Heavy British tank Conqueror. Heavy British tank Conqueror Reservation Super Conqueror


So, in light of the release of patch 9.9 for World Of Tanks, we’ll talk about the British “conqueror”, who is conveniently located at level 9 of the heavy tank level. Namely Conqueror, a guide on which we will write further.

As at level 8, we have a weakly armored corps that can be penetrated by almost all enemies. But the turret and gun changed dramatically. You can play it as a support tank, because we can only tank with the turret, and only if we don’t let the surveillance devices aim.

Let's talk in more detail about the reservation - in general there is none :) Yes, if you look at the numbers, it turns out to be a completely dull machine, but in the game, of course, everything is not like that. The top armor plate is only 130 mm thick, and this is the 9th level of heavy British tanks! Without a doubt, the angle of inclination is decent, and sometimes gives ricochets, but only if the FBR is favorable. Of course, when playing WOT on a console in the future, don’t expect to tank against the British either. But if you need an Xbox repair, then always follow this link, the guys there are smart, they saved my console in an instant!

The lower armor plate is 76 mm thick and has virtually no slope, which undoubtedly makes it possible to penetrate Conqueror without problems in NLD with guaranteed damage. And with the thickness of the side armor being 51 mm, it won’t be possible to tank, no matter how you look at it.

Conqueror penetration zones

The Conqueror Tower gives you the opportunity to play WoT with pleasure. After all, 152 mm in the forehead and 89 mm on the sides, with rational angles of inclination - and we get a ricochet turret. Yes, getting Conqueror into the tower in a duel is very difficult. Especially if the tank does not stand still, but constantly moves, preventing observation devices from being aimed.

It seemed to me that the Conqueror lacks dynamics and maneuverability. Although the maximum speed of 34 km per hour is pleasing, the turning speed of the chassis is only 26 degrees, which is certainly not enough. But still, it will be possible to drive them away under enemy fire at such a speed; the Conqueror is clearly not a Maus.

16-10-2017, 11:51

Hello, tankers and welcome to the site! Friends, today in the guide we will talk about a completely new heavy tank of the tenth level, which appeared in WoT with the release of update 0.9.20.1. Here is a guide to the British heavy tank of the tenth level Super Conqueror.

This tank is a replacement in the game and was introduced with update 0.9.20.1. The FV215b was transferred to the category of promotional vehicles and removed from the UK development branch.

TTX Super Conqueror

We will begin our acquaintance with this English gentleman with the fact that he has an excellent safety margin, even by TT 10 standards, as well as an excellent basic viewing range of 400 meters.

Now let's take a look at the armor characteristics of the Super Conqueror; the difference with its predecessor, which it replaced, lies in several things. Namely, in the layout, in the Super Conqueror it is located in the front part of the body. Our tank also has a stronger turret, which is also equipped with screens and these screens are also located on the hull, which will give good additional protection to this heavy tank.

The sides of the hull have exactly the same armor as those of level 9().

Super Conqueror gun

As you may have noticed, our Briton, even in general performance characteristics, has many strengths, but his main pride is his excellent weapons, now you will see for yourself.

So, have Super Conqueror gun Compared to its classmates, it does not stand out for its high alpha strike, but we have an excellent rate of fire, due to which we are able to inflict about 2870 units of damage per minute, this is one of the highest indicators among the TT-10.

To armor penetration of guns Super Conqueror in WoT, also there are no complaints. For confrontation with most opponents and targeting vulnerable areas even in the frontal armor of top penetration strands armor-piercing shells enough. And if you have any difficulties, just charge the magnificent sub-caliber shells, which are worth carrying with you in at least 10 pieces. Another thing worth noting is the increase in BC on the Super Conqueror compared to the FV215b. 40 shells versus 35 - this can reduce the number of battles in random, when the battle was lost due to empty ammunition.

Accuracy Super Conqueror tank also has excellent properties and, above all, this is expressed in a very compact dispersion circle and better stabilization indicators. But the mixing of our Briton has become slightly worse than that of the FV215b and is 2 seconds, versus 1.7 seconds.

It is also worth noting that our Briton has very good UVL, they are as much as -10 degrees. These are truly good numbers that will allow us to play with a very high degree of comfort on different terrain folds.

