German art in world of tanks. Sau Germany. Recommended equipment, additional modules and crew skills

On this moment in the World of Tanks game there are five full-fledged artillery branches. They include vehicles from the second to the tenth level. The USSR, Germany, USA, France and Great Britain have branches of artillery. China and Japan do not have them, although the developers plan to correct this shortcoming in the distant future. However, a newcomer to World of Tanks is unlikely to be ready to upgrade all the currently existing five (and even more in the future) artillery branches just to find out which one is the best.

Which branch of artillery or which nation from those available in World of Tanks is right for you, what are the criteria for choosing vehicles for upgrade, and finally, which branch of artillery should you prefer? These questions are answered in this guide.

Artillery in World of Tanks - which branch to choose?

IN Soviet branch cars, first it is worth mentioning the SU-26 (third level), which has a 360-degree rotating wheelhouse. It was once an extremely popular car, but after a series of nerfs it turned into a solid middling one. Next comes the SU-5, which does not have a wheelhouse or any acceptable firing range, but has a very steep trajectory, which allows it to throw shells over obstacles.

At the fifth and sixth levels there are fairly ordinary cars without noticeable pros and cons. But the situation changes radically at the seventh level, at which the USSR has two self-propelled guns (one opens with the KV-2). They are equipped with an extremely powerful weapon for their level, with a 102 mm penetration by a high-explosive projectile and a one-time damage of 1850 units. A direct hit on the roof can send a heavy tank even at a higher level straight into the hangar.

Soviet vehicles rarely shoot, often miss, but when they hit, they cause enormous damage.

Soviet artillery World of Tanks deals huge damage, but takes a long time to recharge. Source: wikimedia

But the price you pay for this is terrible accuracy and a reload time that lasts about 50 seconds. At the eighth and ninth levels, the weapon remains the same, only the characteristics are slightly improved. But the top branch (Vol. 261) represents a serious change in concept. Damage of 1700 units with a penetration of 102 mm is already difficult to surprise anyone, these are weak indicators for the tenth level, but they are pleasing good speed information (6.5 seconds), and the accuracy is one of the best. And good mobility allows you to quickly change position, which cannot be said about the previous machines in the branch.

In general, the Soviet branch cannot be called monotonous. But most time you will have to play on slow cars that shoot extremely rarely, often miss, but with a direct hit they cause enormous damage. At the same time, mediocre horizontal aiming angles with long aiming forces you to spend a lot of time on aiming, and a long reload greatly increases the cost of each miss.

German artillery branch

The German artillery branch cannot be called monotonous either. For example, the horizontal aiming angles are constantly changing, they are best at the seventh level, this machine is generally distinguished by good accuracy and an acceptable rate of fire. But this is compensated by the average damage (1200 units) and penetration (88 mm) high explosive projectile. But good mobility allows you to keep up with your allies and stay at the optimal distance from the enemy.

German vehicles are characterized by a good balance between accuracy and rate of fire, but differ huge size and terrible dynamics

Generally up to the seventh level inclusive German cars comfortable to play and have a good balance between accuracy, damage and rate of fire. At the eighth level, the damage increases significantly (up to 2000 units for a high-explosive projectile), and penetration is 105 mm. A similar weapon is installed on vehicles of the ninth and tenth levels. But you have to pay for this simply with its huge size and terrible dynamics. Moving from flank to flank can take several minutes, often during this time the battle simply ends without your participation. However, for passive play when you are standing somewhere near a base, high-level German artillery is ideal.

American artillery branch

As for the American branch of vehicles, the top of the branch (T92) immediately catches your eye, which has a maximum damage of 2250 units (!) for a high-explosive projectile with a penetration of 120 mm. But the accuracy is also one of the worst in the game, the spread is 0.92. However, even a splash can remove 500 or more HP from weakly armored targets. But the rest of the machines in the branch are seriously different in concept.

American cars high level almost identical to representatives of the Soviet branch

Only vehicles of the eighth and ninth levels have significant one-time damage; here they are almost identical to the representatives of the Soviet branch. The vehicles that preceded them are solid averages, they are fairly balanced in terms of damage, reload speed and aiming, but, on the other hand, they are devoid of bright advantages, so you are unlikely to remember playing them. But, for example, the American level eight self-propelled gun is considered one of the best precisely because of the comfort of playing on it.

