What interesting games are there at home? What can you play together on paper? Winter outdoor games for two children

And it was again voiced to us by an anonymous person, but I hope that they just forgot to log in. But let's hear it anyway:

Games on paper (using a piece of paper and a pencil). For one, for two, for company. It’s interesting to read and learn (find out the secrets, if there are such games) to play them.

I’m sure that even though these days are computerized and gadget-driven times, there are always situations when you have nothing but friends and a piece of paper :-) So remember or write it down! There will be both well-known games here, and I hope that there will be new ones for someone. At one time, when, as you understand, there were no computers and mobile phones, I played almost everything!

1. Bulls and cows

The first player thinks of a four-digit number, so that all the digits of the number are different. The goal of the second player is to win this number. Each move, the guesser names a number, also four-digit and with different numbers. If a digit from the named number is in the guessed number, then this situation is called a cow. If a digit from the named number is in the guessed number and is in the same place, then this situation is called a bull.

For example, the first player thought of 6109, and the second player called 0123. Then the first player should say: one bull and one cow (1b,1k).

Each partner has his own say. They take turns. The one who guesses the opponent's number first wins.

“Executioner” is another popular puzzle game created specifically for two players. For this game you will need blank paper and a pen.

The first player thinks of a word. It must be an existing word, and the player must be confident that the other player knows the word and is familiar with its spelling. It depicts a series of blank spaces needed to write a word. Then he draws the following diagram, which depicts a gallows with a noose.

The game begins when the second player suggests a letter that can be included in this word. If he guesses correctly, the first player writes it in the correct blank space. If there is no such letter in the word, he writes this letter to the side and begins to finish drawing the gallows, adding a circle representing a head to the loop. The opponent continues to guess the letters until he guesses the entire word. For each wrong answer, the first player adds one body part to the gallows.

If the torso is drawn before the opponent can guess the word, the first player wins. If the opponent guesses the word correctly before the entire torso is drawn, he wins, and then it is his turn to think of the word.

3. Tic-tac-toe on an endless field

The expansion of the playing field allows you to free yourself from the predetermination of the result in Tic Tac Toe.

On an endless field (a sheet of paper will do just fine), the players take turns placing their sign (a cross or a zero). The game ends when one of the players wins or if the field runs out.

The winner is the one who manages to line up five of his signs along one line, straight or diagonal.

If you play computer games, then you can easily guess which of them the creators devoted a lot of time to this extended version of tic-tac-toe.

4. Labyrinth

The field can be square or pyramid shaped. If desired, you can come up with more bizarre shapes.

On the playing field, participants take turns placing lines one square long - vertically or horizontally.

The one of the participants who closed the square (placed the fourth line that makes it up) puts his sign (a cross or a zero) in this square and walks again.

The players' task is to place as many of their signs as possible; the one who has more of these signs after completely filling the field wins.

The more complex and larger the field, the more interesting and unpredictable the game.

5. Sea battle

The goal of this game is to destroy enemy objects (ships). Two people play. The events of the game take place on 2 square fields measuring 10x10. One of the fields is yours, the other is your opponent's. On it you place your own objects (ships) and the enemy attacks them. The enemy places his objects (ships) on another field.
Your armed forces, like those of the enemy, contain the following objects (ships):

1 deck (size 1 square) — 4 pieces
2-deck (2 cells in size) — 3 pieces
3-deck (3 cells in size) — 2 pieces
4-deck (4 squares in size) — 1 piece.

Objects (ships) cannot be placed closely, that is, there must be at least one free cell between two adjacent objects (ships) (note that the enemy also cannot place objects (ships) closely).

When all preparations are completed and the objects (ships) are placed, it is time to begin the battle.

The player whose objects (ships) are located on the left field has the first move. You select a square on the enemy’s field and “shoot” at this square. If you sank an enemy ship, then the opponent must say “-killed”-, if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say “-wounded”-. If you hit an opponent’s ship, you continue “shooting.”
The game ends when one of its participants loses all ships.

6. Points

Dots is a game of wits for two or four people. However, it is best to play with just two people. For this game you will need blank paper and as many pens as there are players. The object of the game is to connect the drawn lines into squares, the player who creates the most squares wins the game.

To begin, create a field on clean slate paper, draw horizontal and vertical lines of small dots at equal distances from each other. Very quick game would consist of ten along and ten points across. You can make the field as large or small as you like, depending on the level of the game and the number of players.

Once the board is created, each player takes turns making a move, drawing one line at a time connecting two points. Points can be connected horizontally or vertically, but sometimes diagonally. Once a player completes a square, he places his initials inside the square and gets his next turn, and so on until he manages to create a square with one extra line.

There are two possible strategies in this game: first, you can stop your opponents from creating squares. Secondly, you can shape the field so that you can create a large number of squares using one additional line.

7. Football

To play football you need a checkered piece of paper that will serve as a field. Two people play. The gate is six squares in size. The game begins at the central point of the field (sheet). The first move is played by lot.

A move is a broken line consisting of three segments, each of which is a diagonal or side of a cell.

You cannot cross the lines or touch them. If the player cannot make the next move, then the opponent shoots a penalty: a straight line of six cells (vertically, horizontally or diagonally).

If after a free kick the ball stops on an already drawn line, or the player cannot make a move, then another free kick is taken.

They play until the first goal.

8. Chain

The task is to come up with a chain of metagrams for a given pair of words that turns one of these words into another. Each next a word is obtained from the previous one by replacing exactly one letter. The winner is the one whose chain is shorter. This game was invented by Lewis Carroll, author of the book “Alice in Wonderland.” So, the GOAT turns into a WOLF, FOX, LEOPARD and other animals.

In 17 moves, NIGHT changes to DAY.

In 11 moves, the RIVER turns into the SEA.

In 13 minutes you can make a BULL from the DOUGH.

Traveling through time will take 19 turns: MIG will turn into an HOUR, then into a YEAR, then a CENTURY will arise and finally an ERA will appear.

