For all english users: this mod contains English ReadMe-files, instructions inside the archives and English ESP/ESM files
Use at your own risk.
You can play as female animal races. To do this, start the game without a mod, create a character and enter the Helgen fortress. Save the game and exit it. Connect and install the repeater. Keep playing.
You can play as male animal races. To do this, do everything in the same way with the female character (see above). Important BUT. Your male character will NOT be able to wear vanilla clothes and armor, vanilla boots and gloves. Your character will only be able to wear sets from mods that are not adapted for DizonaBody. For example: Immersive Armor.
Description:
The modification will replace the game body of all men, including Dovakin, with a new one, in many ways superior to vanilla in quality: instead of chopped off fingers, drawn muscles and a shapeless body model, the entire anatomy is recreated exactly like a real person (muscles, proportions, navel, genitals, etc. .d. etc.)..
Type: an ordinary mature middle-aged man with both muscle and natural fat mass. Human soft skin instead of corpse green.
At the same time, no bodybuilders, bodybuilders and other modern athletes.
The modification included:
!The mod is split into several archives. It is very important to read!
0. MAIN
- the main archive, which already includes all the necessary minimum for the game.
Optional:
Patches for some conflicting mods:
dizona_gen_2K.psd - genital textures;
dizona_limbs_4K.psd - textures of arms and legs;
dizona_tors_4K.psd - torso textures;
malehead_2K.psd & malehead_4K.psd - head textures.
!!!Be sure to read the explanation in the archive before starting work!!!
You can ask any question, as well as find adaptations to some mods (or offer your own adaptation for publication) on.
Is the mod compatible with SOS?
No. The mod has an optional archive 3. Penis Erection Mesh, however, this does not give compatibility with SOS, because just replaces the game model of the body.
I want to use the extra sliders from the RaceMenu\ECE\etc mods, but they don't work on the high poly head.
On a high-poly head, of all the options, only Sculpt from the RaceMenu works.
NPCs do not open their mouths when talking, how to fix this?
Make sure all mod files are intact. Also, mods for new NPCs (including non-autonomous companions), mods that change the appearance of ordinary NPCs - require adaptation through the Creation Kit.
Do I need a *.esp file when using DizonaBody.esm?
No. Not needed. But you can leave.
Are Demonica and LadyBody mods compatible with DizonaBody and what should be the loading order of esp files?
Yes. Compatible. Don't forget to patch LadyBody.
With all three mods, your loadlist should look like this
*other mods*
Description:
Armor of the Aesir is perhaps the most unique mod with a large number of various components. Aesir armor is completely lore and suits every type and style of play, from the mighty, lone warrior to thieves, men and women. Aesir armor consists of many individual components that can be used in various variations, the sum of application variations is endless. You have to go through dungeons and fight hordes of crazy Einherev, solve riddles and ingenious traps, until you finally get hold of the armor
Update 1.6.2 (from 03/15/2015)
- Completely replaced translation (made from scratch)
- No more hieroglyphs (krakozyabr) in entries
- Fixed author's errors in item names
- Corrected MSM menu
More:
- In general, the Armor of the Gods consists of 13 components with 80 generating parts (externally)
- Many details have an enchantment
- If you play as the Elf race, then you will not be able to activate the blood seal, you will be killed! Trick the blood seal, e.g. tell your companion (not the elf to activate the blood seal)
Fur capes:
- Top capes are made from the fur skins of the most powerful predators
- Fox capes can protect you from the harsh climate of Skyrim
- Both versions will protect you from the most severe snowstorms. Bearskin Capes will boost your melee damage while Sabertooth Capes will give you Cat Agility: Stealth Ability Boost
Shoulders:
- Shoulders will adapt to the armor you are wearing. If the top cape of strong predators is equipped, then you will be equipped with large shoulder pads.
- If the capes are made of fox, then you will automatically be equipped with a mini version of the shoulder pads
- Shoulder pads will slightly increase your healing rate and damage dealt with melee weapons
bags:
- Backpack bags will be a boon for your game
- The Traveler's Backpack will increase your carry weight, healing rate and stamina
- Thief's backpack will increase carry weight and increase alchemy ability and speed, stamina recovery.
- The Mage's Backpack will increase your carry weight - your regen and base mana cost will increase and your spell abilities will increase
Belt and belts:
- Traveler's Belt will increase your carry weight, healing rate, melee damage and stamina.
- The Thief's Belt will also increase your carry weight, increase your stealth and alchemy abilities, and restore your stamina much faster.
- Mage's Belt will also increase your carry weight and buff your base mana and mana regen
Artifacts on the belt:
- Bone artifacts obtained from your worst enemies.
