Lord Megatron from Transformers Prime. Megatron - transformers - official Russian portal. Biography in feature films

As the leader of the Decepticons in the Transformers Universe, Megatron and his team of robots are trying with all their might to establish control over the Earth and Cybertron, where the hero once began his career as a gladiator. He considers his main opponent to be Optumus Prime, with whom they were friends in the distant past, but their paths diverged after Megatron decided to get the Spark, which caused a long war and the complete devastation of Cybertron.

Being one of the largest Transformers, Megatron is smart, has the qualities of a leader, excellent strategist skills and is on par with Optimus an excellent warrior. The robot appears in all episodes of films (Transformers 1, 2, 3, 4) and cartoons (Generation 1, Transformers Prime, etc.), where it can transform into a truck, tank, starship or fighter. Possesses powerful weapons: thermonuclear cannon, energon battle flail, throwing discs, plasma cannon, sword, rocket launcher.

Below are Megatron games and photos that can be used as wallpaper on the Desktop of any Transformers fan. Despite the fact that the majority online games on the site the site is dedicated to the battle of Autobots against Decepticons, in some of them you can meet and even play for your idol.

Megatron Games

Controlling one of the two available Autobots in the adventure game, at the end of each level the player will have to face the Decepticons and ultimately defeat Megatron himself.

Choose one of the available Autobots and win four battles in a row to enter the battle with Megatron. The battles will not be easy, because all participants have a set of 8 balanced parameters and may be superior to your hero in some of them.

You have the role of opposing Megatron in the guise of Bumblebee. Dodge the powerful blows of the huge robot and shoot back accurately. You'll need good reflexes to avoid falling at the hands of an angry Decepticon.

A logic game in which, controlling Bumblebee, you will try to defeat all opponents, including the transformer Megatron. Collect pairs of identical pictures to form one of the three available attack types and try to predict your opponent's actions.

Pictures of Megatron

Optimus Prime and Megatron once considered each other brothers and ruled the planet together. Megatron led the army, and Optimus led the scientists, but after contact with Fallen, he decided that the available power was not enough, and also secretly conspired with Sentinel Prime. As a result of the conflict that broke out, Allspark was thrown from the planet, and Megatron followed him. Having landed on the North Pole of the Earth, he found himself frozen in the ice, and later found by the explorer Archibald Witwicky.

The specially created organization "Sector 7" moved the frozen Megatron to its base in the Hoover Dam, but in 2007 he was discovered and freed by the Decepticons. In the ensuing battle, Sam Witwicky placed the Allspark into the Decepticon's chest, ending his life. Megatron's body was buried in the Laurentian Trench, where he was later found by his subordinates and revived with the help of a shard of Allspark.

The restored Megatron defeated Optimus Prime in battle, but escaped the subsequent battle in Egypt. Instead, he hid in Africa, where he tried to raise a new generation of Decepticons. Sentinel Prime took over leadership. Megatron nevertheless intervened in the final battle between Optimus and Sentinel, and then tried to surrender, but was killed.

However, Megatron's head retained the ability to interfere with what was happening, thanks to which Galvatron was created, who inherited part of his personality.

The Transformers (Generation 1)

Megatron was created by the Decepticons as the ideal leader, and when he launched an offensive, the Autobots suffered a crushing defeat. Soon, almost the entire planet was captured by the Decepticons. When the war depleted Cybertron's rich resources, he followed the Autobots to Earth.

The Decepticon leader came up with incredible plans to destroy his enemies, but they were not destined to come true, and he suffered defeat after defeat. He also had to constantly put Starscream in his place, who doubted the leader's ability to achieve final victory over the Autobots. In 2005, Megatron led an attack on an Autobot city on Earth, which resulted in the Decepticon being severely wounded. Helpless, Megatron was thrown into outer space, where he was found by Unicron and remade into Galvatron.

On June 22, the most anticipated blockbuster of this summer – the fifth part of “Transformers” – will be released. The creators of “The Last Knight” promise to surprise viewers with a large-scale battle, the likes of which have never been seen in the Transformers universe. While the world stands still in anticipation of a spectacular confrontation, let's remember what weapons are in the arsenal of the Autobots and Decepticons.

1. Star Sword

Who created: Solus Prime

Who belonged to: Prima, Optimus Prime

Where it appears: animated series "Transformers: Prime", game "Pulsar Defense"

The Sword of the Primes strikes fear into enemies: this is powerful weapon with impressive dimensions. According to legend, the sword was created from three transformers. Only the hand of a Prime can wield it, and this should be taken literally: in order to control the sword, Megatron had to transplant the hand of one of the Primes. Star Sword hits opponents even at a great distance - such is the impressive power of the waves it produces. With the help of this weapon in the animated series "Transformers: Prime", Optimus damaged the Decepticon hovering ship. The transformer itself was on Earth.

2. Hammer Solus Prime

Who created: Solus Prime

Who belonged to: Solus Prime, Optimus Prime, Megatron, Ultra Magnus

Where it appears: animated series "Transformers: Prime", game Transformers: Devastation

An artifact created by a true Prime is capable of transforming matter, turning inanimate into living. The hammer is used to create weapons with specified characteristics. The power of the artifact is activated by Prime's hand. In the game Devastation, for example, only two transformers can use the hammer - Grimlock and Optimus.

3. Prime Destroyer (second name – Dark Star Sword)

Who created: Megatron

Who belonged to: Megatron

Where it appears:

The Prime Destroyer was specially created to counter the Star Sword: it is not for nothing that it is also called the Dark Star Sword. The weapon is forged from dark energon, for this Megatron had to use the Hammer of Solus Prime (the Decepticon leader replaced his hand with Prime's hand so that the hammer would listen to him). It (like the sword created by Solus Prime) is capable of producing high-power shockwaves. However, they are not concentrated enough to cut objects at a distance. But the Prime Crusher is harder than the blade of the Autobot leader: in the battle between Optimus and Megatron, the Star Sword shattered into pieces from the blow of the Dark Star Sword (“Transformers: Prime”, series “Alpha, Omega”).