Advantages and Disadvantages of Super Conqueror

So we looked at the main performance characteristics top British heavy tank, we talked about its armament and it is already clear that the number of pros clearly outweighs the cons. But for clarity, we will still highlight the main strengths and weaknesses Super Conqueror in WoT.
Pros:
Excellent basic overview;
Strong armor of the turret forehead;
Decent mobility;
High DPM among classmates;
Excellent accuracy among TT-10;
High performance penetration.

Minuses:
Very vulnerable NLD;
Low one-time damage;
Still not tall size BC for such a DPM.

Equipment for Super Conqueror

This tank in World of Tanks has very a large number of strengths and all of them are very, very significant. For this reason, setting additional modules we will only improve the advantages that already exist, that is, by Super tank Conqueror equipment It's better to put the following:
1. – with this module, our already good DPM will turn into an excellent one, which will allow us to shoot enemies more effectively.
2. – it doesn’t hurt to slightly adjust the accuracy of the gun so that even on the move you can easily hit the target.
3. – will give a comprehensive boost to characteristics, that is, it will make all our advantages even stronger.

Super Conqueror Crew Training

We continue to work on improving the strengths of the tank, and at the same time we draw attention to the fact that by studying skills you can increase survivability, General characteristics machines and several other extremely important parameters. Thus, for Super Conqueror perks should be downloaded in the following order:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader (radio operator) – , , , .

Equipment for Super Conqueror

Buying consumables is often a standard matter, in which, if the supply of silver is not large enough, you can compromise and put , , . However, such a set will not allow you to get out of really difficult troubles and therefore it is better to carry it on FV215b equipment from , , . In addition, this tank is worth buying, since the classic layout saves us from a number of fire-hazardous situations in the game.

Tactics for playing Super Conqueror

To say that we have it in our hands strong car– it’s the same as not saying anything. The classic layout, like, say, the one, makes life very easy for us, because we have a tank with the classic gameplay of a mobile heavy tank.

The British turned out very universal machine, since it can adapt to almost any combat situation in WoT. Of course, at the beginning of the battle heavy tank Super Conqueror must go to hot spots, that is, to the first line of conflict, in order to restrain the enemy with his armor and punish every enemy, using his powerful weapons.

For effective tanking on Super Conqueror in World of Tanks, you must position yourself so that artillery cannot attack you and enemies cannot target the vulnerable NLD. What is most important is that our TT feels comfortable not only on city maps, but also on open spaces, thanks to excellent UVN and a strong shielded tower.

Bottom line

We get a very interesting replacement for the top in British branch all the same with a large set of advantages and, now, the classic gameplay of a moving TT.

It’s also worth saying that our versatility lies not only in strong armor and a comfortable gun, Super Conqueror tank has enough high mobility, to change attack directions and flanks, return to base defense and resist mobile equipment that is trying to “carousel” you. The main thing is to always try to use the maximum advantages of the tank, keep an eye on the mini-map and try to sensibly assess your capabilities.

18-06-2016, 01:47

Hello everyone and welcome to the site! Today we’ll talk about a vehicle that every player feels genuine joy after upgrading to, a heavy British tank of the ninth level - this is the Conqueror guide.

Indeed, this unit is the first truly strong, comfortable and simply good tank in this development branch. All these Chercheli, Black Prince, even Caernarvon are much inferior to the ninth level, and now you will see this.

TTX Conqueror

It’s worth starting with the fact that we have a good safety margin for our level and a good basic visibility of 400 meters, which can easily be raised to the required values.

Regarding the booking characteristics of Conqueror, everything is very good. We have a very strong turret, which, when placed head-on, is capable of dealing a ton of damage. The hull armor is not so strong, but even here ricochets often fly from the VLD if you become a small diamond. It is better to always hide the NLD and do not expose the side, even at an angle it breaks through from powerful guns.

If our reservation is decent, then with mobility not everything is as good as we would like. No, the Conqueror tank has a good value Horse power per ton of weight, but the weak maximum speed and maneuverability cause a lot of inconvenience; we cannot accelerate much or turn around quickly.

gun

Now let's look at the strongest and most pleasant side of this unit - its weapons. The fact is that the gun on the Conqueror is from a level ten vehicle, which means that we finally have a good alpha strike and almost always have enough armor penetration.

You can also note a good rate of fire, which together with the characteristics stated above allows you to inflict about 2285 units of damage per minute, and taking into account the modules and crew perks, this figure can be accelerated to almost 2800.

