The most penetrating gun in World of Tanks (WoT). Choosing an artillery branch in World of Tanks The best guns in world of tanks

When the muzzle of these monsters looks at your tank, you can feel the goosebumps running through the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful weapons in the game, and, of course, the equipment on which they are installed. We will not pay attention to rate of fire, accuracy and armor penetration. Identifying tanks with the maximum one-time damage is our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately make a rating of the most powerful self-propelled guns.

Level 1

Vickers Medium Mk. I (maximum damage 71-119 units)

The only one medium tank at the first level it is radically different from its counterparts. The Briton is the most massive and almost the slowest among his classmates. He also has almost no armor... but what can we say that he has armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, let alone penetrate it or ricochet it even harder.

But English tank can set the heat on all opponents in the sandbox with the help of a cannon QF 6- pdr 8 cwt Mk. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

Level 2

T18 (maximum damage 131-219 units)

Low level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to this a powerful gun 75 mm Howitzer M1 A1 - and you will receive a PT, which can brazenly attack the enemy, inflict huge damage on him, and only receive scratches.

High-explosive shells, as usual, have a record damage of 131-219 units. With such power, you can kill an enemy one level above you with one shot, but only if the projectile hits an unprotected part of the body. If the enemy is facing you with his forehead, then feel free to charge the “golden” cumulative ammunition, their damage is a little less, but their armor penetration is much better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the “sand” queen. If the enemy team has such artillery, watch out for your heads. At first glance, this flimsy machine does not pose a danger, but if a shell comes from it, it will not seem like much.

The Bison has only one gun, so there is no choice. HEAT shells for it are very expensive, they can be purchased for 12 gold or 4800 silver coins per piece, but they are worth it. Thanks to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can be seriously damaged by one small artillery shell.

Level 3

Cruiser Mk. II (maximum damage 278-463 units)

And again British. This one is lightweight british tank boasts maximum damage, which is enough to “one-shot” an enemy a level, or even two, higher than itself. In principle, that’s all, he has nothing more to boast about. The speed is disgusting, the armor is weak, reloading is so-so, and I’m generally silent about accuracy. The projectile flies very slowly, and go figure out when it will overtake the target, and whether it will overtake it at all. It happens that you come across a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally kept the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! He may be slow, clumsy and oblique, but when you remove all the health points of a high-level enemy with one shot, you become imbued with genuine love for Cruiser Mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. This gun is supplied with only two types of ammunition - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but land mines deal enormous damage (if fired at weak points), as many as 278-463 units.

ArtilleryLorraine39 L A.M.

Miniature, dynamic and long-range artillery with a long reload time, but enormous damage for its level. Thanks to the projectile's hinged flight path, the small French self-propelled gun is able to reach enemies hiding behind low covers.

He has two weapons in his arsenal: levels four and five. Despite the same damage, the “stock” gun takes longer to reload, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage (308-513 units), but against heavy tanks of the fifth and sixth levels it is better to use “golden” cumulative shells.

They have the same damageM 37 AndWespe .

Level 4

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the “top” configuration instills fear and terror in its opponents. Not only that Hetzer has a low body, ricocheting armor angles and good mobility, it also has remarkable damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and fragmentation high explosive shells. Land mines deal 308-513 units of damage, but are only suitable for weakly armored enemies. It is best to use “golden” cumulative ammunition against heavy tanks and tank destroyers.

Has the same damageSomua SAu -40 And T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled gun in medium companies and, perhaps, the best artillery at its level. But don’t think that by purchasing “Grill” you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor windage angles, which means that as soon as you move the scope slightly to the right or left, you will have to wait for full alignment again. Fortunately, with a maximally pumped-up crew and “reinforced aiming drives” Grille It comes down to the target quite quickly, so don’t shoot offhand, be a little patient.

One more positive feature"Grill" is a good projectile range. Unlike its Soviet counterpart, small German artillery in almost any location can send a shell from one end of the map to the other.

And, of course, the most big damage at the fourth level (510-850 units), which more than pays for the long recharge. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but HEATs penetrate thicker armor, sacrificing fragmentation damage. Considering the poor accuracy of this artillery, choosing the type of shells is not an easy task.

Level 5

KV-1(maximum damage 338-563 units)

After the division of the legendary HF for two tanks ( KV-1 And KV-2) both new vehicles took first place at levels 5 and 6 of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the “top” configuration it has a well-armored compact turret, which allows it to fire with impunity from behind cover and folds of terrain.

This tank has a wide selection of weapons of the fifth and sixth levels, but only the high explosive has the maximum damage (338-563 units) 122 mm U-11. Such a gun can be loaded with land mines or cumulative “golden” shells.