French artillery branch

The branch of French self-propelled guns is distinguished by the fact that almost all the vehicles in it are made within the framework of a single concept. There are no sudden transitions, so it’s unlikely that you’ll have to completely relearn when you level up. But it is important to note that the top branch has a loading drum for 4 shells, this is a unique case in World of Tanks; there is no other artillery with a loading drum.

French technology is distinguished by good accuracy and fast convergence, as well as excellent dynamics, allowing you to quickly change position

But the drum takes a long 80 (!) seconds to recharge, during which your team can easily lose. Or win, nothing depends on you during these 80 seconds. Also saddening is the lowest one-time damage among tier ten SPGs (1250 units) with mediocre penetration (95 mm), but you can shoot four times in 18 seconds. All other vehicles in the loading drum branch do not have a loading drum, but low one-time damage compared to other same-level self-propelled guns is characteristic of almost all French artillery.

This is compensated by both good accuracy and fast mixing. Add here also excellent dynamics, for example, the top line is capable of reaching a speed of 62 km/h, this allows you to change position extremely quickly. At all French artillery involves active gameplay, as far as possible on self-propelled guns. You need to change your position more often in order to shoot your opponents on the side or even the stern. This will have to be done, because low penetration and one-time damage do not allow you to seriously damage most opponents when hit head-on.

British artillery

Finally, the British artillery branch is characterized by the steepest trajectory in World of Tanks, which allows you to throw landmines even over relatively high obstacles. But this is where the similarity between the cars of the entire branch ends. At low levels there are self-propelled guns, which do not stand out in anything remarkable; they are strong middle peasants. But on the sixth level is the famous FV304, perhaps the most unusual self-propelled gun in the game.

British vehicles are miniature and quick-firing, but single-shot damage and penetration are low. As the level increases, the damage increases, but the hit accuracy remains relatively low.

It has good dynamics, miniature dimensions (like light tank) and an extremely weak but fast-firing weapon. It fires approximately every 13 seconds, but the one-time damage (450) and penetration (57 mm) of a high-explosive shell are extremely small. Moreover, the shooting range is so limited that you have to constantly move behind allied tanks to deal damage. But the trajectory of the projectile is such that it allows you to “smoke out” opponents from positions beyond which other artillery cannot reach them.

The seventh level car is a strong average, its only striking feature is high speed back than forward, but they get used to it after a couple of fights. And vehicles from the eighth to the tenth level are distinguished by high one-time damage with mediocre accuracy. The top branch in terms of one-time damage (2200 units) and penetration (117 mm) of a high-explosive projectile is slightly behind the T92, and its accuracy is even worse (the spread is as much as 1.1). Probably, such terrible accuracy also compensates for the steep trajectory, which allows you to throw shells even behind houses.

Your choice?..

So, which branch of artillery should you upgrade? It’s difficult to answer; a lot depends on personal preferences. If you are just starting to play World of Tanks, then, perhaps, the German and Soviet branches are most suitable, they are the most “classic”, you can also recommend the American branch, although the top is quite specific due to its terrible accuracy.

Start with the “classics” - the German or Soviet branches of tanks and artillery. But later, switch to the French artillery branch.

If you have been playing World of Tanks for a long time and understand the game mechanics well, then you can recommend the French, they are the least dependent on FBR, and excellent dynamics allow you to quickly change position, which, with a good knowledge of the maps, allows you to take comfortable positions. The British, in general, are quite specific; the steep trajectory, of course, allows you to throw shells behind high covers, but its downside is the most big time projectile flight, it is not easy to shoot with anticipation.

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    In each branch of development by nationality, there are very good representatives of this technology, but I would still note, from Soviet technology, Object 212.

    There is a good review, video guide of Object 212:

    Among the advantages can be noted:

    • dimensions are smaller than those of the SU-14 (refrigerator) that goes in front of it;

      large ammunition load;

      Faster reload and better accuracy;

      when turning the hull turret, there is less spread, which is no less important;

      the ballistic trajectory is much nicer than its predecessor, allowing you to reach hard-to-reach targets.

      Disadvantages include:

        vulnerability of ammunition;

        The maneuverability of this self-propelled gun leaves much to be desired.

      Object-212, object-261 and T-92. Object 212 is good for its splash and strength of the forehead (especially the mask), which allows you to hope for ricochets when hit by large projectiles and the ability to withstand more than one hit from medium ones. 261 the speed of movement and especially the speed of the projectile is pleasing, it is easier to calculate a hit with a moving target and the possibility of that that the target will move away somewhere while the projectile is flying smaller.92 in short - the splash is pleasing, even if it hits accurately, it will still hit well.

      art in tanks I have c51 flash is good in non-lora 155-50 maneuverable 261 for different maps different art is needed Well, how to please in a roundhouse who are your neighbors or what map will be

      The best artillery in world of tanks is, of course, level 10 art, 261 objects, very good among the top art, it is from the tree for the USSR, British art is also good, at the second level I like the T57, it is very fast in driving and reloading.

