Su 100 which ammunition is better. Combat tactics

Hello tankers!!! let `s talk about Soviet tank destroyer Level 6: SU-100.

Development history

The SU-100 was created on the basis of the T-34-85 medium tank by the Uralmashzavod design bureau at the end of 1943 - beginning of 1944 as a further development of the SU-85, due to the latter’s insufficient capabilities in the fight against German heavy tanks. Serial release The SU-100 began production at the Uralmash plant in August 1944 and continued until early 1948. In addition, in 1951-1956, its production under Soviet license was carried out in Czechoslovakia. A total of 4,976 self-propelled guns of this type were produced in the USSR and Czechoslovakia. First combat use SU-100 took place in January 1945, and subsequently SU-100s were used in a number of operations during the Great Patriotic War and the Soviet-Japanese War, but in general their combat use was limited. After the war, the SU-100 was modernized several times and remained in service for several decades. Soviet army. SU-100s were also supplied to the allies of the USSR and participated in a number of post-war local conflicts, including most actively during the Arab-Israeli wars. By the end of the 20th century, the SU-100 was withdrawn from service in most of the countries that used it, but, nevertheless, in some of them, as of 2007, it still remains in service. The main weapon of the SU-100 was a 100-mm rifled gun D-10S arr. 1944 (index “C” - self-propelled version), which had a barrel length of 56 calibers / 5608 mm. The gun provided the armor-piercing projectile with an initial speed of 897 m/s. The gun was installed in the front slab of the wheelhouse in a cast frame on double axles, which allowed it to be aimed in the vertical plane within the range from −3 to +20° and in the horizontal plane ±8° (in the game we have ±12°). The technical rate of fire of the gun was 4-6 rounds per minute. During the Great Patriotic War, the armor penetration of the D-10S allowed it to destroy the frontal armor of most German tanks and self-propelled guns. The D-10S was capable of penetrating the frontal armor of the Tiger and Panther, including the upper frontal plate of the latter, which penetrated at a distance of 1,500 meters, exceeding the calculated capabilities of the gun. The side armor of German tanks, even on the heaviest production models, vertical or located at slight angles of inclination and not exceeding 82 mm, like the frontal armor of the main mass medium tanks and self-propelled guns - Pz.Kpfw.IV and StuG.III/IV, was penetrated from a distance 2000 meters or more, that is, at almost all real combat distances. The only problem for the 100 mm gun was the frontal armor of the Tiger II tank and the Ferdinand and Jagdtiger self-propelled guns produced in small series. At the same time, as shown by shelling tests on the armored hull of a captured Tiger II, carried out in Kubinka, hitting the frontal armor with 3-4 armor-piercing or high-explosive 100-mm shells from a distance of 500-1000 meters led to the formation of cracks, chips and destruction of welds, which ultimately led to tank failure. Uralmash engineers L. I. Gorlitsky, A. L. Kizima, S. I. Samoilov; engineers of plant No. 9 A. N. Bulanov, V. N. Sidorenko and mechanical engineer P. F. Samoilov were awarded the title of laureate for the creation of self-propelled guns in 1946 Stalin Prize first degree.

(SU-100 with 100 mm D-10S gun)

Leveling up

Characteristics of guns:

85 mm D-5S gun

13.3-13.6 Rate of fire (rounds/min)
120/161/43 Average armor penetration(mm)
160/160/280 Average damage (units)
0.43 Spread per 100 m (m)
2.3 Aiming time (sec)

85 mm gun D-5S-85BM

10-10.5 Rate of fire (rounds/min)
144/194/44 Average armor penetration (mm)
180/180/300 Average damage (units)
0.34 Spread per 100 m (m)
2.3 Aiming time (sec)

100 mm D-10S gun

8.45 Rate of fire (rounds/min)
175/235/50 Average armor penetration (mm)
230/230/330 Average damage (units)
0.4 Spread per 100 m (m)
2.3 Aiming time (sec)

122 mm D2-5S gun

4.69 Rate of fire (rounds/min)
175/217/61 Average armor penetration (mm)
390/390/465 Average damage (units)
0.43 Spread per 100 m (m)
2.9 Aiming time (sec)

Characteristics of radio stations:

Radio station 9R

325 Communication range (m)

Radio station 9РМ

525 Communication range (m)

Engine characteristics:

Engine V-2-34

500 Engine power (hp)

Engine V-2-34M

520 Engine power (hp)
15% Chance of fire if hit

Chassis characteristics:

Suspension SU-100

37.4 Maximum load (t)
34 Turning speed (deg/sec)

Suspension SU-100-60

38.7 Maximum load (t)
36 Turning speed (deg/sec)

Main performance characteristics:

580 Durability
50 Maximum speed (km/h)
75/45/45 Hull armor (front/side/stern in mm)
350 Obzor (m)

Any weapon is installed on a stock chassis. If you, while riding the SU-85, examined the 85 mm D-5S-85BM gun, then we go with it, if not, then we suffer with the stock gun and save 16,500 stars for historical weapon 100 mm D-10S (this gun is a worthy representative of the SU-100, but I’ll write about that below). Next, we will examine the 122 mm D2-5S gun for 17,000 experience. Well, in the end, the top engine, top chassis, and 85 mm D-5S-85BM (if not researched). The top radio we get is from the SU-85. I advise you to immediately research the SU-152 and SU-100M1 (even if your goal is just one branch of Soviet tank destroyers, an open tank of the 7th level will never hurt).

(guns from top to bottom: 85 mm D-5S, 85 mm D-5S-85BM, 100 mm D-10S, 122 mm D2-5S)

Crew and perks

Commander, gunner, driver, loader.
The first perk for the commander is a light bulb, the rest are repairs. The second commander gets repairs, the rest get camouflage, and then we drop it and take it for everyone the Brotherhood of War. The third one is downloading what was originally the second one. The fourth perk is radio interception for the commander, sniper gunner, mech-water virtuoso, charging a contactless ammunition.

Modules

Naturally, we set the horns, rammer and drives/ventilation to choose from.

Tank in the game

The SU-100, like its predecessor the SU-85, is a classic example of a tank destroyer. There are no features that allow this vehicle to do “unusual” things in battle. And I think any tanker with at least 1k battles knows how to play this technique. We find a bush and work on someone else’s light. Naturally, you need to know all the bushes where you can get damage and the principles of camouflage, which will allow you not to receive unnecessary damage (all this comes with growth combat experience). The safety margin of the SU-100 is 580 units, so we remember the rule of “three plops”. Contrary to the armor, the frontal part is 75 mm thick. and a tilt of 50 degrees, tanks of the same level will penetrate us without any problems. If you place the body in a diamond shape, thereby increasing the armor given, you can avoid damage. NLD has 45 mm. and an inclination of 55 degrees, i.e. I'll definitely try us there. The strongest place in the forehead is the junction of the armor plates (120 mm) and the gun mantlet (75 mm). Well, everyone knows the hatch in the VLD, where there is 65 mm, and where everyone who gets in gets through us.

(taken from the WOT Tank Viever program)

(taken from the WOT Tank Viever program, hatch)

The entire rear part of the tank is the engine and tanks; if the sides or rear are fired upon, there is a high probability of a critical attack or fire. Also often pleasing is the ammunition rack located in the front of the tank.
But in this section I would like to pay more attention to the topic of choosing a weapon for the SU-100. Which is better: 100 mm. historical weapon or 122 mm? I warn ardent fans of this PTshka: everything below is purely IMHO. Let's begin.

As a result, we get that 122 mm. the gun won in only one indicator: average damage. But without a doubt, this is enough to surpass all the advantages of 100 mm. guns. Let’s imagine a situation: you’re standing shotty in the bushes, and a KV-1S with 350 HP is coming at you, it doesn’t see you. If you fire a 122 mm gun, you will probably shoot the KV-1Sa. With a 100 mm gun. You will need a second shot to finish off the KV-1S, but by this time the KV-1S will illuminate you and finish you off. But it’s worth remembering that the enemy’s spawn is not next to you, but on the other side of the map, and while he’s moving towards you, you’ll be working on him from long and medium distances, standing in the bushes and staying out of sight. With the role of a 100 mm sniper. The gun does a better job. Penetration of 175 units. Both guns have enough armor for the 6th and 7th levels, but if you are thrown into the 8th level, then it is very difficult to penetrate the forehead of the same Lowe in the NLD with a penetration of 217 mm, provided that it is standing in a diamond shape. But 235 is enough to punish the entire 8th level. Having interviewed 20 of my friends who rode the SU-100, I found out: 16 of them rode all battles with 122 mm. gun and not about any 100 mm. They didn’t even want to hear the guns. But the other 4 friends claimed: “Everyone who drives with 122 mm. the weapon is the noobs.” Personally, after riding a couple of battles with a top gun, I noticed that my average damage on the tank dropped sharply, and I continued to fight through the remaining battles with 100 mm. cannon. And, of course, the conclusion: 122 mm. and 100 mm. guns are equally good. Yes, in some specific gaming situation 122 mm. the weapon will perform better, and in another - vice versa. But in general, the choice of weapon should depend on the playing style. To do this, you need to play with both that weapon and the other, and then simply compare the results. Where the results are better, there is your weapon . And finally, according to tradition, I suggest you familiarize yourself with this VOD:

Crew skills

Before upgrading the crew's perks, you need to study the strengths and weaknesses of the tank. Recommended skills that need to be upgraded step by step for the crew:

Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Listed above are the most relevant perks that are recommended to be upgraded as the crew trains. For tank destroyers with a low silhouette, it is most important to have good camouflage, so it is recommended to upgrade the crew’s camouflage skills first.

Equipment

The SU-100 has a powerful gun, a low silhouette and good dynamics, but pays for it with low accuracy and long reload time. Considering all the pros and cons of PT, the following equipment should be installed:

  1. Large caliber rammer. The main equipment for the Soviet tank destroyer, as it significantly reduces reload time.
  2. Camouflage network. Significantly improves the camouflage coefficient.
  3. Stereoscopic telescope. Increases maximum viewing radius.

A camouflage net with a stereo tube only works in a standing position, so for this equipment to work, you must stand in ambush without moving.

How Alternative option can be installed reinforced aiming drives instead of stereo tubes. In this case, the SU-100 will become more accurate at shooting at long distances, but the viewing radius will not allow it to detect the enemy at medium distances.

How to play SU-100

The SU-100 is a classic “cluster” anti-tank weapon, so the best positions are close to the base to cover the allies. Soviet tank has practically no armor, but often ricochets classmates. But you shouldn’t rely on ricochets; you need to take camouflage positions 15 meters from any bushes or in the forest. Most importantly, it is necessary to take a position where there will be a quick escape route, since when illuminated, the anti-tank vehicle will come under attack from the enemy and will be destroyed if it does not hide in time.

The main advantage of the SU-100 is the 122 mm gun installed on it.

The average one-time damage is 390 units, and the average armor penetration is 175 mm. At level 6 this is a record figure. However, the gun does not have good accuracy and takes too long to reload. With such a large-caliber barrel on the AT, you can comfortably play with both 7 and 8 levels. Accuracy indicators can be improved with the help of reinforced aiming drives and “combat brotherhood” upgraded for the entire crew. When playing with classmates and lower levels, you can take positions of the 2nd line and closer, but only with a retreat path. It should be remembered that the SU-100 does not have a rotating turret, so it will not be able to maneuver quickly.

The viewing radius is standard as for a tank destroyer. 350 m will not allow you to shine well on your opponent, but the performance can be slightly improved with upgraded radio operator and commander perks. This will allow you to shine on your opponent at a distance of 370-380 m.

The dynamics of “drying” are good, the maximum speed is 50 km/h at power density engine of almost 16 hp/t, allows you to quickly take positions and change locations on the map.

For SU-100 the best cards there will be those where there is space and vegetation to hide behind. The gun is not accurate enough, but with a well-trained crew and the appropriate equipment installed, the AT can shoot more accurately at long and medium distances. The traverse speed of the chassis is not slow, but it will not help when being tossed around by an enemy light tank.

Advantages and disadvantages

Conclusion

Many tankers, after passing the SU-100 along the branch, leave this tank, since it differs from its classmates in its large-caliber gun with high one-time damage and good armor penetration. It is also used to perform various LBZs, such as dealing damage 3 times your own HP or dealing damage at a certain percentage of the total damage dealt by the team. It is comfortable to play the SU-100, because for this anti-tank installation The level of the enemy practically does not matter. She can break through both classmates and high levels, not to mention levels 4-5.

Review of video guide for the SU-100 tank World of Tanks

SU-100 is a representative of the 6th level of the Soviet aircraft. This combat unit has a unique design, which is unique to the . After pumping of this tank, there are 2 development paths to choose from, the first starts with the model, the second path starts with the model.