High-explosive fragmentation ammunition, despite the high stated damage, will bring little benefit if you shoot at the strong forehead of tank destroyers and heavy tanks of your level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American fifth-tier self-propelled gun is famous for the fact that, in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km/h, but due to the weak engine it takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells - regular and premium. Both types of ammunition have the same damage (713-1188 units), but “golden” shells penetrate armor a little better and scatter their fragments further when they explode.

They have the same damageHummel AndAMX 13 F 3 A.M. .

Level 6

KV-2

Very dangerous tank in battles on the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed “Shaitan-pipe”, KV-2 can inflict 683-1138 units of damage, but only if the landmine penetrates the armor. If you are up against a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank is in trouble with accuracy; shooting at distant targets is just a waste of shells. City buildings are also useful for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or “Pinocchio” is almost always welcome artillery in champion companies. Although the rate of fire of this self-propelled gun is the lowest at the sixth level, but with a “top” gun 203 mm B-4 it deals 1388-2313 units of damage with landmines upon a successful hit.

Compared to your colleague SU-14, this artillery is much more mobile, which allows it to change position in time if there is a threat of detection.

Has the same damage SU-14.

Level 7

SU-152(maximum damage 683-1138 units)

On the seventh level soviet cars retain leadership in damage. The most powerful weapon SU-152 practically no different from a high explosive on a heavy tank KV-2. A gun 152 mm ML-20 also fires armor-piercing, cumulative and high-explosive fragmentation shells, which cause the most damage to weakly armored targets - 683-1138 units.

Don't forget that with a high-explosive cannon you sacrifice accuracy and rate of fire. It will not allow you to sit in the bushes and accurately shoot enemies at long distances, best option- get behind the enemy’s rear and, seizing the moment when he has no time for you, implement an impressive alpha strike.

ArtilleryG.W. Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if the landmine does not penetrate armor, any enemy will still feel uneasy. Who knows, maybe next time it will come armor-piercing projectile, which, with the favor of the VBR, can one-shot almost any car in the game?

G.W. Tiger great for team game in the platoon. With such huge damage, there is no need to chase “frags”. Leave the small change and the “leftovers” to your allies; your primary goal is high-level heavy tanks and tank destroyers.

Level 8

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, has a level ten weapon 152 mm BL-10, which can deal 713-1188 damage with high-explosive shells. However, it is much more effective to shoot armor-piercing ones: their damage is slightly lower, but their armor penetration makes it easy to penetrate even the toughest level ten opponents. It doesn't make much sense to use "golden" shells with this gun. And without them you can easily break through any enemy.

The ISU-152 with a “top” gun has tolerable accuracy, which allows you not to rush into the thick of the battle, but to cover your allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most lethal and most useless artillery of the eighth level. Premium high-explosive fragmentation shells deal 1688-2813 damage and have a huge fragment radius of more than 11 meters.

In all other respects T92 total cons.

Firstly, this is terribly oblique artillery. It would seem that with the huge radius of scattering of fragments, special accuracy is not required. Well, the shell landed not on the enemy’s head, but next to him, and the enemy would still be caught in shrapnel. What to do if enemy and allied tanks are locked in a battle in the same clearing? In this situation, you can kill both of them, and it remains to be seen who will be more attracted, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading is in progress, the enemy will have time not only to repair the broken tracks, but also to easily disappear from sight.

And finally, another big disadvantage of this artillery. It completely lacks a negative vertical aiming angle. Imagine that someone is breaking into your base light tank, comes close to your forehead, and you can't do anything about it. A gun T92 it simply does not fall below the zero line, which means that tanks with a low silhouette can calmly shoot you at point-blank range.

Level 9

T30(maximum damage 713-1188 units)

Main advantages T30- a strong freely rotating turret and maximum damage of 713-1188 units.

The disadvantages include weak hull armor, for a long time reload times and unpredictable accuracy.

High-explosive fragmentation shells cause the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like heavy tank(initially he was such). If you're tired of sitting in the bushes, feel free to go to the battlefield. The main thing is not to get into trouble, cover your weak corps and show the enemies only your strong tower.

They have the same damage Object 704 And T95.

Level 10

F.V.215 b (183) (maximum damage 1313-2188 units)

There's nothing scarier than coming face to face with a charged F.V.215 b (183) . At the mention of this tank destroyer, even “Mouses” hide in their holes, because with one successful salvo the British monster is able to halve his health. Can you imagine what will happen to the rest of the tanks if they are hit by a shell from F.V.215 b (183) ?

“Premium” shells give out crazy damage (1313-2188 units), but if usually landmines have very low armor penetration, then special British HESH landmines penetrate from 206 to 344 mm of armor. You have to pay for this with disgusting accuracy and enormous reload time.