The first player writes a letter, the next one adds a letter in front or behind the letter written, etc. The loser is the one whose substitution results in a whole word. Letters should not be substituted anyhow, when adding another letter, you must have in mind a specific word in which the combination of letters you wrote occurs. If the one who must make the next move cannot come up with a single word with the combination of letters that formed before his move, he must give up. In this case, the player who wrote the last letter must say what word he meant; if he cannot name the word, then he loses; if he named it, the one who gave up loses. The one who loses the first time gets the letter B, the second time - A, etc., until the word Balda is formed. The one who becomes the first Balda loses completely.

Naturally, you can play not only on paper, but also orally.

10 . Football 8x12

A field of 12x8 cells is drawn. The dots in the middle of the short sides are the gates. The first move is exactly from the center of the field. They take turns placing a line on one square (along a line or diagonally). If the move ends at a sketched point (that is, through which you have already walked - for example, the center of the field), then the right to another line is given, and so on, until the move ends at an empty point. The sides are considered to be sketched points (that is, the ball is “bounced” from the sides). The goal is to score the ball into the goal.
An additional rule that we came up with in class is that putting the ball into a position from which you cannot get out is an illegal move (for example, going into the corner). If this is the only move a player can make, then it is his loss.

Each field is played for one goal (if desired, for more, but practice has shown that it is still better to play for one goal). The convenience of this game compared to standard football is that it takes up little space and you can use a partially written piece of paper for it.

11. Labyrinth with objects

Two people are playing. Players draw two 10x10 fields. For convenience, you can assign designations to the cells: a, b, c, ..., i, k - horizontally and 1, 2, 3, ..., 9, 10 - vertically. (Helps with communication during the game). On one field, draw your own labyrinth through which your opponent will walk. The second, still empty, field is the opponent’s labyrinth, through which the player himself walks. It marks the objects of the enemy’s labyrinth explored during the game. The goal is to take the treasure out of someone else's labyrinth faster than your opponent takes the treasure out of yours.
Here you have the opportunity to simultaneously prove yourself both as an adventurer and as a “dungeon master.”

Labyrinth requirements:

Between the cells there may be walls, which, in fact, form a labyrinth. In addition, the entire perimeter of the labyrinth is also surrounded by a wall called the “maze wall.”

The labyrinth should contain:

1 Crossbow
1 Crutch
1 Trap
4 Pits
4 exits from pits (each pit uniquely corresponds to one exit)
3 False treasures
1 A real treasure
4 exits from the maze on each side.
In addition, each participant at the beginning of the game has 3 grenades.

Example map:

Game process.

Players tell each other the coordinates of the points from which they would like to start the game.
Players take turns. During a turn, a player can move one cell to the right, left, up or down, if the cell he is in and the one he wants to move to are not separated by a wall. If such a wall is still present, the player is informed about this and he remains on his cell until the next move. If this wall is a maze wall, this is reported separately. However, by prior agreement, you can not make a distinction between the internal walls and the walls of the labyrinth and exclude the concept of “maze wall”, but this can greatly delay the game. By spending one grenade, the player can eliminate any wall (including the wall of the labyrinth) until the end of the game. You don't need to discover it first to do this. For example, having intuitively felt that there is a wall on the right, the player may not waste a turn going to the right and making sure that it is there. He can immediately use a grenade, and then there will definitely be no wall there. But it may be that it was not there, then the grenade is still considered spent. Throwing a grenade is considered a move. You cannot throw a grenade and move in the same turn.

After the player has moved to a new cell, the enemy informs him what is on the new cell (and only one object can be on one cell).
These could be (with examples of notation):

A) crossbow("A"). After visiting this cell, the player begins to “limp” and the enemy can perform +1 action during his turn (which has already arrived) (move, throw a grenade, bump into a wall). The crossbow fires once, but its effect lasts until the end of the game.

b) crutch(“Y”) Visiting this cell allows the player himself, starting from the next turn, to perform 1 more action per turn. This is not a cure for the effects of a crossbow, but an independent object. The crutch works once, but its effect lasts until the end of the game.

The actions of the crutch and the crossbow stack. That is, visiting both of these cells gives the same result as not visiting either of them. If you find a crutch, and your opponent has a crossbow, then you can do three actions per turn (not four!).

V) trap(“K”). Allow three moves. Those. While you are getting out of the trap (more correctly, a trap), the enemy makes four moves, after which you can move again. Having an opponent with a crutch allows him to make eight moves. If you fall into a trap and were previously wounded by a crossbow, the enemy makes only four moves (permanently skipping moves does not work, because you still do not move). The trap is triggered every time a player visits a cell with it.

G) You've fallen into a hole No. 1, 2, 3 or 4. (“1,2,3,4”) – instantaneous movement (with the same move) to the cell “Exit from pit No. 1, 2, 3 or 4” (“I,II,III ,IV"), respectively. The exit coordinates are not communicated to the player. He continues the game from the cage with the exit from the pit and determines his location by indirect signs. If a player gets to the “exit from the pit” cell without falling into the pit itself, but simply “came across it,” he is informed about this. Now, having fallen into a hole with this number, he will know where he will appear.

d) You found a treasure. False (“O”) or true (“X”) can only be found out by leaving the maze.
To exit the maze, you can use any of the exits, which are available one on each side, or break through a new one using a grenade. (However, we can agree that grenades are not taken from the walls of the labyrinth, although they are wasted in the process).

A player who exits the maze on his turn (accidentally or intentionally) is told that he has exited the maze. If at the same time he has a treasure in his hands, it is reported what kind of treasure it is: false or real.

You can only carry one treasure at a time. In this case, the actions of a crossbow, crutch, or trap are not canceled. You can’t throw the treasure wherever you want, but you can exchange one for another. It is not necessary to take the treasure. If you find yourself on a cell with treasure and decide to take it, you need to inform your opponent about this.

The maze must be designed in such a way that you can visit each cell and exit the maze without using grenades, starting the game from any point. You cannot build traps: when a player, having fallen into a hole, comes out of it into a confined space, from which he cannot get out without using grenades. The trap can be placed anywhere.
After leaving the maze, the player can only enter the exit from which he left. However, the option of re-entering through any exit also has a right to exist. In this case, it is possible to fence off areas that can only be reached through a certain entrance to the maze, if the starting point is located outside them.

