Story missions

If you are having problems with passing the game Borderlands: The Pre-Sequel , you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Borderlands: The Pre-Sequel. In the most difficult places we add pictures that can help you. Borderlands Walkthrough read below:

Welcome to Helios!

Follow the robot, he will open the door for you. Now you need to destroy the first opponents. Next, you need to collect the dropped items from them; inspect the boxes for useful things. When you destroy several enemies, the Claptrap will continue to accompany you. Follow him and he will open the next door. Watch the cutscene and help Jack kill all the enemies. Approach him and help him get to his feet. To do this, hold down the E key. The task is completed. Let's start the first chapter Borderlands: The Pre-Sequel.

Chapter 1. Invasion of the Forgotten Legion

Talk to Jack and collect the reward for the previous task. Destroy the enraged guns, then follow Jack. You will meet with the commander of the Forgotten Legion - Colonel Zarpedon, as well as some unknown creature. Let's go after Jack. You need to win the battle against your opponents. Together with Jack, get to the moon cannon. On the way you need to kill enemies, and Jack, meanwhile, will open all the doors. A boss will appear - Firefist. It is best to deal with the reinforcements, and only then attack the commander himself. Use your active skill, which will become available at this point. Jack will repair the lunar cannon - climb inside and you will find yourself at the top. Then follow the jammed elevator and cut down the robot that is stuck in it. Destroy one enemy in the room above, and then go into the container that Jack will open. Click on the window to go forward. Open the airlock and run after the Springs. Go inside the shelter. After talking with the girl, go to the checkpoint. Along the way, kill the monsters and try to open the door using the remote control on the right. But you won't succeed. Press the V key to break the locks on the gates - two at the top and two at the bottom. The upper locks must be broken by jumping onto the gap. Inside the building, destroy the monsters and take the rations. Talk to Springs and complete the episode. Check out description of Borderlands: The Pre-Sequel .

Chapter 2. In the devil's hands

Exit the building and move towards the central point. Along the way you will have to fight a whole group of kraggons. Go to a new location - Regolith Ridge. Go deep into the location, fight the sleepwalkers and get to the jump pad. Deadlift will turn it off, follow the road further, kill a few more enemies and activate the breaker lever. Stand in the indicated place to start the mechanism. Go back and kill the sleepwalkers. Use the jump pad to get to the other side. Next, a message may appear on the screen stating that all players are required. If you are not playing with friends, then pause and click on one of the three inscriptions on the right side “waiting for player”. Go to the jump pad, then go back - the gate will open. Go a little further and meet Delift. When fighting a boss, pay more attention to him. Beware of electricity, which instantly destroys the shield. After defeating the boss, go upstairs and get the encryption key from the toilet barrel. Go to the indicated location on the map, where you insert the key into the terminal and launch the lunar glider. Hit the terminal with the V key. Click on "E" and create a transport. Teleport to the car. And ride in it to the specified place. Return to the location "Serenity Wasteland". Take the item called Orbatron from Springs. Talk to her again to receive the reward for the second chapter.

Chapter 3. Systems suppressed

Leave Waterless Harbor in your vehicle and drive to the checkpoint. From acceleration you will need to jump over the bridge. Enter the bunker and go to a new location - Concordia. Move along one single possible path, after talking with Zhelezyaka, take the receipt with the fine from his hands. Follow him. After Springs' command, give Claptrap the orbatron. Walk into the room and enter the disinfection chamber. Go to Concordia and try to take the elevator up. Go to the bar and talk to Roland on the dance floor to the right. Then talk to Moxie behind the bar. Leave the bar and go to the indicated place, where Zhelezyaka is waiting for you. Try to remove the moonstone from the safe and follow to specified location. But they are not there. Follow to the cache, but it will also be empty. Take the moonstones from Claptrap and take them to the Black Market. Knock on the door and talk to the hucksters. Open the store and buy one of the modifications. Find the first radio tower and attach the transmitter. The station is located at the top, you will need to jump up along the ledge. When the transmitter is in place, hit the V key. Now you need to find the second tower.

The next step passingBorderlands: The Pre-Sequel will be the following. Go to the beginning of Concordia without getting off the roof. You need to move along the right wall. The location where the transmitter is to be installed is protected by an electrical barrier. Pay attention to the red wire. Go to where this wire leads, and jump up along the adjacent hills, where you turn off the fuses. Go back and jump to the radio tower, install the second transmitter. Now you need to install the transmitter on the last radio tower. Return to the place where you turned off the fuses. Jump from there onto the bridge above and go to the last radio tower. Destroy three cannons. Next, install the transmitter, but it will not work. Take a part from one of the destroyed cannons, the transmitter is working. Go to the indicated point and activate the radio towers. You will find the right address. Travel to Crisis Peak. Follow the exit, when suddenly the city will be closed. Go to the bar and talk to Moxie. Go to the slot machine and pull the lever and click on the device that appears. Talk to Moxie and she will show you the exit. Go downstairs with her, complete the task and collect the reward.