Generally, FV215b (183) is very different from its classmates not only in damage, but also appearance. This tank destroyer has a “slipper” shape, that is, the turret is located at the rear of the hull, and in order to carefully look around the corner, you will have to show the enemy your entire huge bulk. The so-called “Reverse Diamond” will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also roll back in time for a long reload. Try not to ride alone; it is best to take a thick-skinned and rebounding partner into your platoon, who can distract opponents while you reload.

Surely, any “tanker”’s heart skips a beat when the barrel of such an enemy’s gun is turned in his direction. And more than once a chill ran down my spine at the sound of a shot from it. After all, each such salvo could be the last.

In previous articles, we compiled ratings and... This time will be presented rating of armor-piercing tanks in World of Tanks, as well as self-propelled guns from levels 1 to 10. Using the most powerful weapons for each model. The criterion for selection will be only the maximum damage from a shot (Alpha). All other characteristics will not be taken into account.

1st level.

Vickers Medium Mk I
This colossus stands out among its fellows due to its huge dimensions and amazing slowness. Despite this, he is almost devoid of adequate armor. It can be punched almost anywhere, especially since it is very difficult to miss.
The best weapon is the QF 6-pdr 8cwt Mk. II.
Shells - two types of armor-piercing and high-explosive fragmentation.
Maximum damage – 71-119 units.
Now and in the future, damage from high-explosive shells is indicated. Let this tank have only 29 mm penetration. Although at this level the MS-1 has the thickest armor – 18 mm.

2nd level.

T18
The safety margin of this tank destroyer is of course very small, but it has the best frontal armor. In addition, the machine is quite nimble.
The best weapon is the 75 mm Howitzer M1A1.
Projectiles - high-explosive and cumulative.
Maximum damage – 131-219 units.
This damage is enough to destroy a tank one level older, unless you shoot it head-on. HEAT shells have better penetration.

Sturmpanzer I Bison
Even though this self-propelled gun does not have a frightening appearance, it has a stern disposition.
The best weapon is also the only one.
Projectiles - regular and cumulative.
Maximum damage – 225-375 units.
The penetration of its cumulative projectile is 171-285 mm. With this indicator, even a level 5 tank will suffer, but they are really very expensive.

3rd level.

Cruiser MK II
The tank cannot boast of practically anything. The protection is weak, even on the frontal part, maneuverability and mobility are also zero, the gun takes a long time to bring down and does not hit accurately. It also has a very long projectile flight time. But it does the most damage.
The best gun is the 3.7-inch Howitzer.
Maximum damage – 278-463 units.
Cumulative ones penetrate armor better, but they take down less and he needs to buy them for gold.

Lorraine 39 Lam
The self-propelled gun takes a long time to reload the gun and takes a long time to close down, but the player’s patience will be rewarded. In addition, its shells are already flying overhead. The enemy will no longer be able to sit quietly behind cover.
The best weapon is level 5.
The projectiles are cumulative and high-explosive fragmentation.
The M37 and Wespe have the same damage.

4th level.

Hetzer
The tank destroyer moves quite quickly, although it has good armor. Successful angles of inclination cause projectiles to ricochet.
The best gun is the 10.5 cm StuH 42 L/28.
Maximum damage – 308-513 units.
Somua SAu-40 and T40 have the same damage.

Grille
It is not for nothing that German artillery enjoys well-deserved popularity. It has the longest shot range at its level. Although of course the impression is spoiled by the horizontal aiming angles. Do not move the mouse at this moment and do not rush to shoot.
The best weapon is the standard one.
The projectiles are high-explosive and cumulative.
Maximum damage – 510-850 units.
For some reason, this self-propelled gun has the same damage from different shells, but the purpose of the shells is different.

Level 5.

KV-1
It rightfully takes first place at its level. The remarkable turret armor has made the tank a favorite of many gamers.
The best gun is the 122 mm U-11.
Shells – Only high-explosive and cumulative shells are suitable for this weapon.
Maximum damage – 338-563 units.
When hit by this cannon, light tanks will shatter into pieces the first time.
The SU-85 has the same damage.

M41
Arta boasts excellent horizontal aiming angles and a large maximum speed(56 km/h). True, it takes her a long time to type it. Very good time recharge.
The best weapon is the 155 mm Gun M1918M1.
Shells – two types of high-explosive fragmentation shells (gold ones have better penetration and a greater dispersion of fragments).
The Hummel and AMX 13 F3 AM have the same damage.

Level 6.

KV-2
The tank became a little bigger than him younger brother, and the accuracy of the gun began to limp. It is recommended to fight in urban environments, as there will be an opportunity to hide the tank after firing for reloading.
The best gun is the 152 mm M-10.
Shells - high-explosive, armor-piercing and cumulative.