12. Nonsense

And even the seemingly stupid game “Nonsense” carries deep meaning if you play it with the whole family. Each player receives a piece of paper and writes at the top the answer to the question “Who?” (Winnie the Pooh, cat Behemoth, neighbor Uncle Vasya, etc.). Then the answer is folded in such a way that it cannot be read, and the sheets of paper are passed around. Next question- "With whom?" Then follow: “When?”, “Where?”, “What did you do?”, “What came of it?” When all the answers are written, the pieces of paper are unfolded and read. "So what's the point of all this?" - you ask. If the whole family laughs at the resulting nonsense, if parents and children are interested and having fun together - isn’t this the most important, most important meaning of any family games?

13. Virus war

"-War of Viruses"-. Game for two ( More is possible, but an even number of players is desirable, otherwise one quickly becomes a victim), on a field 10*10 ( again, more is possible, then it’s even more interesting), “viruses” - means crosses, circles and other evil spirits (each player has his own color or shape). Three “viruses” are placed per turn. Viruses begin to reproduce from opposite corner cells of the field. You can display a “virus” only next to your other “live virus”. If the enemy’s “virus” is nearby, you can eat it by painting the cell in your color. The enemy cannot “overeat” this cell a second time. Such formations are called “fortresses”. If the “fortress” touches at least one living virus of its color, then from it you can further create new “viruses” in any place or there is an enemy. The goal of the game is the complete destruction of enemy forces. If both sides manage to hide their live viruses behind a fortress made from the enemy's eaten viruses, the game ends in a draw.

"-Bedbugs"-. Variation “-virus warriors”-. Can be played by 2 to 6 players, but optimally 4 players. They play on a notebook sheet, each player must have their own color. The game begins with drawing the “main bug” - a cross surrounded by a frame and the “headquarters” - the environment of the “main bug” - made up of 8 crosses in the corners of the sheet. Then you can make 5 “moves” per turn, and not 3 as in the “virus war”. The game is played to destroy the “main bugs”. But the most interesting thing in this version of the game is that the players, who play by default, each for themselves, have the right to enter into alliances and break them as the situation or personal preferences change. Often a good “political” intrigue in this variant brings more dividends than the combination class of the game. Possible addition: a player who has built a square of 8 bugs can place a new “main bug” in the center, and the old one is painted in the player’s color. Such a revolution allows you to save your army from defeat if the enemy gets close to the old “main” one.

"-War"-. A very complex variation of “virus warriors”. Can be played by 2 to 6 players, but optimally 4 players. They play on a notebook sheet, each player must have their own color. The game starts from “generals”, which are designated by the letter G and are located in the corners of the sheet. For each move, the player can place:
4 infantry (designated by the letters P) -
2 knights that are placed with a letter as in chess (and are designated by the letter K) -
2 tanks that move through one cell (can also be diagonal) (indicated by the letters T) -
1 plane that moves through 4 cells horizontally, vertically or diagonally (indicated by the letters C).
During any move, you can abandon one type of troops and make an extra move of another type. For example, you can immediately go 3 more times by plane in one turn, giving up all the infantry, all the horses and all the tanks, respectively.
Unlike the “war of viruses”, new fighters can be deployed only next to living fighters (or next to a “live” fortress) of the corresponding type, provided that they have live connection with the general! That is, troops without control do not fight. Communication can be made through another type of military. They play, of course, to destroy the generals.

14. Pyramid

Two players play. They take turns writing words in the form of a pyramid according to the crossword rule; in addition, repeating the same words is prohibited. They start with a three-letter word; under the word you can write a word of the same length or one letter longer. Under each word you can only write a word of the same length once; the next word must be one letter longer. After the opponent’s move, the player carefully analyzes the resulting game word pyramid and tries to form a word of at least three letters, taking for it the first letter from an arbitrary level of the pyramid, the second from the next level below it, etc. one letter from each next level. This word must also be a common noun in initial form and not an abbreviation (not an abbreviation like traffic police). The player who finds such a word adds to his score as many points as there are letters in this word. Then the next round begins, and so on, until a player scores 12 points. He becomes the winner.

An example of one round of this game with words: the 1st player writes the word HATCH, the 2nd writes the word MIG under it. The 1st player needs to find a 4-letter word, he writes the word SHAWL. Both players try to select words from already used letters in order to not give their opponent a chance to win the round. Here the 2nd player carefully looks to see if he can make up some word, but all sorts of nonsense comes out like KISH, LIL, YUM, etc. Then the 2nd player writes the 4-letter word SHILO (or he could write a 5-letter one):
LUKE
MOMENT
SHAWL
AWL

The 1st player analyzes the pyramid... - He sees the words GAI, IL and YUG, which, according to the conditions of this word game, do not fit, and does not notice the word KILO! The pyramid has another level:
LUKE
MOMENT
SHAWL
AWL
A DROP

The 2nd player sees the words LIK and SPIKE, then notices the word KILO... - And suddenly he finds a beautiful 5-letter word LILY! It adds 5 points to the 2nd player's score.

Such games on paper with words develop attentiveness and the ability to combine words.

Two players draw 7-10 tanks each. or “starships?”, each on its own half of a double notebook sheet (preferably not in a box, but in a line or empty A4). Having placed the army, the players begin to fire at each other as follows: a shot is drawn on their half of the field, then the sheet is folded exactly in the middle, and the shot, visible in the open, is marked on the second half of the field. If it hit a tank, it was knocked out (the second? knocking out? is fatal), and if it hit it exactly, the tank was immediately destroyed.
Each successful shot gives the right to the next one - in some versions of the game, you cannot fire the next shot at the same tank.
After preliminary shooting, the game very quickly moves into the “blitz-krieg” stage, or rather, a rapid denouement. The winner, naturally, is the one who shoots the opposing army first.

