is the best place to choose for a bunker, the most expensive one near the prison or next to the runway, or another?

    Thank you very much! Among all the Internet, I finally received the long-awaited answer :)

    Andrey, Greetings.
    1. The control panel remains when changing the bunker
    2. All developments are saved
    3. I can’t say for sure here, but it seems that when exchanging a bunker, the upgrades installed in it are not included in the price

    Hello!
    If I buy another bin:
    1. Will my PCP remain or will it be sold? If sold, at what price?
    2. Will modifications to weapons and equipment disappear or remain?
    3. Will half the amount be refunded for modifications to the bunker or not?

    Thank you in advance.

    “As for weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition” - this has already been corrected. Now, in the bunker, on the yacht, and in the hangar, all weapons are always selected.

    Renton, I'm going to save up for an office.

    Andrey, this is if there is no office. With the office, you can become a boss for free every time.

    Renton, Already found everything. 50 thousand for becoming boss every time. We need to play more often.

    Andrey, the company name (CEO) can be changed either in the office, through the interaction menu, or on the in-game Internet, on the site where offices are purchased

    Is it possible to change the company name in the bunker later?

    I put the insurgent in the control panel for customization, but nothing is customizable... It just sits there like an insurgent for storage. What to do?

    Paul, Most often, with a full bunker, 3 insurgent pickups are given, but there are also 4 bigfoots, for example.

    Actor To completely fill the hopper, you need about 5 full strips of raw materials.

    and if I leave the bin with maximum raw materials for 12 hours, will my raw materials be enough to fill the maximum?

    please tell me, how many people does it take to sell all the cargo from bunker 3 or 4?

    Andrey, you can say that.

    I just thought that it was possible to somehow call the air defense immediately attached to the Nightshark. It turns out that this is a big omission from Rockstar.

    Andrey, Formally, both the air defense trailer and Nightshark are your personal vehicles, so you cannot call them at the same time. The only option is to have the other player summon an AA trailer and you summon Nightshark.

    I bought a Nightshark, but when I call for air defense, the Sadler is the tractor for it. How to attach air defense to Nightshark?

    LLIKET, on various transport. FAV Buggy, Marshal, Insurgent pickup, etc. The more goods, the more transport.

    How is the process of delivering goods to Los Santos?

    Maksim, no, you can only have one.

    Can a player buy multiple bunkers to increase production?

    Artyom, Certainly.

    Is development going on while I'm inside the bunker?

    Haltfax, Unfortunately, there is no way to fight this. When CEO warehouses first came out, they were with them too similar problems. These are problems connecting to R* servers. Please try again later. By the way, in most such cases, the goods are returned to the bunker.

    Hello! I have a problem: the transaction does not go through after selling the cargo from the bunker, I go through the task of selling and at the end there is a black screen “the operation could not be completed, contact technical support (and something like that)” the goods are returned back to the bunker, 4 attempts and everything is the same the day before everything was fine, but when selling special cargo and cars there are no errors, everything goes fine please help

    Val, I don’t know about bunkers, but when exchanging an apartment, office or warehouse, 50% of the cost was returned.

    I have a bunker for 1,650,000, how much will I get back from the sale?

    Shaft, will return, but not completely.

    If I want to buy a bunker elsewhere, I will get my old one back total amount? (without upgrades, etc.)

    Sashok, with exchange, but compensation for the old one is a pittance.

    Roman, No. Only when online.

    Tell me the new bunker is bought with exchange or as new from scratch!

    and when you play single player mode at this time in GTA Online the raw materials are filled?

    The police can really get on your nerves sometimes, can't they? However, with the arrival of such a multi-functional gizmo as a mobile command post in GTA Online, you have the opportunity to throw the police chase off your tail.

    Roman, remains.

    When buying a new bunker, does the control panel remain or do you have to buy it again?

    Oleg, insiders, as usual, say that there will be a second part. True, they promised “Police DLC”, and a casino, and street racers, etc. :) Before autumn - definitely not.

    Do you think it makes sense to wait for part 2 of Arms Trade? To be honest, I’m a little disappointed, I can’t say that the update is bad, unlike previous updates, it’s much more interesting, those were kind of sluggish.

    Roman, the same.

    and purchased raw materials fill the product scale less?

    Roman, not at the moment. Most likely, Rockstar will introduce this feature in the near future.

    Is it possible to upgrade technical with a machine gun or insurgent (pickup) in PKP? screenshots were leaked where it was possible to upgrade Technical and insurgent (pickup) in the PKP

    Mork, All vehicles that are modified in PKP can be sold there.

    Ilya, yes, you can.

    Is it possible to sell an Oppressor motorcycle, for example?

    I'm interested in this point: is it possible to use improved weapons in PvE missions, robberies, and random events?

    a complete warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. And this is with a staff upgrade or without a staff upgrade?

    Roman, Yes, you can purchase additional modifications. Through the website where the bunker is purchased.

    Is it possible to make repairs in the bunker? Let’s say I bought a bunker without a shooting range and then wanted to buy a shooting range. is it possible?

    XiolUs, no, all modifications will have to be installed again.

    And if you change the bunker to one located in another location, will there be modifications to equipment, personnel, and security?

  1. What about the weapons that spawn at the shooting range in the bunker? I can’t get it, even though I passed the shooting range with three stars.

