The evil within 2 secret weapon. Forces and means Powerhouse. Why do we need different types of bolts, and what to craft them from

In this guide for The Evil Within 2, we will share with you some important tips for the game, namely tips on how to fight with opponents, hide from them, what is the best weapon to take with you and how to successfully hide from enemies.

So, first you need to understand one simple truth: everything in The Evil Within 2 wants your blood. There are also NPCs in the game with whom you can chat and find out useful information or take a quest, but most of the population in the quiet town of Union will want to kill you. Therefore, you will have to shoot a lot and hide.

Guide to The Evil Within 2: Stealth

You will spend a huge amount of time in The Evil Within 2 trying to hide your presence from the numerous opponents that populate the game's world. Often, you will not be able to take and run so easily along the next street or road, as the opponents will be scattered almost everywhere. Moreover, your enemies, despite their rather unhealthy appearance, have incredibly strong hearing and vision.

However, everywhere in the game you can find great hiding places like parked cars, piles of trash, crates or even bushes that will help you stay undetected. Plus, you also don't have to predict whether your opponents can see or hear you. The Evil Within 2 interface has a handy indicator that notifies you of the state of awareness of opponents, in the form of an eye at the top of the screen.

Other than that, The Evil Within 2 also has a few skills to help you be more stealthy. For example, in the skill tree you can find a skill that will help you move much faster in a crouching position. Yes, the initial movement speed in this position is tolerable, but sometimes you want Sebastian, the protagonist of the first and second parts of The Evil Within 2, to move a little faster.

I also want to mention items to divert the attention of opponents. Unlike the previous installment, distractions like bottles now work as they should and can be relied upon. As soon as you are about to throw an object, the zone will appear on the screen in which the object will land and even on what area its landing will be heard. Very convenient and practical.

The Evil Within 2 Guide: The Best Weapons

You can find tons of weapons in The Evil Within 2, which is especially surprising as it's a survival game. At the very beginning, you will only have a pistol. Do not think that if this is the first weapon, then it is the weakest. No, a pistol is a pistol and it fulfills its role one hundred percent: a couple of three shots in the head of the adversary and he is ready. However, what about the rest of the weapons?

Well, all the weapons in the game have a purpose: one gun works well here, and the other works well here. However, I still want to advise two copies that can help you out in most situations. We recommend that you use a shotgun and a sniper rifle. Why exactly them? The thing is that opponents will constantly try to get as close to you as possible in order to tear off a boring piece from you. This is where the shotgun comes to the rescue, which is ideal at close range. If you increase his Firepower even more, then the shotgun will become a weapon that destroys entire crowds.

Ok, but why a sniper rifle? Compared to the first part, The Evil Within 2 has a lot more open spaces in which you can move more or less freely. In these spaces, adversaries will be scattered, who can just as easily be killed with a sniper rifle. Settle down somewhere in the bushes or behind the car and shoot off the heads of the evil monsters.

For close combat - a shotgun, and for long-range - a sniper rifle. For a shotgun, we recommend upgrading Firepower and Reload Speed, and you don’t even need to upgrade a rifle, since it already has good characteristics. However, you can upgrade the Steady Hand skill in the Combat tree, which will help reduce crosshair shaking. Accordingly, aiming with a sniper rifle will become much easier (especially for players on controllers).

Well, perhaps, you can still advise trying to hit the weak points of opponents. Accordingly, for more or less anthropomorphic enemies - this is the head (or part of it), while for others - places highlighted in red. By shooting them, you will be able to deal maximum damage.

The Evil Within 2 Guide: Melee

If we compare the melee system with the first part, then The Evil Within 2 was able to improve the concept, and many times over. Close combat is no longer a waste of time, but a completely adequate alternative to protect yourself, dear. Killing someone quickly in melee is still difficult, but given Sebastian's increased mobility, it's a perfectly feasible task.

