The biggest damage in World of Tanks (WoT). The highest damage in World of Tanks (WoT) The highest average damage in wot

When the muzzle of these monsters looks at your tank, you can feel the goosebumps running through the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful weapons in the game, and, of course, the equipment on which they are installed. We will not pay attention to rate of fire, accuracy and armor penetration. Identifying tanks with the maximum one-time damage is our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately make a rating of the most powerful self-propelled guns.

Level 1

Vickers Medium Mk. I (maximum damage 71-119 units)

The only one medium tank at the first level it is radically different from its counterparts. The Briton is the most massive and almost the slowest among his classmates. He also has almost no armor... but what can we say that he has armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, let alone penetrate it or ricochet it even harder.

But English tank can set the heat on all opponents in the sandbox with the help of a cannon QF 6- pdr 8 cwt Mk. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

Level 2

T18 (maximum damage 131-219 units)

Low level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to this a powerful gun 75 mm Howitzer M1 A1 - and you will receive a PT, which can brazenly attack the enemy, inflict huge damage on him, and only receive scratches.

High-explosive shells, as usual, have a record damage of 131-219 units. With such power, you can kill an enemy one level above you with one shot, but only if the projectile hits an unprotected part of the body. If the enemy is facing you with his forehead, then feel free to charge the “golden” cumulative ammunition, their damage is a little less, but their armor penetration is much better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the “sand” queen. If the enemy team has such artillery, watch out for your heads. At first glance, this flimsy machine does not pose a danger, but if a shell comes from it, it will not seem like much.

The Bison has only one gun, so there is no choice. HEAT shells for it are very expensive, they can be purchased for 12 gold or 4800 silver coins per piece, but they are worth it. Thanks to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can be seriously damaged by one small artillery shell.

Level 3

Cruiser Mk. II (maximum damage 278-463 units)

And again British. This one is lightweight british tank boasts maximum damage, which is enough to “one-shot” an enemy a level, or even two, higher than itself. In principle, that’s all, he has nothing more to boast about. The speed is disgusting, the armor is weak, reloading is so-so, and I’m generally silent about accuracy. The projectile flies very slowly, and go figure out when it will overtake the target, and whether it will overtake it at all. It happens that you come across a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally kept the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! He may be slow, clumsy and oblique, but when you remove all the health points of a high-level enemy with one shot, you become imbued with genuine love for Cruiser Mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. This gun is supplied with only two types of ammunition - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but land mines deal enormous damage (if fired at weak points), as many as 278-463 units.

ArtilleryLorraine39 L A.M.

Miniature, dynamic and long-range artillery with a long reload time, but enormous damage for its level. Thanks to the projectile's hinged flight path, the small French self-propelled gun is able to reach enemies hiding behind low covers.

He has two weapons in his arsenal: levels four and five. Despite the same damage, the “stock” gun takes longer to reload, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage (308-513 units), but against heavy tanks of the fifth and sixth levels it is better to use “golden” cumulative shells.

They have the same damageM 37 AndWespe .

Level 4

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the “top” configuration instills fear and terror in its opponents. Not only that Hetzer has a low body, ricocheting armor angles and good mobility, it also has remarkable damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and fragmentation high explosive shells. Land mines deal 308-513 units of damage, but are only suitable for weakly armored enemies. It is best to use “golden” cumulative ammunition against heavy tanks and tank destroyers.

Has the same damageSomua SAu -40 And T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled gun in medium companies and, perhaps, best artillery at your own level. But don’t think that by purchasing “Grill” you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor windage angles, which means that as soon as you move the scope slightly to the right or left, you will have to wait for full alignment again. Fortunately, with a maximally pumped-up crew and “reinforced aiming drives” Grille It comes down to the target quite quickly, so don’t shoot offhand, be a little patient.

One more positive feature"Grill" is a good projectile range. Unlike its Soviet counterpart, small German artillery in almost any location it can send a projectile from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for the long reload. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but HEATs penetrate thicker armor, sacrificing fragmentation damage. Considering the poor accuracy of this artillery, choosing the type of shells is not an easy task.

Level 5

KV-1(maximum damage 338-563 units)

After the division of the legendary HF for two tanks ( KV-1 And KV-2) both new vehicles took first place at levels 5 and 6 of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the “top” configuration it has a well-armored compact turret, which allows it to fire with impunity from behind cover and folds of terrain.

