German art level 8 the better to shoot. Invisible killers, or what art is the best. Equipment for G.W. panther

    In each branch of development by nationality, there are very good representatives of this technique, but I would still note that from Soviet technology, Object 212.

    There is a good review, video guide of Object 212:

    Of the pluses can be noted:

    • dimensions are smaller than those of the SU-14 (refrigerator), which goes in front of it;

      large ammunition;

      Faster reload and better accuracy;

      when turning the turret of the hull - less spread, which is no less important;

      the ballistic trajectory is much nicer than its predecessor, allowing you to reach hard-to-reach targets.

      Among the shortcomings can be noted:

        ammunition vulnerability;

        the maneuverability of this self-propelled guns leaves much to be desired.

      Object-212, object-261 and T-92. Object 212 is good for its splash and the strength of the forehead (especially the mask), which allows us to hope for ricochets when hit by large shells and the ability to withstand more than one hit of medium ones. then it will drive off while the projectile is flying less. 92 in short - the splash pleases, if it hit exactly, it will still hit well.

      art in tanks I have c51 flash is good for not lora 155-50 maneuverable 261 for different cards different art is needed well, how to please in the rondome who your neighbors are or what card will be

      The best artillery in world of tanks is, of course, level 10 art 261 objects are very good among the top art, it is from the tree for the USSR, British art is also good, at the second level I like the t57 is very fast in driving and reloading.

      I think the Ob261 stands out for its extreme accuracy.

      As for the bat chat 155, it is distinguished by a barban and normal accuracy.

      The T92 has a rather slanting gun but a big splash.

      As for GV tpia E, I don’t know for sure - my jokes.

      I think the clearest art in World of Tanks is Object 261.

      Here you will have excellent visibility, speed, maneuverability, you will have the most accurate weapons, the highest projectile speed - you will appreciate it, as well as the ability to shoot from one end of the map to the other.

      Highly a large number of players believe that the best art is Object 261" . She has a lot more pluses than the rest. This is the most accurate art. Object 261 boasts the most high speed half a mine.

      I found a very good review on YouTube. Maybe someone will be interested

      I like ours most of all, domestic. From the top - object 261. And from low levels- su-26.

      Opinions about the the best art in game world of Tanks among users are divided. Everyone has their own favorite art, and you will agree that the opinion of the other player must be respected, regardless of whether you agree with him or not.

      The best art in Soviet branch- this is Object 212, Object 261, S-51

      The best art in the German branch is Geschutzwagen Panther , Hummel , Gw typ E

      any art after patch 0.8.6 is dumb. Because of the nerf, the class of fireflies became useless to anyone, the PT became a thug. class TT and CT as it was little and left. Think about whether nerf art was needed?

      Personally, I give my preference to Object 261. It stands out for its high accuracy. Also here is the largest of all possible speeds of half a mine. Excellent review and very accurate gun. Possibility of firing from one side to the opposite.

    • The best art of the game World of Tanks.

      But there are some downsides as well:

      • Too little life, only 650 HP.
      • Small ammo: 18 rounds.
      • A small angle of horizontal rotation, during the battle you have to turn around, losing accuracy.
      • Low yield.

      And among german art GWP is considered the best.

Germany - this class is known to every player, both for its intimidating power and specific control, which does not allow the player to act alone as efficiently as possible and requires full dedication from the team. In general, this class is exclusively a team class, as it does not have its own superiority tactics and cannot participate in duel battles. Today we will look at this class, which is famous for its accurate guns and rather pleasant controls, but due to uncomfortable reloading and weak armor, not all prototype combat vehicles have won respect. As for real combat prototypes, out of 11 game models, 7 combat units simply existed in real battles. But how they differ from other similar models, and whether it is worth playing them at all, we will find out further.

So, Germany has 11 self-propelled guns, which differ from each other not only technical specifications but also for planned use. Among all the models, it is worth noting the most outstanding models, such as: , Grille, and G.W. E 100. These vehicles are the most popular among players and are actively used in random battles.

