Military review and politics. Military review and politics Self-propelled gun Su 152 named

Description of the SU-152 with video and photos

A little history

SU-152 - heavy Soviet self-propelled artillery installation, used in the Great Patriotic War. The base for this tank was the KV-1s. The year of production dates back to January 24, 1943 at the Chelyabinsk plant. At the end of 1943 it was changed to ISU-152 due to better armor. Has low mobility, but at the same time has good weapon. It was first used in the summer of the same year on the Kursk Bulge, where it repulsed enemy tanks and self-propelled guns.

general information

This tank has long been familiar to World of Tanks fans. It looks a bit like a heavy tank. When using the SU-152 howitzer, it will terrify even seasoned players with high level, because it can cause huge damage to them, and a long reload can be done in cover. The worst nightmare will happen if you hit the lightly armored stern and side, because absorption is minimal and the damage will be close to critical. Also, the main attraction will be a large mask, which will not be easy to break through. So you need to exit the cover on the right. When targeted by the enemy, you should start dancing a little. But it is better to avoid a head-on attack, because the tank is not designed for this.

gun

On the SU-152 base there is a 152 mm ML-20 gun, which is main force, from which even well-protected tanks cannot hide. The main task in battle will be to either sit in the bushes or go in the second line. Best tactic for the SU-152 there will be a breakthrough and attack. After all, this tank inflicts colossal damage on the enemy. But the downside of the 152 mm gun is the long reload time, because then the tank becomes an easy target. Depending on the tactics, it is possible to use different weapons.

122 mm D-25S

This type can be classified as top. The D-25S has a good damage rate and rate of fire with good accuracy. It is best to use armor-piercing shells due to their high damage. It will be best choice to support the attack.

152 mm ML-20

The ML-20 gun has enormous damage and is capable of hitting even such masters as the Tiger, KV and others. Don’t forget to take good aim before you shoot, because reloading takes a long time. Another disadvantage of this weapon is inaccuracy. The 152mm ML-20 is effective at long or medium ranges. In close battles, the tactics are close to failure.

a brief description of

The crew includes a commander, gunner, driver-mechanic and two loaders. The tank weighs 45 tons, strength - 870 HP. It turns at a speed of 20 degrees per second and has a top speed of 43 km/h, and also has a power of 500 horsepower.

Equipment

Every tank has optional equipment, which will give a slight advantage in the battle. The SU-152 includes a rammer, which will reduce the time for reloading, and a stereo tube, which highlights enemies.

Penetration zones

Video SU-152

Conclusion

On average, a tank is heavy and takes a long time to reload, but one shot can greatly help the team and even bring victory. As in any battles, with the correct command of the battle, the SU-152 will become indispensable on the field, but it can also become a weak link.

Hello tankers!Today we will talk about a machine capable of picking apart any combat unit in the game, a level 8 vehicle, a machine that everyone is afraid of being hit, regardless of level and armor. MeetingEat Isu-152 or “Soviet style can opener”!

Basics

The price of ISU-152 is 2,520,000 credits. Also, let’s not forget about the crew; the crew already on this vehicle greatly influences its characteristics.
I highly recommend starting to play with a 100% crew (the stock car is already dull). There are 2 ways to achieve 100% crew:

  • 1st buy for gold which will be 200*5=1000 gold,
  • The 2nd should be correctly transplanted from the SU-152. On the SU-152, do not teach perks to the crew and then when transferring for credits to the ISU you will receive 100%

crew, which will be 20,000*5 = 100,000 credits.
Quite a decent amount, but what do you want? Tank lvl 8...

Equipment

In stock condition, the tank behaves very poorly, the high-explosive weapon gets on your nerves (except for shooting gold), the speed and maneuverability leave much to be desired, but be patient and in the end you will get a completely different tank and the most terrible weapon in the game - the BL-10. A gun from which even TT10s retreat behind cover, and tanks of lvl 6 and below burst with 1 hit.

Here is the research thread


Very large numbers of experience. Therefore, you will have to spend quite a few battles before you bring the car to the top.