In The Evil Within 2, we have a real knife at our disposal, which is the basic melee weapon and it appears when you press the melee attack button. No more clumsy punching! If you run out of ammo, and one annoying monster sits on its tail, then it is quite possible to deal with it with a knife.

On top of that, you can also find Axes in The Evil Within 2, which have massive melee damage and can take out most opponents with a single hit. Once you find the Ax and pick it up, it will become a replacement for your knife, so be careful, otherwise you will spend such a precious item on a weak opponent. Axes can be found both in the hands of some monster, and simply lying or sticking out of someone.

The Evil Within 2 Guide: Best Skills

But with skills in The Evil Within 2 it is already more difficult, since almost all of them have their own benefits. We can only recommend that you first of all try to upgrade skills from the Combat and Stealth branches. Why exactly them? The thing is that with the initial skills from other branches, you can quite normally survive for yourself.

Pumping some of the same skills from Combat and Stealth can make your life and movement around the game world as a whole so much easier. For example, in the Stealth tree, there is a skill called Ninja that will allow Sebastian to move faster in a hidden position. In addition, there is also the Stealth skill, which allows you to increase the general stealth of the character, as well as the Bottle Strike skill, which will allow you to escape from the tenacious grip of the enemy if you have a bottle lying around in your inventory. In general, Stealth is a very useful branch.

The Combat branch will allow you to more easily manage your weapons: reduce aim shake, reduce recoil, increase melee damage, etc. Unlike the first part, it makes sense to pump all these skills and you will immediately feel the improvement.

However, we are not saying that all other branches in The Evil Within are a waste of time. We just liked the Stealth and Combat branches the most and they played a big role in many situations that arose in the game. It makes sense to pump all the branches, as they will form a unique style of passage for you.

Found a typo? Select the text and press Ctrl + Enter

Knife- issued automatically in the second chapter.

semi-automatic pistol- in the process of passing the same second chapter, you will find yourself in the house (after receiving the knife). The gun is in the nightstand near the door. This pistol is your first firearm in the game and is simply impossible to miss.

Axe- a weapon that replaces a knife, which breaks after the first use. They can be picked up from the corpses of opponents or simply found on the ground. The first hand ax can be found on the side road northeast of the safe house. Not bad for the early game, when there can be a shortage of ammo.

Overseer's Crossbow- can be found in the process of passing the third chapter. From the safe house, follow to the southwestern part of the map. Here at the end of the street near the intersection you will see a white car, and behind it is a box with a crossbow and a single bolt to shoot.

laser pistol- go to the western part of the Residential Zone. There is a parking lot here - climb it by jumping over the fence and search the body. This is a good weapon for medium distances, from which you can make accurate shots.

Shotgun- everything is located in the same third chapter. From the safe house, follow the narrow path to the northeast. House number 322 with a green door will stand here. Enter the found house, go down to the basement using the mine, and then use the computer to access the armory. You will find yourself in another location where you will need to go through several doors and a tunnel. After reaching the room, use the wall console to open the locked door, behind which is the cherished weapon.

Sniper rifle- Early in the third chapter, after leaving the safe house, there is a two-story building on the left. You need to climb to its roof, where the corpse of the operative will lie, and next to it is a broken sniper rifle. To fix it and start using it, you need to find spare parts. To do this, go to the barn, which is located in the north-west of the location (the very corner of the map). Here you will find the necessary parts and a workbench for repairing a rifle.

Flamethrower- you can get it in the eleventh chapter, after killing the boss. The weapon will be broken, and it can only be repaired in the thirteenth chapter. You have to knock out 2 fuel tanks from opponents, and then use crafting to make a flamethrower.

Assault rifle- can be obtained in the safe house in the thirteenth chapter.

Magnum- To obtain this powerful weapon, you must complete the entire story on any difficulty level and start a new game.

You can wield not only conventional firearms. You will also have a deadly crossbow at your disposal.

The Warden Crossbow is a unique weapon that fires different types of bolts (special ammo) to suit different playstyles. You can set up a trap with electric bolts, move silently with freeze and harpoon bolts, or create a hell of a mess with explosives. You decide.