Them technical superiority, its useful to note high speed, mediocre maneuverability, average reload and accurate weaponry. Unlike other representatives of SPGs, German SPGs do not offer any versatility and special advantages, they are simply designed for combat, no more, and are very dependent on the team. As for armor, the models of these tanks are so unprotected that one careless HE shot can cause great damage to the vehicle. Therefore, it is necessary to exclude in advance possible options for a collision with opponents. And in terms of the overall picture against the background of all self-propelled guns, given the average efficiency and other various elements of comparison, German self-propelled guns do not differ much from other representatives, in general, the differences between self-propelled guns are reduced to tenths, or even hundredths. But the gameplay remains the same, although there are some exceptions, but they are rare.

Comparison with other nations

If you compare this technique with each other, then it is very difficult to find special leaders. Each nation has its own representative, which is better than similar models of other tanks. And so there is a completely incomprehensible struggle between everyone. For example, the French Bat.-Châtillon 155 58 is the leader among the top representatives of this class, while the German Hummel is the leader of its level, etc.

If you dilute each nation into leading places, then there will not be a special picture, each side offers an equal set of good and not very combat vehicles. Therefore, it is rather tactless to compare nations whose class is practically equal. There are, of course, some tanks that show their combat effectiveness very well, but they need to be compared separately. The overall picture does not give a result, so the choice is yours.

Features and disadvantages

As mentioned above, the advantage of German self-propelled guns is speed and accurate weapons. And among the shortcomings, it is worth noting the rather weak maneuverability, reloading and very weak armor sheets. But it should be noted right away that all the shortcomings in some models are not found, for example, Hummel and G.W. Panther, this universal machines, they have mediocre damage, but are able to provide the most effective fire support. But such tanks as G.W. E 100 and Grille express these shortcomings vividly. But one thing is worth remembering, any fighting vehicle of this nation has very weak armor, even those, the French are more protected than the Germans.

What should be avoided? Mostly for accuracy, in no case collide with the enemy and conduct long-range fire. Also, do not forget about the speed, which will help you change your positions. Using these methods, you can avoid the manifestation negative sides technology.

Recommended equipment, additional modules and crew skills

But do not forget about the equipment that plays the same way important role in battle. Especially it concerns additional modules, which, unfortunately, the choice is not so extended. The fact is that 2 cells of the module should be the main ones, that is, a rammer and a camouflage net should be installed on them, but the third cell can be filled with any module of your choice.

Now let's turn our attention to the equipment, which is not standard, that is, it does not have a fire extinguisher, which is located on almost all cars. The kit includes a small repair kit, a small first aid kit and an additional ration that allows you to increase the effectiveness of crew skills.

But the skills of the crew are not very different from all other combat units. As you might guess, the first step is to study the light bulb and disguise, then you should take up the study military brotherhood, after the battle brotherhood, you can clean up the repairs, and arrange the last columns of skills in such a way that your play style is combined with everyone. Therefore, plan in advance to learn skills, otherwise constant resets of incorrect learning chains will adversely affect your efficiency.

Tactical application

And finally, we have reached the tactical use, which practically does not differ from the standard use of self-propelled guns. German self-propelled guns are ideal option self-propelled guns, since their use in most cases does not provide for either light or assault, nothing but the standard long-range shelling of the map. As everyone is used to, on self-propelled guns you need to take the most advantageous position on the map, which will allow you to fire on enemy forces, and also allow you to change your location to another advantageous position in time. It is worth attacking exceptionally dangerous vehicles. First of all, you should pay attention to the LT, they are the most formidable opponents for you, then you should consider options for destroying enemy self-propelled guns, after that already focus on the top representatives of the enemy team and on combat vehicles, which have a loading drum. Considering and using our recommendations, you will be able to find the ground and create for yourself the main tactics of the battle. And when there is experience of application, it is followed by the desire for victory, which is achieved by any way and by any means.