There will be an extra on the stock chassis. equipment (rammer, mixing, etc.), but a top-end chassis will increase the turning speed, and this is very important for a comfortable game. Yes, and the BL-10 will not be installed without it (unless you install reinforced torsion bars)


The top radio station should already be open on your Su-152, just install it. Well, if you haven’t opened it, then open it as quickly as possible, 360 m for level 8 is very little.

A short digression on why a radio station is so important:

To play effectively you need to know what is going on in the other part of the map, if you do not know what is happening on the other flank for example you cannot accept the right decision and ask yourself questions:

Is the flank broken?

do you need support?

Where are the rest of the enemy forces?


If you downloaded the Soviet TT branch, you had to open the top engine on the IS or IS3. If not, I recommend opening it after installing the top gun. The engine has a low % of fire; there are very, very few cars in the game with such a % chance of fire when hit.


Stock gun - 152 mm high explosive:

Most likely, with it you will have to gain at least 60 thousand experience; 122 mm guns of levels 7 and 8 will no longer decide where we will end up in those battles.
The advantages of the gun are that it doesn’t matter to us which part of the tank we hit, the main thing is to hit the enemy, the damage will still occur. And the idea that with each hit the enemy will have a critical module/crew member is pleasing, the main thing is to shoot only landmines
The disadvantages are that it is crooked, takes a long time to assemble and recharge.

You can also shoot premium. shells for silver, if there are premium and premium tanks for farming silver. But the level of combat, accuracy and penetration of shells even for gold, in my opinion, are incompatible. It's your choice though.

BL-9S gun:

The gun has average penetration and high damage per minute. Many people prefer to gain another 20,000 experience and buy a BT-10, so the weapon is not popular and is very rare to find. I will not consider it in more detail, due to its low popularity.

Well, BL-10 or who can hide:

Now you have installed the chassis (or installed reinforced torsion bars) and opened this treasured gun.
As I said above, this is the most best gun in the game (it was before the introduction of PT and ST 10). 286 penetrations - the highest indicator at level 9, coupled with huge damage from 600 to 900, can instill fear in everyone who stands in front of the gun, and after the 1st hit, panic begins! No one wants to get the 2nd shot which for many will be fatal...
But as there is always a BUT, shells sometimes just want to ricochet or hit the track without causing damage. Yes, yes, the gun is also famous for this.


Here, in my opinion, is the best option for upgrading the ISU-152:

1. The radio station must be open, so we just install- playing with a stock radio is very unpleasant, you don’t know what’s happening on the flank.
2. We are accumulating experience for the chassis (if there are no problems with loans, we install torsion bars and do not pump the chassis) - without it there will be no top weapon.
3.Installing the BL-10 or BL-9S gun- with new guns we will gain much more experience.
4.Downloading the chassis(if there were torsion bars) - it will be much more pleasant to play with on a tank, and the turning speed will noticeably increase
5.Downloading the engine- he still switches to rev. 704 + will add dynamics to the tank.


In general, we can highlight the following disadvantages and advantages of the tank:

Pros:

  • A good weapon at the top.
  • Good dynamics and speed are also in the top configuration.
  • Very often at the top of the team.
  • There are a lot of positive feelings from playing in the top configuration.

Minuses:

  • Very often we glow after the 1st shot.
  • Enemies have high priority.
  • Cardboard armor.
  • The first light is minus 200 - 300 HP.

Profitability of ISU-152:

It all depends on what kind of weapon you have:
If it costs 122 mm, then it’s not even worth talking about profitability and the PA will not save you, each shot is 1 thousand credits + repairs are about 10 thousand.
If - high explosive 152, then with PA you can play at 0.
Well, if BL-10 - without PA* at 0 or a small plus. With PA* there will be a small farm.

Naturally, gold will lead to big minuses on any weapon.

* - Premium account.

But in any case, you need a tank to farm credits, either lvl 5, 6, or any premium. tank lvl 8.


Combat tactics on the ISU-152:

We are not a breakthrough tank like vol.704. Our armor will not withstand hits from even medium guns.

Therefore, it is necessary to use tactics of ambushes and support of allies from behind the TT.

Don't forget that our gun tends to knock down the gusli or ricochet, so aim well. Reloading is very long.