16. Barriers

A simple tactical game, the essence of which is the positional struggle for space. On an 8x8 field (i.e. the size of a chessboard), players, one after another, draw small lines that overlap any 2 cells in a row: i.e. for example player 1 draws a vertical line occupying e2 and e3.
Player 2 does the same, but his line cannot cross or touch any existing “barricades”. As the field fills up, there is less and less free space, and at the end a sober calculation is required to finish the game. A player who can no longer place his line because... everything is already blocked, losing.

A simple and quite fun game, built on the same principles as Coin Parade, but completely different in form.
On a small field (it can be a square or rectangle of any size, it doesn’t really matter) players place about 15-20 points in a variety of places, although more or less evenly.
Then the first player draws a round but free-form rim that passes through at least 1 point. The maximum in the classic version is unlimited, although I would recommend giving a maximum of 4 points in the rim.
Next player draws his rim, the only limitation? it cannot intersect with those already drawn. The rims can be drawn inside the rims, or, conversely, surround existing ones, the main thing is that they do not intersect. After a while, there is very little space left, and the one who draws the last rim loses.
A variation of this game is the rule of drawing rims that cover only 1 or 2 points, no more.

19. Dots and squares

The author of this game, popularizer of mathematics and science Martin Garner, considered it ?the pearl of logic games?. Without sharing his opinion, however, it is quite possible to call the game one of the best tactical games, interesting at any age.
Playing field? rows of dots from 3x3 to 9x9. It’s better to start with a small field and, having felt the taste, increase the size. The rules are very simple: players connect two dots with a line, and when the player can close the square, he puts his sign in it (for example, the first letter of his name).
By closing a square, the player gains the right to an additional move until he draws a line that does not close anything. At the end of the game, it is counted who has closed the most squares, and the winner is determined.
Despite its apparent simplicity, the game provides a good space for combinatorial play, especially on fields of 5x5 and larger. The essence of winning tactics? force the field with half-closed structures, sacrifice, it is necessary, a few squares in favor of the opponent, and then, when there is practically nowhere to bet, force him to make an unfavorable move (not covering anything)? and then close most of the squares in one series.

The simplest word game, based on the tic-tac-toe principle, only with letters.
On a 3x3 field (then try other sizes), two players bet on any one letter each, and the one who, by the end of the game (when all the fields are filled in) will be able to write more well-known 3-letter words diagonally, vertically or horizontally, wins.
The game is useful for children who are learning to write. For adults there is quite little competitive value, but players with a sense of humor will have a lot of fun. For children, you can play the option: who will be the first to create a word, and not who will have more words.

21. Racing

A more complex and lengthy game, built on the same principle as other paper coordination games: moving a vertical pen along a sheet of paper with a light click.
On a sheet (single or double) drawn race track(Race), in the form of two curving, uneven circles, repeating each other’s outlines, 2-3-4 cells wide (depending on the number of participants). Then, in an arbitrary place of the resulting ring, a start/finish line is drawn, from which the racing cars start.
In short, neat strokes, the racers move around the ring, overcoming bends and special obstacles, flying into the ditch, entering the field again, and as a result, one of them comes to the finish line first and reaps the laurels.
Each time the driver's line touches or crosses the track boundary, a cross is placed at the intersection and the driver skips the next turn, turning his car around so it can continue the race. Each car has 5 such intersections in stock. (5 hit points), and the sixth encounter becomes fatal.
Besides this, could there be any obstacles on the route? for example, high-danger zones: upon flying into such a zone, the car receives more damage and loses two life points. Or special obstacles that protrude from the edges and make the passage narrower, or on the contrary, stand in the middle and force cars to squeeze through
It is also possible to enter touch points, or rather, small circles, which the car must hit when passing by (i.e., through which the line must pass). The picture shows all the listed complications of the track at once, and it is clear that the race is still far from over.
You can invent and introduce your own rules, new obstacles, and if there are 4 or more participants, you can even arrange a racing series, making several tracks, and in between them allowing players to purchase equipment for the amount of points depending on the place taken. For example, buy additional life points or attack spikes, and remove 1 life point from the car you are overtaking.

22. Golf

Players start from two spots next to each other at the bottom of a double piece of paper standing vertically (see picture).
Everyone plays with a pen of their own color, and what is everyone's task? in the minimum number of strokes (lines from the pen sliding along the sheet) get the ball into the hole. The hole is at the opposite end of the field, i.e. on top of the sheet. And a person with good coordination needed a maximum of 4-5 hits to drive the line into the hole.
But in advanced versions of Golf, the path to it is not so simple, because long straight lines are protected by hills that act as a buffer and do not allow the player. When hitting a hill, the enemy performs a rollback i.e. shoots the line of the offender in any direction, and he is forced to continue his series of blows from the place where this line came. Or perhaps 1 or 2 extra moves are added to the track of the one who hits the hill.

Instructions

IN Lately Board games are becoming increasingly popular. Previously, such games, in which you had to use chips to move around the playing field and complete some tasks, were very common, but then they ceased to be of interest to young people. Now large companies are again happy to play Monopoly or other business games, various strategies or historical plots. Entertainment like "Activity" can combine board games, pantomimes, and word games. For amateurs, you can even organize a chess or checkers tournament at home. Various themed dominoes or lotto will give a pleasant pastime for friendly fun company. Fans of card games can spend time playing poker, preference, bridge or the usual “Fool”.

For restless friends, if you have enough free space, you can organize outdoor games. Although, of course, outdoor games are more intended for the street, some of them can be played at home. Popular game Twister is considered to be in this category, where guests will have to take the most ridiculous poses in order to stay in the game. The size of the twister mat can be different sizes, as well as the number of participants. You can also arrange a tabletop or football tournament, if such devices are available. Nowadays, various dance and sports simulators are quite common, because they can be installed on a computer.

Another entertainment for a more relaxed company can be the so-called Mind games. This includes the popular “Mafia” or “Guess Who the Killer”, in which all players need to identify negative characters, and these characters themselves need to avert suspicion from themselves. You can play the game “Broken Phone”, known from childhood - adult company she will seem even more cheerful than in childhood. You might also like association games or riddle games big company, because they don’t even have to get up from the table. The game “Crocodile” or “Pantomime” is a little more active, when the presenter must show the hidden word or phrase without words so that others can guess it. A variation of this game is to draw a hidden word on a marker board or simply on a piece of paper, also without saying a word. There is another interesting game in which participants put stickers on each other’s foreheads with some kind of hidden hero, and each player must guess which character he is by asking questions about himself to the other participants.

