German art level 7. Invisible killers, or which art is the best. French artillery branch

Good day! In this article I will try to tell you what happened in the art patch in general and with the German art branch in particular.
A few lines about the nerf. With introduction in patch 0.8.6 new system When calculating hits (in order to increase the accuracy of fire on all vehicles), the spread of almost all artillery pieces was increased by an average of 2 times, i.e. everyone's favorite GW-Panther now has a spread of 0.7(!). However, in view of what was described above, the real accuracy in battle has not decreased, it’s just that now shells more often land closer to the center of the aiming circle and, as a result, projectiles no longer fly out of the circle. The effectiveness of artefacts has decreased much more noticeably due to an increase in reload time and aiming time (especially aiming). On top-end, large-caliber guns, the aiming time is 7-8 seconds, which significantly reduces the freedom of maneuver, because in 7 sec. The tank not only manages to move out of the affected area, but simply simply “disappears” from exposure. It is also worth noting the positive aspects, thanks to the revision of the value of the camouflage bonus from camouflage and camouflage netting, sheds such as the GW-E100 no longer glow so “brightly,” which increases the survivability and effectiveness of art in general.

Now let's move on to the German branch of the ART-SAU.

The branch still starts with a tractor, but then some changes appear

So:
Level II – G.Pz.Mk.VII (140 experience 3,500 credits)
Cars of the 3rd and 4th levels have an alternative:
Level III
– Wespe (1,430 experience 48,000 credits)
– Bison (1,480 experience 48,500 credits)
IV level
– Pz.Sfl.IVb (4,740 experience 150,000 credits)
– St.Pz.II (5,120 experience 156,000 credits)
Level V – Grille (14,600 experience 400,000 credits)
Level VI – Hummel (28 4000 experience 930 000 credits)
VII level – G.W. Panther (61,100 experience 1,380,000 credits)
VIII level – G.W. Tiger (P) (113,600 experience 2,650,000 credits)
Level IX – G.W. Tiger (184,500 experience 3,600,000 credits)
X level – G.W. E 100 (266,000 experience 6,100,000 credits)

The Wespe- Pz.Sfl.IVb branch is lighter vehicles, with howitzers, while the Bison- St.Pz.II branch is heavier, clumsy vehicles with mortars (pros: high one-time damage, projectile trajectory; cons - low speed and projectile range, low gun accuracy)
Let's take a closer look at the new cars in the branch.

G.Pz.Mk.VII.

During the 1940 campaign, the Germans received about 20 Mk.VII tanks, on the basis of which this unit was created, replacing the Bison at tier 2.
Booking
Housing – 22/14/14
Durability 90
The chassis turning speed is 16-18 degrees/sec.
Horizontal aiming speed – 12 degrees/sec.
Viewing range – 320m
Communication range – 310m
Gun 105cm le. F.H.16 L/22
Projectiles: high-explosive fragmentation, cumulative
Armor penetration: 53/104
Damage: 410/350
Accuracy: 0.84
Mixing time: 6.5 sec.
Crew: 4 people

A worthy receiver for the Bison. Not a bad gun, with sufficient penetration and the highest damage on the level. A direct hit is almost guaranteed to take Tier 2-3 tanks into the hangar. All these advantages are balanced by low accuracy and rate of fire.

Pz.Sfl.IVb.

This self-propelled gun was developed by Krupp in 1939. Several prototypes were produced. Not serially produced.
Booking
Housing – 22/14/14
Tower - 22/14/14
Durability 200
The chassis turning speed is 20-22 degrees/sec.
The turret rotation speed is 10 degrees/sec.
Viewing range – 340m
Communication range – 700m

Pz.Sfl.IVb. – stock with 105cm le. F.H.16 L/22

Pz.Sfl.IVb. – top with 105cm le. F.H.18 L/28

Weapons:

Pz.Sfl.IVb. – a rare representative of the art with a tower in the game. The tower does not rotate 180º. Overall the machine is an improved version of the Wespe. Thanks to the turret, the vehicle is able to remain silent for a long time, provided that a camouflage net is used.