If you use ambushes, then choose places where you will be very close. it’s hard to illuminate (2nd, 3rd bushes) because after a shot our tank glows like Christmas tree. Also, when using ambush tactics, do not forget that many opponents, after the 1st hit, “will no longer try to meet the 2nd projectile.” Our task, together with a pair of TT/PT, is to occupy one of the directions and defend it.

Well, if you decide to support the TT with your fire, then you need to follow these instructions:

If you are playing in the city and are trying to pick out opponents from around the corner, choose the moment when all the splashes catch the TT, do not get in front of them (our cardboard will not withstand even 1/3 of the hits)

Deal damage to the most terrible enemies, do not shoot at small things. Our gun penetrates absolutely everyone, and you will get more experience...

Don't expose yourself to attack, hide behind allied tanks

Also try not to launch an ST or LT (especially French ones) into your side/stern; knock it down with a harp, ram it, do whatever you want, but don’t launch it.

Fight level:

From this table it is clear that we fall into battle levels 8 - 10, which means we may encounter both PT 10 and ST 10.

I'll spend short review according to PT 10 so that you know what to do when you see a particular opponent and how dangerous he is.

About. 268:

Pros of the tank:

  • Very fast
  • Cannon with average damage 850
  • Good penetration
  • Frequent rebounds
  • Has the most accurate gun among the PT10

Disadvantages of the tank:

  • Relatively poor armor
  • Poor aiming angles

Try to shoot only at the NLD, otherwise there may be ricochets and non-penetration. Built on the basis of the IS-8.

YagdPz E-100:

Pros of the tank:

  • Good penetration
  • good accuracy
  • impenetrable cabin and gun mask
  • average damage 1100

Disadvantages of the tank:

  • Relatively slow
  • big silhouette
  • long reload
  • glows like a Christmas tree
  • cardboard NLD
  • Arty has high priority when shooting

The PT can easily swanshot you, don’t expose yourself to the attack, hit the NLD exactly

T110E3:

Pros of the tank:

  • Good armor
  • big mask
  • good penetration and damage.

Disadvantages of the tank:

  • Relatively slow
  • bad aiming angles

T110E4:

  • Pros of the tank:
  • Good armor
  • presence of a tower
  • good penetration and damage

Disadvantages of the tank:

  • Relatively slow
  • the tower rotates only 90 degrees
  • very poor aiming angles and takes a long time to aim.

Shoot only at the NLD (body from T110E5)

Franz PT10:

Pros of the tank:

  • Good dynamics
  • good frontal armor
  • drum for 3 shells, 850 damage each.

Disadvantages of the tank:

  • Takes a long time to recharge

Shoot only at NLDs or surveillance devices.

Equipment:

Universal set:

We can tank a little, support TTs, or just defend key points.

  1. Rammer - reload speed for AT is one of the important indicators.
  2. The fan generally improves everything.
  3. Optics, Stereo tube or amplified. aiming drives - 1st and 2nd increase. viewing range, 3rd improves convergence.

Subbush set:

This set is suitable for shooting from afar, passive light and def of key points

  1. Rammer - reload speed for AT is one of the important indicators
  2. Stereo tube - increases visibility
  3. Musk. network - increases camouflage


Equipment:

Everything is standard

  1. Repair kit
  2. first aid kit
  3. fire extinguisher
  • The latter can be replaced with oil since the % combustion is 12

Crew Perks:

  • 1st perk - camouflage is mandatory for all crew members, the Isu already glows after a shot, but unfortunately there is no armor. But when you land the crew on rev. 704 then you will understand why download the disguise...
  • 2nd or more at your discretion, I recommend repairs to everyone except the commander, he has a sixth sense. But don’t forget that repairs, fire fighting and the Brotherhood of War Everyone needs to download at once.

Happy fighting everyone!

The seventh level Soviet anti-tank self-propelled gun has low mobility, so it often has to operate in the same battle formations with heavy tanks.

The predecessor of the Soviet anti-tank self-propelled gun ISU-152.