This tank has a wide selection of weapons of the fifth and sixth levels, but only the high explosive has the maximum damage (338-563 units) 122 mm U-11. Such a gun can be loaded with land mines or cumulative “golden” shells.

High-explosive fragmentation ammunition, despite the high stated damage, will bring little benefit if you shoot at the strong forehead of tank destroyers and heavy tanks of your level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American fifth-tier self-propelled gun is famous for the fact that, in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km/h, but due to the weak engine it takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of fragmentation high explosive shells- regular and premium. Both types of ammunition have the same damage (713-1188 units), but “golden” shells penetrate armor a little better and scatter their fragments further when they explode.

They have the same damageHummel AndAMX 13 F 3 A.M. .

Level 6

KV-2

Very dangerous tank in battles on the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed “Shaitan-pipe”, KV-2 can inflict 683-1138 units of damage, but only if the landmine penetrates the armor. If you are up against a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank is in trouble with accuracy; shooting at distant targets is just a waste of shells. City buildings are also useful for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or “Pinocchio” is almost always welcome artillery in champion companies. Although the rate of fire of this self-propelled gun is the lowest at the sixth level, but with a “top” gun 203 mm B-4 it deals 1388-2313 units of damage with landmines upon a successful hit.

Compared to your colleague SU-14, this artillery is much more mobile, which allows it to change position in time if there is a threat of detection.

Has the same damage SU-14.

Level 7

SU-152(maximum damage 683-1138 units)

On the seventh level soviet cars retain leadership in damage. The most powerful weapon SU-152 practically no different from a high explosive on a heavy tank KV-2. A gun 152 mm ML-20 also fires armor-piercing, cumulative and high-explosive fragmentation shells, which cause the most damage to weakly armored targets - 683-1138 units.

Don't forget that with a high-explosive cannon you sacrifice accuracy and rate of fire. It will not allow you to sit in the bushes and accurately shoot enemies at long distances, best option- get behind the enemy’s rear and, seizing the moment when he has no time for you, implement an impressive alpha strike.

ArtilleryG.W. Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if the landmine does not penetrate armor, any enemy will still feel uneasy. Who knows, maybe next time it will come armor-piercing projectile, which, with the favor of the VBR, can one-shot almost any car in the game?

G.W. Tiger great for team game in the platoon. With such huge damage, there is no need to chase “frags”. Leave the small change and the “leftovers” to your allies; your primary goal is high-level heavy tanks and tank destroyers.

Level 8

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, has a level ten weapon 152 mm BL-10, which can deal 713-1188 damage with high-explosive shells. However, it is much more effective to shoot armor-piercing ones: their damage is slightly lower, but their armor penetration makes it easy to penetrate even the toughest level ten opponents. It doesn't make much sense to use "golden" shells with this gun. And without them you can easily break through any enemy.

The ISU-152 with a “top” gun has tolerable accuracy, which allows you not to rush into the thick of the battle, but to cover your allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most lethal and most useless artillery of the eighth level. Premium high-explosive fragmentation shells cause 1688-2813 damage and have a huge radius of scattering fragments - more than 11 meters.

In all other respects T92 total cons.

Firstly, this is terribly oblique artillery. It would seem that with the huge radius of scattering of fragments, special accuracy is not required. Well, the shell landed not on the enemy’s head, but next to him, and the enemy would still be caught in shrapnel. What to do if enemy and allied tanks are locked in a battle in the same clearing? In this situation, you can kill both of them, and it remains to be seen who will be more attracted, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading is in progress, the enemy will have time not only to repair the broken tracks, but also to easily disappear from sight.

And finally, another big disadvantage of this artillery. It completely lacks a negative vertical aiming angle. Imagine that someone is breaking into your base light tank, comes close to your forehead, and you can't do anything about it. A gun T92 it simply does not fall below the zero line, which means that tanks with a low silhouette can calmly shoot you at point-blank range.

Level 9

T30(maximum damage 713-1188 units)

Main advantages T30- a strong freely rotating turret and maximum damage of 713-1188 units.

The disadvantages include weak hull armor, for a long time reload times and unpredictable accuracy.