Chapter 4. New direction

Go to the location - Triton Plain. After loading, open the door on the left. Go to the indicated point, take a car along the way to the bus station. Talk to the robot. To prove to the robot that you are worthy to go further, we go to the indicated place and kill twenty tenepubs. But first you will need to kill a squad of scavs. Do not get involved in an open battle with the shadowtubbies. To go higher using the jump pad, hit it on the indicated spot. Kill everyone at the top and collect the remaining prisms. Go back to the robot and give him the prisms. Follow the entrance to the Scav base, say the password through the intercom and go forward. Jump using the jump pad, kill the enemies and enter the bunker at the end of the area. Go to the Peak of Crisis location. Go to the checkpoint. You need to jump over the abyss with fiery lava, clinging to the right side. Kill the enemies, as well as the two turrets near the gate. When the gate opens, shoot the last ones. On the territory of the enemy camp you will encounter serious resistance, kill everyone and rise to the control point. Defeat the boss. Try to stay close to ordinary opponents, in case of emergency, so that you can kill ordinary opponents and restore health. After defeating the boss, approach the gate from below and open it using the remote control on the right. Go up to the second floor, but find that the panel has shorted out. Turn around, there will be a passage on the left. Go there and go up the stairs above. Activate the specified panel. Now you need to destroy three relays. Kill the enemies first, and then attack the first, second and third.

Chapter 5. The Art of Reasonable Persuasion

By the way, find out more information about Borderlands: The Pre-Sequel can be found on the game page. Follow to the indicated point, kill opponents. Find Davis Pickles. A little further you will have to go through the Drakensburg Bridge - try to do this, but the Bosun will open the bridge. Go back, on the second floor of the building on the left, click on the panel. Jump here from the balcony to the very bottom and turn the valve to release the methane.

This is not enough. Go to the control point, clear the location and activate another remote control at the very top. You need to jump on the diving board. Next you need to go back and release the methane again. Now boldly cross the frozen lake. Kill enemies and go to a new location.

Break into the building and kill the enemies. On the second floor there is a switchboard where it is necessary to turn off the force field. To do this, go up the steps on the side, exit the building and walk along the street. Then jump higher, make your way through the hangar on top, and jump down. Eventually you will reach the control room. Turn off the power barrier, go down and go to the Bosun.

Battle with Bosun

First of all, you need to destroy power plants, replenishing the enemy’s energy shield. After this, attack the Bosun directly.

Chapter 6. Let's build an army of robots

Go to Triton Plain, go to the train station. Here you should take the elevator higher and call the train. When he arrives (you will need to kill the enemies before this), go back and go inside. You will find yourself at the Titan Factory location. The main door will be closed - examine it. Go to the right side and attach Felicity. At the end of the corridor, bend down and follow to the gate. After entering the city, turn on Felicity again and fight off enemy attacks. There are turrets near you that will fight for the main character. Fight off your opponents and jump along the springboards to the indicated point.

Follow the direction of the red cable and turn off the electrical barrier. Go through the opened door and deal with the new shield. Wait until the enemies have had enough of each other, and then finish off the survivors. Once outside, look for Gladstone. Enter the industrial complex and deal with the guards. Find the booths in the robot center. You need to shoot them! You can use RPGs in battle - best option. Go up the corridor, kill the enemies around, as indicated on the map. Go to the control room, turn on the power. To do this, you need to shoot at the glass where there are cryogenic barrels. Go back to the second tier and use the control panel to call the robots. After killing them, pick up the necessary spare parts.

Having opened the platform gate on the right side, we activate the element and watch the process. We take the results and insert them into the robot of the main hall. We attach the cable to the indicated crane and go up in the elevator cabin. Turn right and go to the shooting range with turrets. Don't touch the enemies, we shoot at the legs. The turrets finish them off on their own. When 12 Scavs are killed, return to the robot and attach the turrets you made to it. Follow him, he will kill them himself.

Switch the rails with the control panel, go to the diagnostic chamber and activate Felicity. We fight with the robot. Don't shoot at the reflector in the center of the robot, otherwise the projectiles will fly towards you. You need to shoot from a rocket launcher at the enemy's back. Small robots can be used to repair Felicity. Therefore, destroy them in advance. Hide behind the columns when laser beams fly at you. After breaking 3 turrets on the robot, kill him. Go to Moxxi and talk to Jack. Continues in chapter seven.

Chapter 7. Sweet Home

Search the chest and follow the technician. Follow to Hyperion, break through to the "Eye". The door will close. Go to Jack's office, position yourself in front of the laser and follow to the center where robots are repaired. After opening the container, release your friend Zhelezyaka. Follow him, the scanner will turn on. Kill the enemies and repeat the steps. Chat with Jack, who is in his office, and go to the research department. Kill opponents, hide in shelters actively. Don't let enemies get close, jump around the room, run, don't stand still. Shoot while in the air. Look for Gladstone and talk to him.

Chapter 8. Science and Violence

Deal with the enemies, look for the first scientist. Go left, follow object 11B. After opening the gate, pick up the family photo. Return to the dock, kill enemies along the way. Look for another scientist, you will receive a new quest from him. Go through the gate, deal with the enemies and climb the stairs to the other side. Follow up, pour out the water in the aquarium using the control panel.

We jump down and pick up the teddy bear. We deal with the enemies and the boss. Shoot the Queen's white belly. We are waiting for the scientist, enter the gate and give him the toy. We are looking for the latter. We follow to the right, go to the lair and kill everyone. The Torque leader appears. We don’t let him get close; his silhouette can be distinguished in space. Take the pass when you kill it and give it to the scientist. We open the doors and return to Jack. We talk to him and press the button. Let's pass the quest.

Chapter 9. Watch your step

We use the teleport and follow the tunnels that lead to the veins of Helios. We turn on the gate, follow to the new location. We kill the enemies, follow up the steps. Follow the pipes, you don't have to touch anyone. Once in space, move to the mark. Kill the enemies, jump down into the turbine. We use springboards to get to the main technical workshop. Having opened the gateway, we go inside and break through the legion’s defenses. You don’t even have to touch anyone, the enemies are busy with each other. Go towards the bridge - explosion. Follow the springboards back, kill the regulators.

