Walkthrough of FAR: Lone Sails. Tropical paradise in purple tones. Does the game have a secret ending?

Today is the first day of the rest of your life.

(Unknown optimist)

Tropical paradise in purple tones

It just so happens that you can’t expect anything good from cute-looking tropical islands in action games (and even in action movies): they have long been favored by gangs of thugs and crazy doctors making their next plans to destroy humanity. Lovers of clear skies above their heads, of course, will not like this, but the brave saviors of the world (that is, you and me) are quite happy with this state of affairs, or at least are not surprised.

Before moving on to the plot of the game, we should talk about some of its features. Own CryEngine engine supports full set DX9 special effects, including dynamic lighting and destructible terrain. The character animation is built using motion capture technology, and the game areas are amazing in their size (fights in the narrow corridors of laboratories and underground communications are also present). Dynamic sound adds atmosphere.

Opponents have good artificial intelligence, try to act in a group according to the situation. Unexpected reinforcement can also tickle your nerves.

The plot of the game is linear, but there can be several options for completing each mission: some people like to covertly penetrate deep into the enemy base, while others prefer to go ahead, destroying everything in their path.

Background

The game takes place in the near future (2020). The civilian sailor Jack Carver will long curse the day when he ended up on these islands lost somewhere in the Pacific Ocean. A week before the events described, he was hired by a young reporter, Valerie Constantine. The amount offered to her did not make Jack doubt for a minute.

Shortly after arriving, Jack's yacht was destroyed by artillery fire from an armed group patrolling the island. Now Carver's ship is destroyed, and Valerie disappeared somewhere shortly before. From here begins a chain of strange and mysterious events. A stranger contacts Jack, he lifts the veil of secrecy over everything that is happening and offers him a simple choice: to interfere with the plans of the mercenaries and the one behind them, or doom the human race to inevitable death.

That is, now the life of the beautiful Valerie herself is in your hands...

Characters

Jack Carver (Jack Carver)

Captain of a small ship from the South Pacific. Jack was hired by Valerie to take her to an uncharted island in Micronesia, where she was supposed to take photographs of Japanese ruins from World War II.

Valerie Constantine

American journalist and photo reporter, works for the magazine “Exotic Travel”. Generally speaking, she looks too professional for the job.

Harlan Doyle

He will be the first to contact you on the island after the start of mysterious events. He seems to know what is happening on the island, but is clearly not eager to reveal his true nature.

Krieger

Scientist who once worked for World Organization Healthcare. 5 years ago, he disappeared under mysterious circumstances related to his controversial and mysterious genetic research. Your main enemy is the creator of a secret laboratory on the islands, where experiments are carried out on organic objects, resulting in the birth of all kinds of mutants.

Col. Richard Crowe (Colonel Richard Crowe)

Soldier of fortune, leader of the mercenary forces guarding Dr. Krieger's laboratories on the islands. Origin unknown.

Mercenaries

A bunch of scum from all over the world, all the dirt of the sinful earth. Professional killers who are paid not to ask unnecessary questions.

Transport

Buggy

This light and fast vehicle has good armor and significant firepower, the latter provided by the built-in machine gun.

Hmmv (Humvee)

More powerful and secure than a buggy, this jeep is designed to get you anywhere quickly and safely. In addition to the machine gun, the hummer is equipped with a rocket launcher.

Zodiac

Travel on an inflatable boat quickly and silently. The advantages include convenient controls. The disadvantages are poor protection and the lack of built-in weapons (although you can shoot the enemy with your guns).

Gun boat

This fast, well-protected boat is equipped with a 50mm machine gun and a rocket launcher.

Paraglider

Lightweight hang glider, used by pirates in emergencies. Capable of covering significant distances. Not protected or equipped with any weapons.

Other

You can also ride on forklift And utility truck. Enemies will attack you with helicopters (helicopter gunship). The best way to counter them is to shoot the mercenary behind the machine gun. Cargo helicopters with two screws (cargo chopper) used to transport the enemy. If you see one like this, expect uninvited guests.

Enemies

Commander

Height: 168 cm, weight: 80 kg.

A born leader. The commander gives orders to lower-ranking mercenaries, trying not to get into the thick of things. If you kill the commander, the remaining mercenaries will not be able to act coherently.

Grunt mercenaries (Mercenary infantry)

Height: 180 cm, weight: 82 kg.

The very first mercenaries you will have to deal with. Fighting them is not difficult, although the infantry can be outnumbered.

Cover mercenaries

Height: 195 cm, weight: 113 kg.

These big guys can be easily identified due to their height. They are dressed in special armor and fight noticeably better than their colleagues. When they see you, they will immediately rush to attack.

Scout mercenaries

Height: 170 cm, weight: 68 kg.

Trained to move quickly and work as a team.

Rear guard mercenaries

Height: 186 cm, weight: 86 kg.

Dangerous and well-trained opponents use grenades and medium-range weapons.

Snipers

Height: 168 cm, weight: 79 kg.

Dressed in black and equipped with a sniper rifle, these mercenaries are trained in long-range combat. Killers to watch out for.

Indoor guards

Height: 183 cm, weight: 79 kg.

Protect the premises. More dangerous than the mercenaries patrolling open spaces. The bulletproof vest effectively saves them when they are under fire.

Shield guards

Height: 183 cm, weight: 79 kg.

The shield gives them additional protection, but does not cover the entire body, so vulnerable spots can always be found.

Elite guards

Height: 183 cm, weight: 77 kg.

They can be recognized by their gas mask and night vision goggles. Extremely strong and dangerous.

Evil workers

Height: 174 cm, weight: 73 kg.

These workers periodically forget about their professional duties in an attempt to kill you. Their orange jumpsuit does not protect them from shots at all, so they are mediocre opponents.

Senior scientists

Height: 168 cm, weight: 80 kg.

Scientists can be found in laboratories where they will go to great lengths to protect the results of their dirty work.

Junior scientists

Height: 168 cm, weight: 80 kg.

These are far from their senior colleagues. They are poorly equipped and armed with only a pistol. None of these poor fellows are fighters.

Core engineers (Chief engineers)

Height: 174 cm, weight: 79 kg.

These fearless workers are located in the most inaccessible and dangerous parts of the laboratory. They are easily recognized by their biological protection suit.

Mutants

The result of terrible biological experiments. At first, you will be dealing with simple specimens that can only harm you through direct contact (it goes without saying that you need to shoot these creatures from afar, without waiting for a fatal jump). Later you will meet mutants who can use ranged weapons and invisibility. In the latter case, you will have to wear special Cryvision glasses, although the outlines of enemies are slightly visible even without the use of optical aids.

Weapon

The game has a large selection of weapons, but you can carry no more than 4 types and grenades with you at the same time, not counting stationary weapons and barrels built into various vehicles.

When shooting from any portable firearms you can aim, and accuracy increases. When shooting on the move, it decreases, as evidenced by the narrowed or widened crosshair of the sight. The damage dealt to enemies depends, among other things, on the part of the body you hit (as usual, hitting the head is the most lethal).

Machete (machete)

A large jungle knife, useful in close combat where it can become deadly to your enemies. Plus - it does not require ammunition, minus - it is ineffective against higher-level enemies.

Mode 1: Melee attack.

Wrench

A large adjustable wrench is used to repair various objects.

Mode 1: Repairing an object.

Jungle falcon

Large-caliber semi-automatic pistol with a removable silencer.

Zooming in: aiming.

Jack Hammer shotgun (Jack Hammer shotgun)

Semi-automatic shotgun. Ideal for medium-range combat when clearing corridors and rooms.

Mode 1: Semi-automatic shooting.

Zooming in: aiming.

P90 SMG

A modern automatic rifle with a high rate of fire.

Zooming in: aiming.

MP5 SMG

Less accurate than the P90 rifle, but comes with a suppressor, making this rifle good for covert infiltration.

Mode 1: automatic shooting.

Mode 2: Single shot.

Zooming in: aiming.

M4 carbine (M4 carbine)

Classic offensive rifle. Combines a high rate of fire and decent accuracy at medium distances.

Mode 1: automatic shooting.