4. Toks-En

Who created: Decepticon scientists

Who belonged to: Decepticons

Where it appears: animated series "Transformers: Prime", game "Fall of Cybertron"

Toks-N - weapon mass destruction. This is a poisonous form of energon. The weapon was ordered to be created by Megatron during the war with the Autobots. Short-term exposure to Tox-En on a transformer causes weakness, long-term exposure leads to paralysis and even death.

5. Immobilizer

Who created: Decepticon scientists

Who belonged to: Airachnid, Bulkhead

Where it appears: animated series "Transformers: Prime"

The weapon was created to immobilize Autobots in battle. It is capable of “freezing” the transformer, but is also used for “defrosting”. The immobilizer was used against Bulkhead and Optimus Prime and then destroyed. The Transformers would have remained immobilized forever if Ratchet had not been able to restore the Decepticon weapons and unfreeze his comrades with it. In a battle on Cybertron, Bulkhead used the weapon against its creators, the Decepticons.

6. Spark extractor

Who created: Decepticon scientists

Who belonged to: Decepticons

Where it appears: animated series "Transformers: Prime"

The weapon is aimed at depriving Transformers of their spark. The extractor has a large range of action. During the war between the Autobots and Decepticons, the weapon was taken from its creators and sent to Earth. This is the first artifact that transformers found on Earth. The weapon helped the Autobots destroy the Vehicons. The extractor was disabled by Megatron, for which he used the Dark Sword.

7. Chaos Blade Sword

Who created: Solus Prime

Who belonged to: Nexus Prime

Where it appears: United Universe novel "Transformers: Exiles"

The Chaos Blade Sword is a powerful weapon used by Nexus Prime. It resides in the body of a “gestalt,” a composite robot. Nexus used the sword in battle with Thundertron, then the size of the weapon and Prime's strength forced the enemy to retreat.

8. Resonance Blaster

Who created: Decepticons

Who belonged to: Soundwave, Knockout

Where it appears: animated series "Transformers: Prime"

The weapon generates low frequency sound waves, which causes damage to the enemy. The blaster's action is aimed at damaging the enemy's hearing. However, weapons are also capable of influencing objects, and the lower the sound frequency, the stronger the impact. The resonant blaster is attached to the wrist and glows red when activated.

9. Flammable cannon

Who created: Autobots

Who belonged to: Sideswipe, R-Blade

Where it appears: animated series "Transformers", game Devastation

The small-looking machine gun is capable of striking down the enemy with impressive flames. Sideswipe loves this weapon. The cannon came to the rescue many times in skirmishes with the Decepticons. It can be used to cut energon chains (as Racer did in the episode “Help, Dinobots”).

10. Gyro-inhibitor

Who created: Wheeljack

Who belonged to: Wheeljack

Where it appears: Transformers animated series, IDW comics

The weapon was assembled for himself by the Autobot Wheeljack. He placed a gyro inhibitor in his shoulder cannon. The action of the weapon is aimed at temporarily incapacitating the enemy. True, to do this you need to hit it, since the weapon does not have a radial effect. The Gyro Inhibitor helped Wheeljack stop Megatron himself in the episode "Dinobots to the Rescue".

Even the simplest “gun” from the Transformers universe can give odds to any “human” weapon from the thematic selection of films, despite the fact that the directors have already come up with a huge number of options for super-powerful weapons. In the fifth installment of the Transformers film franchise, people will once again have to confront machines. Surely the transformers will use their entire arsenal of weapons and develop new ones. The stakes are too high, let's hope that Michael Bay has armed the warring parties to the teeth, and the fight will be spectacular.

Now that the verdict has been announced, it's time to delve into the world of Transformers and find out how to survive on Cybertron. This planet has never been famous good climate, and with the beginning civil war here they have completely forgotten that hospitality is sacred and the guest is inviolable. Transformers: Battle for Cybertron is one of the most difficult games in recent memory, unless you're a fan of the easy difficulty setting.

Briefly about the main thing

First of all, some tips that will help in difficult situations.

    Don't stay in one place for a long time. Bulky robots are surprisingly fast and agile. In addition, the enemy takes advantage of numbers, and at least a dozen bullets, energy bolts, grenades, mines and rockets are flying at your ward. If you don't dodge in time, the battle will end before it even begins.

    Don't pay attention to the non-stop firing of enemies and certainly don't try to imitate them, ammunition runs out quickly. The supply, of course, can be replenished by breaking the box with the shell casings marked, but you still need to find it.

    Often, next to such containers there are weapons storage facilities - oblong and wide metal boxes. Here you can change, say, a thermonuclear cannon to a neutron machine gun. Don't disdain sniper weapons either; Despite its small ammunition capacity and low rate of fire, it solves problems much faster than its automatic brothers.

    Many players needlessly forget about turrets. Do you think they can only be used in normal mode? No, these formidable cannons and machine guns can be easily removed and taken away. The speed of movement is reduced, and the jumping distance is reduced, yes, but you have a formidable argument in battle. True, there is one “but”: a simple gun remains with the hero even after transformation, but the turret does not. Don’t rush to throw it away; it’s better to make good use of all the ammo.

    Of course, not only you, but also your enemies have such bulky and dangerous weapons. There are two proven ways to protect yourself. The first one borders on cowardice: transform into a car or a fighter and get away from there. Get yourself in order, go to the rear and fight to the bitter end.

    Method two - do not follow the beaten path; when the path leads to the left, run to the right, even though you know there is a dead end. You might be greeted by a wall, but most likely you'll be greeted by ammo supplies, grenades, and an energy shield that effectively doubles your lifespan. With it you can safely go head-on.

