Sep 14, 2016 Game guides
Tanks are the center Games World of Tanks Blitz. Understanding the differences between tanks and knowing which tanks from which country are best for you is half the battle in the game. In this guide, I will try to describe the German branch of tank development in as much detail as possible, but at the same time I will not go to extremes and will not write out huge tables with numerical data for each tank. The purpose of this guide is to give you an idea of the direction in which you would like to take your German tanks.
If you have already read the general guide to tanks of different nations, then this paragraph will not tell you anything new - but otherwise, or for repetition, you should familiarize yourself with it before we move directly to the tanks.
German tanks in general are sniper tanks. They generally have good frontal armor and accurate, rapid-fire guns with high penetration. Most German tanks focus on thick armor and sacrifice mobility. The task of most tanks of this nation is to conduct combat at medium and long distances. The main skill for a pilot of such a tank is to be able to position his tank correctly, i.e. do this in such a way that enemy shots ricochet more often and cannot penetrate the armor - place the tank at an angle and hide it behind various obstacles. The exception is light tanks high rank— they lose armor for speed.
Now let's move on to a more detailed review of German tanks.
Relatively thick armor and high maneuverability (but low speed) allow German light tanks to quickly position themselves on the battlefield and shoot enemies at medium range. The first tank of this nation, light tank Leichttraktor copes well with these tasks - an accurate weapon with high level penetration allows him to shoot enemies even from a high distance without much difficulty, and a good supply of health allows him to fight at short distances. Its main problem is its size - it is very easy to hit. At the same time, the low speed of this tank will not allow it to break away from faster rivals (for example, MS-1). After it, German light tanks are divided into two variations - Pz.Kpfw. 35 and Pz.Kpfw. II. The differences between the 35th and II are that the 35th has almost cardboard armor, but is very mobile and fires high-caliber (40mm) shells with a high level of penetration, while the II has more universal tank, which has good armor and a high rate of fire, coupled with high accuracy and speed of guidance. At the same time, it is much less mobile and copes very poorly with uphill driving. Subsequently, the 35th turns into the 38th, differing from the 35th only in its greatly reduced weight (+ speed, - armor), but its next version, Pz.Kpfw. 38 n.A., with the same properties, it also has a small size, making the tank a difficult target. Later this branch becomes the Pz.Kpfw. IV, medium tank, which I will talk about in the corresponding section. Model Pz.Kpfw. II, meanwhile, goes into Pz.Kpwf. III Ausf. G, a lightweight version, lacking strong armor and high precision guns, but having a powerful caliber and high rate of fire, coupled with high speed and maneuverability. This is an excellent light German tank for close contacts with the enemy and reconnaissance. Later, two types of medium tanks and one heavy tank “grow” from it (at the fourth rank!). Also II can turn into variant II Ausf. G is a fast and light reconnaissance tank with high visibility and fast-firing guns. The next one after it, II Luchs, has the highest speed, but low maneuverability, and also has stronger armor. A really significant difference in this development is brought by the light tank VK 16.02 Leopard - it is just as fast, but has much denser armor and higher caliber guns (39mm). The next after it, VK 28.01, only strengthens the established trend - the highest speed of 72 km/h and the most powerful high-caliber projectiles make it a powerful contender. The only downside to the situation is the high reload time. Germany's final light tanks, Spahpanze SP I C and Spahpanzer Ru 251, are more similar to tank destroyers from other countries - they are small, mobile, shoot far and hurt, but have virtually no armor. Separate positive quality Ru 251 is the ability to use explosive shells with a caliber of 100mm - this allows you to penetrate even some medium tanks and inflict huge damage on them from the inside.
