Questions for the game where am I. Fun birthday contests

The host pronounces any 2-3 words that are not related in meaning, for example, “paints”, “river”, “hare”. Participants in the game are invited to make sentences that include these words. The more offers, the better. For example, the following sentences can be made from these words: the hare discovered paints by the river; grandfather, as cowardly as a hare, hid the paints behind the stove; on the bank of the river, a hare was licking paints. The facilitator rewards the participant who made the most original and understandable proposal.

"Guess the phrase"

This entertaining game consists in the following: one of the guests is offered to leave the room, and the rest must, in his absence, think of a phrase from a popular song. The guest is back. In order to guess the intended phrase, he asks questions to those present, who, in turn, must answer in such a way that one of the words of the hidden phrase is present in the answer.

"Associations"

This game can be played with guests sitting at the table. The host speaks any word in the ear of his neighbor. He, without hesitation, must immediately say to the next word, which was his association with what he heard. He also tells his neighbor his association to the word he heard. So along the chain, the turn comes to the last person at the table, who must say his word out loud. It is compared with the word spoken by the host. This comparison is very interesting.

Lottery - allegro

For this game, you need to prepare lottery tickets in advance and, of course, prizes (yes, more: so much so that they are enough for each participant). Each lottery ticket is assigned its own lot, after which they can be distributed to guests (you can put them next to the cutlery of each guest even before the start of the wedding feast). And then, as soon as the guests reach desired state(that is, they will become cheerful enough without losing the ability to distinguish the numbers on their lottery ticket), start the lottery. The host calls the lottery ticket lot (its owner will be able to raise his hand or stand up to reveal his presence) and hands over the prize. To make it more interesting, for each prize, you can compose a short poem telling about what kind of prize awaits the participant.
For example:
1. Let you not need to paint - But here's lipstick for you!
2. Want to refuel? Get chocolate!
3. If you write, Here's a new notebook for you!
4. Will you give me an autograph? I'll give you a pencil!
5. Know about everything in the world: You read the newspaper!
6. Everyone loves this sweet - chocolate candy!
7. On a summer day, you always need - Eau de Toilette!
8. Do you want to look cool? Then you will get a "fenka"!
9. If you love toys, Here's a clapperboard with a trick!
And one of the guests gets a prize in the form huge size family shorts in which he must go out and dance

Sign language...

Quiz.
Host: How many languages ​​do you know? You don't even realize that you know another language besides this. And it's sign language. You just used this language (shrugged shoulders, expressed surprise, shook your head). In Colombia, a special dictionary has even been compiled, which explains 2000 gestures. Many gestures came to us from ancient times and have their own history. Thumb, raised up or down, as a sign of approval or disapproval, was known to the ancient Romans: so after the end of the duel, the emperor let you know whether he was leaving life to the gladiators or not. There are gestures that have become international and understandable to everyone, but some gestures of this people may be incomprehensible to another people. On our tree of curiosity - gestures-pictures. I ask a question and name 3 country options.

1. When we greet each other, we shake hands. This gesture is now clear to everyone. Although in this country, in the old days, when they greeted each other, they shook hands with themselves. Today, the speaker greets the audience with this gesture.
Countries: Korea, China (+), Ethiopia.

2. If you get to this country and the oncoming passer-by shows you his tongue - do not be upset. This will mean - "I'm not plotting anything against you. Be calm!". But for other peoples, this gesture is offensive.
Countries: Egypt, Syria, Tibet (+).

3. If a resident of this country pulls the lower eyelid with the index finger of his left hand, this will mean "Beware!".
Countries: Italy or Spain (+), Mexico, Australia.

4. Representatives of some peoples of this country pass a pumpkin as a sign of greeting. Keep her in right hand, and the left support the right elbow. This is a sign of deep respect.
Countries: Turkey, Africa (+), Greece.

5. In this country, the finger of the tongue of a snake means that "You are a liar!".
Countries: Argentina, India (+), Bulgaria.

6. Expressing admiration, we clap our hands. And in this country, admiring something, they will take up the earlobe.
Countries: Brazil (+), Germany, England.

7. And here, greeting each other, they rub their noses.
These are: Eskimos, Hispanics, Laplantsy (+).

8. In order to express a sign of admiration, the inhabitants of this country will put three fingers together, press them to their lips and reproduce the sound of a kiss.
Countries: Spain or Mexico (+), Angola, Egypt.