    Don't underestimate melee. Where you use up half a clip, one or two hits with an ax or mace will suffice. In addition, this greatly saves ammo. What, however, cannot be said about vitality - the hero manages to be thoroughly shot at or at least given a kick.

    Feel free to hide. “Transformers” encourages dynamics and continuous shooting, but sometimes there are so many thick-skinned opponents rushing at you that one wrong move and hello, checkpoint. Playing hide and seek makes things easier. A striking example good shelter - a fragment of a meteorite near spaceship Decepticons in the penultimate chapter. When you fly up to it and kill the guards, a huge guard will appear, shooting homing missiles and energon bolts and regularly calling for reinforcements. A durable stone will save you from shelling, and all that remains is to fire accurately.

    However, this is one of the few missions in which most of the time is spent in the guise of a vehicle. The rest of the time, refrain from long stay in the form of cars, trucks, armored personnel carriers and fighter aircraft. Their weapons will not cope with infantrymen.

    Don't forget about the abilities of transformers. Invisibility is a ticket to a quick victory. The tactics are simple: turn invisible, sneak up to the enemy and hit him on the head with all your might with a hammer. The effect is simply amazing.

    All talents require recharging, but some require energon, which drops from the bodies of defeated enemies, canisters, and Transformer emblems. The latter are located in hard-to-reach places and explode in one shot. If you play as the Autobots, look for the Decepticon logo, if you play as the Decepticons, look for the Autobot markings.

    The only way to defeat the brute, a giant with an energy shield, is to smash his backpack to pieces. This can only be done by coming from the rear, which is difficult due to the stunned aggressiveness of the enemy. Throw an EMP grenade at his feet, it will knock out the strongman for a while and throw him into the air, and you will have the opportunity to get even.

Weapon

The choice of weapon is an important moment in the life of every transformer. You can only carry two guns and three more grenades or mines (and in multiplayer mode, just one). What to choose? Now we'll come up with something.

Ion blaster

The fastest-firing weapon of all, the ion blaster is rarely given to your hands immediately. It is great for fighting light infantry, spiders and other weaklings of the world of transformers, especially if they are at arm's length from you. The fact is that the rate of fire is one of the two advantages of this miracle. The second is the size of the clip. All other indicators - damage, distance and accuracy - are negligible. Don't even try to attack thick-skinned opponents with it.

Nevertheless, the ion blaster, with its speed, has proven itself well in online battles.

Fan blaster

Semi-automatic shotgun, shoots, clearly, with shot. Perhaps not quite ordinary. The low rate of fire and problems with accuracy are minor things; what’s more serious is that the blaster is only suitable for close combat. But if you sneak up and start shooting, you can rest assured that the victory is yours. The damage is high even by shotgun standards.

EMP gun

Another semi-automatic shotgun, only shoots electromagnetic pulses, sending the enemy into a state of deep meditation for a long time. The damage is more than solid. One or two shots are enough to blow almost anyone to pieces, and a couple of volleys into the thug’s backpack will instantly leave the thug with only memories.

Like the fan blaster, the EMP gun is not particularly popular in online battles. If you jump well and know how to aim at the head, no problem. Otherwise, take something quicker to fire.

Neutron machine

Second place for rate of fire. The neutron machine is hidden in literally every second weapon chest and is given to many from the very beginning of the mission. The clip holds more than two hundred rounds of ammunition, but they are consumed extremely quickly - to get rid of an enemy transformer, it will take at least ten to twenty shots. Don’t even think about going against the bosses with him, and the neutron machine is too tough for thugs and his comrades. But it will work against ordinary robots - although the range of this toy is not the best.

X12 "Puncher"

The best of fast-firing and lethal weapons. X12 "Puncher" resembles a Gatling gun, only it is loaded with small energy bolts. Ideal for fighting even with heavily armored enemies, and even huge bosses will not withstand the onslaught.

But there are two “buts”. The first is that before you start shooting, the Perforator must spin up, and this is time. In multiplayer mode this is another problem. The second disadvantage is the huge spread of cartridges.

Energy pistol

The weakest sniper weapon, which, however, attracts with all other characteristics. The supply of ammunition is more than modest, but two or three shots are enough to knock down an ordinary robot, of which there are most of them in the game. The fatter transformers will take four to five charges, but don’t touch the really huge ones with this handsome guy.

The huge advantage of the energon pistol over other sniper weapons is its relatively high rate of fire, which is very helpful in online battles.

Photon Rifle

An average rifle in all respects. The optics are simple, and shooting at distant targets can cause problems. The high rate of fire and considerable damage make the photon rifle one of the best choices in single and multiplayer modes. Considering the small size of the maps for online battles and shooting in bursts of three rounds, you have every chance of becoming an excellent sniper.

Null Blaster

The most powerful weapon in the game. Ideal in everything except the low rate of fire. But the lethality is such that it allows you to blow up a heavy infantryman in thick armor and with a turret in his hands with four or five shots. There’s nothing to say about ordinary robots: pull the trigger once and forget about it. A tenfold zoom allows you to shoot in the heel of someone who is poorly hidden. And even bosses give in under the pressure of this formidable invention.

For those who are used to hiding and taking out enemies with well-aimed shots in Modern Warfare, Battlefield, Counter-Strike and Quake 3, the null blaster is ideal. Just take an advantageous position and bring the team victory.

Fusion cannon

Despite the name, thermonuclear in this gun is only the size and speed of fire. And the last one is in quotes; recharging takes a lot of time. Favorite weapon Megatrona is rarely used in the online field, and does not stay long in single-player mode.