We move away and use the panel to inform Jack about the task. We head along the ramps to the lunar launch station. Having opened the door, we kill the robot and go to command center. We repair the system for fast movement, go inside and try to figure out the laser.

Chapter 10. An eye for an eye

We turn around and follow down. We go to the entrance inside the laser, but the passage is closed. We click on the panel, we deal with the reactor by shooting into the liquid blue color. No need to shoot at the red box. Follow the three red lines that will lead to other reactors. Destroy them too. Follow the entrance where there is the main reactor. We start the shutdown, kill the enemies. Robots with exoskeletons need to be destroyed by shooting at the generators on their backs. You don’t have to touch anyone at all, but simply move around the location and wait for the reactor to turn off.

Go to Jack, wait for the barrier to turn off. Move on and fight the boss. First you need to shoot the blue mark on the boss's armor ahead. Don't let him charge his shield. Don't stand still - move and jump. In the second part of the battle, the boss will again have a shield. Shoot the enemy in the head. When the boss uses a powerful attack, you need to jump in time and not get hit by the shock wave. The shield is knocked down by a couple of shots from a rocket launcher. Kill him and go to turn off the laser.

After talking with Jack from above, press the keys on the three control panels. Follow up, Jack stops you. Use the teleporter and return to the board room. Reboot your system.

Chapter 11. The beginning of the end

Follow the Triton Plain, look for the entrance to the main excavation. Go to the gate, kill the two cannons on the side and enter. Having dealt with the opponents, follow up the steps. Walk through the area and take the elevator down. A new boss is waiting for you. We jump higher using a springboard and shoot at him. We hide in shelters and watch the enemy fly. Guests will appear on your platform periodically. Deal with them and RK5. Enter Tycho's Rib. Deal with the opponents, turn left and get to the indicated point. Proceed through the shield.

Sit behind the installation, destroy the barrier and the infantry. Go to a new location, kill your opponents. Be careful with Ofa. It will make a wave, you need to hide in time. Having defeated everyone and everything, leave some health points for the turrets, and then destroy everything at the same time. Go further along the platforms to the right, deal with the enemies and follow into the new hall. Repeat the move with the turrets, go up and touch the shield. The boss will appear. There are 4 columns on the battlefield. Hide behind the pillars during his attacks. Do not get close to the boss, as one hit will be enough to kill you.

The second stage of the battle will be marked by waves of fire flying towards you. You need to hide behind the columns from them. The boss will call his assistants. In the third stage, electric fields will be formed on the ground. Take cover from them on ledges in the air. You can just jump. When the enemy has no armor, we finish him off.

Finally, a stone monster appears. Destroy his masks. Do not get close, do not expose yourself to deadly attacks. After killing three masks, complete walkthrough of the game Borderlands Pre-Sequel.

A computer game in the genre of first-person shooter with RPG elements, developed by the American companies 2K Marin and Gearbox Software. The publisher is 2K Games, the release took place on October 17, 2014 for the platforms Microsoft Windows, Linux, PlayStation 3, Xbox 360. The action of “The Pre-Sequel” takes place between the events of the first and second parts of Borderlands. The plot of the game tells how a simple programmer named Jack turned into the main antagonist of Borderlands 2, nicknamed “Handsome Jack,” becoming the owner of the giant Hyperion corporation. The developers give players a unique opportunity to take control of the most charismatic and talkative robot CL4P-TP “Claptrap”, which fans of the series may know from previous games as a non-playable character.

Chapter 5. The Art of Reasonable Persuasion

Holes in the ice

Nurse Nina can give additional task Vault Hunters. The problem is that the refrigerator is broken, the NPC is ready to pay the main character for ice. We raise Boer and go to the location "Plain of Triton".


We create transport and move to frozen gorge, install Boer on the surface of a small lake and enter into battle with the local ice abodes.


We get the first one ice container and we start drilling in another place, we get another portion of the substance and move the drill again.


We enter into battle with a huge ice shuggurat, we get back our drill and the last ice container. The main character can give the mined ice to nurse Nina (as a reward we receive freezing assault rifle), or give it to B4R BOT (we get a good shotgun as a reward).


Shredders

Janey Springs is out of commission. chopper, main character must obtain spare parts for an unusual device. We get the coordinates of places where you can get spare parts. Moving to the location "Plains of Triton" and move to the mark on the map, destroy the buggy with the chopper and get the necessary part.


We go to the Stanton's Liver location and head to the cargo dispatch station. Local scavs will try to resist the main character. On the roof of the station we enter into battle with a bandit nicknamed "Rooster" and get several charges explosives. We use the resulting dynamite to get the necessary parts.


Back to Janey Springs and complete the task. Shredders will allow the main character to create a more advanced one from several types of conventional weapons.


To arms!

Folk Liberation Army Concordia needs weapons, the Vault Hunter must travel to the Plains of Triton and find weapons for the soldiers of the revolution. We move to the Troll Booth (a small bunker in front of the post) and find a donation box. On at this stage, your task is to get 50 samples small arms and place them in this box.


Moon races

At the location "Plains of Triton" in one of the garages there is Napikins Lunstocker, NPC offers to beat his record in lunar rover races. Your task is to pass all the marks in a minute and return to the start. After winning, you will be attacked by the teenager's father and will try to avenge his child.


Product 1.0

On the location "Plains of Triton" in one of the bunkers near the transition to the Peak of the Crisis there is weapon box. Inside the box is laser, with the help of which the main character must destroy 15 scavs. Your map will be marked bandit camps, this is where you can start shooting local inhabitants. After the shootout, we move to Concordia and turn in the Janey Springs mission.