9. In this country, the gesture of greeting resembles a salutation - the palm is applied to the forehead.
Countries: Denmark, Egypt (+), Vietnam.

10. Well, it's time to say goodbye. Russians wave goodbye with their hands from top to bottom. But a Hispanic would take it as a gesture of invitation. But the inhabitants of these islands, in parting, bring the palm of a friend to their lips and gently blow on it.
Countries: Hawaiian Islands, Andaman Islands (+), Canary Islands

Actors (Real Actors Competition)

As is known, real actor must be able to get used to any role, even if he has to play a dinosaur or an alien (this often happens in the movies). This is a good opportunity to check how your guests get used to the role. The host invites guests to portray:
- boiling kettle
- hot iron
- phone,
- coffee grinder
- alarm,
- Cuckoo-clock,
- punctured balloon
- wormy apple
- floor mat
- Cactus,
- hanger,
- withered flowers.

The guest, who will get used to the role faster and better, is declared the best actor and receives a prize. However, pretend inanimate objects quite difficult. Tamada can offer another version of this game. For example, ask contestants to draw:
- anxious cat
- an angry piglet,
- sad penguin,
- offended rabbit,
- gloomy eagle.
You can offer and depict a sculpture:
- sports victim
- the goalkeeper who caught the puck with his teeth,
- a weightlifter who did not manage to dodge the barbell in time,
- a parachutist who forgot what to pull,
- a gymnast who did not leave the third pirouette on time,
- a skier who did not have time to escape from an avalanche.
- You can not invent sculptures, but try to depict world-famous architectural and sculptural structures yourself different countries. For example, contestants might be asked to draw:
- Egyptian pyramid,
- Statue of Liberty,
- The Leaning Tower of Pisa (perhaps, given the state of the guests who drank to your health, it will be easiest to depict this slowly falling structure),
- Chinese wall.

And if the guests not only differ in their abilities in terms of sculpting, but can also speak fascinating speeches for hours without a piece of paper, then the task can be complicated. For example, ask them to create a monument and give a speech about its opening. Monuments can be:
- the leading waste collector in Russia (Plyushkin);
- OSVOD activist (grandfather Mazay);
- the first representative of the Red Cross Society in Africa (Dr. Aibolit);
- the first organizer of sports competitions (Balda);
- the leader of the weaving industry (the Frog Princess).

Where I am?

The game requires four players. They stand in a row with their backs and each of them is hung on their backs with a pre-prepared poster with one of the following entries:
- sobering-up station
- public bath
- restroom
- public transport the participants themselves do not know what is written on the posters that hang on their backs. Then the facilitator asks questions, turning to each participant in turn. Questions should be as follows.
- How often do you go there?
- When you go there, who do you take with you?
- What are you doing there?
- What do you feel when you go there?
- Do you want to come there at least once more?
As the game progresses, guests, as a rule; and do not mind asking a couple of tricky questions. Due to the fact that the participant does not know what is being said, and, of course, answers inappropriately, his answers will certainly turn out to be very funny. The winner is the one who will have the most interesting and funniest answers (you can decide who to award the prize to by voting). At the end of the game, of course, you need to remove the posters and show them to the participants in the game so that they can finally read and, remembering their answers out of place, laugh along with the others. The inscriptions on the "signs", of course, can be changed. Let's say you can make signs:
- nudist beach,
- cinema,
- store "Intimacy",
- roller coaster,
- stadium,
- camp site and so on: everything largely depends on the imagination of the one who will come up with these signs

kids

The bride and groom are each given a head of cabbage. Whoever rips it to the core faster will be the first to be born - a boy or a girl.
Option: young people are offered to tear open a head of cabbage and find out what gender the firstborn will have.

Acquaintance of guests - fantas

Today, most of all will sing ____.
Most of all will dance ____.
All louder will shout "Bitterly!" ____.
Everyone will drink more ____.
Today ____ will give ____ one hundred rubles.
____ will give ____ his TV with joy.
And ____ will give ____ himself.
Now ____ will lend money to everyone. No return.
The most beautiful person today is ____.
The most shy person today is ____.
The hungriest person at the wedding is ____.
After the wedding, ____ will walk away on foot.
____ will leave by car.
And ____ and ____ will hardly take ____ away.
In an hour, ____ will say that he (a) is cool (th).
After an hour and a half, ____ will say that he (a) sneezed (a) at everyone.
Two hours later, ____ won't say anything.
At 22:00 ____ will fall asleep.
At 11 p.m., ____ will fall asleep.
At 11:30 p.m. ____ will wake up.
Tomorrow improve your health, ____ invites everyone to his place.
____ will come tomorrow with a case of beer.
Dried fish is taken to bring ____.
And ____ and ____ from 5 in the morning will cook fish soup.
Everyone drinks ____ for health.
For the health of the young and all, I have already drunk ____ seven times.