If the party is being held on the occasion of a birthday or receiving some kind of award, you can arrange festive games such as “Fanta”, when the birthday person gives tasks to all the guests. Games for knowing the hero of the occasion and his interests are also popular, and you can organize everything as in various television programs, for example, “Field of Miracles”, “Liar”, “Oh Lucky Man”, “Weak Link”, etc. The most difficult thing here will be for the organizer of these entertainments.

For large companies, there are various humorous quizzes or “Question-Answer” games, when a variety of delicate and not so delicate questions and answers that fit everything are composed in advance and printed on paper, and the players just take out a separate card with a question and a card with an answer and read it out aloud. Very funny coincidences can result, for example, “Do you often go to public transport without a ticket? - “This case, of course, will go without witnesses” or “Do you want to have a lover (mistress)?” - “I can’t say this without a couple of glasses,” etc.

The most best games for two small children - mobile. If classes for kids are tiring and teachers do not recommend unnecessarily overloading children with lessons and additional activities, then both kids and older children can play, run, jump and pour out energy for almost unlimited time. Especially if there are two children in the family, who are permanent partners for each other for a variety of entertainments.

Dance creativity and games for two children bring positive attitude, improve physical qualities, contribute psychomotor development. Children who are well “freaked out” during the day have an excellent appetite, good sound sleep, and excellent health. You can play active outdoor games both with and without the participation of parents, in the house or on the street.

Outdoor games are one of the main tools for children's development

Outdoor games for two children are an exciting and very emotional activity, which the elders direct depending on the rules of the upcoming game. Active pastime is equally interesting for children different ages and genders, and can unite even not very friendly brothers and sisters of different ages, not to mention twins and children close in age.

The benefits of this type of activity are difficult to overestimate, because gaming is one of the leading activities in human development, improving skills and abilities that are useful for everyday life, bringing bright colors and excitement in the banal everyday life. Most outdoor games help children develop dexterity, coordination and speed, teach them how to interact with each other, and give them the joy of victory and the ability to survive defeat.

In the process of outdoor games, children quickly learn to act together and obey general rules, positive personal qualities, such as fairness, discipline, honesty, the ability to empathize and help each other.

Starting from the third year of life, that is, from the age of two, babies already walk, run, learn to jump, climb and crawl perfectly. But even if your firstborn is in high school, and your second baby has barely begun to walk, you can come up with excellent and Interesting games, actively involving two children at once.

You can play the same game several times in a row; as a rule, satiety occurs on the fifth round, when about 15 minutes of active action have passed, but older children can play longer, and quite independently, without distracting their parents for adjustments play activity and fair judging.

Outdoor games for two children at home

Most outdoor games do not require large number participants and vast spaces. This means that your children can easily play outdoor games for two children at home. We suggest recalling proven options from childhood that never lose their relevance, as well as paying attention to new games for two children, which were invented by enterprising mothers.

Hide and seek

Everything ingenious is simple. Of course, hide and seek ordinary apartment not so much, but interest in this game is not lost at all. Of course, this game is not particularly active, but you can’t call it calm either. Develops imagination and attentiveness. For kids, you can suggest hidden corners under the sofa, behind the door, behind the curtain, under the table with a tablecloth, under the blanket in the bed. Dangerous places It’s better to unobtrusively control older family members so that little people don’t hide in corners and objects they shouldn’t.

The game can be complicated for older children by hiding not yourself, but the object, and then the game turns into “hot - cold,” which is also very exciting for children. And for kids, make it easier - let the older child play peek-a-boo with the younger one, this is also a kind of hide and seek.

Catch-up

This is a fairly simple game, and even children of different ages can play it. If you need to restrain an older child, to even out the chances, you can offer him a bag, or move on all fours. You can also turn the classic catch-up into a run on all fours or even a “crawl,” when both participants, the youngest of whom does not yet know how to move in any other way, must achieve the intended goal.

Ball games

A ball at home is a weapon mass destruction, but only if you throw it and catch it. But it’s very possible to roll it on the floor - with their legs spread wide, the children sit opposite each other and roll the ball between them.

Bowling

Bowling sets are available in almost all children's stores, and the price range ranges from several tens of rubles to several thousand. If the idea came instantly, but there is no set with pins and a ball, it doesn’t matter! Bottles filled with water, cubes stacked on top of each other, and an ordinary ball that should be rolled on the floor would be perfect - it would be a fantasy.

Acceleration

One of the children makes a movement, the second repeats it a little faster, the first even faster... And so on until repetition becomes impossible. And the second variation will be a mini competition - children try to perform some action faster in a race. Whoever bends down faster will reach front door, sit down ten times - there are many options, and you can come up with them ad infinitum until the children get tired of playing.

Who has the most reliable hat?

An object that is not too heavy, but not too light, is placed on the children’s head. After which they walk with it on their head until it falls. The one who still has the “hat” wins, and the game starts over. This action has an excellent effect on the posture of children.

Day and night

This is the mafia, but without murders - during the day the children wake up, run around, scream and misbehave, at night you need to plop down on the floor and pretend to be asleep. An adult leads the game, changing the time of day; he can also complicate the game by providing only one sleeping place - then the game becomes an analogue of “third wheel” for two players.

Disco

Both boys and girls love to dance from birth, first shaking their butts funny, then twirling and jumping. There is no point in losing this love of movement and music - turn on dance music for the children and invite them to dance. After half an hour of active body movements, tired children will enjoy playing calm games.

And in stores there are play dance mats designed just for two children, this gives the dance structure and a competitive element.

Siamese twins

Both children stand next to each other and clasp their hands - now they are Siamese twins and must do everything together without releasing their hands. In this way they can walk, squat, play, cut something out of paper, draw and perform various actions. A charge of fun and active leisure is guaranteed for both children.