Product 2.0

We pass the laser to the NPC and take on another additional task, Janey contributed changes to weapon design and the laser now deals cold damage. We go to the location “Stanton’s Liver” and move to the mark on the map (torc nests are located in the garbage heap and cave). It is necessary to reduce the number of insects using a new laser. After shooting the required number torques, we return to Concordia and complete the task.


Product 3.0

Janey Springs invites the main character to test the latest laser prototype. The weapon now uses acid projectiles and can be used on broken CL4P-TPs in the garage.


Mister gets involved Torrg, owner of the Torrg corporation, who offers to destroy the laser in exchange for an explosive shotgun. We move to the specified coordinates on the location "Wasteland of Serenity" and raise lighthouse.


We install the resulting beacon in the designated place and proceed to point of view. Falls on the laser aircraft and collapses the bridge. We return to Conconrdia and complete the task.


Boom-sha-ka-la-ka

At the location “Desolation Canyon”, in the area of ​​the abandoned research complex of the Dahl Corporation, you can meet correspondent Tog and basketball player Dank. NPC asks to bring ball to perform the trick.


The ball is located on the territory of the research station, on one of the basketball courts. We take the sports equipment and return to Dank. The basketball player makes a high jump and overcomes the gravitational force of Elpis.

Spaceball

After completing the task Boom-sha-ka-la-ka the sports network correspondent will be ready to entrust the main character with a new additional task. You need to hit the basketball hoop with a slam.


The Art of Reasonable Persuasion

To create combat robots you need Artificial intelligence, unusual product may have a ragpicker named Davis Pickles. The merchant's camp is located in the Wasteland Canyon; to get to the merchant, you need a "Scat" (transport). We go to the location “Triton Plains” and move to the scav camp, enter the combination on the scoreboard (8008) and open the door to the garage.


We create a stingray and go in search of Davis Pickles ( main feature new transport - the ability to make high jumps, overcoming large chasms). On location "Desolation Canyon" we move to the mark on the map and find Davis hideout.


NPC reports that military AI can only be found in one place - on the ship "Drakensburg". Let's go to the location "Spurs of the Wasteland" and go to the mark on the map. Before crossing the bridge to Drakensburg, the main character will have to go through an abandoned processing plant, this area has been captured by the Scavs.


As soon as the Vault Hunter approaches the bridge, it will be pulled apart by the Skipper. You will have to manually connect the bridge, management console located in one of the factory buildings.


However, these actions Boatswain Drakensburg was able to find opposition, the bridge was undermined. Pickles suggests draining the methane, which in turn will allow the lava to harden. We go down and use the valve. Since the plant has not been operating for a long time, the tanks are empty. You have to go to the pumping station and start the gas processing process.


We leave the factory and move to pumping station , before entering the facility, the main character will have to destroy security turrets and a small group of bandits.


After activating the console, we move to the plant and redirect the methane (the valve is located at the top of the central tower). We return to the bridge and again try to drain the methane into the lava, walk across the formed ice and go to the location "Slope of Pity".


We move to the fallen ship and enter the battle with the Bosun's guard (a small group of bandits and two turrets). Inside the ship, we move to the engineering deck to disable the barrier (along the way, the main character will constantly meet with members of the Bosun's gang).


In the engine room, we turn on the engines at full power and destroy the flow regulator. We open and destroy the power stabilizer, which in turn puts the engine in a faulty state.


Let's eject the main engine and through the appeared tunnel to the core, the time has come disable the force field. This can be done in the central control room, to which you have to fight your way through the rows of sailors.


After the field is disabled, we go to the command center. Having passed the suspension bridge, we enter into battle with Boatswain. To destroy the gang leader's shield, you must destroy chargers.


After the victory, we move to meet the Skipper and get military artificial intelligence(moreover, Skipper is the same AI that Bosun reprogrammed for his personal needs).


Keywords: borderlands, the pre-sequel, jack, handsome jack, hyperion, co-op, chapter 5, the art of intelligent persuasion, holes in the ice, nurse nina, frozen gorge, ice, grinders, plains of newt, stanton's liver, rooster, to arms Moon racing station, ship, slope of pity, boatswain, skipper

Boss is a particularly strong opponent, with big amount health. Get around it like ordinary enemy, it won’t work - this is its key difference from other enemies.

To defeat the boss, the player will have to use ingenuity, have good weapons. You can't always kill a boss by simply shooting at him for a long time. Sometimes you need to think through a strategy of action, because... the boss may be vulnerable at certain times or under certain conditions.

Firefist

The very first boss we will fight in the story is “Ognekulak”

The battle consists of two phases. In the first phase we fight against an ergoskeleton with a Firefist. Try to go behind his back and shoot at the containers attached to his back.

After the destruction of the ergoskeleton, the second phase of the battle will begin. Here we will fight with the Firefist himself. He will run to the edge of the platform and call for help. Use Jack's help while he distracts Firefist, deal with the soldiers or destroy the boss right away.

There is a chance that the Firefist will drop the legendary RPGNukem.

RPGs drop only from level 10. So Nukem can only be dropped at level 2 difficulty!

While completing the story mission In the middle of nowhere we will fight Deadlift

The boss is quite difficult. In addition to firing at you with a laser, he also has the ability to throw homing balls of energy at you. Balls can be knocked down by shooting at them. Try to damage his backpack, then he will not be able to throw balls. Mobs also appear.

Beware if you decide to use the platforms (you cannot use the platforms to complete the achievement in this location). Approaching the generators, he directs electricity to the floor (there is also an achievement associated with an electrified floor).

If you destroy the backpack, deal damage to the head, this is the weakest point.

After death, a unique blue Vandergraffen laser drops from Deadlift

Redbellied

While completing the story quest New Direction, we will meet the boss Red Tummy.