Good day! In this article I will try to tell you what happened in the art patch in general and with the German art branch in particular.
A few lines about the nerf. With the introduction in patch 0.8.6 new system calculation of hits (in order to increase the accuracy of fire on all vehicles) for almost all artillery, the spread was increased by an average of 2 times, i.e. Everyone's favorite GW-Panther now has a spread of 0.7(!). However, in view of the above, the real accuracy in battle has not decreased, it’s just that now the shells more often fall closer to the center of the aiming circle and, as a result, the shells have disappeared outside the circle. The effectiveness of arta has decreased much more significantly due to the increase in reload time and aiming time (especially aiming). On top-end, large-caliber guns, the aiming time is 7-8 seconds, which significantly narrows the freedom of maneuver, because. for 7 sec. The tank not only manages to move out of the affected area, but simply simply “disappears” from the light. We should also note the positive aspects, due to the revision of the value of the camouflage bonus from camouflage and camouflage net, barns such as the GW-E100 now glow less “brightly”, which increases the survivability and effectiveness of the art in general.

Now let's move on to the German branch of ART SAU.

The branch still starts from the tractor, but then some changes appear

So:
II level - G.Pz.Mk.VII (140 experience 3 500 credits)
Tier 3 and 4 vehicles have an alternative:
III level
– Wespe (1,430 exp 48,000 credits)
– Bison (1,480 exp 48,500 credits)
IV level
– Pz.Sfl.IVb (4,740 XP 150,000 credits)
– St.Pz.II (5,120 experience 156,000 credits)
Tier V - Grille (14,600 experience 400,000 credits)
Tier VI - Hummel (28,4000 experience 930,000 credits)
Level VII - G.W. Panther (61,100 exp 1,380,000 credits)
Level VIII - G.W. Tiger (P) (113,600 exp 2,650,000 credits)
IX level - G.W. Tiger (184,500 experience 3,600,000 credits)
X level - G.W. E 100 (266,000 experience 6,100,000 credits)

The Wespe-Pz.Sfl.IVb branch is lighter vehicles with howitzers, while the Bison-St.Pz.II branch is heavier, clumsy vehicles with mortars (pluses: high one-time damage, hinged projectile trajectory; cons - low speed and range of the projectile, low accuracy of the gun)
Let's take a closer look at the new cars in the branch.

G.Pz.Mk.VII.

During the 1940 campaign, the Germans got about 20 Mk.VII tanks, on the basis of which this unit was created, replacing the Bison at tier 2.
Booking
Housing - 22/14/14
Durability 90
Chassis turning speed - 16-18 degrees / sec.
Horizontal aiming speed - 12 degrees / sec.
Viewing range - 320m
Communication range - 310m
Gun 105cm le. F.H.16L/22
Shells: high-explosive fragmentation, cumulative
Armor penetration: 53/104
Damage: 410/350
Accuracy: 0.84
Mixing time: 6.5 sec.
Crew: 4 people

A worthy successor to Bison. Not a bad gun, with sufficient penetration and the highest damage on the level. A direct hit is almost guaranteed to take tier 2-3 tanks to the hangar. All these advantages are balanced by low accuracy and rate of fire.

Pz.Sfl.IVb.

This self-propelled gun was developed by Krupp in 1939. Several prototypes were released. Not serially produced.
Booking
Housing - 22/14/14
Tower - 22/14/14
Durability 200
Chassis turning speed - 20-22 degrees / sec.
The speed of rotation of the tower - 10 degrees / sec.
Viewing range - 340m
Communication range - 700m

Pz.Sfl.IVb. – stock from 105cm le. F.H.16L/22

Pz.Sfl.IVb. – top with 105cm le. F.H.18 L/28

Armament:

Pz.Sfl.IVb. - a rare representative of art with a tower in the game. The turret does not rotate 180º. In general, the machine is an improved version of Wespe. Thanks to the tower, the machine is able not to “glow” for a long time, provided that a camouflage net is used.

G.W. Tiger (P)

Option art. sau on the extended base of the "Tiger" Porsche.