S-51
This self-propelled gun is jokingly called “Pinocchio”. Unlike its counterpart SU-14, which has the same damage, the S-51 has greater mobility. Therefore, she can quickly change position in battle.
The best gun is the 203 mm B-4.
The shells are high explosive.
Maximum damage – 1388-2313 units.

Level 7.

SU-152
As in the case of the KV-2, when choosing high-explosive shells, the gun sags in accuracy. For this reason, the tank will have to go to meet the enemy. And it’s best to come from the stern - that’s when the damage will happen!
The best gun is the 152 mm ML-20.
Shells - armor-piercing, cumulative and high-explosive fragmentation.
Maximum damage – 683-1138 units.

GW Tiger
Since this self-propelled gun big time reloading the gun and almost no mobility, then it would be right not to be distracted by small equipment. You need to hunt first of all for “fat” very heavy tanks. And if one shell doesn’t penetrate, another one will arrive.
The best weapon is the standard one.
The shells are high-explosive and armor-piercing.
Maximum damage – 1500-2500 units.

Level 8.

ISU-152
This Soviet tank destroyer may no longer use shells purchased for gold. Ordinary ammunition will penetrate any enemy without them. The tolerable accuracy of the gun will allow the tank not to get close and support the brothers with fire from a longer distance.
The shells are high-explosive and armor-piercing.
Maximum damage – 713-1188 units.

T92
Self-propelled guns are disliked for several reasons. Let's start with the fact that by the time it recharges, the battle will end. In addition, its vertical aiming angles do not have negative values. It must be said that the damage and radius of scattering of fragments is, of course, the largest, but fragments can catch allies (11 meters).
The best weapon is the standard one.
Shells - regular and premium high-explosive fragmentation.
Maximum damage – 1688-2813 units.

Level 9.

T30
It has a very solid turret, but the hull armor is a bit let down, so it’s not really worth the risk. Although you can go closer to the battle site. By the way, the turret turns perfectly, although the gun takes a long time to reload. It’s more pleasant to play when you have armor-piercing shells in your arsenal.
The best gun is the 152 mm BL-10.
Shells - armor-piercing, sub-caliber and high-explosive.
Maximum damage – 713-1188 units.

Level 10.

FV215b(183)
This English monster is a tank destroyer. When using special land mines, armor penetration increases to 206-344 mm of armor. But it has poor accuracy and reloads very slowly. In appearance, the car is similar to a “slipper” - the turret is located at the rear. It is recommended not to ride alone, but to take someone with you as a distraction. The armor on the sides of the tank destroyer is only 50 mm.
The best weapon is the standard one.
Shells - regular and premium.
The maximum damage from a HESH landmine is 1313-2188 units.

Now, top 10 most armor-piercing tanks in World of Tanks, compiled, but based on changes in the balance from patch to patch, some tanks may lose their positions or more worthy competitors will appear.

Penetration of a gun in World of Tanks is one of the main parameters of a gun. It doesn't matter what accuracy or rate of fire the gun has. If the armor penetration of a projectile is low, the weapon is useless. The gun's low penetration is most noticeable in combat with a heavily armored enemy. Many players ask the question: “What is the most breaching gun in WoT?

However, before you give an answer, you need to understand that there are about three hundred tanks in ten levels in the game, each of which has its own penetrating gun. Moreover, each weapon has its own types of projectiles. However, all shells are classified into armor-piercing, sub-caliber, cumulative, and high-explosive fragmentation.

The most penetrating guns

Thus, the owner of the most penetrating gun is the FV215 (183). The average penetration of a 183 mm gun by an armor-piercing projectile is 310 mm. This absolute indicator breaking through among all armor-piercing shells in Game.

However, British tank destroyer is also the record holder for penetration by a high-explosive fragmentation projectile. True, this projectile belongs to the “gold” category. The “Golden High Explosive” penetrates an average armor thickness of 275 millimeters.

We invite you to watch a video guide about this killer tank destroyer:

Among tanks whose guns are capable of firing cumulative charges, the record holder in armor penetration is German tank destroyer JgPzE100 with a colossal penetration of 420 millimeters. Such penetration is enough to pierce Mouse even into the cannon mask.

Although before the great “artonerf” the record for gun penetration belonged to the Soviet Object 268 - 450 millimeters. But the developers lowered this figure to 395 mm.

Other levels, other tanks

Undoubtedly, the higher the level of the tank, the higher the armor penetration rate. But also for more low levels there are steel monsters with killer weapons. So, for example, at the first level, the nomination “The most penetrating gun in World of Tanks” belongs to the Soviet MS-1 with a penetration rate of 88 mm with a gold shell. At the second level, the American-made T18 tank destroyer with a two-pound gun (121 mm) stands out.