And yet. Firstly, this unit has a good lethality, and secondly, it has a firing range. The most important thing is the impressive radius of destruction. If a bunch of enemies appear nearby, shoot in the center and they will be smeared across the walls. But don’t try to shoot from afar; by the time the charge arrives, the targets will have time to scatter.

Plasma thrower

Victim of the rate of fire, the plasma launcher is a great find for dispersing crowds and fighting bosses. Like the X12 “Perforator”, it needs time to warm up and spin up, but as soon as everything gets better, everyone hide!

This thing releases, of course, plasma clots, and the longer you hold the “shoot” button pressed, the larger and more powerful they will be. The small ones will pierce the armor of ordinary robots, the huge ones will shorten the life line of the giant creatures of Cybertron by half.

The energy is usually enough for five to ten shots.

Mortar "Vulcan"

Everything is good here - the damage radius, the force of the explosion, and the rate of fire. Everything except range. To hit the target, you need to aim high above the target, and there are no guarantees. What should I do? Use this argument either in close combat or to protect strategically important objects (mines can be placed first and then activated).

Thermal rockets

Manual rocket launcher inferior in power only to the null blaster. There are again problems with the rate of fire, but a well-aimed shot can destroy half a level. In addition, the rocket launcher has one useful property - homing at vehicles. Any. It doesn't matter if it's a fighter in front of you or an armored personnel carrier, you won't miss, no matter how hard you try. Therefore, the gun is indispensable in online battles, where people love to fly and ride.

Energy Beam

Beam weapon that restores the strength of partners and destroys enemies. Unfortunately, neither fish nor fowl: there are no advantages at all, with the exception of licking wounds. The affected area is nothing small, the lethality is even less. But there are no problems with accuracy, but this is little consolation.

Bosses

Weapons of mass destruction inspire pride in Cybertron. Now that we've studied them all, it's time to learn how and against whom to use them. And if dealing with ordinary opponents does not take much time, then fighting bosses is a long and responsible task.

The local bestiary resembles the monsters from Devil in size May Cry 4, and some will give those creatures a head start. And not only in size, but also in ferocity.

Decepticons

Zeta Prime

The leader of the Autobots is a powerful ancient transformer, keeper of the mysterious Omega Key. To get to the core of Cybertron and infect it with dark energon, Megatron will first have to get rid of the obstacle in the person of Zeta Prime.

Zeta Prime prepares to strike again.

The little thing ahead is the Decepticons running away in fear.

The battle takes place in his monastery - something between a temple and an arena. The owner is wrapped in an energy cocoon in the middle of the level and controls the battle from there. Using unknown technologies, he created his own huge hologram, which with a wave of his hand lowers parts of the ceiling. To avoid getting hit and turned into a piece of cake during the first attack, simply approach Prime and wait out the storm.

Then this tactic will no longer work, so look carefully at the floor - where the red emblem lights up, the column will soon collapse. Don’t panic when you realize that everything ahead is full of red lights - there will definitely be a calm place. If not, just don’t stay in one place, run.

Zeta is also an expert at making his own clones and throwing them into battle in huge quantities. All of them are armed with spears, so don’t get involved in close combat, it’s better to transform, circle around them and shoot at once, rather than one at a time.

Once you get ready to fight Prime, you will learn that you can defeat him only by destroying the protective barrier, and with it the hologram. It is necessary to explode the energy core, which opens after a series of attacks. A “shell” is spinning around him all the time, so conduct targeted fire. It is best from a null blaster, otherwise - from an X12 “Puncher” or a rocket launcher. Everything else is powerless.

Omega Supreme

The fight with this giant consists of three stages.

    The first takes place on a huge terrace lined with turrets. In the guise of a spaceship, Omega showers the Decepticons with fire from a powerful laser and pelts them with homing missiles. To protect yourself from both troubles, hide behind a wall or in any secluded place, of which there are plenty here.

    The only way to defeat an Autobot is by firing at him from turrets. It is dangerous to sit down with them - you risk getting attacked. Better take one off, hide around the corner and open fire. If you get a machine-gun “device”, do not spare ammo and don’t take too much aim; Omega is maneuverable, but it’s very large, so you’ll miss it. If you have a larger version of a thermonuclear cannon in your hands, fire only when the Supreme hovers in the air. You can also shoot while he is moving a little further from the place where he is - you are guaranteed to hit him.

    After some time, Omega will begin to call for help, and fighters will fly in. They need to be removed quickly, ideally hiding behind a wall or around a corner. Boxes with ammo, energy shields and energon are scattered throughout the arena, so this nightmare will end quite quickly and painlessly.

    The battle continues in the pit where the knocked-out Supreme fell. Now he is in his usual appearance and will not transform. But he doesn’t skimp on firing from half a dozen of his guns. You can't penetrate his armor, focus on the cannons - as soon as you blow up three of them, the Autobot will need to replenish his strength. He can do this only with the help of an energon capsule that appears in one of two places in the arena (you will quickly remember them). Infect the container with dark energon and thereby make the enemy vulnerable to damage. Four or five of these tricks, and Omega will fall off his feet.

    True, there is a catch. Firstly, the capsules are sent to the robot almost immediately after they appear. Secondly, at this moment fighters fly out and surround the Decepticons. The tactics are as follows: instantly transform, rush to the vessel, infect it, and only then fight off the Autobots. There are enough first aid kits at the training ground, and there is a solid selection of weapons, you can handle it.

    When Supreme falls and the Decepticons begin to praise Megatron, the third round will begin. Omega has become angrier and is firing from a huge plasma thrower. Here, hide behind the walls as little as possible - the robot will easily tear them apart, and you will be left without shelter.

    The only way to defeat him is to shoot him in the chest. And although turrets will rise from the ground, it’s better to use a null blaster or Megatron’s thermonuclear cannon - faster and more reliably.

Autobots

Starscream

Starscream does not spare even his flying brothers.

Not even a thick hide can save this Decepticon from revenge.