G.W. Tiger (P)

Option art. self-propelled gun on the extended base of the Porsche Tiger.

G.W. Tiger (P) – stock with 17cm Kanone 72

G.W. Tiger (P) – stock with 21cm Morser 18/1

Body – 100(!)/80(!)/16
Durability 440
The chassis turning speed is 14-16 degrees/sec.
Horizontal aiming speed – 10 degrees/sec.
Viewing range – 380m
Communication range – 310m
Communication range – 710m

Weapons:

Another GW-Tiger! As they say, find 10 differences... Less accurate, less rapid-fire in everything else, the Guards Tiger, only in profile. Many will be happy to see 100(!) mm of frontal armor and 80(!) mm of side armor, but this all applies only to the chassis, the spacious huge wheelhouse is also practically not armored, so it won’t be possible to “tank” on this artillery)).
In general, the deterioration of art in patch 0.8.6 is not as critical as it seemed. Accuracy practically did not drop, it became worse with reloading and aiming, and there are not so many tanks using super-heavy anti-fragmentation lining. However, one cannot help but notice the beneficial effect of the nerf on the amount of art in battles; it has become significantly less, in the test there was practically no more than 3-4 art per battle, which, in my opinion, is exactly the necessary amount of art in order not to let the enemy relax.
That's all. Good luck in your battles! Posted by Madspider

27-01-2017, 16:35

Hello to all fans powerful explosions And big numbers, the site is with you! Today we will talk about a very dangerous vehicle that is hated by many tankers, German Art-SPG the seventh level is G.W. Panther guide.

Without a twinge of conscience, we can say that this is one of the most comfortable self-propelled guns at its level, play on G.W. Panther World of Tanks it’s a pleasure and this is evidenced by most of the parameters of our car, but first things first.

TTX G.W. Panther

Let's start with the fact that we have at our disposal a typically low safety margin for our class of equipment, but at the same time the best among the self-propelled guns-7, as well as a very mediocre basic visibility of 275 meters.

There is no need to talk much about the survivability of our machine, because it is quite obvious that G.W. Panther characteristics reservations are very weak. In most cases, we are easily penetrated by absolutely all opponents encountered in battle. However, it is worth noting that our VLD is located at a very good angle, due to the given armor values ​​here reaching 87 millimeters. This figure suggests that under a successful combination of circumstances sau G.W. Panther may catch a ricochet from some firefly, but it will really be luck.

In addition, the car in our hands, although not the largest, is also far from the most compact, which means the camouflage coefficient at our disposal is not as good as we would like. I note, disguise tank G.W. Panther WoT still has good, but could be better.

As for the driving characteristics of this car, everything is not so bad. First of all, this German self-propelled gun has a good maximum speed, but the specific power of the engine is weak, which is why it accelerates reluctantly, and our chassis turning speed is low.

gun

It is the armament that is the main part of every artillery installation and our case will not be an exception, since a powerful 150-mm howitzer is installed on board.

It is immediately worth noting that G.W. Panther gun has not a top-end, but very serious alpha strike, and in terms of rate of fire we occupy an honorable third place among our classmates, right after the French and British art.

Separately, I would like to talk about the penetrating ability of the gun and the types of shells, of which we are offered two:
1. Land mines are a standard option for any artillery; we will shoot with these cartridges most time, but their penetrating ability is G.W. Panther WoT is small, as is the radius of scattering of fragments.
2. Gold landmines - this is the second type of “golden” shells for Art-SAU G.W. Panther World of Tanks, which differ from ordinary ones only in the increased radius of scattering of fragments. You can buy up to 10 pieces, it all depends on your reserves of silver and gold, but you shouldn’t travel without them after the release of update 0.9.18, because the larger your splash, the higher the chance of stunning enemy vehicles, temporarily reducing their performance.

