Autumn games in kindergarten. Summary of the lesson “Golden Autumn” for children of the preparatory group

Outdoor play is a conscious, active activity of a child, characterized by accurate and timely completion of tasks based on different types movements and related to the rules mandatory for all players.

1. "Homeless Hare."

Goal: to develop speed of movement, orientation in space.

Progress of the game. A “hunter” and a “homeless hare” are selected, the rest of the “hares” stand in hoops - houses.

The “homeless hare” runs away, and the “hunter” catches up with him. The “hare” can get into the house, then the “hare” that was there must run away. When the “hunter” catches the “hare”, he himself becomes the hare, and the “hare” becomes the “hunter”.

2. "Hares and the wolf."

Goal: to teach children to jump correctly on two legs; listen to the text and perform movements in accordance with the text.

Progress of the game. One of the players is chosen as a “wolf”. The rest are “hares”. At the beginning of the game, the “hares” stand in their houses, the “wolf” is on the opposite side.

Educator. Hares gallop, hop, hop, hop,

To the green, to the meadow, to the meadow,

They pinch the grass, eat it,

Listen carefully -

Is there a wolf coming?

Children jump and perform movements to these words. After the word is spoken wolf, he runs after the “hares”, they run away to their houses. The “wolf” takes the caught “hares” aside.

3 "Pretties."

Objectives: teach to distinguish colors; develop dexterity.

Progress of the game. Plays with 5 people or more. A leader (“monk”) is selected, who goes aside while the players (“colors”) choose their color.

"Paints" sit down on the bench. The “monk” comes and knocks on the door.

- Who's there? - asks the presenter.

- It’s me, a monk in blue pants, a bump on my forehead, a mouse in my pocket!

-What did you come for?

- For paint.

- For what?

- Behind… (names the color).

If there is no “paint”, the “monk” leaves. If there is, he catches up with her. Children change roles.

4 "Cossacks-robbers".

Goals: to introduce folk game; develop dexterity.

Progress of the game. The "Cossacks" find a place - a "dungeon", while the "robbers" hide. The “robber” is considered caught if the “Cossack” touches him with a twig (“whip”). A “robber” who has been captured has no right to escape. All prisoners are brought to a “dungeon” guarded by a “Cossack”. Rogues can free their comrades by touching them. But if at this moment they themselves are caught by the “Cossack watchman”, then they will also end up in “dungeon”.

The game is considered over when all the “robbers” are in the “dungeon”.

5 "Potato".

Objectives: to introduce the folk game; learn to throw the ball.

Progress of the game. The players stand in a circle and throw the ball to each other. The one who drops the ball sits in a circle, becoming a “potato”. When there are a lot of “potatoes” (more than 5 players), it begins to grow: the players in the circle join hands and gradually rise. It becomes difficult to throw the ball over them, and then the “potato” is knocked out: one player throws the ball to another, who returns it and must hit the “potato”. If it hits, the player leaves; if not, he himself becomes a “potato”.

6 "Gardener".

Goals: learn the names of colors; develop dexterity.

Progress of the game. The participants of the game sit in a row. Everyone chooses a name for themselves (the name of any flower). The leader and the “gardener” are selected using the counting table. The presenter tells the “gardener” the names of the flowers chosen by the players. The “gardener” says: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...” (Name any flower.) The one who called himself this flower runs away. "Gardener" is catching up. If he catches up, the runner takes his place, that is, he becomes a “gardener.”

7 “Blind Man’s Bluff” option 1.

Goals: to introduce the Russian game; teach mindfulness.

Progress of the game. Zhmurka chooses using a counting rhyme. They blindfold him, take him to the middle of the room and turn him around several times, talking to him:

- Cat, cat, what are you standing on?

– In a kneading bowl *.

- What's in the kneader?

- Catch mice, not us!

The players run away, the blind man's buff catches them. He must recognize the caught player without removing the bandage. He becomes a blind man's buff.

8 "Empty space."

Goal: develop physical qualities: agility, speed.

Progress of the game. A driver is selected, the rest of the children stand in a circle with their hands on their belts. The driver walks around and says:

I walk around the house and look out the window,

I’ll go up to one and knock softly.

After these words, the driver stops and looks into the circle. A conversation takes place with a child standing in a circle:

- Knock-Knock.

- Who's come?

- This… (the driver says his name).

-Why did you come?

- Let's run the race!

9 "Geese-swans".

Goal: develop dexterity and flexibility.

Progress of the game: “Wolf” and “Shepherd” are selected, the rest are “geese”. On one side of the site there are “geese”, on the side is the lair of the “wolf”. The “shepherd” drives the “geese” out to graze in the meadow, then says:

- Geese, geese!

The “geese” stop and answer in unison:

- Ha-ga-ha!

- Do you want something to eat?

- Yes Yes Yes!

- So fly as you want, just take care of your wings!

The “geese” are flying home through the meadow, and the “wolf,” hearing them, runs out, crosses their path, trying to catch them. He takes the caught “geese” to his place.

10 " Sly Fox».

Goal: develop the ability to react quickly after a signal.

Progress of the game. The players stand in a circle with their eyes closed. The teacher passes and touches someone. Children open their eyes and say three times: “Sly fox, where are you?” After this, the “fox” runs out into the center and says: “I’m here!” Everyone runs away, and she catches them. Those caught move aside.

11 "The Bear and the Bees."

Goal: develop the ability to act on a signal, climb a ladder correctly, imitate the actions of characters.

Progress of the game. The players are divided into two groups - “bees” and “bears”.

At a signal, the “bees” fly to the meadow for honey and buzz. As soon as the “bees” fly away, the “bears” climb into the hive (hoops) and feast on honey. At the signal "Bears!" The “bees” fly and sting those who do not have time to escape into the forest. A stung “bear” does not go out for honey.

12 "Burners".

Goal: develop speed, agility, reaction.

Progress of the game. The players become pairs. A line is drawn in front of the column, at a distance of 2–3 steps. One of the players - the catcher - stands on this line. The children standing in the column say:

Burn, burn clearly so that it doesn’t go out.

Look at the sky - the birds are flying,

The bells are ringing!

One, two, three - run!

After the command “Run!” the children standing in the last pair run along the column (one on the right, the other on the left), trying to meet, and join hands. The catcher tries to catch one; if caught, forms a pair and stands in front of the column.

13 "Crucian carp and pike."

Progress of the game. One child is chosen as a “pike”. The rest of the players are divided into two groups: one of them – “pebbles” – forms a circle, the other – “crucian carp”, which swim inside the circle. "Pike" is located outside the circle.

At the teacher’s signal “Pike!” she quickly runs into the circle, trying to catch the “crucian carp”. “Crucian carp” are in a hurry to quickly take a place behind one of the players and sit down (crucian carp hide from the pike behind pebbles). The “pike” catches those “crucian carp” that did not have time to hide. Those caught go outside the circle. Then a new “pike” is chosen. Children standing in and inside the circle change places and the game is repeated.

14 "Wolf in the Moat."

Goal: develop dexterity and attention.

Progress of the game. In the middle of the site, two parallel lines are drawn at a distance of 80–100 cm. This is a ditch. On one side there are “goats”. "Wolf" gets into the ditch. On the signal: “Wolf in the ditch!” - “goats” run towards the opposite side platforms, jumping over the ditch, and the “wolf” tries to catch them.

15 “Don’t get caught!”

Goals: learn to jump correctly on two legs, develop agility.

Progress of the game. The cord is laid in the form of a circle. All players stand behind him at a distance of half a step. The driver stands inside the circle. The rest of the children jump in the circle and back. The driver runs in a circle, trying to touch the players while they are inside the circle. After 30–40 seconds, the teacher stops the game.

16 “Don’t get your feet wet.”

Goals: to develop coordination of movements in children; learn to perform motor tasks and strive to achieve goals.

Progress of the game. Two teams, the first ones holding the board. At the teacher’s command “Forward!” Everyone must, stepping only on the planks, cross the “swamp” and give the plank to the second part of the team located on the other half of the “swamp”. The first one to cross the “swamp” wins.

