Tank T57 Heavy, World of Tanks: review, guide, characteristics, secrets. Experienced heavy tank T57 (USA) T57 heavy crew perks

And other developments of Soviet designers made a strong impression on the American military. They were forced to look for an adequate answer. As such, in the first half of the fifties, the M-103, also known as the T43E1, with a rifled 120 mm gun was proposed. However, other options were also developed. One of them was the T57 Heavy. The designers took the chassis from the T43E1 as the basis and proposed installing a oscillating turret on it. It housed a 120 mm cannon with an automatic loader. The 8-round drum could be filled with unitary shots in almost any conditions. True, the total ammunition load, due to the relatively small size of the tank, was only 18 shells, which was clearly not enough to conduct a long battle. Despite this and other design flaws, one copy of the T57 Heavy was still produced. But it didn’t come to testing - priorities shifted towards lighter and better armed vehicles. And on January 17, 1957, the project was closed. The two turrets produced were dismantled for spare parts, and the remaining chassis were sent to army warehouses for further use.

In World Of Tanks T57 Heavy - heavy American tank level ten, and as you may have guessed, this park video guide is dedicated specifically to it.

Firepower

Firepower is the T57's main selling point. The aiming time of the gun is 2.7 seconds for a heavy tank of the tenth level - a good indicator. Shot spread is 0.35 meters for every 100 meters. Thanks to good accuracy, the tank can successfully fight at medium and long distances. Average one-time damage is 400 units. At first glance this is not enough, but it is necessary to take into account that the T57 drum system loading. The average penetration of armor-piercing shells is 258 millimeters. This is a good indicator for a level ten heavy tank. The upper frontal part, 33 millimeters thick, is located at a good angle. The armoring of the remaining parts of the hull is conditional. The side is 50 millimeters without tilting, it even breaks through high-explosive fragmentation shells, so you need to play extremely carefully and try not to get under artillery fire. The turret's forehead is 127 millimeters and has good inclination angles, which often leads to ricochets and non-penetration. The board is 137 millimeters. Due to the unusual shape of the turret, a projectile can ricochet off the side.

Booking

Overall the T57 Heavy is lightly armored. In addition, it also has vulnerabilities: the lower armor plate is large and easy to hit, top part the turrets are easily penetrated even by high-explosive fragmentation shells; there is an ammunition rack on the side of the hull - a shell hitting here can cause the tank to explode. The rear part of the tank - this is where the engine and tanks are located - a hit in the rear can cause a fire with very sad consequences for the T57. The tank's durability is 2250 units. Taking into account the relatively ricochet armor, this is enough to take several shells. The main thing is not to get carried away and leave the line of fire in time. After all, breaking through a T57 tank is not difficult, and every third player knows how to do it. The range of vision is 400 meters - no different from most heavy tanks of the tenth level.

Let's summarize.

Weaknesses of the T57 Heavy: low speed, insufficient armor for a level ten heavy tank, high dependence on the team due to long reload times. The main advantages are the drum loading system, high armor penetration, good accuracy and gun depression angles.

Let's look at fighting techniques.

T57 Heavy is a second-line tank, its main task is to fire at medium and long distances based on allied intelligence and support attacking first-line tanks. But with proper interaction with allies, the vehicle also performs excellently in close combat. The following techniques will be the most optimal: in battles where opponents roll out to shoot from cover, the T57 loses due to its low one-time damage. In such a situation, our task is to catch the moment when the opponent leans out at a bad angle, shoot at the front roller and knock down the caterpillar, causing damage. After that, hit the same place until the drum is empty, and then go to a safe place to reload. This way you can use the drum loading mechanism as efficiently as possible. Thanks to high precision guns, a successful method of combat would be long-range combat. In this case, you can freely go to reload, without much need for cover from the team. Just don’t rush to discharge the entire drum at once, try to shoot for sure. With such tactics, it is very important to remain undetected as long as possible. In case of danger, change your position immediately. Dense bushes are ideal for camouflaging a tank; the more, the better. The time between shots is only 2 seconds, which allows you to use the tank aggressively. To do this, we choose the right moment, go to the enemy, and in a short period of time we inflict about one thousand six hundred points of damage. It must be remembered that after the fourth shot, a long reload begins. Your tank will be helpless, so use this technique carefully, monitor the actions of not only your opponents, but also your allies, and hope for cover from them. For an effective game, the following equipment can be installed on the tank: improved ventilation, vertical aiming stabilizer, reinforced aiming drives. This set is suitable for aggressive play.