- Dragon skull increases damage on dragons, human skull more damage on humans and elven ears will make your Elf abilities easier
Helmets:
- Helmets can be equipped individually or with a hood
- Along with the base armor, all four helmet options can be modified and enchanted on the desktop or altar
Hoods:
- The hoods fit over the top of the helmets and will adapt to the player whether there is a fur cape or not.
- All this increases the player's resistance to frost
Gloves:
- Gloves - have a deadly weapon built into your gloves.
- Hatchet Gloves will greatly increase your damage in an armed encounter
- Gloves with daggers will stimulate you in unarmed combat
- Gloves with claws will greatly improve your melee damage
Boots:
- Boots with spurs will increase your speed while riding
- Boots with daggers will increase your stealth and recuperation ability.
- Boots with snow stupas will increase your walking speed in snowy areas
Flags with coat of arms:
- Banners and standards mostly only have cosmetic differences, with the exception of Stormcloaks and Imperial. They will make the player hostile to the opposite faction - a great help for any serious gamer
Trophies:
- Trophies - severed heads of powerful enemies. All this increases your abilities with one and two-handed weapons.
Shields and backpack:
- All shields will negate damage from arrows
- Backpack increases your carry weight by 50
raincoats:
- These cloaks will greatly increase your ability to withstand the harsh climate of Skyrim. They cannot be equipped with bags and trophies
Where can I get all this goodness:
- Aesir Armor can be found deep inside a tomb called the Halls of Aesir
- The grave is located on the Northwest Bank of Haafingar. A map with a marker will be added when you enter the game with the mod installed
- It is recommended that you be at least level 25 before entering the dungeon, otherwise your doom will come in the form of a red mist, if you did not heed this warning, then only you are to blame!!!
- Throughout the dungeon you will come across several riddles, most of which require you to solve these riddles
- At the entrance you will see the "Seal of Blood", everyone (except elves) can activate it, if you are an elf, then ask your companion to do this, of course, if he is not an elf.
How to combine components:
- Put on any variant of the hood from this mod, then activate the Shrine of the Allfather and combine the kit in the menu as you need
- The same happens with other components, put on any set of armor (gloves, boots, cape, etc.), activate the Shrine of the Allfather, select what you need from the menu
- With the help of the armor combinator you can create a unique set with your own bonuses
- For a combination of gloves with pads and boots with pads, do the same as with hoods, choosing gloves or boots
- Composite things can be divided. To do this, you need to put on a composite item and activate division at the Shrine of the Allfather
MSM menu with settings:
1. Implementation with the SkyRe mod and its values
2. Combining/Separating Armor Parts Away from the Altar
3.Debug:Removes all items of Gods armor from inventory
4. Debugging: Removes all elements of the armor of the Gods from GG
Clue:
- How to put signs on the statues where the spiders are?
- From left to right: whale-eagle-eagle-snake or whale-eagle-snake-snake
Errors:
- No, everything works like clockwork (Chinese :-) just kidding)
Compatibility:
Not compatible with the Bandolier mod
Not compatible with the mod "Turning the head when communicating - Player Headtracking"
Requirements:
- Game version 1.9.32.0.8 and higher
- SKSE 1.06.16 and above
- SkyUI 4.1 and above
How to update from v1.6.2 to v1.6.2 (from 03/15/2015):
- Remove the necessary files os_eaue_bloodgobletscript.pex, os_eaue_cs_backup.pex, os_eaue_cs_backup02.pex, os_eaue_cs_effect01.pex, os_eaue_cs_effect02.pex, os_eaue_cs_effect03.pex, os_eaue_cs_effect04.pex, os_eaue_cs_script02.pex, os_eaue_dl2_skelestatue01script.pex at Data / scripts (if any you have )
- Delete the aesirarmor.seq file at Data/seq (if you have one)
- The updated version has only 2 files AesirArmor.bsa and AesirArmor.esp
Installation:
Place the Data folder with all the contents in the game folder (Data is not inside Data, but on top), confirm the merging of folders and files and activate in the launcher
Update:1.6.1
- Fixed an extremely stupid bug in the "Seal of Blood" script.
- High Elves used as companions will now be able to open gates.
- Fixed disappearing water in some places.
- Fixed clipping bugs for male bear hoods and several helmets.
- Fixed a bug with "double" execution.
- Fixed bugs with backpack enchantment.
- Fixed a bug with opening the door to the prison, when in the last quest it was not possible to open it.
Update:1.6.0
- Added a fail-safe script for the first door of the 1st level of the quest.
- Changed the first encounter to be more clear when starting a quest.
- Changed the water level in the labyrinths and removed the disappearing walls in the narrow corridors.
- Changed the fight when ghosts start hitting each other.
- Changed the riddle "Where is the true power of lies?" to a more complex one. Enjoy!
- Fixed a misspelled letter in one of the notes in the final puzzle.
- Fixed room borders on level 2 to prevent walls from disappearing.