The SU-100 tank, which has excellent balanced characteristics, allows you to use different styles of use for the game. Firepower provides a powerful 100 mm gun with a penetration of 175 mm and damage of 230 hp. The rate of fire reaches 9 rounds per minute. Why didn’t I choose the 122 mm gun? To be honest, it does not justify itself in battle and significantly limits combat effectiveness.

The maximum acceleration is 50 mph, and the reverse reserve is 14 mph. Excellent indicators, allowing for active resistance on all flanks on the map. Weight reaches 39 tons. Engine power is 520 hp. And the review stopped at 350 meters.

Armor indicators:

  • Body: forehead - 75 mm, sides - 45 mm, pocket - 45 mm.

A certain set of modules allows you to unlock the full potential of this technology:

  • Rammer - reduces the gun reload time;
  • Camouflage net - allows you to quickly hide in a passive position;
  • Stereo tube - increases the viewing range, which allows you to fire from a long distance with impunity.
  • repair kit;
  • fire extinguisher;
  • first aid kit

Crew.

An excellent crew is the key to an excellent battle.

  • Commander: light bulb, military brotherhood, camouflage, eagle eye, repair;
  • Mechanic-driver: sniper, combat brotherhood, camouflage, off-road king;
  • Gunner: virtuoso, military brotherhood, camouflage, vindictive;
  • Loader: camouflage, combat brotherhood, repair, non-contact ammunition rack;
Weaknesses of technology

Since this battle monster is a successor, then everything weak spots were also passed down by inheritance, except that the already impenetrable areas of technology were strengthened.

The frontal projection is very difficult to penetrate into any area of ​​the tank. It is necessary to accurately target the commander's observation hatch, which is guaranteed to let damage through. Plus, you can try to break through the driver's hatch, which is located to the right of the gun mantlet, but due to the slope of the armor, it does not always break through. In addition, if it is located higher than the SU-100, then you can try to penetrate the upper armor of the gun mantlet with the canopy of the projectile, it is not so strong and its penetration makes it impossible for the enemy to shoot.

WOT SU100 world of tanks

Side projection penetrates perfectly into any area, Special attention It is worth paying attention to the aft part; a successful penetration causes an engine fire. It is worth remembering that it is mandatory to fire at the front track rollers, which can immobilize the enemy, depriving them of any opportunity to resist.

All the above information should become your key knowledge, which will allow you to make the most of your weak and strengths SU-100.

Battle tactics.

This combat model has excellent characteristics that allow this combat monster to be used in various playing styles. In almost any situation (except for the position at the bottom of the team), this vehicle can be used as a breakthrough tank, this becomes possible due to the excellent armor angles and the impressive frontal armor indicator.

Equipment

This game tactic is the most preferable for this tank destroyer, since the camouflage coefficient of the SU-100 is almost the best in the game. In combination with camouflage net, stereo tube And rammer this vehicle will be an excellent ambush sniper.

Equipment

The first and second equipment slots are filled with standard first aid kit And repair kit in case of crits, the third can be placed either fire extinguisher, or tightened speed controller/lend-lease oil. A fire extinguisher is less preferable, since in the event of a fire, almost double the damage from the vehicle is removed, which leads to almost immediate destruction, considering that this AT is thrown towards level 7-8 tanks. Consequently, one must choose between a less expensive, but more dangerous regulator and a safer, but expensive oil. Both perform the same function, the only difference is the result. When using the first, there is a possibility of breaking the engine, which will negatively affect the survivability of the SU-100, so it is recommended to use an oil that is more expensive, but more reliable. Actually, the oil itself will allow the SU-100 to accelerate much faster, which is a definite advantage when taking a position in a timely manner before an enemy attack.

Ammunition All ammunition is loaded armor-piercing shells. It makes sense to take several high-explosive fragmentation ones in case the grapple is knocked down.

Equipment

When choosing this tactic, the player must understand that the SU-100 ceases to be a tank destroyer. It becomes something between a tank tank and a tank tank, designed to support the attack of allied heavy tanks, pushing through the flank. Consequently, it is inevitable that the tank's firepower and driving performance will be enhanced. This is facilitated rammer, reinforced aiming drives And ventilation.

Equipment

In this case, the equipment remains standard, namely: first aid kit, repair kit, fire extinguisher. When resorting to this combat tactic, every unit of strength is extremely important, as is every shot of this tank destroyer, so it must live as long as possible.