Equipment for T57 Heavy and crew skills

For a passive style of play, the following equipment is suitable: a camouflage net, a vertical aiming stabilizer, and reinforced aiming drives. Of the crew skills, the most effective are the following: commander - sixth sense, repair, camouflage; gunner: repair, smooth rotation of the turret, camouflage; driver mechanic: repair, off-road king, camouflage; loader: repair, non-contact ammunition storage, camouflage.

Battle tactics

Let's talk about battle tactics. The T57 Heavy is a very serious opponent both in open areas and in the city. Its mobility and excellent weapons allow it to fight effectively in any conditions.

Tactics on Fisherman's Bay

Let's look at the T57 battle tactics using the mixed-type map “Fisherman's Cove” as an example. Here it is best to go to a village or city. If you decide to occupy a village in the center of the map, then you need to stand behind the house. From here you can attack targets discovered by your allies. Try to choose a tank that has already been shot or distracted. If the enemy develops an attack in the city, he will supply you with the side and stern. You will help the team a lot by shooting at vulnerable areas enemy vehicles. But remember that after the shot your position will be revealed. The best way firing will roll out, quickly discharge the drum, and immediately hide behind the houses. If the allies managed to repel the attack, then it makes sense to join them. During a firefight in the city, we begin to drive around the corner half a second later than the allied heavy tank. The point of the maneuver is that the enemy will most likely shoot at him, and will allow you to realize the damage of the entire drum without harming yourself. After the shot, it’s a good idea to warn that you are reloading - such joint actions allow you to fight more effectively. If the enemy has pushed through the alley, then you need to return to the center of the map. Hiding behind houses, you can destroy enemy tanks that are moving towards the base. The drum allows you to completely disrupt the capture of the base. To do this, you need to fire one shot at each invader.

T57 tactics at the Aerodrome

On open map“Aerodrome” can also be played through the center, taking a convenient position in square E5. Here you are protected from enemy artillery attacks, and thanks to excellent vertical aiming angles, you can easily support your allies in the center, shooting enemies who are much lower than you.

Pay attention to the stones on line B. Often, under their cover, enemy light tanks try to pass. If this happens, you can easily destroy them from here. But the main task of the tank in this position is to help the allies push through the E and D lines. Distract the enemy, attack those tanks that either are not looking at you or have already shot back. Remember, most open areas are under fire from artillery, so try to take positions so that there is always an obstacle between it and you. If the enemy has pushed through the water, we attack those tanks that are climbing the mountain to the base. First of all, destroy tanks with a small number of hit points - this is faster and easier to reduce the number of potential invaders. Play for time so that your allies have time to return or capture the enemy base. When playing on the T57 Heavy, remember the main thing - a dead tank does not cause damage. Therefore, take your time and weigh your every step. Unload the drum and die - that's it main mistake beginners. Try to survive - this is the key to success. That's all. We hope the video World guide of Tanks on the US T57 Heavy tank will be useful! Good luck on the battlefields!

T57 tank in WoT- a top drummer from the alternative branch of American heavy tanks (although the only TT in this branch is the T57). The most important advantage of the vehicle is certainly its weapon with a loading drum, which is capable of inflicting enormous damage at a moment's notice.

The article was written on January 27, 2014, with update 0.8.10

Nicknames:

  • "Heavik" - for English word“heavy” in the name of the car;
  • “Drummer” is a nickname that combines all equipment with an automatic loader.

Interesting on the topic:

Description:

T57 appeared in the game on December 6, 2012, along with update 0.8.2. The machine immediately attracted the interest of many players. Everyone was very impressed with his drum and interesting way pumping. Some tankers begin to get nervous when they see him, even when the heavy vehicle is standing and reloading, because they don’t always know that the enemy is on CD.

Research and leveling:

The branch along which our drummer is pumped is unique. It contains both light and medium tanks, and our team T57 completes everything. It is pumped out from the T54E1 medium tank, for this you will have to gain 250,000 experience on a top-end vehicle, and then also spend 6,100,000 silver to buy the device.

The only non-unique T57 module is the radio, which is also found on the T110E5, T110E4, T110E3. It's good that you don't need to pump anything out.

The engine is weaker than that of our brother T110E5 by as much as 65 hp. (810), despite the fact that the tank is almost a ton heavier. This slightly affects our dynamics, despite the fact that the chassis is almost identical.