Germany's first medium tank is the third-rank Pz.Kpfw.IV Ausf A - a small, mobile tank with an accurate high-caliber gun (75mm). Its disadvantage is its relatively weak hull armor. Another variant of the German medium tank is the Pz.Kpfw.III - a tank with average parameters in almost everything, which does not have any pronounced disadvantages. Its good weapon, thick frontal armor and sufficient speed allow it to perform almost any function on the battlefield, but it is more difficult to destroy heavy enemies alone. Tank IV Ausf. A later changes to IV Ausf. D, which differs from its predecessor primarily in the caliber of the gun, and then there is a transition to IV, a mobile tank with good frontal armor, which is distinguished by its very large dimensions, especially compared to its predecessors. The next one after it, VK 30.01 (P), does not get smaller - but it becomes stronger and more accurate, and is also equipped with an 88mm caliber gun. It doesn't have good mobility and gets stuck on uneven terrain, but it can accelerate well in a straight line. Later it “evolves” into Tiger (P), a good heavy tank. Tank III, mentioned earlier, is developing in a slightly different direction - the next after it III/IV also remains a good-at-everything, but not-ideal-at-anything tank with good armor, excellent mobility and high penetration, suffering from low rate of fire. The main difference between the next tank VK 30.01 (D) is only huge weight and a high supply of “health”, the rest of the characteristics are very similar. But this tank again divides further development German medium tanks in two - Panther I and VK 30.02 (D). The Panther is a heavy (by weight) tank with powerful curved frontal armor and extremely accurate, although not the most powerful, weapons. It is more difficult to control and quite large, but otherwise it is an excellent German medium tank. 30.02 (D) is significantly different - it is faster and has very curved armor, which allows it to avoid many shots, but its armor is thinner and a precise hit does more damage to it. He himself, in turn, has a rich arsenal of precise and powerful weapons. “Panther” then turns into its second version, Panther II, and becomes even better - speed and controllability increase, the weapon becomes more powerful and fires faster. The picture is clouded only by the weak armor of the lower part of the hull. VK 30.02 (D) upon improvement goes into Indien-Panzer, not big tank with good mobility, good armor, high rate of fire and excellent penetration. Its problems are that it takes a long time to accelerate and aim - but this does not prevent it from being used in mid-range battles. The Panther II then progresses into the E50, a large tank with very thick armor, excellent speed and high weight, capable of destroying enemies with a ram. Its next form looks more interesting - E50 Ausf. M: A relatively slow but quite durable tank with a great gun that can shoot as far as you like, quickly aim to penetrate any target, and deal massive damage. Its disadvantage is the relatively unprotected lower part of the case. Returning to the Indian-Panzer, we should say about the famous “Leopards” that followed it - Leopard Prototyp A and Leopard 1. Their essence is that they have practically paper armor, but at the same time excellent speed and maneuverability are combined with powerful, accurate guns, and small size allows you to evade enemy attacks.
The Reich's heavy tanks are really heavy. All of them are extremely slow (except Tiger), but at the same time they have thick armor and large-caliber weapons. Their armor is almost always flat, which is why these tanks are called “boxes”. From Durchbruchswagen 2 to Maus, they all specialize in dealing massive damage to the enemy and containing the damage. The aforementioned rank four Dbw2, for example, has extremely thick armor on all sides and shoots well, but the lack of armor slope makes it a relatively easy target for tanks with high penetration guns. For comparison, the aforementioned Maus of the tenth rank also has flat, but extremely thick armor, the largest reserve of “health” in the game, precision weapons and a huge mass, and at the same time moves slowly. This description applies to almost any German heavy tank, and they are, perhaps, qualitatively less different from each other than any other tanks within the same class (unlike the German medium tanks described above). An exception to this rule is the famous Tiger - the original “Tiger” does not have heavy armor, but develops good speed and fires 88 caliber shells very accurately. Its variation from Porsche - Tiger (P) - differs from it in reduced speed, but thick frontal armor, and the second version of the Tiger, Tiger II, combines thick armor and high speed, and also gains the ability to quickly turn in one place.