Mode 2: Single shot.

Zooming in: aiming.

AG36 assault riffle (AG36 offensive rifle)

An offensive rifle equipped with a parabolic rocket launcher. Good for attacking with grenades through walls and other obstacles. Normal mode is good for medium-range combat. The optical sight is equipped with a night vision device and the ability to zoom in and out of objects.

Mode 1: automatic shooting.

Mode 2: Single shot.

OICW advanced assault riffle (improved OICW offensive rifle)

An advanced offensive rifle, equipped with an optical sight and a rocket launcher with a direct projectile trajectory. An excellent weapon for combat at medium and long distances in open landscapes against people and equipment. Built-in night vision device.

Mode 1: automatic shooting.

Mode 2: Single shot.

Mode 3: firing from a rocket launcher.

Zoom: optical sight.

AW50 sniper rifle (AW50 sniper rifle)

This weapon is equipped with a futuristic optical sight. Has a very low rate of fire, but deals extremely high damage to organic targets. It has the largest range of action and accuracy (several degrees of approximation). You won't find much ammunition for this rifle. Built-in night vision device.

Mode 1: single shot.

Zoom: optical sight.

M249 SAW MG

Infantry offensive machine gun. Releases a huge amount of lead into the air per unit of time, but accuracy suffers.

Mode 1: automatic shooting.

Rocket launcher

Slow but powerful ranged weapon. Ideal against vehicles and groups of enemies.

Mode 1: single shot.

Zoom: optical sight.

Frag grenades (explosive grenades)

The explosion of such a grenade changes the terrain and kills people (though it would be hard to call them innocent).

Flashbang grenades (flash and shock grenades)

The smoke and noise from the explosion of this grenade disorganizes and distracts opponents.

Smoke grenades (smoke grenades)

Releases a large amount of smoke, hiding you from enemies, impairing their vision.

Mortar (mortar)

Stationary weapon. Large damage, very large range.

Vulcan minigun (Vulcan machine gun)

Also stationary. High speed shooting, low accuracy, significant damage when hit.

Stones

You can always carry stones with you. By throwing them, you will not cause damage to enemies, but you will be able to distract them by making noise.

This is interesting: Don't forget to shoot the fuel barrels next to the enemies. Barrel explosions are deadly. You can try to push the barrel onto enemies, and then shoot at it.

Inventory

Flashlight (flashlight)

Turn it on to illuminate dark places. The ability to blind computer enemies in the dark is useful.

Radio (walkie-talkie)

Allows you to talk to Doyle and Valerie, as well as intercept mercenary conversations.

Binoculars (binoculars)

This binocular is equipped with night vision and a heat sensor. Allows you to scan terrain over vast distances. Enemies are highlighted by a frame, and you also get the opportunity to hear their conversation.

CryVision goggles (night vision goggles)

These amazing glasses come with a number of additional features. For example, you will be able to see in generally unlit rooms. In addition, enemies will be highlighted in a special color. Finally, you will be able to see invisible enemies. Don't forget to keep your glasses' battery charged.

Placeable explosives

Place the explosives in the indicated place and run. The explosion time in each case will be determined automatically.

Keycards (access cards)

Needed to get into restricted areas. Look for them near locked doors and dead enemies.

Interface and control

The controls in the game are not very different from classic action games, although they have a number of features. It will help you deal with them Table 1 (“Control: first layout by default”).

The game screen consists of the following elements:

Radar. This device displays all the sounds made around you in the form of concentric circles. In addition, if you spot an enemy with binoculars, he will be reflected as a bright dot. Its color will depend on whether the enemy is excited or not (i.e., whether he noticed you). Finally, the radar displays most of the key points of solo campaign missions, as well as your allies (Valerie).

Stealth indicator. The higher the level of the scale, the more likely it is that nearby enemies have noticed you.

Impact indicator. Shows which side of the screen you are being damaged from.

Compass. Like any decent object with such a name, it demonstrates the direction of the cardinal points.

Health scale. Reflects your current health level (restored when using first aid kits).

Endurance scale. Allows you to evaluate the level of endurance that is used when swimming underwater and sprinting. Moreover, in the first case, when it is reset, you will begin to catastrophically lose health, and in the second, you will simply stop moving quickly. Upon completion of swimming and sprinting, endurance is gradually restored.

Armor scale. Shows armor level. If it is zero, you become more vulnerable and will lose health when hit. Restored using body armor (including those dropped from armored enemies).

Ammunition indicator. Shows the amount of ammunition for all firing modes of active weapons.

Grenade indicator. Allows you to see the number of grenades of the selected type. The number of stones is not limited.

Additional indicators: glasses charge CryVision case damage vehicle.

Table 1
Control: first layout by default
Action Key A comment
Movement
Back and forth W,S Running or walking forward or backward, swimming, driving a car or boat forward or backward. When using a hang glider, tilt the wing forward or backward (allows you to adjust the flight altitude)
Left, right A, D Classic strafe on foot, turn when using vehicles
Running/Walking Z Hold the key to run or walk (depending on whether “always run” mode is on or off)
Bounce Space Jump, swim up and climb ladders
Steal Left Ctrl You make less noise when moving, while crouching slightly, becoming more invisible to enemies. You must hold down the key. At the same time, you do not lose the opportunity to shoot
Lie down V Great for hiding. Nice pose for a sniper. Use the movement keys to crawl
Lean right, left E,Q Useful for peeking around corners
Sprint Left Shift Allows you to noticeably speed up for a while
Attack
Attack Left mouse button Basic attack
Changing attack mode X In the event that the weapon provides for it. Used in hummer and army boat
Reload R It is important to attack enemies with reloaded weapons, delay can cost lives
Changing weapons Mouse wheel (also PgUp and PgDn) Consistently changes available weapons
Throw a stone/grenade G Throw a stone (default) or a grenade of the selected type
Changing projectile H Choose a rock or grenade to throw
Throw down your weapon J Drop weapons from inventory
Quick weapon selection 1-4 You can carry no more than 4 types of firearms at the same time. To pick up a new one, you will first have to throw out the existing active one.
Vision
Aiming Right mouse button Simple aiming or using the built-in optical sight your weapon
Increase Mouse wheel You will be able to zoom in and out of the objects you aim at through the optics of the AW50 sniper rifle and the AG36 attack rifle. Similar action when using binoculars
Binoculars B Allows you to see enemies, aided by a motion scanner
CryVision glasses T Enable/disable glasses that will automatically stop working when the battery is low
Flashlight L Turning the flashlight on/off
Transport
Get in/out of the car F Stand close to the vehicle and use this key
Change location Left Shift Sit in the passenger/driver seat
Built-in weapon attack Left mouse button Don't forget about the ability to switch shooting modes. The angle of attack varies from vehicle to vehicle.
Headlights l Turning headlights on/off
Change view F1 Switch to third-person control mode. More comfortable to drive, less convenient to aim
Miscellaneous
Use F The most universal key, it allows you to get into a car, install explosives, use access cards, etc.
Briefing Tab Hold this key to view current jobs
Hold the breath Space Used when shooting with sniper weapons to improve accuracy
Multiplayer
Talk to everyone Y Send a message to all players
Conversation with the team. U Send a message to your team players
Table with the result Tab View table with results
Limbo Screen Esc Go to the team and character class selection screen. At this moment you are not protected from enemy attacks

Online game

In addition to the single-player campaign, the game has a very good multiplayer built into it, on which the developers are clearly placing a big bet.

Deathmatch

The main goal is to score the most points by killing opponents. There are no teams - every man for himself. Players appear on the map with a pistol and a knife, but can later receive additional weapon and ammunition. All items appear again after a certain amount of time (for example, for armor it is 60 seconds)

Team Deathmatch

The gameplay is similar to the previous game, except that players form teams (red and blue). The team whose members killed their opponents wins greatest number once.

Assault

Attack is the most entertaining type of online game. Two teams - one attacking, the other defending - try to control three strategic points on the level. The attackers touch the point, after which the time for its capture begins. Defenders, by touching it, can cancel the countdown. Once a location is captured, players will move closer to the next location, making it easier to capture. The attackers win by capturing 3 points, the defenders by holding out for a certain time.