      I believe that the Ob261 stands out for its particular accuracy.

      As for the bat chat 155, it has a drum and normal accuracy.

      The T92 has a fairly oblique gun, but it has a big splash.

      I don’t know for sure about GV TPIA E - my own jokes.

      I think the clearest art in World of Tanks is Object 261.

      There is excellent visibility, speed, maneuverability, you will have the most accurate weapons, the most high speed You will appreciate the shells, as well as the ability to shoot from one end of the map to the other.

      Very a large number of players believe that the best art is Object 261. It has many more advantages than the others. It is the most accurate art. Object 261 boasts the most high speed half a land mine.

      I found a very good review on YouTube. Maybe someone will be interested

      I like ours the most, the domestic one. From the top ones - object 261. And from low levels- Su-26.

      Opinions about the best art in the game World of Tanks among users are divided. Everyone has their own favorite art, and you must agree that the opinion of the other player should be respected, regardless of whether you agree with him or not.

      The best art in the Soviet branch is Object 212, Object 261, S-51

      The best art in German branch– this is Geschutzwagen Panther, Hummel, Gw typ E

      Any art after patch 0.8.6 is bad. Because of the nerf, the firefly class has become useless to anyone, and the PT has become a crapshoot. the TT and ST class remained small as it was. Think about it: was nerf art necessary?

      Personally, I give my preference to Object 261. It stands out for its particular accuracy. Also here there is the highest possible speed of half a landmine. Excellent visibility and very accurate weapon. Possibility of shooting from one side to the opposite.

    • The best art of the game World of Tanks.

      But there are also certain disadvantages:

      • Too little life, only 650 HP.
      • Small ammunition: 18 shells.
      • The angle of horizontal rotation is small, during the battle you have to turn more, losing accuracy.
      • Low profitability.

      And among German art GWP is considered the best.

Many games allow gamers to choose the class that best suits them for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause enormous damage. Tanks are not too similar to other games, but the hatred of long-range shooters remains, although here the role of snipers is played by a special class of heavy equipment - artillery. And for those who love snipers in other games, the art will be an extremely interesting unit. However, it should be remembered that artillery always fires at someone else’s point of view, which means that part of the experience for your hit is immediately given to the one who caught it, so self-propelled guns will always be less effective than other classes.

The essence of self-propelled guns is that in order to kill an enemy, you don’t have to move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can expose you to their own artillery, or even defeat you in close combat - most self-propelled guns are poorly suited for close combat. Don't forget that you can be identified by the flight path of the projectile you fired.

For those who are eager to play with artillery, the following are three of the most outstanding self-propelled gun games. Any combat unit can be compared with several others not by one, but by several criteria - for example, speed, maneuverability, damage and rate of fire.

And the first on the list will be Soviet technology, namely, the well-known Object 261. This self-propelled gun is unique in many characteristics, but for the overall picture it is better to consider them all.

The Object's armor is not very good, as the vehicle only has armor on the front, wheelhouse, and rear. The crew is protected by the thinnest armor - 50mm, there is already 75mm of armor on the nose, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this must be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open wheelhouse, practically inviting an enemy landmine to destroy the entire crew at once.

The Object's weapon inflicts average damage. The vehicle's rate of fire is the highest in the game - 2 shots per minute, and it can fire over long distances. There is a problem that calls into question all the advantages of this representative of artillery - the shells are fired almost exactly, with a very small overhang. This means that on a flat surface the art will only show itself with the best side, but in hilly areas it is almost useless, since it shoots in a straight line and cannot take advantage of its range due to numerous obstacles. The Object has very little horizontal aiming; you can only lead your enemy across half the map with numerous position changes, which means that you can aim vertically down by three degrees.

World of tanks which art is the best

The ideal enemy of Object 261 can be called German tanks– the box-shaped shape allows you to inflict as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261 we can say that this art is the best. It can maneuver faster than others, aim faster, shoot faster, and hit further and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish her from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people are willing to sacrifice maneuverability for the sake of damage.