Or rather, these are two bosses - Puzik and Red. After receiving more than 40% damage, Red Tummy will split into baby Red and beefy Tummy.

Don't rush to kill Red if you want to complete the achievement for this location.

Tummy's weak points are his head, Red's weak points are his legs.

Beware of help in the form of annoying small scavs.

There is a chance to drop the legendary shotgun Otboynik from Puzik.

Red has a chance to drop a blue unique Black Snake submachine gun

We will meet the boatswain during the passage of The Art of Reasonable Persuasion.

The boss moves on a flying control station. It is armed with machine guns, lasers, shock bombs, and missiles. Also uses turrets to restore shield.

First of all, get rid of the turrets (or maybe not if you want to complete the achievement), and then take care of the Boatswain.

Availability will make the task easier sniper rifle Lenin's claw. Her ability to break through the shield will make this passage very easy.

During the battle, do not go out open spaces for a long time. And only when the Bosun fired a series of shots from his weapon. To determine the series, stand behind cover from Bosun's direct attacks. Usually this is a laser, bombs and missiles, and rarely a machine gun. Once his streak has passed, you can come out of cover for a few seconds and deal damage.

From a killed Bosun, there is a chance to get the legendary RPG Cryophobe
There is also a chance to knock out unique heads from Bosun: Athena - Strengthening, Wilhelm - Cyber ​​Scientist, Nisha - Hot Head, Claptrap - WR4P-TP, Double - Boring Boy.

Felicity

Rebellious Felicity. We will have a combat encounter with her in the Let's Build an Army of Robots story.

We created it ourselves, which is why this battle will be so sad.

The eyes are armed with a laser, two turrets on the torso, and one turret on top that uses grenades and missiles. Summons repair robots to restore and repair robots to create a shield. Until this repairman is destroyed, damage to Felicity will be absorbed by this shield. He also digitally builds combat robots.

After destroying Felicity's legs, she will fly to move.

First of all, destroy the repair robots as soon as they appear. Otherwise, they will restore Felicity's health or absorb your damage.

The weakest point is the eye. Shoot him as soon as possible. Use weapons with a corrosion effect.

There is a chance that Felicity will drop the legendary Quasistar grenade

Zarpedon

Colonel Zarpedon, commander of the Forgotten Legion soldiers. We will fight with her in the Eye for an Eye plot.

The battle consists of two phases.

In the first phase, we are fighting with the Zarpedon exoskeleton.

You should use weapons with electricity and corrosion effects. There are energy cores on the site where the battle takes place. While they are inactive, they can be used as shelter. If we activate it, we use it to cause damage.

The exoskeleton has three types of attacks:

Long range - uses laser cannon, grenades and homing missiles
Medium range - applies a sword strike, striking from the head to the ground
Melee - uses sword energy. which causes significant damage.
During the battle, the shield will be restored three times. Therefore, after removing the shield, use weapons with high damage.

Keep your distance, let the exoskeleton's attention be on Jack, then it will be easier for you to deal with the soldiers of the Forgotten Legion at the same time.

With a small chance you can get the legendary laser ZX-1

In the second phase, the battle will take place with Zarpedon herself.

If you do not attack Zarpedon for a long time, the shield will be restored, so you need to attack often.

As for attacks, Zarpedon will use beam strikes from his hands at long distances, use a staff strike at medium distances, and kick in close combat. It also throws a shock wave, which can be missed by jumping.

After removing the shield, focus on head damage. Also keep your distance so that Zaperdon will attack Jack.

In addition to the soldiers of the Forgotten Legion, Eternals will also appear. Beware of them. They don't have shields, but when they deal damage, they can concentrate their energy and act as a bomb. They can also restore their health. Protected with an energy shield, attack you with balls that cause heavy damage.

With a small chance you can get the legendary Bastion shield

This boss can only be fought in storyline.

RK5 is a large aircraft belonging to the Forgotten Legion and protecting the Vault. Confronts us in the chapter The Beginning of the End.

The nice thing is, this boss doesn't have a shield, so any weapon will do. But, preferably, with a corrosion effect.

Most weak spots- cockpit, turrets and missile compartments.

The fight itself takes place in a large arena. On which, in addition to the boss, there will be soldiers of the Forgotten Legion, Eridian guards, both simple and flying.

The simplest tactic is to use jumping pads. And constantly fly from one site to another. This will allow you to have fewer encounters with ground enemies. And also at these sites there is a dome with oxygen, which will allow you not to worry about its availability.

During flights, the skill is also restored. Use to attack the boss or restore health. Transfusion grenades that steal health won't hurt. During the flight, throw down at opponents. They are self-guided, so there is no need to worry about accuracy.

During flights, try not to collide with flying guards. Otherwise, the energy of the jump will be weakened upon collision and you will fall before you reach the desired place.

Vault Guardian

Judging by the name of the boss, we will meet him when we enter the vault.

With each removal of the shield, the next phase begins. There are four of them in total.

The first phase uses jumping towards you, strikes with the staff and energy shots from the hands and staff.

The second phase begins with a shock wave, an attack similar to the first phase; added: jumps up and throws fiery meteorites in front of him, causing pillars of fire.

The third phase begins with a shock wave, an attack similar to the first phase; added: jumps up and shoots rays of cold in front of him from his eyes, causing pillars with cold damage.

The fourth phase begins with a shock wave, an attack like in the third phase, but there is no longer a shield.

To avoid damage from the shock wave, you need to jump in time. You will also have to jump so that the boss does not approach you to hit you with his staff.

There will be holes all around, and after a certain time, cartridges will appear from them.

After we killed him, there will be a few seconds of respite and the next boss will appear.