There is the possibility of building defensive structures. IN table No. 2 you will find their types and statistics.

In Assault you can choose a character class:

Grunt (Infantry)- character with best weapon, ideal for combat.

Sniper- feels best away from battle, with a sniper rifle in his hands, covering the infantry.

Support- the character is optimally suited for the construction and repair of bases, can destroy enemy buildings, and is equipped with first aid kits for treating wounded team members.

Points are scored as follows: starting a capture - 5, preventing a capture - 5, capturing a point - 25, building a structure - 5, destroying an enemy structure - 5, healing an ally - 2, killing an enemy - 5.

At all levels of the multiplayer game there are vehicles that appear in their original places if they are abandoned (after 60 seconds) or destroyed (after 30 seconds).

table 2
Structures in a network game

WALKTHROUGH

A single company in “Far Cry” consists of 20 missions in which you have to complete certain tasks. There is no standard saving system in the game: it is replaced by a system of checkpoints, where saving occurs automatically.

It is important: If you have passed the checkpoint, then you are most likely moving in the right direction. Don’t forget to also look at the radar; as a rule, the place where you should go is indicated there.

1.Training

Training level. Follow the instructions provided to become familiar with the interface. When you get out, you will be instructed to search the mercenaries' huts for ammunition (you have already received a pistol). Then go up the hill and get the binoculars from the hut. Get to the mercenary camp. Don't rush to steal a car there. Go around the island to the right (you'll have to swim) and find the hummer. Now follow to the aircraft carrier, find a hole in its hull and swim there.

2. Carrier

The first task is to find Valerie, if possible. Swim underwater to the interior of the ship and explore it. When you walk along the deck to the opposite side, you can find a cabin where you will understand that Valerie cannot be found. The next task is to find a boat. Climb to the very top of the ship (of course, you will have to clear everything). Shoot the ropes of the suspended boat, jump into the water and climb into it. Continue east.

3.Fort

Take a boat to the island, after which you will have to get to the ruins at the top of the mountain. Fight off enemy attacks for a while until Doyle cracks the door code. Did you open it? Come in. In one of the rooms, a guard will talk to Krieger. Kill this guard and take the access card. Find a room with explosives here and install the latter in the indicated location. Run through the opened door.

4. Pier

Find the mercenary camp (to get to it, you need to use a hang glider). In the building opposite the entrance to the armory, find an access card; in the armory, open a warehouse with explosives and commit sabotage by placing explosives in in the right place. Steal the car and follow it to the pier, kill all the enemies there. Go to the edge of the pier.

5.Research

Find the cave entrance: to the left of it, a path leads up to a hut, where an access card awaits you. Go back to the entrance and take the elevator. Explore the cave. To run another elevator, turn on the backup generator. Take the elevator up and you will soon find the desired entrance to the research laboratory.

6.Treehouse

Go towards the scientist's laboratory. He is killed by mutants, but you can get his access card. Go to the bunker. On the way, you will receive a task - to find explosives near the tower. Take it and install it where they indicate. Enter the bunker.

7. Bunker

Your goal is to find a helipad. The only difficulty: the radar will not work. Follow the level, remembering the road (so as not to go in circles). When you reach the room where the mercenaries will be standing behind the glass, go up the stairs and open the cages with mutants using the control panel. In general, at this level it is already useful to give mercenaries and mutants the opportunity to attack each other.

8. Steam

Find night vision goggles in one of the village huts and follow the steam generator. Kill the worker not far from him - you should receive plans for the regulating plant. The exit from the level is not far from here.

9.Regulator

Get to the rooms with valves. There will be 3 of them in total, the access cards to them are located nearby. You can turn off the gas using a valve in a nearby room. Once all the valves are closed, find the control center and use the remote control. Then hide in the indicated ventilation shaft, having previously shot the lock on the door leading into it.

10.Control

Get out of the building. At this level, you will periodically have to use the ventilation shafts to find a way out. Don't forget to also use stationary machine guns: there are more mutants and they are much stronger.

11.Rebellion

Leave the building. Now find your way to the archive; to do this you will have to do a fair amount of climbing around the island at night. True, the end point of your route will be indicated on the radar.

12. Archive

This guard is having a bad day today.

Find the only working freight elevator. When you get to the laboratory, break the glass in the center and jump down. Move aside the barrels and the door closing the hatch under water. Get to the security control room and disable the door security. Move on. In the first warehouse, kill the elite guard at the very end and get the code to the door. In the next warehouse at the very end of the level, you will have to shoot at the chain on which the container hangs in order to open the ventilation passage to the freight elevator.

13.Cooler

Card from closed door opposite you will find one of the killed guards in the corridor on the right. When asked to disable the security system, run into the room behind the first door on the right after the elevator door: there is a switch. Take the elevator and find another security room. Now find the large doors behind which is a huge laboratory. At the end of it, turn the valve and swim out through the hatch at the top. It's very close to Valerie. The last task is to protect her from mutants.

14. Boat

Land at the first island and get 3 explosives from the mercenaries' tent. Use it to successively destroy three towers on other islands. Get to the ship, there you will find more explosives in the control room. Blow up the ship and climb onto the roof of the control room. You may have to deal with a helicopter. Soon they will come for you.

15. Catacombs

Follow the ruins of an ancient temple. To get to it, you will have to find explosives nearby to blow up the rubble. In the temple, take the lost laptop computer and you can get out. The exit from the catacombs will also have to be blown up.

16. River

First you will have to ride a boat and get to the end of the river. Then destroy Colonel Crowe and his minions. Transfer information from the computer you found.

17. Spawn

Now you have an ally - Valerie, but you need to take care of her (if the girl dies, you will lose). First, grab a car and get to the mercenary base (you will have to act as a shooter, shooting back from the chase). Inside the base, find a computer terminal, Valerie is using it and you will have to follow her. From the headquarters, obtain access codes for explosives. The headquarters access card is located in the office opposite the main entrance. Follow Valerie and get to the entrance to the Arsenal.

18. Factory

Go inside and call the elevator. Soon Valerie will pull up on the forklift. You must cover her and encourage her in every possible way. Open the next gate, and then the gate to the mutagenic room so that the girl can pass through. After which you will have to protect Valerie while she equips the bomb. Then take the elevator out of the building, Valerie should follow you.

19. Dam

The worst thing is that at the beginning of this level you will not have a weapon, so you will have to be extremely careful. The goal is to get to the Vulcan base. Along the way, you may come across a helicopter, which will contain a walkie-talkie for communicating with Doyle. Soon you will reach a weapons warehouse. The video insert will show that you, too, have become susceptible to viral mutation. Take the weapon and access card. Open the door in the lattice wall and continue on your way. The final battle is just around the corner.

20. Volcano

Don't expect a warm welcome. First you will have to deal with a detachment of guards, but soon you will have a fight with Dr. Krieger himself, who has undergone a mutation. He is not an easy opponent: he jumps high, uses invisibility, and is also surrounded by guards. Try not to waste ammo on the guard - shoot straight at Krieger. We defeated him, now it’s time to get the antidote: use the elevator, take the weapon from the warehouse and follow further. Soon you will find yourself in the center of the volcano. The task is to avoid the mutants and get to the opposite side, where... Garlan Doyle will be waiting for you. Yes! He's in league with Krieger, so don't hesitate to shoot him.

The world and, most importantly, Valerie are saved. Evil is defeated. And you say there are no happy endings...

The first Far Cry was a rather ordinary project, which, however, received the highest ratings. This happened due to the excellent graphics and elaboration of the world. Nose technical side it was an ordinary shooter that could not yet be distinguished from all the others by any parameters. But starting from the second part, everything became much more interesting - new opportunities appeared, which in the third episode developed into a full-fledged open world with big amount non-plot tasks and huge prospects for your character.

Naturally, it will be very difficult to describe the completion of all these tasks, and you can ignore many of them, which will not affect your game process- except that it will be a little more difficult for you, since your hero will not develop. But the storyline is worth examining in more detail. It includes forty chapters, each of which will take you just under an hour. Walkthroughs of Far Cry 3 are different, but this one will only include story chapters.

