Heavy tank T26E1 Super Pershing. T26E4 SuperPershing: crooked American dream What equipment to install on T26E4

Review of video guide tank Super Pershing World of Tanks

With update 0.7.5, the game added a new premium medium tank level eight Super Pershing in World of Tanks. It arouses genuine interest among the community and it is not surprising, because it is not only an interesting technique for the game, but also farming machines that can fill the owner’s pockets with ringing silver coins. And with this, everything is fine with the new one: due to the increased profitability, it gets a lot, the shells for it are cheap, and it spends on repairs in moderation, you will almost always remain in the black, even if you lose in a not very successful battle. And if you act correctly, deal a lot of damage, and even win, silver will flow into your car full-flowing river. The convenient level of battles also contributes a lot to this; you won’t see levels nine in Super Pershing World of Tanks too often and not very much.

But enough about the premium features. The first thing you need to understand when buying of this tank, in fact, this is not ST. It can be compared with rather than with noisy ST-shki. Its dynamics are very sad, judge for yourself: the heaviest of the tier 8 medium tanks is also the owner of the crappiest engine. The Super Pershing drives slowly, accelerates sadly, and as soon as we press the gas button, it instantly forgets that it was going somewhere and starts playing bunker with a gun. Super Pershing inherited only a gun from his classmates; his gun was similar to the one in service with the ordinary Pershing. Average damage 220, armor penetration 170 units. The indicators are not very impressive, but since we hit the goal as often as Kirzhakov did, they are more than enough. The accuracy and speed of aiming, of course, is not ideal, but it is enough to target the enemy’s weak points. And we get through every little thing of the seventh level and below without any problems at all. However, the most significant advantage of this tank, both in terms of value and weight, is the frontal armor. 114 mm of steel on the lower armor plate, 140 on the top, plus 38 mm screens in both. The gun mantlet has 114 mm steel and 88 mm screen. Characteristics of Super Pershing: He has so much Armor that he can donate it to beggars and throw himself at passers-by. Taking into account the good tilt, even with a properly tightened body, it can leave you in the cold. On the other hand, the only people who don’t hit us with karma are those who have run out of shells and have more than enough vulnerable spots on their foreheads. The list of advantages also includes the ability to upgrade the crew and the smoothness of movement; while on the move, this tank shoots with very decent accuracy. The combination of a medium-powered gun and very, very strong armor allows you to use two completely different tactics in style and skill requirements.

Guide Super Pershing Farm and profitability

Tactician 1: Super Pershing WOT - support tank. We still skate slowly and tragically, so why should we climb forward? We move in the second rows, hide from artillery and don’t climb forward. Standing at a medium distance or behind the wide backs of our comrades, we methodically make our not very large, but very valuable contribution to the damage pool. Well, or we simply harm the enemies, for example, by knocking down the tracks. The tactic is quite safe, since to a certain extent it protects you from getting hit by karma and the side, and targeting vulnerable points on the forehead outside of close combat is a very difficult task. The result is a kind of harmful, annoying turret: they don’t allow you to get into close combat with it, it shoots painfully, but if you hit it at a medium distance, try. Recommended for those who have not yet had time to ride a thousand or two fights and feel at high levels not too confident. For this tactic, we recommend the following set of equipment: a rammer, to increase the DPM, coated optics, in order to better notice enemies at a distance, and enhanced aiming drives. We load the equipment in the classic way: a repair kit and a first aid kit, and in the last slot a fire extinguisher, preferably an automatic one. If you believe in the fire resistance of your engine and want better dynamics, then fill the tank with 100-octane gasoline, but at your own peril and risk, a fire extinguisher is generally preferable.