And the best part is why this Briton is valuable - the Conqueror World of Tanks tank has the best accuracy among all the heavy tanks at the level. Our dispersion circle is always very small, the stabilization is excellent and the aiming speed is excellent, which allows you to shoot very accurately right away and not waste time on aiming after stopping.

Otherwise, Conqueror WoT weapon it moves down 7 degrees, which is pretty good, and the turret rotates at an acceptable speed, there are absolutely no complaints about the gun, this is our main advantage.

Advantages and disadvantages

So, we looked at the general characteristics of the tank, the parameters of its wonderful gun, and everything seems to be clear here, the Briton is very good, but it’s still worth highlighting the strongest and weakest aspects of the vehicle to make it easier for you to navigate.

Pros:
Good alphastrike;
Excellent armor penetration;
High damage per minute;
Excellent accuracy and stabilization;
Decent armor (especially turrets);
Good review.

Minuses:
Poor mobility and maneuverability;
The hull armor is rather weak.

Equipment for Conqueror

Installing modules on this heavy tank is very simple, all you have to do is improve it already strengths to make playing even more comfortable. Thus, the following equipment is selected for Conqueror:
1. – everything is simple and clear, with this module we will be able to cause even more damage.
2. – we have a very accurate gun with excellent stabilization and this choice will maximize these indicators.
3. – raise the visibility to the required value (especially important if the crew is not pumped up).

There is an excellent alternative to the last point -. This option gives a boost to damage per minute, visibility and others no less important characteristics, so in some situations such a choice is in some ways even better than optics.

Crew training

In order to correctly distribute and develop the skills of the crew on this strand, there is also no need to reinvent the wheel, since our actions can even be called standard. Based on this, perks are collected on Conqueror as follows:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader (radio operator) – , , , .

Equipment for Conqueror

As is usually the case, consumables greatly influence the situation in battle, so their choice is no less important. If you don’t have extra silver and are trying to save money, then the optimal solution would be to take equipment in the form of , and for Conqueror. In other cases, a more reliable option is , , , where the fire extinguisher can be replaced with, if desired.

Tactics for playing Conqueror

The British heavyweight Conqueror is a very comfortable and strong car, weaknesses which are only limited opportunities mobility and pretty vulnerable armor housings. Otherwise, we have a lot of advantages and we need to try to use them all.

Thus, on Conqueror, combat tactics are very diverse; on the one hand, we feel good on the second line. By tanking with a turret and using your precision weapon with a good alpha strike and damage per minute, you can easily play off the terrain. All that is needed in such cases is to roll out, fire a shot and drive back again, just do not forget about the enemy artillery.

On the first line, the Conqueror WoT heavy tank is also capable of a lot, but here it is very important to constantly dance, slightly turn the body and stand with your forehead towards the enemy, hiding your NLD. At the same time, it is important to take advantage of your superior accuracy, shoot on the move, deceive the enemy for a shot, but under no circumstances let him get on board. Due to the Conqueror's poor mobility, the tank is easy to spin, in such cases it is better to have several allies nearby.

To summarize, I would like to add that we have a creative machine in our hands, and in order to play it as efficiently as possible, we must learn to analyze the situation in battle and take the correct position. If you stand on Conqueror World of Tanks so that only your tower is visible and artillery cannot attack you, making simple movements back and forth, you can calmly play as alpha and realize your DPM.

Update 9.20 will be truly significant for World of Tanks. The excitement is caused by the fact that the developers are actively rebalancing the equipment, transferring some vehicles to the promotional category, replacing them with new tanks of a similar level. The changes will affect several nations. In particular, the FV215B, which is at level 10, will disappear from the development branch of British heavy tanks.

As a replacement, players will receive Super Conqueror, currently being tested on the game's test server. The replacement had been planned for a long time: Murazor spoke about it back in 2016. It should be noted that the developers are planning several more similar replacements in the next 1.5 years.

So Super Conqueror is heavy british tank Level 10 from amazing story and unique combat characteristics. The project was developed back in 1949 to counter tank power Soviet army. Mass production was launched in 1955 and in 4 years 185 units of equipment were put into service. Now let's get acquainted with the capabilities of the new tank.

Super Conqueror performance characteristics

As usual, let's start with the survival parameters of vehicles on random fields. The new "ten" of Britain is somewhat inferior in terms of durability points to its predecessor: 2,350 units versus 2,500 for the FV215B. The visibility has also been cut a little: up to 400 meters in the basic configuration. However, the tank remains very far-sighted; in addition, this parameter improved by installation additional equipment and pumping up the crew. By the way, 4 tankers are located under the heavy armor.