Modules

Lv. gun Breakthrough
(mm)
Damage
(HP)
Rapid fire
(rounds/min)
Scatter
(m/100 m)
Mixing
(With)
Weight
(kg)
Price
(|)
VI 135/228/86 700/700/910 3.39 0.5 3.43 2500 49290
VII 122 mm A-19 mod. 1937 175/217/61 390/390/465 6.65 0.43 2.86 2600 94000
VIII 122 mm D-25S arr. 1944 175/217/64 390/390/465 8.08 0.41 2.86 2590 106400

Compatible Equipment

Compatible Equipment

SU-152 in the game

Research and leveling

Modules SU-152

The choice of weapon depends on the tactics you followed on your long and difficult (but, I hope, interesting and exciting) path to the “St. John’s wort”:

122 mm D-25S arr. 1944

If you chose a fast-firing and accurate weapon with low damage - 57 mm ZiS-8S on AT-1, 57 mm ZIS-2 on SU-76, 85 mm D-5S on SU-85, 100 mm D-10S on the SU-100 - then your choice - 122 mm D-25S arr. 1944, the top gun of the SU-152, has the most high rate DPM (damage per minute) - an excellent ratio of one-time damage and rate of fire, good accuracy, as well as mediocre armor penetration. For shooting, it is best to use mainly Armor-Piercing shells, since 122 mm High-Explosive fragmentation shells have fairly low damage. This gun is great for "close attack support" tactics.

152 mm ML-20 arr. 1931/37

If you preferred a weapon with high one-time damage - 76 mm L-10S on AT-1, 76 mm ZIS-3 on SU-76, 107 mm ZiS-6S on SU-85, 122 mm D2-5S on the SU-100 - then your choice - 152 mm ML-20 arr. 1931/37- basic gun SU-152. “High Explosive”, “Dryn”, “Suppressor”, “Log” - the nicknames of this weapon speak for themselves. Forty-eight kilogram shells 152 mm ML-20 arr. 1931/37, despite their rather mediocre armor penetration, they have enormous damage. Armor-piercing shells are capable of penetrating the armor of such “tough nuts” as the KV, Tiger, Royal Tiger, Ferdinand and even the formidable VK4502(P) Ausf. B". However, remember - if you have a loaded AP shell, do not take risks, aim very carefully at the most vulnerable and weakly armored points of the enemy. Otherwise, if the armor is not penetrated, you will be destroyed even before you reload. High explosive shells 152 mm ML-20 arr. 1931/37 They have even greater damage, but their armor penetration is very low. These projectiles are mainly used to injure and reduce effectiveness as much as possible. heavy tanks enemy: often, after a single hit by a HE shell, for example, on the Royal Tiger, half of the latter’s crew is disabled, and several modules are seriously damaged at once: the gun, ammunition rack, tracks, observation devices. One last thing: remember that 152 mm ML-20 arr. 1931/37- one of the most inaccurate in the game. However, practically the only “niche” of the howitzer-gun 152 mm ML-20 arr. 1931/37 in the game - firing from long and medium distances. In practice, close combat for the SU-152 ends very quickly - having discovered you after your shot, the enemy first of all tries to knock off your tracks, get closer and come in from the side. In this case, without the support of your comrades, you are doomed.

Combat effectiveness

SU-152 is a powerful argument on the battlefield. When using HE shells 152 mm ML-20 arr. 1931/37 Even level 10 tanks take significant damage from any position and often “stand on the harp.” Which is a good help, since you can wait for a long reload behind cover. However, the real nightmare for the enemy comes if you manage to hit the weakly armored sides and stern: in this case, the absorption of high-explosive damage is minimal, and damage of 600 and above allows you to feel like you are in control of the situation.

Soviet tanks in the game are not ideologically designed to withstand enemy fire, however, starting with the Su-152 (and further down the line) we have a “trollface” - a thick and rather large gun mantlet, which is completely normal not to be penetrated by level 10 guns. Therefore, if there is a choice, we lean out from behind cover on the right. If, nevertheless, a head-on close battle occurs, we watch where exactly the enemy is aiming and “dance”, trying to substitute the tracks or the mask. Sometimes this allows us to “miraculously escape” from certain death, when some IS-3 receives a couple of non-penetrations about us.