Review of video guide Super Pershing t26e4 World of Tanks

Tactic 2: Super Pershing t26e4 - . And why not, and what is written average, we, in the end, know better. You remember that our main opponents, most often, will be level 7-8 tanks, and they don’t need anything to pierce our super-strong, super-pershing forehead, they won’t penetrate anyway. Therefore, we play the classic heavy - we don’t stand behind, we get into close combat, attack with our foreheads, and cover our skinny, lightly armored comrades. Again, our picking stick breaks through with short range somewhat more energetic, and it’s easier to target the weak points of enemy tanks up close. The main thing in this tactic is to remember that the sides and karma of the tank are made of paper, which means there is no need for us to fly to the front line. It is necessary to move, although in the first line, but slowly and measuredly. The function will not allow us to quickly roll out and decisively retreat - the power is running away, and the enemy is behind karma - sure sign soon to become an observer. However, even with the forehead, not everything is so simple, vulnerabilities there are also on it, there are a lot of them, so without competent dancing, finishing moves and attentiveness, you will never pave the way to a bright future with your armored facade. For clarity, here are some tips on behavior in close combat. First: rotate the body so that the machine gun on the front is more difficult to aim, for example, like this or like this.

Video guide super pershing World of Tanks

Second: turn the turret to the right, this makes it more difficult to target a turret with pipes on the roof, besides, many aim not at the ledge itself, but at the pipes, which, when shot from the side, gives an excellent chance of sending the blank into the milk. Third: rotate the turret carefully, watch the movement of the enemy’s barrel and show him only the mask. Remember, the enemy will not miss the opportunity to whip your tender cheeks if you expose them to him. With proper application of hands, playing as heavy tank, you will bring more benefits to both the team and yourself. But this option requires a little more personal skill. This set is suitable for this tactic additional modules: rammer - damage per minute is relevant to us always and everywhere, coated optics, we are driving in the first rows, which means we need to be vigilant and a fan, which increases the efficiency of the tank as a whole. However, if for some reason, religious or ideological, the fan does not suit you, feel free to use the drives or stabilizer. As for equipment, the recommendations remain the same: first aid kit, repair kit and automatic fire extinguisher. As for the crew’s skills, first of all we upgrade the repairs, and the commander – a light bulb. Then we strongly recommend that everyone download the Brotherhood of War, it looks really good together with the fan. Among other skills, a virtuoso will be useful - in close combat we need to turn our foreheads towards the enemy, which means that the tank’s turning speed will not be at all superfluous.

A little history

The history of the T26E4 began during World War II. With the entry of the second generation German Tigers onto the battlefield American troops began to urgently need a new tank that could give a worthy rebuff to the new German cars. The developers of the Super Pershing planned to make it based on the standard Pershing M26. The first experimental T26 was equipped with an electromechanical transmission.

The first version of the Super Pershing T26E1 was equipped with a T15E2 gun with separate loading, as well as a new “Torquematic” transmission. Later it turned out that the gun was too long and the developers had to change the dimensions and general form tower, with a counterweight at the rear and two spring balancers at the front.

In 1945, the command of the American troops decided to send new Pershings to the front, while equipping them with additional sheets of armor from German panthers destroyed in battle. This modification was named T26E4. This is exactly how the tank game is presented to us.

What you have to deal with

T26E4 Super Pershing– premium American medium tank located at the eighth level. Introduced in patch 0.7.5 at the end of July 2012 and immediately became popular among players for its profitability and armored forehead. In the game, the Super Pershing is a medium tank, but it is difficult to assign it to a specific class, as is done in the game. It's more heavy than medium, but let's take it in order.

Those wishing to purchase this tank will have to fork out 7,200 gold, which is approximately $29, I personally purchased it at a discount at New Year for $25. Be that as it may, this is the most cheap premium A new medium tank of the eighth level, which, however, is not much inferior to its premium counterparts in terms of level, and some are even superior in some ways.

Super Pershing and its screens
In short, the Super Pershing has excellent frontal armor (almost impenetrable, except for a few small weak points), almost no armor on the sides and rear, medium cannon and terrible dynamics, but in contrast to these shortcomings, it is necessary to note very good profitability indicators, even without a premium account.

Characteristics

Super Pershing even though it represents middle class tanks, but in reality it resembles a heavy tank. In fact, it is a heavy weapon with a weaker weapon, but with very strong frontal armor.The tank's durability is 1450 units. In my opinion, it is quite enough for a medium tank with good front armor.

Any dynamics of the tank is due to its weight of 50 tons, which is a lot for a medium tank, and considerable weight in turn is caused by armor plates from the panther, which give the tank unsurpassed frontal armor, which is why the tank was nicknamed Super Pershing.