Divine Guard

After defeating the Vault Guard, a Divine Guard will appear after a short period of time.

The main difference is that the boss is in the center of the arena and does not run after you. This is like an enlarged form of the Vault Guard.

Only vulnerable spot, this is the part of the face under the mask from the front. Shooting at other masks will not give success.

Each time you remove the shield and destroy health, a new phase will begin. There are only three phases.

The first phase is hitting the floor with your hands, making it electrified for a short period of time. Creates a singularity (i.e. pulls you towards itself), after which a powerful push occurs that throws you back and lifts you up. He moves his left hand along the left side, emitting a stream of energy from his palm. Then he throws his right hand to the right, with the edge of the palm down. Moreover, after the impact, the floor is again under tension for several seconds. After a few seconds it makes a movement to the left, sweeping away everything it comes across. After this, he begins to hit the floor with his hands, making it temporarily electric with each hit, creating platforms and bringing both hands down to the floor. Within 30 sec. the floor causes electrical damage.

The second phase differs from the first only in that now right hand does not sweep away in its path, but, like the left one, emits a stream of energy.

The third phase differs from the first in that it now throws both arms out to the sides and hits them on the floor, creating temporary corrosion damage on the floor. And also after that it spews out acidic lava in front of itself.

Eridian Guards and Serra Guards also appear periodically

In order to cope with this boss you need to jump a lot, this is a guarantee that you will receive less damage from the floor. And also run so that mobs cannot damage you.

There is a chance to get legendary class mods from a corpse

The arrows show which side to approach and where the entrance is.

There is no Iwajira below level 30, so there is no point in going to lower levels.

It attacks with acid breath and throws balls, from which craggons appear when they land. Afterwards, he turns away from you for a while, causing damage with his tail if you stood close to him.

You can watch the video to find out how to get these letters and where to place them.

I was too lazy to write the video myself

That's it for our bosses.
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Today they have gained great popularity computer games, which are more of an interactive narrative than any specific gameplay. The Pre-Sequel, a new game that tells what happened between the events of the first and second parts of the acclaimed shooter with role-playing game elements, is also a mixture of action, quest and a large, bright and beautiful video. In this game, your main task will be to complete the right choice for the character you play, because this will determine how the plot will develop further. Taking place on the moon of the planet Pandora, called Ellipse, this game will tell the story of Handsome Jack before he came to power. The passage of Borderlands: The Pre-Sequel will be quite lengthy, since the game contains more than ten chapters. Moreover, its replayability is extremely high, since you can choose from several characters - and for each of them there are different paths for the development of the plot.

"Welcome to Helios"

The walkthrough of Borderlands: The Pre-Sequel begins with an introductory video where bandits attack a rocket as it takes off. The player is shown how a rocket arrives at a space base - and then a group of four heroes comes into action and neutralizes the villains without any problems. It is at this moment that you have to enter the game for the first time and make your first choice - which of these four heroes would you like to play in the future? Wilhelm, Athena, Nisha and Claptrap are offered for your choice. Wilhelm is an android "Enforcer" who can release aerial drones. You can also improve it in the future physical indicators. In addition, after some time he will be able to learn to transform into a robot form, which will give him certain advantages. Athena is a female assassin working for the Atlas Corporation. At its location there is a special energy shield that absorbs damage. Over the course of the game, you will be able to upgrade this shield, which will later begin to gain incredible abilities - it can be used as throwing weapons, and can also absorb elemental damage or reflect it towards enemies. Nisha is a sheriff girl, and Claptrap is a robot drone that everyone remembers from the previous parts of the game. As soon as you choose your character, the passage of Borderlands: The Pre-Sequel will begin to develop in full swing, and you will be able to plunge headlong into the incredible story prepared for you by the developers. To get started, you will need to go through a short tutorial that will familiarize you with the basic principles of the game. When the training is finished, you will reach a large hall, in the center of which you will notice Jack. He is the station captain (at this moment games), and he was surrounded on all sides by bandits. You need to deal with them, and then heal Jack with the help of a first aid kit.

"Invasion of the Forgotten Legion"

This mission begins a full playthrough of the game Borderlands: The Pre-Sequel. You get full control over your character and now you will follow all the actions in the game from a first-person view - of course, except for cut scenes. So, first you will need to activate the security system, which will cause two drones to appear that you will need to get rid of. Now you need to get to the escape capsules, but your path is blocked by the commander of the Forgotten Legion in a huge robotic suit. This kind of battle is too much for your character to handle yet, so you will have to run away. Following alternative route, you will encounter the first boss named Firefist - this is a robot with a pilot inside. The robot is armed with a flamethrower, so you need to be careful - try to go behind its back and shoot at the cylinders attached there. Once the robot stops functioning, the pilot will get out and continue to resist, but now it will be much easier to deal with. After this, you will need to go upstairs by elevator, but it does not work - go look for what is wrong. You'll find a huge cannon shell blocking the elevator - you'll need to get inside it to get it out of the way - this will allow you to go up. At the top you will find two machines (similar to slot machines), which you will now encounter constantly - in them you can sell and buy weapons, ammunition and other important items. After that, get into the cargo capsule and go to Ellipse, where the majority of the passage of the game Borderlands: The Pre-Sequel will take place. Once on the surface of the moon, you will find that there are definitely problems with breathing there. However, local girl Janey Springs turns out to be nearby, and she has Run with her to her house, hide there, and then go in search of a second mask, which you can use later in the game.

