Vulnerabilities of quarter 1. Research and leveling

IN game World of Tanks, this representative of heavy tanks is located at the fifth level of the Soviet TT branch. He is the first heavy tank Soviet Union in the game, and we get it by gaining the required amount of experience on its historical predecessor - the T-28. Like all tanks, the stock KV-1 reveals its capabilities very poorly, so to speak, it is not very impressive. But in the top configuration, with a 100% upgraded crew (and even better with skills), it is an excellent TT-5, and besides, there are few heavy tanks of this level.

Armor:

WITH of this tank Many World of Tanks players begin their acquaintance with heavy tanks in the game. And in general from this thread. That is why many involuntarily compare their classmates of other nations with this particular branch. Like the T-34, the KV-1 at its level combines everything that a heavy tank needs. In addition to a good gun, it is distinguished by almost all-round armor of the hull (75/75/70) and all-round armor of the top turret (110/110/110). True, the machine gunner's hatch, large driving stars and sloths, and in fact all the side armor behind the tracks, the rear, and the back of the turret with the machine gun remain vulnerable.

Weapon:

The top F-30 gun with a caliber of 85 mm provides us with 1920 damage per minute, with a one-time damage of 160 with penetration by an armor-piercing projectile of 120 mm. What else is needed for a heavyweight at level 5? Quite accurate, with not so bad aiming, rapid fire... This allows you to inflict maximum damage without being particularly nervous about random failures to penetrate. Well, two KV-1s are capable of making a decisive contribution under the right circumstances.

Equipment:

In terms of equipment, this tank has a familiar picture - we first need to increase our damage per minute. So, first of all, we install the Reinforced aiming drives and the Rammer. As a third, there are three options. It wouldn’t hurt for us to improve our visibility, which means it wouldn’t hurt to have Coated optics, which would give us +10% visibility as we move towards the base 310 meters. As a budget, but not so convenient option, you can use the Stereo Tube, which will add 25% when the tank is stationary, or Improved Ventilation, which will add mobility to the crew and slightly improve the basic characteristics.

Crew skills:

The crew in the game consists of five people - commander, gunner, driver, loader and radio operator. The first perks, of course, are always to take Sixth Sense for the commander and Repair for all other crew members. In my opinion, on this moment The KV-1 is quite a fun and decent tank at the level, so it is possible that you will stay on it for a long time, upgrading the crew to the second skill or transferring a free experienced crew from the barracks. Therefore, you can take the missing Repair for the commander, reduce the dispersion of the gun by smoothly rotating the turret for the gunner, add mobility to the tank with the help of the King of Off-Road skill for the driver, for the radio operator Radio Interception will be far from superfluous, and for the loader you can choose what you like best. My personal opinion is that the most useful will be the Non-contact ammo rack, which, if fully studied, will reduce your chances of ending the battle with a torn off turret. A small thing, but nice!

In general, the KV-1, even now, does not lose its relevance at its level and I would not call it passable. This tank is nice to roll out sometimes and of course, in battles of its level it becomes even nicer. main feature This tank is for the player - this is where the branch of tanks that forgive mistakes begins. It is here that, ideally, one gets acquainted with the method of tanking enemy shells diamond, caterpillars. It already begins to feel the presence of armor and the strength of the tower, and the VLD can ricochet. In addition, thanks to its level of combat and damage per minute, in capable hands it allows you to farm credits well, and this is especially useful if you do not have premium equipment.

Much of the above is my own impression of the tankai, and I don’t think the KV-1 is capable of leaving a bad impression on a World of Tanks player at all.

The KV-1 is one of the favorite tanks of many World of tanks players. Of course, now it is not as strong as before, when the KV-1 and KV-2 were considered one machine, but still, when used correctly The KV-1 can significantly influence the course of the battle in WoT, and being in the top will completely decide its outcome.

Guide to playing the KV-1 tank in World of tanks

KV-1 in World of tanks is located on the fifth level, this is the first heavy tank available to players who chose the Soviet development branch. And Klim Voroshilov fully justifies the title of a heavy tank, slow, clumsy, good armored tank, in the first battles many players do not like it.

Players who have received a heavy vehicle for the first time are especially uncomfortable on a heavy tank. After all, the predecessor of Kliment Voroshilov - medium tank T-28, more mobile and agile. But the KV-1 in WoT has its advantages, and you have to come to terms with the disadvantages, despite the fact that there are not many of them.

You need to get used to the slowness of the KV and learn how to use it correctly, besides, having upgraded the car to the top configuration, you will notice that the tank has become much more dynamic and fun.