Forehead thickness T26E4 is 178 mm. In fact, it can only be penetrated by hitting a small machine-gun nest, the commander’s hatch, which is difficult to reach due to its size, or, if the enemy has a fortunate combination of circumstances, under the turret. In practice, very often the owners of this tank are not penetrated in the forehead even by the 9th level.

At long and medium distances there is almost no need to worry; penetration is possible only with great luck of the opponent, since it is very difficult to target vulnerable points at such distances. However, one awkward movement sideways or stern towards the enemy will lead to disastrous results, since the armor of the sides is 76 mm, and the stern - 51 mm. Such weak armor leads to penetration of the sides and stern by almost any gun.

It is also necessary to mention the sensitivity of the engine - it is susceptible to critical damage and fire. True only if you expose the mentioned areas to attack. It should also be noted that the T26E4 Super Pershing takes artillery fire very painfully, willingly allowing damage to pass through. Combined with low speed and dynamics, this becomes a direct path to the hangar.

That is why, when choosing tactics for playing this tank, it is better to adhere to tactics for heavy tanks. Such as, fighting in the city between buildings, holding narrow directions where it is difficult to bypass us, shooting from afar, supporting allies, both in the second row of the offensive, and slowly pushing through the enemy’s defense in the first rows due to an armored forehead, but with the obligatory support of allies with rear.

Continuing with the characteristics of the tank, I will note the slightly slow rotation of the turret at 24 degrees per second. Good review for ST of 380 meters. For those who like to shoot a Super Pershing from the bushes, the “eagle eye” perk and equipment for increasing the stationary view of the “stereo tube” are suitable. There is a good radio station with a communication range of 750 meters.

What to do if you bought it

When I got my hands on this tank, I was a little disappointed at first. Engine 500 hp. With. gave out 20 km/h in calm weather... 30 km/h if from a hill (or cliff). Therefore, the first thing to do is to evaluate this unit objectively and start getting pleasure and farming from it, you need to bring it to mind, namely, install the right equipment and pump up the crew.

The only advantages of an unpumped Super Pershing include armoring the forehead and the dynamics of turning on the spot at 32 degrees per second, despite its low speed. Since the crew is the only link in the game through which you can improve a premium tank, I started with it.

Having installed the "fan" equipment,

and also by speeding up convergence and reloading by installing “aiming drives”

And "rammer".

My option is certainly not super true, for example, if you want to play in the style of an anti-tank gun, shooting motionlessly from the bushes, then instead of the last two types of equipment you can install the above-mentioned “stereo tube”, popularly called “horns” and a camouflage net to avoid detection and punishment from the artillery.

Next, the first thing I did was pump... no, not repairs. The fact is that if you are facing your opponent, then a downed track does not make much difference, unless of course you are under artillery, and if you are bypassed, then it does not matter where your tracks are. Therefore, I continued to improve the crew’s capabilities, first of all by upgrading the “combat brotherhood” perk.

After this, secondly, the commander’s “sixth sense” or “light bulb” is pumped up (its usefulness is difficult to overestimate),

and everyone else - repairs.

Even though I didn't level it up in the first place, that doesn't mean this skill isn't needed. A downed track is unpleasant and leads to the hangar, but in this case the dynamics and general aura of the tank can be even more infuriating.

With the third skill we upgrade the commander to “repair”, and the rest of the comrades, to your taste, some of the special skills. For example, the mechanical drive can be upgraded with the “king of off-road” to once again improve the speed when passing viscous soils or “cleanliness and order” to reduce the likelihood of a fire-hazardous engine catching fire. These skills already depend on your playing style and you will immediately understand what you need most.

Having upgraded the first two skills in the sequence I suggested, we get an interesting tank with a gun reload in 6.77 seconds, like the top gun of the Soviet T54 medium tank. Cheerful, as for a heavy tank, speed up to 30-35 km/h, faster aiming and overall more enjoyable gameplay.

The average damage of the gun is 240 units, which is not bad in combination with the above-mentioned modifications. Penetration is on average 170 mm, which will often lead to non-penetration, but sub-caliber shells can penetrate 258 mm of armor (if possible, you should carry them with you).