A blind seer saves the world

One of the children is a blind seer; he must overcome the path to Mount Kilimanjaro (divan) with the help of his guide. On the way, children must overcome the river, cross a bridge - a rolled-up blanket, crawl through a cave - under a table and other obstacles that their mother's sophisticated mind is enough to overcome. Then the players change places. This game develops children's mutual assistance, teaches them to navigate without the participation of a visual analyzer, and also develops imagination, which in our time of ready-made solutions is more important than ever.

Nimble monkeys

Children are happy to try their abilities, including those that are new to them. Scatter small objects on the floor - for example, Kinder Surprise toys or mosaics. Let the children grab objects with their toes, and put everything they grabbed into piles - whoever has the most wins. Objects grabbed with both feet or with hands are not counted! This game perfectly develops dexterity, coordination and is preventative measure for the development of flat feet.

Zhmurki

This game has survived centuries and distances, accompanying humanity from ancient times to the present day. A thick scarf and at least two participants are required - and you definitely have all this in your home.

Snipers

Draw targets on the floor or place large bowls and from a distance the children should hit them with a sock filled with sand or peas. It’s interesting, safe, and gives parents a break.

Outdoor games for two children in the summer

Well, even if you can play outdoor games at home, then frolicking, running and moving actively on the street is simply necessary. There are many games that do not require a large number of participants, and your kids can easily play them together. These are both long-forgotten classics and new versions of modern games born of new times.

Cat and mouse

This well-known game will never get boring, especially if you give it a relevant theme - let the zombies catch the last survivor or the evil Trix - one of the fairies, or maybe there are some others interesting options from your favorite cartoons.

Classics

A wonderful game that requires only a flat surface and a drawing tool. On asphalt it can be chalk, but on the ground it can be a hard stick. Once you have explained the conditions, you can be sure that the game will interest children, especially if you include a competitive note in it.

Ball games

The ball was created for the street, especially since playing this toy in the house is most often prohibited. This could be a variation of basketball, football, or simply throwing or rolling the ball to each other - two children will always find how to use this rubber treasure.

Badminton

Badminton is a great way to bring together children with different interests. This game is fun and simple enough to be played by children of both sexes and almost any age.

Water war

Arm children with water pistols and catching up will become more meaningful, strategy and tactics will appear in this simple game. Well, the ending is predictable - as soon as one of the children becomes wet enough to no longer risk anything, the water opens to defeat.

Winter outdoor games for two children

It’s sad to see modern children who, going outside in winter, absolutely do not know what to do without a phone, tablet or TV. But you can captivate both offspring with interesting and active games with snow.

Construction snow fortress and snow cats

The snowman is no longer so relevant, although this figure remains the leader of the winter sculptural composition. But boys are much more interested in building a fortress, and girls are no less interested in making a snow kitten or a snow turtle - unlike a snowman, such structures are molded faster, and they themselves are more stable than a snow woman, they do not require a carrot and a bucket to be sacrificed. Well, while the children collect snow and make blinds, they move around to their heart's content.

Pathfinders

Footprints in the snow are a great chance to play tracker. You can show and tell children the famous works of Fenimore Cooper, and guide the younger generation to find out who, where and why walked along the untouched white sheet of snow.

Snow fight

Snowballs fly in a continuous stream, some of the children make them in advance, supplying themselves with ammunition, and others make them as needed. There are no rules in this game - but they are not needed, fun is guaranteed for children of all genders and ages.

Snowballs for accuracy

Throwing snowballs at a target is a great way to have a fun competition of agility, strength and accuracy. Choose a target and let the children compete in a fair fight for the prize. Moreover, it is better to choose a prize that is perfectly divided in half.

In our time, when physical inactivity has become the scourge of society, outdoor games for two children at home and on the street are simply necessary to give your children the necessary physical activity, release of energy and push them to develop sports qualities. The most important thing for adults is to start and captivate, and after mastering new game, the children themselves will be happy to return to it again and again.

It's no secret that children need attention. Sometimes adults wonder why a healthy, well-fed person just wants to attract attention in this way. As soon as you play with your child, instead of tears, a smile appears, and joyful laughter sounds in the house. Adults also sometimes like to play. It is important to choose the right entertainment program for each age group.

What can you play at home together with a child under 2 years old?

You need to talk a lot with the baby, show him household items, game form tell what it is. Some children are afraid of noisy household appliances and begin to cry when their mother turns on the vacuum cleaner or mixer. Before you start using these home assistants, you need to play sounds with your baby. Tell your child that the vacuum cleaner will now make noise like this: “Rrrrr.” Let your child repeat these sounds with you. Before you start using the mixer, hum along with your favorite child. Such entertaining game The baby will like it and teach him not to be afraid of noisy devices.

What can you play at home together with a child of this age? Children of this age category They enjoy assembling and disassembling the pyramids. The game performs important function- develops motor skills and thinking. Show young children how to put matching shapes into a box with a hole. The baby will certainly be carried away by this.

He won't be able to entertain himself with one game for a long time. After the calm one, play a noisy and fun game with him. You can rock your child on a home swing or directly on your leg, while reciting familiar poems. If mother needs to do housework, she can put the baby in a high chair and play Magpie-Crow and Ladushki with him. Let him show with his fingers how the magpie cooked porridge, how the little hands flew and sat on their heads. Here's what you can play at home together with your baby.

From 2 to 7

Children of this age need more challenging games. Girls love playing with dolls. Sit down next to your daughter and show her how to feed the dolls from the toy set and put them to bed. Kids of this age really enjoy role-playing games. You can buy your child a play kitchen set. There is a toy refrigerator, a stove and even kitchen utensils. Appliances for children. The baby will repeat everything after her mother and grow up to be a real housewife.

Boys like to play with cars and airplanes. Some already show the makings of real designers from childhood. You can play Lego with such children, showing them how to build this or that structure. Younger children buy large construction kit parts. For a 6-7 year old son, you can purchase smaller parts. He will build a garage complex and bring his vehicles, will put the little men, which are also included in the kit, the way he wants.