High-explosive fragmentation shells cause the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like heavy tank(initially he was such). If you're tired of sitting in the bushes, feel free to go to the battlefield. The main thing is not to get into trouble, cover your weak corps and show the enemies only your strong tower.

They have the same damage Object 704 And T95.

Level 10

F.V.215 b (183) (maximum damage 1313-2188 units)

There's nothing scarier than coming face to face with a charged F.V.215 b (183) . At the mention of this tank destroyer, even “Mouses” hide in their holes, because with one successful salvo the British monster is able to halve his health. Can you imagine what will happen to the rest of the tanks if they are hit by a shell from F.V.215 b (183) ?

“Premium” shells give out crazy damage (1313-2188 units), but if usually landmines have very low armor penetration, then special British HESH landmines penetrate from 206 to 344 mm of armor. You have to pay for this with disgusting accuracy and enormous reload time.

Generally, FV215b (183) is very different from its classmates not only in damage, but also appearance. This tank destroyer has a “slipper” shape, that is, the turret is located at the rear of the hull, and in order to carefully look around the corner, you will have to show the enemy your entire huge bulk. The so-called “Reverse Diamond” will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also roll back in time for a long reload. Try not to ride alone; it is best to take a thick-skinned and rebounding partner into your platoon, who can distract opponents while you reload.

Surely, any “tanker”’s heart skips a beat when the barrel of such an enemy’s gun is turned in his direction. And more than once a chill ran down my spine at the sound of a shot from it. After all, each such salvo could be the last.

In previous articles, we compiled ratings and... This time will be presented rating of armor-piercing tanks in World of Tanks, as well as self-propelled guns from levels 1 to 10. Using the most powerful weapons for each model. The criterion for selection will be only the maximum damage from a shot (Alpha). All other characteristics will not be taken into account.

1st level.

Vickers Medium Mk I
This colossus stands out among its fellows due to its huge dimensions and amazing slowness. Despite this, he is almost devoid of adequate armor. It can be punched almost anywhere, especially since it is very difficult to miss.
The best weapon— QF 6-pdr 8cwt Mk. II.
Shells - two types of armor-piercing and high-explosive fragmentation.
Maximum damage – 71-119 units.
Now and in the future, damage from high-explosive shells is indicated. Let this tank have only 29 mm penetration. Although at this level the MS-1 has the thickest armor – 18 mm.

2nd level.

T18
The safety margin of this tank destroyer is of course very small, but it has the best frontal armor. In addition, the machine is quite nimble.
The best weapon is the 75 mm Howitzer M1A1.
Projectiles - high-explosive and cumulative.
Maximum damage – 131-219 units.
This damage is enough to destroy a tank one level older, unless you shoot it head-on. HEAT shells have better penetration.

Sturmpanzer I Bison
Even though this self-propelled gun does not have a frightening appearance, it has a stern disposition.
The best weapon is also the only one.
Projectiles - regular and cumulative.
Maximum damage – 225-375 units.
The penetration of its cumulative projectile is 171-285 mm. With this indicator, even a level 5 tank will suffer, but they are really very expensive.

3rd level.

Cruiser MK II
The tank cannot boast of practically anything. The protection is weak, even on the frontal part, maneuverability and mobility are also zero, the gun takes a long time to bring down and does not hit accurately. It also has a very long projectile flight time. But it does the most damage.
The best gun is the 3.7-inch Howitzer.
Maximum damage – 278-463 units.
Cumulative ones penetrate armor better, but they take down less and he needs to buy them for gold.

Lorraine 39 Lam
The self-propelled gun takes a long time to reload the gun and takes a long time to close down, but the player’s patience will be rewarded. In addition, its shells are already flying overhead. The enemy will no longer be able to sit quietly behind cover.
The best weapon is level 5.
The projectiles are cumulative and high-explosive fragmentation.
The M37 and Wespe have the same damage.

4th level.

Hetzer
The tank destroyer moves quite quickly, although it has good armor. Successful angles of inclination cause projectiles to ricochet.
The best gun is the 10.5 cm StuH 42 L/28.
Maximum damage – 308-513 units.
Somua SAu-40 and T40 have the same damage.