17 “Guess what I caught.”

Goal: to develop imagination, flexibility, plasticity.

Progress of the game. The teacher invites the children to go to an imaginary forest and watch its inhabitants (squirrels, hares, ants, bees, etc.), returning from a walk, tell with gestures, without words, who they watched.

18 Outdoor game “Frogs”.

Goal: learn to compare movements with words.

Progress of the game. Children are divided into two groups. One of them is “bumps in a swamp”, the other is “frogs”. The “bumps” stand in a large circle. Behind each “bump” there was a “frog” hidden.

One “frog” (the driver) stands in the middle of the circle; it does not have its own house. The teacher says: “Here are the frogs jumping along the path with their legs stretched out.” All the children jump inside the circle and say: “Kva-kva-kva.” Children (“bumps”) say: “Here from a puddle to a hummock and jump for a midge.” After these words, all the “frogs” and the driver hide behind the “bumps”. The one who lacks the “bump” becomes the driver. He says: “They don’t want to eat anymore, they jump back into their swamp.” The “frogs” jump inside the circle again, and the game starts all over again, only the children change places.

19 Outdoor game “Freeze”.

Purpose: to teach to understand a schematic representation of a person’s posture.

Progress of the game. The leader explains to the children the rules according to which everyone must move around the playground, and at the leader’s command “One, two, three, freeze!” stay. While saying these words, the teacher shows the children one of the cards with a schematic representation of a person’s pose. The guys should freeze in the same position. Anyone who takes the wrong pose is out of the game.

20 “Run to the named tree.”

Goal: to train in quickly finding the named tree.

Progress of the game. The driver names a tree, all children must listen carefully to which tree is named, and in accordance with this, run from one tree to another. The driver closely monitors the children; anyone who runs to the wrong tree is sent to the penalty box.

21 “Run quietly.”

Goal: learn to move silently.

Progress of the game. Children are divided into groups of 4–5 people. The driver stands in the middle of the hall. At a signal, one group runs silently past the driver; if he hears the noise of footsteps, he says: “Stop!”, and the runners stop. Without opening his eyes, the presenter shows where he hears the noise. If he indicated correctly, the children move aside; if he made a mistake, they return to their places and run again. So all groups run in turn.

The group that the driver did not hear wins.

22 "Cosmonauts".

Goal: to develop children's dexterity and imagination.

Progress of the game. Hoops are laid out around the hall. There is one less of them than players. In the middle, the “cosmonauts”, holding hands, walk in a circle, saying:

Fast rockets for walking around the planets are waiting for us.

We’ll fly whichever one we want!

But there is one secret in the game: there is no place for latecomers.

With the last word, the children let go of their hands and run to take their places in the “rockets”, those who did not have time remain at the “cosmodrome”, and those who are sitting in the “rockets” take turns telling where they are flying and what they see.

23 “Dragonfly Song”.

Goal: to develop rhythmic, expressive speech and coordination of movements.

Progress of the game. Children stand in a circle and recite a poem in chorus, accompanying the words with movements:

I flew, I flew, I didn’t get tired.

Smoothly wave their arms.

She sat down and flew off again.

Get down on one knee.

I found some friends, we had fun.

Make flying movements with their arms.

There was a round dance all around, the sun was shining.

They hold hands and dance in a circle.

24 "Bubble".

Goal: to learn how to correctly take a long, smooth exhalation.

Progress of the game. Children stand in a tight circle, tilting their heads down, imitating a bubble. They repeat the words after the teacher: “Inflate, bubble, inflate, big, stay like that and don’t burst,” the children raise their heads and gradually move back, forming a large circle. At the teacher’s signal “The air is coming out” or “The bubble has burst”, the children go to the center of the circle, saying: “S-S-S”, imitating the air coming out. After the “Burst” signal, you need to make sure that the children do not run, but walk (the air escapes slowly).

25 "Flock".

Goal: to develop rhythmic and expressive speech; activate the vocabulary on the topic “Birds”; develop sports skills.

Progress of the game: Children choose a driver. The teacher, together with the children, recites a little rhyme to I. Tokmakova:

Sing along, sing along,

Ten birds - a flock:

This bird is a nightingale, This bird is a waxwing,

This bird is a sparrow, This bird is a corncrake,

This bird is an owl, This bird is a starling,

Sleepy little head, Little gray feather,

This one is a finch, this one is a swift,

This one is a cheerful siskin,

Well, this one is an evil eagle.

Birds, birds, go home!

After these words, the children run away, and the driver (an angry “eagle”) tries to catch someone.

26 "Owl".

Goal: learn to stand still for a while and listen carefully.

Progress of the game. The players sit freely in the hall or on the court. An “owl” sits or stands to the side (“in the hollow”). The teacher says: “The day comes - everything comes to life.” All the players move freely on the playground, performing various movements, imitating with their hands the flight of butterflies, dragonflies, etc. Suddenly he says: “Night is coming, everything freezes, the owl flies out.” Everyone must immediately stop in the position in which these words found them and not move. The “Owl” slowly passes by the players and vigilantly examines them. Whoever moves or laughs is sent to his “hollow” by the “owl”. After some time, the game stops, and they count how many people the “owl” has taken to itself. After this, a new “owl” is chosen from those who did not get to it. The owl who took it wins larger number playing.

27 "Stop!"

Goal: to teach students to listen to the text and perform movements in accordance with it.

Progress of the game. On one side the children stand in one line, on the other, in a hoop, the driver. Standing with his back to the players, he says: “Walk quickly, make sure you don’t yawn! Stop!" At these words, the children walk towards the driver. As soon as he said: “Stop!”, he turns around. Those who did not have time to stop return to the line. The game continues until one of the players gets into the hoop.

28 “Blind Man’s Bluff” option 2.

Goal: develop attention.

Progress of the game. The driver's eyes are closed. Then the players take turns lightly hitting the palm of his outstretched arms. At the same time, they ask in a whisper: “Who am I?” The driver must guess which of the players hit him. If he guesses correctly, then the one who hit becomes the driver.

Rules of the game. The driver’s palms should not be touched by several participants at the same time.

29 “Who takes the fewest steps.”

Goal: to develop dexterity of movement.

Progress of the game. Children stand behind the line and, at an adult’s signal, run to the opposite side of the playground to the place marked by the line. Each of the players tries to take steps as long as possible and counts them. At the end of the run, the children say who took how many steps and determine who has the fewest.

Rules of the game. First, the teacher offers to run a set distance in turn and counts the steps of each child, and then the children do it themselves.

30 “Traps on one leg.”

Progress of the game. Using a counter, a trap is selected. He stands in the center of the hall. The children stand to one side. At the signal, the children run across and the trap catches them. The trap cannot catch a child who has stopped on one leg and clasped the knee of the other leg with both hands. At the end of the game, they determine which trap is the most dexterous.

31 "Chauffeurs".

Objectives: learn to come up with various actions and depict them; talk about imaginary events.

Progress of the game. The teacher asks the children to imagine that they are car drivers. Everyone chooses their own path: to the village, to the sea, to the store. The teacher asks the children to talk about what they see from the window.

32 "Cat on the Roof".

Goals: develop rhythmic, expressive speech; automate the pronunciation of the sound “Ш” in connected text; coordinate movements.

One of the players sits on a chair or bench with his eyes closed. He's a cat.

The rest of the children are “mice”. They quietly approach the “cat” and, shaking their fingers at each other, say in chorus in an undertone:

Hush, mice, hush, mice...

The cat is sitting on our roof.

Mouse, mouse, beware

And don’t get caught by the cat...

After these words, the “cat” “wakes up”, meows, jumps up and chases the “mice”. The "mice" are running away.

Rules of the game. It is necessary to mark with a line the "mouse's" house - a "hole" where the "cat" has no right to run.

33 "Frogs and Heron".

Goals: practice fast running and long jumps; develop physical qualities - agility, speed.