We hope that after reading our guide you will fall in love with this heavy tank and become even better at playing World of tanks with it.

When playing the KV-1, choosing the right direction of attack is very important, it is often impossible to return to shoot down the grapple on the KV-1. Therefore, in the top on KV it is better to take the short path to the enemy base, fighting there with classmates - heavy tanks. If you are at the bottom of the list, then you can remain on the defensive, defending a key position, or act on the second or third line of attack.

Which modules to upgrade first on the KV-1?


First of all, it’s worth studying the new chassis on the KV-1, which will allow you to install more heavy modules, and will make the tank a little more mobile. Next, upgrade the high-explosive weapon - U-11 or the Project 413 cannon; with skillful play, these guns can compete with the top-end F-30, and besides, they can be installed in the KV-1 LKZ turret. Then you can pump up the engines, which will improve the dynamics of the tank, and then examine the turret and the remaining guns.

The second pumping option is first of all, open the 57 mm project 413 gun, it is much better than the ZiS-5 and lighter, which means it will be installed on the stock chassis. Then, with an improved weapon, we earn more experience and unlock the chassis, engines, guns and radios.

Guns of the KV-1 tank in World of tanks

There are four guns available for the KV-1 in World of Tanks.

76 mm caliber gun ZiS-5


The first is the stock ZiS-5 76 mm caliber gun, which is inferior in efficiency to all others. To penetrate your opponents, I advise you to carry some sub-caliber shells. After installing the 1941 chassis, this gun should be replaced.

Characteristics of the ZiS-5 gun in World of tanks

F-30 85mm gun


The top gun of the KV-1 tank is a universal option, good damage, fairly good accuracy, and fairly fast reloading (12 rounds per minute). The F-30 gun is installed on the KV-1 by most WoT players.

The armor penetration of the F-30 is the best among all guns available for the KV-1 tank and is 120 mm. In order to confidently penetrate well-armored opponents, it is worth taking several sub-caliber shells.

In a minute, the F-30 gun is capable of inflicting 12*160=1920 units of damage

.

The KV with the F-30 gun is effective both at medium and close ranges, and in general, The F-30 is a compromise, universal weapon version of the KV-1.

Characteristics of the F-30 gun in World of tanks

57 mm caliber gun project 413


A needle thrower or hole punch is not the most common, but still a viable weapon option for the KV-1 tank; if you calculate the damage per minute of a 57 mm gun, it will be 85 * 26 = 2210 (for comparison, the popular F-30 1920).

It turns out that Project 413 gun is capable of causing more damage than the F-30. Although this is not always the case, firstly, the F-30 has 8 mm more armor penetration, and secondly, it is often better to deal a lot of damage at once. But, with a 57 mm gun, you won’t be taken away by frags; you’ll have time to finish off your opponent due to quick reloading.

The Project 413 gun has excellent accuracy and is good at medium and long range.

Penetration armor-piercing projectile is 112 mm, which is not always enough, so it is better to carry several sub-caliber shells with you.

Characteristics of the 57 mm Project 413 gun in World of tanks

The Project 413 gun makes it possible to create from the KV-1 a kind of English Churchill, with an accurate and fast-firing gun and good armor.

KV-1 with a 57 mm caliber gun performs well on open maps, when fighting at long distances, an accurate cannon allows you to hit your opponents, who in turn will have difficulty targeting weak spots in your armor. Another advantage of this weapon is that it can be installed in a stock KV-1.

Often, with a 57-mm gun on the KV-1 it is possible to produce good results:


122 mm caliber gun U-11


This is the gun I most often play with on the KV-1. The U-11 high explosive can destroy some enemies with one shot, when fully penetrated, the landmine inflicts 450 units of damage. Action mechanics high explosive projectile is such that the damage decreases depending on the thickness of the armor, so if you shoot from the U-11 at weakly protected areas of enemy tanks, you can cause a lot of damage.

The U-11 gun takes a long time to reload; 5.26 shots can be fired in a minute. It is better to hide in cover while reloading.

The U-11 gun does not have good accuracy; it is effective at close range.

U-11 is great for fighting on urban maps, where you can stun your opponent with a landmine by driving around the corner.

The U-11 is also good because it can counteract tanks more high level, without fear of non-penetration, of course the damage will be cut by the armor, but for example, it is possible to hit the barrel or concuss the gunner of an enemy tank, and this happens quite often.


Also, the U-11 performs well when meeting with the enemy twin - the KV-1 tank; if you place the tank in a diamond shape, then the enemy will not penetrate your tank with every shot, and you are able to inflict 100-200 damage by shooting at the gun area (at the same time probably damaging the cannon or the gunner), hitting a machine gun nest can cause 200-250 units of damage, and shooting at the stern can set your opponent on fire. The U-11 can be installed in a stock turret, but the chassis will have to be updated to install this gun.