Grille
It is not for nothing that German artillery enjoys well-deserved popularity. It has the longest shot range at its level. Although of course the impression is spoiled by the horizontal aiming angles. Do not move the mouse at this moment and do not rush to shoot.
The best weapon is the standard one.
The projectiles are high-explosive and cumulative.
Maximum damage – 510-850 units.
For some reason, this self-propelled gun has the same damage from different shells, but the purpose of the shells is different.

Level 5.

KV-1
It rightfully takes first place at its level. The remarkable turret armor has made the tank a favorite of many gamers.
The best gun is the 122 mm U-11.
Shells – Only high-explosive and cumulative shells are suitable for this weapon.
Maximum damage – 338-563 units.
When hit by this cannon, light tanks will shatter into pieces the first time.
The SU-85 has the same damage.

M41
Arta boasts excellent horizontal aiming angles and a high maximum speed (56 km/h). True, it takes her a long time to type it. Very good time recharge.
The best weapon is the 155 mm Gun M1918M1.
Shells – two types of high-explosive fragmentation shells (gold ones have better penetration and a greater dispersion of fragments).
The Hummel and AMX 13 F3 AM have the same damage.

Level 6.

KV-2
The tank became a little bigger than him younger brother, and the accuracy of the gun began to limp. It is recommended to fight in urban environments, as there will be an opportunity to hide the tank after firing for reloading.
The best gun is the 152 mm M-10.
Shells - high-explosive, armor-piercing and cumulative.

S-51
This self-propelled gun is jokingly called “Pinocchio”. Unlike its counterpart SU-14, which has the same damage, the S-51 has greater mobility. Therefore, she can quickly change position in battle.
The best gun is the 203 mm B-4.
The shells are high explosive.
Maximum damage – 1388-2313 units.

Level 7.

SU-152
As in the case of the KV-2, when choosing high-explosive shells, the gun sags in accuracy. For this reason, the tank will have to go to meet the enemy. And it’s best to come from the stern - that’s when the damage will happen!
The best gun is the 152 mm ML-20.
Shells - armor-piercing, cumulative and high-explosive fragmentation.
Maximum damage – 683-1138 units.

GW Tiger
Since this self-propelled gun big time reloading the gun and almost no mobility, then it would be right not to be distracted by small equipment. You need to hunt first of all for “fat” very heavy tanks. And if one shell doesn’t penetrate, another one will arrive.
The best weapon is the standard one.
The shells are high-explosive and armor-piercing.
Maximum damage – 1500-2500 units.

Level 8.

ISU-152
This Soviet tank destroyer may no longer use shells purchased for gold. Ordinary ammunition will penetrate any enemy without them. The tolerable accuracy of the gun will allow the tank not to get close and support the brothers with fire from a longer distance.
The shells are high-explosive and armor-piercing.
Maximum damage – 713-1188 units.

T92
Self-propelled guns are disliked for several reasons. Let's start with the fact that by the time it recharges, the battle will end. In addition, its vertical aiming angles do not have negative values. It must be said that the damage and radius of scattering of fragments is, of course, the largest, but fragments can catch allies (11 meters).
The best weapon is the standard one.
Shells - regular and premium high-explosive fragmentation.
Maximum damage – 1688-2813 units.

Level 9.

T30
It has a very solid turret, but the hull armor is a bit let down, so it’s not really worth the risk. Although you can go closer to the battle site. By the way, the turret turns perfectly, although the gun takes a long time to reload. It’s more pleasant to play when you have armor-piercing shells in your arsenal.
The best gun is the 152 mm BL-10.
Shells - armor-piercing, sub-caliber and high-explosive.
Maximum damage – 713-1188 units.

Level 10.

FV215b(183)
This English monster is a tank destroyer. When using special land mines, armor penetration increases to 206-344 mm of armor. But it has poor accuracy and reloads very slowly. In appearance, the car is similar to a “slipper” - the turret is located at the rear. It is recommended not to ride alone, but to take someone with you as a distraction. The armor on the sides of the tank destroyer is only 50 mm.
The best weapon is the standard one.
Shells - regular and premium.
The maximum damage from a HESH landmine is 1313-2188 units.

Now, top 10 most armor-piercing tanks in World of Tanks, compiled, but based on changes in the balance from patch to patch, some tanks may lose their positions or more worthy competitors will appear.