Advantages

  • high damage;
  • average rate of fire;
Flaws
  • weak armor;
  • high visibility;
  • bad review;

Equipment, gear and ammunition

  1. "Tank destroyer for attack fire support", gun - 122 mm D-25S arr. 1944:

BB25BP0OF7

The oil is activated for the entire battle and gives the self-propelled gun a 5% increase in engine power, which is useful when following a strike group.

  1. "Backbone of Defense", gun - 152 mm ML-20 arr. 1931/37:

BB0BP5OF21

The limiter requires activation and gives a power increase of 10%, but at a short time. At the beginning of the battle, having already outlined your future firing position, you need to turn on the limiter and take it at maximum speed, turning off the limiter immediately after stopping. Each dash from one position to another must be done in afterburner, with maximum speed and with the limiter turned on. However, you should not get carried away, otherwise you can damage the engine and end up with a sad face and looking sad at the most intense moment at the end of the battle.

Known Issues

Inconsistencies with the historical prototype

  • In the game, the base gun of the SU-152 is called 152 mm ML-20 arr. 1931/37 In fact, the SU-152 self-propelled gun was armed special modification this howitzer-gun - ML-20S. The differences between the swinging parts of the self-propelled and towed versions were determined by the need to ensure ease of operation for the loader and gunner in cramped spaces. fighting compartment self-propelled guns In particular, the horizontal and vertical aiming flywheels of the ML-20S were located to the left of the barrel (while 152 mm ML-20 arr. 1931/37- on both sides) and the self-propelled version of the gun was additionally equipped with a charging tray.
  • The first weapon available for research is 122 mm A-19 mod. 1937- the same inaccuracy. Firstly, its real name is “122-mm hull gun mod. 1931/37", where 1931 is the year the gun was put into service in its original version, 1937 is the year it was put into service with a modified carriage, with the same swinging part. And that’s all - towed, that is, “wheeled” options. For installation in the self-propelled guns, the same changes were made to the design of the gun as in the ML-20. The differences between the self-propelled version of the gun (A-19C) and the towed one (A-19) were the transfer of the gun guidance controls to one side, the equipping of the breech with a receiver tray for ease of loading and the introduction of an electric trigger. The A-19S was not installed on the SU-152, as it was developed after completion serial production SU-152 and was proposed as an armament option for the new self-propelled gun ISU-152. In December 1943 prototype“Object 242” of the new self-propelled gun was built and transferred for testing. On March 12, 1944, the self-propelled gun was officially adopted by the Red Army under the designation ISU-122, and its serial production began in April of the same year.
  • Armor-piercer- for excellent armor penetration performance of the 122mm D-25S mod. 1944

SU-152 - legendary Soviet self-propelled gun, which was nicknamed St. John's wort for the ability to destroy German Tigers, Panthers, Elephants and other tank animals.

Of course, the main trump card of this combat vehicle is the ML-20 howitzer, capable of firing a 152mm caliber projectile. The mass of the projectile is more than 40 kg, flying out of the gun barrel it has enormous destructive power. A hit from 152 guns could destroy not only enemy armored vehicles, but also a small building.

In the memoirs of fighters, it is often mentioned that SU-152s were used to fight snipers; from a hit from an ML-20 gun, the two or three-story structure where the snipers were hiding collapsed.

How to research SU-152 in WoT

The SU-152 self-propelled artillery mount in World of tanks is located on the seventh level. To research the SU-152 in World of tanks you will need to gain 31,500 experience on the SU-100, the cost of the SU-152 is 1,305,000 silver. The next vehicle after the SU-152 in the Soviet heavy research tree anti-tank installations- ISU-152, to explore it you will need to gain 75,000 experience on the SU-152.

How to play SU-152 in World of tanks

The SU-152 is a Soviet self-propelled gun, which has the features of most combat vehicles of this research branch in World of tanks - good one-time damage, poor accuracy, mediocre mobility, which, however, allows you to have time to take the necessary positions on this combat vehicle.

The SU-152 also cannot boast of good camouflage when fired from a gun. larger caliber almost guaranteed to lead to the detection of a self-propelled gun. Therefore, when playing the SU-152 in World of tanks, you should always calculate your retreat options before firing.