- Fixed ghosts in the prison, now they will not appear until a certain point in the quest to prevent your GG from killing them.
- At the end of the last encounter, the ghosts will circle around the throne instead of around the mound. When the spirit falls into the water, the script will automatically kill it.
- Minor fixes for shoulder pads.
- Fixed the female version of the gloves (daggers, claws) to have the correct animation when moving.
- Fixed and changed a number of lighting and lights when strange shadows from lighting appeared.
- Updated Einjer's armor to version 2.0.
- Mod cleaned up with TesVEdit and navmesh issues fixed.
- Added MSM menu with settings:
4. Debugging: Removes all elements of the armor of the Gods from the GG.
Update: 1.5.2a
- Added Scripts files to the mod, since the author apparently forgot to add them (because of this, things were not combined and were not displayed when dressing);
- Fixed the translation of notes and books (for some reason, "krakozyabry" was displayed), although the verses are still with hints and riddles and nothing is clearly said, you need to turn on the "reason";
- Fixed the names of all armor components, location and statue (now instead of the armor of Asa warriors there will be the armor of the Gods, the Halls of the Gods and the Statue of the Lord);
- Added compatibility with the "Month of Frost - Frostfall" mod;
More:
- In general, the Armor of the Gods consists of 13 components with 80 generating parts (externally).
- Each piece of 13 components can be enchanted.
- If you play as the Elf race, then you will not be able to activate the blood seal, you will be killed! Trick the blood seal, for example, tell your companion (not the elf to activate the blood seal).
Fur capes:
- Top capes are made from the fur skins of the most powerful predators.
- Fox capes can protect you from the harsh climate of Skyrim.
- Both versions will protect you from the most severe snowstorms. Bearskin capes will increase your melee damage, while Sabertooth capes will give you a cat's agility: an increase in abilities in stealth mode.
Shoulders:
- Shoulders will adapt to the armor you are wearing. If the top cape of strong predators is equipped, then you will be equipped with large shoulder pads;
- If the capes are made of fox, then you will be automatically equipped with a mini version of the shoulder pads;
- Shoulders will slightly increase your healing rate and damage caused by melee weapons;
Bags:
- Backpack bags will be a boon for your game;
- The Adventurer's Pack will increase your carry weight, healing rate and stamina;
- Thief's Pack will increase carry weight and increase alchemy abilities and speed, stamina recovery;
- The Mage's Pack will increase your carry weight - your regeneration and base mana cost will increase, and your spell abilities will increase;
Belt and straps:
- The Adventurer's Belt will increase your carry weight, healing rate, melee damage and stamina;
- Thief's Belt will also increase your carry weight, increase your stealth and alchemy abilities, and will regenerate your stamina much faster;
- The Mage's Belt will also increase your carry weight and buff your base mana and mana regen;
Artifacts on the belt:
- Bone artifacts obtained from your worst enemies;
- Dragon skull increases damage to dragons, human skull more damage to humans and elven ears will ease your ability to Elves;
Helmets:
- Helmets can be equipped individually or with a hood;
- Along with basic armor, all four helmet options can be changed and enchanted at the Worktable or Altar;
Hoods:
- Hoods are equipped on top of helmets and will adapt to the player, whether there is a fur cape or not;
- All this increases the player's resistance to frost;
Gloves:
- Gloves - have a deadly weapon built into your gloves;
- Hatchet gloves will significantly increase your damage in hand-to-hand combat;
- Gloves with daggers will stimulate you in unarmed combat;
- Gloves with claws will significantly improve your unarmed damage;
Boots:
- Boots with spurs will increase your speed while mounting;
- Boots with daggers will increase your stealth and recuperation ability;
- Boots with snow attachments are under development - one day they will increase your walking speed in snowy places;
Flags with coat of arms:
- Flags mostly only have cosmetic differences, with the exception of Stormcloaks and Imperial. These banners will make the player hostile to the opposite faction - a big help for any serious gamer;
Trophies:
- Trophies - severed heads of powerful enemies. All this increases your abilities with one-handed and two-handed weapons;
- Note: The human head trophy is under development;
Shields and backpack:
- All shields will negate damage from arrows;
- Backpack increases your carry weight by 50;
Raincoats:
- These cloaks will greatly increase your ability to withstand the harsh climate of Skyrim. They cannot be equipped with bags and trophies;
Where to get all this goodness:
- Armor of the Gods can be found deep inside the tomb, called the Halls of the Gods;
- The grave is located on the Northwest Bank of Haafingar. A map with a marker will be added when you enter the game with the mod installed;
- It is recommended that you at least have level 25 before entering the dungeon, otherwise your doom will come in the form of a red mist, if you did not heed this warning, then only you are to blame;
- Throughout the dungeon you will come across several riddles, most of which require you to solve these riddles;
- At the entrance you will see the "Seal of Blood", everyone (except elves) can activate it, if you are an elf, then ask your companion to do this, of course, if he is not an elf.