Chapters 1-5

In the first chapter you will meet the main character 3" - He, along with his brother and friends, went to rest on an island that was attacked by pirates. And now he and his brother are sitting in a cage. Naturally, he is not going to sit for long - he needs to attempt an escape , while learning how to control. Unfortunately, the attempt fails, and your brother dies, and you are released, so that later they can start hunting you as entertainment. But the pirates did not calculate their strength, and you managed to escape. After that, good luck greets you on the coast in the face nice guy Dennis, who takes you to the nearest village, and here you can come to your senses, look around, and most importantly, buy a pistol. However, the merchant is not going to sell other types of weapons until you fix the radio tower.

After this, the entire arsenal will be open to you for purchase, and even a couple of guns for free, as a gift. Then you should go into the forest to hunt and collect useful herbs. You will need some of them for the quest, and save the rest for yourself - it will come in handy in the future. Following this, you learn that your girlfriend is being taken to an outpost, which you decide to attack. Do it secretly, from the rear, or attack head-on - your decision. In any case, the girl will not be there, she ran away, but you will find a useful flash drive, using the information from which you will go to Dr. Earnhardt. Find him, he has Daisy, your brother's girlfriend, but she is very bad, she needs an antidote, which you can find at the foot of the waterfall. Naturally, mushrooms are not easy, and they will give you hallucinations and unpleasant memories, but they will help Daisy. These are the twists and turns of passing Far Cry 3 that await you along the way - and this is just the beginning. It will be even more interesting further.

Chapters 6-10

So, you have to continue Jason's adventures on an island ruled by pirates. Naturally, this suggests that the features of Far Cry 3 are still to come.

First, you will need to catch a signal from a pirate ship, infiltrate and capture it, while simultaneously destroying a group of pirates who would like to dock, thereby strengthening the squad of villains. After this, it turns out that the pirates are attacking the village with the aim of exterminating it - you need to prevent this by destroying the villains' weapons depot. In the process, you find out that your girlfriend Lisa is being held in a local prison - go there and prepare for the assault. Again, you can decide whether you want to fight in a frontal attack or try to eliminate the guards without being noticed.

In prison you will have to strain yourself, but you will be able to save Lisa, and you will be able to leave there by car, shooting back from the pirates who arrive in time. Returning to Dr. Earnhardt's hideout, you learn that Daisy is trying to fix the boat, but she is missing a part that ended up on the ocean floor - it's time to play diver. In "Far Cry 3" walkthrough storyline is not a monotonous shooting game with banal goals - you will be offered the most interesting and original tasks, to complete which you will need dexterity, ingenuity, and other characteristics.

Chapters 11-16

Immediately after this you will be asked to go to holy temple Zithers to receive vision and prediction. Even such magical twists are offered to you by Far Cry 3. Completing this task will not be the most difficult, since it will happen in your hallucination, where you will follow a shining white man. Naturally, Jason will want to follow the same route that was in his vision. This will lead him to Badtown, where he can play cards with other players in a tavern. This must be done until a man in a white suit appears - the same one from the vision. Having gone after him, you will find that he is FBI Special Agent Willis, who has a task for you - to burn the marijuana fields belonging to Hoyt, a local big shot, who is also the boss of Vas, the captain of all the pirates on the island. Now you need to burn five fields, the first of them is guarded by only two pirates, but the rest are a huge number, so you will have to try.

Returning to Willis after the task, you learn that Hoyt wants something from the local village, and for you this is a chance to annoy the main villain. As soon as you see that an indigenous settler was able to escape from the village, get sniper rifle and shoot those who are pursuing him. Then you will need to carefully walk through the mined field, free the man, but he will want to return to the village, so you will have to follow him, lock yourself in the house and shoot back from large quantity villains. This is expensive in terms of ammunition, but you will find out where your friend Oliver is being taken. Go in pursuit and save your friend in a brutal firefight, after which you will need to run away from the pirates, but on a boat equipped with a stationary machine gun. Passing the game "Far Cry 3" gradually allows you to gather all your friends together to get out of the current bind.

Chapters 16-20

In Badtown, the passage of the game "Far Cry 3" takes a new turn, which will stretch across five chapters at once. You will meet the pirate Buck, who is ready to give you your friend Keith for a dagger. Only the dagger is not an ordinary one, but belongs to the famous Emperor Lin Kong. The only problem is that Lin is buried with this dagger, and to open his tomb, you need to collect three parts of the compass. Therefore, you will first need to visit and extract all possible information about the knife from the laptop, then go to the abandoned bunker, where you can find the first part of the key. The second will be in an old mine, and the third will be in a cave on the shore of a large lake.

Once you have collected all three pieces of the key, go to the tomb and collect the dagger. Take it to Baku, who will take you to the basement where he is holding Keith captive. However, the pirate is not a man of honor, and he will decide to leave you in the same cage where he kept Keith. Well, you wanted to do everything honestly, Buck asked for it himself - you’ll have to kill him. It turns out that the pirate tortured Keith, and he hardly comes to his senses, after which he tells you not the most pleasant news - your younger brother Riley died. This is the sad turn the passage of Far Cry 3 takes - the beginning took away your older brother, and the middle of the game took away your younger brother. But what can you do - you need to continue to survive.

Chapters 21-25

The most interesting moment of Far Cry 3 has arrived - the walkthrough. Reckoning is the twenty-fifth chapter in which you have to kill Vas. But we still have to wait until then. So, you still have the dagger, and this is for the best, since you can return it to Zithra. However, this will not be enough - you will have to free the captive indigenous people, who will be transported in a convoy. To do this, you will need to mine a car on the way and climb onto a sniper tower from there to fire at passing cars and pirates. Everything is much more difficult than before, because the villains are better prepared, but with the proper skill in using weapons, you can handle it. Storm the armored car containing the prisoners. When he stops, open the door. And again an ambush! You are grabbed, tied up, a stone tied to your feet and sent to the ocean floor.

However, you can’t be killed so easily - untie yourself and swim to the shore. There you need to take away the weapons from the guards and get to the helicopter, which, unfortunately, will be shot down almost immediately after your takeoff. You will be thrown into a common grave, from which you will need to get out by suddenly waking up. Now you need to clear the pirate camp, but to do this you must return all your equipment - then it’s on will go wherever better. Then return to Citra and take the next mixture, which will give you a vision. This time it is quite dangerous - you will need to fight an incomprehensible monster using a bow and arrow. That's all - now go to Vasa Island, since absolutely all abilities are open to you. Naturally, there is a trap here - everything is on fire, so you will need to make your way to the head of the pirates through hallucinations caused by carbon monoxide to kill him. However, this is not where Far Cry 3 ends, the walkthrough. The ending will not come soon.

Chapters 26-30

Now you have to return to the temple of Citra to listen to her gratitude for everything you have done for the island. Naturally, this is not a walkthrough of Minecraft - Far Cry 3 is a completely different game. In Minecraft there is no plot at all, but here it gradually develops and with the murder of Vas it moves to a new level.

Your friends have repaired the boat and are ready to sail away, but you refuse. Yours new goal, which you have chosen for yourself - to kill Hoyt, the main villain of all the islands. So say goodbye to your friends, and after they leave, take three pills, each of which will tell you part of the story of how you got to this island. After this, go to a meeting with Agent Willis, who has information about Hoyt's whereabouts. You will need to get to the take-off site on an ATV in five minutes, but you won’t be able to fly away right away - pirates attack the plane and damage it. Now you need to protect both the flying car and Willis, who is repairing it. After that, feel free to hit the road.

During the flight, Willis gives you a secret development - a flying suit, with which you can easily get to the island where Hoyt’s base is located. Here you should meet Willis, Sam. Go to the bar and play cards until your new partner appears. He already has a plan for how you can get closer to Hoyt. You take a new name and join the ranks of pirate recruits. At the base, you will have to listen to the speech of the villain himself, after which you will be able to move freely around the territory. Unfortunately, one of the most striking characters of Far Cry 3, Citra, will no longer appear; the passage of its chapters has already ended. So get used to the new environment, now you have completely different goals.