Second on the list will be the German self-propelled gun GWTypE, which, to be honest, does not stand out in almost any way. Unlike the Object, this artefact can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. Average range shooting, a rather long reload and the low speed of projectiles seriously reduce the value of the vehicle, but there are also positive aspects - a large amount of ammunition will help you not to think about the fact that you are about to have to learn how to shoot clots of air. The accuracy of fire from military equipment is very high.

The third on the list will be the most scary self-propelled gun games. Its lethality frightens any enemy, even heavy tanks are afraid of the monstrous damage inflicted American legend– T92. This self-propelled artillery unit is the most lethal unit in the game. Moreover, the vehicle has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as much as possible large quantity targets without changing position. In this case, the vehicle cannot lower its cannon at all, which significantly reduces the already insignificant chance of winning in close combat, but it can raise it up 65 degrees. The vehicle perfectly sends projectiles in a canopy, so there are no targets that would be able to hide behind high cover from enemy artillery fire. The artillery reload time is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time is as much as 15 seconds. This means that the self-propelled gun does not have the slightest chance of hitting a fast-moving target, or at most a moving heavy tank. The ideal target for the T92 would be a hidden, stationary enemy. Alas, the shooting accuracy of the American self-propelled guns is not amazing, so you can easily miss even a stationary heavy tank with full aim. But there are even more unpleasant aspects of playing T92. It was previously mentioned that the Object can be called the most. So, the T92 can also be called the most, but in another way - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns have one thing in common - they are of a high level. But what to do if the hangar is still empty and experience has not been accumulated? For beginners, let's look at best art second level – T57. This is a very small artillery piece, which significantly increases the chance of good camouflage, while it is well armored, but its wheelhouse is open. High rate armor does not mean that the vehicle is overloaded, on the contrary - the self-propelled gun is very nimble and maneuverable, so its chances of survival are increased. But there are not so many advantages without disadvantages, and here it is worth remembering the attack. The self-propelled gun deals surprisingly little damage for its class, although this is still enough to quickly destroy light tank. At the same time, the vehicle carries an impressive supply of shells, so with a bit of luck and calm, you can pretty much pinch the enemy team.

So, choosing from these outstanding artillery installations, you must decide - what is most important to you? Do you need average killing power, complete with the ability to move quickly? Or would thicker armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you simply do not have time to drive away from the place of the shot, and you will be blown away by enemy artillery? A question that often arises among players is WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since it is a subjective question, and only your choice.

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to at least sometimes play with this class of equipment, but both the former and the latter should know what these or those specimens are. Now we will talk about German Art-SPG ninth level is G.W. Tiger guide.

TTX G.W. Tiger

Among the self-propelled artillery units at the ninth level, our unit boasts the largest safety margin. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general the amount of HP we have G.W. Tiger WoT very small. As for the basic visibility, it is, as it should be, poor, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which causes the disguise to limp.

There is nothing to say at all regarding booking, tank art G.W. Tiger is almost completely devoid of armor, even low-level fireflies encountered in battles can easily penetrate us, and most landmines are capable of inflicting full damage.

Mobility is no better. Due to the huge dimensions and heavy weight, has a small power density engine, very poor maneuverability, and although maximum speed We have good movement, you will have practically no opportunity to develop it.

gun

The situation with weapons in our case is quite contradictory, because the gun installed on board, with a caliber of 210 millimeters, has a number of positive and negative qualities.

First of all, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of rate of fire, G.W. Tiger art has the longest recharge time among its classmates. For large one-time damage, you have to pay for accuracy, because the spread and aiming time also leave much to be desired.

Now let's decide on the ammunition:
1. A land mine is the main type of projectile; we will be firing it most of the time, and our radius of dispersion of fragments is better than that of others, which is good news.
2. Gold land mines - they differ from ordinary ones only in their increased splash; for insurance, you can buy about 4-5 of these babies, since we have small ammunition. But it’s worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of over 152 millimeters were able to stun enemy equipment, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks caught in the affected area by fragments.

The last thing I would like to say is - G.W. Tiger World of Tanks has extremely uncomfortable vertical and horizontal aiming angles. The fact that the gun goes down only 2 degrees doesn’t bother us much, but the angle of the gun only 5 degrees in each direction is very small;

Advantages and disadvantages

In view of everything said above, we can conclude that this German unit has quite a lot of disadvantages, but its advantages in the form of firepower can overcome them, if played correctly. To make it easier for you, now we will break down all the strengths and weaknesses Art-SAU G.W. Tiger the points.
Pros:
The largest alpha strike on the level;
Large radius of scattering of fragments;
A good margin of safety (compared to other classmates).
Minuses:
Barn dimensions;
Lack of armor;
Poor mobility;
Long mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In selecting and installing additional modules on this machine, we will adhere to the so-called standards. Due to the fact that for artillery there is not much variety in this matter, on G.W. Tiger equipment set the following:
1. - everything is simple, we improve our rate of fire, because the artefact takes a very long time to reload.
2. is another obvious option that will make the mixing speed at least a little more enjoyable.
3. - we have very large dimensions and this module will improve our camouflage.