The article will talk about the five most inconspicuous and bending tanks from the game World of Tanks. By upgrading them, you will be able to play very effectively from disguise and shoot a lot of damage in each battle. Let's begin!

Fifth place

Chinese tanks have always been famous for their camouflage. 121 is no exception: the tank has an excellent camouflage coefficient and a very powerful 122 mm gun. Due to its large caliber, the 121 glows a little better than others when fired, but in a stationary position the tank can be invisible for a long time, and only after a powerful shot at the enemy will it perhaps light up. But the “Chinese” is nimble and can always leave on time.

The 121 has the largest alpha strike of any tier 10 medium tank, which is quite impressive. The gun is not as accurate as Soviet tanks, but it is always enough at any distance. In addition, this gun has good DPM and excellent penetration. We must not forget that the “Chinese” is a rather tough nut to crack for a medium tank. Its frontal hull is well armored, and its turret can be used to deal damage well.

The only thing that doesn't make me happy is the terrible UVN. The cannon goes down very poorly, and you have to get used to it. The rest of the tank is very good.

Fourth place

In fourth place is the stealth tank, Object 140. It is worth noting that the T-62 can be used instead. They are similar in style, although the T-62 has slightly poorer camouflage. Object 140 is a small tank with a low silhouette. With upgraded camouflage and purchased camouflage, a tank can often and for a long time disappear from enemy radars. At the same time, thanks to the small caliber of the gun, the 140th can shoot enemies without glowing.

The undoubted advantage of the tank is its high DPM, remarkable accuracy and good stabilization of the gun. In addition, the gun is quite punchy. The tank is very agile, nimble and fast, which allows it to be the first to occupy the most convenient bushes.

The tank attacks well with relatively weak armor. Although the turret sometimes reflects enemy shells, it is also often penetrated, and the hull is easily “sewn.” In any case, the Object 140 is a great tank and is perfect for most players who want to play carefully from camouflage.

Third place

Third place in the top of the best medium tanks in World of Tanks is Object 907. This is an auction tank, it’s difficult to get, but you can upgrade Object 430 instead, they are similar.

Object 907 has very good camouflage and is excellent for ambush tactics and reconnaissance. Object 907 has – best dynamics among all Soviet medium tanks. It quickly picks up speed to 55 km/h. Tank small size, bizarre design, the shape of the tower may resemble a flying saucer to some. Due to this specific shape, the Object 907 is often punched into the turret, which is one of the disadvantages of the vehicle.

But the body is at a good angle and often reflects enemy shells. Like other Soviet medium tanks, this tank has rapid fire, accurate, penetrating weapon, which allows you to effectively shoot damage over long distances. In general, the emphasis in the Object 907 is on camouflage and driving performance, while playing it aggressively is not so easy, but possible.

Second place

In second place is the 8th level tank Object 416, essentially half-PT, half-ST. This vehicle has better camouflage than other medium tanks in this TOP. At level 8, many enemies have poor vision. Therefore, being in the first lines, Object 416 turns on invisibility and bombs enemies from the bush.

Incredible camouflage is not the only advantage of this tank. Object 416 has a level 9 weapon! This usually only happens on tank destroyers, but here on a medium tank. The gun is really impressive! Good penetration with the main type of projectiles and excellent penetration with gold. The gun has good accuracy and fast aiming, high DPM and decent alpha. The tank is very fast, agile and dynamic, but there is one drawback: the turret only partially rotates. Therefore, Object 416 does not perform well in attack.

But he is an excellent ambush fighter who can quickly change his positions to fire at the enemy.

First place

The best medium tank for the game World of Tanks against camouflage and bending of enemies - french tank Bat.-Chatillon 25t. An excellent camouflage coefficient allows this tank to occupy the most risky positions on the map without being visible. High maximum speed, excellent dynamics will be useful in any battle, for example, for occupying key points on the map or for retreating to a safe place. “The Frenchman” has a drum for 5 shells, which is especially useful at the most critical moments of the battle, for example, when an ally needs help.

World of Tanks is a game that has won the hearts of millions of users around the world. World of Tanks features absolutely every type of tank developed between the 1910s and 1960s. Light tanks of the First World War side by side with medium tanks developed in the fifties of the last century. The variety of weapons is simply amazing: machine guns, small-caliber guns, powerful barrels of heavy tanks and naval guns of top tank destroyers. But have you ever thought about which weapon has the highest damage in WoT?