Ammunition is completely filled with armor-piercing shells. With such a game, it will no longer be possible to return to base, and the D2-5S gun penetrates absolutely all tanks of the level that this tank can encounter.

Equipment

When choosing this tactic, the player must understand that the SU-100 does not cease to be a tank destroyer, but is called upon to be at the same time more active, like the ST, to support and cover the attack of allied heavy tanks and during base defense. Consequently, she uses active light and her camouflage to engage in more comfortable and best positions. In some cases it can replace RT. This is facilitated coated optics And ventilation. By resorting to this “active ambush” combat tactic, you will be able to suppress the enemy’s offensive, causing serious damage while defending the base.

Equipment

Equipment remains standard, namely: first aid kit, repair kit, fire extinguisher.

Ammunition Filled with armor-piercing, sub-caliber shells to penetrate more armored vehicles at a higher level, and several high-explosive fragmentation shells in case the base is captured. With such a game, it is possible to return to base.

Soviet tank destroyer of the sixth level. It combines excellent dynamics, good camouflage and excellent weapons, which allows it to be successfully used both as an “ambush sniper” and in active offensive operations as a “ assault gun attack support." Is the predecessor of the tank destroyer SU-152

Modules

Lv. gun Breakthrough
(mm)
Damage
(HP)
Rapid fire
(rounds/min)
Scatter
(m/100 m)
Mixing
(With)
Weight
(kg)
Price
(|)
VI 85 mm D-5S 120/161/43 160/160/280 13.53 0.43 2.29 1500 61530
VII 85 mm D-5S-85BM 144/194/44 165/165/290 11.17 0.34 2.29 1850 73600
VII 100 mm D-10S 175/235/50 230/230/330 8.47 0.4 2.29 2257 78180
VII 122 mm D2-5S 175/217/61 390/390/465 4.69 0.43 2.86 2600 84980

Compatible Equipment

Compatible Equipment

SU-100 in game

Research and leveling

SU-100 modules

The SU-100 can be researched on the SU-85 for 25,825.

Of the previously researched modules, it makes sense to immediately install the 9RM radio (can be researched on the SU-76 for 4,040).

The SU-100 is almost the only tank in the game that can be equipped with the best modules and fill all three additional slots. equipment is possible without replacing the chassis. But acceleration in motion and turning speed in the absence of a turret will never be superfluous. Therefore, it is the chassis SU-100-60 must be studied first - the new suspension will significantly increase the maneuverability and dynamic qualities of the vehicle, and will allow you to quickly take and change shooting positions.

Then you should pay attention to the choice of gun: between 85mm D-5S-85BM (15,500) and 100mm D-10S (16,500). The choice is definitely not in favor of the D-5S-85BM, because its penetration and damage are already completely inadequate to the armor protection of enemy tanks encountered by the SU-100. In addition, this 85 mm gun is a dead-end branch in the SU-100 research tree. Conclusion - it is necessary to study the magnificent 100 mm D-10S gun, which is a “rapid-fire” gun for this tank destroyer (i.e. a gun with less damage, but a higher rate of fire and accuracy).

Then it’s worth researching the V-2-34M engine for 6,200. He will raise maximum speed this tank destroyer, which will allow you to move much faster across the battlefield, support the attack of your tanks, and also move to the flank or return to base if necessary.

The last thing you should do is study the top 122 mm D2-5S cannon for 17,000 and start accumulating experience for researching the SU-152. D2-5S is a “damage dealer” - i.e. a weapon with high one-time damage but a low rate of fire. Typically, this weapon brings more experience per battle, however, the shells are much more expensive than the D-10S shells, and “ net profit» with a 122 mm gun is usually smaller.

Combat effectiveness

SU-100 in capable hands is dangerous and strong car, powerful support for defense and attack. A powerful argument on the battlefield.

Pros of the tank:

  • an excellent choice of guns - both with high single damage (D2-5S) and with a high rate of fire (D-10S). Both guns have the same good armor penetration.
  • good camouflage and low visibility due to low profile
  • excellent mobility for its level
  • rational armoring that produces ricochets when shelling tanks up to level 5

Flaws:

  • low accuracy of guns
  • rather weak hull armor, which does not protect heavy tanks and tank destroyers from fire

Based on the advantages and disadvantages of self-propelled guns, you should build your tactics.