First German tank destroyer can be obtained very early - already at the second rank, immediately after the Leichttraktor light tank. The first tank destroyer is called Panzerjager I and in essence it lays the foundation for almost all subsequent German tank destroyers - it is a small vehicle with an accurate cannon, capable of shooting at enemies from afar and causing significant damage. big damage. The only problem is that the Panzerjager I has virtually no armor, so you will always have to hide - shoot from afar, use bushes and cover. The next one after it, Marder II, focuses less on shooting accuracy and more on damage - being less accurate and not so mobile, Marder II is even smaller in size and must choose good position, spend time aiming and deliver a powerful blow. A further German tank destroyer is the Hetzer - a tank destroyer well armored at the front due to the curves of the armor, capable of quickly aiming and firing from a variety of guns - both powerful and rapid-fire. The problem with Hetzer is its low mobility and weak side armor - so it is logical to use it in ambushes and try to take a position in which it will not be visible, and try not to move. Next in the German tank destroyer branch is the StuG III Ausf. G, which is characterized by high speed and maneuverability, good rate of fire and high lethality. The disadvantages are thin armor and poor “vision” - this tank is difficult to control without a trained team and improved optics. The Jagdpanzer IV, which comes after it, does not boast high penetration, but it is very low and quite fast, and also has a fairly high rate of fire - to play effectively, you will need to actively move out of sight of the enemy and target their sides and rear parts. Next in the tank destroyer branch is Jagdpanther, fast tank with very good weapons, capable of shooting quickly, aiming accurately and inflicting good damage. Its disadvantage is that it is quite easy to spot, and its armor is devoid of bulges, so the only way to keep it safe is to position it correctly at an angle to the enemy so that enemy projectiles ricochet against the curved armor. After this, the tank destroyer development branch suddenly splits in two and allows you to choose between Jagdpanther II and Ferdinand. The second version of the Jagdpanther is much faster and its upper front part has very thick armor - but if you shoot this car from the side, its thin high walls will most likely not withstand and will be easily penetrated. Ferdinand, on the contrary, is slow, but armored on almost all sides and has a good tool(the same as on Maus). The problem is that, despite its low maneuverability, it is large, and its armor, although thick, is flat - it is not difficult to aim at such a tank. The Jagdtiger, next to both models, is a very specialized tank destroyer - it doesn't have much armor and doesn't move particularly fast, and its vision range isn't that great, but it does deal massive damage to anyone in front of it. It shoots quite quickly and deals a lot of damage per shot - the main thing is not to let the enemy get around you. The latest tank destroyer of the German forces, the Jagdpanzer E100, turns into a huge slow-moving bunker on tracks - its armor is extremely thick and effective, and the weapon deals huge damage and penetrates opponents well. It is almost impossible to hide, but this is not necessary - just stand at an angle to the enemy and shoot him until he stops moving. However, you should be careful if an enemy is flanking you or shooting from below - the underside of the Jagdpanzer E100 is not thick enough and can be penetrated by even medium-sized shells if fired correctly.
We've covered almost everythingnon-premiumGerman tanks. Some models were reviewed in more detail due to their exclusivity and efficiency, others were skipped because they are improved versions of their predecessors. After reading this guide, you can get a complete picture of the features of German tanks and decide how (and whether it is worth it) to develop the development branch of this nation. I hope that this knowledge will help you in battles both on the side of the Reich tanks and in the battle against them. Fight like a pro in World of Tanks Blitz!
Detailed review of German technology online computer game World of Tanks.The branch of German tanks appeared in World of Tanks initially, that is, from the moment of release, so it can be considered a classic. The vast majority of technology belongs to tank troops Wehrmacht from the Second World War, there are no models after 1945, which is understandable. On the one hand, this somewhat reduces the variety of equipment; on the other hand, most German tanks existed in reality, at least at the prototype level.
It is necessary to immediately compare general properties equipment from Germany to the site and own style games to decide for yourself whether the tanks of this race are worth exploring. This will not only significantly save your time, but will also increase your efficiency in battle, increase the comfort of battles and the overall enjoyment of World of Tanks.