Chapters 31-35

It's time for you to start leading your double life, but this will not be the same mission as, for example, one of the most memorable in the first half of the game “Far Cry 3” - “Medusa”. The passage will require complete secrecy from you; you will need to eliminate three mercenaries, who must have diagrams of a secret facility. This must be done so that no one sees, otherwise you will reveal yourself and destroy your own disguise. It doesn't matter in what order you kill them, the documents will still be on the body of the third one. After this, you will need to be distracted by the main task - protecting the Hoyt plantation from rebellious pirates. Together with Sam, clear the entire territory, and then return to your underground life - go to the mercenary leaders in the mine and create a serious mess there.

Naturally, no one knows that you are doing all this - Hoyt is pleased with your actions and wants to personally thank and praise you. Then you need to go down to the basement, where you will find Riley alive - apparently, Keith saw him get hit, but thought he died. Now you will have to beat up your brother to maintain your disguise. But Hoyt will still get his due for this and for all his dirty deeds. Complete walkthrough"Far Cry 3" is gradually coming to an end, and you don't have long to wait for righteous revenge to be carried out. But first, go to a secret facility and blow up a huge satellite dish that provides communication between Hoyt and outside world. Since the object is classified, you don’t have to worry about camouflage and act openly.

Chapters 36-40

After destroying the antenna, you need to take on Hoyt. This will end the passage of "Far Cry 3" - the finale will remain in front of you. That is, when you blow up the tower and begin a series of the last four quests, your access to free play will be disabled - you will need to finish the quest, and then return to your business. Therefore, blow up the tower, decide what weapon you will fight with, buy ammunition and other equipment - and hit the road. You have to meet Hoyt for a poker game. During the conversation, you will understand that Hoyt saw through you - he understood who the explosions at two important facilities were connected with. This will be followed by an impressive knife fight, as a result of which you will rid the islands of their main disaster.

However, it doesn’t end there, because you will need to rescue your brother from prison before he is sold into slavery. Go to Hoyt's base and shoot all the mercenaries until you find the cell where Riley is being held. Save him and run to the helicopter. Your brother will drive the vehicle, and you will fire from the onboard machine gun. After this, you will find out that pirates attacked Dr. Earnhardt’s house, you will find him inside, and before his death he will tell you that Citra’s thoughts are not so pure. You need to return to the temple and go through another hallucination to get the blade back. And here you have two options for ending - you can save your girlfriend Lisa and your friends by killing Citra, or kill Lisa and everyone else and make love to Citra, after which she will stab you with a dagger in the heart. But even then, you'll be able to continue playing because after your screen turns grey, dark, and blacked out, it will turn back on to reveal a beach, an ocean, and a blade sticking out of the sand. So the passage of "Far Cry 3" is over. Werewolf Sam, special agent Willis and many others are unforgettable characters, each of which will be remembered for a long time. Believe me, you will definitely want to play the fourth part of this wonderful series.

Codes for the game

There are two parts to make the process of passing Far Cry 3 easier. Part 1 is developer codes. Naturally, it is best to go through the game yourself - this way you will get much more pleasant impressions and emotions. But if you have problems, then in the path to the object you will need to add, for example, GameProfile_GodMode 1. With this command you can ensure complete invulnerability. The UnlimitedAmmo code gives you endless ammo, IgnorePlayer gives you invisibility to enemies, and SkipIntroMovies allows you to skip the game's cutscenes. As you can see, these codes do not provide many options. For more, go to part two.

Trainers

Trainers are special third-party programs that allow you to make changes to the game code. Using predefined key combinations, you can get money, health, accuracy, recoil elimination, and much more. This will give you the opportunity to customize the game much more precisely to suit your tastes.

An experienced Marine, Jack expected to enjoy a sea cruise for several days in the company of a sweet companion. But everything didn’t happen as expected. This walk turned into a nightmare, filled with cyborgs, and a cute fellow traveler quickly disappeared on a scooter. You will start playing Far Cry at the very bottom of an unknown pit. Look around carefully and find the pipe. Then you can start jogging along it until you hit the stairs, near which the skeleton will lie. Now you need to crouch down and crawl into the hole, and then use the "V" key to crawl flat under the pipes. Then move towards those steps leading up, which are painted with hieroglyphs. Once at the top, you will suddenly hear a cowboy constantly scolding the other. But don’t focus on this, just move further and go near the small pool.

Now pick up small pebbles and throw them into this pool. This way you will distract the attention of the guards. As soon as they turn away, quickly run to the transmitter and take it. After walking a little, you will meet Doyle, who will be your most faithful assistant in the further passage of Far Cry. Head towards the boxes and take the pistol and grenade from them. Then you can mix the barrels. I advise you to save now using checkpoints. As soon as you approach the bookcase, try to find armor in the drawers. Once it is in your hands, you can go through the door.

Now you can go down and walk towards the beach. Once there, look for the necessary little things in the huts located there. I advise you to move very carefully along the cliff, because you can fall off it very easily. As soon as you find yourself inside the hut, which is located not far from you, you will immediately receive the task of entering the house that is located above and finding binoculars in it. Then you can save immediately.

Now take out the radar and look at the point that is constantly blinking, and try to swim across the strait. Save immediately. Before reaching the camp, you will receive a pager message that you will need to steal any vehicle. Quickly move to the jeep and drive along the path, first taking out the radar and observing the sign on it. It is worth noting that now you need to shoot all opponents who try to block your path. Save immediately.

Continuing the passage of the Far Cry game, you will need to go to the beach and there find another SUV in which two fighters will sit. Deal with them and follow the path leading to the left. Once you find yourself near the next jeep, finish off the two thugs and then save. Then there will be several more jeeps on your way, do similar actions with them. Then follow the path until you come across some debris from the plane. Now you need to save again. Now you can try to get across the jungle. Ultimately, you will find yourself near a crashed airliner. Climb into it through the bow. Now get ready for Joyle to contact you.

Carrier

Now you need to try to find Valerie. That girl who ran away from you at the very beginning. Jump into the water and swim across narrow passage. Swimming to the end of it, you can pick up a machete. Then move to the stairs leading up, and be extremely careful, because an enemy is waiting for you around the corner. After you deal with him, you can move through several rooms, then pass the huge hangar and get out to the upper deck. Then you can find a loophole in the body and crawl through it. Now it’s worth saving and moving to the stern of the ship, where there is a machine gun with six barrels. Continuing the passage of this level in the game Far Cry, stand behind this weapon to destroy enemies and shoot everyone.

Now you can go around the ship on the opposite side and get to the stairs leading up. Save and go into the room nearby. Be careful, because now an enemy will attack, whom you need to shoot on the spot, and then rush in search of Valerie’s documents. When you have it in your hands, you can go to the very top deck and save. A helicopter has been waiting for you for a long time. Just be careful, because the fighters hiding behind the boxes will not miss their chance to shoot at you. Defuse them and go to the walkways that are located at the stern. Just be very careful when walking over them, because shots fired at you can easily break the chains on which they are attached, and you can die. After successfully passing these obstacles, take out your machine gun and fire at the chains holding the inflatable boat. Then jump down after her. Once on board, take out a compass and, following the course, sail further.

Fort

Now, in the passage of Far Cry, you need to go around the village located near the river and move towards the direction where the complex is located. It is worth noting that you will now be attacked by guards floating nearby. You can shoot them and then climb into the patrol boat to swim on it for a while. But you can also simply, without touching anyone, get to the shore and crawl between the bushes. It's worth saving now.
After walking a little along the shore, when you find yourself near the rise, climb up. After getting out, look for a machine gun, with which you will destroy the enemies walking around the village. Then go to the stairs made of stone and climb them to the top of the mountain, dealing with enemies along the way. As soon as they stop breathing, you can save and go inside the complex.

Once inside, you can quickly walk straight along the corridor, and as soon as you find yourself near the lockers, you need to save. Because soon you will find yourself in a large room where you can pick up a machine gun and go into the lift with it. Once you get up, you can go outside.