The first serious opponent that Optimus Prime will face is the never-silent Starscream. It’s not easy to deal with him, but there is one trick: if you hide behind a column in time, of which there are plenty in the level, he will forget about you and will attack only his partners. Great, clip his wings.

After a while, Starscream will become furious and triple his efforts. But the faithful column will help out. When he descends to the ground, forget about caution and go hand-to-hand. The plasma launcher is a more compelling argument, but it’s not a guarantee that you’ll find it. And it’s problematic to hit a “ground” Decepticon - he runs and jumps all the time. And a few blows with an ax to the cast-iron head will sharply bring him to his senses.

Soundwave

“And now the bird will fly out...” - “Run, it’s already flying!”

Death will come to him very unexpectedly.

Guardian of Zeta Prime's prison and Megatron's loyal comrade, Soundwave will actively resist the prisoner's release. He himself will hide under an impenetrable energy dome, while the turrets on his sides will do the dirty work for him. Blow them both up and the Decepticon will send his little henchman into battle. Due to his height and jumping ability, it is difficult to hit him with a gun, but hitting him a couple of times with something heavy is quite possible.

As soon as the robot falls, the “caring daddy” will immediately forget about self-defense and leave his shelter to raise the baby to her feet. This is an excellent opportunity to knock him on the head, or better yet, shoot him with a plasma thrower.

Then Soundwave will return to his place, the turrets will come to life, and everything will start all over again. But the new dwarf will be stronger than its predecessor, and something resembling a pterodactyl attacks from above. Jump as much as possible and wield not only machine guns and a plasma thrower, but also an axe, a sledgehammer and a sword. If everything is done correctly, the battle will not take more than five minutes.

Threat to the core

The threat to Cybertron's core is none other than a huge spider.

These spiders cause more problems than meets the eye.

This very “threat” is nothing more than a huge spider-like creature, feeding directly from the core of Cybertron. The first meeting with her will take place when you are a caterpillar rider, and then fire from the turret at everything that moves and looks suspicious. The second collision will be the last, and you will have to work hard so that it does not become that for you.

The spider has three main attacks. The first is claw strikes, which simultaneously cause spikes of dark energon from underground. It is, of course, undesirable to step on them; cut a path to open space and stay away from the giant paws.

After this, you are often shot at with a laser. There's no way to hide; he's several times larger than the average transformer. The only way to escape is to jump and duck. And don’t be too clever with the length and height of the jump, otherwise you will no longer be able to get into the rhythm and lose.

Finally, the crown of it all is the attack of small spiders crawling out of the ground. There are two options: either jump up and shoot them in flight, or smash them with an ax. The latter is more effective, but you also expose yourself to attack. At the end, a first aid kit will fly out of the insects; don't forget to pick up.

Well, you can defeat the “threat” only by firing several hundred charges into its mouth, in the place where the laser attack ripens. Don't skimp on ammo, transform if necessary, but this the only way.

Trypticon

The worst thing that could happen to the Autobots was an encounter with this giant, ruthless lizard. Be prepared for a battle that can last for several hours.

    The first stage is short - you just need to overload Trypticon's shoulder guns. They are already overheating quite a bit, but we can only help. This can be done by knocking down capsules not far from the Decepticon’s position - they drive up to him along a conveyor belt under the ceiling.

    But first you have to survive the deadly attacks of the monster. There are two ways. The first is to transform and run circles around the level at high speed until the shelling from homing missiles and plasma clots ends. The second is to hide behind the wall right next to Trypticon. From the same position it is convenient to explode cooling capsules.

    Having overheated, the big guy will go berserk and gain considerable agility. The attacks will become more frequent and will be supplemented by blows from a giant tail, from which it is impossible to hide. But there is a little trick here: when the lizard is about to hit, jump as high as possible and stay in the air as long as possible.

    Even before Optimus, Bumblebee and Ironhide come to the conclusion that the piece of iron is not friendly with the air conditioner anyway, you will notice a red quadrangle above Trypticon's head. Without further hesitation, open fire - this is only the first of three reactors on his body that must be destroyed.

    After this explosion, two more will open on the sides. Destroy one almost to the end, then do the same with the second one. Almost to the end - to protect himself from the wrath of Trypticon: the breakdown of at least one of these mechanisms will anger him to the point of madness.

    It is best to shoot from a null blaster or an energon pistol. As a last resort - from the X12 Perforator. The rest won't help. And don't forget to pick up energon supplies in the middle of the upper platform. By the way, as soon as you get there, be prepared for spiders to appear.

Having done everything correctly, you will defeat the beast in ten to fifteen minutes and see the final video. Don’t rush to turn off the credits - you will hear a song from your childhood and see familiar characters in their usual appearance.

Multiplayer mode

Once you're done with single-player campaigns, it's time to enter the online battlefields. Before creating a character, decide what type of showdown you want to participate in.

    Team fight. A classic fight between two teams, adjusted for abilities and talents. Given the possibility of transformation, the massacre becomes especially brutal. It is useless for everyone to stick together - there are weapons that are effective against the crowd; It’s better to run in groups of two or three people and catch your opponents.

    Every man for himself. Another classic, which, however, is not popular. Usually there are three or four players in this mode, so don’t expect dynamic battles and serious competition.

    Conquest. There are three energon nodes on the map that need to be captured and held for as long as possible. For appropriating a strategic object and controlling it, points are awarded every second. The first team to accumulate four hundred points wins. The recipe is this: first, the whole team attacks two points, and then splits up - let the main backbone guard one of the nodes (preferably between the other two), while the rest fight for the vacant place. This will ensure good defense and a quick victory.

    Power code. Another version of capture the flag, only one-sided: first one team seeks to steal the power code and drag it to the base, and the other defends it, then they change.