A friend's birthday is next week. Today he called me to invite me to the celebration and asked me to help with the organization of the holiday, namely, to prepare contests and games so that the guests would not be bored.

Naturally, I agreed, but how to refuse to the best friend? Moreover, the organization of fun is my forte!

So, I bring to your attention small list birthday games and contests:

  1. Game "Crocodile"

    This is probably the most popular and at the same time the easiest game to organize. There are many variations of the Crocodile game, but the main point is that you need to guess the word made by one of the guests (it is called “Crocodile”). This word, with the help of gestures and facial expressions, should be portrayed by one of the guests, who was the first to show it.

    Initially, the first guessing and showing participants are determined by lottery. The next one to show is the one who first guesses the hidden word, and the one who showed the last time guesses.

  2. Fanta

    Number of players: unlimited.

    Before the start of the competition, you need to prepare forfeits (small leaves on which you need to write wishes). Wishes should be original and funny, at the same time you need to take into account the nature of your guests, so that it doesn’t turn out that someone doesn’t want to perform the phantom he has come across. Although you can simply not give fanta to such persons)). Variations of desires for phantoms can be very diverse, for example, portray a kangaroo or an annoying fly, perform a beatbox or just dance.

    Before the start of the celebration, fantas are distributed to guests. Each phantom indicates the time when it must be performed. Specifying a performance time makes the contest even more fun. Imagine you are drinking another glass of wine or a glass of cognac, and then, unexpectedly for everyone, your table neighbor on the left suddenly gets up and starts dancing the macarena. Quite funny ... The main thing is that the guests do not forget and look at the clock from time to time or the host of the evening quietly reminds them of this.

  3. Quest "Find a gift"

    Number of players: one.

    Additionally you will need: pen, paper.

    This contest is for the birthday boy. You will need 8-12 notes for it (if less is not so interesting, if more is too long). All notes are hidden in different places at home or with guests, and the first is given to the birthday man. In each note, you need to write where the next one is located, and not in plain text, but in the form of puzzles, riddles, images, etc. Thus, the birthday boy must find all the notes. The last one will say where the gift is located.

  4. Mini competition "Hare"

    Number of players: unlimited.

    Extras needed: nothing.

    For all guests participating in the competition, the host thinks of different animals. Participants stand in a circle and put their hands on each other's shoulders. The facilitator informs everyone that now he will call the animal species in turn, and as soon as one of the participants hears the name of the animal that was thought of for him, he should immediately sit down. The task of the rest is to prevent him from doing this.

    The whole joke is that the same animal was thought of for everyone, for example, a hare.

    When the host says: "Hare" - everyone will sit down sharply. Good mood guaranteed!

  5. Competition "Noah's Ark"

    Number of players: even.

    Additionally you will need: pen, paper.

    The names of animals are written on the leaves in advance (each creature - a pair: two tigers, two kangaroos, two pandas, etc.), after which they are folded, put in a hat and mixed.

    Each participant in the competition is invited to pull out one of the prepared leaflets, after which it is announced that they need to find their partner without using speech and sounds, that is, with the help of facial expressions and gestures.

    The first pair to reunite wins.

    In order for the competition to last longer, it is better to think of less recognizable animals, such as a gopher or a panther.

  6. Associations

    Number of players: any.

    Extras needed: nothing.

    The guests sit in a circle, and someone, with the first whisper in the ear of his neighbor on the left, says any word. He, in turn, also in the ear of a neighbor must immediately say his association with this word, the third - to the fourth, etc. until the word returns to the first player. If from a harmless "bulb" you got an "orgy" - we can assume that the game was a success.

  7. Competition "An old fairy tale in a new way"

    Number of players: any.

    Additionally you will need: paper, pen.

    Participants are offered several plots of old Russian fairy tales that need to be rewritten in a new, modern way. In the genre of fantasy, detective, thriller, erotica, etc. Both one person and a group of people can work on the plot, depending on how large the company is.

    The winner will be determined by the guests with applause.

  8. Competition "Poems"

    Number of players: any.