The turret has an interesting ricochet shape, from which shells often ricochet, hitting not only the forehead, but also the sides. We have terrible cardboard on top, the damage from the artillery suitcase can go through completely, try to always stay close to cover.

Heavy tank characteristics:

Weapon:

The most relish of the T57 is in its T179 120 mm gun. The closest similar guns are the French SA45 120 mm, from the AMX 50b drummer, and the American M58 120 mm, from the T110E5. But we will compare the T179 only with the SA45, since it also has a drum.

The Hevik loads faster than its French counterpart and can fire 4 shells in less time. At the same time, they have the same accuracy, although the American aims faster (0.27 versus 0.30 for the AMX) and his aim is less susceptible to increasing after a shot (3.5 versus 4.0 for the Frenchman). The American also has the best performance indicators, this property is inherent in all equipment of this nation.

But this is where the positives end and the harsh truth of life begins. And so, here are the disadvantages of the T57 gun, compared to the AMX 50b: less ammunition - 36 versus 56, greater dispersion coefficient when turning the turret - 0.14 versus 0.1, shot visibility is higher than that of the Frenchman.

The flight speed of the T179 projectile is impressive - 1,067, and this also applies to the cumulative gold projectile. Although the Frenchman has sub-caliber ones that fly four times!!! faster speed sound - 1,334 m/s. You can study in more detail all the characteristics of the T57 gun under the spoiler below.

Weapon characteristics:

Crew:

There shouldn't be any special problems with the crew. Unless you have to retrain them for gold if you want the 100% effect of playing on T57 right away, otherwise you will have to be content with 80% skills. And all because of the original leveling branch, because, in essence, you are transferring the team from a medium tank to a heavy one.

Everything else is in order, we have four crew members: commander, gunner, driver and loader. Attention: The functions of the radio operator are performed by the tank commander, so it will not be easy to improve the visibility of the T57 (eagle eye and radio interception).

The pumping configuration for a heavy vehicle can be very diverse, each player will choose something different. I will present here two setups for aggressive play and team support:

Aggressive: our task is to maximize accuracy on the move, protect the ammo, and increase the skill of the entire crew, so that in a cheerful tank hacker you can quickly reload and accurately kill enemies:

  • Commander (radio operator) - light bulb, the Brotherhood of War, repair, eagle eye or radio interception;
  • Gunner - repair, combat brotherhood, smooth rotation of the turret, sniper;
  • Mechanical drive - repair, military brotherhood, smooth ride, king of off-road;

Support: increasing crew cohesion, vehicle maneuverability, and shooting accuracy:

  • Commander (radio operator) - light bulb, military brotherhood, eagle eye, radio interception, repair;
  • Gunner - repair, military brotherhood, smooth rotation of the turret, master gunsmith;
  • Mechanical drive - repair, military brotherhood, king of off-road, virtuoso;
  • Loader - repair, military brotherhood, “non-contact” ammunition rack, desperate.

Security:

In terms of security, the T57 lags behind most of its brothers, our main skill is NI (to frighten). Because of large quantity pissers in random, we can keep a whole crowd behind cover, since no one wants to take all the damage from your drum. This can and should be used, especially on city maps.

But if, nevertheless, the enemy tramples on you, we can only protect ourselves with a more or less ricochet turret and a seam in the forehead of the chassis, the thickness of which is 203 mm. The rest of the forehead and most of the turret has from 114 to 127 mm, and this is very small, given the level of battles that we will be thrown into. And the enemy is trying to knock out the drummer first.

The sides of the chassis and the top of the turret have only 50 mm of armor. Based on this, we shouldn’t tank with a caterpillar and hide behind cover anymore, otherwise art from one suitcase can ruin the whole game for us at once. Immediately behind the side of the chassis there is a BC, it has little HP and often breaks down. There’s no point in talking about the stern, there’s the power plant and fuel tanks, which sometimes catch fire from a large-caliber splash.

Reservations:

Equipment, gear and ammunition:

There is only one best configuration for the T57:

  • Improved ventilation Class 3;
  • Reinforced aiming drives;
  • Vertical stabilizer Mk 2

Some use coated optics instead of enhanced aiming drives, but they are in the minority.

The equipment is standard, but the fire extinguisher can be replaced with 100-octane gasoline, the tank does not burn often, and mobility will not hinder us at all.