    The power code is not only a valuable “flag”, but also a powerful melee weapon. The player carrying it can hit it so hard that all opponents, no matter how many there are, are scattered by the explosion. The only true strategy for kidnapping is to rush into the inferno with all the kagal. For protection, it would be a good idea to place two snipers at a distance, and the rest to be well armed and left next to the desired item. Install guards that detect invisible creatures and fire missiles, too. good idea.

    Countdown. The team's goal is to capture a bomb in the center of the map and use it to blow up the enemy base. For each explosion, one point is awarded, and those who score the most points in the allotted time win. Or those who stole the explosive toy more times.

Character classes

There are four character classes in Transformers: Battle for Cybertron - Scout, Scientist, Commander and Soldier. Each has different skills and talents, has access to certain weapons and receives new opportunities with career growth.

Scout

The smallest of the transformers, the scout can nevertheless defeat even the largest of his brothers. And its main trump card is its compactness. Being small, agile and agile, he can rush back and forth, waving a bladed weapon and knocking down everyone he meets. Moreover, a jumping baby is a very difficult target. And this is one of the arguments in his favor.

The second is the ability to become invisible. In a single-player campaign this is not so important, but in online mode it is more than important. Agree, it is very convenient to sneak into an enemy base in the midst of a battle and knock out several people without being noticed.

We have four types of weapons to choose from (but you can only take two): plasma thrower, null blaster, energon pistol, fan blaster. A null blaster is best (excellent sniper rifle) and fan blaster ( a good option for close combat).

There are four abilities (you can also leave two):

    Invisibility. There’s nothing to think about here, an obligatory component of a gentleman’s set.

    Throw.“Accelerated movement in any direction” sounds good, but in reality it is only an acceleration of a couple of meters, which is of little use.

    Trap. The scout creates a trap, disguising it as a useful item, such as ammo or armor. On contact, the trap stuns the enemy. But at this moment you may be on the other end of the map... Verdict - there is no particular point.

    Label. The enemy receives electromagnetic damage, weakening his armor and revealing his location. Useful to the extreme, so quickly earn the fifth level and take it into service.

    In addition, there are three slots, in each of which you need to insert one talent (or improvement, as they are called here). The list is quite long, so we'll just list the most useful ones.

    Weapon upgrades. Well proven Backstab, Surprise attack And Vendetta.

    Security improvements. We liked it Ghost, Skorokhod And Spatial jump.

    Basic improvements. Only a couple of things are useful here − Shot booster And Fast recharge.

Scientist

This class has two advantages. First, transform into a fighter flying over the level at high speed. Secondly, the ability to install a guard who showers enemies with fire from a rocket launcher. In all other respects, the character is completely mediocre.

The scientist has the following weapons in his inventory: a neutron machine gun, a photon rifle, an energon beam and an EMP gun. If you still decide to become a pilot, take a neutron machine gun as a rapid-fire melee weapon and a photon rifle for some sniper activity.

There are four abilities.

    Shock wave. You can throw back the enemies surrounding you, and even inflict damage on them, the energy explosion is a powerful thing. At first, this should definitely be included in your deck.

    Installation of the guard. Wrap it up, let's take it! Straightaway. The Guardian detects invisible creatures, fires missiles and heals wounds. It is most effective during the capture of the flag or the defense of a strategically important facility. In addition, this mechanism distracts attention and disperses the enemy ranks.

    Deprivation of strength. Draining vitality from opponents. The effect is negligible. Forget it.

    Disguise. At level 5, replace Shockwave with the ability to pretend to be part of the enemy team. In the manner of a spy from Team Fortress 2, the scientist merges with the enemy corral and acts on the sly.

As for talents, there is also something to be happy about.

    Weapon upgrades. We liked it Energy Storm, Rocket Guardian And Guardian Repairer.

    Security improvements. Well proven Guardian Armor, Master camouflage And Power point guard.

    Basic improvements. And again Shot booster And Fast recharge.

Commander

Perhaps the best class in the game, which, however, is not easy to get used to. Commanders are called upon to monitor the battlefield and help their comrades with their abilities. Solid dimensions, high driving speed, acceleration and a good selection of weapons make the commander indispensable in a hot battle.

His weapons include an ion blaster, an energon pistol, a thermonuclear cannon and a Vulcan mortar. Everything is very powerful, but the rate of fire is lame by three legs - for everything except the ion blaster. So we take it. The second number would be an energon pistol or a thermonuclear cannon. In the first case, you will have a chance to work as a sniper, in the second - to sweep away your opponents in one gulp.

All abilities are good, so we don’t even bother to give advice - decide what is closer to you.

    Battle cry. Increases damage in melee and ranged combat, strengthens the armor of the hero and all comrades within the radius of the “spell”. Very often, in a battle against an enemy outnumbered, “Battle Cry” helps snatch victory with its teeth.

    Barrier. The protective barrier will help more than once when capturing energon nodes and when planting a bomb. But remember that it works both ways; Be careful not to shoot it yourself.

    Molecular bomb. A wave of energy emanates from the commander, slowing down and weakening all enemies in the affected area. Well, after an accurate hit, you can do whatever you want with them.

    Destruction. The target is forced to transform for a while. While the enemy is trying to understand what it was, take a weapon to the teeth and finish with him. The surprise effect works great.

The talents didn't disappoint either.

    Weapon upgrades. Choose whatever you want - everything works! But we advise you to opt for the Battle Cry improvements.

    Security improvements. Well proven Shockproof armor, Martyrdom, Ion accelerator And Reserve power units.

    Basic improvements. Still Shot booster And Fast recharge. Also very good Hunter.

Soldier

Universal class- an average fighter, always pushing ahead and rarely using his brains. The owner of the heavy weapons, the best of which are the X12 Perforator and the rocket launcher.

The soldier's abilities are a bit limited, but something will do.