Progress of the game: In the middle of the site, a swamp is drawn in which frogs live. There is a stream drawn on the sides of the site, and a heron’s nest to the side. At the presenter’s signal, “Frogs are jumping in the swamp!” The players run and jump around the playground, pretending to be frogs. At the signal “Heron is coming!” The “heron”, having crossed the stream, jumps and looks for “frogs”. “Frogs”, fleeing from the “heron”, jump over the “stream”, trying to hide. The "Heron" is trying to catch the "frogs".

34 "Trap".

Goals: consolidate nouns in the active dictionary on the topics: “Wild animals”, “Birds”; develop speed and flexibility.

Progress of the game. Children are divided into groups (4–5 people). They hold hands and form a circle - a trap. 1st child is a “hunter”. The rest of the children are “forest dwellers.” They run and jump over and around the trap (those depicting the trap stand motionless, holding their hands and raising them at shoulder level). “Pop,” the “hunter” suddenly says. Children quickly lower their hands and squat. “I’ll see who fell into my trap,” says the “hunter.” Children caught in a trap imitate various animals and birds with their movements and voices. "Hunter" guesses. If he guessed correctly, then the child goes to the bench, and if not, then now he pretends to be a trap.

35 “Trap, take the tape.”

Goals: develop dexterity; cultivate honesty and fairness when assessing behavior in the game.

Progress of the game. All players place ribbons in the back of their belts. At the teacher’s signal “Run!” they scatter around the site, and the trap runs after them, trying to pull out more ribbons. At the signal “One-two-three – quickly run into the circle!” children stand in a circle. The number of ribbons taken is counted, after which they are returned to the children. Having lost the ribbon, the child temporarily leaves the game.

36 "Two Frosts".

Goal: develop agility and speed.

Progress of the game. Two houses are marked on opposite sides of the site. The players are located on one side. Frost, Red Nose and Frost, Blue Nose are selected and stand in the middle of the hall. At the signal: “Begin!” - both Frosts say:

- We are two young brothers, two daring Frosts:

I am Frost, Red Nose, I am Frost, Blue Nose.

Come on, which of you will decide to set off on this little path?

All players answer in chorus:

After the “Frost” signal, all the players run to the other side, and the Frosts try to “freeze” them, that is, touch them with their hands. The “frozen” ones stop and don’t move until everyone has run across. At the end, they calculate which pair of Morozs “froze” the largest number of players.

37 "The Fox in the Chicken Coop."

Goal: learn to jump gently, bending your knees, run without touching each other, and dodge the catcher.

Progress of the game. On one side of the site, a place for a “chicken coop” is outlined. In the “chicken coop” there are “chickens” sitting on a roost (on benches). On the opposite side of the site, a “fox hole” is being prepared. Everything else is a yard.

One of the players is called a fox, the rest are called chickens. At the teacher’s signal, the “chickens” jump from the “perch”, walk and run around the yard, “pecking” grains, flapping their “wings”. At the teacher’s signal “Fox!” The “chickens” run into the “chicken coop” and climb onto the “perch”, and the “fox” tries to drag away the “chicken”, which did not have time to escape, and takes it to its “hole”. The remaining "chickens" run out again and the game resumes.

The game ends when the “fox” catches two or three “chickens”.

38 "Frost, Red Nose."

Progress of the game. Two houses are designated on opposite sides of the site, and the players are located in one of them. In the middle of the platform, the driver stands facing them - Frost, Red Nose. He says:

– I am Frost, Red Nose. Which of you will decide to set off on the little path?

The players answer in chorus:

“We are not afraid of threats, and we are not afraid of frost.”

After that, they run across the site to another house. Frost catches up with them and tries to “freeze” them (touch them with his hand). The “Frozen” stop at the place where the Frost overtook them, and stand there until the end of the dash. Frost is counting how many he has “frozen.” After several dashes, a new Frost is chosen. At the end of several runs, the results are summed up and a comparison is made of which Frost “froze” more players.

39 "Don't stay on the floor."

Goal: develop the ability to correctly jump from a height with two feet, landing softly, bending your knees.

Progress of the game. IN various places in the hall there are various objects 25–30 cm high. A trap is selected. They put a bandage on his arm. To the beat of the tambourine, children jump off objects and run or jump around the hall. The trap takes part in the race. At the signal “Catch!” all children climb on objects again. The trap catches those who did not have time to jump onto the dais, and they sit to the side.

40 “Ball for the driver.”

Goal: develop the ability to throw and catch a ball.

Progress of the game. Participants are divided into equal teams. A line is drawn at a distance of 3 m from the teams. Two drivers are selected and stand behind this line against the columns. At the signal, both drivers throw balls to those standing in front of their teams. Having caught the ball, the player throws it back to the driver, and he himself stands at the end of the column, etc. The team in which the last player returns the ball to the driver first wins.

41 “The Fisherman and the Fishes.”

Goal: develop dexterity.

Progress of the game. The players are standing. A “pond” is outlined - an area beyond which you cannot go. Children smoothly spread their arms - “the fish are swimming.” Two “fishermen” stretch the rope (“net”) and try to surround and catch the “fish”. Those touched by the jump rope leave the game. When all the “fish” are caught, the game is repeated and the children change roles.

42 "Dove".

Goal: to practice pronouncing the sounds “L” and “R”.

Progress of the game. Children choose "hawk" and "mistress". The rest of the children are “pigeons”. The “hawk” stands aside, and the “mistress” chases the “pigeons”: “Shoo, shoo!” They fly away, and the “hawk” catches them. Then the “mistress” calls: “Guli-guli-guli,” and the “pigeons” flock to her. The one whom the “hawk” caught plays his role, and the former “hawk” becomes the “mistress”.

43 "Children and the Wolf."

Goal: to teach to understand and use past tense verbs and imperative verbs in speech.

Progress of the game. A “wolf” is selected. The rest of the children “pick strawberries and mushrooms in the forest” and say:

Children walked through the forest

Strawberries were collected.

Lots of berries everywhere:

Both on hummocks and in the grass.

But then the branches began to crack...

Children, children, don't yawn,

The wolf is behind the spruce - run away!

The children run away and the “wolf” catches them. The caught child becomes a “wolf” and the game starts all over again.

44 "Hares and bears".

Goal: to develop dexterity and the ability to transform.

Progress of the game. The child (“bear”) is squatting and “dozing.” Children (“hares”) jump around and tease him:

Brown bear, brown bear,

Why are you so gloomy?

“Bear” gets up from his chair and answers:

I didn’t treat myself to honey,

So I got angry at everyone.

1, 2, 3, 4, 5, I start chasing everyone!

On last word The “bear” catches the “hares” and takes them to a chair (“den”).

45 "Cook".

Progress of the game. All children stand in a circle. The driver walks around in circles. He has a chef's hat in his hands. The children recite the poem in chorus:

Let's play cook, no one can yawn,

If you are the cook, then quickly go around.

After the words “Hurry up and walk around,” the driver stops and puts a cap on the next one. standing child. The person who received the cap and the driver stand with their backs to each other and, at the teacher’s signal, walk in a circle. Whoever goes around (not run) the circle first wins and becomes the driver.

46 “Squat traps.”

Goal: develop agility and speed.

Progress of the game. Using a counter, a trap is selected. He stands in the center of the site. The children stand to one side. At the signal, the children run across and the trap catches them. In this game you cannot catch the child who managed to sit down. At the end they say which trap is the smartest.

47 "Mousetrap".

Goal: to develop dexterity, the ability to act quickly after a signal.

Progress of the game. They are divided into two unequal groups. The smaller one forms a circle (“mousetrap”). The rest are “mice”. They are outside the circle. Children depicting a mousetrap hold hands and, starting to walk in a circle, say:

Oh, how tired the mice are,

It was just passion that separated them.

Everyone gnawed, everyone ate,

They are climbing everywhere - here is a misfortune.

Beware, you rascals,

We'll get to you.