Skillful scouts, agile fireflies. Their task is not to destroy the enemy, they must monitor the enemy, and not destroy him. So pay more attention to the dynamics and maximum speed, as well as resistance to critical damage. However, even here German light tanks show the characteristics of their nation in the form of good guns and the presence of armor.
VIII level Panther 2 (0.8.11)
VIII level Indien-Panzer (9.5)
Level IX E 50 (9.1)
Here it is, the song of mighty steel, thick armor plates and enormous mass. At the same time, many German heavy tanks show good acceleration dynamics, and we have two branches of TT (heavy tanks) to choose from. However, you shouldn’t think that thick armor will save you from absolutely everything. Firstly, all tanks have a lot vulnerabilities, secondly, anti-tank weapons self-propelled guns of a comparable level penetrates this armor.
VII level Tiger (0.8.11)
VIII level Tiger 2 (9.0)
Level IX E 75 (0.8.11)
X level Stock E 100 (0.8.10)
X level E 100 (9.5)
Level VI Jagdpanzer IV (9.5)
VII level Jagdpanther (9.6)
Without the German branch, a game about tanks of the Second World War was in no way a game about tanks of the Second World War. Main antagonist in a game without a plot allows you to experience all aspects of the historical part of the game. If you still decide to play with this particular branch, then get ready. The Germans are the most long-suffering nation in WOT. Nerve problems in each patch affect cars of that particular nation. This happens especially when introducing any other nation, to maintain balance and popularize new foreign technology. But even mentioning these problems, it should be noted that it is Germany that has the largest number uniquely distinguishable models, and even historically it turned out that the design of German tanks is the most expressive.
To finish the information about this thread, highlighting it from the positive side, it is worth noting the most negative sides cars of this nation. The biggest disadvantage (a plus in terms of visual appearance) is the design of any Wehrmacht tank. They are truly “obese”. Square shapes will not allow you to hide in the folds of the terrain, or adequately tank with a diamond shape. This backwardness in the use of armor with right angles played a joke not only on virtual tankers, but also on the Germans who actually fought during the Second World War. The likelihood of a ricochet with this design is extremely low, and thick armor is impossible due to the unprofitable slope of the walls.
For some reason, in many tanks the engine is moved to the most vulnerable zone. To the front. This “excellent” solution allows the German crew to be set on fire much faster, leading to the detonation of ammunition faster than the car of any other nation. Considering the fact that German technology prefers to consume highly flammable gasoline, the developers took into account this historical design feature and added the ability for German tanks to burn like matches more often.
However, if you approach German technology individually regarding a specific model, then the situation is not so dire. Each high-level tank is so massive that it has a great effect on the results of ramming. These results never stack up on your opponent's side. Crush? - There's no problem! Immobilize? - Line up. That is why the number of videos with rams is exactly German technology prevails. The absolute leader in weight and the most terrible ram is considered to be the E-50M. It is capable of damaging equipment of any level. Excellent accuracy allows him to stand next to the PT in terms of results.
If you're looking to put money into the game, check out Lowe's. Lev, as players from the CIS countries call him, is a great earner of currency for the tanks of other nations. Its cost quickly pays off, both in terms of in-game profits and in the great pleasure of playing on this machine. Do you know what you can win? various games or bonuses. So the first roulette of STEAM games will just help you. The site opens cases with games at low prices.
Choose this nation second and you will gain a lot of experience in the skill of the game, and when returning to the previous nation, you will notice a difference in your game in a positive way. How do you rate the German tank branch? And what do you like or not about it?!
Armored forces in Germany appeared only during the era of the Third Reich. Treaty of Versailles, concluded following the First World War, prohibited the Germans from having their own combat-ready fleet. Therefore, during the Weimar Republic, Germany did not have its own cars. And only the Nazis, who came to power in 1933, spun the military flywheel. At first, light tanks were produced under the guise of tractors. However, the German authorities, having acquired a taste, quickly stopped hiding. As for the parallels between tanks and tractors, similar practices existed in the Soviet Union, where in the 1930s. Many tractor factories were built, which in the event of war could easily be converted into tank factories.