Characteristics of the U-11 gun in World of tanks

Equipment for the KV-1 tank

The KV-1 can be equipped with a traditional set of modules for Soviet heavy tanks: rammer, reinforced aiming drives and ventilation .

If you are playing with a 57 mm Project 413 gun, then the reinforced aiming drives can be replaced (the gun is already accurate and quickly aimed), for example, with a stereo tube, because with this gun the KV-1 works well at long distances, and the tank’s visibility is not great, This way you can strengthen the tank's weak point.

The KV-1 comes with well-selected equipment and an experienced crew.

What perks should the crew on the KV-1 get?

The mechanic driver of the KV-1 tank should learn the skill off-road king, which will improve the mobility of the tank.

If you are playing with the U-11 gun, then the gunner needs to select a skill smooth rotation of the turret, the commander, traditionally, takes the sixth sense, the rest of the crew should learn repair, because The KV-1 tank's tracks are often damaged. The second perk, you need to choose repair to those crew members from whom it has not been studied.

In the history of the USSR. The KV-1 took part in the Second World War and in the early years instilled fear in the world, since in a real battle the KV-1 was almost impossible to destroy due to its thick armor. The steel monster perfectly combines excellent armor and weapons, but has poor visibility and dynamism. After upgrading this car, the player will have 3 options further development: , . It is recommended to study the KV-1S, since this tank’s characteristics are much better than others, and in the game it is the most popular among all.

The KV-1 tank is a favorite of many players, as it has a fairly small balance weight and almost always ends up in the top team. Firepower provides an 85 mm gun with 160 HP damage and 120 mm penetration. The rate of fire reaches 12 rounds per minute. There is, of course, a 122 mm gun, but it is not recommended to use it, since the effectiveness of such a gun is quite low due to its weak penetration at 61 mm.

The speed is 34 mph with a reverse reserve of 10 mph, but these figures are quite exaggerated and are shown only for asphalt terrain. When driving on other surfaces, the speed is significantly lower. The engine power is 500 hp, which is clearly not enough for a weight of 56 tons.

The armor of the tank is:

  • Body: forehead - 75 mm, sides - 75 mm, pocket - 70 mm.
  • Tower: forehead - 110 mm, side- 110 mm, rear of the turret - 110 mm.

Despite good booking, this representative would benefit from a certain set of modules:

  • Rammer - increases the rate of fire of the gun;
  • Reinforced aiming drives - help guide targeted shooting on the run;
  • Stereo tube - allows you to fire from long distances with impunity.
  • repair kit;
  • fire extinguisher;
  • first aid kit

KV-1 crew

Like every representative of military equipment, the KV-1 needs a properly trained crew.

  • Commander: repair, military fraternity, light bulb, jack of all trades;
  • Gunner: repair, combat brotherhood, sniper, smooth turret rotation;
  • Driver mechanic: repair, military brotherhood, off-road king, virtuoso;
  • Loader: repair, combat brotherhood, non-contact ammo rack, desperate;
  • Radio operator: repair, military brotherhood, inventor, radio interception.

Weaknesses of the KV-1.

Despite the fairly good armor, the KV-1 is quite easy to penetrate. The frontal projection of the KV-1 contains a sufficient amount weak points: driver's window, machine gun mask, headlight. These points are located directly under the tower; hitting them will not be difficult. The bottom and the joint between the upper and lower armor plates are also perfectly pierced. You can also attack the small horns on the tower; you won’t cause any damage, but you can shell-shock the crew, provided that you fire high-explosive shells.

As for the side projection, it is recommended to shoot exclusively at the turret. Although it has an impressive 110 mm of armor, it penetrates quite well. The shooting area is right in the star icon, and it's also worth shooting at the small gap to the right of it. It is also recommended to try to shoot the area under the turret, more precisely its junction with the hull, this will not only cause damage, but also damage the turret. Don't forget about the front track rollers.

If we take into account the rear part of the KV-1, then in this projection it is necessary to shoot at the bottom of the tank and the very rear of the hull. It is not recommended to fire at the tower, as it is quite difficult to penetrate.

Combat tactics on the KV-1.

Given the balance weight of this tank, it is preferable to always use attack tactics along the main flanks. The KV-1 has excellent armor, which allows it to hold off several enemy tanks. Having chosen the flank, you need to take a strong position, which has several shelters, this will significantly increase your chances in a firefight.