The SU-152 in WoT can act both as support for heavy tanks on the second or third line of attack, and as a defensive firing point, taking an advantageous position.

On the SU-152 you can choose one of two competitive weapon options: the first is the ML-20 howitzer, the second is the D-25S cannon. Let's take a closer look at both options.

Which weapon on the SU-152 is better?

In stock configuration in World of tanks the SU-152 is equipped with an ML-20 howitzer, this weapon has excellent firepower; the main projectile you should choose is a high-explosive one, which can inflict 910 damage if completely destroyed. You can choose a more expensive option by firing cumulative projectiles, but it will be very expensive.



SU-152 with ML-20 gun

The SU-152 with the ML-20 howitzer is capable of providing worthy resistance to any opponent; this weapon is so good that many people install it on the top version of the combat vehicle. Having installed the ML-20 howitzer on the SU-152, you need to include high-explosive and cumulative shells, you shouldn’t carry armor-piercing ones, they can’t penetrate too well.

When playing World of tanks with the ML-20 high-explosive shell, it is worth remembering that enemy armor reduces the damage of the high-explosive shell, so you should shoot at the least armored parts of the tanks - the stern or sides. Target weak spots combat vehicles will not be easy. The ML-20 does not have good accuracy.


Game on SU-152 with D-25S gun more traditional, this weapon should be used to fire armor-piercing or sub-caliber shells. The armor-piercing projectile is capable of inflicting 390 damage. The D-25S gun is much faster and more accurate than the ML-20.



Thus, choosing the D-25S gun you will be able to deal 390 damage when breaking through and shoot more often. However, you should take into account that you will find yourself in battles, including with tanks of the ninth level, which will not be easy, and sometimes even impossible, to penetrate head-on.


Installing the ML-20 howitzer you will shoot less often, but you will be able to snap back when playing even against nines. The choice of weapon depends on the playing style and preferences, if you know how to play high explosives, choose the ML-20, if you are more comfortable playing cannons that fire armor-piercing shells use D-25S.

SU-152 on cumulative shells

If you're willing to spend a lot of money for an effective game, then you should choose the option of installing an ML-20 howitzer and using cumulative shells, the armor penetration of which is better than that of sub-caliber shells for the D-25S, while the damage from penetration by the 152nd shell will be 700 units of strength.

Which modules to research on the SU-152 in World of tanks

First of all, the SU-152 is worth exploring chassis, Further if you prefer to play with a land mine need to explore engine, which will somewhat improve the dynamics of the tank.

If you want to install the D-25S gun on the SU-152, then after the chassis you need to explore A-19 gun, then - D-25S and then pump it up engine.

What equipment to install on the SU-152 in WoT

As noted, the SU-152 is one of the typical Soviet self-propelled guns in World of tanks; it is perfect for these combat vehicles rammer improving rate of fire, reinforced aiming drives, accelerating mixing and fan for active play as support for heavy tanks, or stereoscopic telescope for playing defensively. Ambush lovers can replace the drives with camouflage net.

22-05-2016, 22:58

Hello everyone and welcome to the site! Today our guest is a legendary car, monuments to which are erected in many cities - now we will look at the SU-152 guide.

Friends, many of you probably know that the SU-152 tank is a prominent representative Tank destroyer of the USSR and occupies the seventh level in the development tree. It is worth noting that most of the PTs in this branch are very strong and this instance is not an exception, but rather a direct confirmation of this.

TTX SU-152

Let's start looking at this unit with the most obvious performance characteristics, because we have a safety margin typical for tank destroyers of our level and the poorest visibility among classmates.

If you pay attention to the armor characteristics of the SU-152, then again you won’t see any amazing numbers, everything is rather weak. However, we have a large and very strong gun mantlet, which really holds up well, and some bevels in the frontal projection, which periodically save us from random shells from lower-level tanks.

As for mobility, the SU-152 WoT tank destroyer is a somewhat controversial vehicle. On the one hand, we were endowed with a good maximum speed, due to the fact that power density Our engine has a little more than 13 horses per ton, we accelerate quite quickly and have good dynamics. But the problem is different, this Soviet unit is clumsy and the speed when moving backwards is only 11 km/h, and this often backfires.

gun

Things are very interesting with the armament of the SU-152 World of Tanks. The fact is that it is precisely thanks to this nuance this tank It feels very comfortable both in stock and top-end configuration.