    Additionally you will need: a pen, paper, a collection of poems.

    One of the participants in the competition is invited to read quatrains, previously written out on a piece of paper or at random from a collection of poems. At the same time, he should read out only the first two lines. The task of the rest is to guess, or, observing the rhyme, come up with an ending for the quatrain (two more lines).

    The resulting quatrains are compared with the original and participants who have the talent of a poet are identified.

  9. Competition "Portrait of a birthday boy"

    Number of players: any.

    Additionally you will need: two sheets of drawing paper, colored pencils, felt-tip pens or paints, a blindfold.

    Participants are divided into two teams, each line up opposite its sheet. The birthday boy is put on a chair, so that everyone can see him clearly. The participants of both teams are blindfolded in turn and offered to go to the easel to draw some part of the portrait of the birthday man. When both portraits are completed, the birthday person evaluates the similarity and accepts congratulations.

  10. Competition "Where am I"

    Number of players: 4 people.

    Additionally you will need: pen, paper.

    Participants stand with their backs to the guests, and pre-prepared plates (sheets of paper) with inscriptions are fixed on their backs. The inscriptions should indicate some place, for example, "Nudist beach", "Sauna", "Toilet", "Borthel", etc.

    The facilitator asks the participants in turn various compromising questions: “How often do you go there?”, “What do you do there?”, “Whom do you take with you there?”, “Did you like it there?”, “What did you see there?” etc.

    Participants, not knowing what is written on the plates that are attached to their backs, must answer the questions asked.

If you have already decided on the question: "", then the above list of contests and games will help make it more fun and unforgettable.

Very exciting hobby

The host asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they must not name their hobbies until the end of the competition, as the rest of the guests should use questions to try to guess them. Participants are asked to leave the room for a while (allegedly so that the rest of those present come up with questions.), And the host explains to the audience that this is a prank and all three players have the same hobby - kissing (for a more liberated company - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this?
  • How much free time do you devote to your hobbies?
  • Do I need special training or preparation to learn this business? If so, which one?
  • Where do you do your hobby?
  • How do you prepare for your hobby?
  • Which best time days for this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do it with?
  • Could your hobby eventually become a profession?
  • Do you share your experience with anyone?
  • What sounds are present when you are doing your hobby?
  • What do you feel about it?

The members answer questions and don't understand at first why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, woodcarving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a prank and they were all asked questions, suggesting that kissing (or sex) is their hobby. Try it, it's very fun!

Answer without words

Number of players: any.

The facilitator sits down in the center and begins to ask questions to the players, turning to one or the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What is your favorite animal?
  • What are you working for (who are you studying for)?
  • How did you sleep this night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when visiting?
  • What's your hobby? etc.

The task of the players is to answer without words, only with gestures, signs and facial expressions. Who, unable to resist, utters a word, pays a forfeit or leaves the game. During the "answer" of one of the participants, all the others can guess what exactly he depicts. The facilitator should not procrastinate with questions and (most importantly!) Ask questions that can be answered simply with “yes” or “no”.

Favorite institution, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and tablets with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: “Public house”, “Bowling”, “Sobering-up”, “Bath”, “Car dealership”, “ Women's consultation", "Library", " Night club”, “Toilet”, “Beauty Salon”, “Polyclinic”, “Police”, “Underwear Store”, “Studio”, “Maternity Hospital”, “Museum”, “Library”, “Sex Shop”, “Sauna” etc. Those present ask the players in turn various questions: “Why do you go there, how often, what attracts you to this place, etc.”. Players must, without knowing what is written on the plate, answer these questions. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you visit this place?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Entrance to this institution is free, paid or by invitation cards?
  • Does it cost you every visit to this establishment?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • How many friends do you meet there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What is there? etc.

The discrepancy between the answers and the inscriptions on the plates causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both the participants and the rest of those present!

Where I am?

(reverse version of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: “Public house”, “Bowling”, “Sobering-up”, “Bath”, “Car dealership”, “Women's consultation”, “Library”, “Night club”, “Toilet”, “Beauty salon”, "Polyclinic", "Police", "Underwear Store", "Atelier", "Maternity Hospital", "Museum", "Library", "Sex Shop", "Sauna", etc. For a certain time, the player must guess where he "is". To do this, he asks those present a variety of questions: “Is this a paid establishment? Is this place open at night? Do I go there with my friends? etc.". Condition: Questions must be such that they can only be answered with "yes", "no" or "doesn't matter".