"In the middle of nowhere"

After receiving the oxygen mask, you can safely return to the girl’s house to talk in a normal environment. From her you will learn that you can not only advance through the plot, but also take on side quests. Which will allow you to plunge more deeply into the world of the game, and will also become great opportunity Raise your level faster and get new types of weapons, special artifacts and more ammunition. It's also worth noting that there are various add-ons for Borderlands: The Pre-Sequel. Chamber of Secrets, which is the most fun to play through, is the most impressive of the expansions, and it, like the others, allows you to get even more side quests. But it's time to get back to the storyline - your goal for now is to kill Deadlift. To do this, go to the cave located in the Regolith Ridge and clear it of enemies. After this, you will need to activate the jumping platform to get to the Deadlift itself. This boss lives in a fairly large room, in which there are many platforms located at various levels of height. Deadlift will actively move between them, attacking you - you also cannot stand still. Your goal is to knock down his energy shield. Once this happens, Deadlift will go to the top platform to recharge. At this moment he is most vulnerable, so take the chance and kill him, otherwise you will have to start all over again. By killing Deadlift, you can get an access card - you can use it in a military village, which will initially need to be cleared of enemies. Using the card, you can activate the transport call panel, and then, in fact, choose your vehicle. Use it to go back to Janie, and she will give you the Orbatron, which you will need later in Borderlands: The Pre-Sequel. "Chamber of Secrets", the passage of which has almost nothing to do with the passage of the storyline, still makes a reference to Orbatron, so you should pay attention to it.

"Systems are overwhelmed"

So, the next chapter begins and continues in the game Borderlands: The Pre-Sequel, a rich walkthrough interesting events. Now you need to go to Big city Concordia, so get in your vehicle and head out. Once at the gate, take the issued fine from the police robot, then proceed inside, giving the Orbatron to the robot. You need to meet with the local mayor, who also plays the role of sheriff, but he does not want to communicate with you. So go to the bar and get ready for long negotiations with a lot of people who will give you a lot of money useful information. Now you need to go through an underground tunnel to a secret store, where you will have to purchase several transmitters. They will be needed for the plot, so if you don’t have money for them, you’ll have to earn money. When you have the transmitters in your hands, climb onto the roof and look for the radio tower. Install the first transmitter there, and then move to another radio tower. It is surrounded by live wires, so you will need to move to another roof where these wires are coming from and turn off the power source. After installing the transmitter, move on to the next radio tower - here you just need to destroy the pair of drones that are guarding it and complete the task. Return to the bar and follow the secret room, which is Moxie's secret workshop. For completing a task you receive not only money and experience, but also a modifier for your class. Rest assured that after this, Borderlands: The Pre-Sequel will become even more interesting.

"New direction"

A new location, Triton's Plain, will open for you, where you need to head. Your goal lies across the plain - you have to destroy a large satellite dish. But at the moment, one robot from Borderlands: The Pre-Sequel - Z8N-TP - will prevent you from advancing. The passage will require you to solve another problem, because this is a border guard who refuses to let you into a new location. Go and kill 20 bandits that are rampant in the region, after which you will be issued a pass. Move to a new location and get ready for a long battle. When it ends, you will be able to get inside the base where the antenna is located. Here you will have to fight a boss named Red Bell - he has a big red helmet on his head. After a short shootout, you will be able to blow the boss's head off. But it turns out that these are two people, one of whom is a dwarf in a red cloak. Now you need to kill each of them, and then get out onto the roof and destroy the antenna relay. Return to Concordia and, together with Jack, look for the way to the mayor's office. Tell the robot policeman that his wife is in the mayor's office - he will rush towards her, opening all the doors. Go into the office and shoot all the enemies, after which Jack will conduct an interrogation. The mayor dies in a further shootout, and you need to return to Janie to receive your reward. Now you can move on in the world of Borderlands: The Pre-Sequel - the mission is completed.

"The Art of Reasonable Persuasion"

Don't forget that you can also take on side quests in Borderlands: The Pre-Sequel - "Boarding Party", which will take a little time to complete but will bring you a lot of benefits - this is a great example. But it is the passage of the storyline that is described here, so you should not be distracted from it. Get on a new motorcycle and go to another location, where you will meet with Pickle and discuss a plan to infiltrate the scientist’s base. You will have to travel a lot and find two enemy bases - clear each of them and use the valve. This will release the cooled gas from the pipes to the outside, turning the lava lake into ice. Move across the ice to a new location, where you will have to run, shoot and solve puzzles a little more until you meet the boss Bosun. He flies in the air, and his force field powers his main weapon - several turrets on the walls. You need to first destroy the turrets, then the small enemies, and then the boss himself. After that, go to the server room and determine the location artificial intelligence Skipper. It is clear that this is a shooter, and here you don’t have to read too much into the text, but then you will lose a lot in the game Borderlands: The Pre-Sequel. Passing in Russian, if you do not know English, will be the best option for you.

"Let's build an army of robots"

Here you should pay attention to side quest Borderlands: The Pre-Sequel “Catch the Wave”, the passage of which will be very useful for you. In any case, you need to go to the Titan plant along with the AI ​​Felicity, who you will install along the way, in order to gain access to new premises. First, you will need to clear the industrial sector - only after that the scientist Gladstone will let you into his laboratory. Two robots with people inside will immediately appear - it is better to try to kill the pilots than to destroy the robots themselves. After this, you can start collecting the necessary components and creating robots. Naturally, you will be interfered with in this, but one day you will be able to install Felicity in a large robot, and she herself will protect you. After this, together with Felicity, go to the diagnostic room, where you will need to transfer the AI ​​to the computer, but she will begin to resist - and suddenly a fight with the next boss will begin. Defeating Felicity is not easy, as she has a powerful force field and the ability to call droids to help. Therefore, gradually shoot off her weapons and limbs - when she finds herself without legs, she will rise into the air, all you have to do is finish her off. After this, return to the city bar for your reward. As you may have guessed, you're already halfway through Borderlands: The Pre-Sequel. The walkthrough (Lab 19 was inside a factory, so the side mission had to be completed before completing the story quest), however, only gains intensity.