    Flight. Useless both in the single player campaign and in online battles. Yes, when hovering in the air, the damage increases, but the character also becomes an easy target.

    Vortex. The most powerful melee attack. No one will survive. Give her one cell, leave the second one under...

    Weapon beacon. This “pillar” replenishes the team’s ammunition and increases weapon power.

    Energy shackles. For some time, opponents caught in the affected area are deprived of their abilities. This gift is especially good against enemy scouts and commanders.

With talents everything is simpler - there are a couple of useful ones.

    Weapon upgrades. We liked it BOOM. Alpha, Accurate shooter, Heavy artillery And Roadbreaker.

    Security improvements. We performed well Whirlwind of blows, Shockproof armor And Energon Absorber.

    Basic improvements.Shot booster And Fast recharge. Surprised?

Biography

Background

According to surviving information, Megatron began his career on Cybertron as a gladiator. In those distant times, he and Optimus Prime (who was then a simple archivist and was called Orion Pax) were allies. Both of them were not satisfied with the then leadership of Cybertron, and together they fought for freedom. However, after the victory, their paths diverged: Megatron considered himself insulted by the fact that the Matrix of Leadership was handed not to him, but to Optimus, and forever hated the latter. Since then, there has been enmity between Megatron and Prime, which, according to the deep conviction of the Decepticon leader, can only end with the death of one of them.

"Generation 1"

When, during the protracted war, Cybertron's energy resources were depleted and the Autobots, led by Optimus Prime, left it to search for new sources of energy, Megatron, taking with him the most experienced Decepticon fighters, set off in pursuit of them on his battle cruiser Nemesis. Having caught up with the Autobots, he boarded their ship "Ark", but did not win - having fallen into a meteor shower, both ships crashed and fell to prehistoric Earth. There, for 4 million years, the transformers were in a deactivated state, awakening in our days (according to the chronology of the series, in 1984).
Having learned what energy sources the Earth possesses, Megatron set out to capture them, regardless of people. Optimus Prime and the Autobots had to become defenders of our planet. This turned out to be a very difficult task for them, since Megatron’s forces, thanks to the energy resources looted on Earth, increased significantly. A number of technical advantages also appeared on his side - the presence of strong aviation, gestalts (neither one nor the other for the Autobots for a long time there was none), as well as a space bridge to Cybertron, from where reinforcements came. Seeking to achieve victory at any cost, Megatron tirelessly invented more and more new ways to deal with Prime and the Autobots, not even stopping at the prospect of destroying the entire Earth. True, over time, he realized that the destruction of the Earth would mean the cessation of access to its resources, so in a number of cases he had to unwillingly act in concert with Optimus Prime, saving the Earth from destruction.

The hostilities, flaring up and weakening, dragged on until Megatron decided that the time had come to put an end to the Autobots forever. Knowing that they did not yet have enough energy for a full-scale attack on Cybertron, he attempted a preemptive strike. To do this, he and his selected squad attacked the Autobot shuttle sent to Earth for energy, and killed its entire crew, so that, using the shuttle as cover, they could freely enter the Autobot City and capture it. However, Megatron's calculations did not come true - he failed to take the Autobots by surprise. The battle near the walls of the City lasted all night, and in the morning reinforcements arrived to the Autobots in the form of Optimus Prime and the Dinobots. Megatron entered into a duel with Prime, seriously wounded him, but he himself suffered greatly. During the flight to Cybertron, he was thrown into outer space along with other wounded Decepticons, and there, being on the verge between life and death, he fell into the gravitational field of the powerful Unicron, a transformer planet... From this moment, the story of Megatron ends, and the story of Galvatron begins.

"Age of Beasts"

See also: List of characters from the animated series “Beast Wars”

In this version, which takes place many centuries after the events described in The Transformers, Megatron is the commander of the Predacons, a distant descendant of Megatron from the First Generation. But, unlike his ancestor, his status on Cybertron is not very high, and the fact that he and a gang of his minions stole the “Golden Disc” (the ancient and most valuable relic of Cybertronians) did not add to his popularity. Physically, he is also noticeably weaker than the “first” Megatron (in hand-to-hand fights with Primal - a descendant of Optimus Prime and the leader of the Maximals - as a rule, he is defeated and forced to retreat), but he is much more cunning and insidious. He is smart, insightful, calculating. Each of his actions is carefully thought out and is usually crowned with success (at least at the beginning).

Megatron arrives on Earth in search of rich deposits of energon, but, having discovered them, is in no hurry to return to " historical homeland“, and not only because he and his accomplices are wanted as criminals. His true plans and intentions largely remain a mystery even to those closest to him. However, all of them are ultimately aimed at achieving Megatron's intended goal - to become the ruler of Cybertron, and in the future - the entire Galaxy.

"Unicron Trilogy"

In the animated series "Transformers: Armada", he goes with a detachment of Decepticons to Earth to find and subjugate the mini-cons, and with their help, win the final victory over the Autobots. As always, he fights with Optimus Prime and his team, plotting and implementing all sorts of intrigues against them, but in the face of a mortal threat to the entire Universe emanating from Unicron, he enters into a tactical alliance with Prime.

"Animation"

In the animated series "Transformers: Animated" (), which is a free development of the storyline of the feature film "Transformers", the main content of Megatron's fight with the Autobots remains the possession of the "Allspark", or "Great Spark" - a source of limitless energy and a repository of knowledge.