As for accuracy, in the case of artillery this parameter is always high. However, in our case this parameter worthy of respect, because in terms of speed of mixing G.W. Panther art again takes third place, and our spread is far from the greatest.

But the most important advantage of our self-propelled gun is its excellent horizontal aiming angles. The total degree of rotation of the cabin is 52 millimeters (26 in each direction). Thereby sau G.W. Panther can fire in a very wide sector without additional rotation of the hull; accordingly, we spend less time on aiming.

Advantages and disadvantages

We have already said earlier that this self-propelled gun can be considered very comfortable and strong. However, for a more complete picture of the capabilities of this machine, it would be nice to highlight the main strengths and weaknesses Art-SAU G.W. Panther WoT.
Pros:
Powerful alphastrike;
good maximum speed movements;
Good accuracy indicators;
The presence of a rotating cabin;
Decent rate of fire;
Flat trajectory of the projectile.
Minuses:
Quite a large silhouette;
Weak armor;
Small radius of scattering of fragments;
Poor dynamics and maneuverability;
Small overview and safety margin.

Equipment for G.W. Panther

To make your stay in battle more comfortable and effective, you need to choose the right additional modules. But in the case of artillery, this point is often standard, and given the fact that our conning tower is open, tank G.W. Panther equipment set the following:
1. – even with a relatively good rate of fire, we still have a long reload time, and it’s very important to shoot more often.
2. – information on art is also never too fast, that is, speeding it up is a mandatory task.
3. is an obvious choice that will increase the survivability of the vehicle by improving the quality of camouflage, which is especially important in this case.

Crew training

The specifics of leveling up skills and consistency in this matter, as always, needs special attention. For artillery, this nuance is no less important, and first of all, it is better to give preference to stealth and everything that affects the process of causing damage, that is, for sau G.W. Panther perks download the following:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .
Loader – , , , .

Equipment for G.W. Panther

Another standard completely concerns the purchase of consumables before the battle, and I would immediately like to say that the most optimal solution, albeit expensive, would be to take , , , where the last option, for obvious reasons, can be replaced with . But this choice is distinguished by its high cost, so in order to save on G.W. Panther equipment It’s better to buy in the form , , . This will be much cheaper and in the case of art it is practically not critical.

Tactics for playing G.W. Panther

In our hands we found a really very strong and comfortable vehicle, but as in the case of other self-propelled artillery units, G.W. Panther tactics combat is initially based on occupying an advantageous position.

You should stand as far away from enemy forces as possible, ideally cover yourself with bushes and provide cover or escape routes in case you are discovered. At the same time, playing on German Art-SPG G.W. Panther It is important to position ourselves so that nothing interferes with the free flow of fire, but in this regard we have a significant advantage in the form of a partially rotating cabin.

As soon as you take a position, you need to start moving towards the place where the enemy should appear or to where your fireflies have already detected enemy tanks. Of course G.W. Panther art must select the most dangerous or armored targets that would be difficult for conventional equipment to deal with.

But we take such actions throughout the battle, and at the very beginning, if you know well the location of troops on the map and the main key points, you can try to find enemy artillerymen using tracers. Here you need to understand that tank G.W. Panther WoT has a small radius of scattering of fragments and for greater effect it is better to initially charge a gold mine.

Otherwise, I would like to remind you that when playing art, you should not constantly stand in one place, after a shot you should move at least a little, and if the position has lost its relevance, you need to change it. Besides, sau G.W. Panther World of Tanks It has weak armor and a small margin of safety, which means getting caught in light is extremely dangerous, as is letting opponents get close to you.


Hello, fellow tankers! Today we will look at German branch development of tanks (in game World of Tanks), or rather, I will describe to you all its pros and cons in as much detail as possible from my point of view and, perhaps, help you decide on the choice of nation. This will not be a guide, but a personal opinion, so there is no need to vehemently prove that I “didn’t write the guide based on guides.”