At the third level in the armor penetration rating is the French-made UE57 tank destroyer with a penetration of 180 mm. Moreover, this bird is the smallest and lightest in WoT (3 tons). The fourth level is represented by the Soviet anti-tank self-propelled gun SU-85B. The ZIS-2 57 mm caliber gun penetrates an average armor thickness of 189 mm.

At the fifth level, heavy tanks enter the battle for the title of the most penetrating gun. But tank destroyers still win, and the Pz takes the podium. Sfl. IVc with a penetration of 237 mm. Sixth place belongs to the French ARL V39 and ARL 44. Both tanks are equipped with a 90-mm gun, which penetrates 259 mm of armor.

The AMX AC mle.46 rightfully ranks seventh in the armor penetration rating of guns with a 263 mm gold shell. Eighth place unconditionally belongs to ISU-152 (USSR tank destroyer). The BL-10 gun terrifies all enemies, has a colossal damage of 750 units and a penetration of 329 mm.

Ninth place is occupied by two German tank destroyers (WT auf PZ.IV and JagdTiger) with a 12.8 cm Kanone L/61 gun. As for Tier 10 tanks with piercing barrels, they were discussed at the beginning of the article.

As a matter of fact, if you want to beat everyone in the game, then develop branches of tank destroyers in each of the nations. They have the most penetrating weapons anti-tank self-propelled guns Germans, French and USSR.

On this moment V game World of Tanks there are five full-fledged artillery branches. They include vehicles from the second to the tenth level. The USSR, Germany, USA, France and Great Britain have branches of artillery. China and Japan do not have them, although the developers plan to correct this shortcoming in the distant future. However, a newcomer to World of Tanks is unlikely to be ready to upgrade all the currently existing five (and even more in the future) artillery branches just to find out which one is the best.

Which branch of artillery or which nation from those available in World of Tanks is right for you, what are the criteria for choosing vehicles for upgrade, and finally, which branch of artillery should you prefer? These questions are answered in this guide.

Artillery in World of Tanks - which branch to choose?

In the Soviet branch of vehicles, it is first worth mentioning the SU-26 (third level), which has a 360-degree rotating wheelhouse. It was once an extremely popular car, but after a series of nerfs it turned into a solid middling one. Next comes the SU-5, which does not have a wheelhouse or any acceptable firing range, but has a very steep trajectory, which allows it to throw shells over obstacles.

At the fifth and sixth levels there are fairly ordinary cars without noticeable pros and cons. But the situation changes radically at the seventh level, at which the USSR has two self-propelled guns (one opens with the KV-2). They are equipped with an extremely powerful weapon for their level, with a 102 mm penetration by a high-explosive projectile and a one-time damage of 1850 units. A direct hit on the roof can send a heavy tank even at a higher level straight into the hangar.

Soviet vehicles rarely shoot, often miss, but when they hit, they cause enormous damage.

Soviet artillery World of Tanks deals huge damage, but takes a long time to recharge. Source: wikimedia

But the price you pay for this is terrible accuracy and a reload time that lasts about 50 seconds. At the eighth and ninth levels, the weapon remains the same, only the characteristics are slightly improved. But the top branch (Vol. 261) represents a serious change in concept. Damage of 1700 units with a penetration of 102 mm is already difficult to surprise anyone, these are weak indicators for the tenth level, but they are pleasing good speed information (6.5 seconds), and the accuracy is one of the best. And good mobility allows you to quickly change position, which cannot be said about the previous machines in the branch.

In general, the Soviet branch cannot be called monotonous. But most time you will have to play on slow cars that shoot extremely rarely, often miss, but with a direct hit they cause enormous damage. At the same time, mediocre horizontal aiming angles with long aiming forces you to spend a lot of time on aiming, and a long reload greatly increases the cost of each miss.

German artillery branch

The German artillery branch cannot be called monotonous either. For example, the horizontal aiming angles are constantly changing, they are best at the seventh level, this machine is generally distinguished by good accuracy and an acceptable rate of fire. But this is compensated by the average damage (1200 units) and penetration (88 mm) of a high-explosive projectile. But good mobility allows you to keep up with your allies and stay at the optimal distance from the enemy.

German vehicles are characterized by a good balance between accuracy and rate of fire, but differ huge size and terrible dynamics

Generally up to the seventh level inclusive German cars comfortable to play and have a good balance between accuracy, damage and rate of fire. At the eighth level, the damage increases significantly (up to 2000 units for a high-explosive projectile), and penetration is 105 mm. A similar weapon is installed on vehicles of the ninth and tenth levels. But you have to pay for this simply with its huge size and terrible dynamics. Moving from flank to flank can take several minutes, often during this time the battle simply ends without your participation. However, for passive play when you are standing somewhere near a base, high-level German artillery is ideal.