Continuing the passage of Far Cry, go to the forest path along which you can go to a gun that is already many years old. Now move to the antenna and find a minigun next to it, which you should use as cover when you shoot enemies getting out of the cargo transport. Having dealt with them, you can find explosive packages, and then attach them to the gas generator. You'll end up blowing up the entire base. Then you can move into the corridor and walk along it until you hit a turn leading to the left. There you will see a generator, next to which you need to plant a bomb. As soon as you install it, quickly move your feet from this place before it explodes.

Pier

Now you need to move along the forest path, simultaneously dealing with the enemies holed up in the camp. Then in front of you will be a hang glider, with the help of which you can move to the opposite bank of the river. In the further passage of the game Far Cry, you will see two turntables that will attack you. Quickly lie flat on the ground, and so move to the top of the mountain, bypassing the nest with the machine gunner. You can save now. Walking a little further, you will come across a mercenary base located in the valley, not far from the observation tower. You will now receive a message from Doyle, who will ask you to detonate armory. Of course, you will have to work a little to accomplish all this, but there is nowhere to go. First, save, and then move on, simultaneously killing several enemies and saving.

As soon as you find yourself in the camp, then in the building in which there will be a “Briefing” sign, pick up explosives. Then you can move to the house that is located in opposite side and there, near the boxes, lay dynamite. Try to escape to the safest possible distance as quickly as possible. Then you can get behind the wheel of one of the buggies and move to the next checkpoint. You can save.

It is worth noting that when passing Far Cry, it is worth taking into account the fact that the car is not eternal, therefore, the more they shoot at it, the faster it will explode. Therefore, try to finish off as many opponents as possible who are preventing you from moving further. After driving a little, you will be attacked by a tractor and buggies with two mercenaries. It is worth noting that behind the truck there will be an unoccupied vehicle that you can use. So get in it and drive across the river. You need to save and defeat three opponents who will fire at you from the windows of the jeep. Having dealt with them, save and receive another order from Doyle, which will focus on eliminating all enemies that come along the way. So, after completing this task, you will find yourself at the edge of the pier. Now you can watch the video, which will show how Doyle swims up on a boat and lands at another control point.

Research

But he still won’t take you to the place itself, but will show you the way. Therefore, while continuing to pass this level in the game Far Cry, you will have to move towards the research center. Once near the cave, be careful, because about ten opponents will try to attack you. Repel their attack and make your way into the building. Don't forget to save now and find the card inside, lying on the table in one of the rooms. Then you can safely move into the cave and save. In front of you will be a gate that can be opened using the found card. Do this and pass.

Now turn to the right. Now you need to prepare yourself for some shaking. Then Doyle will get in touch and tell you that you need to find an elevator. Don't forget to save and move further through the tunnels. Sooner or later you will come to a huge cave in which mercenaries will attack. Having dealt with them, go to the lift, but it turns out that it is not working now. So you will have to go in search of a generator to turn on the electrics. Continuing the passage of Far Cry, you need to make a right turn and climb up the spiral staircase to the very top. Then pull the lever and return to the elevator, which will already be in working order. This way you will be at the top. Exit the lift and move to the door located on the right side.

Far Cry 4 is a game that is made in the shooter genre. The player is invited to fight from the first person. This project acts as a continuation of the popular game series. However, there are certain differences in the storyline, locations and much more.

The main character is Ajay Gayle. All events take place in the fictional region of the Himalayas, in Kirat. Ajay came here to fulfill his mother's wishes. But he is embroiled in a civil war.

In addition to the main character, there are many colorful characters. Here are a number of them: Pagan Min is the main villain. This is the leader of the Hong Kong Triads, Yuma - the head of the Durgesh prison, the leader of the Royal Guard, Paul de Pleur - the leader of the Royal Army and others.

This project has good graphics and an open game world. So, let's begin the walkthrough of Far Cry 4.

Part 1 - beginning


After the introductory video, you understand that the mother asked in her last request to return her ashes to Lakshmana. This place is lost somewhere in the Himalayas. Your path will lie through Kithar. It is a small but unstable state. Bandits and other scum seized power there.

At the very beginning of the journey, problems will begin - your bus will be stopped. Some passengers will be shot, and you will be captured. Pagan Min, who is one of the local bosses, will arrive by helicopter. This is a slippery guy, but powerful. He will kill the outpost commander and take you with him. Min has some plans for the main character. Get into the helicopter, as your new friend has a gun.

Another scene will begin in a strange fog. A minute later it turns out that it’s just a bag that they put on your head. The bag will soon be removed, and you will see yourself sitting at a covered table. As you progress through Far Cry 4, Min will introduce you to Paul. In addition, during the scene you will understand that your name is Ajay Gayle. Plus, your guide is at the table. You don't trust him a little. Min will hint that he once knew your mother, whose name was Ishvari. Moreover, there were tender feelings between them at one time. This feeling, however, does not in any way prevent him from tasting your mother’s ashes. Strange guy.

The conductor wants to send an SMS to someone in order to call for help. However, Min caught him and sent him to prison. After it comes out, you get control into your own hands.

So, here we go! Take the money from the table that Min left. Go to the exit. You will find it to the left-behind of the place where you were sitting. On the way you will hear screams. Clearly the conductor was unlucky. Read the note that's on the nightstand. From it you will learn that the activity of the Golden Path has been enhanced. Ming mentioned them during the dialogue. And he didn’t respond very well. A little further away you will see a chest. There will be money in it. The walkthrough of Far Cry 4 continues.

Go down the stairs one floor lower. In the hall against the wall, at the other end of the stairs, you will find another chest. It will have values. When you search him, you need to turn back and slightly to the left. There will be a third chest there. After the chest, go to the window, read another note. From it you will learn that someone wanted to disrupt the broadcast of a radio program that was coming from the bell towers.

Below you will find stairs leading down. You will see a couple more notes in front of her. Read them and come down. Go to the end of the corridor, where you will see through the glass how your guide is being tortured. But no one sees you. You can listen to the conversation, from which you will learn that the guide was on the Golden Path. This organization, by the way, has his own plans regarding your person.

When further progressing the game Far Cry 4, you need to open another door. You will come across a gun. Behind you, you will see another man dealing with the guard. The owner of the pistol is called Sabal. He is a member of the Golden Path. He says that he knows your father and has come to save you from all this whirlpool of events. Time is running out. After a few seconds, an alarm will sound into the structure. After that, run after your new acquaintance. You will run downstairs and get into a pickup truck.


The car will fly out of the gate at speed. You will see a hint on the screen on how you can heal. Make sure to do this. After that, take the submachine gun and start shooting. The first target is the barricades. You have to shoot at it through the windshield of the car. Then you need to kill those riding ATVs. Listen to the driver, he will tell you where they are. Still, some jeep will ram you. The car will fly into a ditch. You lose consciousness...

You come to your senses and rise. The driver is no longer a resident, but Sabal’s voice can be heard from the radio. Answer the call. Outline the situation and receive an order to head to the tower.

Walkthrough of the game Far Cry 4 - turn and immediately see the tower on the top of the mountain. The game will open a screen that will teach you the basics of stealth. You should read about the detection indicator. Also about how to distract opponents by throwing stones. You will also learn that the hero is difficult to see when crouching.

From the accident site, go left along the river. To avoid facing the first group of enemies, you can use a stone. Throw him to distract him. Proceed very carefully. You only have a machete with you. A little further up the river there will be a lone enemy. Distract him, kill him, take the weapon. Swim across the pool, either kill a couple of enemies, or try to get around them. It's better to try the second option first. If you want to kill them, keep in mind that the shots will attract everyone from the area. Therefore, prepare for another attack on you.

Go up a little higher. The game will teach you how to make predator baits. There will be a dead roe deer nearby. Remove the skin from the animal, which acts as the main material for bait. You can throw the finished bait next to a group of enemies that is in your way. The predator will be able to distract the attention of enemies for some time. You will pass by. Continue playing Far Cry 4.