So, the first gun of the sixth level is a high explosive with a caliber of 152 millimeters. Of course, it has no accuracy, huge scatter, long mixing times, and all that kind of stuff. But in this option, we absolutely don’t care who gets into the sight, we will in any case cause damage with a landmine, and if the shot falls on some vulnerable spot or against an unarmored target, the result will exceed all expectations. The DPM of this barrel is not very large - 2373, but you will get a lot of pleasure from the game.

For those who like to shoot gold, there are cumulative shells with a huge armor penetration rate; they almost completely compensate for shortcomings in accuracy, but the damage is not as great as landmines.

The second SU-152 gun is a familiar destructor with very mediocre armor penetration (it’s worth carrying gold shells with you) and very good one-time damage. The main advantage of this gun is the DPM, which has approximately 3163 units of damage per minute.

Otherwise, this barrel also has a fairly large spread and takes quite a long time to converge. By the way, both guns move down 6 degrees, which is not very comfortable, but you can get used to it. True, the horizontal aiming angles are also not the best, 8 degrees in each direction, which is probably the price to pay for the enormous damage.

It is noteworthy that even after upgrading the SU-152 tank to the top configuration, many still play with the stock gun in order to get more fun, and you certainly won’t feel deprived.

Advantages and disadvantages

Since all the characteristics have already been considered, and we have talked about both guns, it’s time to sum up the first results and tell you which are the most powerful and weak sides This tank destroyer has.

Pros:
Variability of weapons;
An excellent high explosive with a huge alpha;
Huge DPM for the top gun;
Good mobility and dynamics;
The strongest gun mantlet.

Minuses:
Weak general reservations;
Low maneuverability;
Poor speed when moving backwards;
Uncomfortable UVNs and UGNs;
Disgusting review.

Equipment for SU-152

For the SU-152, the equipment plays very well important role, because only thanks to its correct selection will it be possible to feel most comfortable in battle and bring maximum benefit to the team. Based on this, the choice will be as follows:
1. – higher rate of fire means higher damage per minute, this is true for both guns.
2. – is also extremely important in both cases, because the aiming speed is poor for both the high explosive and the D-25S.
3. – we have a very poor review for our level and only by installing this module can we somehow improve this indicator.
Keep in mind that the above three options for the SU-152 WoT are the most effective; changing them for something else is not advisable, because neither , nor , nor will be able to fully compensate for our shortcomings.

Crew training

Although everything is somewhat simpler with crew training than with choosing equipment, you also need to think carefully here, because the pumping process is quite lengthy, and it’s definitely not worth taking just anything. Thus, on the SU-152 the perks are upgraded as follows:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .
Loader – , , , .

Equipment for SU-152

Choosing equipment for the SU-152 couldn’t be easier, because this machine feels great with a gentleman’s set of , and . However, it is better to use premium consumables, which, although more expensive, will more than once save your life in battle. By the way, the last option can be replaced with , boosting the characteristics will not harm us.

Tactics for playing the SU-152

Frankly speaking, combat tactics on the SU-152 largely depend on which weapon you choose.

If you prefer to play with a high explosive, short and medium ranges are better for you, but we must not forget about our weak armor and maneuverability, so we can only engage in close combat in extreme cases. Otherwise, we play from the alpha, take a shot and roll back, while it is better if your SU-152 is in cover.

And for those who chose a destructor, that is, a top gun, a more advantageous position would be to stand in dense bushes on the second line. With this gun, the SU-152 tank can fire more successfully from a long distance, but in any case it is not worth staying in one place for a long time. Analyze the mini-map, move when a position has lost its relevance, and even more so if you are exposed.

Regarding general advice, due to our poor review, the best option games on Soviet tank destroyer SU-152 Worl of Tanks will work on allied coverage and implement its big damage. Try to glow as little as possible, take care of your strength points and help the team in every possible way. You should also be afraid of enemy artillery and mobile tanks, which will not have any difficulty spinning us around.



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