American artillery branch

As for the American branch of vehicles, the top of the branch (T92) immediately catches your eye, which has a maximum damage of 2250 units (!) for a high-explosive projectile with a penetration of 120 mm. But the accuracy is also one of the worst in the game, the spread is 0.92. However, even a splash can remove 500 or more HP from weakly armored targets. But the rest of the machines in the branch are seriously different in concept.

American cars high level almost identical to representatives of the Soviet branch

Only vehicles of the eighth and ninth levels have significant one-time damage; here they are almost identical to the representatives of the Soviet branch. The vehicles that preceded them are solid averages, they are fairly balanced in terms of damage, reload speed and aiming, but, on the other hand, they are devoid of bright advantages, so you are unlikely to remember playing them. But, for example, American self-propelled gun level eight is considered one of the best precisely because of the comfort of playing on it.

French artillery branch

The branch of French self-propelled guns is distinguished by the fact that almost all the vehicles in it are made within the framework of a single concept. There are no sudden transitions, so it’s unlikely that you’ll have to completely relearn when you level up. But it is important to note that the top branch has a loading drum for 4 shells, this is a unique case in World of Tanks; there is no other artillery with a loading drum.

French technology is distinguished by good accuracy and fast convergence, as well as excellent dynamics, allowing you to quickly change position

But the drum takes a long 80 (!) seconds to recharge, during which your team can easily lose. Or win, nothing depends on you during these 80 seconds. Also saddening is the lowest one-time damage among tier ten SPGs (1250 units) with mediocre penetration (95 mm), but you can shoot four times in 18 seconds. All other vehicles in the loading drum branch do not have a loading drum, but low one-time damage compared to other same-level self-propelled guns is characteristic of almost all French artillery.

This is compensated by both good accuracy and fast mixing. Add here also excellent dynamics, for example, the top line is capable of reaching a speed of 62 km/h, this allows you to change position extremely quickly. At all French artillery involves active gameplay, as far as possible on self-propelled guns. You need to change your position more often in order to shoot your opponents on the side or even the stern. This will have to be done, because low penetration and one-time damage do not allow you to seriously damage most opponents when hit head-on.

British artillery

Finally, British branch artillery has the steepest trajectory in World of Tanks, which allows you to throw landmines even over relatively high obstacles. But this is where the similarity between the cars of the entire branch ends. At low levels there are self-propelled guns, which do not stand out in anything remarkable; they are strong middle peasants. But on the sixth level is the famous FV304, perhaps the most unusual self-propelled gun in the game.

British vehicles are miniature and quick-firing, but single-shot damage and penetration are low. As the level increases, the damage increases, but the hit accuracy remains relatively low.

It has good dynamics, miniature dimensions (like light tank) and an extremely weak but fast-firing weapon. It fires approximately every 13 seconds, but the one-time damage (450) and penetration (57 mm) of a high-explosive shell are extremely small. Moreover, the shooting range is so limited that you have to constantly move behind allied tanks to deal damage. But the trajectory of the projectile is such that it allows you to “smoke out” opponents from positions beyond which other artillery cannot reach them.

The seventh level car is a strong average, its only striking feature is high speed back than forward, but they get used to it after a couple of fights. And vehicles from the eighth to the tenth level are distinguished by high one-time damage with mediocre accuracy. The top branch in terms of one-time damage (2200 units) and penetration (117 mm) of a high-explosive projectile is slightly behind the T92, and its accuracy is even worse (the spread is as much as 1.1). Probably, such terrible accuracy also compensates for the steep trajectory, which allows you to throw shells even behind houses.

Your choice?..

So, which branch of artillery should you upgrade? It’s difficult to answer; a lot depends on personal preferences. If you are just starting to play World of Tanks, then, perhaps, the German and Soviet branches are most suitable, they are the most “classic”, you can also recommend the American branch, although the top is quite specific due to its terrible accuracy.

Start with the “classics” - German or Soviet branches tanks and artillery. But later, switch to the French artillery branch.

If you have been playing World of Tanks for a long time and understand the game mechanics well, then you can recommend the French, they are the least dependent on FBR, and excellent dynamics allow you to quickly change position, which, with a good knowledge of the maps, allows you to take comfortable positions. The British, in general, are quite specific, the steep trajectory, of course, allows you to throw projectiles behind high cover, but the downside is that the projectile has a longer flight time, and it is not easy to shoot with anticipation.

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When the muzzle of these monsters looks at your tank, you can feel the goosebumps running through the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful weapons in the game, and, of course, the equipment on which they are installed. We will not pay attention to rate of fire, accuracy and armor penetration. Identifying tanks with the maximum one-time damage is our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately make a rating of the most powerful self-propelled guns.