Piquant situation, or Women's revelations

Participants are seated with their backs to everyone, and on their backs (or on the backs of chairs) they attach pre-prepared signs on which various piquant situations are written. The inscriptions can be as follows: “Broken heel”, “Bruise under the eye”, “Torn tights”, “Tousled hairstyle”, “No underwear”, “Hangover”, etc. Participants must, not knowing what is written on the plate, answer the questions of those present. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your appearance?
  • How do your friends react to what happened to you?
  • How did you get into this situation? etc.

Comic fortune-telling according to the book

For this entertainment, any book is suitable - to your taste (fairy tale, love story etc.). The “fortuneteller” picks up a book and addresses it with a question of interest to him, for example: “Dear book ... (names the author and the title of the book), please tell me what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the desired line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged Xerox

This is a modification of the famous game "broken phone". Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given clean sheets papers and pencils (pens). Then the leader approaches the last players in turn and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what has been drawn to him, and then tries to draw the same picture on the back of the next. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up most similar to the original wins.

For those who are used to not sitting at the table and chewing sandwiches at a party, we offer cool entertainment"Revelation". This competition-game will not leave indifferent the company, and everyone will want to become its participant.

We prepare the signs for fun in advance. Each should have the type name written on it:

  • maternity hospital;
  • Therapist's office;
  • Children's party;
  • drug den;
  • bath;
  • Train Station;
  • Chief's office;
  • The mountains;
  • Sea liner;
  • Gay club;
  • Sports bar;
  • Gym;
  • Toilet/ M/F;
  • Cinema.

The plates can be printed on ordinary A-4 sheets (landscape) or made from cut out letters.

The participant chooses one of the plates. Make sure that the inscription is not visible to the contestant himself. A sign with the inscription is fixed on the back of the player. He turns his back to the audience-guests. And the leader begins to ask the participant of the game tricky questions. Since the player does not see the signs, he gives answers at random. Therefore, the whole game is accompanied by the laughter of the audience, who are well aware of the outcome of the game.

For the “interview”, you need to prepare tricky and insidious questions that will be suitable for any category:

  • Do you visit this place often?
  • Who do you usually visit with?
  • What are you taking with you?
  • What do/what do you do in this place?
  • Do you like being there?
  • How old were you when you first came here?
  • How long do you plan to repeat such excursions?
  • What do you feel after visiting?
  • Would you take your parents/children here with you?
  • What do you usually take with you?
  • What clothes are you wearing?

You can supplement the list of places and questions with your own options, focusing on the age and status of the company. The answers will be the most unpredictable and ridiculous. At the end of the “interview”, to the general laughter of the audience, the sign is removed from the back of the player. The facial expression at the moment when he sees the name of the place he has visited will be the most unexpected. So try to capture this moment in the photo. Now invite the next player for an "interview". The game continues until all the signs with the inscriptions of the places are over.

At the end of the game, if possible, you can post a photo of the participants. Such a gallery of unexpected and funny photos is another great way to amuse the company.

Games and competitions to entertain colleagues

Game for adults "Attraction"

Anyone can participate. Players stand in one large circle, looking at each other in the back of the head. Now the leader gives the task to snuggle up to each other as tightly as possible and make the circle narrower. And now the most difficult thing: the guests, at the command of the host, simultaneously bend their legs and try to sit on each other's knees. As soon as they succeed, the task becomes more complicated: now, at the command of the leader, the players, while holding in a busy position, must stretch their arms to the sides. That's all and fell! The host comments on the situation with the words: “Next time, choose your friends more reliable and stronger!”

Competition for adults "Don't Yawn"

Players are divided into pairs. They are given 2 minutes to see each other as best as possible and remember all the little things in appearance. Now the participants turn their backs to each other, and the competition begins. Peeping and cheating is prohibited! The facilitator in turn asks each pair the following questions.

1. Remember the name of the partner behind you.

2. Remember the color of your partner's eyes.

3. What is the length of the pants on the partner (it will be much more fun if the girl is wearing a skirt in a pair, but this does not change the wording of the question).

4. Say what kind of shoes your partner is wearing.

Further questions become more complicated. You can ask, for example, what the partner is wearing around his neck, which hand he has a watch on, etc. The host can ask about the color of lipstick, about the rings (on which fingers, what shape, etc.), what hairstyle does partner. In general, the more unexpected and interesting the wording of the questions, the funnier and funnier the competition will be.