You definitely need to have some silver gold in your ammunition load, 8-12 (3-4 drums) is enough, fill the rest with armor-piercing ones.

Positive and negative sides:

Pros:

  • Good turret rotation speed;
  • Good turning speed of the chassis;
  • Excellent penetration;
  • Availability of automatic loader;
  • Good UGN;
  • Relatively small in size;
  • Ricochet tower.

Minuses:

  • Arta, when hitting the roof of the tower, deals full damage;
  • High profile;
  • Weak ammunition rack;
  • Not big maximum speed;
  • Poor booking;
  • Long drum reload time.
Conclusions:

T57 Heavy Tank It is certainly an excellent machine, both average players and deer can bend over it, and experienced tankers simply tear apart the randomness. But you need to play the heavyweight carefully and wisely, so that full blast use its full potential.

Your task in battle is to support your allies, 57 is designed for playing in a platoon or team, and it would not be advisable to break through the flank on it yourself. Stay close to your team when riding in a group, and choose well-armored teammates for your team.

The car feels great on city maps. The main technique is a sudden appearance from around a corner, causing enormous damage to the enemy, after which you will need to hide while reloading, it is better to drive off to your allies. Sometimes you can hold off the enemy's advance using an armored turret, for example in the Himmelsdorf "banana".

Well, you have reached the crown of this difficult, but very interesting branch. Our last guide is about a car that was threatened with nerfing, has been nerfed, and is going to be nerfed because in the right hands it can greatly influence the outcome of the battle. Meet the T57 Heavy

The car is the crown of development and is therefore presented in the game at level 10. Accordingly, to open it we will need to earn 250,000 experience on the previous car and accumulate 6,100,000 credits. However, the costs will not end with all this because we still need to install optional equipment, apply camouflage and plant a more than good crew. Let's start with the last one.

Since the vehicle is level 10 and its contribution to the overall victory is not just great, but enormous, we need to land 100% at once, fortunately the crew from the previous vehicle is completely the same, only the class is different. This can be achieved in several ways:

  • The most profitable option is to simply retrain for gold, since the class of the previous vehicle is ST, and this tank is TT. Gold will simply remove this difference, completely preserving all the experience of the crew. Personally, I recommend using it. The only downside is that you have to pay money. The cost of such a transplant will be 200 * 4 = 800 gold (during promotions 400), the amount is not that big...
  • Retrain for silver by removing all the perks from our crew. We will lose a fairly large amount of experience, but we will immediately get 100% without money. The cost of such a transplant is 40,000*4=160,000 credits.

Also, don’t forget about camouflage, because it will add stealth to us. Personally, I recommend applying it because in some situations it will play vital role. The cost of applying camouflage for 30 days is 100,000*3=300,000 credits.

Equipment

I don’t see the point in publishing the research tree for this machine because there’s nothing to research there. Now you can just play for fun =) However, I would like to consider each module separately

An excellent weapon with good accuracy, damage and penetration. Traditionally, the gun is equipped with a loading drum for 4 projectiles of 400 units each. damage with an average reload time of 23 seconds. Also excellent declination angles.

The turret is identical to the previous vehicle. The same rational tilt angles, 400m visibility and turning speed of 36 degrees/s.

Our standard radio station with a communication range of 745m. This is more than enough.

The engine provides good dynamics and has a standard chance of fire if hit - 20%, which means that you need to carry a fire extinguisher.

The chassis allows the machine to turn in place at a speed of 30 degrees/s. There is, perhaps, nothing more to say.

Advantages and disadvantages of the machine

pros

  • Great weapon
  • Fast drum reload
  • High damage in a minute
  • Excellent vertical aiming angles

Minuses

  • average speed
  • Relatively weak armor

Balance weight

The machines are level 10 and, accordingly, take part in battles of levels 10 and 11. We are comfortable playing everywhere, so there is no need to worry about this.

Profitability

The car is at level 10, and level 10 does not farm. Doesn't farm at all. Of course, you can and should play at 0 or plus, but unfortunately, it is not suitable for earning silver.

Tactics

We are exactly the same T54E1, but at level 10. Our reload time has decreased, and damage and armor penetration have increased. As before, we cannot play in the front row due to the armor and complete uselessness during reloading; as before, we should be wary of artillery and play the role of support. Well, in general, perhaps that’s all. There is no point in teaching you how to play at level 10, especially since all the cars from this branch, despite the difference in class, had one thing in common - a loading drum. Just think and play. In this combination, the game will turn into fun, and the results will be more than excellent.