Walking around Union and exploring the buildings, you'll find a few bolts, but if you want to use the crossbow regularly, you'll have to craft ammo with your own handles. Just don't forget to collect any debris: fuse, black powder, nails, metal pipes, capacitors and, of course, ordinary gunpowder.

There will come a point in The Evil Within 2 where you can't go any further without a crossbow, and it's better to get it sooner rather than later. A great opportunity will present itself in the third chapter, at the same time, when you get the task to find a broken sniper rifle, as well as several other weapons. Always remember the location of shelters where you can rest and heal.

Where to find the Guardian crossbow

Get out the communicator and take a look at the map, on which O "Neil (O" Neil) marked the location of the Möbius collaborator. You won't have to go far, but be quiet and careful not to run into enemies. When you get to the APC, grab the Guardian Crossbow. After the cut-scene, you will have a great opportunity to try out the electric bolts. And do not forget to pick up the harpoons there.


Why do we need different types of bolts, and what to craft them from

The Guardian Crossbow is one of the main weapons in The Evil Within 2. It is needed to take out multiple enemies and create traps. Get used to it, you will need it.

Electric bolts (Shock). An electric shock will jump from one enemy to another, knocking them down. After that, you should hurry up and finish them off. Keep in mind that stronger opponents won't fall, but will still take damage. Electric bolts can also be fired at fuse boxes to open locked electronic doors, or at puddles to kill multiple enemies at once. You will find the first electric bolts along with the crossbow itself.

Created from fuse and gunpowder.

Smoke. Their main task is to create a veil that will allow you to hide from the eyes of the enemy. These bolts are very useful when you need to get past a lot of enemies and there is not much cover nearby. After upgrading at the workbench, they can even kill. The first ones you will find in the Northern shelter in a residential area.

Created from black powder and ordinary gunpowder.

Explosive. It is not difficult to guess that with the help of them you can make a lot of noise, tearing enemies to pieces. They are useful against large opponents, as they do their best to avoid explosions. In addition to flying nails, the surroundings can catch fire, but be careful not to fry yourself. You'll find a few in a residential area at Union Auto Repair.

Crafted from gunpowder and nails.

Harpoon. Silent bolts are great for stealth attacks and limb ripping. Save them for when it's best to go stealth. A few lie in the Northern Refuge, as well as near the location of the crossbow itself.

Made from metal pipes.

Freezing (Freeze). Probably the least useful bolts of all. With the help of them, you can freeze the enemy and destroy them, or slow them down for a short time. You will find them in the Union Reserve in the Torres hideout.

Crafted from gunpowder and capacitors.

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  • All Evil Within 2 weapons - where to find a flamethrower, magnum, brass knuckles and more

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The Evil Within 2 | 2017-10-13

As you progress through The Evil Within 2, you will be able to find different types of weapons that will be extremely useful in different situations. In this guide, we will tell you where and how to get each of them.

All weapons in The Evil Within 2

Knife- issued automatically in the second chapter.

semi-automatic pistol- in the process of passing the same second chapter, you will find yourself in the house (after receiving the knife). The gun is in the nightstand near the door. This pistol is your first firearm in the game and is simply impossible to miss.

Axe- a weapon that replaces a knife, which breaks after the first use. They can be picked up from the corpses of opponents or simply found on the ground. The first hand ax can be found on the side road northeast of the safe house. Not bad for the early game, when there can be a shortage of ammo.

Crossbow- can be found in the process of passing the third chapter. From the safe house, follow to the southwestern part of the map. Here at the end of the street near the intersection you will see a white car, and behind it is a box with a crossbow and a single bolt to shoot.

laser pistol- Go to the western part of the Residential Zone. There is a parking lot here - climb it by jumping over the fence and search the body. This is a good weapon for medium distances, from which you can make accurate shots.