G.W. Tiger (P) - stock with 17cm Kanone 72

G.W. Tiger (P) - stock with 21cm Morser 18/1

Hull - 100(!)/80(!)/16
Durability 440
Chassis turning speed - 14-16 degrees / sec.
Horizontal aiming speed - 10 degrees / sec.
Viewing range - 380m
Communication range - 310m
Communication range - 710m

Armament:

Another GW-Tiger! As they say, find 10 differences ... Less accurate, less rapid-fire in all other respects, the Guards-Tiger, only in profile. Many will be delighted to see 100 (!) mm of frontal armor and 80 (!) mm of side armor, however, this all only applies to the chassis, the spacious huge wheelhouse is still practically not booked, so “tanking” on this art will not work)).
In general, the deterioration of art in patch 0.8.6 is not as critical as it seemed. Accuracy practically did not drop, it became worse with reloading and mixing, and there are not so many tanks using super-heavy anti-fragmentation lining. However, it is impossible not to notice the beneficial effect of the nerf on the amount of art in battles, it has become much less, on the test there were practically no more than 3-4 art per battle, which, in my opinion, is exactly the necessary amount of art in order not to let tt relax.
That's all. Good luck in battles! Author Madspider

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to play at least sometimes on this class of equipment, but both the first and second must know what these or those instances are. Now we will talk about the German Art SAU of the ninth level - this G.W. Tiger guide.

TTX G.W. Tiger

Among self-propelled artillery mounts at the ninth level, our unit boasts the largest margin of safety. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general, the amount of HP G.W. Tiger WoT very small. As for the basic view, we have it, as it should be, bad, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which makes the disguise limp.

Nothing to say about booking. tank art G.W. Tiger almost completely devoid of armor, we are easily pierced even by low-level fireflies found in battles, and most land mines are capable of inflicting full damage.

Mobility is no better. Due to the huge size and heavy weight, has a small power density engine, very poor maneuverability, and although maximum speed Our movement is good, you will practically not have the opportunity to develop it.

gun

The situation with weapons in our case is rather contradictory, because the gun installed on board, caliber 210 millimeters, has a number of positive and negative qualities.

Primarily, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of speed, G.W. Tiger art has the longest cooldown among classmates. For a large one-time damage, you have to pay with accuracy, because the dispersion and aiming time also leave much to be desired.

Now let's decide on the ammunition load:
1. Land mine - the main type of projectile, we will shoot it most time and the radius of scattering of fragments is better with us than with others, which cannot but rejoice.
2. Gold mines - they differ from the usual ones only in an increased splash, for insurance you can buy about 4-5 of these babies, since we have a small ammunition load. But it's worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of more than 152 millimeters, they were able to stun enemy vehicles, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks that fell into the fragmentation zone.

The last thing I would like to say - G.W. Tiger World of Tanks has extremely uncomfortable angles of vertical and horizontal aiming. The fact that the gun goes down by only 2 degrees does not bother us much, but here the UGN of only 5 degrees in each direction is very small, you will often have to roll the hull and re-adjust.

Advantages and disadvantages

In view of all of the above, we can conclude that this German unit has quite a few shortcomings, but its advantages in the form of firepower can block them, with the right game. To make it easier for you, now we will break down all the strengths and weaknesses Art SAU G.W. Tiger the points.
Pros:
The biggest alpha strike on the level;
Large fragmentation radius;
A good margin of safety (compared to other sau classmates).
Minuses:
Shed dimensions;
Lack of armor;
Poor mobility;
Prolonged mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In the selection and installation of additional modules on this machine, we will adhere to the so-called standards. Due to the fact that for artillery there is no great variety in this matter, on G.W. tiger equipment put the following:
1. - it's simple, we improve our rate of fire, because arta reloads for a very long time.
2. is another obvious option that will make the mixing speed at least a little more pleasant.
3. - we have very large dimensions and this module will improve our disguise.

Crew training

As for pumping the skills of six crew members, there is nothing particularly difficult here either, but you should always approach this issue responsibly. From right choice largely depends on your success in battle, so sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another well-known standard is the choice of consumables, and if you need to save money, you can take without any problems,,. However, the most the right option will carry on G.W. tiger gear in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take instead of chocolate.

Game tactics on G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot of weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art SAU G.W. Tiger should be away from the battle, and we will not move much.

If we talk about how to play on G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position in terms of shooting comfort and safety and immediately begin to reduce.

You can aim either at the intended position of enemy artillery, so that when outgoing tracers are detected, you can take competitors out of the battle. In other cases tank art G.W. Tiger WoT must aim at the place where the enemy medium and heavy tanks are supposed to have gone.