Competition for adults "Hee-hee yes ha-ha"

Participants of the competition take places in the room so that all other players fall into their field of vision.

The first player starts the contest. Its task is elementary, but no less significant. He needs to calmly, clearly, without emotion, say aloud one word: “Ha”.

The second participant just as loudly and distinctly pronounces the word twice: "Ha ha." The third participant, accordingly, supports the previous ones and continues the noble cause, saying the word three times, and so on in turn, adding one more word to the already said number of words. All this, according to the seriousness of the undertaking, must be pronounced with appropriate pathos, and do not forget about the facial expression!

The game is considered interrupted as soon as one of the participants allows himself instead of "Ha-ha" to slide into the usual "Hee-hee", or simply laugh!

It is best to play the game in a company where people know each other well and where everyone has already formed a certain opinion. The game is played as follows. All participants come together. The leader is selected. He silently thinks of one person from those present. The task of the rest is to find out who the leader has chosen. All participants in the game take turns asking the host questions on associations. The facilitator thinks for a moment and pronounces his association. The participants of the game carefully listen to the answers and try to put all the associations into a single image, this allows you to guess the intended personality. Whoever correctly calculates the selected person first wins and gets the right to become the leader in the next game.

The word "association" refers to the impression of the leader from this person, his personal feelings, some kind of image that resembles a mysterious person.

An example of questions and answers to associations can be the following dialogue:

What vegetable or fruit is this person associated with?

With ripe tangerine.

What kind of shoes is this person associated with?

With hussar boots with spurs.

What color is this person associated with?

With orange.

What type or brand of car is this person associated with?

With a bus.

What animal is this person associated with?

With an elephant.

What kind of music is this person associated with?

With Russian "pop".

What mood is associated with this person?

With cheerful.

After such answers, you understand that we are talking about someone perky, with a good-natured character and a broad soul. You look around in disbelief: "Who could it be?" And then suddenly someone's voice is heard, calling your name. To your surprise, the host says, "That's the right answer!"

Competition for adults "Find blindly"

To participate in the competition, players are divided into pairs - a man and a woman. As an inventory, the leader should have stools according to the number of participating pairs. The stools are turned over and placed upside down. A strong floor at a distance of 3 m is lined up opposite the stools, after which they are blindfolded.

Girls are given 10 matchboxes. The task of the participants is not an easy one: a blindfolded man must reach his partner, take a matchbox from her, go to a stool and put the boxes on one of the legs. Then he returns to his partner, takes the next box from her, goes to the stool and ... The competition continues until a matchbox is placed on all the legs of the stool. It is clear that dropped matchboxes do not count. And the most important condition: “private traders are prohibited from touching the legs of a stool, the entire task must be carried out under the guidance of their partners, who tell them where to go, what position to stand in, how to take their hand away, where to aim, how to sit down, etc. And do not forget to turn on fun music!

Competition for adults "Portrait"

Participants are given felt-tip pens and paper and are invited to draw a portrait of a neighbor sitting on the left, and the right-hander should do this with his left hand, and the left-hander with his right.

Competition for adults "Writing letters"

Everyone who wants to take part in the game is given a regular sheet of A4 format and a pen. The host asks the players questions, and they write down their answers, fold the sheet and pass it to another player, thereby exchanging sheets with each other. Questions can be the most banal. For example, who worked for whom, when, what, why, where did they do it, how did it all end?

Anything can come out, for example: Petya, a tractor driver, yesterday, went to the dance, having nothing to do, on the roof, got lost.

Competition for adults "Exposure"

For the competition, it is necessary to prepare in advance four landscape sheets with the inscriptions "bathhouse", "CHILDREN'S MATTE", "MATERNAL HOSPITAL", "AT THE THERAPIST'S RECEPTION", which are attached to the backs of the participants. Those, in turn, should not know their content. The lucky ones turn their backs to the guests and are interviewed by the hosts in turn.

Questions can be the following (you can come up with your own):

♦ Do you like this place?

♦ How often do you visit here?

♦ Are you taking anyone with you?

♦ Who would you invite to visit this place with you?

♦ What five essentials will you take with you to avoid getting into a sticky situation?

♦ What do you usually do there?

♦ Why did you choose this place?

Questions can also be born during the game, if the process captures the participants and spectators.

After the audience laughs enough, the host can remove the signs from the backs of the participants and show those where, in fact, they were “sent”. Now the players themselves will laugh for a long time and have fun!



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