"Sweet home"

If you are interested in the features that can be found if you study the passage of Borderlands: The Pre-Sequel - “destroy a group of enemies” or “destroy a structure”, these are the tasks that you will receive most often. However, not in this mission, since here you have to return to Hyperion. Naturally, here you will also have to fight with enemies, but your goal is to find Professor Gladstone, who is in a large room, somehow overgrown with various vegetation. There are also a lot of monsters here, so you need to be careful. This is one of the few missions that has no effect in the Borderlands: The Pre-Sequel DLC. Its passage will be quite fast, but action-packed.

"Science and Violence"

To continue the passage, you will need for Professor Gladstone to find three of his scientific colleagues who are located somewhere on Hyperion and are threatened deadly danger. The first scientist locked himself in a room and doesn't want to come out until you bring it to him. family photo. To do this, you will have to fight, but in the end everything ends well. The second scientist also asks you for a favor - he needs you to empty the aquarium in the next room. When there is less water, jump into the aquarium and pick up the teddy bear that the scientist wanted. Suddenly monsters will attack you right from underground, so you will have to defend yourself. Well, the last scientist lost important map access that was eaten by a monster. Shooting various creatures, move towards the indicated place, where a huge creature will jump out at you, which will not be so easy to deal with. When you win, pick up the card and take it to the third scientist - for this he will give you a device that can detect invisible objects. Return to Jack's office to complete the task - after this you can pause the passage of Borderlands: The Pre-Sequel for a bit - "The Claptrap" and a huge number of other side quests become available to you on board the Hyperion, so you can do them for now. They will bring you the necessary experience, weapons, ammunition and many other useful things that will be useful to you in the future. Naturally, in Borderlands: The Pre-Sequel, the completion of side quests does not end there, but after this mission an incredibly large number of them open up.

"Veins of Helios"

A new location opens up for you, called Veins of Helios - it is located under the main location of the Hyperion station, and you will need to go down there. Be careful, because there you will meet a large number of infected people who will be aggressive towards you. Your goal is to get to the lunar launch station. To do this, you need to fight with opponents, and at the same time solve an impressive puzzle with platforms along which you will need to get to the launch station. Once you are on lunar station, you can activate the teleport point, from which Jack will immediately come out - this will complete the mission.

"Eye for an eye"

Now you need to make your way to the Eye of Helios - the central core of the station. To do this, you will need to turn off the protective field and deal with the laser that is blocking your path. As soon as you manage, Jack will join you, but the path, as at the very beginning of the game, will be blocked by the commander of the Legion Colonel. First, fight directly with the robot itself, which will try to kill you with missiles and lasers, from which you just need to take cover and dodge. Attack the robot until it stops functioning - then Colonel herself will get out. She has enough techniques against you, but the most dangerous one is a circular wave, it can kill you with the first hit, so carefully monitor the girl’s behavior and jump over her waves. It's better to shoot her in the head - when you knock down enough health, Jack will finish her off. All that remains is to get to the Eye of Hyperion and turn it off, and then return to base and start rebooting the systems.

"Beginning of the End"

That's last mission, it is very long, but not because it is full of plot twists. The fact is that first you will need to return to the moon and fight with a huge helicopter, which has no problem dodging slow projectiles. After this, you penetrate the alien base, where three bosses in a row await you at once - Jack will help you, but it is best to rely only on yourself. After defeating the last boss, the Borderlands logo will appear, Jack will touch it, receive all the knowledge about the universe, see himself on the throne and... his death. From this moment on, he becomes a villain, and you can return to base, turn in the last task and gain access to free mode.

Even before the game's release, Borderlands fans had three questions on their minds. The first is the life of Handsome Jack, who is the head of the Hyperion weapons concern.

Everyone is very interested in the question of who Jack was before his face was disfigured and he became a real tyrant. The second question was about a robot named Claptrap, or “Clapper.” Now he is one of the four classes and a full-fledged hero of the game. And thirdly, localization. The game takes place on Elpis, a moon of Pandora, where there is virtually no gravity. P.s.: Look for Borderlands the Pre Sequel at the most attractive price? Look through all of http://ufo.spr.ru/discount/, perhaps here you will find what you have been looking for for so long!

The game world of Borderlands the Pre Sequel is different from its predecessors. It is difficult to maneuver vehicles here; there are craters, crevices and armed enemies around. There is no air on the surface of Elpis, so we have to carry air cylinders with us, which need to be constantly replenished (at the base or mini stations). Also, cylinders with the necessary oxygen fall out of opponents, but you shouldn’t rely on this again, it’s better to be safe.

Low gravity also affects combat mechanics. For example, Harsh Wilhelm summons drones, Athena throws a shield, Nisha is excellent with weapons, Claptrap generally uses the VaultHunter.exe program, which works “depending on the situation.” There is no need to think through tactics here, the game allows you to have fun from the heart, starting a mess and dealing with all the opponents with honor... Well, dead comrades are immediately reborn at the nearest base, so there is nothing to worry about. Things are completely different with bosses, who are not so easy to defeat even with four people.

The storyline of Borderlands the Pre Sequel does not match new game, rather, for an addition to Borderlands for which they are asking not much, not less than 1200 rubles. The toy turned out to be not bad, fans of the series will appreciate and enjoy the continuation of the story. But problems may arise with attracting new gamers.


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