Artillery is the most formidable weapon in WoT

One-time damage (alpha strike) is the average damage inflicted on the enemy in one shot. Undoubtedly, self-propelled guns are equipped with the most lethal guns. artillery installations– Self-propelled guns/art. Moreover, the main projectile of artillery is a land mine. Judging by the alpha of the high-explosive projectile, the T92 self-propelled gun has the greatest damage. American art Level 10 has an alpha of 2250 damage. This alpha is quite enough to one-shot any level 9 tank. However, tanks of the tenth level also go into the hangar after being hit by a shell American self-propelled guns. The T92, in addition to high one-time damage, has a high dispersion of shells from a landmine. Thus, by shooting between 2-3 tanks, you can damage several vehicles at once. In addition, the T92 has the largest caliber in the game - 240 mm.

Second place in the top lethal artillery takes British self-propelled gun– Conqueror GC with an alpha of 2200 damage. Unlike the American, the art from Foggy Albion does not have armor-piercing shells, but it has higher armor penetration with a high-explosive shell.

Third place in the top artillery can be given to German self-propelled guns G.W. E 100. The average one-time damage of a German built on the chassis of the E 100 heavy tank is 2000 damage. The caliber of the gun is 210 mm, the damage with an armor-piercing projectile is 250 units less than that of the American – 1550 units. The GVE is slightly more accurate than the T92, and due to its design, it can shoot point-blank at the enemy, which the T92 cannot do due to the support supporting the heavy 11-ton gun.

As far as other nations are concerned, French artillery was never distinguished high alpha. Among Soviet tanks, several tanks have the highest one-time damage: S51, SU-14-1, SU-14-2, Ob. 212A. They are equipped with a 203-mm B-4 gun, the average damage of which is 1850 units. To the top Soviet self-propelled guns Ob.261, on the contrary, is set a little more weak weapon than its predecessor, with an alpha of 1700 units. There is no artillery in the Chinese and Japanese tank trees yet.

Fri-shki are catching up with artu

But not only artillery has killer weapons. Yes, y British tank destroyer FV215 183 – the highest damage in World of Tanks with an armor-piercing shell. The average one-time damage of a 183 mm naval gun is 1150 units. Moreover, it is the British who own the most powerful weapon among conventional tanks. High explosive sub-caliber projectile boasts a high alpha of 1750 damage. And this is for an ordinary tank destroyer...

The second in the top pt-shek with powerful guns is German tank destroyer JgPzE100, built on the same base of the heavy German E100. The alpha of the 170 mm gun is equal to 1050 units of damage, and good all-round armor makes the Yaga the most armored tank destroyer at level 10.

The Chinese and Japanese do not yet have tank destroyers, but anti-tank self-propelled guns The Soviet, American and French branches were nerfed in one of the latest patches. In particular, the Soviet Ob. 268, French Foch 155, American T110E3 and T110E4, the alpha of the guns was reduced from 850 to 750 damage units. Moreover, birds are increasingly subject to nerfs.

An overview of the T92, the most powerful art in the game, can be seen in the following video:

When the muzzle of these monsters looks at your tank, you can feel the goosebumps running through the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful weapons in the game, and, of course, the equipment on which they are installed. We will not pay attention to rate of fire, accuracy and armor penetration. Identifying tanks with the maximum one-time damage is our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately make a rating of the most powerful self-propelled guns.

Level 1

Vickers Medium Mk. I (maximum damage 71-119 units)

The only medium tank at the first level is radically different from its counterparts. The Briton is the most massive and almost the slowest among his classmates. He also has almost no armor... but what can we say that he has armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, let alone penetrate it or ricochet it even harder.

But on the other hand, an English tank can give all its rivals a hard time in the sandbox with the help of a cannon QF 6- pdr 8 cwt Mk. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

Level 2

T18 (maximum damage 131-219 units)

Low-level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to this a powerful gun 75 mm Howitzer M1 A1 - and you will receive a PT, which can brazenly attack the enemy, inflict huge damage on him, and only receive scratches.