The travel speed will be 34 km/h, which indicates a good ratio of tank weight to engine power. The chassis rotates at a speed of 26 degrees per second. In principle, judging by these characteristics, the “British” looks quite maneuverable, especially compared to some of its classmates.

Let's move on to weapons. The Super Conqueror is equipped with a 120mm gun with good penetration and rate of fire. Armor-piercing projectile will “pierce” 259 millimeters of armor, charging golda, the armor penetration rate increases to 326 mm. In this regard, the weapon does not cause any complaints and allows you to feel confident in direct confrontation with heavies of the 10th level.

Alfastrike looks average and amounts to 400 damage. DPM also cannot be considered one of the best indicators at the level: the reload speed of 9.3 seconds will allow you to deal a little more than 2,000 damage per minute. A fairly moderate spread per 100 meters and an acceptable convergence speed look good.

Full booking values ​​are shown in the image below:

Equipment on Super Conqueror

Any technique in the game, no matter how ideal its technical characteristics may seem, needs improvement. For this purpose, a selection of additional modules installed on tanks is offered. Of course, there are “gentleman’s kits” for each class of machine, aimed at increasing capabilities and leveling out disadvantages. Super Conqueror is heavy tank Level 10, so we recommend the following set of equipment:

  • Rammer - PDM clearly needs improvement.
  • Stabilization – improving the accuracy of the gun.
  • Ventilation – we get a comprehensive bonus to all characteristics.

Perks for the crew on Super Conqueror

Tanker training also helps improve combat characteristics tank. In the case of SUPER CONQUEROR, it is recommended to study the crew skills in the following order:

Don't forget about such an important detail as combat consumables. Equipment helps you survive in the most hopeless situations and maintain the strength of the machine. The game does not offer variety or a rich assortment, so we download the standard set:

  • Fire extinguisher.
  • First aid kit.
  • Repair kit.

If finances allow, standard options can be replaced with gold counterparts. Note that changing the fire extinguishing agent to pudding with tea in order to improve the characteristics is fraught with consequences: the “British” ones burn well.

Booking Super Conqueror

This is a very important component of the characteristics of heavy tanks. In this regard, SUPER CONQUEROR looks very extraordinary. The VLD is protected by a 152-mm armor plate located at a rational angle. As a result, the thickness of the reduced armor is about 300 mm, which significantly increases the chances of a ricochet and non-penetration. However, the lower frontal part of the tank is protected by only 114 mm, so this part of the formidable “British” will be penetrated by all and sundry. The sides look vulnerable: only 76 millimeters, which will not be a serious obstacle if hit at right angles. Let’s add that the sides are protected by screens, so the heavy weight can very effectively pump out damage in a diamond pattern.

Things are going very well with the turret armor. In the frontal view, you can find 279 millimeters of armor, complemented by an impressive gun mantlet. The ricochet “cheeks” of the turret and the well-armored one look interesting commander's cupola. However, there is a serious fly in the ointment in this ointment: the base of the tower is the most vulnerable spot which must be protected in all situations.

How to play Super Conqueror

The rear position of the turret definitely leaves some imprint on the gameplay, however, SUPER CONQUEROR is a truly formidable machine that, in the right hands, can cause a lot of problems for the enemy.

So, we are dealing with a heavy tank, which is designed to fight on the first line and push through directions. For natural reasons, Super Conqueror feels confident on city maps, where you can hide a vulnerable NLD and competently drive around corners in a diamond pattern. In open locations the situation looks a little worse: the location of the tower does not allow you to play comfortably due to the terrain, and you will receive painful hits from artillery.

In general, the heavy can confidently clinch the enemy, taking advantage of the tower's armor. Don't forget about the relatively good driving performance. Super Conqueror may well return to defend the base and change the direction of attack in a timely manner. Therefore, do not forget to carefully monitor the situation on the mini-map and react in time to changes in the situation.

This is the boiling point. No, not yours. This is the boiling point of your enemies' sirloin. One of the most terrifying vehicles in this game, its firepower is matched only by the terrifying T92. Greek Atlas, universal titan, true power. All this is now under your control. Meet Conqueror Gun Carriage!

Historical reference

Little is known about this preliminary project. We only know that it was supposed to be a 234 mm cannon mounted on the chassis of the Conqueror tank. The design idea was captured exclusively on paper and not a single prototype was ever released.