The popularity of German tanks in World of Tanks

German tanks, although inferior in popularity to Soviet and French ones, still found their admirers among players. These people play with German tanks all the time, their hangar is dominated by these tanks and they worry about everything that happens to this nation. Such players are called “German-philes”. Why this technique found its admirers - read below.

Advantages and disadvantages of German tanks

On the plus side Most of the equipment is worth noting guns. Many German tanks have accurate, penetrating and fairly fast-firing guns. It often happens that even on the move you can accurately hit the enemy with these weapons. According to its characteristics german guns are the best in the game. It is also worth noting the armor of the turrets of almost all the vehicles of this nation, as well as the hull armor of individual vehicles (Mouse, E-100, etc.). Most cars have good dynamics(speed, mobility), as well as excellent visibility.

Minus the Germans is the hull armor (mostly). And also small one-time damage (there are exceptions).

General

The technique is divided into 5 initial branches WoT development:
  • Fri-Sau
  • Heavily armored light tanks (up to Pz.IV)
  • Maneuverable light tanks (up to Indien-Pz.)
  • Medium armored light tanks (Pz.II)
  • Self-propelled guns (artillery).

Fri-Sau

German anti-tank installations famous for their guns (and subsequently armor). You can get a lot of fun from breaking through them at any level of battles. On JgPanther, the development tree is divided into two branches: JgPanthII and Ferdinand (the most popular tank destroyer, due to its level 10 gun and excellent armor). Then everything goes on one branch.

TB/M/SB light tanks (conventionally designated in my own way)

These tanks are somewhat reminiscent of entry-level French light tanks - this is armor. These tanks (from Pz.35(t) to Pz.38 nA) have excellent frontal armor, as well as some dynamics.

The Germans also have very fast and dynamic tanks, starting with Pz.I through “Aulyukhka-totampanzer” (or simply “Long-fat-pard”). They also have penetrating and rapid-fire cannons (but most of them are cassettes), and coupled with their speed, they can decide the outcome of a battle even when it is just beginning. And the Pz.I c with its “Mauser” became especially famous. The “fat guy” is also famous for its 105 mm high-explosive weapon with cumulative shells.

The Pz.II line is one of the most popular, because has access to Panther, after it on E-50. The Panther has a cannon with excellent penetration, and the E-50 has strong armor, good gun And large mass, which is often used for ramming. These machines are among the best and popular tanks in World of Tanks.

With Pz.IV you can go to the heavy branch Maus tank(upgrading to Tiger P) as well as the E-100 (upgrading to Tiger). Both tanks are well armored, and the Tiger and Tiger P heavy tanks have accurate, fast-firing and penetrating cannons.

self-propelled guns

Artillery - the gods of war. It’s not for nothing that they were called that, because a skilled artillery commander can crush all enemy tanks and keep all enemies at bay. Self-propelled guns fire along a hinged trajectory from a howitzer aiming mode at long distances. pros German artillery in damage, accuracy and horizontal aiming angles. Some self-propelled guns have good screen armor. Otherwise, they take a long time to come together, but are still loved by players. Hummel, Grile, and GwPanther are the most popular artillery in the game.

Bottom line

To summarize, we can say that German tanks good. But they practically do not forgive mistakes of inexperienced players, so it is worth buying the equipment of this nation if you are an experienced player who has played several thousand battles. The biggest disadvantages are only in armor and one-time damage. Otherwise, they may well be a good competitor to any nation. German tanks need to be upgraded to try what breaking through the “omnipresent” guns can do.

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to at least sometimes play with this class of equipment, but both the former and the latter should know what these or those specimens are. Now we will talk about the German Artillery SPG of the ninth level - this is G.W. Tiger guide.

TTX G.W. Tiger

Among self-propelled artillery installations at the ninth level, our unit boasts the largest safety margin. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general the amount of HP we have G.W. Tiger WoT very small. As for the basic visibility, it is, as it should be, poor, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which causes the disguise to limp.