Let's set up mousetraps,

Let's catch everyone at once! Then the children stop and raise their clasped hands up. The “mice” run into the “mousetrap” and immediately run out the other side. At the teacher’s signal “Clap!” children standing in a circle lower their hands and sit down. Those caught stand in a circle. When most of The “mice” are caught, the children change roles.

48 “Make a figure.”

Goal: develop imagination.

Progress of the game. Walking in a column one at a time, at the signal “Stop!” children stop and perform some kind of figure. The fastest and most interesting ones are noted.

49 "Fishing Rod".

Goal: to teach children to jump correctly: push off and pick up their feet.

Progress of the game. Children stand in a circle. In the center is the teacher. In his hands is a rope, at the end of which a bag is tied. The teacher twists the rope and the children must jump over it.

50 “Take it quickly.”

Goal: to develop dexterity and speed of movement.

Progress of the game. Children form a circle and, at the teacher’s signal, walk or run around objects (cubes, cones), which should be one or two less. At the signal “Quickly take it,” each player must take the object and raise it above his head. The one who did not manage to do this is considered a loser.

Rules of the game. Objects are gradually removed.

51 “Vaska the Cat.”

Goal: development of motor activity.

Progress of the game. "Mice" sit on chairs. The “cat” walks on his toes, looks around, meows.

Teacher and children.

Little white Vaska walks,

Vaska's tail is gray,

And it flies like an arrow, and it flies like an arrow.

The “cat” runs to the end of the area, sits down and “falls asleep.”

Children. Eyes close -

Is he sleeping or pretending?

The cat's teeth are a sharp needle.

One of the “mice” approaches the “cat” and looks to see if he is sleeping. He waves his arms, inviting others to join him.

Teacher. Only the mice will scratch,

Gray Vaska is right there,

He will catch everyone!

The “cat” jumps up and runs after the “mice”.

52 “Traps in pairs.”

Goal: develop speed of movement.

Progress of the game. Children line up in two lines at a distance of 3-4 steps from each other. At the teacher’s signal “Run!” the children of the first line run away, and the children of the second each catch up with their pair and try to catch them before the first ones cross the designated finish line. After two runs, the children change places.

53 "Birds and a cat."

Goals: to teach to move according to a signal; develop dexterity.

Progress of the game. A “cat” sits in a large circle, and “birds” sit behind the circle. The “cat” falls asleep, and the “birds” jump into the circle and fly there, sit down, and peck the grains. The “cat” wakes up and begins to catch them, and they run away around the circle. The “cat” takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

54 "Sunny Bunnies".

Purpose: to practice pronouncing the poem in accordance with the movements.

Progress of the game. The teacher uses a small mirror to release a sunbeam and recite a poem:

Sunny bunnies play on the wall,

Bend them with your finger, let them run to me.

Well, catch it, catch it quickly, here it is, a bright circle,

That's it - to the left, to the left!

He ran to the ceiling.

Children catch a bunny on the wall.

55 "Hunters and Ducks."

Goal: development of accuracy.

Progress of the game. The players are divided into two groups - “hunters” and “ducks”. The “ducks” stand in the middle of the circle, and the “hunters” are located outside, throw the ball and try to hit the “ducks”, they dodge. When a third of the players are caught, the game stops and the children change places.

56 “Don’t give the ball to the driver.”

Goal: develop dexterity and accuracy.

Progress of the game. There are 2-3 drivers in the center of the circle. Those standing outside the circle throw the ball to each other in all directions, and the drivers try to touch it. If someone succeeds, then he leaves the circle, and the one whose throw the ball was caught becomes the driver.

57 “We won’t say where we were.”

Goal: develop logical thinking, resourcefulness, intelligence, ability to transform.

Progress of the game. Children are divided into two teams. The groups disperse in different directions and agree on what they will show. One group shows and the other has to guess who or what they are depicting. Then the children change places.

58 “From bump to bump.”

Goal: develop agility and speed.

Progress of the game. The teacher places hoops (6-8 pieces) in two lines on the site. The players line up in two columns. At the teacher’s signal, the first players begin to jump on two legs from hoop to hoop. As soon as the first player jumps from the last hoop, the second player in the column begins jumping, etc. The team that quickly and correctly (without slipping even once) gets to the other side wins.

The game is repeated 2-3 times.

59 "Magic Mirror".

Goal: to develop rhythm, expressiveness of speech and coordination of movements.

Progress of the game. Children stand in a circle. The driver approaches one of the guys and says:

Come on, look at the mirror!

Repeat everything to us correctly!

I will stand in front of you

Repeat everything after me!

The driver pronounces any phrase, accompanying it with some movement. The one to whom he addresses must accurately repeat both the phrase and the movement. If he makes mistakes, he is out of the game. The new driver is the one who has completed everything without a single mistake.

60 “Pass the ball - say the word.”

Goal: to develop phonemic awareness and reaction speed.

Progress of the game. The players line up in a column. The first players have a ball with a diameter of 25–30 cm. The child calls the word to the given sound and passes the ball back with both hands above his head. The next player independently comes up with a word for the same sound and passes the ball on.

61 “Throw the ball to an adult and name the animals.”

Goals: expand lexicon through the use of generalizing words; develop attention and memory.

Progress of the game. The adult names the general concept and throws the ball to each child in turn. The child, returning the ball, must name the objects related to this general concept. For example: fruits - apple, pear, lemon, orange.

You can use other themes: vegetables, trees, domestic and wild animals, birds, furniture, dishes, clothing, transport.

62 "Carousel".

Goal: to teach to move and speak at the same time, to act quickly after a signal.

Progress of the game. The players form a circle. The teacher gives the children a cord, the ends of which are tied. Children holding right hand by the cord, turn left and say the poem:

Barely, barely

The carousel started spinning.

And then around, around,

Everybody run, run, run.

In accordance with the text, the children walk in a circle: first slowly, then faster, and in the end they run. While running, the teacher says: “Be-zha-li, be-zha-li.”

After the children run in a circle twice, the teacher changes the direction of movement, saying: “Turn.” The players turn in a circle, quickly grabbing the cord with their left hand, and run in the other direction. Then the teacher continues with the children:

Hush, hush, don't rush!

Stop the carousel!

One-two, one-two!

The game is over!

The movement of the carousel becomes gradually slower. When saying the words “The game is over!” children lower the cord to the ground and disperse around the playground.

After the children have rested a little, the teacher rings three bells or hits the tambourine three times. The players rush to take their places on the carousel, that is, they stand in a circle and take the cord.

The game resumes. Those who do not have time to take a seat before the third bell do not ride on the carousel, but stand and wait for a new boarding.

63 “Streams and Lakes.”

Goal: develop dexterity.

Progress of the game. Children line up one after another in groups of 4-6, placing their hands on the belt or shoulders of the person standing in front - these are streams. At the signal “Streams are running!” the children each run in their own column behind the leader. At the signal “Lake”, each team, holding hands, forms a circle. The team that builds the circle the fastest wins. When repeating the game, children run with their knees raised high, in a half-squat.

64 "Tag".

Goal: to develop dexterity, the ability to navigate in space.

Progress of the game. A driver is selected, who receives a colored bandage and stands in the center of the site. After the “Catch” signal, all the children scatter around the playground, and the driver tries to catch up with one of the players. The one touched by the driver moves aside. After some time, the teacher gives the command “Stop!”, the game stops, the number of those caught is counted and a new driver is chosen.

65 “The centipede is walking along the kindergarten path.”

Goal: to develop motor activity.

Progress of the game. Children stand one after another, take the person in front by the belt, squat down and move in a circle. The task is not to fall.

66 "Daisies".

Objectives: consolidate knowledge about flower garden plants; practice running while dodging.

Progress of the game. Using a counting rhyme, a leader is chosen. In the game he will play the role of the girl Margarita. All other children will represent daisy flowers. “Flowers” ​​stand in a circle, and Margarita is in its center. Children walk in a circle, holding hands, and say the words:

Margarita collected daisies on the mountain,

Margarita lost the daisies in the yard.