Level 1

Vickers Medium Mk. I (maximum damage 71-119 units)

The only medium tank at the first level is radically different from its counterparts. The Briton is the most massive and almost the slowest among his classmates. He also has almost no armor... but what can we say that he has armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, let alone penetrate it or ricochet it even harder.

But on the other hand, an English tank can give all its rivals a hard time in the sandbox with the help of a cannon QF 6- pdr 8 cwt Mk. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

Level 2

T18 (maximum damage 131-219 units)

Low-level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to this a powerful gun 75 mm Howitzer M1 A1 - and you will receive a PT, which can brazenly attack the enemy, inflict huge damage on him, and only receive scratches.

High-explosive shells, as usual, have a record damage of 131-219 units. With such power, you can kill an enemy one level above you with one shot, but only if the projectile hits an unprotected part of the body. If the enemy is facing you, then feel free to load “golden” cumulative ammunition, their damage is a little less, but their armor penetration is much better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the “sand” queen. If the enemy team has such artillery, watch out for your heads. At first glance, this flimsy machine does not pose a danger, but if a shell comes from it, it will not seem like much.

The Bison has only one gun, so there is no choice. HEAT shells for it are very expensive, they can be purchased for 12 gold or 4800 silver coins per piece, but they are worth it. Thanks to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can be seriously damaged by one small artillery shell.

Level 3

Cruiser Mk. II (maximum damage 278-463 units)

And again British. This light British tank boasts maximum damage, which is enough to “one-shot” an enemy a level or even two higher than itself. In principle, that’s all, he has nothing more to boast about. The speed is disgusting, the armor is weak, reloading is so-so, and I’m generally silent about accuracy. The projectile flies very slowly, and go figure out when it will overtake the target, and whether it will overtake it at all. It happens that you come across a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally kept the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! He may be slow, clumsy and oblique, but when you remove all the health points of a high-level enemy with one shot, you become imbued with genuine love for Cruiser Mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. This gun is supplied with only two types of ammunition - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but land mines deal enormous damage (if you shoot at weak points), as much as 278-463 units.

ArtilleryLorraine39 L A.M.

Miniature, dynamic and long-range artillery with a long reload time, but enormous damage for its level. Thanks to the projectile's hinged flight path, the small French self-propelled gun is able to reach enemies hiding behind low covers.

He has two weapons in his arsenal: levels four and five. Despite the same damage, the “stock” gun takes longer to reload, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage (308-513 units), but against heavy tanks of the fifth and sixth levels it is better to use “golden” cumulative shells.

They have the same damageM 37 AndWespe .

Level 4

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the “top” configuration instills fear and terror in its opponents. Not only that Hetzer has a low body, ricocheting armor angles and good mobility, it also has remarkable damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Land mines deal 308-513 units of damage, but are only suitable for weakly armored enemies. It is best to use “golden” cumulative ammunition against heavy tanks and tank destroyers.

Has the same damageSomua SAu -40 And T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled gun in medium companies and, perhaps, the best artillery at its level. But don’t think that by purchasing “Grill” you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor windage angles, which means that as soon as you move the scope slightly to the right or left, you will have to wait for full alignment again. Fortunately, with a maximally pumped-up crew and “reinforced aiming drives” Grille It comes down to the target quite quickly, so don’t shoot offhand, be a little patient.

Another positive feature of the Grill is its good projectile range. Unlike its Soviet counterpart, small German artillery in almost any location can send a shell from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for the long reload. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but HEATs penetrate thicker armor, sacrificing fragmentation damage. Considering the poor accuracy of this artillery, choosing the type of shells is not an easy task.

Level 5

KV-1(maximum damage 338-563 units)

After the division of the legendary HF for two tanks ( KV-1 And KV-2) both new vehicles took first place at levels 5 and 6 of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the “top” configuration it has a well-armored compact turret, which allows it to fire with impunity from behind cover and folds of terrain.

This tank has a wide selection of weapons of the fifth and sixth levels, but only the high explosive has the maximum damage (338-563 units) 122 mm U-11. Such a gun can be loaded with land mines or cumulative “golden” shells.

High-explosive fragmentation ammunition, despite the high stated damage, will bring little benefit if you shoot at the strong forehead of tank destroyers and heavy tanks of your level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American fifth-tier self-propelled gun is famous for the fact that, in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km/h, but due to the weak engine it takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells - regular and premium. Both types of ammunition have the same damage (713-1188 units), but “golden” shells penetrate armor a little better and scatter their fragments further when they explode.

They have the same damageHummel AndAMX 13 F 3 A.M. .