The tank's profitability is decent. Without a premium account, the average is about 35 thousand silver per battle, but all the beauty can only be felt on premium - in rare cases, you manage to get more than 80 thousand pure silver per battle. This allows you to install the appropriate consumables. In addition to the standard repair kit and fire extinguisher, if desired, you can use high-octane gasoline, which will speed up the tank even more.

Diagnosis (conclusion)

The cheapest premium tank of the eighth level will please those who are used to playing with heavy tanks. For those who like dynamic combat, it is not suitable. T26E4 Super Pershing- This is an excellent purchase. To beginners, the device will seem like a pile of useless metal. The tank requires experience in the game and “direct hands”, but for this it rewards with a good amount of silver.

With a shell cost less than that of the premium German Lion, the Super Pershing is often more profitable than it. You also need to have some patience while the crew is upgraded, but after that the tank will delight the owner with armor that will make experienced players sweat and throw newcomers into panic, as well as a pretty good farm of silver.

This article is an author's review of the American premium medium tank VIII level T26E4 SuperPershing. IN usual time The price of this tank is 7200, but as part of the May promotion, all players have a chance to get it completely free of charge. And if you opened this article, you are probably asking the question: “Is the game worth the candle?”, that is, is it worth spending time and effort on completing this combat mission. For acceptance the right decision we must carefully and objectively study the tank itself.

Background

After its appearance in update 7.5, SuperPershing (hereinafter referred to as SP) quickly conquered the niche of a “budget farming horse”. The low price by the standards of Tier VIII premium equipment, ease of use and excellent silver earning rates have made it very popular. However, in update 8.8 the car was reworked to bring it into historical compliance. The main change was a change in the angle of inclination of the frontal armor of the hull, which caused the tank's protection to suffer. To compensate, dynamics and some other characteristics have been slightly improved. At the same time, the developers made an unprecedented offer: SP owners who were not satisfied with these changes received the right to sell the tank for the full price in gold without any losses. Many players then went for it and sold the American. These events had a bad impact on the reputation of the tank and since then it has gone into the shadows, and the place of the “budget premium” was taken by the SU-122-44 and E-25 tank destroyers. Whether this is deserved or not, let's try to figure it out further.

General description of the tank

According to its characteristics, SuperPershing is a semi-heavy to semi-medium tank:

  • Armor very specific. The front of the hull and turret are protected by additional armor plates that can withstand hits from guns with penetration up to 200 mm. And this is a very significant part of the opponents at the level. The sides of the tank and areas not protected by additional armor (for example, the area above the mantlet) are much easier to penetrate. Therefore, under no circumstances should you allow the enemy to target your vulnerable spots. You should keep it at long and medium distances, do not allow yourself to be surrounded, use cover, move the turret and hull while reloading.
  • gun Excellent penetration by sub-caliber ammunition (258) with a good rate of fire (7.32) and average accuracy (0.38) make this tank a real monster when playing “on gold”. The vertical aiming angles are comfortable, but it is not recommended to constantly keep the turret under enemy fire, since this is where most of the vulnerable areas are located.
  • Mobility unimportant, at the level of a heavy tank. The tank moves well on hard ground - it can reach 30 km/h, but off-road it quickly loses speed. However, the SP cannot be called completely slow-moving. It will not be able to be the first to occupy a mountain in Rudniki or “pants” in Karelia, but it is quite capable of bypassing an enemy tied up in battle or twisting some kind of automated control system.
  • Review- 390 meters, a very good level indicator. When installing a stereo tube or optics, you can earn extra money with passive light against level 9 opponents. This is also possible thanks to good camouflage tank.
  • Margin of safety very impressive. This figure is equal or close to the class of heavy tanks.
  • Preferential level of battles means that you will not get to level 10 tanks. This is a very big plus. Another thing is that even with 9 levels sometimes it’s not easy. For vehicles such as the E-75, Jagdtiger, Object 704 and some others, SuperPershing is an easy frag. Although, from experience playing on 704, I can say that BL-10 shells tend to get stuck in SP armor at the most inopportune moment.