Shotgun- everything is located in the same third chapter. From the safe house, follow the narrow path to the northeast. House number 322 with a green door will stand here. Enter the found house, go down to the basement using the mine, and then use the computer to access the armory. You will find yourself in another location where you will need to go through several doors and a tunnel. After reaching the room, use the wall console to open the locked door, behind which is the cherished weapon.

Double-barreled shotgun- fires two projectiles at once in one shot, due to which it deals huge damage. You can get it in Chapter 13 by completing the secondary task “The Last Step”, and then going to the experimental wing.

Full Barreled Shotgun- Another shotgun that has a longer range than the sawn-off shotgun. It can be found in the business district, south of Post Plus.

Sniper rifle- early in the third chapter, after leaving the safe house, there is a two-story building on the left. You need to climb to its roof, where the corpse of the operative will lie, and next to it is a broken sniper rifle. To fix it and start using it, you need to find spare parts. To do this, go to the barn, which is located in the north-west of the location (the very corner of the map). Here you will find the necessary parts and a workbench for repairing a rifle.

Flamethrower- you can get it in the eleventh chapter, after killing the boss. The weapon will be broken, and it can only be repaired in the thirteenth chapter. You have to knock out 2 fuel tanks from opponents, and then use crafting to make a flamethrower.

Revolver- a weapon that has excellent damage, but a low rate of fire. To get it, you need to complete all three Anima Flashback events by finding files #11 (in chapter 3), #12 (in chapter 7), #32 (in chapter 11).

Silenced Handgun- A pistol that doesn't do much damage, but is great for luring opponents. To get it, you need to complete the secondary building “Return to the Internet”, and then go to a safe house.

Assault rifle- can be obtained in the safe house in the thirteenth chapter.

Magnum- To obtain this powerful weapon, you must complete the entire story on any difficulty level and start a new game.

Brass knuckles- also complete the entire game story, but this time on the Madness difficulty level.

The "Powerhouse" achievement in The Evil Within 2 is unlocked after finding all the weapons and compiling a complete weapon collection. In total, 15 weapons are hidden on the territory of Union: brass knuckles, knives, pistols, revolvers, shotguns, rifles and flamethrowers. New weapons appear gradually, as the plot develops and the game progresses. To get the most powerful weapon in The Evil Within 2, you need to fulfill a number of conditions, such as beating the game on a certain difficulty, or completing additional tasks. Not all weapons found are in perfect condition, some samples will have to be collected in parts, which are stored in tool boxes and scattered throughout the locations. Repair and restoration of weapons in The Evil Within 2 takes place at workbenches in hideouts.

Award weapon

  1. Automatic pistol(Burst Handgun) - redeemable with a code from The Last Chance Pack, which is issued for pre-ordering The Evil Within 2.

Prize weapon

  1. Magnum(Magnum) - Unlocked after beating the game for the first time on any difficulty.
  2. Brass knuckles(Brass Knuckles) - Unlocked by beating the game on Nightmare or Classic difficulty.

Steel arms

  1. survival knife(Survival Knife) - appears at the moment of escaping from the Guardian with a chainsaw and returning to reality in chapter 2 "Something went wrong." You can't miss.
  2. Axe(Hand Axe) - is picked up from the bodies of enemies or lies on the ground in locations throughout the game.

Thrown weapons

  1. (Warden Crossbow) - lies on a weapon container behind a hummer at a makeshift roadblock at the end of the main road in the western part of the Residential Area location in chapter 3 "Resonance".