In 1926, Germany and the USSR entered into an agreement under which future military German specialists began to study at specialized school near Kazan. Later, this core began to create technology in their homeland. The first German tank was the Panzer I. This model turned out to be the basis of the German fleet.
By the beginning of World War II, there were more than three thousand tanks in Germany, and before the attack on the USSR, more than four thousand vehicles were concentrated on the Eastern Front alone. The Germans were the first to use heavy equipment as an assault weapon. Many tank divisions The SS received personal names (“Das Reich”, “Totenkopf”, etc.). A significant part of them was destroyed. In total, the Third Reich lost about 35 thousand vehicles during the war. The key German medium tank was the Panther, and the heavy tank was the Tiger.
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We started talking about German planes. Let's move on to tanks.
The first sub-branch is represented by Czechoslovakian equipment, with the exception of the Marder III anti-tank self-propelled gun. It’s unclear why the developers placed it here, but this particular PT deserves special attention, or rather, its gun has armor penetration beyond 150 mm (and this is at rank II). This AT is capable of punishing even Tigers, but suffers greatly due to its “cardboard” cutting, which even a machine gun can penetrate.
The first tank in the Pz.38(t) Ausf. A is not very interesting, although it is already the second tank, Ausf. F, fairly armored - 50 mm in the forehead of the turret and hull. Its 37mm cannon makes the tank far from the most effective vehicle on the battlefield. It will be very difficult to hit anyone with this weapon, and if you take into account that they can throw it with some Soviet T-50, its fate becomes completely sad.
In general, the first tanks in the first sub-branch are quite passable, which cannot be said about the latest modification - Hetzer. This self-propelled gun will deliver a large number of problems for the enemy, and many shells will bounce off her ricochet forehead. She herself, possessing a 75 mm gun, will punish her opponents very often. It throws this AT hard, even towards the IS-2, which doesn’t care what angle its armor is at.
Backlight heavy tanks becomes truly difficult only starting with the legendary Tiger - Pz. Kpfw. VI Tiger Ausf. H1. And the Royal Tiger II modification has become a favorite tank, which is rolled out in regimental battles. Before the Tigers we will have to ride on medium tanks, which will please you with good armor-piercing and rate of fire. However, the ultimate goal is to reach the Tigers.
In the medium tanks branch for real deadly tank will become Pz. IV F2 with its powerful 75 mm gun, which is capable of hitting a Soviet KV from a distance of up to 1.5 km. In the same branch we will meet the legendary Panthers, which cause a lot of pain to the enemy. But you won’t be able to have fun with Panthers in battles with medium tanks - they are heavy and clumsy, they are heavy tanks after all.
In the anti-aircraft guns branch, Kugelblitz is of particular interest - it has become firmly established in the arsenal of regimental fighters. In direct hands, this anti-aircraft gun is capable of destroying both enemy aircraft and heavy royal Tigers. The rest of the anti-aircraft guns don’t stand out in anything special; they just do their job well – they destroy planes. Although it is also worth noting the Ostwind with its 37 mm gun. It can be used to destroy enemy anti-aircraft guns and disable tank modules and guns, which is useful to do when the enemy is occupied by an ally.
The tank branch is interesting as long as the tank destroyer has at least some mobility. But starting with the Panther Yak, the game turns into waiting for the first bomb from the plane. At the same time, such monsters as Ferdinand and Yak Tiger are priority targets for aviation. However, in simulator mode these PTs feel much better as long as there is no aviation there. But they are greatly annoyed by light and medium tanks, and the artillery they call in very often hits these giant vehicles.
If the first tank tanks are quite maneuverable and interesting to play on, then you can’t really drive the Yak Pantsir. In general, we chose a place for ourselves and sniper, changing our position if possible.
This concludes our review of the German tank development branch from War Thunder. Don't forget to look at the German aircraft development thread if you haven't looked before.
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