High-explosive shells, as usual, have a record damage of 131-219 units. With such power, you can kill an enemy one level above you with one shot, but only if the projectile hits an unprotected part of the body. If the enemy is facing you, then feel free to load “golden” cumulative ammunition, their damage is a little less, but their armor penetration is much better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the “sand” queen. If the enemy team has such artillery, watch out for your heads. At first glance, this flimsy machine does not pose a danger, but if a shell comes from it, it will not seem like much.

The Bison has only one gun, so there is no choice. HEAT shells for it are very expensive, they can be purchased for 12 gold or 4800 silver coins per piece, but they are worth it. Thanks to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can be seriously damaged by one small artillery shell.

Level 3

Cruiser Mk. II (maximum damage 278-463 units)

And again British. This light British tank boasts maximum damage, which is enough to “one-shot” an enemy a level or even two higher than itself. In principle, that’s all, he has nothing more to boast about. The speed is disgusting, the armor is weak, reloading is so-so, and I’m generally silent about accuracy. The projectile flies very slowly, and go figure out when it will overtake the target, and whether it will overtake it at all. It happens that you come across a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally kept the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! He may be slow, clumsy and oblique, but when you remove all the health points of a high-level enemy with one shot, you become imbued with genuine love for Cruiser Mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. This gun is supplied with only two types of ammunition - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but land mines deal enormous damage (if you shoot at weak points), as much as 278-463 units.

ArtilleryLorraine39 L A.M.

Miniature, dynamic and long-range artillery with a long reload time, but enormous damage for its level. Thanks to the projectile's hinged flight path, the small French self-propelled gun is able to reach enemies hiding behind low covers.

He has two weapons in his arsenal: levels four and five. Despite the same damage, the “stock” gun takes longer to reload, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage (308-513 units), but against heavy tanks of the fifth and sixth levels it is better to use “golden” cumulative shells.

They have the same damageM 37 AndWespe .

Level 4

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the “top” configuration instills fear and terror in its opponents. Not only that Hetzer has a low body, ricocheting armor angles and good mobility, it also has remarkable damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Land mines deal 308-513 units of damage, but are only suitable for weakly armored enemies. It is best to use “golden” cumulative ammunition against heavy tanks and tank destroyers.

Has the same damageSomua SAu -40 And T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled gun in medium companies and, perhaps, the best artillery at its level. But don’t think that by purchasing “Grill” you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor windage angles, which means that as soon as you move the scope slightly to the right or left, you will have to wait for full alignment again. Fortunately, with a maximally pumped-up crew and “reinforced aiming drives” Grille It comes down to the target quite quickly, so don’t shoot offhand, be a little patient.

Another positive feature of the Grill is its good projectile range. Unlike its Soviet counterpart, small German artillery in almost any location can send a shell from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for the long reload. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but HEATs penetrate thicker armor, sacrificing fragmentation damage. Considering the poor accuracy of this artillery, choosing the type of shells is not an easy task.

Level 5

KV-1(maximum damage 338-563 units)

After the division of the legendary HF for two tanks ( KV-1 And KV-2) both new vehicles took first place at levels 5 and 6 of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the “top” configuration it has a well-armored compact turret, which allows it to fire with impunity from behind cover and folds of terrain.

This tank has a wide selection of weapons of the fifth and sixth levels, but only the high explosive has the maximum damage (338-563 units) 122 mm U-11. Such a gun can be loaded with land mines or cumulative “golden” shells.

High-explosive fragmentation ammunition, despite the high stated damage, will bring little benefit if you shoot at the strong forehead of tank destroyers and heavy tanks of your level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American fifth-tier self-propelled gun is famous for the fact that, in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km/h, but due to the weak engine it takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells - regular and premium. Both types of ammunition have the same damage (713-1188 units), but “golden” shells penetrate armor a little better and scatter their fragments further when they explode.

They have the same damageHummel AndAMX 13 F 3 A.M. .

Level 6

KV-2

A very dangerous tank in battles at the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed “Shaitan-pipe”, KV-2 can inflict 683-1138 units of damage, but only if the landmine penetrates the armor. If you are up against a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank is in trouble with accuracy; shooting at distant targets is just a waste of shells. City buildings are also useful for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or “Pinocchio” is almost always welcome artillery in champion companies. Although the rate of fire of this self-propelled gun is the lowest at the sixth level, but with a “top” gun 203 mm B-4 it deals 1388-2313 units of damage with landmines upon a successful hit.