Wants to put everything back together again

You just need to catch up with us.

The children scatter all over the playground, and Margarita tries to catch up with them and stain them. The presenter, catching up with the child, says: “Flower garden.” At this signal, the stained player must go to the “flower garden”. When there are 5-6 children there, the game stops. Margarita counts how many “daisies” she has collected and names the other neighbors of the daisies in the “flower garden.” The teacher notes which of the children was dexterous in the game, who named more plants in the flower garden.

Rules of the game. “Daisies” begin to run away only after the command “Catch up!” Repeat the named plants a second time

67 “Handed it over - sit down.”

Goal: to develop dexterity and speed of movement.

Progress of the game. Children are divided into two teams and line up in columns, one parallel to the other. Each team chooses a captain who stands opposite his team at a distance of 3–4 m. The captains each have a ball in their hands. At the leader’s signal, the captain throws the ball (in any or a predetermined way - from the chest, from the shoulder, from below, with both hands from behind the head, etc.) to the first player on his team. He catches it, returns it to the captain and immediately crouches down. The captain then exchanges passes with the second, third and other players on the team. Each player, returning the ball to the captain, crouches. When the last player in the column gives the ball to the captain, he raises it up, and the whole team quickly stands up. The team whose team passes the ball from the captain to the players and back faster and more accurately will be considered the winner.

68 “Catch up with your shadow.”

Purpose: to introduce the concept of light and shadow.

Educator. Who will guess the riddle?

I go, she goes; I stand, she stands; I'll run, she'll run.

(Shadow.)

On a sunny day, if you stand with your face, back or side to the sun, a dark spot will appear on the ground, this is your reflection. It's called shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the rays, they illuminate you, but your shadow falls on the ground. (Where else is there? What is it like?)

69 “What we saw, we won’t say, but what we did, we’ll show.”

Goal: to develop children's intelligence and observation skills.

Progress of the game. The driver is selected. He goes out the door. The remaining children agree on what movements they will make. Then they invite the driver.

Leading. Hello children!

Where have you been,

What did you do?

Children. We won't say where we were

And we’ll show you what they did.

If the driver guesses the movement performed by the children, then a new driver is selected. If he couldn't guess, he drives again.

70 "Cucumbers".

Goals: develop reaction speed, attention; consolidate knowledge about eating cucumbers.

Progress of the game. The game is played on the playground, which in this case will be a “garden”. Children walk in a column one after another throughout the “garden”, pronounce words and perform the appropriate movements:

Grew up in the garden Children walk in a column.

Green strands, Transition to a half squat.

Cucumbers were hidden in them. They squat.

And the sun warmed up, They stand up and raise their hands up.

They instantly turned yellow. They dropped their hands.

But they are good in a barrel!

After the word good children run and take a place in a “barrel” (a drawn circle or hoop) of five people. Whoever remains outside the “barrel” names a dish made from cucumbers. At the end of the game, the teacher involves the children in assessing the execution of movements, notes how quickly the children acted on the signal, what they learned about cucumbers in this game

71 "Goalkeeper".

Goals: to strengthen the ability to navigate in space; develop reaction speed and movement accuracy.

Progress of the game. The adult throws the ball to the child, while simultaneously warning where the ball should go. The child must make a goalie movement in the given direction.

Child. It’s not for nothing that I’m called a goalkeeper:

I will always catch the ball.

Adult: One, two, three,

On the right (left, straight) look at the ball!

72 “Water the horse.”

Goal: to develop dexterity of movements.

Progress of the game. The child stands at a distance of 4–5 meters from the horse toy. They give him buckets and blindfold him. You need to go up to the horse and “drink” it from a bucket (bring the bucket to the horse’s face

73 "Butterflies, frogs and herons."

Goal: to develop imitative movements.

Progress of the game. Children run freely around the playground. At the teacher’s signal, they begin to imitate the movements of butterflies (waving their arms), frogs (go down on all fours and jump), and herons (freeze while standing on one leg). As soon as the teacher says: “Let’s run again,” the children begin to run across the meadow in any direction.

74 “Guess what our house is?”

Goal: describe the trees and find them based on their descriptions.

Progress of the game. A driver is selected from a group of children, the rest of the children are divided into two groups. Each subgroup chooses a tree for itself, describes it to the driver, and he must recognize the plant and name the “house” in which the children “live.”

For example, the children say in chorus: “Guess what our house is, we’ll tell you everything about it.” Then one of the children gives a description: names the color of the trunk, remembers the height of the tree, shape, size of leaves, fruits and seeds.

Games at a children's autumn party

COLLECT THE CONES!
The game involves two people. They each take a basket in their hands. 10 - 12 cones are scattered on the floor. At the signal, the children begin to collect them in their baskets. The one who collects wins more bumps.

SORTING VEGETABLES!
Two people play. On one side of the hall there are two buckets in which carrots and potatoes are mixed. Each child, at a signal, runs with a basket to the bucket and selects either carrots or potatoes into his basket and returns back. Whoever completes the task faster wins.

FEED A FRIEND!
You can use apples or carrots in the game. Two players sit on chairs opposite each other. They are blindfolded and given an apple. They start feeding each other. The one who eats the apple the fastest wins.

GATHER THE WEEDS!
The game involves 3 people. Paper vines, cornflowers and dandelion leaves are scattered around the hall. Children are given a bucket. At a signal, they must collect the weeds in buckets: one - vines, another - leaves, the third - cornflowers. The child who completes the task faster than others wins.

COLLECT LEAVES!
The game involves 2 children. On 2 trays there are 1 maple leaf, cut into pieces. On command, children collect the piece of paper piece by piece while listening to music. The winner is the one who is the first to make a leaf from scattered particles.
COLLECT POTATOES WITH A SPOON!
The game involves two people. 6-8 potatoes are scattered on the floor. Each child has a basket and a wooden spoon. At the signal, you need to collect the potatoes with a spoon, one at a time, and put them in the basket. The child who collects the most potatoes in a certain time wins.

CROSS THE PUDDLE IN GALOSHEES!
Two children participate. "Puddle" is a carpet in the center of the room. At a signal, children put on galoshes and run from one end of the carpet to the other and back. The one who runs faster wins.

TRANSPORT THE HARVEST FROM THE FIELD!
On one side of the hall there are 2 trucks, on the other side, models of onions, cucumbers, tomatoes, beets and potatoes, 2 pieces of each, are laid out on the floor. Two people play in the game. At a signal, they drive trucks to the opposite side of the hall, fill them with vegetables and return back. The one who completes the task faster wins.
A more difficult option: transport one vegetable at a time.

STEAM LOT
Two teams participate in it. Fake mushrooms are laid out on the floor. At a signal, the team runs around the mushrooms like a snake along a “winding path” (each child holds on to the shoulders of the one in front). The winner is the team that:
— didn’t drop a single mushroom;
— did not lose a single participant;
— got to the finish line faster.

FRUIT ON A ROPE
Two stands are placed at the opposite wall of the hall with a rope stretched between them. Apples and pears are tied to a rope by sticks. The child is blindfolded. He must reach the racks, cut off any fruit with scissors and guess it by touch.
TELL US WHAT IS THIS?
Children stand in a circle, in the center of the circle is the driver with the ball. He throws the ball to any child and says one of the words: “Vegetable”, “Berry” or “Fruit”. The child, having caught the ball, quickly names the vegetable, berry or fruit that is familiar to him. Whoever makes a mistake leaves the game.

WHAT IS MISSING?
Fruits are drawn on the tablet in several rows (for example: apple, pear, orange). In each row the fruits are arranged in in different order. The presenter closes any fruit in any row and asks: “What’s missing?” Children must name the fruit that is closed. Options: instead of fruits - vegetables, berries, mushrooms, tree leaves.

PICK MUSHROOMS!
They play in twos. Each participant is given an empty basket. There are silhouettes of mushrooms on the floor. Children take turns taking the silhouette of a mushroom, name any mushroom they know, and put it in a basket. The one who “collected” the most mushrooms wins.