How to combine accessories:
- Put on any version of the hood from this mod, then activate the Lord's statue and combine the kit in the menu as you need;
- The same happens with other components, put on any set of armor (gloves, boots, cape, etc.), activate the statue of the All-father, select what you need from the menu;
- With the help of an armor combinator, you can create a unique set with your own bonuses;
- For a combination of gloves with pads and boots with pads, do the same as with hoods, choosing gloves or boots;
- Composite things can be divided. To do this, you need to put on a composite item and activate division at the Lord's statue;
MSM menu with settings:
1. Implementation with the SkyRe mod and its values;
2. Combination / Separation of parts of the armor away from the altar;
3. Debugging: Removes all elements of the armor of the Gods from the inventory;
4. Debugging: Removes all elements of the armor of the Gods from the GG;
Clue:
How to put signs on the statues where the spiders are?
From left to right: whale-eagle-eagle-snake or whale-eagle-snake-snake;
Errors:
Textures sometimes disappear in some places.
Compatibility:
Not compatible with the Bandolier-Bandolier mod;
Not compatible with the "Turn the head when communicating - Player Headtracking" mod.
Requirements:
- Game version 1.9.32.0.8 and higher;
- SKSE 1.06.15 and higher;
- SkyUI 3.4 and above.
Installation:
Put the data folder in the root of the game and activate it in the launcher.
The mod adds dragon weapons and armor with a very powerful enchantment to Skyrim.
More:
The mod is more likely for those who go through Skyrim already, far, not for the first time and you don’t want to beat one dragon at the legendary difficulty level for 30 minutes.
Or for those who want to skim through the story without wasting time fighting. It's also better than bugging, thereby breaking the game. The mod includes a full set
enchanted dragon armor (both scaly and plate, that is, light and heavy), shields (for both options), weapons (all weapons have one and
also an enchantment), as well as a special Talos amulet.
Enchantments:
Helmet
-Underwater breathing
-Change spells cost 100% less magicka.
-Sorcery spells cost 100% less magicka.
- Illusion spells cost 100% less magicka.
-Destruction spells cost 100% less magicka.
-Restoration spells cost 100% less magicka.
Armor
-Increased health by 100000 units.
-Increased stamina by 100,000 units.
-Increase magic by 100000 units.
-The skill of wearing light armor is increased by 10,000 points.
-The skill of wearing heavy armor is increased by 10,000 points.
-Weapon and armor upgrade skill increased by 10000%.
Gloves
-Potions you create are 10000% stronger.
-Bows deal 10000% more damage.
- Attacks with one-handed weapons deal 10000% more damage.
- Attacks with two-handed weapons deal 10000% more damage.
-Hacking is 10000% easier.
-Unarmed strikes deal 10,000 additional damage.
Boots
-The media moves silently.
-Stealth is increased by 10000%.
-The success rate of pickpocketing is increased by 10000%.
-Carry weight is increased by 500,000.
Shield
-Increases disease resistance by 1000%.
-Increases fire resistance by 1000%.
-Increases cold resistance by 1000%.
-Increases resistance to electricity by 1000%.
-Increases magic resistance by 1000%.
-Increases resistance to poisons by 1000%.
Weapon
- Capturing souls.
- Absorbs 500 damage. health.
- Absorbs 500 damage. reserve of strength.
- Absorbs 500 damage. of magic.
-Inflicts 500 damage to the enemy. fire damage.
-Inflicts 500 damage to the enemy. cold damage.
-Inflicts 500 damage to the enemy. electricity damage.
A special Talos Amulet (Amulet of the God Talos) completely cancels the time between shouts.
Requirements:
- Game version 1.9.32.0.8
Possible bugs:
May conflict with the mod. When changing the height of the heel, the description of the boots may change (instead of Enchantments, it will be written
some odd suggestion). If this bug occurs, then in no case DO NOT REMOVE the boots, they will lose their enchantment. change height
heel to the one you had before or do one or more fast moves, usually this is enough to fix this bug.
Installation:
Move the Data folder from the archive to the game folder. If necessary, merge folders and replace files. Activate the mod in the launcher and place it in the queue
downloads immediately after the official DLCs, or if you have HD texture packs (HighResTexturePack01, HighResTexturePack02 and HighResTexturePack03), then after them.
Otherwise, you may experience a drastic FPS drop in ruins, tombs, etc.
Removal:
Necessarily!!! In the game, remove and throw out armor and weapons from the mod. Otherwise, all the enchantment, after removing the mod, will remain on you and things from the removed mod.
will remain invisible in your inventory and will take up space. Then disable the mod in the launcher and delete the mod files.
P.S. The mod is rather crude, other bugs and incompatibilities are possible. Please report new bugs if you find, I'll try to fix it.
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