Then on the way you don’t have to miss a square that is on a hill. You can break it, then search the inner drawer. After this, the game will begin teaching you how to use the camera. This device helps to mark enemies. Just in front of you there will be a small village with enemies. You can practice. You have to go through the village itself by releasing the wild cat. She is languishing in a cage. You can do this with a well-aimed shot. When there is panic, you can shoot the enemies. At the village, turn right and continue climbing higher.

On the radio you will hear Min's voice, which greatly regrets your escape. Go higher, go through the gorge. Then jump over the next gorge. There will be a hint from the game on how to make long jumps. On the opposite side, a girl throws you a rope. Talk to her, then go along the gentle stairs to the tower. Sabal is waiting there. As you continue through the game Far Cry 4, Sabal will briefly tell you about your father. This time can be used to collect equipment that is scattered around the room. Ming's people will arrive here soon. They've tracked you down. Run outside and take up defensive positions with others. After a couple of minutes, an avalanche will come down from the mountain. You will find yourself unconscious again.

Sabal will dig you up and then take you to the village. This is the stronghold of the Golden Path. That's it, you've completed the Prologue.

Watch the opening video. From it you will learn why Ajay Gale came to Kirat, and how he was captured by Pagan Min. The next scene will take place in the fortress. Gale, along with a terrorist named Darpan, will be at dinner with the main villain. Ming's right-hand man, Paul de Pleur, will also sit at the same table with them.

At some point, the tyrant will see Darpan typing a message on his phone. This will make him angry. Ming will stick a fork in the terrorist's back, mock him, and then send him for interrogation. All the characters, including Paul and Ming, will come out. The latter will ask Ajay Gayle to stay behind. The main character has a choice: wait for Pagan Min or try to save Darpan.

Alternate ending

If you wait ten to fifteen minutes, Pagan Min will return. You will go with him to the funeral home. There are ashes in it younger sister Ajaya - Lakshmana. Along the way, Min will tell the story of the family. After you leave the urn with your mother's ashes in the house, he will invite you to shoot. This is the game over.


If you decide to run away, the story will unfold differently. Take the money from the table. At the other end of the room you will find a chest. There is money and ammunition there. Go down to the basement where Paul de Pler is interrogating Darpan. If you stay and listen to the villain's speech, you will learn a lot of interesting things.

Keep moving. Open the door - Sabal, the leader of the opposition faction Golden Path, is waiting behind it. He will save you. Run to the car. Take the weapon from the glove compartment. Shoot back from enemies. When the jeep rams you, you will fall down. Sabal will contact you by radio and order you to move to the tower.

Carefully study the tactics section. Here you can find a lot of useful tips that will help you survive and fight competently.


Hide behind a rock. As soon as one of the enemies turns his back to you, kill him. Distract the next enemy and deal with him. Now dive into the water. When you are on land, follow the checkpoint. There you will find a dead deer. Refresh it. Climb the rock. From there, throw a piece of meat to lure the bear, which will distract the soldiers. Follow along. Along the way you will come across representatives of the army. Mark all targets with your camera. Kill the guard below and then run to the bell tower.

Inside the building, replenish your ammo and get ready for a shootout. After you kill enough enemies, an avalanche will cover you.

Wolf's Lair

Approach Amita. She will ask you to save an old woman named Kanan from wolf attacks. You can't make noise. Grab your bow and arrows and then head to the mark on the map.
Having arrived at the place, talk to Amita on the radio. She will order to destroy the wolves' lair and rip off their skins (they will be needed to make a holster). Take out the onion and get to work. Climb the rock and mark all the animals. Now kill them. When the wolves are finished, blow up the lair. Return to Amita.

Propaganda machine

In Banapur village, find Sagala. He will send you to disable one of the radio towers. Get to the checkpoint. Pick up the “cat” and climb up. There will be two soldiers standing at the bell tower. Eliminate them, then climb further. Turn off the receiver and return to the village.

To make it easier to move around the map, capture towers and outposts. Firstly, you will unlock new additional tasks. Secondly, after capturing key objects, you can return there using fast travel.

Return to sender

After completing the task, Sagal will contact you via radio. He will ask to visit Longinus. The distraught merchant will read a long speech and then give new gun. At this moment Sagal will call you. The village was attacked by Pagan Min's soldiers - it is necessary to save its inhabitants. Come home. When you clear the area, Sabal will ask you to find the little girl. Kill the bandits, climb through the window and go down to the first floor.

For killing opponents and completing tasks, the hero will receive experience. After accumulating a certain number of points, you can unlock a new skill.

Hostage negotiations

Sagal will ask you to save the hostages who were captured during the attack on the village. Get to the base. There will be four or five bandits there. Mark them with your camera. Be quiet. If you are noticed, hostages will begin to be killed. Use a bow and throwing knives. Kill all the soldiers and save the villagers.
Attack

Amita will contact you on the radio and accuse you of following Sabal’s lead. All that is required of you is to attack the outpost alone and kill all the soldiers. The main thing is to turn off the alarm before you are noticed, otherwise reinforcements will arrive.

Before launching an attack on an outpost, carefully study the territory. Predatory animals and bees are your allies. Take advantage of opportunities environment to capture new territories.

"Hunter or Hunted" or "Rebel Roar"

After the camp is cleared, Amita will talk to you. She will ask you to stay and help the people of Kirat. Enter the house where the leaders of the Golden Path are arguing. Amita will send Ajay for intelligence (mission "Hunter or Prey"), and Sabal will insist on protecting and saving people (mission "Rebel Roar"). The choice determines which path events will take next.


In our case, the choice fell on Amita. Go to the point on the map. Four hunters are waiting for you at Camp Alpha. It is difficult to kill them the first time, since they move quickly and shoot very accurately with a bow. Keep in mind that you will have to spend a lot of ammo or arrows on each of them. Explore the three yellow zones. Tell Amita how you collect intelligence. Now you need to get to Camp Bravo.

Clear the area. Be careful: if you shoot from a machine gun, about ten soldiers will come running at the noise.

The level of karma reflects the attitude of the allies towards the main character. You can earn points for completing additional tasks or killing animals with a bow. However, not all animals are worth hunting. For example, for killing elephants, karma points will be taken away from the hero.

Chal Jama Monastery

Sabal will be offended that you took Amita's side. He will remain to torture the squad leader, and you must go to the Chal Jama monastery. Inside, Ajay will be asked to go sacred rite. When everything is over, Amita will speak on the radio and report the attack on the monastery. Don't let the enemy blow up the statues and get to the monks. Constantly move and destroy enemies.

Sermon on the Mount

Visit Longinus' camp on Mt. He will send the hero in search of a fallen helicopter with cargo. Approach the merchant. Together with him you will reach the Himalayas.

There you must eliminate the enemies in the first camp. Now move to the helicopter crash site. After clearing the area, search the bandits. They will not have weapons. You have three more places to check. On the left there will be a den with a bear, on the right there will be a small group of soldiers, and if you go straight, you will come across leopards. Once you find the weapon box, return to the landing site.

During a conversation with Longinus, it turns out that the box contains not weapons, but diamonds. For them, he is ready to give machine guns to the soldiers of the “Golden Path”. Visit Amita or Sabal and share the news.

Hunt animals. You can sew new things from the skins of some animals.

"Reclamation" or "Burn to the ground"

Head to the Chal Jama Monastery. Enter the cave on the right. During the conversation with Amita and Sabal, an argument will begin. One side wants to preserve the opium fields (mission “Reclamation”), the other wants to destroy them (mission “Burn to the Ground”). This time we chose the Sabala option. Get to the opium fields and burn them down.

Shanat

Talk to Bhadra. She will tell you that your father was killed in his home. Go there. Inside you will meet Yogi and Reggie. They will chat you up and then inject you with a powerful drug.

You will wake up in the Shanat arena. Nur will tell you where to look for weapons. Once you're at the bottom, get down to business. Pay attention to the barrels with the flammable mixture. They will be very helpful in destroying particularly dangerous opponents.

After the battle in the arena, Nur will invite you to his place. She will tell you that Paul is holding her parents. She also knows the way to the fortress. You have no choice but to help the woman.