EAT AN APPLE!
Two parent volunteers hold a rope with tied apples hanging from it. The game involves 2 children. They are asked to eat an apple hanging on a rope without touching it with their hands. Who is faster?

TURNIP
Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a “turnip” - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the “turnip”, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the “turnip” and run back, then the granddaughter joins them, etc. At the end of the game, a “turnip” clings to the mouse. The team that pulls out the turnip the fastest wins.

CHENS AND COCKERS
Three pairs collect grains (beans, peas, pumpkin seeds), scattered on the floor. Those who collect the most win.

WHAT KIND OF VEGETABLES ARE THIS?
Blindfolded, the players must taste the vegetables that are offered to them.

PLANT AND HARVEST!
Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
2 teams of 4 people each participate.
The 1st participant “plows the ground” (puts down hoops).
The 2nd participant “plants potatoes” (puts potatoes in the hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.

DRAW PEAS!
The player must, blindfolded, draw the peas so that they do not go beyond the line of the pod.

UNLOAD THE CAR!
Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume. Other participants can then "load" the machines; In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars. Machines can be boxes, chairs; vegetables - skittles, cubes, etc.
SCARECROW
Sounds musical accompaniment. Children, each of whom is a “scarecrow,” go out to the middle of the hall and spread their arms to the sides. If the presenter says: “Sparrow!”, then you need to wave your hands. If the presenter says: “Crow!” - You have to clap your hands.

MUSHROOMER
The driver ("mushroom picker") is blindfolded. Mushroom children are running around the hall. If they come across a fly agaric, the children shout: “Don’t take it!” The winner is the one who “collects” more “mushrooms” within a certain time.

CAT IN A PACK
You need to identify the vegetable or fruit by touch without removing it from the bag.

MAPLE LEAF
Two children participate in the game. On 2 trays there are 1 maple leaf, cut into pieces. On command, children collect the piece of paper piece by piece while listening to music. The winner is the one who is the first to make a leaf from scattered particles.

GUESSING GAME
There are pieces of different vegetables or fruits in a cup. The child is blindfolded and must determine what it is by taste.

Game "Autumn Leaves".
Children with pieces of paper in their hands stand in a circle and recite a poem together with the teacher.
We, autumn leaves,
They sat on the branches.
The wind blew and they flew.
We flew, we flew.
And they sat down quietly on the ground.
The wind came again.
And he picked up all the leaves.
He turned them over and around.
And he lowered it to the ground.
Children imitate the actions of the “leaves” in accordance with the text of the poem: they squat, fly around the room, sit quietly again, rise, spin and sit again. Leaves are collected into a bouquet.
Finger game “Autumn Bouquet”.
- Guys, let's collect an autumn bouquet.
In chorus.
One two three four five -
We will collect leaves. (Clench and unclench your fists).
Birch leaves.
Rowan leaves,
poplar leaves,
Aspen leaves,
Oak leaves (Bend your fingers one by one).
We will collect
In a vase in autumn
We'll take the bouquet. (Clench and unclench your fists).
“Sort your vegetables and fruits”
Two people play. On one side of the hall there are two buckets in which vegetables and fruits are mixed. Each child, at a signal, runs with a basket to the bucket and selects either vegetables or fruits into his basket and returns back. Whoever completes the task faster wins.

Presenter.
Wind, rain, bad weather, the leaves are circling, dancing,
Then the snow suddenly flutters, the sun comes out and melts,
Every day there are some surprises... These are the whims of autumn!
Only guests in our hall, let's smile at them and wave!
Let's say together:
Children. Don't be bored! Sing and play with us!”
A communicative greeting game “Good afternoon!” is being held. M. Mishakova
Autumn appears on the threshold of the hall.
These are simply miracles! The celebration in the hall has begun
Without me! They forgot me, didn’t invite me on time...
When I start crying now, I’ll make puddles and slush!..
Presenter. Don't be capricious, don't!
We are very glad to see you,
Come into the house as a mistress,
See how elegant it is!
Autumn. Oh, really! Just like in my favorite clearing in the forest...
Presenter. And we also love to walk along the rustling autumn paths!..
Children perform a dance Fun walk"(communicative dances by A. Burenina)
Presenter. What's in your basket?
Autumn. Yes, I carry my own whims...
Presenter. Whims? Wow! What are we going to do with them?
Autumn. Let's turn them into surprises together. Can you help?
Presenter. Well, of course, we will help, because the children have grown up over the summer, and our group has also “matured”!
Autumn. Like this?

Children. We are older than all the kids -
We are already PREPARE!
This means that soon we will be greeted by school, first grade!
Presenter. Anything else you need to note? - Our children loved it
When answering questions, they ask you to ask more difficult ones.
Am I telling the truth, children? Am I praising you in vain?..
Autumn. How nice! You will have difficult questions and interesting tasks!.. And now let my first one turn into a surprise - RUSSING whim!..
Children pick up “magic” colorful leaves and sing A. Evtodieva’s song “Colorful Leaves”
Autumn. Well, thank you! We were surprised and, I admit, delighted!
So, let’s put things in order... Then we’ll start doing magic... (children take the leaves onto the carpet, decorate it like an autumn meadow)
I want my second whim to turn into POETIC surprise!..
Presenter. With pleasure! After all, poets have written so many beautiful poems about autumn, autumn signs and phenomena. Children, can we complete the task?..
Everyone sits down and Children and parents read poems about autumn. Between poems, children perform the song “Sad Songs” by A. Chugaikina and O. Sivukhina.
Autumn. You made me so happy, thank you from the bottom of my heart!
Presenter. But take a look at our girls, and you will admire them even more!..
Girls perform a dance with scarves (A. Evtodieva’s song “Summer, goodbye!”)
Autumn. How touching, it brings me to tears! I can’t resist, now I’ll rain again... Here’s my third - RAINY whim!
Presenter. Children, let's quickly help turn this whim into a surprise!
Children stand up scattered, a speech game is played “How much rain do we know?”
Presenter. Look, Autumn, isn't it a surprise? Three rains came to please you at once - spring, summer and autumn - your favorite! And we invite you and all our guests to a “rainy” concert! Just, dear guests, don’t forget to open your umbrellas!.. (parents open umbrellas)
Spring rain.
Everything blossoms with me, and Nature comes to life,
Leaves, grasses, groves, fields, oak groves turn green...
Spring rain is the purest, most sonorous and eloquent!
Children perform the song “Rain” by E. Poplyanova (a subgroup of children plays triangles)
Summer rain. I am a cheerful summer rain - restless, but friendly!
When I walk across the sky, the sun turns on the rainbow!
Children playing speech game“Rain, drip, drip, drip” by M. Yasnov, then they sing M. Partskhaladze’s song “From nose to tail”
Autumn rain.
I'm cold and prickly, annoying, crying,
Because they run away from me in the middle of the day,
They run away in the middle of the night... Well, I’m very offended!
Children.
Rain, rain, rain! Don't shed tears in vain!
We will make friends with you, and you sing a song with us!
Children perform L. Nekrasova’s song “Capricious Rain”
Autumn. Bravo! Bravo! I also have an umbrella, but it’s unusual! (takes out a folded umbrella with drops to play with)
I often walk in the rain, I count the ringing drops,
One, two, three, four, five...I can’t count them!
The game “Collect the drops” is played. Autumn invites several children and opens an umbrella, from which colorful drops (colored pieces of foam rubber) fall. Children must quickly sort them by color and collect them in their own bucket.
Autumn. What great fellows you are! Clever and funny! But I'm still being capricious, if you don't mind. After all, you turn all my whims into surprises, and the more surprises, the better. Is it true?..
So my next whim - MYSTERIOUS!
Presenter. Is this supposed to be a GUESSED surprise?
Autumn. Yes exactly!