Pistols

  1. semi-automatic pistol(Semi Automatic Handgun) - Appears at the exit of the house after escaping from the Guardian with a chainsaw and returning to reality in Chapter 2 "Something Went Wrong". You can't miss.
  2. Pistol with laser sight(Laser-Sighted Handgun) - is in the hands of a torn man lying near a white car and truck in the parking lot behind the auto repair shop in the northwestern part of the Residential Area location in Chapter 3 "Resonance". To the north of the parking lot is a garage with parts from a sniper rifle. The laser pistol has a high rate of fire. As soon as the weapon is in the hands of Sebastian, a mutant will jump out from behind the car and try to kill.
  3. Silenced pistol(Silenced Handgun) - Awarded for completing the "Getting Back Online" secondary quest, which begins after rescuing a surviving operative from hordes of zombies in a parking lot with an overturned truck in the central part of the Business District location in Chapter 7 "Thirst arts." After saving Sykes, we reach the shelter and agree to restart the server in the location "The Marrow". As a reward for the executed order, we pick up a pistol with a silencer from the container with provisions in Sykes' hideout.
  4. Revolver(Revolver) - opens after finding two documents and viewing the residual memory: Document "Torn Psychological Evaluation Report Top" (Chapter 3) - we go to explore the area south of the northern shelter in the Residential area, we study in an abandoned house 345 on Cider Avenue / Cedar Ave. TV and from the bedside table in the next room we select the red folder with the report. If you completely inspect the house and collect all the documents, then at the end you can for. Residual Memory (Chapter 7) - we look at the memory of the shot man in the kitchen in the roadside diner "Juke Diner", located in the eastern part of the location "Business District / Business District". Document "Computer File: Pit Observatory" (Chapter 11) - in the eastern part of the underground laboratory in the location "Network / The Marrow" we shoot the shield of the jammed folding door with an electric bolt, run along the corridor to the disposal pit, kick the white door to the control room with our foot and looking at the computer.

Shotguns and shotguns

  1. Short Shotgun(Sawed-Off Shotgun) - unlocked during the side quest " ", which is given by O'Neil in the shelter in chapter 3 "Resonance". In the auto repair shop, we listen to radio signals and learn about the location of the secret passage to the armory. We go into the house 322 on Sider Avenue / Cedar Eve., located in the eastern part of the Residential Area location, examine the computer in the basement and move to the arsenal in the Network / The Marrow location. We run through the DS-CO4 compartment, in the DW-BO3 compartment we pass through a hole in the wall, kill the zombies and break open the armory door through the shield. The weapon is hidden in a box in the corner of the room.
  2. Smoothbore Shotgun(Full Barreled Shotgun) - stored in a weapon case in a locked warehouse in the northeastern part of the Business District location in chapters 6, 7, 11-13. The key to the warehouse lies on the body of a soldier near the hammer, in a nook south of the shelter, in the southwestern part of the Business District location. Here, in a dumpster, there is a Mysterious figurine from.
  3. double barrel shotgun, or shotgun(Double Barreled Shotgun) - Awarded for completing the side quest " ", which appears only after completing all the side quests in Chapter 7 "Thirst for Art". We arrive at Sykes' hideout in the central part of the Business District location. With the help of a computer, the operative will send to the laboratory in the experimental wing in the "Network / The Marrow" location, where he will sit in a rescue capsule bath and blow smoke into the room. After we enter the room, we pick up a unique weapon from the weapon box on the table.

Rifles

  1. Sniper rifle(Sniper Rifle) - A broken sniper rifle lies on the roof of a four-story brick warehouse in the western part of the Residential Area location in Resonance Chapter 3, not far from the crossbow checkpoint and O'Neill's hideout. Spare parts for the sniper rifle are stored in the garage behind the house in the northwestern part of the Residential Area. Here, in the garage on a workbench, you can combine parts and repair a sniper rifle.
  2. Assault rifle(Assault Rifle) - located right in front of the main character in the shelter "The Marrow: Facilities" at the very beginning of the passage of Chapter 13 "Stronghold".

Assault weapon

  1. Flamethrower(Flamethrower) - A broken flamethrower lies next to the body in the eastern part of The Marrow location in chapter 11 "Reunion". You can repair the flamethrower at the workbench in Sebastian's house with the help of two fuel tanks, which are taken from Harbingers Flamethrowers in the northeastern part of the Business District location in Chapter 13 "Stronghold". The first Harbinger pours fire next to the starting shelter, the second - next to the diner south of the shelter. You can get to Sebastian's house through the mirror in the shelter.


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