Sleeping Saints

Now Amita will tell you what a scoundrel and scoundrel you are. If you want to improve, save the statues of the goddess Kira. Go to the point on the map. The gate will be closed, so you will have to go around. Use the grapple to cling to ledges. Once you're on the platform, climb up. Proceed carefully. More than a dozen soldiers and a couple of snipers are waiting for you.

As soon as you defuse the second bomb, fight off Pagan Min's army. Afterwards you must light the braziers. Do this and the mission will be completed.

City of Pain

Noor will contact Ajay on the radio. We urgently need to return to the arena. When they meet, she will tell you that Paul is leaving. Time to save the family.

Head towards the camp. Be quiet. Enter from the right side. Kill the guard. Now climb through the hole in the fence. There will be another soldier around the corner of the house. Take it off. While inside the house, quickly kill the enemy. Now get into the truck.

Next stop - "City of Pain". Prisoners are kept there. You must act extremely carefully and silently. Use stones to distract enemies, a bow and throwing knives. When you free the first three prisoners, find Paul. It is located in a house located on a hill. Carefully bypass the guards, and then climb onto the roof. There you will find an open window. Go downstairs and watch the cutscene.

Take Paul and carry him to the car. This time you won't be able to pass quietly, so it's time to empty the clip or two. Then get into the car and take his body to Sabal and Amita. They will decide for themselves what to do with it.

Once Pol is neutralized, Fort Varshakot can be captured without any problems. The main thing is to know where the RPG-7 is stored. It will be useful for destroying helicopters. The weapon lies in the outer hangar on the left. Climb into it through the hole in the roof.

“Subtleties of Chemistry” or “Basics of Chemistry”

And again you have a choice. Follow the path of Amita (mission “Subtleties of Chemistry”) or Sabal (mission “Basics of Chemistry”). We decided that the war on drugs was our path. Go to brickworks in Rochan and destroy everything there.

Shoot the messenger

Sabal and Amita planned to kill Noor. You must decide for yourself what to do with it. Head to the arena. However, you will not be able to go through the main entrance. We'll have to climb mountains. To the right of the entrance there will be a ledge that you can grab onto with a grapnel. Next, be guided by the climbing grips. There is a door hidden in the rock - you should go there.


Kill the guards inside. Nur will order to kill the man who was sitting at the control panel. Deal with the soldiers, then find Nur. Regardless of whether you kill her outright or talk to her, she will die. Baghadur Fortress is now weakened.

The appearance of the defender

Talk to Yogi and Reggie. They will tell you about a certain map that will allow you to find a piece of the canvas.
Go to the cave. She is guarded by Pagan Min's soldiers. Take the bow and silently deal with everyone. Then climb to the very top, clinging to the ledges. There you will find the first piece of canvas.

After you pick it up, you will find yourself in Shangrila. Kill demons and complete simple tasks. When you've dealt with everyone, go upstairs and break the chains.

The Gale House will be yours after completing the mission “The Appearance of the Protector.” The merchant on the street has everything you need: he will paint the facade of the building, build a helipad, a temple and even plant a garden.

Free Willis

Get to the camp. There, Willis will contact you by radio and ask for help. He needs to land the plane and Ajay Gayle is the only one who can handle it.
When you arrive, kill six snipers. Willis will land the plane and then begin negotiations with their commander. He will say that he must take him and his suitcase to Yuma. When you hear the signal, start shooting enemies. There will be so many of them that there won’t be enough rifle cartridges for everyone. Run to Willis to deal with the remaining opponents.

After the shootout, he will reveal that he is a CIA agent. The information about who killed Ajay's father is in the plane that is about to take off. Get on the ATV. When you fly off the ramp, open your wing suit and catch up with the plane. Unfortunately, the folder will be empty.

Kill or be killed

To find out the truth about his parents, he will have to work for Willis. Get on the plane. Next stop is Akashi Monastery.
Here you need to find one of Yuma's close associates. The task is long, but simple - you need to kill everyone.

Murder from above

Willis is ready to put an end to the matter with Yuma. Once again, the setting will be the Akashi Monastery. Use the wing suit to get there archaeological excavations. There, kill all Pagan Min's soldiers. Keep in mind that the goal is at the very top. Stab him with a knife, as Willis asked, and then take a photo. Head back to the plane. Unfortunately, Willis didn't play fair. He needed to purge the ranks of the CIA, and he would leave you to be torn to pieces by Pagan Min. Now you are a prisoner of Yuma. Her guard will inject you with a drug that causes hallucinations. Wake up and get out of the cell. Go left. Be careful, there will be a demon there. He cannot be killed. The only option is to confuse him by running in circles. You will find the hook in the body of a dead person. Come back. A door will open on the right.


Go straight to the end. Then left. You will see a demon ahead. Go around it. Find an altar with a dead person. There you will find a rope. Take it. The same demon will come running at the noise. Run as fast as you can to the place where you need to use the “cat”. Now go downstairs.

The demon will catch up with you and cut the rope. The fall can hardly be called successful. However, Ajay will survive. Now you need to escape from the prison camp without being heard. At first, you will be able to get several throwing knives and a machine gun with fifteen rounds. Further more. Maintain endurance and patience. If they raise the alarm, you're done for.

When you get to the gate, shoot the lock and then run.

Key to the North

Visit Amita. She will instruct you to capture the bridge - the only thing that connects northern part Kirata from the south.

If you chose Sabal as leader, he will tell you where to find a truck with fuel. If you are for Amita, then you will have to intercept the convoy. In any case, you need to get into the truck and go to the bridge. When you blow up the passage, a firefight will begin. Hold your position until reinforcements arrive.

Truth and justice

Go to the point on the map. Sabal will inform you that you need to meet with the rebels in Utkarsh. Enter the house and go down to the basement. At the same moment, Pagan Min will appear and shoot civilians. Get out of the house and then kill the two soldiers. Get into the herocopter and go in pursuit.

Shooting at the car is completely optional. You can let him get to the city and calmly kill him there. After this, Min's voice will sound over the radio. He will report that you have dealt with his best double.

Pay

Watch the tyrant's performance on TV. Get to the Keo Svarga mine to kill Yuma. Once inside, explore the cave. When you read the last note, Yuma will appear. It will take you to Shangrila.

Go straight. When you see enemies on the horizon, kill them all with your bow. Then blow up the gate. Use the “cat” to climb up the buildings. In the cave you will meet Yuma again. She will seduce Ajay and then shoot him.

After death, you will be transported to the next location. There it is necessary to eliminate Kalinaga (the guardian of Shangrila). He needs to be stabbed three times. But before you can strike, you need to hit it with a bow. The situation is complicated by the presence of hunters and white tigers. However, after Kalinaga is killed, you will wake up and realize that you have been fighting Yuma and her squad all this time.

"Cease and Desist" or "Culture Wars"

Again a choice task. Or choose the path of Amita (mission “Culture Wars”), who wants to destroy the temple and plunder it. Or you prefer Sabala to her, who dreams of preserving traditions. The decision will determine who will lead Kyrat after the war.

We preferred Sabal's choice. Get to the temple. If you are spotted, the king's soldiers will activate the detonators. You will have four minutes to neutralize them. Afterwards Ming will try to recapture the temple. Destroy all soldiers. We recommend taking the RPG-7 as the fourth weapon for this mission.

To the shelter

After capturing the temple, artillery will hit Utkarsh. Time is limited. You must get to the place as quickly as possible and protect the city. There will be a lot of soldiers. So before the mission, replenish your supplies of weapons and medicine, otherwise you will die. Take the RPG-7 with you too - it will be useful against helicopters. Repel three waves of attack - and the city will be saved.

What goes around comes around

Sabal will order Amita to be killed. Get to her camp. Try not to kill her people - for each death, karma points are taken away. When you reach Amita, you will have a choice - kill her or let her leave.

Ashes to ashes

The next task is an attack on the royal fortress of Pagan Min. Here you need to shoot accurately and capture key objects. When you control the area, blow up the gold Min statue.


Get to the royal palace. There will be one min. He will offer two options. First: kill him outright. Second: have dinner with him and then scatter his mother's ashes.

The storyline will end when you talk to Reggie and Yogi after all this. Perhaps for the last time.



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