Compared to your colleague SU-14, this artillery is much more mobile, which allows it to change position in time if there is a threat of detection.

Has the same damage SU-14.

Level 7

SU-152(maximum damage 683-1138 units)

At level seven, Soviet vehicles retain their leadership in damage. The most powerful weapon SU-152 practically no different from a high explosive on a heavy tank KV-2. A gun 152 mm ML-20 also fires armor-piercing, cumulative and high-explosive fragmentation shells, which cause the most damage to weakly armored targets - 683-1138 units.

Don't forget that with a high-explosive cannon you sacrifice accuracy and rate of fire. It will not allow you to sit in the bushes and accurately shoot enemies at long distances; the best option is to go behind the enemy’s rear and, seizing the moment when he is not in the mood for you, carry out an impressive alpha strike.

ArtilleryG.W. Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if the landmine does not penetrate armor, any enemy will still feel uneasy. Who knows, maybe next time an armor-piercing shell will arrive, which, with the favor of the FBR, can one-shot almost any vehicle in the game?

G.W. Tiger Great for team play in a platoon. With such huge damage, there is no need to chase “frags”. Leave the small change and the “leftovers” to your allies; your primary goal is high-level heavy tanks and tank destroyers.

Level 8

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, has a level ten weapon 152 mm BL-10, which can deal 713-1188 damage with high-explosive shells. However, it is much more effective to shoot armor-piercing ones: their damage is slightly lower, but their armor penetration makes it easy to penetrate even the toughest level ten opponents. It doesn't make much sense to use "golden" shells with this gun. And without them you can easily break through any enemy.

The ISU-152 with a “top” gun has tolerable accuracy, which allows you not to rush into the thick of the battle, but to cover your allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most lethal and most useless artillery of the eighth level. Premium high-explosive fragmentation shells deal 1688-2813 damage and have a huge fragment radius of more than 11 meters.

In all other respects T92 total cons.

Firstly, this is terribly oblique artillery. It would seem that with the huge radius of scattering of fragments, special accuracy is not required. Well, the shell landed not on the enemy’s head, but next to him, and the enemy would still be caught in shrapnel. What to do if enemy and allied tanks are locked in a battle in the same clearing? In this situation, you can kill both of them, and it remains to be seen who will be more attracted, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading is in progress, the enemy will have time not only to repair the broken tracks, but also to easily disappear from sight.

And finally, another big disadvantage of this artillery. It completely lacks a negative vertical aiming angle. Imagine that a light tank breaks into your base, drives up close to your forehead, and you can’t do anything about it. A gun T92 it simply does not fall below the zero line, which means that tanks with a low silhouette can calmly shoot you at point-blank range.

Level 9

T30(maximum damage 713-1188 units)

Main advantages T30- a strong freely rotating turret and maximum damage of 713-1188 units.

Disadvantages include weak hull armor, long reload times, and unpredictable accuracy.

High-explosive fragmentation shells cause the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like a heavy tank (initially it was one). If you're tired of sitting in the bushes, feel free to go to the battlefield. The main thing is not to get into trouble, cover your weak corps and show the enemies only your strong tower.

They have the same damage Object 704 And T95.

Level 10

F.V.215 b (183) (maximum damage 1313-2188 units)

There's nothing scarier than coming face to face with a charged F.V.215 b (183) . At the mention of this tank destroyer, even “Mouses” hide in their holes, because with one successful salvo the British monster is able to halve his health. Can you imagine what will happen to the rest of the tanks if they are hit by a shell from F.V.215 b (183) ?

“Premium” shells give out crazy damage (1313-2188 units), but if usually landmines have very low armor penetration, then special British HESH landmines penetrate from 206 to 344 mm of armor. You have to pay for this with disgusting accuracy and enormous reload time.

Generally, FV215b (183) is very different from its classmates not only in damage, but also in appearance. This tank destroyer has a “slipper” shape, that is, the turret is located at the rear of the hull, and in order to carefully look around the corner, you will have to show the enemy your entire huge bulk. The so-called “Reverse Diamond” will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also roll back in time for a long reload. Try not to ride alone; it is best to take a thick-skinned and rebounding partner into your platoon, who can distract opponents while you reload.



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