Optional equipment

  • Vertical stabilizer tips
  • Fan
  • Optics/drives

Equipment

  • Repair kit
  • First aid kit
  • Fire extinguisher

Additional skills for the crew

Commander

  • Sixth Sense/Repair
  • Handyman

Gunner

  • Sniper/repair
  • vindictive

Fur. driver

  • Repair/off-road king
  • Cleanliness and tidiness

Charging

  • Repair
  • Non-contact ammunition rack

Video

The drawings of the T57 Heavy, as you understand, have not gone anywhere, and the World of tanks developers have very reliably restored the supposed appearance and characteristics of this machine. So we can roughly find out what she would be capable of in battle.
First, let's get acquainted with the gaming characteristics of the machine. The T57 heavy gun has the same penetration and one-time damage as the T110e5. In addition, the gun has a huge rate of fire, and the level of damage per minute will be the envy of any top tank destroyer. At the same time, the gun still has very good accuracy, not the best, but far from the worst, aiming time and quite sufficient ammunition.
It is worth noting that, unlike its predecessor, the T57 Heavy does not require playing gold, which means you will often and successfully bring silver back from battle.
The safety margin of our combat vehicle is noticeably less than that of most of its classmates. The weight is also relatively small, and since the military did not plan to give it an engine comparable to power plant French AMX50B, then Hevik is very far from the dynamics of medium tanks.
Due to the placement of the automatic loader in the rear part of the turret, the tank received very large dimensions, which in turn did not make it possible to raise the gun high enough. At the same time, it goes down quite well. And lastly, the American cannot boast of either the viewing radius or the level of camouflage, however, he has nothing to complain about.

History of the tank.
After the victory parade in Berlin, the leading armies of the world began or resumed the development of heavy tanks with the goal of creating a vehicle capable of competing with the latest Soviet IS-3, which made an indelible impression on the military.
In 1946, the Americans worked on the T-43 project, going through various options for the hull and turret. And although the final version, designated M-103, was made in a classic layout, in their developments American engineers did not ignore the possibility of installing a swinging turret on the T-43. A similar turret was created by French tank engineers. The main difference and benefit from using a oscillating turret was that the breech of the gun was stationary relative to the turret body. This made it possible to install an automatic loader in it.
However, the matter was not without very serious shortcomings. Firstly, in a turret of this type it was much more difficult to ensure horizontal stabilization of the gun. Secondly, it was impossible to achieve reliable sealing. This meant that the tank could not be used in conditions very likely at the time. nuclear war, and he could not cross deep water obstacles. Work on vehicles of this type, one of which was armed with a 120 mm gun and had the T57 index, proceeded very slowly and, in the end, was curtailed in 1957 even before the completion of the prototype assembly.

Crew perks.
The crew needs to download the next set of perks. To the commander - a sixth sense and military brotherhood, to all other crew members - repair and military brotherhood. For the third perks, we upgrade individual skills - repair for the commander, sniper for the gunner, king of the off-road or virtuoso for the driver mechanic, non-contact ammunition rack for the loader.

What equipment and modules to install.
As for the equipment, it is worth remembering that the Heavy does not burn when hit head-on, but due to the peculiarities of its design, it is often shot at the turret, and as a result, the gun and the turret rotation mechanism fail. So the fire extinguisher can be replaced with a large repair kit, which will not only allow you to re-repair damaged modules, but will also increase the repair speed by 10%. We leave the first aid kit in place, since the shell shock of the crew members, although not entirely tragic, is completely unpleasant.
Equipment. A gun rammer cannot be installed on a tank with a loading drum in World of Tanks. Therefore, we install a stabilizer, improved ventilation and reinforced aiming drives. You can sacrifice drives in favor of coated optics.

Penetration zones and weak points.
Khevik's reservation makes a rather painful impression. Some of the weakest projectiles he encounters in the game, he has no problem dealing damage. 200 millimeters of penetration is enough to easily cause damage to the NLD, to the lower part of the swinging turret, and even directly to the base of the gun. In a diamond shape, the tank begins to very quickly receive penetrations through the tracks. The upper frontal part will not be able to hold armor-piercing shells our own gun, but the beak of the tower easily repels them.
So, our tank, like, frankly, the vast majority of any other vehicle in the game, will not be able to, standing in an open field, avoid damage under fire from enemy guns. But, the armor in the area of ​​the top of the tower, coupled with good vertical aiming angles, will allow you to play from high shelters and over the tops of hills. This is the only way we can get hits, because in a diamond, and even more so in any other projections, causing damage to Hevik does not present any difficulties.