"Transformers Prime"

This series takes place three years after the events shown in TF Animated. All these three years, Megatron wandered somewhere in the Universe, gathering forces for a new offensive against the Autobots. He managed to learn the secret of Unicron's Blood, or Dark Energon - a substance that allows one to revive dead transformers. With this knowledge, he returns to the Decepticons (much to the disappointment and chagrin of Starscream, who is forced to cede the post of commander to Megatron). By order of Megatron, the construction of a space bridge between Earth and Cybertron begins; but the bridge was blown up by the Autobots before a full-scale invasion of the "robo-dead" began, and Megatron himself disappeared again. He was considered dead, but it soon became clear that he was alive. The damage received turned out to be very severe, and recovery was delayed; perhaps it would not have taken place at all if not for Bumblebee, who, although not of his own free will, found a fragment of Dark Energon lost on the battlefield for Megatron. With his help, the Decepticon leader healed his wounds.
So, Megatron again took the reins of power with his manipulators, and the first thing he did was brutally beat Starscream, who, during his illness, tried to usurp power.

Biography in feature films

According to the filmmakers, in old times Megatron served as Lord Protector of Cybertron; Together with Optimus Prime, he ruled the planet wisely and fairly, and Optimus called him his brother. But later Megatron, having learned about the power of Allspark, wanted to own it alone and use it for his own purposes, and when Prime opposed this, he gathered an army from his supporters and started a war; As a result, Cybertron was devastated, and Allspark was lost somewhere in space. Megatron's search for the Allspark ended up in our solar system; He determined the location of Allspark, but was unable to reach it - due to a lack of energy and a failure in the navigation system caused by the influence of the Earth's magnetic field, he himself became a prisoner, frozen in the ice of the Arctic Ocean.
In 1897, Captain Archibald Witwicky found Megatron in an ice cave. In the city, Megatron's frozen body (codenamed "INP-1" - "Alien of Non-Biological Origin") was moved under the Hoover Dam, to a specially built secret laboratory, where his devices were studied to advance Earth technology. However, in 2007, the Decepticons managed to discover Megatron's whereabouts and free him. During a fierce battle with the Autobots and their human allies, Megatron tore Jazz in half and then dueled Optimus Prime. Having seriously wounded the Autobot leader, Megatron stopped paying attention to him and switched to Sam Witwicky, who at that moment had the Allspark in his hands. While he was pursuing Sam, Optimus Prime came to his senses and the battle between the giants resumed. The outcome of this fight was ultimately decided by Sam - he managed to place the Allspark in Megatron's chest, and the colossal energy of the Great Spark "short-circuited" everything internal systems leader of the Decepticons and destroyed most of his body. What was left of Megatron was buried at the bottom of the Atlantic Ocean, approx. east coast Canada.

Surprisingly, Megatron for a long time had a technoform that was absolutely inappropriate for a villain of this scale: in the animated series “Transformers G1”, he, having assumed an earthly appearance, was transformed into a “Walther P-38” pistol, while greatly decreasing in size, so that they could shoot other transformers. However, later this incongruity was eliminated: in the animated series “Transformers: Armada” he transforms into a tank. Forms a “small gestalt” with a minicon named “Leader-1”.

In the feature film "Transformers", Megatron, contrary to the tradition established in animated series and comics, turns into aircraft- Cybertronian starship. This is a real miracle of technology: plasma engines, armor coating that dissipates laser salvoes, and formidable weapons - two cannons in the bow and lightning emitters on the wings. Among other things, in starship mode, Megatron is equipped with special devices that generate a special distortion field that makes him invisible. However, at the end of the film, as a result of the battle with Prime and the explosion of the Allspark, he was so badly damaged that the creators of the sequel even initially thought about doing without him completely in the next film. Then, however, Megatron was nevertheless “returned to life,” but his alt-form was now again a futuristic tank (this can be explained by the fact that excavator parts were used to repair it). In the film, however, Megatron transformed only once - during the first fight with Optimus Prime, being in robot mode almost the rest of the time. His weapons were a plasma cannon and a sword.
In the third film, Megatron, again contrary to tradition, began to transform into a truck. His weapon was a shotgun.

Character

In some series, Megatron is serious (Transformers Animated), in others he is overly self-confident (Transformers: Cybertron). However, the core of his character does not fundamentally change. He is an extremely intelligent, brutal and decisive leader. Instantly navigates difficult situations. Mercy and compassion are empty words for him, but he is able to appreciate the generosity shown by the enemy and make a reciprocal gesture of goodwill. He has such a necessary quality for a good leader as the ability to use the abilities of his subordinates with maximum effect, no matter how insignificant they may seem. However, Megatron's lust for power and self-confidence can play into the hands of the Autobots - in the film he betrays Sentinel Prime when he is ready to kill Optimus.

Relationships with others

Megatron shows his tough temper not only in relation to his enemies - his subordinates also get a lot from him, especially if they try to argue or object to him when he has already made a decision. He demands from them to “give all their best” in full force and does not forgive failures. However, the Decepticons overwhelmingly accept Megatron's authority as leader and obey him without question. The only exception is the Brawler, who considers Megatron's strategy in the war with the Autobots ineffective, and he himself is behind the times. He behaves defiantly towards Megatron, constantly criticizes his actions, and at every opportunity he tries to overthrow Megatron and take his place. Sometimes he almost succeeds, but in the end, victory always remains with Megatron. However, Megatron values ​​Brawler's fighting qualities too much to destroy him. One way or another, their constant clashes are one of the main plot lines in the series.

According to the official scale, his qualities are assessed as follows: intelligence, strength, skill, endurance and firepower- 10, courage - 9, speed - 4.

Summary

Megatron is something of a perfection: he has no technical flaws, no known weaknesses. He is the ideal leader of the Decepticons, just as Optimus Prime is the ideal leader of the Autobots.

In culture

Megatron is mentioned in the song "Hellrider" by British heavy metal band Judas Priest.

Notes

see also

Literature

  • Batii Y.A. Bakugan and transformers. - Kharkov: Ranok-NT, 2011. - P. 128. - ISBN 978-966-315-129-8

Links

  • Megatron (English) on the website Internet Movie Database


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