There is nothing to say at all regarding booking, tank art G.W. Tiger is almost completely devoid of armor, even low-level fireflies encountered in battles can easily penetrate us, and most landmines are capable of inflicting full damage.

Mobility is no better. Due to the huge dimensions and heavy weight, has a small power density engine, very poor maneuverability, and although our maximum speed is good, you will have practically no opportunity to develop it.

gun

The situation with weapons in our case is quite contradictory, because the gun installed on board, with a caliber of 210 millimeters, has a number of positive and negative qualities.

First of all, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of rate of fire, G.W. Tiger art has the longest recharge time among its classmates. For large one-time damage, you have to pay for accuracy, because the spread and aiming time also leave much to be desired.

Now let's decide on the ammunition:
1. A land mine is the main type of projectile; we will be firing it most of the time, and our radius of dispersion of fragments is better than that of others, which is good news.
2. Gold land mines - they differ from ordinary ones only in their increased splash; for insurance, you can buy about 4-5 of these babies, since we have small ammunition. But it’s worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of over 152 millimeters were able to stun enemy equipment, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks caught in the affected area by fragments.

The last thing I would like to say is - G.W. Tiger World of Tanks has extremely uncomfortable vertical and horizontal aiming angles. The fact that the gun goes down only 2 degrees doesn’t bother us much, but the angle of the gun only 5 degrees in each direction is very small;

Advantages and disadvantages

In view of everything said above, we can conclude that this German unit has quite a lot of disadvantages, but its advantages in the form of firepower can overcome them, if played correctly. To make it easier for you, now we will break down all the strengths and weaknesses Art-SAU G.W. Tiger the points.
Pros:
The largest alpha strike on the level;
Large radius of scattering of fragments;
A good margin of safety (compared to other classmates).
Minuses:
Barn dimensions;
Lack of armor;
Poor mobility;
Long mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In selection and installation additional modules For this machine we will adhere to the so-called standards. Due to the fact that for artillery there is not much variety in this matter, on G.W. Tiger equipment set the following:
1. - everything is simple, we improve our rate of fire, because the artefact takes a very long time to reload.
2. is another obvious option that will make the mixing speed at least a little more enjoyable.
3. - we have very large dimensions and this module will improve our camouflage.

Crew training

As for upgrading the skills of six crew members, there is nothing particularly difficult here either, but this issue must always be approached responsibly. From the right choice your success in battle largely depends on sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another standard known to everyone is the choice of consumables, and if you need to save money, you can take, without any problems. However, most the right option will carry on G.W. Tiger equipment in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take .

Tactics for playing G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art-SAU G.W. Tiger should be away from the battle, and we won’t move around much.

If we talk about how to play G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position from the point of view of shooting comfort and safety and immediately begin to converge.

You can aim either at the expected location of the enemy artillery, so that when outgoing tracers are detected, you can remove competitors from the battle. In other cases tank art G.W. Tiger WoT should aim at the place where the enemy medium and heavy tanks.

Given our enormous firepower and the fact that G.W. Tiger art is capable of disabling an enemy with one shot, it is necessary to remember the lack of horizontal aiming angles. Thus, you need to start targeting in advance, so that as soon as the enemy lights up, you can make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team get close to you, always move as soon as you take a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. U sau G.W. Tiger World of Tanks there is huge potential, but you need to get used to this car and realize it.

Many games allow gamers to choose the class that best suits them for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause enormous damage. Tanks are not too similar to other games, but the hatred of long-range shooters remains, although here the role of snipers is played by a special class of heavy equipment - artillery. And for those who love snipers in other games, the art will be an extremely interesting unit. However, it should be remembered that artillery always fires at someone else’s point of view, which means that part of the experience for your hit is immediately given to the one who caught it, so self-propelled guns will always be less effective than other classes.

The essence of self-propelled guns is that in order to kill an enemy, you don’t have to move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can expose you to their own artillery, or even defeat you in close combat - most self-propelled guns are poorly suited for close combat. Don't forget that you can be identified by the flight path of the projectile you fired.