How to play correctly.
Traditionally, the T57 Heavy is compared to another drummer - amx50b. For a long time, in the eyes of the vast majority of players, the result of the comparison was very simple - the Frenchman was not even close to the American. Although this statement was controversial before, it has now become clear that this is fundamental different tanks. The T57 is significantly slower than its French counterpart and is unable to change flanks while reloading the drum. But it has much fewer vulnerable areas in the frontal projection. Thanks to fairly good frontal armor, most of our turret is prone to ricochet. This means that hitting Hevik from long and medium distances is quite difficult. Opponents will often fire blanks at the American. Such fighters of the enemy team will give you the opportunity to discharge the drum with complete impunity.
In addition, thanks to the turret and comfortable vertical aiming angles, the T57 Heavy is comfortable to play through the curves of the terrain. The main thing is to learn not to travel too far, but to show the enemy only the gun and the top of the turret.
And yet these two cords have a lot in common. The loading drum gives both fantastic DPM. In less than 10 seconds, you are able to halve or even destroy almost every enemy, or quickly pick up several weaklings. The French gun closes a little faster, but the American has a little less CD inside the cylinder. On T57 it is not necessary to fight in an attacking group. Your gun will also be useful at long distances. In such positions it is much easier to survive the reloading of the drum.
The rate of fire allows you to blast and keep a sloppy enemy on the rink, giving all members of your team the opportunity to shoot as efficiently as possible. It’s very nice to shoot down the caterpillar of an enemy who is in a hurry to get somewhere. After all, the faster he goes, the more vulnerabilities it turns towards us at the moment the caterpillar is hit at full speed.

Every self-respecting World of Tanks player sets some goal for himself. Without this, any entertainment becomes inexpressive and boring. Therefore, whether you are a pro player or just a beginner, you must know exactly what you are going for and what kind of car you would like to drive at high levels. Today we will look at and compare the T57 Heavy and Amx50B tanks.

Modules

The most basic thing a tank commander should know is what equipment is installed on his vehicle. There are many options and parts that can be used on each specific model, but only certain modules will be the most effective and efficient. So, we present you a guide to the T57 Heavy.

  • Tower. The T169 model would fit well in this place. It has a visibility of up to 400 meters and is relatively high speed turning for a heavy tank. Its only drawback is its armor. Fifty millimeters from the rear is prohibitively small, as it makes the vehicle vulnerable to medium and some light tanks.
  • The 120 mm T179 gun has high penetration for all types of shells. We can say that in a duel between two T57 Heavy, they will be able to damage each other without any problems.
  • The Continental AV-1790-5C engine produces 810 hp. s., which is very little even for a heavy tank. As a result, its maneuverability and ability to quickly redeploy suffer.
  • The T97 chassis, coupled with the engine, does not allow the tank to accelerate to a decent speed.
  • And finally, the AN/VRC-3 radio station, which provides communication at a distance of up to 745 meters.

Crew

Continuing our guide to the tank, we got to no less important component your car. It is not for nothing that they say that it is not weapons that win a war, but people. The right professions and skills will make the T57 Heavy even stronger.

So, full crew of this tank consists of four people - commander, gunner, loader and driver. Each of them should learn repair and camouflage skills. It would also not be amiss to add “combat brotherhood”. Just keep in mind that this skill only works when all crew members have fully learned it, and does not fit in with the “battle buddies” skill.

The remaining two places for each crew member must be filled with the most advantageous skills.

  • The commander must know “radio interception” and “sixth sense”. This will allow you to detect the enemy on the way, if you have taken a convenient place for defense.
  • The gunner simply must have the “smooth turret rotation” and “sniper” skills. They will increase your chances of hitting the enemy and his modules.
  • The driver is responsible for moving the car. Due to the low maneuverability and engine power, you will need the “off-road king” talent, and to make shooting easier when moving, the “smooth ride” talent.
  • The loader doesn't have much choice. “Non-contact ammo rack” will reduce the likelihood of ammunition exploding, and “desperate” will increase the reload speed when durability drops to a critical level.

Probably, our review of tanks in World of tanks has already borne fruit, and you have learned a lot useful information. But that's not all. Next, we'll look at the equipment you should take into battle.