The KV-1 is quite large in size, so it is necessary to occupy those that have shelter from artillery shells. When it comes to defense, you need to cling to narrow space and first of all destroy it, due to the poor dynamics of the KV-1 it is very weak against the “carousel”.

KV-1 penetration zones and weak points

In other situations, the tank can be used both for assault and for support, thanks to its fairly good accuracy indicators, the tank feels great at long firing ranges.

In World of Tanks, the KV-1 is an excellent tank of its level. Despite significant changes, this tank is still actively used by players. It is especially liked by those who play without a premium account; the KV-1 is great for. And to play effectively, you need to use the guide for the KV-1, which is described above.

Kv 1 heavy tank review Soviet branch. And so, dear readers, we will talk in this post about a car that was famous and is perhaps still famous for its IMBIVITY among 5 levels, yes, you are right, this post will be devoted entirely KV-1 . This machine is also famous for the smallest percentage of victories on the RU server, because everyone who enters our game for the first time almost immediately looks at the USSR branch and downloads it first.

Friends, in this guide you will find:

A detailed analysis of the pros and cons of the car.
-What perks should you download on this machine?
-Detailed conclusion about this machine from all of the above. Yes, of course, someone has their own opinion about this car, in this same post I express my purely opinion about the KV-1.

Well, it’s time to start with the disadvantages of this Kv 1 machine:

  1. -Terrible gun depression angles.
  2. -Slowness, clumsiness.
  3. -It burns often.
  4. -Bad review.
  5. But that’s essentially all.

Now let's go over the pros:

  • -Excellent booking at its level.
  • -2 guns (high explosive with cumuli or a regular DPM gun).
  • -Both guns are awesome.

You are thinking about what weapon to install?, but the choice is obvious - whichever one is more pleasant for you, then install it. If you like to play as an alpha, then use a high explosive, but all its power can only be revealed on cumuli, so it’s not cheap.
Also 2 guns Apt 1 has good penetration, and gold needs to be charged very rarely; personally, I threw it away because I often play in the top. It is worth adding that the 2nd gun has an excellent DPM.

Let's look at the playing styles on KV 1 and read the review of this unit:

HE IS ONLY ONE - you are a typical TT, which means you butt heads only with TT.

Let's look at what modules to install on this unit:

Valve - we become a little faster, and reload time is reduced (if you ride a landmine, then an indispensable module).

  1. -Drives - we converge faster.
  2. -Dosyl- we shoot more often (very important for a high-explosive weapon).

The time has come and we will go through the perks that, in my opinion, need to be installed on the unit:

  • Commander-Lamp, Repair, BB
  • Gunner – Snipe, Repair, BB
  • Mechanical water - King, repair, BB
  • Radist-Remont, BB
  • Charger - Non-contact, repair, BB
Why did I choose this, and there simply cannot be another one on Kv 1 review:
  1. The lamp shows whether we are glowing or not.
  2. Repairs - we fix them faster.
  3. BB - give a bonus to the crew’s skills (we converge faster, shoot more often, drive faster).
  4. Snipe - we criticize more modules to the enemy.
  5. King - less soil resistance.
  6. Non-contact - they explode and crit BC less often. In conclusion, what do we have for farming and damage:

    A very slow-moving tank, with a great gun and armor, which is blind.
    The car is very popular, so don’t be surprised if you get hit.
    It is a very desirable and imposing car even after some time. Definitely take it and if you want to increase your win percentage, he will be the first to help you with this, without a doubt. I wish you luck and thinking in battle! You need to insert text here

Hello tankers! Today we will look at one of the most popular and popular cars in the game. Before us is the heaviest tank in the world since the beginning of World War II. A tank that has enough interesting story both real and game. Meet the KV-1:

At the end of the article, watch several video reviews of the KV-1 tank.

Show the film "Weapon of Victory. Heavy Tank KV-1" ( historical film)

Level 5 car. This is the first heavy tank of the USSR. The cost of the car is only 390,000 credits and 13,500 units. experience. The amounts are not large, but for a beginner they are quite significant and will not be so easy to achieve. However, these figures are a prelude to the real costs. We need to install it on the car optional equipment, camouflage (optional) and train the crew.

We will touch on additional equipment later, but we will focus on the crew and camouflage now. Since the KV-1 is the very first heavy tank in the USSR development branch, transplanting it from previous vehicles will not bring any benefits and therefore makes no sense. I recommend training the new crew immediately. It will cost 20,000 * 5 = 100,000 credits or 200 * 5 = 1,000 gold if you decide to train him to 100%.