In order to gain access to this wonderful machine, you need to earn 267,000 experience points on the previous self-propelled gun. By the way, this is one of the smallest amounts compared to other machines of this level. The cost of Conqueror Gun Carriage is standard and is 6,100,000 silver. Compared to ours younger brother, we have added one gunner, so we will have to fork out a little. There are two options for landing the crew on this unit:

  • For gold. Be sure to transfer the crew using gold coins. The advantages of this method have been described more than once: thanks to gold, your crew will not spend a single percent of the experience earned. As for the additional gunner, you will probably need to “purchase” it. But this is only if there is no previously upgraded tanker of this specialty in the barracks. The cost of such retraining will be 200 * 6 = 1200 gold.
  • For silver. I do not recommend transferring brave soldiers for silver. Not only will you spend quite a large part of the experience, but you will also be forced to ride with reduced technical characteristics. To avoid such torment, you will have to reset your skills before retraining. And such an operation also takes away most of the experience. As a result, you will lose about 130,000 experience on the crew. And this is instead of spending a couple of hundred gold, which is now quite easy to earn. The cost of retraining for silver will be 20,000 * 6 = 120,000. The cost of resetting skills will be 20,000 * 6 = 120,000 silver. The total cost of transplantation will be 240,000 silver.

Our dimensions are the most suitable for subtle camouflage, but we will still get some small percentages of invisibility from camouflage. And, in the end, this service is not that expensive. The cost of applying camouflage for all types of cards for 1 month will be 3 * 100,000 = 300,000 silver.

Research tree

Thank the potatoes, there is nothing to explore in Conqueror Gun Carriage. The car is premium, you can immediately turn on “Accelerated pumping of the crew” - a complete positive.

Conqueror Gun Carriage has one of the most powerful weapons in this game, only the T92 weapon is worse. At the same time, given the strong one-time damage and penetration, this gun is not without quite obvious disadvantages. I would even say that the disadvantages are very serious. Firstly, Conqueror Gun Carriage has the worst accuracy in this game, which is a full 1.1 m at 100 m (the T92 has this figure of 0.92 m). Have you imagined the scale? Secondly, we have the longest mixing time, even longer than that of the same American. And as many people know, the spread American self-propelled guns really likes to go beyond the edges of the visible image on the monitor. Thirdly, the Conqueror Gun Carriage has the longest reload time in the game among vehicles with a single loading system. It’s not entirely clear why, because the T92 has higher damage and faster reload time. In general, there is something to complain about, but not everything is so bad. The gun is actually quite comfortable, and the presence of excellent horizontal aiming angles greatly helps to avoid accidental rotations, and also simplifies target tracking, especially at long distances.

The engine is quite good and, coupled with its large mass, it is still capable of showing good dynamic results. Whatever the dry numbers say, the Conqueror Gun Carriage moves, although not fast, but very smoothly and comfortably.

At the tenth level, we receive a free radio station with a communication radius of 750 m. By and large, for several levels, 700 m was enough for us to play comfortably. But, as they say, “for free, even vinegar is sweet,” so an extra 50 m of communication will not be superfluous.

The chassis has more dynamic performance than its predecessor. Already 24 degrees per second - very, very good for such a mass. And given our UGN, we will be transferred to the other end of the map quite quickly.

comparison table

Well, I propose to compare our experimental Conqueror Gun Carriage with other top-level Artillery SPGs. Strength. One of the best. As one would expect, the German takes first place, and we come after him. By power density We have confidently occupied the middle niche. Conqueror Gun Carriage is certainly not “Bachat” or “261”, but much faster than the USA or Germany. The Briton is truly a symbiosis of conditions for a comfortable ride. The turning speed of the body is at the level of most cars and, specifically for us, does not cause any particular inconvenience. Only “Bachat” breaks away with a clear advantage, but he is due to his duty. But what we can boast to everyone is our phenomenal booking. As much as 152 mm in the forehead. Such numbers can scare even avid fireflies. Circular booking is also on good level. I am especially pleased with the security of the stern. Moreover, such numbers will protect us very well from enemy artillery landmines. Conqueror Gun Carriage is the most fearless when it comes to shooting at tracers. Damage. We have a lot of damage. Only T92 has more, but the difference of 50 damage is not significant. The top “alpha strike” is supported by the top breakout. Conqueror Gun Carriage pays in full for all these goodies. The worst accuracy, rate of fire and aiming in the entire game. We were also deprived of a view, having been “rewarded” with some measly 350 meters. We will never be able to see someone without being exposed. The communication range of the radio station at the top level is approximately the same for all cars. A difference of 5-10 meters is not noticeable, so you shouldn’t focus on it. Well, it’s logical that with the deterioration of accuracy, we increased the “splash” radius