Not obvious, but true

  • Behind recent months There have been a lot of changes in the game. Firstly, the mechanics of cumulative and sub-caliber projectiles were reworked, which theoretically increased the effectiveness of SuperPershing armor. Secondly, the mechanics of shooting spread have changed - on the one hand, it has become easier for us to target vulnerable spots of enemies with our cannon from weak penetration, on the other hand, experienced enemies will be able to hit our weak points more easily. Thirdly, the number of self-propelled guns has noticeably decreased, especially in level 8 battles. In such conditions, it became easier to play on SP.
  • The tank is a fire hazard. Swapping a fire extinguisher for gasoline or cola is tempting, but risky.
  • Armor-piercing shells are very cheap. SP farms well even with moderate gold shooting.
  • The optimal crew composition of 5 people creates ideal conditions for using the tank as a trainer for US ST tank crews.

Equipment

The standard configuration for a medium tank is recommended. Bunch Rammer+Stabilizer is unchanged, while the third slot remains at the player's choice. Those who believe in benefit Improved Ventilation And Combat brotherhood(BB), they put them on. Those who play from the review choose Coated optics. Personally, I usually use optics and only after the crew has fully mastered the third skill, I retrain them for BB, and replace the optics with a valve.

  • The direction of travel should be chosen wisely. You should not take long, circuitous routes, as you will fall behind the group, but you should not focus only on short routes - butting head-on with heavy tanks is not the best idea, especially if they have a high alpha and armor penetration of their guns. In the ST directions, on the contrary, you will have an advantage in armor and safety margin, and the lack of armor penetration will be barely noticeable. The main thing is that it is not far to go, for example, the village in Ruinberg.
  • You should never rely on not getting hit. This lesson is important to learn regardless of the tank you play. Whatever the armor and whatever the weapon, there is always a chance that you will get hit through the hatch or get the maximum breakdown value. This does not mean that you need to hide in the bushes or behind the backs of your allies, you just shouldn’t rush and go at the enemy, who has already converged and is waiting for you. Of course, situations are different, but in most cases such a risk is not justified.
  • Playing in a platoon will greatly improve your efficiency. For example, you can push directions in a team with the IS-6 and/or KV-5, or vice versa, “tank” for your allies with the FCM 50t and T-34-3.
  • Watch where the enemy is aiming and prevent him from targeting your vulnerable areas: “dance with your body” and move the turret. In such conditions, inexperienced players get lost and shoot all over the place.
  • Don't use the diamond against experienced opponents. Already somewhere at 30% turn, SP begins to break into the sides.
  • Use sub-caliber ammunition wisely. Sometimes they help drag out a fight even in a hopeless situation. At the same time, they are not a panacea - in any case, try to shoot at vulnerable spots.

conclusions

T26E4 SuperPershing is a special machine. It is no longer as easy and comfortable to learn as it was before. Multiple shortcomings make the game difficult, but they are not critical and can be leveled out by proper tactics and the use of sub-caliber projectiles. It is known that many players “raise their stats” specifically on SP, although at the same time loading at least half of the BC with “gold”. Here something is closer to someone.

Personally, I think the SuperPershing is a distinctive machine, both in performance and design. If you collect unusual tanks, then you'll probably want to get one. The same applies to fans of the US branch, which has very few high-level premium cars. For those players who consider SP as the first and main tank for farming, I would not recommend it. On the other hand, if it is possible to get a Tier VIII premium tank absolutely free, then why not. Moreover, it is now much easier to get SP than IS-6 for the New Year's promotion.

P.S. If you already have SuperPershing in your hangar, then when you complete a combat mission you will receive full compensation in the amount of 7200.

Army weapons engineers were interested in sending new tank into battle, in the hope that he will fight the King Tiger. Having already lost several new M26s from the Germans anti-tank guns with high initial speed shell, we knew that its armor was still inferior to that of the Tiger. My job was to design and install additional armor on the new tank.

A well-equipped German repair shop had several large pieces of boiler plate one and a half inches thick. We decided to use a laminating scheme for the glacis. We cut two pieces from the boiler plate and joined them in a V shape to fit onto the V shape formed by the glacis and the bottom glacis. The upper frontal plate of the hull was inclined 38 degrees from the horizontal, which gave 52 degrees from the vertical and was considered a sufficient angle to cause a ricochet. This provided zero clearance at the top and about 3 inches below the joint where the bottom sheet joined.