Kids like it too funny Games home for two. Take turns hiding an object with your child, playing “hot and cold.” Hide and seek will amuse your beloved child. It's amazing how many places there are for this entertainment in the apartment. If it happens in a country house, then there are even more of them in the open air.

From 2 to 7: we continue to have fun and develop

There are also houses. The kids like children's lotto with pictures, mosaics, and threading strings through figures of animals and plants. You can buy your child a whole toy farm and show him how to manage it. It’s interesting for the two of you to make up a story and role-play it using figurines or puppet theater characters.

Children of this age are bought educational computers. It’s also interesting to play with the electronic mind together. He will teach the baby to correctly pronounce letters, write and read. In a playful way, it is easy to learn words not only in Russian, but also in foreign languages.

The child will also enjoy playing with it. And at the same time, the mother can continue to do things, telling the child what word to form, and encouraging him for the correct answer.

From 7 to 12 and older

Now about being at home together at this age. These could be puzzles. When purchasing them, you need to take into account the child’s character. Some people can spend almost hours assembling large paintings from small parts. Others quickly get bored with this activity. For the last group of children, it is advisable to purchase a puzzle consisting of several large pieces. Collect the picture together with your child, helping him.

Schoolchildren like games such as Mafia and Monopoly. They can also be played by two people, just like checkers and chess. This activity is suitable not only for children, but also for adults. If two friends don't know what to do, they can compete by playing these mind games.

Such pastime trains memory, teaches logical thinking, like the next game. For it, depending on whether children or adults are participating, 4-7 items are taken. One person remembers their location on the table and turns away, and the second at this time will change the position or swap 2-3 objects. The one who turned away must see and tell about the changes.

Let's play fun and wisely

As children get older, they are increasingly attracted to computers. You can play with this miracle of technology, but try to let your son or daughter spend a little time with it. Play computer games designed for two with your child. For example, in The Chronicles of Narnia. Together, you will complete the tours faster and complete the task. After quiet games - active ones.

If there is more than one child in the family, then you can immediately come up with games at home for two children (or more). After being at the computer, let them compete to see who can do 10 push-ups faster or unscrew an old shelf with a screwdriver. This is more suitable for boys. Girls can cook something tasty for dinner. This is how the game will be combined with benefit.

Adults in games also often become children. Some people worry when they lose. Two adults can play card games. There are many of them. Darts will help show the accuracy of the eye. You can practice your dexterity by playing Twister. In this case, the legs and arms are placed on circles of the same color as shown by the tape measure. Dominoes are a great game for two adults. If two girlfriends get together, they can try to sing to each other. First one, then the other will tighten the ditty.

Games for two at home: summing up the above

As you can see, there are games for each age category. Very young children enjoy playing with pyramids, soft toys. You can also offer children musical activities - sing a song or dance with them. Children of the older age group are unlikely to have fun in this way. They enjoy intellectual pursuits. They are attracted to the computer. It is important not to allow your child to sit at the computer for a long time, but to try to distract him with others. You can play cards with him, together make a model of a ship or airplane, and then try them out in action by launching them into the sky or sending them sailing at home in the bathtub. Many people like the “Young Chemist” (astronomer, botanist) sets. Adults will also find entertainment for themselves. You can start with the active game “Twister”, and end with a calm game - chess or cards.

The article will offer you several options for interesting games for having fun together.

Games and entertainment “on paper” are familiar to people from school desks. They are distinguished by their simplicity and the fact that they are able to capture and interest from the first minutes. For such games, you only need a sheet of paper (depending on each: checkered, lined or blank), as well as a writing pen or pencil.

Games on paper:

  • Tic Tac Toe – a classic game for which you need to draw a grid of 9 cells. Decide with your partner who will draw what (crosses or toes). Start the game, each move is one sign. The winner is the one who managed to draw three identical signs horizontally, diagonally or vertically.
  • Sticks – For this game you will need a checkered sheet of paper. On it you need to draw a geometric rhombus. The task of each player is to draw sticks inside the rhombus, which would occupy one side of the cell. If someone manages to find an open cell (that is, sticks on three sides), he immediately draws a fourth, and inside his own sign - a cross or a zero. The one who draws on the playing field wins large quantity signs.
  • Hand - you will need a checkered piece of paper (you can also use a lined one). Trace your hand, inside its outline you should write the numbers from 1 to 100 in different places (confused). Your partner does the same on his leaf. Then you exchange papers. The task is to take turns finding a number from 1 to 100 and circling it after finding it. While you are looking for it, your partner draws zeros around the outline of the hand. The winner is the one who draws a full sheet of zeroes in the “free territory”.
  • Sea battle - In order to start the game, you should draw two battlefields (for each player). The field looks like a square, 10 by 10 cells each (the top line is designated by letters: from a to i, and the left vertical line is from 1 to 10. Inside the field, each player draws ships: 1 of 4 cells, 2 of 3, 3 of 2 -x and 1 single). Your task is to shoot at the enemy field, calling the coordinates, for example: “a-10” or “g-7”. The winner is the one who first “sinks” all the enemy ships.
  • Words - A long word is written on a piece of paper. The task of each player is to come up with as many small words as possible from a long word. The one whose number is the largest will win. For example, the word “parallelogram” and from it the words: “pair”, “gram”, “Lego”, “goal”, “frame” and so on.
  • Word crossword – Write a long word in the middle of the sheet. Your task is to add small or other words that would consist of several letters of the original one. The winner is the one who composes the maximum number of words (1 word – 1 point), the longest word (more than one letter – 2 points).

Video: “6 games on paper”

What cards can you play together?

Many people like to play cards, because they allow you to completely forget about time and have fun.