Crew training

As for upgrading the skills of six crew members, there is nothing particularly difficult here either, but this issue must always be approached responsibly. From the right choice your success in battle largely depends on sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another standard known to everyone is the choice of consumables, and if you need to save money, you can take, without any problems. However, most the right option will carry on G.W. Tiger equipment in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take .

Tactics for playing G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art-SAU G.W. Tiger should be away from the battle, and we won’t move around much.

If we talk about how to play G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position from the point of view of shooting comfort and safety and immediately begin to converge.

You can aim either at the expected location of the enemy artillery, so that when outgoing tracers are detected, you can remove competitors from the battle. In other cases tank art G.W. Tiger WoT should aim at the place where the enemy medium and heavy tanks are supposed to have gone.

Given our enormous firepower and the fact that G.W. Tiger art is capable of disabling an enemy with one shot, it is necessary to remember the lack of horizontal aiming angles. Thus, you need to start targeting in advance, so that as soon as the enemy lights up, you can make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team get close to you, always move as soon as you take a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. U sau G.W. Tiger World of Tanks there is huge potential, but you need to get used to this car and realize it.

Hello dear tanker, today we will look at the best Self-Propelled Artillery Mounts

As everyone knows, artillery is a rather dangerous class in the game and in the right hands can inflict huge losses on the enemy’s team. The list was compiled by comparing the main characteristics for self-propelled guns, necessary for competent support of allies and causing considerable damage to the enemy team - this is the ability of self-propelled guns to survive (camouflage, dynamics) and to support the team with fire (damage, splash, shooting accuracy and rate of fire). So let's get started with the review...


Level II - T57. Good armor and a good rate of fire make it easy to destroy small and nimble light vehicles. And coupled with its small dimensions, the self-propelled gun has excellent camouflage performance.



Among the advantages:
● large ammunition capacity for 40 shots;
● high speed, you can take cover and roll after each shot, as well as excellent maneuverability (not so easy to spin);
● the heaviest tank of the second level, which, combined with good dynamics, allows you to successfully ram the enemy;
good review at 320 meters;
● excellent frontal armor, excellent accuracy.

Among the disadvantages:
● low alpha damage;
● open control room, crew members are easily disabled, although, given our LVL, they would rather destroy us than injure the crew.

M7 Priest. Level III we have the M7, which has a significantly increased DPM and projectile range compared to the previous self-propelled gun. It also has good armor, which is unusual for artillery. A noteworthy fact is that most players shoot at the NLD, and the NLD of this vehicle has armor, taking into account the slope, in the region of 120-130 mm.



Among the advantages:
good dynamics, allowing you to quickly change positions;
● a lethal weapon with good accuracy and rate of fire;
● surprisingly good NLD armor;
● good horizontal aiming angles (from -12 to +26);
● ammunition consisting of 69 shells, which we will not be able to spend until the end of the battle even if we start firing left and right until the end of the battle;

Among the disadvantages:
● thanks to the open logging we are very vulnerable to high explosive shells;
● not the best penetration by land mines, but at levels 3-5 there are not many “fat” tanks, so there are no special problems.

Sturmpanzer II. German Tier IV self-propelled guns famous for its comfort of play and excellent visibility. It is also important to note the low profile of the vehicle, which increases its camouflage and makes it difficult for enemies to hit it, however, it also has disadvantages, including a small number of shells in the ammunition load, which is compensated by the good accuracy of the gun, thanks to which literally every shell is properly aimed will reach his goal.



Among the advantages:
● an excellent weapon with excellent accuracy, rate of fire and high power;
● the best penetration at the level among self-propelled guns, which makes it easier for us to destroy enemy heavy forces;
● good camouflage rate due to low profile;
● good dynamics;

Among the disadvantages:
● small UGN;
● low range of the gun (the projectile flies approximately 500 meters).

Level V - Grille. Second in power, but not in versatility level 5 car. It has excellent damage, good dynamics and is in demand in medium companies. It can destroy an enemy tank up to level 6 without any problems, but the main disadvantage for us is the small aiming angles, which are not conducive to fighting light tanks.