We cut the second boiler sheet in the same manner and positioned it at a 39 degree angle above the first sheet. There was a 7 to 8 inch gap underneath where it met the bottom sheet. We ended up with 4 inches of cast tank armor on the glacis and two one and a half inch thick boiler plates with space between them. We decided that although the boiler plate was softer, the lamination and reduced angle of the armor would encourage ricochet German shells. The new armor added about 5 tons of weight to the front of the tank. We used a ruler to measure how far the torsion bar suspension would sag in the front.

We then cut a section from the front plate of a padded German Panther and cut it to size - three and a half inches thick*, 5 feet long and two feet wide. A large hole was cut in the middle for a gun barrel and two small holes on the sides for a coaxial machine gun and a telescopic sight. We placed this plate on the barrel, moving it all the way to the mask, and welded it tightly along the entire circumference. This plate, weighing fourteen hundred pounds, shifted the center of gravity 14 inches forward of the trunnion axis, making the gun barrel significantly heavier toward the front.

The Super M26 Pershing already had balancer springs on top attached to the turret and original mantlet, which we assumed would compensate longer length gun barrel. However, the weight we added exceeded the force of the balancer springs, and the gun barrel tilted downward at the front. The mechanical gearbox inside the turret used to raise and lower the barrel turned out to be insufficient for such a weight.

To compensate, we took two pieces of one and a half inch boiler plate and cut out some ridiculous looking counterweights about three and a half feet long - at one end they were about two feet wide for the first 18 inches and then flared out to about two feet over the next 24 inches. We welded the narrow edges to the sides of the mask, made from Panther armor, so that they went back horizontally and widened, protruding slightly beyond the turret. Thus, the heavy part ended up behind the trunnions, forming a counterweight effect. These counterweights helped, although it was still difficult for the gunner to aim the barrel upward using the mechanical elevation drive.
It was clear that to these counterbalances it was necessary to add more weight, but the question was how and where. From my limited knowledge of theoretical mechanics, I knew that this would require a lot of calculations, information and time, which we did not have. [...]

We decided to use the empirical method. They took several one-and-a-half-inch slabs, one foot wide and two feet long, and clamped them to the back of the large counterweights. By moving this weight back and forth, through trial and error, we finally found a balance point where the implement could easily be raised and lowered by hand. Then we welded the plates into place.

With the gun facing forward, the tank looked like an angry elephant rushing forward. The long trunk stuck out like a trunk; large, characteristically shaped counterweights looked like ears; and the holes in the mask for the telescopic sight and machine gun resembled eyes. We hoped that it would make the same impression on the Germans.

The turret had already been modified at the rear with large counterweights to compensate for the long gun. For the same purpose, we added more weight. However, when the tank was on a slope it was difficult to turn the gun even with the help of a power drive. This problem was noticed back in German Panther. If it was on a steep slope and the gun was facing down, it would take a long time for the German gunner to turn the turret straight using the manual turning mechanism.

Now we have added 7 tons to the tank. We checked the ground clearance again and found that the support wheels had sank another two inches. This resulted in the back of the tank sticking up like an excited wild drake. Despite its ridiculous appearance and the fact that we had probably reduced our speed by almost 5 miles per hour, the tank, with its 550 horsepower engine, still had plenty of power.

Then we tested the ride quality and drove to the edge of the hollow for test firing. After searching around for a suitable target, we finally found a damaged German assault gun Jagdpanzer IV, which was destroyed by a single hit on the side and did not burn. We hooked him to one of our tow hooks and hauled him to the other side of the hollow, to the very bottom, about 50 feet below the ridge. Jagdpanzer was placed with its forehead towards us. The distance to the target is about one and a half miles.

The ammunition for the T15E1 90mm gun was standard 90mm round, only the cartridge case was longer to accommodate more powder charge. First we used two people to load the projectile into the barrel. However, with a little practice, one person could do this, although with some difficulty. For experimental tank It was normal to have certain problems.