Given our huge firepower and the fact that G.W. Tiger art capable of incapacitating the enemy with one shot, it is necessary to remember the lack of horizontal aiming in the corners. Thus, you need to start reducing in advance, so that as soon as the enemy lights up, make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team near you, always move as soon as you make a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. At sau G.W. Tiger World of Tanks there is a huge potential, you also need to get used to this car and realize it.


Hello fellow tankers! Today we will look at German branch development of tanks (in the World of Tanks game), or rather, I will describe to you all its pros and cons in as much detail as possible from my point of view and, perhaps, help you decide on the choice of a nation. This will not be a guide, but a personal opinion, so there is no need to furiously prove that I “wrote the guide not according to guides”.

The popularity of German tanks in World of Tanks

German tanks although they are inferior in popularity to Soviet and French ones, they still found their admirers among the players. These people play German tanks all the time, their hangar is dominated by these tanks and they worry about everything that happens to this nation. Such players are called "Germans". Why this technique has found its admirers - read below.

Advantages and disadvantages of German tanks

Of the pros most of the equipment worth noting cannons. Many German tanks have accurate, penetrating and fairly fast-firing guns. It often happens that even on the move, you can accurately hit the enemy with these guns. According to its characteristics german guns are the best in the game. It is also worth noting the armor of the towers of almost all the vehicles of this nation, as well as the armor of the hull of individual vehicles (mouse, e-100, etc.). Most cars have good dynamics(speed, mobility), as well as excellent visibility.

Minus the Germans is the hull armor (mostly). As well as small one-time damage (there are exceptions).

General

Technology is divided into 5 initial branches development of WoT:
  • fri-sau
  • Heavily armored light tanks (up to Pz.IV)
  • Maneuverable light tanks (up to Indien-Pz.)
  • Medium armored light tanks (Pz.II)
  • SAU (artillery).

fri-sau

German anti-tank installations famous for their guns (and later armor). You can get a lot of pleasure from breaking through them at any level of battles. On JgPanther, the development tree is divided into two branches: JgPanthII and Ferdinand (the most popular tank destroyer, due to its level 10 cannon and excellent armor). Then everything goes in one branch.

TB / M / SB light tanks (conditionally designated in its own way)

These tanks are somewhat reminiscent of entry-level French light tanks - it's armor. These tanks (from Pz.35(t) to Pz.38 nA) have excellent frontal armor, as well as some dynamics.

The Germans have very fast and dynamic tanks, starting with Pz.I according to "Aulyukhkako-totampanzer" (or simply "Long-thick-pard"). They also have penetrating and fast-firing guns (but most of them are cassettes), and coupled with speed, they can decide the outcome of the battle even when it is just starting. And the Pz.I c was especially famous with its Mauser. Also, the "fat parrot" is famous for its 105 mm high-explosive gun on cumulative shells.

The Pz.II line is one of the most popular. has access to panther, after it on E-50. The Panther has a cannon with excellent penetration, and the E-50 has strong armor, good gun and a large mass, which is often used in ramming. These machines are among the best and popular tanks in World of Tanks.

With Pz.IV, you can switch to a branch to heavy Maus tank(by switching to Tiger P), as well as to the E-100 (by switching to Tiger). Both tanks are well armored, and heavy tanks Tiger and Tiger P have accurate, high-firing and penetrating guns.

ACS

Artillery - the gods of war. No wonder they are so nicknamed, because a skilled gunner can crush all enemy tanks under him and keeps all enemies at bay. Self-propelled guns fire on a hinged trajectory from a howitzer aiming mode at long distances. The advantages of German artillery in damage, accuracy and horizontal aiming angles. Some self-propelled guns have good screen armor. Otherwise, they are reduced for a long time, but still loved by the players. Hummel, Grile, and GwPanther are the most popular artillery pieces in the game.

Outcome

Summing up, we can say that german tanks are good. But they practically do not forgive the mistakes of inexperienced players, so the equipment of this nation is worth buying, being an experienced player who has played several thousand battles. The biggest disadvantages are only in armor and one-time damage. Otherwise, they may well be a good competitor to any nation. German tanks need to be upgraded to try what breaking through the "ubiquitous" guns can do.

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