Among the advantages:
● a gun that with one hit sends any tank up to level 4-5 into the hangar and inflicts enormous damage on level 6 tanks; if you manage to hit it with direct fire with a cumulative projectile, then this shot, as expected, is often critical for a level 6 tank;
● the projectile’s flight path is hinged, therefore most of the hits will be on the roof of the tank, where it has the thinnest armor;
● excellent radio station (an important module for artillery);

Among the disadvantages:
● poor aiming angles do not allow you to effectively hit nimble enemies at close ranges;
● fairly long recharge time.

FV304. Imba Level VI, a sand bender and just a good self-propelled gun. If she is not able to inflict enough damage on the enemy tank, then she will perform a psychological attack with a “Hurrah!” By critiquing modules every 10 seconds and doing 60-100 damage to monsters such as the 8.8 cm Pak 43 Jagdtiger, you will certainly destroy it. Morally.



Among the advantages:
● speed, it’s just worth noting that he is faster than most LTs in the game;
● a rapid-fire cannon with a good projectile trajectory, even behind cover the enemy cannot escape from a hail of shells flying at him;
● small dimensions provide an excellent advantage for camouflage;
● large ammunition capacity;
● excellent horizontal aiming angles.

Among the disadvantages:
● low projectile range.

G.W. Panther - level VII. Having a Panther base, this car has excellent dynamics, anti-aircraft gun with huge aiming angles and a good rate of fire. When playing on this self-propelled gun, you should remember that our shells do not fly along a hinged trajectory, therefore we will not be able to freely throw shells over cover. However, a flat flight of the projectile will give it a faster arrival to the enemy tank.



Among the advantages:
● excellent dynamics, which at our level allows us to quickly escape at signs of danger or ambush an enemy ST encroaching on our base;
● good rate of fire of the gun, which is very useful against the fast French;
● the presence of a turret, thanks to which we can aim at the adversary’s tank without severe scatter;
● with proper skill it can bring a lot of trouble to the enemy team.

Among the minuses
● low damage and scattering of fragments, which will not allow you to hit without problems heavy tanks type "Slipper".

VIII level - M40/M43. A very vigorous self-propelled gun, distinguished by a fairly powerful weapon, good dynamics thanks to the Sherman base and small dimensions. The car is also unique for its huge UGN. In close combat he doesn’t feel so bad compared to his classmates.



Among the advantages:
● a good camouflage coefficient is available to us due to its relatively small dimensions and the absence muzzle brake;
● good dynamics inherited from the M4 tank base;
● a powerful weapon capable of sending almost any level 7 tank and most French cardboard tanks up to level 9 into the hangar with one shot;
● aiming angles of 18 degrees in each direction will provide us with “pursuit” of the target without jerking, and will also ensure a comfortable game.

Among the disadvantages:
● an open cabin will not save you against an enemy landmine;
● slightly slower rate of fire and greater dispersion when moving the body than its classmates.

M53/M55. American Tier IX self-propelled guns, which has excellent aiming angles due to the presence of a turret, a fairly accurate weapon and good dynamics.



Among the advantages:
● excellent dynamics will allow you to quickly leave the position upon the arrival of an enemy ST or LT, or prevent us from being overwhelmed if we are caught by surprise;
● tower, thanks to it we have 29gr. horizontal aiming angles;
good weapon, which has fairly good damage, accuracy and rate of fire parameters.

Among the disadvantages:
● poor visibility of 350 meters;
● shed-sized, thanks to which we have almost no camouflage.

G.W. E 100 - X level. It has an excellent weapon, screens, and good armor, but it pays for it with poor dynamics. Although, thanks to poor turning, we have a slight dispersion in movement, which is an additional coin in the piggy bank of this car.



Among the advantages:
● thick screens and good booking can even save you from a nearby enemy self-propelled gun exploding shell;
● a balanced weapon with a hinged projectile flight path will allow us to throw our projectile behind cover;
● smooth chassis, when turning which our sight is slightly misaligned;
● huge ammunition;
● the largest amount of HP among all artillery.

Among the disadvantages:
● huge dimensions, due to which it is very easy for us to be exposed;
● poor mobility (which has its own advantages described above).

This concludes our review and, based on the results, I would like to note that all of the above is the opinion of the author, Your opinion and the opinion of other players may differ significantly from this review. Thank you all for your attention and successful battles!



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