For those who are eager to play with artillery, the following are three of the most outstanding self-propelled gun games. Any combat unit can be compared with several others not by one, but by several criteria - for example, speed, maneuverability, damage and rate of fire.

And the first on the list will be Soviet technology, namely, the well-known Object 261. This self-propelled gun is unique in many characteristics, but for the overall picture it is better to consider them all.

The Object's armor is not very good, as the vehicle only has armor on the front, wheelhouse, and rear. The crew is protected by the thinnest armor - 50mm, there is already 75mm of armor on the nose, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this must be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open wheelhouse, practically inviting an enemy landmine to destroy the entire crew at once.

The Object's weapon inflicts average damage. The vehicle's rate of fire is the highest in the game - 2 shots per minute, and it can fire over long distances. There is a problem that calls into question all the advantages of this representative of artillery - the shells are fired almost exactly, with a very small overhang. This means that on a flat surface the art will only show itself with the best side, but in hilly areas it is almost useless, since it shoots in a straight line and cannot take advantage of its range due to numerous obstacles. The Object has very little horizontal aiming; you can only lead your enemy across half the map with numerous position changes, which means that you can aim vertically down by three degrees.

World of tanks which art is the best

The ideal enemy of the Object 261 can be called German tanks - the box-shaped shape allows you to inflict as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261 we can say that this art is the best. It can maneuver faster than others, aim faster, shoot faster, and hit further and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish her from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people are willing to sacrifice maneuverability for the sake of damage.

Second on the list will be German self-propelled gun GWTypE, which, to be honest, doesn’t really stand out in any way. Unlike the Object, this artefact can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. Average range shooting, a rather long reload and low projectile speed seriously reduce the value of the vehicle, but there are also positive aspects - a large number of ammunition will help you not to think about the fact that you are about to learn how to shoot blobs of air. The accuracy of fire from military equipment is very high.

The third on the list will be the most scary self-propelled gun games. Its lethality frightens any enemy, even heavy tanks are afraid of the monstrous damage inflicted American legend– T92. This self-propelled artillery unit is the most lethal unit in the game. Moreover, the vehicle has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as much as possible large quantity targets without changing position. In this case, the vehicle cannot lower its cannon at all, which significantly reduces the already insignificant chance of winning in close combat, but it can raise it up 65 degrees. The vehicle perfectly sends projectiles in a canopy, so there are no targets that would be able to hide behind high cover from enemy artillery fire. The artillery reload time is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time is as much as 15 seconds. This means that the self-propelled gun does not have the slightest chance of hitting a fast-moving target, or at most a moving heavy tank. The ideal target for the T92 would be a hidden, stationary enemy. Alas, shooting accuracy American self-propelled guns does not strike the imagination, so you can easily miss even a stationary heavy tank at full aim. But there are even more unpleasant aspects of playing T92. It was previously mentioned that the Object can be called the most. So, the T92 can also be called the most, but in another way - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns are united by one indicator - they high level. But what to do if the hangar is still empty and experience has not been accumulated? For beginners, let's look at the best art of the second level - T57. This is a very small artillery piece, which significantly increases the chance of good camouflage, while it is well armored, but its wheelhouse is open. High rate armor does not mean that the vehicle is overloaded, on the contrary - the self-propelled gun is very nimble and maneuverable, so its chances of survival are increased. But there are not so many advantages without disadvantages, and here it is worth remembering the attack. The self-propelled gun deals surprisingly little damage for its class, although this is still enough to quickly destroy light tank. At the same time, the vehicle carries an impressive supply of shells, so with a bit of luck and calm, you can pretty much pinch the enemy team.

So, when choosing from these outstanding artillery installations, you must decide - what is most important to you? Do you need average killing power, complete with the ability to move quickly? Or would thicker armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you simply do not have time to drive away from the place of the shot, and you will be blown away by enemy artillery? A question that often arises among players is WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since it is a subjective question, and only your choice.



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