Major Dick Johnson sent for a crew for this tank to the 33rd Tank Regiment. We taught them the instructions, while also teaching ourselves. The sergeant in charge of the artillery armament and firing had previously aligned the gun, and we were ready to fire. I made sure that everyone stood back on the sides and behind the tank so that the flash from the shot would not hit anyone.

Everyone who stood behind the M4 Sherman could see how the shell flew out and, describing a small arc, rushed towards the target. This new weapon with a high muzzle velocity was completely different from those we were used to. At the first shot we could barely see the shell. It seemed to go up slightly, although in fact it hit the target. It was optical illusion, but the effect was amazing. When it hit the target, sparks shot up almost 60 feet into the air, as if a giant grinding wheel had struck metal.

Looking at the target, I was dumbfounded. The 90mm shell penetrated four inches of armor, passed through a five-inch differential shaft, the fighting compartment, and the rear wall fighting compartment, pierced the four and a half inch crankshaft of the Maybach engine, the inch aft armor, and buried itself in the ground so deep that they could not find it. Although our armory officers from Aberdeen told us that tank gun can penetrate thirteen inches of armor from a hundred yards, yet it was still hard to believe in such monstrous power. We all realized that we now have a weapon capable of tearing apart even the most powerful German Mark VI Tiger.

We instructed the new crew on how to handle the gun and let everyone fire. We explained that the new ammo was longer and harder to load, and the extra armor made shifting more difficult, but with a little practice they could handle it. Although the tank had extra armor, they shouldn't be foolishly exposed. The task was to enter the battle at the most favorable conditions and see what the tank can do against German armor.

The crew was so happy to receive this tank that people were ready to endure any inconvenience. I'm sure they felt that a tank, probably the most powerful American, German or Soviet, would increase their chances of survival.

I told Major Johnson that his crew should become thoroughly familiar with the tank, particularly the final drive, tracks and engine, since the additional seven tons would cause some maintenance difficulties. Despite this, I felt that the tank would do the job.

* To be precise, the Panther's frontal plate was not 3.5 inches (88.9 cm), but 3.1496063 inches (80 mm). Belton Cooper rounded the figure using American system measurements, which gave an error.

Review of video guide tank Super Pershing World of Tanks

With update 0.7.5, the game added a new premium medium tank of the eighth level, Super Pershing, to World of Tanks. It arouses genuine interest among the community and it is not surprising, because it is not only an interesting technique for the game, but also farming machines that can fill the owner’s pockets with ringing silver coins. And with this, everything is fine with the new one: due to the increased profitability, it gets a lot, the shells for it are cheap, and it spends on repairs in moderation, you will almost always remain in the black, even if you lose in a not very successful battle. And if you act correctly, deal a lot of damage, and even win, silver will flow into your car like a deep river. The convenient level of battles also contributes a lot to this; you won’t see levels nine in Super Pershing World of Tanks too often and not very much.

But enough about the premium features. The first thing you need to understand when purchasing this tank is that in fact it is not an ST. It can be compared with rather than with noisy ST-shki. Its dynamics are very sad, judge for yourself: the heaviest of the tier 8 medium tanks is also the owner of the crappiest engine. The Super Pershing drives slowly, accelerates sadly, and as soon as we press the gas button, it instantly forgets that it was going somewhere and starts playing bunker with a gun. Super Pershing inherited only a gun from his classmates; his gun was similar to the one in service with the ordinary Pershing. Average damage 220, armor penetration 170 units. The indicators are not very impressive, but since we hit the goal as often as Kirzhakov did, they are more than enough. The accuracy and speed of aiming, of course, is not ideal, but it is enough to target the enemy’s weak points. And we get through every little thing of the seventh level and below without any problems at all. However, the most significant advantage of this tank, both in terms of value and weight, is the frontal armor. 114 mm of steel on the lower armor plate, 140 on the top, plus 38 mm screens in both. The gun mantlet has 114 mm steel and 88 mm screen. Characteristics of Super Pershing: He has so much Armor that he can donate it to beggars and throw himself at passers-by. Taking into account the good tilt, even with a properly tightened body, it can leave you in the cold. On the other hand, the only people who don’t hit us with karma are those who have run out of shells and have more than enough vulnerable spots on their foreheads. The list of advantages also includes the ability to upgrade the crew and the smoothness of movement; while on the move, this tank shoots with very decent accuracy. The combination of a medium-powered gun and very, very strong armor allows you to use two completely different tactics in style and skill requirements.