They plant us in the garden bed in the spring,
Water, fertilize,
Waiting for us to grow up
They will start collecting later,
Who are we? Answer, tell me!
Together, together... (vegetables)
Pear, apple, banana,
Pineapple from hot countries.
These delicious foods
Together everyone is called... (fruit)

And now let your dads and moms tell you riddles!..
Parents sit down and ask their children riddles about vegetables and fruits. Autumn chooses two helpers, who put “riddles” - dummies of vegetables and fruits - into two baskets.
Game Sort the vegetables and fruits.


Presenter. That's how many vegetables and fruits we collected! And a whole field of cabbage has not yet been harvested! As if it weren't completely covered in snow!..
Autumn invites you to play the game “Kochanchiki” (children - “leaves”, parents of 4-5 people - “stems”). Children and adults take turns moving to the music. When they hear the word “cob,” children should quickly gather around their “cob” as tightly as possible.
Presenter. Business before pleasure! Shadow-shadow-shadow, let's braid the fence!
The game “Weave” r.n.m. is being played.
Autumn. Here's another riddle for you, you guys have to look for the answer!
Who stands on a strong leg and is barely visible from the grass?
There is a leg, but no boot, there is a hat, but no head... (children guess the riddle)
Where are the Christmas trees and stumps?.. And where are the tricky mushrooms?..
Children stand in pairs in a circle.
Mushroomer.
There are plenty of mushrooms here, guys! They are playing hide and seek with us!
Mushrooms grow on socks...
Mushrooms. Let everyone in the forest see us!
Christmas trees. Oh, mushrooms, oh, mushrooms, don’t stand on your toes,
Children go behind the oak trees, you will end up in mushroom soup! (unknown author)
T. Lomova’s game “Look” is being played
Autumn. Well played!.. That's it, I'm tired of being capricious!
Lots of things to do - no time for whims! But one more surprise
There is a treat in my basket for the children!
Child. This is how golden Autumn is! Autumn can be different:
Either rainy and whiny, or fabulously beautiful,
Joyful and fruitful, and mysteriously sad...
Autumn is a generous soul! Autumn is very good!
Beautiful music sounds, Autumn treats the children.

Organization: GBOU School No. 1357 DSP No. 6

Location: Moscow

Target: create an atmosphere of emotional comfort, bring joy and pleasure to children through musical and educational activities.

Tasks:
- consolidate and expand children’s knowledge about the signs of autumn;
- consolidate the ability to read poems with expression;
- consolidate knowledge about vegetables and fruits; about migratory birds;
- develop coordination of movements, dexterity, speed;
- cultivate a love of nature, music, poetry.

Material:
- beautiful cardboard maple leaves, two for each child; umbrella;

Pictures depicting migratory, wintering and nomadic birds;

Magnetic board;
- dummies of vegetables, fruits, mushrooms; two baskets; buckets; potato; two

Spoons; two deep bowls;
- two small tables; pieces of fruit on toothpicks.

Methods: songs, dances, relay games, the use of poetry, music.
Hall decoration: The hall is decorated according to the leisure theme.
Participants: children, presenter, music director, “Lesovik”, “Autumn”. .

Leisure progress.

Children enter the hall to the music and sit scattered on the carpet.

Child: Golden, quiet groves and gardens,

The fields are productive, ripe fruits.
And the rainbow is not visible, and the thunder is not heard.
The sun goes to bed
Earlier every day.

Child: Don’t trust the warm sun -

There's a snowstorm ahead.

In a golden whirlwind

The leaves have flown.

It was I who came with the rains,

Leaf fall and winds.

Child: The doors were opened by the wind,

She unfurled a fan of leaves,

I collected birds for the journey,

She invited us to a holiday.

Leading: What time of year did the guys read poems about?
Right. And our evening tonight will be dedicated to this wonderful time of year - autumn and its signs.

Autumn: Hello my friends,

I'm glad to see you all!

I'll dance in front of the kids.

I'll put things in order after the summer. (scatters leaves on the carpet)

The first sign of autumn: leaf fall.

Leading: In autumn, the trees change their green sarafan to a variegated one. This is the first and brightest sign of autumn. Then the leaves begin to fall.

Game “Which tree is the leaf from?”

(play 2-3 times; at the end they give up the leaves of Autumn and stand scattered on the carpet)

Autumn: Let's all play

Collect leaves together.

A child reads the poem “Falling Leaves”
Leaf fall, leaf fall

The leaves are spinning and flying!

Multi-colored, carved,

Like painted with a brush...

Autumn gave me paint,

The leaves began to dance. A. Ryabinka

The second sign of autumn: harvesting

Leading:

In summer, a garden is like a city!
It contains one hundred thousand citizens:
Tomato, peas, cabbage,
Zucchini and eggplant.
And in the fall it’s empty!
Winter will soon come to the city
People left in baskets
To the cellars and bins!

Game - relay race “Let’s go to the garden, we’ll collect the harvest there”

Children are divided into two teams.

At the far end of the hall, an equal number of dummies of vegetables and fruits are laid out on the floor together, but mixed up - this is a “garden-vegetable garden”.

Each team has a basket. It is necessary to collect the harvest in baskets: one team - vegetables, the other - fruits.
Fruits and vegetables are transferred from the garden to the basket one at a time.

Relay game “Potato patch”

We place two baskets at one end of the room. On the second table (next to each team) is a deep bowl of potatoes. Children must use a spoon to transfer all the potatoes into baskets - to collect the crop and not drop it on the floor.

Game "Define the taste"

Autumn: Guys, I have a task for you! I’m interested to know if you can, with your eyes closed, just taste what kind of vegetable or fruit you will eat?
Several children are called, they are blindfolded and given a taste: a pear, an apple, a carrot... The children determine what they ate.

The third sign of autumn: birds fly south.

A child reads a poem.

Cranes are flying high in the blue distance above the ground.
They fly, coo, and call us to follow them.
As if to say: “Fly with us!
Beyond the dark forests, beyond the blue seas
There are warm regions; there, in the green valley,
We will while away the winter, and in early spring -
Let's return to our native land!

Autumn: Guys, is it only cranes that fly south? What migratory birds do you know?

Game: “Recognize and name migratory birds”

All over the carpet of the hall there are pictures of migratory, wintering and nomadic birds. Calm music sounds. All children “walk” around the mat, choosing only migratory birds, and attaching them to the magnetic board. Then, having announced their names, they sit on chairs.

Alarming music sounds and Lesovik runs in.

Lesovik: What kind of fun is this?! Everyone has gathered here, but I’m bored alone in the forest! I was passing by, saw it by chance, and decided to look into the light. Why am I not invited? Everyone is dressed up, but I’m not at all ready! Aaaaand, you weren’t going to invite me?! Wow, now I'm telling you!!!

Autumn: Grandfather Lesovik, yes, of course, stay with us! Only children here remember autumn signs, they sing, dance, play, but what can you do?

Lesovik: I'm sorry, what? I don’t know any poems about autumn, or songs either.... Here!!! I can pick mushrooms very well. In autumn they are visible and invisible in the forest! But the children live in the city, they have never even seen mushrooms...

Autumn: Grandfather Lesovik, you’re wrong, we’re about to surprise you. Guys, let's show how we can quickly pick mushrooms.

Lesovik: - I’ll look and count later...

Game-attraction “Who will collect the most mushrooms”

Two or three willing children come out and, at a signal, each collect mushrooms in their own bucket. Grandfather Lesovik determines the winner who has collected greatest number mushrooms

Autumn: You see, Lesovik, how cleverly the children coped with the task! (Grandfather Lesovik praises the children)

The fourth sign of autumn: rain.

The soundtrack of rain sounds.

Leading: Another clear sign of autumn is rain.

Nature is crying, she is sad today -
Perhaps there is not enough warmth...
Or maybe he’s crying that the gardens are so empty,
That birds don't sing and flowers don't bloom.

Listen, it seems like it’s already starting to rain! But he’s not afraid of us, is he? After all, we have a wonderful umbrella that we can use to hide from the rain.