Equipment

In addition to basic spare parts and human resource, you can strengthen your car in other ways. For example, purchasing consumables before a battle. What to install on the T57 Heavy? Equipment must be selected carefully, with an eye on future tactics.

  • In any case, you will need a “vertical aiming stabilizer” and “reinforced aiming drives”. Both of these items will provide greater accuracy when shooting from a stationary position.
  • The third place would be either “improved ventilation” to increase crew efficiency, or “coated optics” to increase the viewing radius. Decide for yourself what you need most.
  • A first aid kit and repair kit are required.
  • Depending on what you took with the third skill, you can choose either a “box of cola” to improve your skills, or a “hand fire extinguisher” if you have “ventilation”.
  • The last item is ammunition. Remember: the overwhelming majority must be armor-piercing. Self-propelled guns and light tanks are easily destroyed with 1-2 shots, and you are not alone in the team. Therefore, a 28-8-0 or 20-16-0 layout will work well for you.

Match

So, you “bought, shoed and dressed” the car, as our tank guide tells us. If you think that now no one is your opponent, then you are deeply mistaken. Much will depend on your personal skills and “feeling of battle.” But even with 100% skill, there are several tips for handling this tank.

  • You are not a stormtrooper. Driving forward, diverting attention to yourself and taking the first blow is not about you. Despite the fact that you are a heavy tank, low armor will not allow you to face the enemy head-on.
  • In open areas you will be an excellent target. Even without taking into account the self-propelled guns, the low level of side armor will not protect against hits to the ammunition rack.
  • Attack from the rear. If you plan to quickly drive through the city and get behind the enemy, in 70% of cases the idea will turn out to be a failure. T57 Heavy has too low performance maneuverability and speed for this.

But what to do then, the Heavy player asks? You are the “crouching tiger, hidden dragon” rolled into one. No, you are not destined for the fate of PT and hiding in the bushes. But there’s no point in going ahead.

  • Launch light tanks of illumination forward.
  • Heavy tanks with increased rate let the armor start a fight.
  • Your task is to slowly go around the enemy, enter their side and finish them off.
  • A rapid-fire clip will allow you to take out several opponents at once. But don't move too far from your allies. While recharging you will be very vulnerable.
  • Don't get involved in close combat. You have high enough accuracy to shoot from a longer distance.

Advantages

Continuing the review of tanks in World of tanks, it’s time to draw some general conclusions. Based on them, you can think through your own battle tactics and try to follow them.

  • One recharge is enough for you to deal up to 1600 damage.
  • The armor is installed at an ideal angle, which increases the chance of ricochet.
  • Good firing angle.
  • Fast recharge.
  • High armor penetration rates.

Flaws

  • Low levels of own armor.
  • Low speed.
  • Small ammunition.
  • Ineffective in solo play.
  • It takes a long time to come down.
  • Ammunition racks often explode.

Comparison

One of the many questions that worries players who reach level 10 is choosing which vehicle to ride. Same with our tank. One of the compromises that an experienced “tanker” is ready to make is the choice of which is better: T57 Heavy or AMX50B.

We won't bring Full description of this tank model, let’s just imagine quick comparison this technique.

  • The French tank has lower armor on both the turret and the hull. In addition, it has a smaller margin of safety.
  • At the same time, this makes it a little lighter, so its maximum speed is almost twice as high.
  • As for weapons, the level of armor penetration and damage are approximately the same. But at the same time, the “Frenchman” loses in rate of fire due to the long reload time of the clip.

As a result, we can say that the AMX is more suitable for surprise rear attacks and maneuvers. While the “American” is designed for attacks from afar. What suits your play style best is up to you to decide.

Summary

T57 Heavy is a real killing machine. The high rate of fire and good speed for a heavy tank are well suited for fighting in the city or defending a selected area. A player who chooses this tank as his main one must be prepared for the fate of the match to rest on his shoulders. After all, it is he who, at the late stage of the game, is able to quickly and effectively remove the “unfinished” enemy from the field.

Unfortunately, this machine is not suitable for single player play. You won't be able to "pull" the team if it is quickly destroyed. Therefore, for those who want to decide the outcome of the battle alone, it would be better to find another tank. For those who prefer to play in a team, this “device” will become a real find. After all high level penetration and damage (almost the highest among tanks of this level) will allow you not only to help allies stuck in a firefight, but also to tip the scales in your favor.



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