Guide Super Pershing Farm and profitability

Tactician 1: Super Pershing WOT - support tank. We still skate slowly and tragically, so why should we climb forward? We move in the second rows, hide from artillery and don’t climb forward. Standing at a medium distance or behind the wide backs of our comrades, we methodically make our not very large, but very valuable contribution to the damage pool. Well, or we simply harm the enemies, for example, by knocking down the tracks. The tactic is quite safe, since to a certain extent it protects you from getting hit by karma and the side, and targeting vulnerable points on the forehead outside of close combat is a very difficult task. The result is a kind of harmful, annoying turret: they don’t allow you to get into close combat with it, it shoots painfully, but if you hit it at a medium distance, try. It is recommended for those who have not yet had time to compete in a thousand or two fights and do not feel too confident at high levels. For this tactic, we recommend the following set of equipment: a rammer, to increase the DPM, coated optics, in order to better notice enemies at a distance, and enhanced aiming drives. We load the equipment in the classic way: a repair kit and a first aid kit, and in the last slot a fire extinguisher, preferably an automatic one. If you believe in the fire resistance of your engine and want better dynamics, then fill the tank with 100-octane gasoline, but at your own peril and risk, a fire extinguisher is generally preferable.

Review of video guide Super Pershing t26e4 World of Tanks

Tactic 2: Super Pershing t26e4 - . And why not, and what is written average, we, in the end, know better. You remember that our main opponents, most often, will be level 7-8 tanks, and they don’t need anything to pierce our super-strong, super-pershing forehead, they won’t penetrate anyway. Therefore, we play the classic heavy - we don’t stand behind, we get into close combat, attack with our foreheads, and cover our skinny, lightly armored comrades. Again, our pick stick penetrates a little more vigorously from a short distance, and it’s easier to target the weak points of enemy tanks up close. The main thing in this tactic is to remember that the sides and karma of the tank are made of paper, which means there is no need for us to fly to the front line. It is necessary to move, although in the first line, but slowly and measuredly. The function will not allow us to quickly roll out and decisively retreat - the power is running away, and the enemy is behind karma - a sure sign of a quick transition to observers. However, even with the forehead, not everything is so simple, there are also vulnerable spots on it, there are many of them, so without competent dancing, finishing touches and attentiveness, you will never pave the way to a bright future with your armored facade. For clarity, here are some tips on behavior in close combat. First: rotate the body so that the machine gun on the front is more difficult to aim, for example, like this or like this.

Video guide super pershing World of Tanks

Second: turn the turret to the right, this makes it more difficult to target a turret with pipes on the roof, besides, many aim not at the ledge itself, but at the pipes, which, when shot from the side, gives an excellent chance of sending the blank into the milk. Third: rotate the turret carefully, watch the movement of the enemy’s barrel and show him only the mask. Remember, the enemy will not miss the opportunity to whip your tender cheeks if you expose them to him. If you put your hands to it properly, playing as a heavy tank will bring more benefits to both the team and yourself. But this option requires a little more personal skill. For this tactic, the following set of additional modules is suitable: a rammer - damage per minute is relevant to us always and everywhere, coated optics, we are driving in the front row, which means we need to be vigilant, and a fan, which increases the efficiency of the tank as a whole. However, if for some reason, religious or ideological, the fan does not suit you, feel free to use the drives or stabilizer. As for equipment, the recommendations remain the same: first aid kit, repair kit and automatic fire extinguisher. As for the crew’s skills, first of all we upgrade the repairs, and the commander – a light bulb. Then we strongly recommend downloading the Battle Brotherhood for everyone, it looks really good together with the fan. Among other skills, a virtuoso will be useful - in close combat we need to turn our foreheads towards the enemy, which means that the tank’s turning speed will not be at all superfluous.



What else to read