The tactical and technical characteristics of the SU-100 allow a fairly flexible and creative approach to the choice of tactics for each battle, depending on the map and the composition of the teams, especially since you can encounter almost anything. In the most general outline The following roles can be distinguished:

1. Ambush PT- very low visibility in a stationary position, when supplemented by a net and the appropriate skill of the crew, allows you to hide almost out of the blue, good visibility in combination with a stereo tube gives independence from outside light, excellent mobility further expands the choice of positions for an ambush. It is only important to remember that neither the armor nor the safety margin of the SU-100 is still sufficient to single-handedly stop a decisive attack of more than one or two tanks of its level, so the position must be chosen away from the direction of enemy attacks, or it is necessary take care of the company and position yourself so that the approaches to the ambush are covered by allied artillery. Recommended BB\OF ammunition: 60\40%, due to the long firing distance and based on the insufficient accuracy of the gun, the ability to fire directly at vulnerable areas Heavily armored vehicles will not always be available. In addition, HE shells are necessary for firing at the chassis to immobilize the enemy and further destroy him using allied artillery.

2. Direct attack support- minimal visibility allows you to remain undetected for a long time, being practically in the formation of the attacking group; mobility is enough to support not only heavy tanks, but also attacks from tanks, and it will also allow you to quickly hide from artillery fire in case of exposure. The firing distance with this tactic allows for targeted fire at vulnerable spots of enemy equipment, so the ratio of AP/HE shells is 80\20%.

3. Passive light- when installing a camouflage net and a stereo tube, this behavior option can be the most useful one available in battles high level, on some maps, a quick dash to the bushes and a quiet sitting in them can decide the outcome of the battle, and in terms of the combination of mobility, stealth and viewing range, the SU-100 has practically no equal.

In all cases, it is advisable to follow the rules:

  • Avoid borrowing firing position on a slope facing the enemy - thereby exposing the upper horizontal armor plate to fire, it is quite thin. In addition, your frontal plate is located at a lower angle and will penetrate better with fewer ricochets, and the vertical projection of your vehicle is significantly increased, which makes it easier for the enemy to shoot at you.
  • The best position is behind a bush, or better yet, behind several bushes. Remember, you have one of the most invisible tank destroyers in the game when stationary!
  • In close contact with an armored heavy tank enemy, remember: the lower frontal armor plate is much thinner than the upper one and, accordingly, the probability of its penetration is almost 100% even for level 8 and 9 tanks.
  • Despite very good camouflage, remember: a shot completely unmasks you, i.e. all surrounding bushes at some distance become transparent. After firing at the target, you need to change your location, at least by 20-30 meters, so that the enemy loses sight of you and his artillery cannot deal a crushing blow to you.

Equipment and gear

Equipment: Since the SU-100 is one of the most inconspicuous tank destroyers in the game, it is recommended that the crew upgrade its first additional profession to camouflage (with 100% camouflage, enemies will literally stumble upon you if you hide in the bushes), which in turn makes it possible not to use the masknet. Options additional equipment look like this:

1."Tank destroyer for attack fire support", weapon - 122 mm D2-5S:

This set of equipment is primarily designed to maximize the rate of fire and aiming time, which are so important in fast-paced combat when shooting from short stops or when transferring fire from one flank to another. Ideal when supporting the attack of your medium tanks.

2."Ambush tactics, defensive play", gun - 100 mm D-10S :

This set of modules will increase the rate of fire, viewing range and shooting accuracy, as well as (slightly) many characteristics in the complex, including dynamic characteristics. Optimally suited for covering flanks and firing at one’s own “light” from a long distance. As soon as the crew’s “Camouflage” skill reaches 100%, the masknet can be replaced with a stereo tube.

Equipment:

Ammunition

  • 85mm D-5S (basic).

Expand

Projectile Type Caliber
(mm)
Armor penetration
(mm)
Damage
(HP)
Fragment radius
(m)
Price
(|)
UBR-365K BB 85 90-150 120-200 109
UBR-365P BP 85 121-201 120-200 7
UOF-365K OF 85 32-55 210-350 1,31 98
  • 85 mm D-5S-85BM.

Expand

Projectile Type Caliber
(mm)
Armor penetration
(mm)
Damage
(HP)
Fragment radius
(m)
Price
(|)
UBR-365KBM BB 85 xx xx 150
UBR-365PBM BP 85 xx xx 7
UOF-365BM OF 85 xx xx xx 139


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