Majority Enemy types have Legendary variants that appear randomly in the world. The frequency of their appearance depends on the difficulty of the game, the higher the difficulty, the more often Legendary opponents will appear. This type of enemy has the same characteristics as their standard relatives, but they doze Legendary abilities.
Legendary enemies that attack from a distance tend to have increased accuracy, and melee fighters deal 2x more damage than their regular counterparts. All Legendary enemies can mutate after receiving a large amount of damage, while they restore their health to full and begin to use one of the Legendary abilities: deals poison damage, deals double damage, starts to hit more accurately and deals more damage, deals radiation damage.
Defeating Legendary opponents is more difficult, but for killing them you can get Legendary equipment - weapons or armor with special bonuses. In the inventory, legendary equipment is marked with an asterisk.
Advice from the site
If you have a powerful ranged weapon, headshot from stealth mode with VATS using a critical shot, this way the chances of respawning the Legendary Enemy will be minimal.
A description of all the bonuses of the Legendary weapons and armor can be found at the links below.
There are many different bosses in Fallout 4 that you can meet while going through the story or just find them randomly. Let's talk about a few of them.
In the Commonwealth, there are many different dangerous monsters and people who are ready to tear apart anyone who gets in their way. But bosses are superior to ordinary raiders, super mutants and other opponents in their strength, stamina, general characteristics and survivability. Often they have a special weapon in their arsenal that can be taken as a trophy.
The first boss is Kellogg. We meet him at the beginning of the game, because it is he who kills our wife / husband (as opposed to choosing a gender) and steals Sean. He has a special pistol - a revolver, which deals a lot of damage. In addition, during the battle, he uses Stealth Boy, thanks to which he becomes invisible. He is a very dangerous opponent, besides, he is guarded by a crowd of synths, because he works for the Institute. It is impossible to avoid a fight with him if you want to go through the main story, because it is in his head that the information about how to get to the Institute is contained.
Near the Park Street station there is a small, unremarkable pond. But if you look at it closer, you can see a huge creature under the water, which bears the name "Swan". A boat is stuck in the left hand of this creature and it is not averse to using it for certain purposes. The fight is extremely fierce, it is not so easy to kill this creature, but the reward is worthy. As a reward, we get a special melee weapon that increases the damage dealt with each subsequent attack and has a good initial damage.
The next dangerous boss is the Beast. Starts spawning randomly at higher levels. He also appears when we attack the fort with nuclear mini-charges, where the super mutants have set up their lair. There we fight this monster for the first time, using the minigun of the vertibird. The monster is a three-meter super mutant that can throw huge stones if the enemy is far away. And if his enemy is close, he starts attacking with a huge metal club. After killing him, you can find any trash, covers, cartridges or weapons in the corpse. Nothing special or overly unique.
Lorenzo Cabot is one of the most unique bosses in the game. He wields a powerful artifact that grants him unique abilities such as teleport. We will not fight him directly. It is possible to kill him with radiation, in the same room in which he is closed. His son will help us with this. Particularly fierce fights should not be expected, we just need to turn on a few generators and that's it. But the moment is quite touching and interesting. At the end, a week after the murder, Jack Cabot, son of Lorenzo, will give us a unique pistol.
And the most terrible boss in the game is the swamp queen. This huge creature can be found in the Castle, in the lair of the Minutemen. This monster has a huge amount of health, and the damage is very high. Basically, the swamp queen spits a deadly venom that kills anyone it touches very quickly. Starts to appear at high levels, but the fight cannot be avoided if you decide to free the Castle. Take only your best equipment.
And remember, it is the bosses that make the game more diverse and exciting, because they are much stronger than ordinary game creatures.
Welcome to the living and active Wasteland!
Has survival become too easy? Not challenging enough? Your level is too high, and the enemies are bored? Tired of walking around the empty Commonwealth? Someone to kill? Then this mod is for you!
Update: 1.4
Latest update courtesy of SMB92. He edited the ESP file to make the mod work in the Nuka-world. I'd like to emphasize that I haven't VERY tested this file...
How to make an update using the current save:
Description:
The main goal of this mod is to bring more life to the Commonwealth by adding new spawn points for enemy NPCs, animals and creatures. The addition of thousands of new enemies makes the Commonwealth much more chaotic and dangerous, bringing entirely new possibilities, including tactical play and more complex supply management. Depending on the spawn settings, the mod can offer a whole new gaming experience, from a slightly improved vanilla spawn system to extreme hardcore. This mod brings back the fun of gaming combat and mechanics, from a lonely wanderer in a desert world, to a new dynamic and chaotic Wasteland where your choice in the game, character creation and choice of tactics will matter more than in the vanilla game. It really makes you believe that the Commonwealth had those 200 years of mutant and human breeding to signify their presence in the area.
Peculiarities:
Requirements:
Attention!
Do not rename the main mod file, it is related to some script functions and if you change the file name the game will crash.
This mod requires significant resources and makes heavy use of scripting. For best performance and stability, it's best to start a new game. In addition, due to changes in the game, there is a problem with the lack of sprint caused by the modification of the game cells. To fix a sprint bug, add an entry to Fallou4.ini and Fallout4Custom.ini located in the folder /Documents/My Games/Fallout4
Installation:
Copy files from archive to folder Data games and activate WOTC.esp in your mod manager.
This mod for Fallout 4 significantly increases the number of legendary enemies spawning (about five times more than usual). By increasing the legendary enemies, you will also increase the chance of finding legendary items (if you manage to cope with the opponents, of course).
In the archive you can find seven options, each suitable for a certain complexity of the game (you only need to install one file). To make it more comfortable to play, we recommend putting one file on all difficulties so that there is less confusion in the future.
Installation:
The easiest way is to install the mod through or install according to the instructions:
1. In the folder "My Documents / My Games / Fallout 4" we find the file "Fallout4Prefs.ini" it needs to be edited - in "" add "bEnableFileSelection = 1" (without quotes)
2. After that, go to “C:\Users\Username\AppData\Local\Fallout4” and open the “plugins.txt” file with notepad, then add the line “NAME.esp” to it after “Fallout4.esm” (without quotes) , save and close.
3. Go to the properties of the "plugins.txt" file and mark "read-only".
4. Add the "esp" file of your choice to the "Data" folder, which is located in the root of the game /Fallout 4/
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