Dance with an umbrella to the song “Rain” /words by N. Sokolov, music by M. Partskhaladze/. Grandfather Lesovik repeats the elements of dance movements with the children.

Lesovik: What a wonderful dance I learned. Thank you guys! I really like you, but it’s time for me to go home to the forest. I have a lot to do, I need to prepare for winter! As a farewell, I want to treat you to some very tasty mushrooms.
Gives children a basket with “Mushrooms” cookies. Says goodbye.

Autumn: Children, have we remembered all the signs of autumn?

Children: No!

Autumn. I suggest you play the game and remember a few more signs of autumn.

Game "YES - No"
Do flowers bloom in autumn?
Do mushrooms grow in autumn?
Are the clouds covering the sun?
The prickly wind is coming?
Are there frosts in the fall?
Well, do birds build nests?
Do the bugs fly?
Do animals close their holes?
Is everyone getting the harvest?
Are flocks of birds flying away?
Does it rain often?
Is the sun shining very hot?
Can children sunbathe?
Well, what should you do?

Children: - Put on jackets and hats.

Leading: Just a little longer, autumn, play with us,

Hurry up for the joyful round dance!

Game "Magic Scarf"

Cheerful music sounds. Children move freely around the hall and dance. The music changes to a quieter, calmer one. Children squat and cover their eyes with their palms. Autumn, straightening out a large scarf, goes around the children and covers one of them with a scarf.

Autumn:One two Three! Who was hiding inside?

Don't yawn, don't yawn, answer quickly!

Children call the name of the child hidden under the scarf. If they guessed right, Autumn raises her handkerchief. The child, who was under the scarf, dances to cheerful music, everyone claps for him. Playing last time, Autumn covers a basket of apples with a scarf, which was quietly brought into the hall. Autumn speaks its words again. Children name the name of the child who, in their opinion, was hidden under the scarf.

Autumn: No! All the guys are here! Who was hiding under the handkerchief then?

We pick up the handkerchief and find out what’s underneath.

What is this? Basket! And in the basket...

Children: Apples! (Autumn treats children)

Autumn: I had a lot of fun

I loved all the guys

It's a pity to part with you,

But the time has come to say goodbye.

Thank you for everything,

I give you a basket of fruits.

Children(in unison): Thank you!

Leading: We invite Autumn to the group -

Treat yourself to delicious tea.

Marina Zopelis
Scenario autumn holiday V preparatory group"Game of Color"

« Colorful game»

Autumn holiday for preparatory school group No. 11

They enter the hall to cheerful music.

Children read a poem

1. Again holiday comes to us in kindergarten,

To please both adults and children.

2. The cheerful music is ringing again,

In a joyful dance he laughs and spins.

3. We waited so much, we were worried,

We got ready, dressed up...

4. We'll invite you to visit autumn,

Let's sing a song together.

Song « Autumn has knocked on our door»

Children read poetry

5. Again in the morning

The wind is blowing from the yard.

Rain autumn tears are shedding,

Doesn't let us go for a walk.

6. It is very cold and damp.

What a great summer it was!

We swam and sunbathed.

In the yard all day were playing.

7. And now...It's here autumn,

And it became very sad.

Dirty, damp... In the rain

We won’t go for a walk like in the summer.

8. We don't need this one Autumn-

We'll ask her to leave:

Let's say together... (together)

Leave! We're tired of rain!

Ved: Autumn was at the door

And sighed softly

And then she left

And she took all the paints.

Red, yellow, blue –

They no longer exist in nature.

Sad music is playing. Two children come out, holding gray colorless leaves in their hands.

9. What have we done? The leaves are golden.

Suddenly the vegetables became colorless and bad.

Everything around is dull, there are no colors in the world

We drove away autumn, regretting the summer.

10. We’ll fix everything ourselves - after all, it’s time to grow up!

Autumn will help us get it back « Colorful game»

Dance composition « Colorful game»

At the end of the dance, a child comes out with a yellow "piece of glass"

Here I'll take the yellow magic glass,

And it will paint it with bright gold

Sun autumn, little chickens,

And golden leaves will fly to the ground

Dance composition with leaves

Child with green glass

Now we will add green color -

Without him and no mood in autumn

A joyful little pot-bellied watermelon rolled in.

Just try how good it tastes!

A green boy jumped out cucumber:

Look at me, how great I am!

Parsley has grown, peas have come running,

And they caused such a commotion for us here!

To the music of Bach "Joke" children dressed as vegetables come out and sit down at the table.

Scene"Meeting"

Watermelon (opening the meeting, taps a pencil on a glass):

Hush, hush, vegetables! Just a moment!

I am opening our garden meeting.

On our agenda

Just one question (is reading)

“Condemn the decision of the children’s council

Kick out Autumn and replace with Summer»

Who wants to speak?

Parsley:

Can I say?

situation without I find autumn terrible:

Without her, all our indicators fell.

The vegetables are ripe, and here are these buddies:

"We don't need Autumn! Give us back summer!”

Don't you want to move to Africa?

Cucumber:

Maybe somewhere summer lasts all year round,

And we have everything in order:

Every time has its own turn!

Peas:

What have you done? Not ashamed? Ah ah ah!

When are you going to harvest our harvest?

Watermelon:

We declare to you: without Autumn is terrible!

You offended her completely in vain

Promise to fix everything - there is no other way.

We'll take you on bail. We wish you good luck!

Cucumber:

Anyway, friends, don’t be discouraged,

Together with us play!

Held a game"Gather the Harvest"

They are built in two columns. In front of each column there is a hoop containing vegetables. A bucket is placed at the end of each column. The players’ task is to transfer vegetables from the hoop to the bucket, passing them from hand to hand along a chain.

Song « Autumn is golden»

Words and music by L. Starchenko

Children with blue glass:

We promise to fix everything and ask for forgiveness.

Why did we wrong the golden one in vain? Autumn.

In the meantime, let's look together into this blue glass -

Let it paint our sky bright blue.

Eggplant enters the hall (adult)

Eggplant: Oh, tired and out of breath,

Until I got to you!

Hello, hello! I'll sit

Yes, I'll look at the kids.

Well, which one of you is one of the tomboys?

kicked out Autumn from Sentsy?

And she left and took the paints,

I thought - that’s it, I shouldn’t be blue.

Ripe, juicy and beautiful.

And the caviar from me is desirable,

Overseas eggplant!

Child:

Eggplant, excuse me,

Forgive us for our actions!

Eggplant:

Nothing happens to anyone -

Friends correct mistakes.

Where is my friend, Tomato?

Hasn't appeared yet!

Well, yes, the Tomato is not here -

The red one has disappeared autumn color!

Child:

Here is the red magic glass -

Now it will help us.

We'll look into it: one two Three!

And here comes the Tomato, look!

Tomato enters the march (adult)

Tomato: Hello my friends!

Eggplant, here I come!

to you from Hello autumn.

She forgave all the children

And rather asked

Get up in a friendly round dance.

To reap the harvest.

Song "Garden round dance"

Tomato:

And now desired

Long-awaited autumn!

Included Autumn, welcomes guests and children.

All children:

Hello golden Autumn!

We ask for your forgiveness.

Dance composition « Autumn beauty»

Child: We were waiting for you and, of course, we missed you,

We drew you, the long-awaited one.

Here is your portrait, here autumn landscape.

We invite you to our opening day!

Children take turns presenting their drawings

1. I drew Autumn -

Golden, bright.

Here are birch trees, a hedgehog in the leaves

And a mushroom with gifts.

Autumn turned out to be warm -

Gouache helped me.

And in winter it will warm me

This golden landscape.

2. And look, I was painting a still life!

Here is a vase with water...

There was another cake somewhere...

A! The cake on the other still life remained.

Here are rowan branches!

How scared I was...

3. Autumn, I give you a portrait -

You don't have that!

The hat contains leaves and flowers.

Do you recognize? After all, it's you!

Song « Autumn Waltz»

Autumn treats the children with fruit and says goodbye.

Publications on the topic:

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