Advantages and disadvantages of the machine

pros

  • Excellent UVN and UGN
  • The projectile's flight path allows it to be thrown over obstacles
  • One of the highest damage and penetration in the game
  • Closed cabin
  • Reservation unprecedented for self-propelled guns

Minuses

  • Large dimensions
  • Worst rate of fire in the game
  • Worst accuracy in the game
  • Worst mixing in the game
  • Bad review
  • Limited projectile range - 1 km

Balance weight

Conqueror Gun Carriage falls into battles at levels 10, 11 and 12. Being the tenth level, our art does not experience any discomfort even when playing with the most armored opponents. Moreover, we can easily kill 99% of the vehicles in the game with one shot.

Profitability

You will spend half the games at a loss. Even with a premium account. The fact is that most of costs are spent on equipment repairs. If you managed to survive, the balance will most likely be positive. If not - alas and ah. Moreover, with the current calculation of obtaining loans, art generally earns very little.

Tactics

Starting from the eighth level, KVG prepared us to play on this unit. Several levels and several hundred battles should be more than enough to develop some pattern of behavior on this type of machine. One of the biggest inconveniences you'll encounter when playing Conqueror Gun Carriage is the range of the projectile. And the more inexperienced the player, the greater the inconvenience this feature will cause him. Moving in order to reach the enemy at a distance is nonsense at this level. By the time you move and reconnect, your target will have already been killed several times. Therefore, you always need to make a minimum move in the direction being pushed in order to reduce the occurrence of such situations to a minimum. Focus on heavily armored enemies such as Maus, E100, IS-7, IS-4, various Phoshis and so on. Next priority should be any drummers. Thanks to the projectile's hinged flight path, you will have the opportunity to hit these beasts on the roof of the tank and inflict decent damage, which others cannot do. Good luck to you on the battlefields!

Optional equipment

All the equipment that we installed on our predecessor can be successfully removed and reinstalled on the Conqueror Gun Carriage - the devices here are completely identical. The presence of the same closed cabin allows you to install ventilation as before. Drives, like the rammer, are mandatory for any artillery. Equipment prices are listed below:

  • “Reinforced aiming drives” - 500,000 silver
  • "Howitzer Rammer" large caliber» - 600,000 silver
  • “Improved ventilation Class 3” - 600,000 silver

Equipment

  • Repair kit
  • First aid kit
  • Fire Extinguisher/Tea Pudding

As for the first two slots for equipment, I advise you to install a repair kit and a first aid kit. Regarding the third - it depends on your financial situation. If you have a fairly large amount of silver available and in any case you always have the opportunity to farm well (premium tank + premium account) - don’t hesitate to put “pudding”. If you are as poor as I am, you can get by with a fire extinguisher. In the end, it also brings benefits.

Crew Perks

Commander

  1. Disguise
  2. Sixth Sense
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Smooth rotation of the tower
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Optional
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammunition rack
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Desperate/Intuition
  3. The Brotherhood of War

The main skills for Conqueror Gun Carriage are combat brotherhood, camouflage (as strange as it may sound) and light bulb. Combat brotherhood works very well in combination with improved ventilation, and if you add “pudding with tea” to this, you get a very, very strong up of all characteristics. Camouflage, taking into account our dimensions, will not provide such an increase in stealth as, for example, “Bachata”. But in any case, it is one of the most useful skills for self-propelled guns, so there is no doubt as to whether it is worth learning or not. A light bulb is a light bulb in Africa - everyone needs it in order to avoid unexpected death. The smooth rotation of the turret will be very useful, since the Conqueror Gun Carriage has excellent horizontal aiming angles. I put the second skill of one of the gunners up to your discretion - I didn’t find anything definitely useful for myself. The Virtuoso will, in my opinion, be the most useful. It will be easier for us to deal with fireflies, and general level shooting convenience will increase. For two loaders, you can choose the combination of skills that you like.

Interesting videos from one of the best art experts featuring Conqueror Gun Carriage:



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