Level 6

KV-2

A very dangerous tank in battles at the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed “Shaitan-pipe”, KV-2 can inflict 683-1138 units of damage, but only if the landmine penetrates the armor. If you are up against a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank is in trouble with accuracy; shooting at distant targets is just a waste of shells. City buildings are also useful for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or “Pinocchio” is almost always welcome artillery in champion companies. Although the rate of fire of this self-propelled gun is the lowest at the sixth level, but with a “top” gun 203 mm B-4 it deals 1388-2313 units of damage with landmines upon a successful hit.

Compared to your colleague SU-14, this artillery is much more mobile, which allows it to change position in time if there is a threat of detection.

Has the same damage SU-14.

Level 7

SU-152(maximum damage 683-1138 units)

At level seven, Soviet vehicles retain their leadership in damage. The most powerful weapon SU-152 practically no different from a high explosive on a heavy tank KV-2. A gun 152 mm ML-20 also fires armor-piercing, cumulative and high-explosive fragmentation shells, which cause the most damage to weakly armored targets - 683-1138 units.

Don't forget that with a high-explosive cannon you sacrifice accuracy and rate of fire. It will not allow you to sit in the bushes and accurately shoot enemies at long distances; the best option is to go behind the enemy’s rear and, seizing the moment when he is not in the mood for you, carry out an impressive alpha strike.

ArtilleryG.W. Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if the landmine does not penetrate armor, any enemy will still feel uneasy. Who knows, maybe next time an armor-piercing shell will arrive, which, with the favor of the FBR, can one-shot almost any vehicle in the game?

G.W. Tiger Great for team play in a platoon. With such huge damage, there is no need to chase “frags”. Leave the small change and the “leftovers” to your allies; your primary goal is high-level heavy tanks and tank destroyers.

Level 8

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, has a level ten weapon 152 mm BL-10, which can deal 713-1188 damage with high-explosive shells. However, it is much more effective to shoot armor-piercing ones: their damage is slightly lower, but their armor penetration makes it easy to penetrate even the toughest level ten opponents. It doesn't make much sense to use "golden" shells with this gun. And without them you can easily break through any enemy.

The ISU-152 with a “top” gun has tolerable accuracy, which allows you not to rush into the thick of the battle, but to cover your allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most lethal and most useless artillery of the eighth level. Premium high-explosive fragmentation shells deal 1688-2813 damage and have a huge fragment radius of more than 11 meters.

In all other respects T92 total cons.

Firstly, this is terribly oblique artillery. It would seem that with the huge radius of scattering of fragments, special accuracy is not required. Well, the shell landed not on the enemy’s head, but next to him, and the enemy would still be caught in shrapnel. What to do if enemy and allied tanks are locked in a battle in the same clearing? In this situation, you can kill both of them, and it remains to be seen who will be more attracted, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading is in progress, the enemy will have time not only to repair the broken tracks, but also to easily disappear from sight.

And finally, another big disadvantage of this artillery. It completely lacks a negative vertical aiming angle. Imagine that a light tank breaks into your base, drives up close to your forehead, and you can’t do anything about it. A gun T92 it simply does not fall below the zero line, which means that tanks with a low silhouette can calmly shoot you at point-blank range.

Level 9

T30(maximum damage 713-1188 units)

Main advantages T30- a strong freely rotating turret and maximum damage of 713-1188 units.

Disadvantages include weak hull armor, long reload times, and unpredictable accuracy.

High-explosive fragmentation shells cause the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like a heavy tank (initially it was one). If you're tired of sitting in the bushes, feel free to go to the battlefield. The main thing is not to get into trouble, cover your weak corps and show the enemies only your strong tower.

They have the same damage Object 704 And T95.

Level 10

F.V.215 b (183) (maximum damage 1313-2188 units)

There's nothing scarier than coming face to face with a charged F.V.215 b (183) . At the mention of this tank destroyer, even “Mouses” hide in their holes, because with one successful salvo the British monster is able to halve his health. Can you imagine what will happen to the rest of the tanks if they are hit by a shell from F.V.215 b (183) ?

“Premium” shells give out crazy damage (1313-2188 units), but if usually landmines have very low armor penetration, then special British HESH landmines penetrate from 206 to 344 mm of armor. You have to pay for this with disgusting accuracy and enormous reload time.

Generally, FV215b (183) is very different from its classmates not only in damage, but also in appearance. This tank destroyer has a “slipper” shape, that is, the turret is located at the rear of the hull, and in order to carefully look around the corner, you will have to show the enemy your entire huge bulk. The so-called “Reverse Diamond” will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also roll back in time for a long reload. Try not to ride alone; it is best to take a thick-skinned and rebounding partner into your platoon, who can distract opponents while you reload.



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