Interesting card games:

  • Fool - This is an old and familiar game to everyone. There are two types: “Ordinary Fool” and “Flip”. The objective of the game is to beat a higher card of the same suit or any trump card. Each player receives 6 cards and, as they are discarded, they replenish their set. The one who runs out of cards wins.
  • Queen of Spades - Players must have an equal number of cards. Among them, all must be paired. In turn, each player draws a card from a partner without looking and, adding a pair to it, folds it back (for example: 9 cross and 9 diamond). Among all the cards there is one - “Queen of Spades”. The one who has this card left (it is the only one that does not have a pair, since 1 queen is discarded from the deck immediately) and its owner at the end of the game will become the losing side.
  • Trump card - Place the deck face down in front of you. Designate a trump card (any suit) in advance and turn over one card at a time. Whoever is lucky enough to play trump takes the entire stack of turned over cards. The one who has more cards will lose.
  • Drunkard - Place the deck face down in front of you. Start turning over the cards one at a time. The one whose card is larger will have to take the entire inverted pile. The loser will have more cards at the end.

Outdoor games for two at home without a computer: what to play?

An alternative to "harmful" computer games can become active, interesting games that can be played at home or outdoors.

Games:

  • Edible or not edible - The task of this game is simple: everyone must guess what object their partner will name. Depending on this, he either catches or hits a small ball. The one who beats off the “edible word” or catches the “inedible” one loses.
  • Crocodile - This is a simple and very interesting game in which everyone must show the word with gestures and movements. You cannot pronounce a word or make sounds. The one who doesn't guess the word loses.
  • Cold or hot - your task is to hide some object at home or on the street. Your partner looks for it, and you help him do this by telling him “hot, warm or cold” as he approaches the hidden thing.
  • A note - The game is simple and interesting: one participant writes words on the back of his partner with his fingers, and he guesses the letters and makes up a word. The one who composes the most words wins.
  • Broken phone - for this game you will need a large number of children. Everyone sits in a row. The first child comes up with a word and tells it to his neighbor, but quickly and quietly. He conveys it exactly as he heard it. The latter speaks the word he hears loudly. If the word ultimately turns out to be “spoilt,” everyone voices what they heard and thus the loser is revealed.

What games can adults play at home, in an apartment, without a computer?

Adult games are characterized by more complex thought processes, since they are mainly designed for logic.

Games:

  • Backgammon – for this you will need dice, checkers and a special field for the game. The winner is the one who first throws the checkers around the circle and returns to his place.
  • Chess - a logical game, the meaning of which is to seize someone else's territory and destroy the "enemy's army."
  • Checkers – the game is designed for white or black checkers to move to opposite field and “destroyed” the enemy’s checkers.
  • Guess who I am (Tarantino) – The game is very simple and exciting at the same time. The names of world personalities (actors, singers, politicians) are written on pieces of paper. The leaves are mixed and everyone chooses one without looking, then attaches it to their forehead. Everyone’s task is to guess what kind of personality they got by asking leading questions.
  • Mafia – A complex turn-based game in the detective genre. The game should use regular or special cards, and you cannot do without the help of the host.

Video: " Educational film on playing Mafia. Description. Rules"

What games can a husband and wife play at home, in an apartment without a computer?

  • Lotto - a classic game that makes time literally fly by. To do this, you will need a special set of tickets and a bag of kegs. The first one to fill out their ticket with numbers wins.
  • is a logic game in which you have to remove blocks from a constructed tower by taking them out from the middle. The task is not to destroy the tower; the one whose tower crumbles loses.
  • Truth or lie - each player tells two stories, one of which is fiction, and the second is true. The second player's task is to find out what is what. The one who knows his partner best will win.
  • Associations – Your task is to think of a word and name all the associations with it to your partner so that he guesses it. Whoever guesses the most words wins.
  • "What movie?" — For this, players should be real movie buffs. Describe the story of the main character without mentioning his name, and your opponent will guess the movie. The more correct answers, the more points.

What games can a guy and a girl play at home, in an apartment without a computer?

Games:

  • Towns– the task of each player is to name the city with the letter that was the last in the already named word. You can also change the theme of the game, for example, not the names of cities, but the names of flowers or dishes.
  • Strip cards – for a young couple, even an ordinary “Fool” will be much more interesting if everyone takes turns taking off their items of clothing.
  • Puzzles – buy big picture from puzzles and try to spend time together putting it together piece by piece. At this time, you can discuss many life issues and tell interesting stories.

Collecting puzzles is an interesting pastime

What games can you play at home, in an apartment alone without a computer with a friend?

Games:

  • Fortune telling for the betrothed - an interesting pastime for two young girls, especially since today there are many options for fortune telling: on cards, wax, coffee grounds, phone call and so on.
  • I believe it, I don’t believe it, your friend asks you a question that you must answer correctly and incorrectly, and her task is to choose the correct answer. The winner of the game will be the one who has the most guessed answers.
  • "Weak" - in any game (be it cards, lotto or palms) it can be “weak”. This is the very punishment that should be done. As a rule, this is a funny or shameful activity that is not easy to carry out.

What games can you play at home, in an apartment alone without a computer with your brother?

Games:

  • Domino - interesting and exciting game for folding dominoes.
  • Mosaic – you can add up a lot interesting pictures together.
  • Constructor – build castles, houses or entire cities together.
  • active game with a special playground.

What games can you play at home, in an apartment alone without a computer with your sister?

  • Monopoly – An interesting, exciting logic game with many tasks and elements.
  • Modeling from plasticine or plasticine dough - modern play dough or plasticine will allow you to create interesting figures and have fun.
  • Puppet show - funny stories with toy characters will certainly amuse you and help you have an interesting time.

What can boys and girls between 10 and 14 years old play together without a computer if they’re bored?

  • Paper dolls – To play, you should draw and cut out dolls, and also come up with paper clothes for them.
  • I am a designer - Girls really like the game, as it makes them feel like a real designer, creating collections of fashionable clothes and arranging a show for their friend.
  • In a rubber band - This is a fun and active game in the fresh air.
  • To the hairdresser - It is very interesting to create hairstyles and styles for your girlfriends for girls.

What can you play together in the hospital?

  • Guess the melody - You need to sing a familiar song with your voice, and your partner in the game must guess it.
  • Coloring and drawing – A fun and relaxing experience that everyone will enjoy.
  • In the questionnaires - compilation interesting questions about hobbies and answers to them.
  • Poetry- each player writes one line, which continues the previous one in rhyme.

Video: “Board games: what to play with friends?”



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