Not long ago for GTA 5 Online The next global update “Arms Trade” has been released, which significantly expands the capabilities of players involved in business. And if previously you could only sell drugs, stolen cars and fake documents, now you can make money by creating and modifying weapons different types using it for yourself too!

Overview of the "Weapons Trade" update

This update opens your way to the black market for weapons, where you can not only sell, but also buy various modifications and configurations of weapons of various types. The basis for creating a business will be the purchase of a bunker, in which all the main actions for creation, improvement, management of modifications and personnel will take place.

The bunker is not only a place to manage a business, but also a huge command center in which you can manage your vehicles, and in particular an armored truck or, as it is called, a “mobile command center”.

In addition to the bunker and command center, special vehicles equipped with powerful weapon and armor.
Where to start a business in the "Weapons Trade" update?

And so, in order to start earning money, you first need to invest money by purchasing equipment, a bunker, and become the boss or president of a motorcycle club. Actually, what did you want? But first things first!

1. You need to become the boss or president of a motorcycle club in order to be able to purchase additional buildings and warehouses. If you have not already done so, be sure to register your company and activate it. We will conditionally assume that you have been in a gang for a long time or have your own business, because... This feature became available in previous game updates!
2. Now you need to purchase a bunker, in which all activity for the production of modifications for weapons will take place. Your mobile command center will also be stored here, as well as some purchased vehicles if you wish. On the map when searching for real estate you can find a large number of bunkers available for purchase, but we recommend that you purchase one of two: Raton Canyon or Chumash. There are a total of 11 bunkers available for purchase, but of all, Raton is the cheapest, but it is reliably protected by the mountains surrounded around it. This saves you from possible air raids, of which you can find a lot in the game. From here you can quickly get to the main points that will appear after the missions start, so overall this is a very good place to buy, and cheap too!

3. It is immediately worth noting that the arms trade cannot be the main source of income. No matter how the players create illusions, hundreds of user tests have already been carried out, which Once again prove that the most effective way earning money in GTA 5 Online still remains the mission of transport export and cargo delivery, which are combined and alternated with each other. If you do not have time to combine all these areas of activity, then switch only to the arms trade. Here you will first need to invest well in initial purchases in order to then receive a more or less normal income. We advise you to reinvest your profits in upgrading your research in order to get access to all weapon modifications as quickly as possible.
4. Each research takes on average about 4-6 hours, and it also depends on the number of improvements that you have installed in the bunker. Again, if you want to level up faster, level up the bunker first! Initially, you will not have access to modifications, of which there were 45 after the update was released (most likely, new ones will be added). You can pay to speed up research, but each such payment will cost you 225,000 bucks. That is, in order to quickly pump up all the research, you will have to “pour in” about 10 million more!
5. For effective development, we advise you to activate research during the day or morning, and trade in the late afternoon. Why, you ask? In the game, both of these actions occupy the same queue, so you cannot activate them at the same time. For the same reason, all your workers in the bunker are involved. Let's say you decide to send most of your workers to develop weapons. But in the future you will sell much fewer weapons, and for large quantity time. Here you need to think about your earnings in advance! Try to combine trading and research according to the scheme we have presented. If you have an extra 10 million, invest in speeding up research.
6. Play with friends. If you complete missions with a weapon alone, you will spend much more time on transportation, and in general on completing missions. In Game most of Resupply missions target multiple players, making them difficult to complete alone. Sometimes you will have to replay a mission, although this could be done several times faster with your partners.
7. In the "Arms Trade" update, there are no multipliers for the amount of products sold. If in other missions you were given bonuses for a large amount of goods, here it does not affect the total revenue in any way. But the profit directly depends on the place where your weapon is sold. At the moment, the most profitable option is Los Santos, where you can sell weapons without modifications for 7,500 bucks, and with all modifications for 10,500 bucks.

Secrets and tips in the "Weapons Trade" update

Firstly, if you decide to purchase new military equipment, you can significantly reduce the cost of purchasing it in the center mobile operations. Complete missions in your command center, and after completing them you will be given discounts on the purchase of various equipment from this update. Believe me, the wait is worth it!

Secondly, when you purchase a command center, the modules in it will be available to you. There are five of them in total, but you can only connect three to choose from. We recommend connecting the following combination: command center, weapons and garage. In the command center you will have access to turrets for firing, and as you progress through missions you will be able to increase their number. In the weapons room you can quickly purchase and receive weapons with different modifications. And the garage will allow you to transport any car with you, be it a regular sports car or a vehicle from an update, for example, an armored personnel carrier!

Thirdly, if you buy a bunker through the Maze Bank website, you will be given two more T-shirts with a cap as a gift. A small bonus, but free!
Fourthly, if you have very little money, then you don’t have to buy a mobile command post. It is not needed to produce and sell weapons! But it is necessary to complete missions, and for them, as a rule, they give good cash. And we already told you earlier that after completing missions you will be given a discount on the purchase of military equipment from the same update.

As you can see, the update is very interesting and global, and also requires good expenses. If you play GTA 5 Online and decide to earn money, then start now, because in the future Rockstar plans to release a number of updates, where the purchase of equipment and other updates will cost you not several million, but already tens of millions, so you need to save money already now, investing them in profitable schemes!



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