As for camouflage, everything is at your discretion. Camouflage for one of 3 types of cards costs 50,000 credits. I don’t recommend installing all 3 camouflages, but installing the summer one (the most common) for 30 days for 50,000 credits is quite justified.

Equipment

Here is the machine development branch

There is a lot to research, but the amounts are quite small and with normal play the car can be quickly raised to the top state. Let's look at them in more detail:

Whether you like it or not, the chassis must be installed first. Alas, without it we will not be able to install either a tower or a gun. Therefore, we investigate and install as quickly as possible.

The top and pre-top engines add 50 hp to us. With. compared to the stock one, but the top-end one reduces the chance of engine fire to 15%. This is a fairly important parameter. In theory, we can now use a more useful consumable instead of a fire extinguisher.

The top turret is superior to the standard one in terms of armor and that’s all. Many characteristics remain the same, but the new turret will allow us to install a new, new, more advanced weapon. By the way, the new tower will add some HP to us. Therefore, we pump and install without fail.

As for guns, everything is not as simple as it seems at first glance. On the one hand, we have a top tier 6 gun with good penetration and damage for its tier, and on the other, we have a good 122 mm high explosive. The first weapon is more suitable for beginners who do not have loans for gold shells for a high explosive, and the second for those who already have mines. one top level 10 tank + PA + premium tank. However, everything is up to your taste, hands and capabilities.

And last but not least, the radio station. A top radio station will be more than enough for us. Still, for a heavy tank it’s not so critical to be blind sometimes; it’s much more important to catch ricochets and non-penetration =)

The optimal pumping option in my opinion is:

  1. Chassis
  2. Pre-top engine
  3. Tower
  4. Top gun
  5. Radio station
  6. Top engine

In general, we can highlight the following advantages and disadvantages of the machine:

Pros:

  • Excellent booking at its level.
  • Select from several good guns
  • Often in the top
  • Relatively low silhouette

Minuses:

  • Slow and clumsy
  • Relatively small review
  • High priority for artillery

Balance weight:

As you can see from the table, we get to levels 5 - 7. On the seventh, of course, it will be difficult and scary for us, but we will get there quite rarely. At other levels, with proper actions, playing in a car will bring a lot of positive emotions. So you can live in peace =)

Profitability

A level 5 car with good survivability will bring a lot of credits and pleasure, regardless of whether you have a premium account. Of course, it cannot be compared with the profitability of premium level 8 cars, but the income will still be good. However, all this without gold shells and consumables. With them, at best, you will play to zero.

Tactics

Having excellent armor and getting to the very top of the team does not mean that you need to go to full speed to the enemy base. Remember, even the heaviest tank needs support.

We need to act based on the presence of other cars in the teams. If you are at the top (at the very top of the list), then you need to carefully push through one of the directions, always with the support of your allies, using your reservation and good weapons. However, if you are in the middle of the list, it is better to support your stronger TTs because of their backs. Another important parameter is the weapon you are riding with. It is worth taking this factor into account and adapting to the game, or, well, adapting the opponents to your weapon. It depends on who knows =) In any case, you need to think about what to do. Then the effectiveness of your game will increase significantly.

Optional equipment:

The set is basically standard for a heavy tank.

  1. Medium caliber gun rammer (200,000 credits) - I think everything is clear here.
  2. Reinforced aiming drives (500,000 credits) - everything should be clear here too.

Well, here's your choice:

  • Toolbox (500,000 credits) - repair speed is very important
  • Increased ventilation (600,000 credits) - overall will increase everything a little
  • Large anti-fragmentation lining (500,000 credits) - everything is clear from the module description.

As you can see, buying a tank is bullshit. Weighing it is a real test for your wallet =) However, you should be pleased with the opportunity to take it all off later for 30 unfortunate units. gold and hang it on the next tank.

Equipment:

Everything here is also almost standard except for one thing - we burn extremely rarely. Therefore, instead of a fire extinguisher, you can use oil or other gold consumables that will increase the performance of either the vehicle or the crew. However, this is expensive and not always justified, but here the choice is yours. Otherwise everything is standard:

  1. First aid kit
  2. Repair kit

Crew skills:

After achieving 100% proficiency in the main specialty, access to additional skills opens. However, since the car is level 5 and leveling up will be relatively fast, I won't be covering multiple sequential skills. I will only consider 1:

Commander - The Sixth Sense

Others - Repair

This is the very basic level that all heavy tank warriors should have.

Video reviews, guides and VODs featuring the KV-1.

A bit of a retro review, because it was written almost a year ago at the time the article was published on the site.

Vulnerabilities:

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammunition rack
Blue- driver mechanic.



What else to read